Render Passes in Blender 2.81 - what are they and why even use them?

Тәжірибелік нұсқаулар және стиль

In this video we will go over the different lighting render passes available in Blender 2.80 and how to use the compositor to recombine the passes to match your original render.
If you want to follow along with the video, grab the blend file here:
www.dropbox.com/s/59qp8lch7bq...
Check me out on Insta:
/ dylanneill3d
0:00 Intro
0:47 Rundown of the different passes
4:59 How to composite the passes
10:06 How to keep nodes clean
12:24 Demo of use cases
14:43 Using cryptomatte to isolate objects
16:52 Caveats
17:29 Adding glow with emission pass

Пікірлер: 220

  • @davidfarley7235
    @davidfarley72353 жыл бұрын

    You are the man, so much info, so much knowledge, so much love for the community!

  • @pixunPL
    @pixunPL3 жыл бұрын

    Great tutorial! Thanks for taking your time and sharing your knowledge. Happy Blending for all!

  • @warwicklambert33
    @warwicklambert334 жыл бұрын

    Keep them coming. I always learn tons. Thanks!

  • @Fourgees_4GS
    @Fourgees_4GS4 жыл бұрын

    I always learn so much from your high quality tutorials. Thank you!

  • @Guttification
    @Guttification4 жыл бұрын

    As always, awesome explanations!! Thanks Dylan!

  • @deltaray3
    @deltaray34 жыл бұрын

    Thanks so much for the straight forward explanation and demonstration of purpose. I've been looking at the render passes section for years wondering what to really use it for and just ignoring it.

  • @someuser9976
    @someuser99763 жыл бұрын

    Very useful tutorial. Thumbs up for even showing how to arrange the nodes in a way that makes it easier to deal with the complexity. Thank you! :)

  • @The3Dsmash
    @The3Dsmash3 жыл бұрын

    Just want to say THANK YOU for taking the time to make this video. After watching this, I will always render out passes. So much flexibility for the composite stage.

  • @jeffg4686
    @jeffg46864 жыл бұрын

    best vid on render passes I've seen thus far. kudos

  • @2006jakebob
    @2006jakebob2 жыл бұрын

    You simplified this and it made more sense to me than ever! Thank you so much

  • @DylanNeill3D
    @DylanNeill3D4 жыл бұрын

    Hey sorry guys, I made a bit of a mistake in this video by not showing how to save the passes out. Essentially you DON'T want to do the compositing in your 3D scene but rather render your 3D directly to "OpenEXR Multi Layer" format (in the output settings). If you're not using Cryptomatte then you can set it to "Float (Half)" Then you would do your compositing in another scene or blender file and bring your render in to the comp using Image nodes rather than the Render Layer nodes. The Image nodes will have all the same pass outputs as long as you render OpenEXR MultiLayer from your 3D scene. I will do another video to explain but I'm not going to get a chance until next week.

  • @Jelias89

    @Jelias89

    4 жыл бұрын

    Thanks for clarifying that! I've done that mistake in the past and my initial render got rendered twice (first from the main file output and then from the file output in the compositor)

  • @kassandrakelly3464

    @kassandrakelly3464

    4 жыл бұрын

    Great videos Dylan! Thanks for sharing your knowledge, I've subscribed to your channel.

  • @Shadowreaper8435

    @Shadowreaper8435

    4 жыл бұрын

    alright, if you could now tell me which node I use to add in the shadow layer then everything's perfect and just a little side question: is it possible to use the denoise node on just the shadow layer or will that break things? because I made a teddy bear with hair particles and the shadow's are a bit too noisy in my opinion but when I add the denoise node to the whole image it treats all the hair like noise and blurs it to the point where I could have just used a flat surface. then I remembered you had this tutorial about render passes so I figured I might ask you about it

  • @imad3d536

    @imad3d536

    3 жыл бұрын

    @@pierregagne1998 hello brother I have a question if you can help me, I want to save the passes in exr file or multiple png files which contains direct difuse glossy z depth and id or mask object ... How to save passes to do the compositing on after effect ?

  • @pierregagne1998

    @pierregagne1998

    3 жыл бұрын

    @@imad3d536 Use Cryptomatte to output OpenEXR Multilayer with the Cycles render engine. "kzread.info/dash/bejne/f6BlrcucZLnVoKQ.html". Then in the Passes, just enable everything (Direct, Indirect, Color) and check all the tick boxes you need. It is going to give you a bigger file size but everything will be included. For Cryptomatte setup, enable "Object", "Material" and "Asset" and leave the "Cryptomatte Levels" untouched. Press "CTRL + F12" to render the animation(s) after you made a specific folder location for the frames output. To save time install "www.exr-io.com/". See the tutorials here "www.exr-io.com/learning/" to output your sequence of frames without getting a huge cobweb in the Blender's Compositor tab. I haven't figured out yet how to get the Subsurface Scattering to work with Cryptomatte, but my guess is that you need to assign a texture in the shading network in Blender. Just enable RGBA if you decide to use PNG instead of Multilayers Open EXR files. Finally, open the images sequences in After Effects or in Blender's Compositor if you prefer. There is a course on www.chocofur.com "Interior Visualization Blender 2.80 Course" (Check Learning resources). It is worth every penny since it is an invaluable tool to have everything tied together in a structured fashion instead of scurrying around KZread. Let me know if that helped! Happy Blendering !

  • @KellenChase
    @KellenChase4 жыл бұрын

    First video I’m seeing of yours. I really appreciate you sharing your knowledge. Good explanation abd great example of how to make changes and what the gotchas might be. I’ll be following.

  • @goilo888
    @goilo8883 жыл бұрын

    I've watched a ton of videos on this subject but yours is the first that really showed me how to get control of those damn nodes and all the spaghetti!

  • @Mamori3D
    @Mamori3D4 жыл бұрын

    You're one of the few people who actually explains kinda industry workflows and I love it, keep it up man

  • @brightgarinson3099
    @brightgarinson30994 жыл бұрын

    This would've helped me a lot months ago, but I'm thankful for this as now I can reference a good thorough tutorial on passes.

  • @Puckerization
    @Puckerization4 жыл бұрын

    Mind blown. I'm more of a modeler but I've been meaning to get into rendering a bit deeper. Your tutorial has really opened my eyes to Render Passes...Thanks!

  • @dannorris1406
    @dannorris14064 жыл бұрын

    Really insightful mate. Thanks! I've worked with Blender for years now and render passes is one of those areas I've not done too much with. The odd bit of glare on lights, fog, or adjustments that could be done in most decent image editors. This is a whole new dimension though. Very useful indeed.

  • @shayarsalim7006
    @shayarsalim70064 жыл бұрын

    Just the right amount of info. not more, not less. this is a perfect video.

  • @jaydeezus
    @jaydeezus3 жыл бұрын

    Thank you for putting this up, especially pointing out the hotkeys and basic mouse gestures to do the small stuff in the node editor. As a blender noob here, I appreciate those comments.

  • @batshapedheart
    @batshapedheart4 жыл бұрын

    Bro, this is INVALUABLE! Hats off!

  • @ZURISADDAI
    @ZURISADDAI4 жыл бұрын

    Thank you so much for this! Love these technical videos that many dont talk about.

  • @MRMAN5551
    @MRMAN55512 жыл бұрын

    This was a fantastic video thank you so much. I always had trouble with fog glow on emission objects but now with the emission pass I'll be able to hone in on my craft. Cheers mate!

  • @stoinercraft6389
    @stoinercraft638911 ай бұрын

    3 years later this video is still very useful! thank you

  • @wujohn1209
    @wujohn12093 жыл бұрын

    The best clear tutorial to explain pass ,expect more tutorial

  • @neail5466
    @neail54664 жыл бұрын

    I believe this is one of the most informative videos on blender, Thank you for sharing the knowledge, honestly, I didn't figure out till the very end of the video why all of this deconstruction and reconstruction, but the cryptomatt is really worth it... still the benefits are most for videos, images can be fixed in image editors. The only drawback is that mixing to be done but it worth saving the render time and electricity. Thank you.

  • @robertgutzkow5501
    @robertgutzkow55014 жыл бұрын

    The numbering of the cryptomatte output sockets of the "Render Layers" node has been fixed for 2.82.

  • @nadimkazi87

    @nadimkazi87

    4 жыл бұрын

    Oh thats great! 2.82 just released 2days ago, and I will definitely try this!

  • @maxfahl
    @maxfahl5 ай бұрын

    Love it, clear and consise, thank you!

  • @FekLeyrTarg
    @FekLeyrTarg4 жыл бұрын

    This is a very informative video. I would be interested in a follow-up video about saving each pass as image files and how to put them together in programs like Gimp, Photoshop and After Effects.

  • @hugoantunesartwithblender

    @hugoantunesartwithblender

    Жыл бұрын

    You have exr io for photoshop and another similar to gimp, than can read exr multilayer files

  • @acadgatsu
    @acadgatsu4 жыл бұрын

    This was very helpful even without the saving step. Thank you!

  • @bambelbar996
    @bambelbar9963 жыл бұрын

    Answering the “why would I need this?” questions was great. Thanks.

  • @MahdiKian
    @MahdiKian2 жыл бұрын

    that was very helpful for me . thanks for making such a good video

  • @malekmahadeen6259
    @malekmahadeen62594 жыл бұрын

    amazing this is so good loving those tuts more please from the compositor

  • @inthecue
    @inthecue Жыл бұрын

    Thank you so much for explaining this in depth. Subscribed!

  • @dimitrilalushi4693
    @dimitrilalushi46934 жыл бұрын

    Very nice, easy to follow tutorial! Thanks!

  • @tauhiduliqbalsampad
    @tauhiduliqbalsampad3 жыл бұрын

    Loved it absolutely! Most difficult thing in Blender made simple and easy. Thanks

  • @morganagalvan2206
    @morganagalvan22063 жыл бұрын

    Wow, exatcly what i was looking for, thank you soo much, very clear and very usefull

  • @DylanNeill3D
    @DylanNeill3D4 жыл бұрын

    Hey guys, hope you enjoy my latest tutorial. This was a request from a friend who's learning Blender and he couldn't find much info on render passes. Is there anything you're struggling with in Blender that you haven't been able to find much info on? Let me know in the comments and and I'll look into doing a video about it.

  • @gower1973

    @gower1973

    4 жыл бұрын

    The animation tools, especially the NLA editor and how to blend one animation into another like and idle into a walk into a run, and some kind of controller, controlling drivers to make it all work

  • @bao007fei

    @bao007fei

    4 жыл бұрын

    Great tut! Easy to understand. Thank you very much. Such a headache with compositing. Everything about this topic is gold mine to me.

  • @scaredyfish

    @scaredyfish

    4 жыл бұрын

    One thing you didn’t mention that’s super important is that to save passes to a file you have to use OpenEXR multilayer, otherwise all the pass info will be lost as soon as you close Blender.

  • @septic07

    @septic07

    4 жыл бұрын

    Hey Dylan, really good tutorial - thank you! I'm still struggling with the comping of those passes in Fusion. Unfortunately I can't recreate the look of the beauty pass and apparently the alpha channel seems to get lost during export (channel is ticked in blender and in fusion as alpha selected, but in fusion it's simply black). Sorry for this somewhat vague question. Maybe you got some tips on hand :)

  • @cineblazer

    @cineblazer

    4 жыл бұрын

    Specifically shadows, shadow catchers, shadow passes, compositing with shadows etc.

  • @NookieAir
    @NookieAir4 жыл бұрын

    It would be great if you shot a video about shader nodes and working with them, because there are few videos on KZread that explain how to work with them, how to compose them correctly. Or explain all the mix shader modes. Thank you for your awesome content!

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    Yeah OK that sounds like a good idea!

  • @hhigh_af
    @hhigh_af2 жыл бұрын

    great video, great presentation. explained a lot of information fast and efficiently. kudos.

  • @MrDanielphillis
    @MrDanielphillis4 жыл бұрын

    very helpful - great short-cut tips - thank you !!

  • @DonTNguyen
    @DonTNguyen4 жыл бұрын

    Thank you for the tutorial. There isn't a lot of information about compositing in Blender it seems like a solid compositing package.

  • @4KProductionsFilms
    @4KProductionsFilms4 жыл бұрын

    Wow! I had no idea this kind of stuff was available. Great stuff. Can't wait to see what other great tuts you have or will do so I subscribed. As a suggestion, I have been having the worst time rendering fire in Eevee with Film transparency enabled for a Alpha background. Any light you can shed there would be fantastic!

  • @Baz_R
    @Baz_R4 жыл бұрын

    I was just looking this up and there you appear, thanks.

  • @toebeexyz

    @toebeexyz

    4 жыл бұрын

    haha same here

  • @deltaray3

    @deltaray3

    4 жыл бұрын

    And your comment here helped me discover your works.

  • @ep8778
    @ep87784 жыл бұрын

    Excellent tutorial. Many thanks!

  • @DarinKarkawatli
    @DarinKarkawatli Жыл бұрын

    Thanks a ton! Very good explaination.

  • @jayniki1514
    @jayniki15143 жыл бұрын

    Super helpful, thank you for this awesome tutorial~~

  • @AlexAugustinex
    @AlexAugustinex4 жыл бұрын

    The best tutorial on Render Passes...

  • @peaolo
    @peaolo4 жыл бұрын

    I really appreciate this tutorial especially for the part when you mix passes with cryptomatte node! Hope I didn't duplicate anybody's comment. Just two tips: 1. You can save this setup in your startup file so that you don't have to repeat all these steps each time you do a project for a client, or save it in a file and append it (after enabling all the passes you need in the settings). 2. If your render takes 3 days to complete, you can save the output file as an EXR and later edit this file. Or enable the "save temporary render" switch (if I'm not wrong) in render preferences, in order to force blender to save them automatically as .exr: handy with animations...

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    Good tips!

  • @rustycwright
    @rustycwright4 жыл бұрын

    Great video; thanks. Now I finally understand what cryptomatte can do.

  • @stompymusic
    @stompymusic4 жыл бұрын

    Awesome tut :)

  • @pavelosminin
    @pavelosminin4 жыл бұрын

    Thank you very much for this tutorial! It's really helpful

  • @AliSot2000
    @AliSot20004 жыл бұрын

    Very helpful video man, thank you!

  • @Enolavisten
    @Enolavisten4 жыл бұрын

    Hey Dylan, thanks for the great content! I think one of the biggest things I struggle with is UV's. I worked through your moving image video and thought it was awesome, but if you could produce a video that takes a thorough look at UV's and projection methods, I know I would appreciate it!

  • @faithfultennysonidama6904
    @faithfultennysonidama69042 жыл бұрын

    this is so educative thanks

  • @kitalako7455
    @kitalako74552 жыл бұрын

    This helped me with my homework. Thank you very much

  • @AllyG1967
    @AllyG19674 жыл бұрын

    Very informative - thank you

  • @faryaboo1
    @faryaboo14 жыл бұрын

    That is a great explanation video. Thank you a lot!

  • @ianmcglasham
    @ianmcglasham2 жыл бұрын

    A really good video. Thanks.

  • @risnandarmultimedia5296
    @risnandarmultimedia52964 жыл бұрын

    very clear bout render passes. now i understand. thanksss man

  • @massivetree7937
    @massivetree79374 жыл бұрын

    Great video, thank you!

  • @gnmeles
    @gnmeles2 жыл бұрын

    Great video!

  • @webdraftdesign
    @webdraftdesign4 жыл бұрын

    Really useful info. I might start using this strategy...

  • @user-vo6fd6gg6i
    @user-vo6fd6gg6i3 жыл бұрын

    I never knew about cryptomatte, but it is awesome!

  • @davidoulton7114
    @davidoulton71144 жыл бұрын

    Fantastic tut. everything you wanted to know about passes but were afraid to ask coz you thought everyone was smarter than you.......except this guy really is smart.......so watch and pay attention

  • @m4r_art
    @m4r_art4 жыл бұрын

    I will go the Ian Hubert lazy way and simply change the color of the ball inside the material editor. x)))))))) Very good tuts though I have to say. You have clarity in your explanations it's awesome to follow your tuts because of that since you don't just skip over details yet you keep adding side hints which are often overlooked.

  • @kyrylldmytrenko8996
    @kyrylldmytrenko8996 Жыл бұрын

    very informative thank you!

  • @DodaGarcia
    @DodaGarcia4 жыл бұрын

    This is so useful and well-explained!! Thank you.

  • @maisounanas
    @maisounanas4 жыл бұрын

    great one, thanks a lot

  • @Viralreel180
    @Viralreel1803 жыл бұрын

    I really appreciate this tutorial because i'm look for a tutorial like this Thanks

  • @akashmasne5102
    @akashmasne51023 жыл бұрын

    Lovely. Thanks man !!

  • @oalfernandes
    @oalfernandes4 жыл бұрын

    You are the best. Thank you!

  • @KD9-37
    @KD9-372 жыл бұрын

    Thank you for this Video !!

  • @ArtVandelayInc
    @ArtVandelayInc2 жыл бұрын

    Great video

  • @exchangevisual6252
    @exchangevisual62523 жыл бұрын

    Dude! Solid Solid Solid

  • @abiyyupanggalih854
    @abiyyupanggalih8542 жыл бұрын

    so useful ,thanks

  • @RetroPlus
    @RetroPlus4 жыл бұрын

    This feature is so good, especially when there are tiny things you want to change

  • @zakymhansem995
    @zakymhansem9954 жыл бұрын

    Awesome tutorial

  • @anficyon
    @anficyon3 жыл бұрын

    thats what i needed

  • @luca_distortedtherapy
    @luca_distortedtherapy3 жыл бұрын

    Great Tut. Definitely hitting that subscribe! Cheers

  • @siddharthpaul6539
    @siddharthpaul65392 жыл бұрын

    this is freeeaking awesome!!!!! thanks!.

  • @frogman7338
    @frogman73383 жыл бұрын

    great video thank you sm

  • @nimeshupadhyay4133
    @nimeshupadhyay41334 жыл бұрын

    Thank you, I have been looking for this a little while. I love your channel. Could you make a tutorial on material ID and Object ID, please?

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    Thanks! The old Object Index and Material Index passes don't support anti-aliasing or motion blur and have essentially been replaced by cryptomatte. I wouldn't be surprised if they are removed from a future version of Blender.

  • @googleaccount7806
    @googleaccount78064 жыл бұрын

    Thanks! 👍

  • @lahiru3908
    @lahiru39084 жыл бұрын

    Awesome. Thank you so much...❤️❤️

  • @AndreySokolov
    @AndreySokolov4 жыл бұрын

    Thank you! Hope they would add some more passes for Eevee either in the future!

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    One of the developers was asked about this at the Blender Conference and he was saying because of the way Eevee works splitting out stuff like specular, diffuse etc is not straightforward. I just wish they'd hurry up and add object motion blur!

  • @AndreySokolov

    @AndreySokolov

    4 жыл бұрын

    @@DylanNeill3D oh, that's pain! ))

  • @alexv4907
    @alexv49074 жыл бұрын

    Subbed. Great video.

  • @zeraun3514
    @zeraun35144 жыл бұрын

    Auto-liked at the Cryptomatte part) P.S. "Gallop around Europe" about simulation types (fire, smoke, fluid and etc), force fields and particle/hair system - can be good idea for a series "simply about hard things". Touching curves also appreciated)

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    Manta flow will be replacing all the current fluid stuff in a future version of Blender so I'm looking into doing some videos about that soon.

  • @tcheadriano
    @tcheadriano4 жыл бұрын

    Cool!!!

  • @emviv96
    @emviv964 жыл бұрын

    hey great video - was just wondering is there way to render out the normal (digital multicoloured) render pass in layout mode? would like to easily get this effect!

  • @humbleraider6343
    @humbleraider6343Ай бұрын

    Thank you.

  • @boyeliza
    @boyeliza4 жыл бұрын

    Thanks, I need this

  • @alienboysd7528
    @alienboysd75284 жыл бұрын

    Thanks!!!

  • @aim__freakz8499
    @aim__freakz84993 жыл бұрын

    thank's a lot :)

  • @muratozyurt1656
    @muratozyurt1656 Жыл бұрын

    SUPER

  • @emerysheldon9006
    @emerysheldon90068 ай бұрын

    This is a great video, thank you for sharing. Maybe you can answer a situation I continuously run into. When previewing each of my passes before export, Ambient Occlusion is either true white or true black. It does not appear to have any of the grey values that I really need from an Ambient Occlusion pass. It currently looks more like a mask between objects and world / transparent. This issue does not appear to be associated to the Ambient Occlusion material node; when adding, it has no effects to the Ambient Occlusion pass and only adds to the material itself. The AO pass remains true white / black. What am I doing wrong here?

  • @falxonPSN
    @falxonPSN4 жыл бұрын

    Awesome video. Would like to see your thoughts on how to export/save the passes to disk and then reload them into compositor from separate files. As it stands, those passes would only be in memory right after a render. Or am I missing something?

  • @DylanNeill3D

    @DylanNeill3D

    4 жыл бұрын

    If you set your render output to OpenEXR Multilayer then the passes get saved into that. At the moment separating them out into separate files is a bit of a pain (you need to use the "File Output" node in the compositor and hook them all up) But I'm working on making that process A LOT easier.

  • @deepakp017
    @deepakp0172 жыл бұрын

    Now I know something about Compositing .. :D

  • @meirha_creates
    @meirha_creates2 жыл бұрын

    i know i can use the z pass in compositing to defocus grease pencil objects to get depth of field. could i use these passes to somehow get grease pencil objects to reflect? like a cartoon character swimming in reflective water? i have not found a way to do this yet but would really love to

  • @YuriKruglov
    @YuriKruglov3 жыл бұрын

    Good tutor, thanks! I have some issues with combining passes in figma and photoshop because of different color spaces I think. Would you please make some sort of tutor video about how to post process blender passes in other soft )

  • @-semyonlaskin
    @-semyonlaskin4 жыл бұрын

    thats cool. What i need) but how to render all passes? Can blender to render all passes animation shot without my directing?

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