Remote Development - How to Work Effectively from Long Distance - Extra Credits

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Working with remote teams can be a huge help, and is often a necessity for independent developers, but many teams don't know how to provide the resources and organization required for their remote team members to be effective. By setting reasonable expectations and providing clear lines of communication, however, companies and team leads can achieve great results with a distributed team. (---More below)
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Пікірлер: 602

  • @DillyzThe1
    @DillyzThe14 жыл бұрын

    Look where we are now.

  • @FreakishSmilePA

    @FreakishSmilePA

    3 жыл бұрын

    I hate this still applies 11 months later

  • @yellowx5022
    @yellowx50223 жыл бұрын

    Me four years ago: this video will never be relevant in my life Me now in quarantine: everyone should be watching this

  • @hue_haz
    @hue_haz4 жыл бұрын

    Hey, this episode is very very very relevant now.

  • @Robertganca

    @Robertganca

    3 жыл бұрын

    So true.

  • @raconvid6521

    @raconvid6521

    3 жыл бұрын

    Ye

  • @bobbyramus1789

    @bobbyramus1789

    3 жыл бұрын

    yeet

  • @croissantboy1623
    @croissantboy16234 жыл бұрын

    well this is relevant again

  • @occamsbeatinstick.3076
    @occamsbeatinstick.30763 жыл бұрын

    Boy, if he only knew how important this information would be come 2020....

  • @Elepole
    @Elepole8 жыл бұрын

    What i take from this video: 1) Discuss deadline 2) Discuss everything else I may have missed a few points.

  • @spellbladeoff-hand7662

    @spellbladeoff-hand7662

    8 жыл бұрын

    Communicate with your team often is pretty much the golden rule.

  • @tomtinker8220

    @tomtinker8220

    8 жыл бұрын

    i'd argue teamwork should be common sense, but then i realized we lack so much discipline that exercises in that should be required.

  • @armorsmith43

    @armorsmith43

    8 жыл бұрын

    Not only that, but know when you've failed to communicate. I've been on projects where we discussed something, but actually failed to commit to a really clear decision.

  • @spellbladeoff-hand7662

    @spellbladeoff-hand7662

    8 жыл бұрын

    I don't have much experience, but I am developing a game right now with two other guys across the country and I'd say the most important thing is to do a very small / quick to develop game or game jam before you commit to a larger project. You'll find out how effectively you communicate and share assets with each other before you start a full project and finding out if someone isn't very effective at working remotely before you're halfway through a big project is a lot easier in the long run, though thankfully both my team mates are very reliable.

  • @nicholasgawler-collins5754
    @nicholasgawler-collins57544 жыл бұрын

    This video is more relevant than ever.

  • @Robertganca

    @Robertganca

    3 жыл бұрын

    So true.

  • @RC-1290
    @RC-12908 жыл бұрын

    Weekly meetings? Daily meetings are great! And in our 10 man team, they only take about 12-20 minutes. Making this daily also makes it easier to understand you can't always have a perfect update to give.

  • @Avecit_

    @Avecit_

    8 жыл бұрын

    this requires a lot of discipline. daily meetings can become bigger than it should and be really distracting. also, I'd find hard to put 10 people online at the same time, everyday. If you manage to do that well, congratulations, it's not easy.

  • @FellshardYT

    @FellshardYT

    8 жыл бұрын

    This is what we call the 'standup'. Each person should limit the scope of their discussion during this meeting, so it doesn't block everyone. After, they can chatter as much as they wish, but prioritizing the important chunks first is just good professional courtesy.

  • @RC-1290

    @RC-1290

    8 жыл бұрын

    Edmo Freitas Our team has members in The United States, Europe and the Middle East, so the meetings are at the end of my day and the start of the day for others. Works fine. And ***** is completely right about the required brevity.

  • @lamronjr8785

    @lamronjr8785

    8 жыл бұрын

    when I was working a few years back on an MMO, we sometimes had a lot of very interesting ideas on how to make the whole thing function. since Out base was in america, most of our forum moderators/admins were in the uk or canada, our lead artist was on one coast, the other on the other, our lead coder in australia, and pretty much everyone else peppered all around, things could get a bit hectic trying to keep track of times. We didn't want to have people having to get up at 3 am in the morning to go say "yeah it's almost done" so we started having more or less "mini meetings" on times that were optimal to the most amount of people, for easy check in from the boss, to having an ease of access for the head coder to talk to those below him. It worked out fairly well. We found having meetings on a bit of a "you can come if you're awake" basis, but having one definite meeting you were suppoused to try to make per week, worked out very well. It also meant a lot of the newer employees felt more..well I guess motivated? They could show how things were progressing, and get help from some of the leads on a day to day basis.

  • @varthin7271

    @varthin7271

    8 жыл бұрын

    What was the MMO that you were working on?

  • @ARiter
    @ARiter4 жыл бұрын

    Geez, what a relevant video for current year

  • @Robertganca

    @Robertganca

    3 жыл бұрын

    So true.

  • @U.Inferno
    @U.Inferno8 жыл бұрын

    This is not exclusive to Game Development. I work on a webcomic series and everything here lines up there as well. My boss is in Scotland, one of the artists is in Australia, Me and another artist are in the western U.S. Our head writer is in Eastern U.S. And I can't recall where our other writer is. I joined back I November. And it turns out our webcomic had a falling out with the head site and so they were in the middle of rearranging management. The last time we checked in on the status of the projects was March. So now I'm here, the newest artist who doesn't even exist yet to our readers having to pull everyone together after 5 months of silence to get things back on track before our hiatus breeches the 1 year mark. So keeping contact, even if it isn't work related is key. Because then it'll prevent falling out of schedule and push things back. Speaking of which I'm going to pull up our group chat now to try another go and getting things in line.

  • @moses3167

    @moses3167

    8 жыл бұрын

    I'd like to know what webcomic that is as well.

  • @freshFerdinand

    @freshFerdinand

    8 жыл бұрын

    I want to know too!

  • @jadeforest7924

    @jadeforest7924

    8 жыл бұрын

    Your head writer is where...? Also, which webcomic?

  • @prop-a-gent

    @prop-a-gent

    8 жыл бұрын

    I also want to know what your webcomic is. (Also any you would like to recommend.)

  • @U.Inferno

    @U.Inferno

    8 жыл бұрын

    Okay... well since a lot of people are super interested on what I work on here it is: It is a very niche side of the internet and I will admit right out that it's based in My Little Pony. ask-fob-twinkle.tumblr.com/

  • @Wyattap125
    @Wyattap1258 жыл бұрын

    I just want to say, as a long time viewer of this stuff, the guest animators have all done an amazing job at capturing the overall feel of the visual styles of these videos while also adding a fun, new take of their own on the style. They are accessibly the same, and charmingly novel. Great job, guest animators!

  • @ClockwerkMan
    @ClockwerkMan8 жыл бұрын

    That feedback loop isn't just valuable; it's essential. I've had two groups fall apart because of not having it.

  • @CapsCollective

    @CapsCollective

    8 жыл бұрын

    Yeah, even when you're not working remotely and still meet face to face, if you're not constantly catching up on what everyone is doing things happen like multiple people working on the same thing without realising it. It's also why its a good idea to use some sort of methodoligy like scrum to keep all the features in check and assigned.

  • @Left4Cake

    @Left4Cake

    8 жыл бұрын

    I had a KZread group of people just making videos for fun and when our communication broke for a month due to one person having faimly issues the group never got back together. and we were basically just guys doing projects for fun and who liked hanging out.

  • @collinmparker
    @collinmparker8 жыл бұрын

    I feel like I'm not the only one who randomly clicked on the video thinking it was about the actual development of console and tv remotes over time

  • @collinmparker

    @collinmparker

    8 жыл бұрын

    Without reading the whole title of course

  • @HandofFate-im7ur

    @HandofFate-im7ur

    8 жыл бұрын

    Believe me, you're not the only one.

  • @MoisesGarcia-zo8wr

    @MoisesGarcia-zo8wr

    8 жыл бұрын

    yeah pretty much, but this is way more usefull.

  • @davidlivingston1633

    @davidlivingston1633

    8 жыл бұрын

    your not

  • @ZenoDLC

    @ZenoDLC

    8 жыл бұрын

    I thought it was even with the full title, I mean, for some reason, I feel like a controller when I read it...

  • @ethanbuchanan7368
    @ethanbuchanan73688 жыл бұрын

    This is perfectly timed. I just started working with a team designing a game (for fun but still) for the first time.

  • @ethanbuchanan7368

    @ethanbuchanan7368

    8 жыл бұрын

    Cameron Brown Well it is accurate in this case. As much as I'd love if it were to actually become a game, I seriously doubt it will. There is no monetary gain being talked about what so ever, and the only real reason I can think of for doing this other than for fun would be bragging rights. I don't think I see your point.

  • @ExTex23

    @ExTex23

    8 жыл бұрын

    I don't see the point either, working "for fun" is gaining experience as well, and learning new stuff is fun. So keep it going :)

  • @ethanbuchanan7368

    @ethanbuchanan7368

    8 жыл бұрын

    We're working on a MOBA like league of legends. The interesting thing is that there is a second gamemode where you play through a dungeon. I actually don't know everything since when I said I barely started working, I mean I just started yesterday. Communication isn't very good yet, so that's why this video was helpful.

  • @ExTex23

    @ExTex23

    8 жыл бұрын

    Ethan Buchanan If you want to get hired as a programmer, I would recommend getting some work done on github. Best possible reference you'll ever get.

  • @ExTex23

    @ExTex23

    8 жыл бұрын

    Cameron Brown It's common and i had the experience myself. The headhunter didn't need a resume of mine, when he called the companies he just gave them the link to my github profile.

  • @rolan638
    @rolan6388 жыл бұрын

    I think the animator might have been playing a little much overwatch.

  • @icedragon769

    @icedragon769

    8 жыл бұрын

    who isn't?

  • @harrisonw6676

    @harrisonw6676

    8 жыл бұрын

    excuse me sir, but you made a grammatical error when you said "too much" and "overwatch" in the same sentence, maybe fix that

  • @rolan638

    @rolan638

    8 жыл бұрын

    +Harrison W xD

  • @cartersmith6628

    @cartersmith6628

    8 жыл бұрын

    the writers too apparently

  • @virgulewouldthat6009

    @virgulewouldthat6009

    8 жыл бұрын

    +Harrison W I get it.

  • @kalythgaming
    @kalythgaming8 жыл бұрын

    I can relate ALOT with this. I'm a videogames localization PM, and I totally agree: having your team on Skype or sharing Dropbox folders with the rest of the members from around the world has proven to be ESSENTIAL.

  • @thrar
    @thrar8 жыл бұрын

    Great video. I do project management consulting for software companies (some of them game studios) and see these issues regularly when working with a new client. Setting clear expectations in form of a workflow (agile or traditional) and establishing communication channels is key. This goes for any team, but in a distributed environment it's more visible because you can't just head over to someone's desk and ask them a question. To collaborate well, all team members need to know what they can expect from the others, and what others expect from them. A clear structure as described in the video, with who to report to, what to deliver and what deadlines to keep is important. To keep everyone on track and involved, I would go beyond the weekly meeting recommendation from the video. In my opinion, a brief daily update call (you can timebox to 15 minutes) is important to keep everyone in the loop and identify blocking issues early. This update is an opportunity for team members in different locations to ask for help or input from others, which they can schedule as a separate follow-up call.

  • @JaredTakesTime
    @JaredTakesTime8 жыл бұрын

    I work on a minecraft server with people from Norway, England, the Middle East, all over. I sent in an email to you guys on this very subject, and it's so awesome to hear back this way. Gave me a lot to think about for our next team meeting. Thanks!

  • @DonJohn87_YT
    @DonJohn87_YT8 жыл бұрын

    Awh man here I was looking forward to a history lesson about remote controls..

  • @TheHoinoel
    @TheHoinoel8 жыл бұрын

    Animation was ON POINT this episode! Very creative and well drawn :D

  • @beebz666
    @beebz6666 жыл бұрын

    as a remote worker thats been remote working for 2 years youve hit the nail on some of these points! Really great summation. Also some companies have to have some 'trust' towards their employees

  • @dolphin7961
    @dolphin79618 жыл бұрын

    I'm one of those ppl that prefers remote, works my own hours, stays up till 3am. Communication is key for our remote dev team. Trello, slack, and pull requests keep us moving forward.

  • @mythirdchannel
    @mythirdchannel8 жыл бұрын

    I think, above all other things, this video proved that there's high demand for a video about console remotes XD Also, loving this guest art :) good job!

  • @Ruby-nq7wk
    @Ruby-nq7wk8 жыл бұрын

    the part about giving them a PC or phone bills is so true. when I signed up for online school and they sent me a pc, and paid my,internet on top of it, it sent a message of "we care about your success". and it deffinetly had me working harder and closer with the school.

  • @abramthiessen8749
    @abramthiessen87497 жыл бұрын

    It is interesting to see how much of this advice is applicable to other kinds of design. I work in buildings engineering in a small office and we usually have to work with many different discipline in different offices often from different provinces. The main takeaway is that communication is very important. Talk, email, chat frequently.

  • @kinvert
    @kinvert4 жыл бұрын

    Hey guys I came here from 2020. Got any toilet paper?

  • @raconvid6521

    @raconvid6521

    3 жыл бұрын

    I’m not that rich,.

  • @julianronsisvalle3878
    @julianronsisvalle38788 жыл бұрын

    I am currently in the process of choosing my subjects for year 9 and I always want to do something arty or sciency but I have always wanted to be able to help develop video games. I live in Australia and it has always been a worry of mine to be able to work remotely but this has really helped me.

  • @XBOXLivexyab
    @XBOXLivexyab8 жыл бұрын

    I cannot accurately define my love for this channel with real English words.

  • @TheArgonaut
    @TheArgonaut8 жыл бұрын

    I think this has taught me a lot on just team management as a whole more than anything else thank you

  • @Diceyed
    @Diceyed8 жыл бұрын

    I had a programmer i hired that ended up teaching me how to use Git, and that was super useful.

  • @icedragon769

    @icedragon769

    8 жыл бұрын

    How did you ever survive working in technology without it? It's been the standard method for coordinating software work for over two decades

  • @LvLupXD

    @LvLupXD

    8 жыл бұрын

    It possible they used a different version control software before learning git.

  • @FellshardYT

    @FellshardYT

    8 жыл бұрын

    They probably used TFS. I weep for their souls.

  • @Diceyed

    @Diceyed

    8 жыл бұрын

    actually no, our main project is generally made by 1 person, I write the story and character design so we never had to use GIT or anything before. It was only when I was programming a game with someone else is when we learned about it. When we go onto new projects we will be fully using GIT from now on.

  • @armorsmith43

    @armorsmith43

    8 жыл бұрын

    > over two decades Version control in general? definitely yes. git specifically? No, back in 2010 you still saw companies and labs using SVN, Bazaar, and mercurial. Fog Creek Software (whose founder has an awesome blog if you want to read more about how to lead a software development team www.joelonsoftware.com/) was still building tools on top of mercurial. Many larger companies still use Perforce because it is made to handle larger codebases.

  • @ferrettankror1
    @ferrettankror17 жыл бұрын

    Such good tips! I've been doing remote 3d freelance work since I was 17. It's funny how most clients don't know about this, so I usually turn into a director setting up communication/deadlines and rules. This all all super important stuff!

  • @Nexiusify
    @Nexiusify8 жыл бұрын

    I did a small amount of volunteer artwork for an old MMO on the other side of the world from me. It had a very close atmosphere like this. We used an SVN and had a cheery chat in skype as well as a billboard we could select project cards to do through it.

  • @Draconian144
    @Draconian1448 жыл бұрын

    Oh my gosh, this is so relevant to Graduate School! I wish my group took advice like this.

  • @Stryke607
    @Stryke6078 жыл бұрын

    As someone working in the IT of a pretty big company with collegues all around the globe, this is a fantastic topic that is growing quickly at the moment. The tech is ready for almost everyone to work remotely today, living wherever he wants to live on the planet (or even off the planet, looking at the ISS for example). But how do you organise that?! Project management is way behind the technical possibilities and maybe even behind what the individual people could do.

  • @robertledet
    @robertledet8 жыл бұрын

    great video guys. this actually applies to all kinds of remote work, I'm in the architecture field in a remote office and this felt very similar to what you described. although we might use different terminology for our work from game developers it sounds very similar to my life at the moment!

  • @thidios
    @thidios8 жыл бұрын

    I have been waiting for this video since I started watching Extra Credits

  • @fletcherst-germain6608
    @fletcherst-germain66088 жыл бұрын

    perfect timing for this video

  • @Linck192
    @Linck1928 жыл бұрын

    that's a very nice topic to have in the channel, nicely done!

  • @raion0no0yuki
    @raion0no0yuki8 жыл бұрын

    I worked that way once. In a final project for a class. It was a 2d animated short made in group so we would meet and talk about what and how we were going to do things, but must of the work was done in our houses. I was the one in charge of putting everything together among other things.The bad thing tho is that some people didn't respect the deadlines. So I end up editing and rendering the same morning of the day we needed to turn in the short. Literally we were rendering the thing and the class had already started. We did manage to turn in the final project. moral of the story, respect the deadlines.

  • @calebrobertson5041
    @calebrobertson50418 жыл бұрын

    Love the artstyle of this one!

  • @devinmcguire3982
    @devinmcguire39828 жыл бұрын

    I thought this episode was going to be about remotes.... :(

  • @somedragonbastard

    @somedragonbastard

    8 жыл бұрын

    I FELT SO DISSAPOINTED.

  • @Calz20Videos

    @Calz20Videos

    8 жыл бұрын

    Me too

  • @Crlarl

    @Crlarl

    8 жыл бұрын

    It turned out to be a different kind of Harmony™.

  • @kiroooooooous7492

    @kiroooooooous7492

    8 жыл бұрын

    me 2

  • @GandaPanda46

    @GandaPanda46

    7 жыл бұрын

    same

  • @darthcrypto5454
    @darthcrypto54547 жыл бұрын

    words of wisdon, again. Loving this to bits. Cheers!

  • @snowball7720
    @snowball77207 жыл бұрын

    This episode was very informative thanks and the art was beautiful

  • @jouebien
    @jouebien8 жыл бұрын

    The first remote project I worked on was all right. A four person remote team. We used google docs and discord in tandem to write our Analysis and Design Documents together (small team :. everyone writes the initial documentation). Email and Skype for communicating with stakeholders. From their the one major problem we had was scope creep - the GUI ended up changing 3 times and we had to add a couple minor features into a back log of two future sprints. Unless we were discussing something major we used Facebook groups and split up our conversations into 3 chats (Development, Design and General). We ended up running a little over time wise but we had enough slack time built in to the schedule to cover the time over run.

  • @mindwork1
    @mindwork18 жыл бұрын

    In our company we have more remote people than in office. Best practice for me is short standup between all devs(local+remote) where each tells what he has been working on yesterday and what is is goals today. for company around 30 people we make it in 20-25 minutes every day. This is important for me to feed as part of company and be more motivated. There is no room to hide and you structure your thoughts and your work in that time. Totally suggest Even though we work in different timezones. It is end of the working day for me but beginning of the day for office and people in different timezones

  • @countryhat5531
    @countryhat55318 жыл бұрын

    I feel that a lot of this can be applied to better managing any workers, not just remote ones.

  • @YetAnotherWeebTrash
    @YetAnotherWeebTrash8 жыл бұрын

    I've never even considered my career could start as a remote employee, physical limitatiions always drained my will to follow the gamedev path, thank you EC!

  • @pancudowny
    @pancudowny8 жыл бұрын

    Stopping at 2;32, I must mention how so-far this reminds me of my week-long out-of-school suspension: Keeping to my daily schedule, I would rise & eat breakfast at the usual time, I would tune-in my stereo--set at a low volume--to my school's FM-station and begin working at my bedroom desk upon my assignments, working upon them within the same scheduled order & time limits of each class-period accordingly. I would do the same for my lunch, and spend time doing yard-work during what was my scheduled gym-class period. When my teacher came to drop-off & pick-up my work, she was amazed at how far ahead of time it was completed compared to that of the rest of the class! Only the two book reports actually dragged me down, as writing upon 4"x6" cards about each chapter read--within the guidelines requested for each chapter--took some time. When I stated upon the second book, I didn't even bother doing any after getting so far into that 200+ page monster! So what did I learn? I work best alone, unless placed with someone with a like mind... like my brother's friend, Tim. I CAN keep to a structure, and as I work--as I latter learned in career-center auto-body class--I am my own disciplinarian... And my hardest one at-that!

  • @Wakey585
    @Wakey5858 жыл бұрын

    Honestly this isn't just a vid on good practise for the Game and other creative industry, this could be the good practise needed by so many digital commuters

  • @CGSky
    @CGSky8 жыл бұрын

    very helpful! Thanks a lot for this video!

  • @StringsNStrands
    @StringsNStrands8 жыл бұрын

    I smiled at the 'up tick" picture way more than I should have.

  • @brannanvitek1035
    @brannanvitek10358 жыл бұрын

    Thank you for this!

  • @parrotboy1910
    @parrotboy19108 жыл бұрын

    This artist is awesome! Please collaborate with him more often

  • @jglenister0419
    @jglenister04198 жыл бұрын

    This is really important not just in game development but any sort of tech field. I think the most important thing that they can discussing was that has to be a way to both trust and verify that your employees are disciplined enough to work remotely

  • @ScaryWombat
    @ScaryWombat8 жыл бұрын

    Loved the guest art this week!

  • @chickeninabox

    @chickeninabox

    3 жыл бұрын

    Realistic Tables.

  • @taufiqutomo
    @taufiqutomo4 жыл бұрын

    Who's here during the pandemic?

  • @Robertganca

    @Robertganca

    3 жыл бұрын

    Who isn’t?

  • @JasonTRogers
    @JasonTRogers8 жыл бұрын

    That was really helpful! I was struggling with this exact thing.

  • @psychpile
    @psychpile6 жыл бұрын

    The art is fantastic

  • @Bobicus5
    @Bobicus57 жыл бұрын

    I'm glad I watched this. If something like this comes up, I'll at least have an idea of what is out there structure wise.

  • @Freakinweirdo
    @Freakinweirdo8 жыл бұрын

    I work remotely as a Database Administrator, so in tech but not game development. This is 100% on point and well said (for a company perspective). Could you possibly do another video covering remote work as a remote worker? I've gotten to the point where I'm proud of my work as a remote worker, but it came from some serious work on my end as well as good work on my companies end (which you covered in this video). I think it might be cool to cover what it's like to be a remote worker, separated by timezones, thousands of miles, and sometimes even language barriers. Just some of my thoughts :)

  • @boldantpro
    @boldantpro3 жыл бұрын

    This seems to apply a lot this year too

  • @JimmyDThing
    @JimmyDThing8 жыл бұрын

    Physical location is not a barrier to electronic work. It is one of the greatest advantage that the internet has given to a great many industries. Considering location removes a vast VAST majority of possible applicants for absolutely no reason. If you want to hire the best you can get, you must get rid of the idea that being on site matters.

  • @JimmyDThing

    @JimmyDThing

    8 жыл бұрын

    People who need oversight in todays world are far less marketable no matter how good they are at their job. It's nothing personal it's just the way progress works. There was a time when employees who could memorize a lot were highly valued and that's not true today either.

  • @energyeve2152
    @energyeve21523 жыл бұрын

    This is more relevant than ever

  • @MediaDukart
    @MediaDukart8 жыл бұрын

    This was full of useful tips, even as a non-game developer!

  • @losalfajoresok
    @losalfajoresok8 жыл бұрын

    I worked for more of a year developing games with people I only met in real life twice. It was a really great time and I worked in almost 5 games, however working from home means working more than you can imagine, specially in crunch time.

  • @benthediceman1
    @benthediceman18 жыл бұрын

    Invaluable info as always

  • @extrahistory
    @extrahistory8 жыл бұрын

    How do you go about making a game if all of the members of your team live in different parts of the world?

  • @HaroldBroganTheCoolest

    @HaroldBroganTheCoolest

    8 жыл бұрын

    FILE: LOGIC DELETED.

  • @AppleberrySmith

    @AppleberrySmith

    8 жыл бұрын

    Duh, the Internet!

  • @caesergreat4678

    @caesergreat4678

    8 жыл бұрын

    Good leadership, skype, weekly deadlines, one person who's main job is to connect everyone's work and trust.

  • @bblil6778

    @bblil6778

    8 жыл бұрын

    Wtf

  • @mrdesteves

    @mrdesteves

    8 жыл бұрын

    Not making games, but I work as a programer with several people from different countries, and we use Scrum. Basically we have daily 15 minutes meetings where everybody says in a few words what they did yesterday and what they will do tomorrow, and if they have any problems that need help or any obstacles that can affect their task, if so we then indicate with is the best member of the team to help or the best solution to solve those obstacles. Every week we have an 1 hour meeting where we take a look at the task not done and assign difficulty degrees so we can better create realistic deadlines. And every 2 weeks we review all task made in those 2 weeks, select the task for the next 2 weeks, and review what went well, not well and where we can improve

  • @Rose_Harmonic
    @Rose_Harmonic8 жыл бұрын

    I'm in a group of about 40 - 60 volunteers (being volunteers, the count of who is actually active varies) and we are all over the place making a game. I was quite interested to find a video related to it. I can relate to most of the points brought up.

  • @panpanplusplus
    @panpanplusplus8 жыл бұрын

    trully awesome videos ) thank you for that ) please make video about frafting system

  • @trashpanda5869
    @trashpanda58698 жыл бұрын

    I love this art style

  • @pierresosa6156
    @pierresosa61568 ай бұрын

    Kind of wild coming back to this video after COVID. :D

  • @MrCreeper1O2
    @MrCreeper1O28 жыл бұрын

    I really like the podium style.

  • @nicholasgawler-collins5754
    @nicholasgawler-collins57544 жыл бұрын

    I like this art style!

  • @boku00
    @boku007 жыл бұрын

    Awesome art.

  • @potatoesandducks958
    @potatoesandducks9583 жыл бұрын

    I am convinced EC went back in time to post this in 2016

  • @Avecit_
    @Avecit_8 жыл бұрын

    this art style is really cool

  • @sirnate9065
    @sirnate90658 жыл бұрын

    Love the guest artist!

  • @Impulze
    @Impulze8 жыл бұрын

    Huh, that's funny. I just wrote my master's thesis in psychology on precisely the subject of virtual teams. More specifically, the relationship between shared leadership, cmc self-efficacy and team member creativity in virtual teams. It's very nice to know that companies around the world are aware that they need to consider alternative ways of managing and supporting these kinds of teams instead of just using the same structures they always have.

  • @penguinpirate8779
    @penguinpirate87793 жыл бұрын

    Ya boi needs this in 2020

  • @braindead_boi
    @braindead_boi3 жыл бұрын

    EC must have a time machine, this is far too relevant now

  • @keineahnung8696
    @keineahnung86968 жыл бұрын

    Nice guest art!

  • @roguedogx
    @roguedogx8 жыл бұрын

    I did not think this was possible but the extra creditz team seems just as hooked on Overwatch as I am..... and I'm really hooked.

  • @oxygen1802
    @oxygen18024 жыл бұрын

    Hmmm this seams familiar

  • @CuddIebone
    @CuddIebone8 жыл бұрын

    I love nick's art style.

  • @dragonking322
    @dragonking3228 жыл бұрын

    I was actually hoping this would be a hardware episode lol. But hey this was awesome to... still.. wouldn't mind an ep on Hardware evolution ;)

  • @Mikno21
    @Mikno218 жыл бұрын

    Really Interesting topic

  • @bentoth9555
    @bentoth95557 жыл бұрын

    Clear line of reporting is vital. I've left jobs because there wasn't one (the job in question I was 3 months out of training without ever even meeting my direct superior or knowing who they were.)

  • @NolanAlighieri
    @NolanAlighieri8 жыл бұрын

    Not that I do game development, but I do do work on projects that often help (especially now that I live in China) is not available locals and means I have to search abroad for the help. For that, even the main topic of this video was more aimed towards Game Dev, it was still helpful to me (although the title and thumbnail felt slightly misleading as I thought it was literally about the development of remote controls - maybe I'm just a bit stupid)

  • @fevryslea
    @fevryslea8 жыл бұрын

    I really needed this. I think a lot of this stuff could be reflected on to outsourced animation work as well. Which makes me feel better about the shitshows I've been hired by.

  • @InsrtCoins
    @InsrtCoins8 жыл бұрын

    Probably also worth reading up on the Ori and the Blind Forest team. They don't even have a central headquarters. Entirely remote production.

  • @GreenichViper
    @GreenichViper6 жыл бұрын

    This video should be watched by more CEOs these days. My 3 of my last 5 workplaces basically went against any good advice displayed here. And then they scratch their heads why "employee fluctuation" is too high. Goes along with the "human incentives": idea -> pay ppl more to stay, which turns just out to be counter-productive. Most employees being cut-off from the work community just use the increased paycheck offer to drive up bargains on the job search. Often, employer that experience high employee fluctuations just don' really catch what the actual problem is ...

  • @maxawesom3850
    @maxawesom38508 жыл бұрын

    I expected this to be about actual remotes and their design. You fellas should do a video about that, or controllers or something

  • @Kenijichi
    @Kenijichi8 жыл бұрын

    From the title and picture I thought this was an episode of how remotes gets developed. I wasn't expecting this at all!? Where's my remote development episode xp!

  • @tikallvnv
    @tikallvnv8 жыл бұрын

    that was my favorite game..Black Desert Online Character creator.. yay// so much drama in that game rn, but i love it

  • @Blizzic
    @Blizzic8 жыл бұрын

    I kinda miss the videos talking about game design as opposed to the process of game development. But I still enjoyed this. Something I've been wanting you guys to do is a video on how to do character creation right. Every character creator I've seen has ended up sucking in one way or another.

  • 8 жыл бұрын

    Otem's Defiance team, HyperBerry Games, is a 6 person team, all of us are Venezuelans but 3 are in Spain and the other 3 (including me) are in Venezuela. We managed to coordinate and work alongside nicely using a loot of tools like GitHub, SourceTree, Skype, Google Hangouts and Whats App. We had to overcome the time difference and the problems Venezuela is going trough like the energy emergency which means I had a black out of 2 to 4 hours every day... But we managed to deliver a full game (our first game) in a year and a half :)

  • @DrLegitimate
    @DrLegitimate8 жыл бұрын

    If you do a part 2 on this idea, I'd love to hear from the folks at Moon Studios about the development of Ori and the Blind Forest as I believe that is entirely distributed team.

  • @crazygrape
    @crazygrape8 жыл бұрын

    ¡Nick, eres El Jefe!

  • @justfrankjustdank2538
    @justfrankjustdank25382 жыл бұрын

    5:48 that discord light mode is sacreligious

  • @Turbo-sm6gp
    @Turbo-sm6gp8 жыл бұрын

    Hey Extra Credits, maybe you could do an episode on games MMOs like World of Warships or World of Tanks? Love the content, keep it up!

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