Really Bad Unearthed Arcana

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I was really frazzled while filming this video so, sorry that it's all over the place.
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  • @raelafey1759
    @raelafey17593 жыл бұрын

    We're trying to be more positive here on XP to Lvl 3

  • @Speed001

    @Speed001

    3 жыл бұрын

    That'd be nice. At least he stopped screaming. Unless it's the wizard, it's just annoying.

  • @raelafey1759

    @raelafey1759

    3 жыл бұрын

    @@Speed001 Agree to disagree, jacob is filming himself being him so he doesn't have to work at Walmart. Some people find him amusing some don't and that's ok. Every one has a different style and if you don't like one guys there is a hundred other things on the menu that be more your taste

  • @guyvingelli9046

    @guyvingelli9046

    3 жыл бұрын

    Walmart is blue

  • @ZigZag-mw9ir

    @ZigZag-mw9ir

    3 жыл бұрын

    Speed I believe it is a joke. In some of the other videos he said that he wants to be more positive.

  • @davidhollowelljr949

    @davidhollowelljr949

    3 жыл бұрын

    Jacob is positive that he hates UA

  • @logans.7932
    @logans.79323 жыл бұрын

    Lawful Evil Tranquility Monk. “I won’t kill you, no, I’m a pacifist. Whatever this Barbarian does after I pacify you though is up to her.”

  • @alejandroflores6179

    @alejandroflores6179

    3 жыл бұрын

    Yooo! And the monk is just trying to like subtly steer the party on a specific violent path that they themselves are sworn not to take. That’s really solid actually.

  • @NStripleseven

    @NStripleseven

    3 жыл бұрын

    “Technically speaking I did not harm you. What my friends here did was their own choice”

  • @Chance57

    @Chance57

    2 жыл бұрын

    @@NStripleseven it's hard to believe a monk that's explored and studied long and hard the concepts and philosophy of pacifism would come to this conclusion. It's not pacifism at that point, just self-defense followed by accessory. I wouldn't say somebody holding somebody's arms and legs down while somebody else kick their ass is a pacifist, but he's doing virtually the same thing here. Why wouldn't he pacify his barbarian friend? If he's pacifying aggressive people against their will, it's hard to swallow he's also the type to think "whatever they do is their choice." He's already demonstrated he didn't care about choice. TL;DR Definitely something I'd ask the PC about. Seems like there's cognitive dissonance there that would be neat to explore.

  • @BoogyMushrooms

    @BoogyMushrooms

    2 жыл бұрын

    @@Chance57 That's the great thing about a game in which literal fucking dragons and fireballs exists- no one cares what is or is not hard to believe. It is fantasy.

  • @Chance57

    @Chance57

    2 жыл бұрын

    @@BoogyMushrooms Thanks for the sophomoric take, but I'm good without it. Internal consistency is necessary for a good story. "MuH faNtAzee!" Doesn't mean I have to slobber all over a story's knob, like you, when it doesn't even make sense in its own world. This is something you likely agree with when you're not being contrarian trash making up lame apologetics for dumb ideas. It would be neat to hear the PCs in character explanation/thought process/reasoning/logic. I said as much. You want to swallow nonsense whole without exploring it at all? Sounds like piss poor RPing to me.

  • @TrueHavoc13
    @TrueHavoc133 жыл бұрын

    I like how half of this was added on Tasha's with almost no adjustments. Edit 2 years later:Feel like i should have specified i actually do like Tasha's before the comment war took place in the replies.

  • @CamelotGaming

    @CamelotGaming

    3 жыл бұрын

    Because most of that book be kinda poo

  • @christophercrafte

    @christophercrafte

    3 жыл бұрын

    @@CamelotGaming are you 8?

  • @CamelotGaming

    @CamelotGaming

    3 жыл бұрын

    @@christophercrafte Are you?

  • @christophercrafte

    @christophercrafte

    3 жыл бұрын

    @@CamelotGaming I'm not the one who described something I dislike as poo so you can answer me or you can be 8

  • @CamelotGaming

    @CamelotGaming

    3 жыл бұрын

    @@christophercrafte So I decided to be funny and not go the obligatory "this book is a piece of shit" route, so that makes me an 8 year old? Reddit tier logic right there.

  • @cinnastag
    @cinnastag3 жыл бұрын

    Way of Tranquility gets angry: "I'm going to swing my arms and if you get hit, it's your fault"

  • @fizzlock

    @fizzlock

    3 жыл бұрын

    @James Finch _Laughs in Terraria_

  • @ArmoredChocoboLPs

    @ArmoredChocoboLPs

    3 жыл бұрын

    The art of the passive fist

  • @watercrackersandwaferthinh601

    @watercrackersandwaferthinh601

    3 жыл бұрын

    Isn't that the think from Ninjago, where Ganondorf or whatever that old guy is called dodges everyone?

  • @Jaricko

    @Jaricko

    3 жыл бұрын

    Level 17 - If your ally hits 0 hp. Go super saiyan.

  • @Suo_kongque

    @Suo_kongque

    3 жыл бұрын

    No one else gets it’s a Simpsons reference?

  • @chadnorris8257
    @chadnorris82573 жыл бұрын

    The level 17 monk ability sounds like an anime trope. This potentially dangerous character doesn't want to hurt anyone, but if you push him too far he will wreck your shit.

  • @madelinekoh8499

    @madelinekoh8499

    3 жыл бұрын

    “i won’t let you hurt my friends” *glowing aura* *darkened eyes*

  • @douglasphillips5870

    @douglasphillips5870

    3 жыл бұрын

    Pacifist crush!

  • @anthonytorres-cruz1598

    @anthonytorres-cruz1598

    3 жыл бұрын

    A lot of unearthed arcana subclasses are anime inspired.

  • @chadnorris8257

    @chadnorris8257

    3 жыл бұрын

    @@anthonytorres-cruz1598 That fits, then.

  • @Lurklen

    @Lurklen

    3 жыл бұрын

    Yeah, I see what they're saying about the healing, but I think perhaps thinking about the monk of tranquility as a pacifist is wrong (I find the fluff with UA is often at odds with the design as they haven't polished that up yet) I mean they put the Fist in Pacifist. I think its more that they just use chi to manipulate the mind and seek peace. But when that peace is upset, their wrath is terrible. I really dig the concept.

  • @StabYourBrain
    @StabYourBrain3 жыл бұрын

    Jacob: "Way of the Astral self is bullshit." Tasha's Cauldron of Everything: "I heard you were talking shit?!"

  • @maw5646

    @maw5646

    3 жыл бұрын

    Pfft. Ok, wait. That actually made me crack a smile. Hold on. 😭

  • @fakegeekgirl1472

    @fakegeekgirl1472

    3 жыл бұрын

    Tasha's added: Healer monk, clockwork soul, and astral self. They accidentally predicted which stuff would make it to print.

  • @kaylaboland637

    @kaylaboland637

    3 жыл бұрын

    @@maw5646 Whaaaaaaat no I'm an monk of the astral self 😭

  • @maw5646

    @maw5646

    3 жыл бұрын

    @@kaylaboland637 Huh?

  • @leahbeah1585

    @leahbeah1585

    3 жыл бұрын

    @@fakegeekgirl1472 mercy monk got major changes and fixed the tranquility monks problems

  • @animorph17
    @animorph173 жыл бұрын

    Always remember that in 5e, you can just decide whether or not your attacks are lethal. So a pacifist monk would just constantly choose "I punch his teeth in non-fatally" every time they reduce someone to 0-hp. In older editions this was ALWAYS something a monk could do, but 5e gave the same ability to everyone else as well.

  • @ProfiteerProphet

    @ProfiteerProphet

    Жыл бұрын

    Way of the Batman: I spin kick him in the side of the head....but I don't kill him xD

  • @EskChan19

    @EskChan19

    Жыл бұрын

    We once played Pathfinder 2E where the Monk has this ability too. Except our Monk was relatively min-maxed and eventually we got into an average tavern brawl and our Monk critted some random drunk civilian for like 200 non-lethal damage in one turn. That's some kinda Pokemon "Lvl 1 Pidgey fainted after Lvl 100 Gyarados Hyper Beam" bullshit.

  • @animorph17

    @animorph17

    Жыл бұрын

    @@EskChan19 Hilarious that you mention the pokemon connection, because that nonsense in pokemon is aping from typical Xianxia power scaling tropes. IE: the basis behind the monk. It's come full circle!

  • @MasterGibz
    @MasterGibz3 жыл бұрын

    “This one is just better, that’s dumb!” Hexblade would like a word

  • @SmawCity

    @SmawCity

    3 жыл бұрын

    People say that but it’s only good if you don’t care about improving your spell casting or non-combat abilities. That’s something that gets covered by pretty much every other warlock subclass.

  • @supremeenchilada8725

    @supremeenchilada8725

    3 жыл бұрын

    @@SmawCity The issue is it makes ALL charisma based characters 2x as effective for a single level of warlock... Even paladins who don't benefit at all from the martial bonuses. 1 Hexblade / X charisma class is just mechanically better than any single class charisma character.

  • @szymonderlatka4942

    @szymonderlatka4942

    3 жыл бұрын

    Welp you don't need to play hexblade with weapon and that's biggest issue. By taking 1lvl you have curse and this curse does not lvls up it's just as powerfull all the time. And paladin with more crit chance is purely broken. 2lvls of warlock is one of best if not the best multiclass dip but hexblade 2 for any martial is just ridicoulous or even for non martials cause who needs weapon to be hexblade?

  • @supremeenchilada8725

    @supremeenchilada8725

    3 жыл бұрын

    @@szymonderlatka4942 agreed. Curse should have been an invocation or high level Hexblade ability. Pure Hexblades are really strong but OK. Some of it shouldn't have been so front-loaded. Cursed spectre could have been level 1 and scaled, etc

  • @szymonderlatka4942

    @szymonderlatka4942

    3 жыл бұрын

    In one feature you get. -Prof bonus to dmg and not with hex weapon only with literallly anything what hits AC. -Better crit chance and i don't need to explain why it's powerfull. - AND when you kill you heal. This feature is awesome and stuff but isn't that a bit too much eizards? That all for 1st lvl character?

  • @DavvyChappy
    @DavvyChappy3 жыл бұрын

    You've stolen my gimmick. Friendship over with Jakoob Butts.

  • @InquisitorThomas

    @InquisitorThomas

    3 жыл бұрын

    Take down video when?

  • @jorgecaballero1013

    @jorgecaballero1013

    3 жыл бұрын

    I'll still watch your videos

  • @defensivekobra3873

    @defensivekobra3873

    3 жыл бұрын

    I attained laughter from this comment, thus it is Good.

  • @MikeMartGames

    @MikeMartGames

    3 жыл бұрын

    My dude, why are you not verified yet!?

  • @thegreyman1575

    @thegreyman1575

    3 жыл бұрын

    BEEF! BEEF! BEEF! BEEF! BEEF!

  • @artur_pc
    @artur_pc3 жыл бұрын

    Paladin: Douse the flames of hope Monk: Douse the flames of war

  • @MoonPatch

    @MoonPatch

    3 жыл бұрын

    One thing's for sure, some flames are out there and are gonna get doused

  • @clivedoe9674

    @clivedoe9674

    3 жыл бұрын

    Cleric: Douse the flames of Sin Druid: Douse the flames of man Sorcerer: Douse the flames of atrophy Wizard: Douse the flames of ignorance Rogue: Douse the flames of tyranny Ranger: Douse the flames of usefulness Bard: Douse me in something wet

  • @MoonPatch

    @MoonPatch

    3 жыл бұрын

    @@clivedoe9674 I dunno why you described Bard twice at the end there.

  • @akrinornoname2769

    @akrinornoname2769

    3 жыл бұрын

    @@MoonPatch Have you seen Bards in 5e? They're amazing!

  • @MoonPatch

    @MoonPatch

    3 жыл бұрын

    @@akrinornoname2769 I mean they are, and I love bards, but I am contractually obligated to make low-hanging Bard jokes whenever the opportunity arises.

  • @gystes_
    @gystes_3 жыл бұрын

    Jacob, did you just imply that divine soul ISN’T the best healer in game? You know, the class that can twin spells like revivify, heal, regenerate, etc.

  • @andreymontag

    @andreymontag

    2 жыл бұрын

    Just be a cleric and use mass healing word. Also Twilight and peace

  • @Nauriek
    @Nauriek3 жыл бұрын

    "THEY RESTORE 100 HP!?" *Laughts in 600 HP mass heal*

  • @SleppyLeBo

    @SleppyLeBo

    3 жыл бұрын

    Hahaha, oh Healing Spirit.

  • @sn1p3s29

    @sn1p3s29

    3 жыл бұрын

    700 hp

  • @coryellis1877

    @coryellis1877

    2 жыл бұрын

    I guess the difference is the spell slots, right?

  • @FlatOnHisFace

    @FlatOnHisFace

    2 жыл бұрын

    I mean, at level 18? A paladin has a 100 hit point pool at level 20. Since the clockwork pool doesn't increase, it is just a couple levels off of an existing class feature. Also, no healing pool in the first 3 tiers of play means it isn't going to replace the paladin any time soon.

  • @seanellis5410
    @seanellis54103 жыл бұрын

    Colton: "It's kind of like a little bit of an abjuration wizard." Jacob: "Divination wizard." Colton: "YOU DARE DEFY ME, MORTAL?" I could see the channel slipping away from Jacob in his cold, dead eyes.

  • @skillagerthevillagermain

    @skillagerthevillagermain

    3 жыл бұрын

    You can see the sanity slipping away from Jacob as he considers going back into the wizard costume and fireballing him

  • @DanDanChair3427
    @DanDanChair34273 жыл бұрын

    "Or Protection, but no one takes that." *Hides my Fighter's character sheet*

  • @mangomoe7347

    @mangomoe7347

    3 жыл бұрын

    Honestly I have several characters planned with this style. It just makes for such a good role play opportunity to have someone who values defending his friends and also being able to impose disadvantage in an unlimited manner is cool

  • @alexkrall2660

    @alexkrall2660

    3 жыл бұрын

    I played a Battle Master Fighter who I built specifically around support. Commander’s Strike I would use to give our Barbarian another 50-damage attack, Maneuvering Attack to move friends closer to me so that I could use Protection, Goading Attack to taunt enemies to attack my 20 AC ass. Basically “the tank” personified. Protection is hit or miss - literally - but it’s really good if baddies end up missing or not critting *because of you.*

  • @mauriceanderson5413

    @mauriceanderson5413

    3 жыл бұрын

    @@alexkrall2660 literally played man-at-arms from Darkest Dungeon. Commanding strike, Maneuvering attack, Menacing attack, Distracting attack, Rallying cry, Inspirational leader and protection style to bash enemy weapons aside from my comrades. And it was damn cool. Will probably take Alert feat to get the turn earlier and rp that as tactical prowess developed after years of commanding.

  • @gaufridusofthefire6555

    @gaufridusofthefire6555

    3 жыл бұрын

    dose Jacob not know how to make 20 ac level 1 human fighter. is pretty good tank build you can do it with the war forged as well if you want.

  • @k0pstl939

    @k0pstl939

    3 жыл бұрын

    Magnus Burnsides

  • @Butzebaer
    @Butzebaer3 жыл бұрын

    05:12 Wait, wait, wait... "Dueling Fighting Style" says: "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." That means, you can use a shield. Because a shield is classified as armor. So a Dueling Fighting Style Character doesn't have to have one hand free. Edit: Added Timestamp.

  • @SuperBBQgaming

    @SuperBBQgaming

    3 жыл бұрын

    That’s the point? Literally everyone who uses dueling fighting style is playing a sword and board character

  • @Butzebaer

    @Butzebaer

    3 жыл бұрын

    @@SuperBBQgaming I agree. That's why I didn't understand them saying in video, that you have to have a free hand to be able to use Dueling Fighting Style.

  • @SuperBBQgaming

    @SuperBBQgaming

    3 жыл бұрын

    @@Butzebaer Ah I see I must've missed that, sorry for the misunderstanding

  • @Butzebaer

    @Butzebaer

    3 жыл бұрын

    @@SuperBBQgaming That's alright, friend. We all make mistakes.

  • @hbleblanc205

    @hbleblanc205

    3 жыл бұрын

    My SaS Paladin used the Dueling fighting style. As do many of my friends SaS Paladins.

  • @Quelraven
    @Quelraven3 жыл бұрын

    "Restore up to 100 HP DIVIDED among any number of creatures that you choose" It is a group heal. I honestly do not see the issue here.

  • @ChainedFei

    @ChainedFei

    3 жыл бұрын

    You can choose to divide it amongst one person. The cleric's level 7 HEAL spell heals only 70 hit points. This ability also does what Heal does for poisons, etc. so it's just default better.

  • @exriel

    @exriel

    3 жыл бұрын

    @@ChainedFei Sure, and Heal also becomes available _5_ levels earlier.

  • @retrojohnny1899

    @retrojohnny1899

    3 жыл бұрын

    @@ChainedFei for a Capstone ability it's really not as strong as they make it out to be

  • @kainan613

    @kainan613

    3 жыл бұрын

    Never forget Mass Heal, which is the same, but 700HP.

  • @tylertech9583

    @tylertech9583

    3 жыл бұрын

    Because its a group heal worthy of a high level paladin. Not a sorcerer

  • @ruga-ventoj
    @ruga-ventoj3 жыл бұрын

    In defense of astral self: if one was to look at pure combat power, then yes the astral self is the best in mid range straight forward honest combat. However, the ki drain is heavy early on and has little mechanical utility. The other subclasses have better range, battlefield control, combat and non combat utility. Just because one subclasses is heavily focused on combat does not make it eclipse the others.

  • @Hyperdragon1701

    @Hyperdragon1701

    3 жыл бұрын

    Also Its straight up weaker early on than other monk subclasses. Some people on reddit did the math and even though he seems op, per numbers and if you look a little closer he is really not, he is even borderline bad considering most campains will never go to high level. What they missed in the video is that only the astral arms get the dmg from wisdom, which is important because the astral arms are not considered unarmed attacks so they cant use flurry of blows.

  • @hiygamer

    @hiygamer

    3 жыл бұрын

    One of my issues with it, is that it doesn't just invalidate almost any other monk archetype once you hit high level. It basically outdoes any other martial character, regardless of class. Once you hit level 17, you can start making 6 attacks per turn with reach, each of which hits for 2d10 + Wisdom modifier. You have +2 to AC, and whenever anybody within 10 feet of you gets dropped, you regen the ki you spent to do this, and the damage you would receive from most spells is reduced by 1d10 + 22. At that point, you have more attacks than a fighter, more damage output than a barbarian, the AC of a Paladin, and you functionally expend no resources to do any of this. While it is true that you are lacking in non-combat powers, the sheer volume of combat powers you get is absurd.

  • @hiygamer

    @hiygamer

    3 жыл бұрын

    I missed that you only get to double the dice of one hit per turn. Adjusting the numbers, that means that on average, a high level astral projection monk will deal slightly less damage per turn than a berserker barbarian with great weapon master assuming they both hit with every attack. I still think that the subclass has too many high level features, although I will admit that it is somewhat lacking in abilities at lower levels.

  • @giorgiomauceri410

    @giorgiomauceri410

    3 жыл бұрын

    @@hiygamer it only gets an extra d10 once per turn. The rest of the damage is still 1d10+WIS. So it's probably on par with other classes, since yes, it makes more attacks, but also doesn't have access to the coolest magical weapons (which grant both bonuses to damage and attack rolls, amd other dices). Also, a level 17 monk, who pumped to 20 DEX and WIS, has 10+5+5+2 (22) AC. A Paladin can have almost that same amount since level 1. That's without considering magical armor and shields. They can't take advantage of stuff like Sharpshooter or Great Weapon Master. So no, they aren't the best in everything. Edit: also I forgot that recovering ki is available only with many enemies dying nearby. If you use it against one big boss, or few strong enemies, it will take a while before you recover that ki, and for the majority of the fight you'll have 1 attack more per turn but also 10 ki less. Which is huge. An open hand monk can literally 1shot every enemy on a failed save for 3 ki, and on a successful one it's still 10d10

  • @ruga-ventoj

    @ruga-ventoj

    3 жыл бұрын

    @@Hyperdragon1701 small correction: the hands are considered monk weapons so flurry of blows work. it makes the most attacks in one round but like four way monks and sun soul, you will drain those ki points like no tomorrow for all of your burst damage.

  • @BigDickWizard6969
    @BigDickWizard69693 жыл бұрын

    Unearthed arcana? Those fricking fricks dug it up from my secret arcana stash!

  • @antarath517

    @antarath517

    3 жыл бұрын

    I've heard glyph of warding with a fireball attached handles such a problem nicely.

  • @Torthrodhel

    @Torthrodhel

    3 жыл бұрын

    Wizard - School of Fireball "Ball of fireballs" When you select this school at 2nd level, you are puny and cannot yet cast fireball. Therefore, roll all your useless 1st and 2nd level spell slots into one big 3rd level spell slot instead. Now you are no longer puny and can cast fireball. "Fire balls" Your fireball ability as a wizard grows, and you immediately terminate the employment of all sports in the realm. By casting fireball. "Signiature fireballs" All of your selection for signiature spells has to be fireball and is fireball. Cast fireball. "Ultimate fireball" By the end of your journey as a school of fireball wizard, you learn the greatest spell ever created, by re-learning fireball. Plus, other wizards can't cast it any more! That's just a thing now! It's yours, all yours.

  • @simonevans2552

    @simonevans2552

    3 жыл бұрын

    So that is why it is so cursed

  • @ragnazero1971

    @ragnazero1971

    3 жыл бұрын

    But the wizard has used reflect, dispel magic, counterspell, and magic missile

  • @JohnDoe-lf6kp

    @JohnDoe-lf6kp

    3 жыл бұрын

    @@antarath517 You can also attach glyph w/ fireball to small objects like small wooden orbs and even copper pieces for grenades.

  • @Mike-gf2hv
    @Mike-gf2hv3 жыл бұрын

    I feel like some of these (particulary the monk ones) are an attempt to boost classes that are typically considered underpowered in 5e compared to the others. Looking at monk in particular, all the abilities push it towards being a frontline striker but it dowsn't have the AC or hit points to survive round after round on the front lines, the ki point pool is too small to consistently trigger the defensive manouevres and keep up with damage output just to keep pace with the fighter. Tranquil soul seeks to address that by refocusing the monk as a healer, and astral self tries to address it by granting reach and the ability to focus on a single primary stat. Yes, these subclasses aren't balanced to the rest of the monk subclasses but I'm not sure they're unbalanced in the game as a whole, and as an attempt to 'fix' the monk that kind of makes sense.

  • @brabra2725

    @brabra2725

    3 жыл бұрын

    agree 100%

  • @brabra2725

    @brabra2725

    3 жыл бұрын

    same for Gloomstalker Ranger

  • @Sarah12471

    @Sarah12471

    3 жыл бұрын

    Well... Too be fair they are trying but it is valid to not put an errata on a class in DnD. Someone will notice and some won't like it all that much due to having to switch up their play style with the class. Plus, Monk is kinda supposed to be a glass cannon as far as i can tell. Most of their abilities are focused on damage, and not wearing armour. Makes sense for them to be kinda squishy if left on the front lines in a long fight. A Monk's seems intended to (in 5e) be a hit and run play style. Edit: also they want to make any play style somewhat viable, or at least test out an idea they have

  • @josiebianchi3481

    @josiebianchi3481

    3 жыл бұрын

    @@Sarah12471 I can say with 100% certainty that Astral Self Monk is a glass cannon. Unless they take the Sentinel feat, no creature is just gonna stop 10 feet away. Especially bad bois like elementals with their nonsense movement; a fire elemental gets in range of the Jojo once or twice and its over for the weeb.

  • @Sarah12471

    @Sarah12471

    3 жыл бұрын

    @@josiebianchi3481 damn. So emphasis on glass and less on canon

  • @Mokey_MokeyLordofPuns
    @Mokey_MokeyLordofPuns3 жыл бұрын

    11 Minutes of forgetting how broken high level spells are

  • @VTheTuber
    @VTheTuber3 жыл бұрын

    Wotc: makes ua to have the community play test it The community: doesn't use it cause its unbalanced. Wotc: ...

  • @SynderFGC

    @SynderFGC

    3 жыл бұрын

    Nothing in this video is even that strong funnily enough

  • @VTheTuber

    @VTheTuber

    3 жыл бұрын

    @@SynderFGC true

  • @weefslider

    @weefslider

    3 жыл бұрын

    @@SynderFGC Unbalanced doesn't have to mean strong. It can mean underpowered as well

  • @speedy01247

    @speedy01247

    3 жыл бұрын

    I use it, some of the stuff is useful, even if there are completely unbalanced things, like a barbarian wild surge when you are in a kobolds camp fighting their leader in combat and you roll a 1 when you enter rage Necrotic energy bursts from you. Each creature within 30 feet of you takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creatures. and now a ton of kobolds are dead and you have over 100 temporary HP cause like 20 people were within that sphere and you rolled a 7 on the damage die. the concept for a wild magic barbarian who has random things happen is cool, but when it turns you into an unstoppable monster, its a bit OP. if I were to redo this it would be "Necrotic energy bursts from you. one creature within 30 feet of you that you can see takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creature" (still slightly OP as it does automatic damage, but not now I can fight a CR 5 creature solo at level 3 OP) I should note, we were not there to kill the kobolds, we were there to bargian for an item they had, the leader agreed if one of us could beat him in combat. While it was sort of amazing, everyone was a bit mad at me for that. (especially the DM)

  • @maidenofthemist9423

    @maidenofthemist9423

    3 жыл бұрын

    Derpy DJ we just tell our DM our subclasses and he balances it

  • @wafflingon2651
    @wafflingon26513 жыл бұрын

    There doesn't seem to be a link to the Kickstarter, it just says RPG SQUEEZE: The reply section is turning into some sort of bizarre philosophical revelation and I love it

  • @perfectlyhopeless

    @perfectlyhopeless

    3 жыл бұрын

    RPG Squeeze exists in their heads, like some eldritch being

  • @XPtoLevel3

    @XPtoLevel3

    3 жыл бұрын

    Just fixed it, whoops

  • @beeverinc

    @beeverinc

    3 жыл бұрын

    There is no website, only RPG SQUEEZE:

  • @joshuawright4198

    @joshuawright4198

    3 жыл бұрын

    That's because Rpg squeeze isn't a brand it's a way of life in a way existence is like both an RPG And a great pressure akin to a Squeeze and only when you fully accept both are you RPG squeeze

  • @videonaterAD

    @videonaterAD

    3 жыл бұрын

    Bizarre? Astral Self Monk? I know where this is going (:

  • @Christian-vq3lr
    @Christian-vq3lr3 жыл бұрын

    I don’t understand the logic behind “clerics and paladins are meant to be healers, so why in the world is tranquility monk a really good healer?” (disregarding balance, because it is a bit too good). Am I the only one that doesn’t like that all the healing based subclasses are only healing lite? It only reinforces that the cleric should be the healers.

  • @AWizardsKiss

    @AWizardsKiss

    3 жыл бұрын

    Yeah and I don't really see how a Divine Soul Sorcerer is less of a healer than the cleric, really. Like, obviously they'd fall very short compared to a Life Cleric but outside of that one specific subclass they've got twinned spell and generally more spell slots due to sorcery points and stuff and even their 6th-level feature to increase healing. How much advantage does a Temptest Cleric have over a Divine Soul? I'd say none.

  • @Archimonde259

    @Archimonde259

    3 жыл бұрын

    Balance is really the key issue here. Classes are intended to be either really good at one thing and shit at others, or meh at a lot of things. It's not really fair that, with a single feature, a class that can turn an enemy to mush can heal as well as the guy who is specialized solely in healing and hits like a light breeze. It makes the latter feel useless

  • @daniellove8011

    @daniellove8011

    3 жыл бұрын

    It’s so that you can be a healing cleric and still feel useful, it wouldn’t really be fair for a sorcerer to be a nuker and a healer. Which is why the healing is less powerful.

  • @elwourmo993

    @elwourmo993

    3 жыл бұрын

    @@Archimonde259 but the cleric is anything but a pure healer, I'd say there is no pure healers at all in the game. better healers? sure but even a life cleric can decide to hold monster, blade barrier, even inflict wounds. and they have heavy armor prof to go toe to toe with the enemy. same for any other "healer" class. the classes are obviously not made to fit into the mmo triangle, is my point here

  • @butcanyoudothis3320

    @butcanyoudothis3320

    3 жыл бұрын

    Say it with me slowly now *"5e is a poorly designed mess and it's why 3.5 and Pathfinder are the cooler older brothers"*

  • @ainzooalgown1364
    @ainzooalgown13643 жыл бұрын

    Tunnel Fighter: Exists Level 18 Cavalier: “Am I a joke to you?”

  • @icymoons

    @icymoons

    3 жыл бұрын

    tunnel fighter takes a bonus action to activate so... i guess cavalier still has its appeal?? plus they get free pseudo-Sentinel with Hold the Line.

  • @ainzooalgown1364

    @ainzooalgown1364

    3 жыл бұрын

    @@icymoons You can pick up Tunnel Fighter at level 1 though as opposed to waiting 17 levels.

  • @synashilp

    @synashilp

    3 жыл бұрын

    My Pathfinder 1e Fighter with high Dex and Combat Reflexes, upon reading Tunnel Fighter: "That's not normal?"

  • @beesbutinabox1105

    @beesbutinabox1105

    3 жыл бұрын

    tunnel fighter takes your reaction for it's special attack thing, but makes opportunity free

  • @yoshifan2334

    @yoshifan2334

    3 жыл бұрын

    Bees butinabox it takes your reaction to AoO someone who moves around within your range yes, and it also takes your bonus action to set up the infinite AoO stance. This on its own is not wildly gamebreaking as it eats up all your moves constantly, the issue is with polearm master letting you AoO people as they _enter_ your range (infinitely thanks to the counter stance), driving your action economy into theoretical infinity so long as enemies enter your range (thus the area lockdown motif) and when further stacked with sentinel, also stops them from actually reaching the standard 5 ft melee range, which is where the “infinite kobolds” comparison comes in. Tl;dr, manageable if somewhat situationally busted on its own, but becomes disgustingly easy to make a massive amount of attacks when combined with existing feats

  • @ulexite
    @ulexite3 жыл бұрын

    I feel you guys misunderstand the Way of Tranquillity monk. Its not about stopping all combat its about playing as a wise peaceful diplomatic "face" rather than a seductive, charming or deceitful/intimidating one, its about approaching situations with the hope of negotiation but still being combat capable, its fluff even says "using violence as a last resort" not eschewing it completely (not to mention you will have to spec into charisma as a monk most likely reducing your combat capability to even out the imbalance in abilities). Its works great in a game that has a lot of RP potential and when in combat the combination of sanctuary and healing hands allows you to play in a passive way, supporting allies and granting flanking only engaging in combat when truly necessary. I think its a fantastically refreshing approach that will challenge a player and works so well in games with good RP groups and with a DM who doesn't see combat as the only option. As a last note its a bit redundant to call out "Bad" UA when the whole concept of UA is putting out play-test material for peer review, but i get wanting to discuss the ones your unsure of.

  • @Ryo_Hakuron

    @Ryo_Hakuron

    3 жыл бұрын

    I feel like Tranquility monk could work really well as, like, a doctor. Kinda combat medic, knows the body's pressure points, maybe grab the healer feat.

  • @ulexite

    @ulexite

    3 жыл бұрын

    @@Ryo_Hakuron thats a great idea, that sanctuary ability, some healing hands then some patient defense/step of the wind and you can nip around healing up folk or bringing the fallen back into combat, avoiding engagement, would be a big asset to a party cleric meaning they can focus elsewhere! Could be a fun way to approach a religious character without going cleric as well, like an Aasimar raised in a far off spiritual retreat or monastery whos now a pilgrim and emissary of peace and healing. i think the RP potential is fabulous.

  • @johnh7593

    @johnh7593

    3 жыл бұрын

    I think they just meant bad as in not fully thought out and unbalanced, which, is kind of the point of these I guess like a beta test for new subclasses.

  • @CrudeConduct666

    @CrudeConduct666

    3 жыл бұрын

    Face? Another Shadowrunner maybeee? Damn I love that game wish more people knew about it

  • @n00dle_king
    @n00dle_king3 жыл бұрын

    In this video: people who don’t realize what a 14th or 18th level spellcaster is capable of.

  • @trapical

    @trapical

    3 жыл бұрын

    Seriously. It's like, oh no the level 18 Clockwork Sorcerer just healed someone to 100hp. Meanwhile the Divine Soul sorcerer just Twinned Power Word Heal and healed 200hp+ to both the tanks with a single action. ...or you know, they just cast Meteor Swarm and do 7000 damage in one round. But heaven forbid the Clockwork heals 100hp!

  • @Blaze-nm1uh

    @Blaze-nm1uh

    3 жыл бұрын

    Agreed, unfortunately they don’t quite realize how insane high level spellcasting is. Ironic, considering one of his characters is known for being a high level wizard stereotype.

  • @donb7519

    @donb7519

    3 жыл бұрын

    @@trapical until you realize that 100hp is actually 200hp on a barbar and spell slots are way more precious than class features and that twinning costs sorc points and a high level spell slot

  • @ZeroPlayerGame

    @ZeroPlayerGame

    3 жыл бұрын

    @@donb7519 > spell slots are way more precious than a once per long rest class feature. You wot m8.

  • @donb7519

    @donb7519

    3 жыл бұрын

    @@ZeroPlayerGame considering high end spell slots are also once per long rest im not sure why you find that so hard to stomach

  • @Magiwarriorx
    @Magiwarriorx3 жыл бұрын

    The funny thing is that Clockwork Soul seemingly didn't mechanically change at all between this video and its publishing.

  • @omegalink8

    @omegalink8

    3 жыл бұрын

    Almost like it was pretty much perfectly fine to begin with or something HMMMM....

  • @Daelon89

    @Daelon89

    2 жыл бұрын

    That's why it's an S rank subclass

  • @sipofsunscorchedsarsaparil6052

    @sipofsunscorchedsarsaparil6052

    Жыл бұрын

    That's because it is a perfectly fine subclass when it comes to balance. There were some minor changes between the released version from Tasha's and the original UA one. Actually, if anything, they buffed the Clockwork Soul. Now you can retrain your additional spells to any appropriate Transmutation or Abjuration spell from the Sorcerer, Warlock or Wizard spell list; the added spells are just better; Restore Balance used to only allow you uses equal to your Charisma modifier while now it is equal to your proficiency bonus. The rest are the same. Clockwork Soul has pretty powerful stuff going for it, but all of it is once again long rest based, unless you sacrifice a great many Sorcery Points, which is a finite resource. They way they suffer over it in the video is pretty darn unwarranted.

  • @Hey107
    @Hey1073 жыл бұрын

    Nothing is saying that a Tranquility Monk "can't" attack. They are the peaceful monk, but the description of the class even says "when pushed, they are fearsom warriors." They're the monk that is the example of the wrath of a peaceful man, you aren't forcing anyone to do anything as that class.

  • @Heyhowsitgoin999

    @Heyhowsitgoin999

    3 жыл бұрын

    It's like Gandhi from the old Civilization games. He was all peaceful until an Integer Underflow caused him to start spamming nukes.

  • @butcanyoudothis3320

    @butcanyoudothis3320

    3 жыл бұрын

    If they're literally described as pacifists, then by definition they can't.

  • @Ghorda9

    @Ghorda9

    3 жыл бұрын

    @@butcanyoudothis3320 a pacifist just means that they don't like fighting, it doesn't mean they won't/can't if push comes to shove. an elephant is a pacifist by nature but that doesn't stop it from defending it's young.

  • @butcanyoudothis3320

    @butcanyoudothis3320

    3 жыл бұрын

    @@Ghorda9 So a self-righteous dullard? Congrats, you never laid a hand on anyone and allowed yourself to be pushed around and let others be pushed around, but congrats, you're a good man I suppose. Pacifists are the type of people to stand next to mounds of corpses with sad faces instead of doing anything about it.

  • @Ghorda9

    @Ghorda9

    3 жыл бұрын

    @@butcanyoudothis3320 you didn't read what i said, i will rephrase it: a pacifist might not be some one to start a fight, but that doesn't mean that they won't end it.

  • @Grayson.P
    @Grayson.P3 жыл бұрын

    Honestly though, a tranquility monk and a redemption paladin together in a party could be decent in a one or two session game. Other fitting party members could include: a celelestial warlock, nearly any bard subclass, a mastermind or Inquisitive rouge, and of course a cleric. Heavy social activity through most of it, and an evil undead as the big bad, for the main combat time.

  • @scienceface8884

    @scienceface8884

    3 жыл бұрын

    College of Eloquence Bard

  • @nevermindneven

    @nevermindneven

    3 жыл бұрын

    You're basically describing the campaign I played my tranquility monk in. T'was pretty awesome

  • @lemon360

    @lemon360

    3 жыл бұрын

    I think tranquility monk was actually reworked into the redemption paladin, so a lot of the thematic overlaps pretty well. I agree though, think it would be cool to have these kinds of classes in games that allow for them.

  • @amateurprogrammer25
    @amateurprogrammer253 жыл бұрын

    > heal up to ten times their level as an action So you're telling me I can just go up to a random party member in the middle of a flight and _as an action, without even ending my turn_ take them from 1HP all the way back up to full, _and still have healing points left over?_ No that's not broken at all

  • @kuroshinigami9143

    @kuroshinigami9143

    3 жыл бұрын

    you have a pool of energy equal to 10 times your level (so at level 10 you have 100 hp you can restore in total, regens on long rest). you can either use an action to touch someone and heal them for any number from that pool, or when you use flurry of blows you can replace one of your attacks with touching someone to heal them. its the only good ability of the subclass

  • @beau3646

    @beau3646

    3 жыл бұрын

    Y’all really act like chill touch, a cantrip that stops people from regaining hit points, or just the bundle of other abilities that reduce hit point Maximums and interfere with the healing mechanics don’t exist huh?

  • @witherkichian4867

    @witherkichian4867

    3 жыл бұрын

    @@beau3646 I've literally encountered 0 monsters with Chill Touch.

  • @beau3646

    @beau3646

    3 жыл бұрын

    Wither Kichian yeah blame that on the weird culture that 5e has made that makes people shy in creating homebrewed or augmented monsters even though it’s pretty clearly stated in the dmg and monster manual that the monster stats are just templates.

  • @Joccaren

    @Joccaren

    3 жыл бұрын

    @@beau3646 I blame it more on the fact that the DM should not have to design every encounter just to counter one ability a single party member has. We don't need to throw enemies with chill touch into all our encounters with Clerics or Paladins, because they're not broken. Hell, doing so kind of would undermine the whole point of someone playing Cleric or Paladin half the time, and entirely remove one of their core class features from the game. The ability should be balanced so that its helpful, but doesn't have the potential to single handedly dominate a fight. A full heal for the cost of a grapple attempt is just broken. Paladin can manage a half heal for the cost of their whole action. Something's a bit funky there.

  • @babubidadubi7514
    @babubidadubi75143 жыл бұрын

    "i'm not defending it, i'm explaining why it exists" is such a mood

  • @SkittMeister
    @SkittMeister3 жыл бұрын

    bruh the Protection fighting style is really good. its great because by its RAW wording, you dont have to use it before knowing the attack roll. So if your ally is hit with a nat 20 you can just cancel it.

  • @zyxisouroboros9586
    @zyxisouroboros95863 жыл бұрын

    So I played Astral Self. It is a much Worse subclass until somewhere above level 10. Because the Astral Arms or whatever are effectively the exact same as hitting with your normal arms. The only benefit is the 10 foot reach and the different damage type. If you're a monk, Wisdom and Dex will always be your priority even if dex isn't your attacking stat because it boosts your AC. I will admit that at higher levels it becomes incredibly strong. But at lower levels I would go so far as to say this is the worst subclass.

  • @Lurklen

    @Lurklen

    3 жыл бұрын

    Yeah I don't get why replacing damage with another stat is so amazing. Flavour wise it's cool and some of it's other abilities are cool, but all it means is the other stat you're focusing on, you use that instead. Now if it said add wisdom, that would be a different story.

  • @GoldFrogUS

    @GoldFrogUS

    3 жыл бұрын

    I disagree with this as once I got access to the subclass I was doing 30 damage average I can't exactly remember what led to me doing 30 average but it definitely started once I got astral self

  • @josuanygren

    @josuanygren

    3 жыл бұрын

    I agree completely. I played an astral self monk for three levels in a campaign that got scrapped and it’s not at all overpowered. May be in higher levels but third? Nonsense.

  • @MeandMonkeyLP

    @MeandMonkeyLP

    3 жыл бұрын

    Same, especially on level 3 up to maybe level 8 the 2 ki you need to pay in order to summon them severely cripples you

  • @MeandMonkeyLP

    @MeandMonkeyLP

    3 жыл бұрын

    @Kai Houston Obviously if you have awful stats on the open hand monk the astral self one is better

  • @martinp1539
    @martinp15393 жыл бұрын

    i dont agree with recommending not using UA, colton said it way more accurate as to not use it for a serious game. Its PLAYTESTING content so i do feel it should be used and given feedback on

  • @Kurse_of_Kall

    @Kurse_of_Kall

    3 жыл бұрын

    Yeah, and feel free to take the awesome flavor that some of the classes have and homebrew nerfs to the overpowered ones. Way of the Astral Self is a really cool idea for a monk, just tune some abilities down and have at it!

  • @KP-bi9fq

    @KP-bi9fq

    3 жыл бұрын

    Kal Yeah even running serious campaigns I am completely fine with my players using UA, and even homebrew as long as I can review and they understand I reserve the right to nerf it at any given time.

  • @bryangutierrez5

    @bryangutierrez5

    3 жыл бұрын

    @@Kurse_of_Kall Seriously though, I strongly disagree with Jacob's assessment that Astral Self is blatantly op. It really isn't until higher levels. Additionally, there are a very large amount of things, playtesting content or not, that Jacob thinks is dumb and shouldn't be in the game. Too much imo. He's annoyed with practically anything that makes a PC especially powerful.

  • @kylenetherwood8734

    @kylenetherwood8734

    3 жыл бұрын

    Could be a cool one shot. No one cares about balance in those.

  • @donb7519

    @donb7519

    3 жыл бұрын

    yea but if no one playtests it we can just force wizards to playtest themselves like every other game company including wizards with mtg

  • @Film_Ronin
    @Film_Ronin3 жыл бұрын

    I’ve personally never agreed with the “It’s overpowered, don’t use it” stance because yeah there’s overpowered shit in D&D. Rogue’s Sneak Attack, Paladin’s Divine Smite, Hexblade dips on Paladins, Divination Wizard’s Portent, a lot of this stuff has potential to be OP. And if a character gets too good, the DM can absolutely exploit that character’s weaknesses to counter their strengths. People seem to think that an OP character ‘stops the fun’ but I don’t necessarily think that’s true.

  • @DBDpurekiller

    @DBDpurekiller

    3 жыл бұрын

    so in some ways I absolutely agree with you, I don't think putting a stamp that says "OP don't use" doesn't solve the issue I think its more of an easy patchwork to the problems at hand. the main problem is that it kind of morphs the way the party thinks if that makes sense. I have two stories about this both from a DMs perspective and from a player's perspective. as a player I once joined a campaign where the difficulty was a little on the hard end as he wanted to make it challenging for us, it was decently fun till he accidentally let one of our players have a really OP bow, our combat style changed from unique and interesting tactics to "save the guy with the bow he will kill them all" (and he did) when the DM realized how powerful it actually was it was already too late and he did the worst mistake by making him give up the bow later on down the line. Now I as a DM was going over character things for people and I was cautious about this type of behavior but I slipped up and let someone have a stupidly overpowered homebrew class where he was tanking damage with an AC of 19 but dealing the damage of a sneak attack rogue. I nerfed the ability 2 separate times (i told him that stuff like this would happen) but he kept finding ways to make the character still strong, and the game turned into "help this guy kill everything". balancing around one OP character and 4 other characters is so hard because if the OP character dies the party basically dies as a result because they are not tuned to the same level the fights is illustrated, for example, when you make an encounter with like one really strong dude and 4 weaker dudes if you take out the strong dude the fight turns into an easy stomp. like you have to create 2 separate encounters and try to split the party to make it a fun fight for characters that are insanely over tuned. this was just some of my problems that I've encountered

  • @michaelaustein5892

    @michaelaustein5892

    3 жыл бұрын

    DBDpurekiller I think there’s something to be said for the distinction between "has the potential to be overpowered if the player is clever with it" and "is consistently overpowered all the time" The other issue, as the comment before me is addressing, is that it can make one player so much more powerful than the others. As far as I’m concerned if everyone is using stupidly powerful characters then the GM just has to raise some numbers and it’s fine. It’s when the party are all trying to have a nice relaxed game but one guy is a powergamer that you have an issue.

  • @ATinyWaffle

    @ATinyWaffle

    3 жыл бұрын

    Umm... Sneak Attack is not OP at all. Rogues do less damage than non optimized fighter. What COULD be considered OP is the rogue's reliable talent, making it so they basically can never fail certain checks.

  • @simone8172

    @simone8172

    3 жыл бұрын

    I think that you do have to be really careful with "op" things, and that if something is what I would call TRULY "op" then you should strongly consider either banning it or nerfing it. That said, people are WAY too quick to call all the wrong things op in my opinion. Like the astral monk here as an example. So what if it is better than the other monks? For one thing, it's not straight better in all ways, it's just maybe better overall. Now that's been dealt with, can you honestly say you have problems with PCs playing classes and subclasses that aren't overall better than the monk? Unless you've got a party of PHB Rangers I don't think you can... Just cause one thing is too weak, don't use that to demonstrate how "op" some other thing is cause it's stronger. Imagine if people found 6th level spells that are as strong as Weird and said they all needed to be banned cause they were lower spell slots than Weird but accomplished similar things. That'd be fucking stupid. Weird is brokenly weak, and nothing should be judged off that, even if that comparison is more direct or easier for you to make than a more appropriate comparison. People throw the word around WAY too lightly, a great example of that being right here in your comment calling Rogue's Sneak Attack and Paladins Smite OP. If a core game mechanic can be called op, then the word has been abused and misused to the point of meaninglessness. TL;DR some things really are op and are an inconvenience (not an instant breakdown, but a hindrance) to the whole group having fun in D&D. It's just many less things than people think and as long as DMs are actually willing to go to some effort of understanding game design and playing around the strengths and weaknesses of their party members: the bar to be 'op' is so high that people shouldn't spend near as much time as they do worrying about hitting it.

  • @agilemind6241

    @agilemind6241

    3 жыл бұрын

    @@simone8172 The astral monk is better at most thinks than any other monk, in which case you get the problem that the vast majority of people playing a monk end up picking that subclass because it is better than the others so you end up with no variety any more. It is exactly what happened to Warlock when they released the Hexblade which turned warlock (and hex-dipped bards and paladins) into a single-stat class, much like how the astral monk turns monk into a single-stat class. However since astral monk is very monk-ish it isn't quite as bad as the Hexblade - I know a DM that forces every player with a high-CHA character to take a 1 level dip in Hexblade at the start of the campaign.

  • @Solereaper21
    @Solereaper213 жыл бұрын

    I don’t know why all your complaints are “these are super strong at level 18+”. Like yeah, welcome to late game 5e. All players with magic are basically gods. There is some broken stuff in UA but other than tunnel fighter you didn’t pick good choices.

  • @szymonderlatka4942

    @szymonderlatka4942

    3 жыл бұрын

    Tranquility is like 9? Or even more levels of paladin at 3rd cause welp you have all benefits of lay on hands which paladin gets with time and TWICE AS MUCH POINTS also nothing, literally no thing other than DM stops you from just not beeing a pacifist.

  • @Maxiom5

    @Maxiom5

    3 жыл бұрын

    @@szymonderlatka4942 I think its a failure of imagination to assume the Tranqulity Monk has to be a full on literal pacifist who never fights ever.

  • @szymonderlatka4942

    @szymonderlatka4942

    3 жыл бұрын

    Even subclass says they can be pushed to just beat shit out of someone BUT i say that you can just olay 1v20 carnage machine and still be tranquility monk. You just don't have any type of block like paladins oaths other than DM. So you should be pacifist until.... but nothing restrains you from just not beeing like thism

  • @simone8172

    @simone8172

    3 жыл бұрын

    @@szymonderlatka4942 If you think the main power budget of a paladin comes from lay on hands you're either not playing the game well or don't understand game design. If you're worse at some things than a paladin, you should have other areas where you're better than a paladin. The idea that one class feature being stronger than another classes similar feature is an instantaneous guarantee of imbalance is incorrect, inflexible, and leads to boring game design.

  • @szymonderlatka4942

    @szymonderlatka4942

    3 жыл бұрын

    @@simone8172 I don't i just say that paladin needs those 9 or even more levels to be only half as good as monk is. Also monk has other things than just tranquility healing but it levels with him and is equally OP on all lvls. My problem with tranquility monk is that it throws out good amount of paladin cause lay on hands is very important and strong feature. Ah and yes Monk gets all features of lay on hands in one at 3rd lvl and paladin gets multiple new things to lay on hands with different features on later lvls.

  • @davidhamblin5825
    @davidhamblin58253 жыл бұрын

    "Jacob's the bard and I'm the wizard" Now we need to know what classes Spencer and Logan are

  • @redstonenick302

    @redstonenick302

    3 жыл бұрын

    Logan's a random goblin the party picked up

  • @sandrinenoel7329

    @sandrinenoel7329

    3 жыл бұрын

    And Spencer is the edgy Rogue.

  • @mikhailthegreatestdragon3627

    @mikhailthegreatestdragon3627

    3 жыл бұрын

    @@redstonenick302 tallest goblin alive

  • @BJGvideos

    @BJGvideos

    3 жыл бұрын

    @@mikhailthegreatestdragon3627 He has some illusionist skills.

  • @FishoD
    @FishoD3 жыл бұрын

    5:13 - "I get +2 to damage if I'm holding a weapon in one hand and no shield." - You're clearly describing "duelist" fighting style and it 100% allows you to use a shield...

  • @siegwardinspirit

    @siegwardinspirit

    3 жыл бұрын

    Yeah it's basically the aggressive sword and board fighting style.

  • @grain3880

    @grain3880

    3 жыл бұрын

    YUP!! I got so spiced at that! I am an aggressive sword and board boi!!

  • @thezerowulf507

    @thezerowulf507

    3 жыл бұрын

    Here's what I was looking for

  • @queengames8421

    @queengames8421

    3 жыл бұрын

    Part of me honestly wishes there *was* a fighting style for a weapon in one hand and no shield. Duelist feels like that's what it's supposed to be for, but if you have shield proficiency, there's no real reason not to have a shield, since it doesn't work with versatile weapons.

  • @lukelblitz3627

    @lukelblitz3627

    3 жыл бұрын

    @@queengames8421 i mean... Use a versatile two hander?it just feels kinda....weird to have a free hand and not do anything with it while fighting

  • @ostr0znie100
    @ostr0znie1003 жыл бұрын

    Did like 90% of the stuff that Jacob and Colton talks about just got confirmed in Tasha's?

  • @lukelblitz3627

    @lukelblitz3627

    3 жыл бұрын

    Yeah.jacob is fun to watch because he is a big fanni man,but the amount of times he is objectively wrong is baffling

  • @DrelvanianGuardOffic
    @DrelvanianGuardOffic3 жыл бұрын

    "Arms of astral self" Is that a JoJo reference?

  • @kelnhide

    @kelnhide

    3 жыл бұрын

    yes, yes it is.

  • @kelnhide

    @kelnhide

    3 жыл бұрын

    @Hamburglar the exiled not really, the first time we see a stand (Star Platinum) we could only see his hands. And in Part 4, the stand users csn choose to summon just one part of their stands as well.

  • @justabiscuit1794

    @justabiscuit1794

    3 жыл бұрын

    I was looking for at his comment I think it’s inspired by zenyatta more so tho

  • @redactedoktor

    @redactedoktor

    2 жыл бұрын

    @Hamburglar the exiled It acts like both but is definitely a JoJo reference. Ams... psychic talking... literally a ghost puncher... I do not see how this is not a JoJo reference, it does the king crimson thing (arms and talking with your astral self) and using your stand to talk was shown also by red hot chili pepper and dark moon. It literally says that your astral self is a representation of you, it can be yellow with thin arms (the world) or a silver looking knight (the exact description of silver chariot)... It literally attack rushes! I can see how it’s like susanoo, but it literally describes JoJo stands and does all the things stands do. It can be both, but is obviously a JoJo reference.

  • @redactedoktor

    @redactedoktor

    2 жыл бұрын

    @@kelnhide Also how red hot chili pepper, kind crimson, star platinum, and dark blue moon are all used by there user too talk. Speaking of king crimson, doppio is capable of using king crimsons arms only.

  • @bromora989
    @bromora9893 жыл бұрын

    Guys, don’t tell him about a 6th level warlock getting double the dice on all their eldritch blast * beams* (and weapons too).... or just the same subclass at 1st level being a stupid good dip.

  • @Panic_Pickle

    @Panic_Pickle

    3 жыл бұрын

    Bromora plus at lvl 14 you get half of that damage back as heals, presuming you attack multiple critters rather than focusing the blasts on one creature.

  • @realmofdoors9605

    @realmofdoors9605

    3 жыл бұрын

    What subclass is this?

  • @chrisharvey1285

    @chrisharvey1285

    3 жыл бұрын

    @@realmofdoors9605 Pretty sure it's the new undead warlock.

  • @realmofdoors9605

    @realmofdoors9605

    3 жыл бұрын

    @@chrisharvey1285 Thanks, I'll look into that. Either to abuse or keep my players from abusing.. depending on the day 🤔🤫

  • @claygookin4027

    @claygookin4027

    3 жыл бұрын

    Or if you can find a way to get your warlock scorching ray, just flat out doubling its damage

  • @ukotoa1639
    @ukotoa16393 жыл бұрын

    Does anyone else find it strange that there’s pacts with fiends, fey, Celestials, genie, Cthulhu and now even Lich but there’s not one for dragons? There super powerful and yet you can’t make a pact with one? to me that’s a little strange

  • @beesbutinabox1105

    @beesbutinabox1105

    3 жыл бұрын

    because dragons are super boring in dnd

  • @yanderenejoyer

    @yanderenejoyer

    3 жыл бұрын

    Tiamat is the queen of dragons, and also a fiend.

  • @silversilhouettes635

    @silversilhouettes635

    3 жыл бұрын

    I'm guessing it's because of the sorcerer dragon blood lines and them not wanting to double dip content wise. People would probably complain that it takes away from one or the other.

  • @leotpo

    @leotpo

    3 жыл бұрын

    @@beesbutinabox1105 Hard Hard disagree. There are dozens of different kinds of dragons all with unique kinds of personalities and abilities and goals. There are so many good ways to use them in creative and fun ways in campaigns

  • @SladePate

    @SladePate

    3 жыл бұрын

    On their patreon they made a pact of the dragon ,it’s pretty good

  • @kaylaboland637
    @kaylaboland6373 жыл бұрын

    I've just started playing an astral monk (3rd level) and her astral arms are in the image of the giant wacky balloons that are outside car dealerships. I love her. I like having the reach without dealing with spells and being able to have low strength but still grapple.

  • @shandaniel2999
    @shandaniel29993 жыл бұрын

    On this episode of Jacob vents! Unearthed Arcana.

  • @rowanw1312

    @rowanw1312

    3 жыл бұрын

    What else is new

  • @justas423

    @justas423

    3 жыл бұрын

    @@rowanw1312 nothing

  • @jodiehobbs3837
    @jodiehobbs38373 жыл бұрын

    Way of the Astal Self is literally a JoJo's stand user, but y'all ain't ready for that conversation

  • @Fynzmirs

    @Fynzmirs

    3 жыл бұрын

    Was I the only one to think about Susanoo from Naruto first? XD

  • @jodiehobbs3837

    @jodiehobbs3837

    3 жыл бұрын

    @@Fynzmirs yes because JoJo's is better lmao *Flame war ensues*

  • @chukyuniqul

    @chukyuniqul

    3 жыл бұрын

    @@Fynzmirs astral. Self. Astral. Stars. The part of jojo where stands are intriduced is stardust crusaders. I honestly can't believe this was unintentional. Not one milimeter.

  • @raonair

    @raonair

    3 жыл бұрын

    @@Fynzmirs It's a mix really. An armor like Susanoo, but it punches like Star Platinum

  • @atriumgamesmore4336

    @atriumgamesmore4336

    3 жыл бұрын

    Literally everyone already knew that.

  • @sirpikapika1129
    @sirpikapika11293 жыл бұрын

    I really like the rogue Cunning Action UA: It adds the ability to reduce your movement to 0 to gain advantage on attack rolls, and you cannot use it if you moved that turn. Basically it’s sacrificing mobility for consistency

  • @belphegor_dev

    @belphegor_dev

    Жыл бұрын

    It's absolutely broken.

  • @swaggin9535
    @swaggin95353 жыл бұрын

    purple beholder: exists jacob: so you have chosen death.

  • @CamelotGaming
    @CamelotGaming3 жыл бұрын

    Jacob complaining about UA again, that's another quarter in the jar. I can buy a new PHB with all these quarters.

  • @great_gaming_nerd6400

    @great_gaming_nerd6400

    3 жыл бұрын

    U could buy alot with your quarters.

  • @lukelblitz3627

    @lukelblitz3627

    3 жыл бұрын

    Can you buy me one?i can't afford it here,being in Brazil succs :c

  • @stick0785
    @stick07853 жыл бұрын

    Eeeh, I get what you're trying to say about Unearthed Arcana, but I disagree when you say it shouldn't be used in serious games. Do I think all UA content should be legal? HELL NO, Mystic is broken as fuck (Yeah yeah, grabbing the low hanging fruit, but it's a good example) there is a lot of really good UA content, like Revised Ranger. TL:DR, It varies from UA to UA, check with your dm first, but don't entirely rule it out, there is some seriously cool shit.

  • @keyboardtrauma4806

    @keyboardtrauma4806

    3 жыл бұрын

    In my experience, good UA is more of an exception then a rule. While there are good things like revised ranger, most UA is fairly broken. It's much easier for the DM to Just ban it rather than having o check each one. Of course everyone plays DND differently so this is just my opinion.

  • @batuhanmutlay2641

    @batuhanmutlay2641

    3 жыл бұрын

    @@keyboardtrauma4806 I mean, UA is basically homebrew stuff the Wizards give to the players and DM's to playtest. IMO, even the most broken UA can be accepted into games if both the player and the DM is willing to tweak the stuff that makes it overpowered to begin with. Coz it's UA. Its meant to be revised by people coz it is not as playtested as the book materials. If you find a cool looking subclass and be willing to tone it down in order to make it more on par with other classes, I am all for UA.

  • @NoahofWill

    @NoahofWill

    3 жыл бұрын

    That's why I've banned all but two UA during my game. The only two I'm allowing are Revised Ranger and Revised Warforged, and both only because they are tweaks to an already existing concept more than they are purely original content that needs to be playtested to find out if it's broken or likeable or not.

  • @StarkMaximum

    @StarkMaximum

    3 жыл бұрын

    I would rather allow all UA and make the choice to ban something that turns out to be overpowered than just put a flat ban on all of it because I'm scared of my serious campaign having a dumb session because someone invalidated a boss.

  • @LordZeebee

    @LordZeebee

    3 жыл бұрын

    We also need to take into consideration that the vaaaast majority of characters never make it to higher levels. If a UA subclass is fine for the first few features but has a bonkers capstone it's probably going to be fine in your game. Take Clockwork for example. The "it steps on a core game mechanic" argument is kinda irrelevant, it doesn't ruin the player's fun and can make for some clutch calls. it's basically just a much shittier Lucky. I'd even argue the Halflings lucky feature is better. So first level is fine. All the way over at 6th level you get a cool ability that gives you more to do with your class resource and isn't all that overpowered. On average 24 points of damage mitigation isn't all that impressive when you can already cast 3 empowered fireballs. So sixth level is also fine. 14th level seems overpowered at first glance but as it only applies to checks, saves and attack rolls you're not going to have much use for it in casting most spells. You got like, what? Scorching Ray and that's pretty much it? Ice Knife? It's more defensive than offensive all things considered. Only at 18th level (you know, when you've already had Wish for an entire level) do you get what amounts to a soft-reset button which is pretty powerful. Basically, the subclass is fine for like 99% of your playtime but the capstone that barely anyone is going to use anyway makes it seem more OP than it actually is. I'd say a lot of the "OP" UA subclass material works in a similar manner. Astral Self Monk is a bit front-loaded but also burns through ki like a motherfucker and it's kinda funny that it's capstone feature is basically just a slightly better version of what the Kensei gets at 3rd lvl. Undying Light Warlock and Lore Wizard are pretty busted tho, not gonna lie, but at least the wizard is going to burn through their spellslots at an insane rate.

  • @MouldyBoss
    @MouldyBoss3 жыл бұрын

    I gotta be honest, that monk is probably the closest thing we are gonna get to having a stand in Dnd.

  • @rpgshadowmorn2683
    @rpgshadowmorn26833 жыл бұрын

    I feel the tranquil monk is also good for roleplaying a character that refuses to kill so yes you can fight but you focus on nonlethally finishing your opponent bringing them to the guards and other shit to maintain order. I guess it feels to me something like daredevil or batman mentality this way lol... but yes you would have to once again trust the player to play the character. IDK playing a tranquil monk as a vigilante or as a Guardian of the people could be a cool character for RP trying to use peace first then save violence for a last resort. I can imagine the fun a DM would have trying to be the joker to the players batman trying to make them break their code if the player is a good roleplayer. As for the astral monk I could see being the student to a celestial beings hidden temple that sends you on a journey to find your own purpose. Maybe you are guided by small signs like the wind blowing towards the town, the birds are flying from the forest out of fear while you are searching for a missing persons, ect. This could be quite the interesting character who's goal is to develop as a character which would also allow them to follow the party and be neutral, good, or even evil fitting in everywhere based on where the astral signs take them.

  • @giorgiomauceri410
    @giorgiomauceri4103 жыл бұрын

    About the first 2: They're from at least 4 years ago, so WotC already ditched that idea, mainly because of the feedback. So you should look at it carefully before using it. About Clockwork Soul: A) you can't cast fireball granting all hits because it helps YOUR saving throws. Also, you can't have advantage on those rolls, and in some cases advantage is more helpful than rolling at least 10. B) that 100 points of heal don't take away nothing from Divine Soul because almost no one plays at level 18+, amd for 17 levels you are not a healer. About the astral monk: it does pump damage, but that's about it. And even then it's only in levels 11+, where only few people get. Shadow monk gives you the ability to shut down casters (silence), martials (darkness), and be sneaky (high dex, sneak and an extra +10). Open hand gives you battlefield control targeting the saves the enemy is weakest against, and eventually 1-shotting with a save. Long Death makes you unkillable as long as you have ki, inflicts fear to enemies, and so on. With the Drunken Master you can handle many targets at the same time, while dancing through the battlfield. They all have their areas.

  • @a-rat-in-your-walls

    @a-rat-in-your-walls

    3 жыл бұрын

    Whaaaaaat, Jacob rants about something that he doesn't understand? That never happens >:(

  • @ParkaPal

    @ParkaPal

    3 жыл бұрын

    And then Four Elements is there to uh... burn ki very fast for occasional elemental damage vulnerability?

  • @giorgiomauceri410

    @giorgiomauceri410

    3 жыл бұрын

    @@ParkaPal I mean, comparing every new subclass to the weakest one of that class won't bring us anywhere, right? We should compare it with the non-underpowered ones. Which is the same as not expecting a warlock subclass to be, for example, as powerful as Hexblade. We know it's the strongest, but a new subclass should be more like Celestial, Fiend and so on...

  • @docnevyn5814

    @docnevyn5814

    3 жыл бұрын

    firebolt. They were saying ten rounds of firebolt almost automatically hitting because it is a spell attack. I don't disagree with most of your argument, but this point of theirs was correct.

  • @NotRealAkira

    @NotRealAkira

    3 жыл бұрын

    Not many combats go on for 10 rounds, so I don't see this really being that big of an issue. Even if a 10 round combat did happen, if all you're doing for 10 rounds as a Sorcerer is use firebolt, that's honestly just a waste of DPR and it's boring. At that point, you're just no better than the Warlock that uses nothing but Eldritch Blast, except you don't have the excuse of not having spell slots like they do because you're level 14 and have like 17 spell slots to expend a day (more if you decide to do some conversion with your 14 sorcery points). Outside of cantrips, the only other attack roll spells you have access to at that point are (in order of spell level): 1st level -Chaos Bolt, 2d8 + 1d6. RNG, so unreliable for the most part. Worse than Chromatic Orb. -Chromatic Orb, 3d8 (less than firebolt) so only worth using if the enemy is resistant or immune to fire -Ice Knife, the attack roll only does 1d10 so it's not good -Ray of Sickness, 2d8 + Con save for poisoned status. Not good unless you upcast it. -Witch Bolt, just bad. 2nd level -Scorching Ray. 2d6 per hit (x3). It's probably the best pick here, but only if upcasted. 3rd level -None 4th level -Storm Sphere. 4d6 per attack roll as a bonus action. This is the true MVP of attack rolls at this level, but it costs your concentration. Meaning your teammates aren't getting the valuable buffs you could be providing for them. Awesome spell though. 5th level -Wall of light. The attack roll does 4d8, but as an action. Unfortunately, it's concentration as well. Not worth the investment compared to storm sphere imo. 6th level -None 7th level -Crown of Stars. 4d12 per bonus action x 7. Not concentration so it's amazing, but it uses up a 7th level slot. This means you can't use Reverse Gravity, Prismatic Ray and the like, which are much better utility options and (if used wisely) could end encounters on their own. I won't say the feature isn't powerful, I just don't think it's as crazy as people crack it up to be.

  • @ZComiX
    @ZComiX3 жыл бұрын

    “No one takes protection” *looks at every fighter I’ve made* ... o-oh?

  • @ShadowNinjaMaster93

    @ShadowNinjaMaster93

    3 жыл бұрын

    My paladin with a squishy rogue and wizard to either side of him. "R-really?"

  • @CappuccinoSquid

    @CappuccinoSquid

    3 жыл бұрын

    Try Interception, it's less of a tight fit.

  • @crazedchangeling

    @crazedchangeling

    3 жыл бұрын

    I feel Protection is perfect for a Commander style battlemaster. It requires a shield, so it makes sense that not all fighters use it, since many fighters go max damage.

  • @gryffehondor4236

    @gryffehondor4236

    3 жыл бұрын

    As a kobold barbarian who needs to stick to their frontline allies anyway for that sweet, sweet advantage on attack rolls from Pack Tactics, the Paladin with protection became my BFF.

  • @donb7519

    @donb7519

    3 жыл бұрын

    i tried making it work but it just never did its way too situational and the few times it gets off and the disadvantage just didnt help was infuriating protection is a cool idea but just a straight up terrible execution

  • @paul-antoineleboeuf6357
    @paul-antoineleboeuf63573 жыл бұрын

    The 17 monk ability is just for 1 turn , no that op verus the way of the open hand 17th hability

  • @LilyPad_Spl
    @LilyPad_Spl3 жыл бұрын

    I think everyone's missunderstanding tunnel fighter. AoO in 5e are only when someone *leaves* your reach. The tunnel fighter fighting style doesn't change the nature of AoO, it adds a new separate ability that lets you make an attack when someone moves 5feet in your range, and this attack *costs* your reaction, which you still only have one of. This means sentinel wouldn't work with it because it's not an AoO and you still only get it once. Getting free AoO is really strong though but that's separate from the new ability tunnel fighter grants and also maybe this would be better as a feat rather than a free gimmick at fighter level 1 but its not as strong as it seems, you only get to do the extra attack once because you still only have 1 reaction.. I tried looking through the comments for this take but i couldn't find it so hopefully this hasn't been said much.

  • @mechanowizard

    @mechanowizard

    3 жыл бұрын

    I am so glad I am not the only one who actually read that. The only way it could be insane is if you are already minmaxing Sentinel + Polearm Master, which *does* let you AoO from things walking into range.

  • @FatedHandJonathon

    @FatedHandJonathon

    2 жыл бұрын

    @@mechanowizard True, but that minmax option would still be there, and it's so oppressively powerful that there'd be almost no reason to ever play any other martial build. It could handle a huge fraction of encounters entirely solo.

  • @FlatOnHisFace

    @FlatOnHisFace

    2 жыл бұрын

    I found this comment searching for the exact same. I ran a game in which a player did use this. He was a paladin and due to a fear effect, he could make baddies run away, using their own movement, provoking attacks as the reaction and from the stance. It gets insane. Would not recommend. However, because I did green-light it, I leaned into it and made lots of extra whipper-snappers for him to mow down, because that was the character he wanted to play and it was cool. But I wouldn't allow it again.

  • @belphegor_dev

    @belphegor_dev

    Жыл бұрын

    Nobody is misunderstanding it. Tunnel Fighter is stupidly broken.

  • @anthonynorman7545
    @anthonynorman75453 жыл бұрын

    The tranquility monk wasn't better than the paladin. Even a broken monk is less than the expected impact of other classes.

  • @purtyboi4901
    @purtyboi49013 жыл бұрын

    "Jacob's the bard and I'm the wizard" *Sad Fireball Noises*

  • @jacobrodriguez5289

    @jacobrodriguez5289

    3 жыл бұрын

    I build an orphanage

  • @syd6654
    @syd66543 жыл бұрын

    I backed RPG Squeeze a couple days ago! Thank you SO MUCH for teaching me about them!!

  • @scotcheggable
    @scotcheggable3 жыл бұрын

    "protection but nobody takes that" And that's why I'm here folks.

  • @zer0stars
    @zer0stars3 жыл бұрын

    The second ability of Tunnel Fighter uses a reaction and is not an opportunity attack. But yes, it is still incredibly busted with Polearm Master and Sentinel. I know because I play one.

  • @crislie4149

    @crislie4149

    3 жыл бұрын

    I had a player who paired it with mold earth to build a tunnel with open sides in the middle of a battlefield. It basically got unlimited reactions, and wrecked everything on the field. Absolutely insane

  • @duckshallrule6937

    @duckshallrule6937

    3 жыл бұрын

    I don't agree with it being busted. Its good against a swarm of melee enemies charging you, but its not really giving more single target damage than polearm master already gives. At the most it gives martials a bit more AoE damage, which they need badly anyway. I don't think this would be overpowered even if all martials got it for free automatically.

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    @@crislie4149 battle engineer, trench fighter

  • @shaneduggan1589

    @shaneduggan1589

    3 жыл бұрын

    Pretty much if your enemy is not really stupid the ability isn’t that broken such as if 10 kobolds ran at you probably 3 would die instantly but the rest would go attacking at close range is not a good idea and all pull out their slings

  • @gabew1954

    @gabew1954

    3 жыл бұрын

    it isn't broken unless the all the enemies exit your range, as the second ability uses a reaction and you only get one reaction per turn. Opportunity attacks only work on enemies you can see trying to exit your attack range. So Sentinel and Tunnel fighter would make it OP if the fighter is the main front liner taking all the enemies, but otherwise it is only good in tunnels as enemies can only come one at a time

  • @jacobkrawczyk4772
    @jacobkrawczyk47723 жыл бұрын

    “Don’t be Jakob”, Jakob says to his viewer, a DM who is also named Jacob. Honestly though, I couldn’t disagree more (except about tunnel fighter, that shit’s busted). Clockwork Soul’s 14th level ability is a bit much (it’d be better if to forced you to take ten, instead of letting you get the best of both worlds) but 100 total hp at eighteenth level isn’t a huge deal and the idea of a field that rapidly repairs things is awesome. It’s strong, but neither impossible to balance for nor utterly a failure of design. Tranquility Monk does get a bit too big an hp pool, but with no spells that’s its only healing and it’s other abilities until 17th level aren’t too amazing. More importantly, the flavor of the gentle pacifist pushed to the brink is excellent. I think this is the one I most agree with you on in terms of how it affects play and party dynamics, but the core ideas aren’t bad. Finally the astral soul, while powerful for other reasons, isn’t op because it can focus Wis. In the first place all monks need both wisdom AND dexterity, and use the larger of the two for attack and damage - the only difference here is that this monk can raise its dc a bit more quickly. It still needs dexterity to get a good ac - not to mention for red saves, which monks need to be good at to fill their role - con for hp, etc. My point being it doesn’t make them any SADer than a normal monk. It is definitely obvious Jojo’s fantasy bait though, and it’s other abilities get wacky.

  • @asataggert3520

    @asataggert3520

    3 жыл бұрын

    You say that the core ideas aren't bad, these guys aren't talking about the core powers, just the OP abilities.

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    @@asataggert3520 Yet with Astral Self Monk they literally only mentioned the most underwhelming part of the subclass. I almost feel like they ended the video on the lamest hot-take they could to farm viewer interaction from all the comments taking offense to improve their visibility in KZread's algorithms. ...Still pretty entertaining, though.

  • @jacobkrawczyk4772

    @jacobkrawczyk4772

    3 жыл бұрын

    @@asataggert3520 They made a major point out of the Tranquility Monk's capstone not making sense, when in fact the idea makes a ton of sense - it just needs to be refined. So they did in fact talk about the flavor of the ideas in this case, and I disagreed with them. There's a reason I replied to each criticism in a different paragraph. In addition when I say "core ideas" I mean more than the flavor, but also the basic mechanical framework. For instance the healing from that tradition isn't a big deal when you look at the Monk overall in comparison to the Paladin overall.

  • @carbon2017

    @carbon2017

    3 жыл бұрын

    Tunnel Fighter is busted, but only situationally. It's a big deal if you take those two feats, and have a situation where you enable Tunnel Fighter. If you have a lot of melee enemies running up to your fighter, yeah, it's gonna be busted as hell. But if there are ranged enemies, or enemies with reach, Tunnel Fighter suddenly becomes less busted. The majority of combat in my games has not been a kobold grinder, or a bunch of bandits bumrushing the party, examples of situations where Tunnel Fighter is definitely busted. In my opinion, Tunnel Fighter is easy-ish to work around to make situations where it can be useful but not busted, so the DM doesn't feel like their encounters are being cheesed and the player doesn't feel like encounters are too easy. That being said, I do think there should've been some sort of limit implemented on Tunnel Fighter, perhaps something like the recent UA variant Cunning Action: Aim for rogues (sacrificing all your movement), and/or some limit to the amount of opportunity attacks you can make per round. Maybe even making it only work on melee attacks within 5 ft to prevent Sentinel/PAM cheese.

  • @jacobkrawczyk4772

    @jacobkrawczyk4772

    3 жыл бұрын

    @@carbon2017 I definitely agree there are ways around the problems it poses, but the conditions of "melee enemies without reach or flyby" is broad enough that it's going to be met a fair amount of the time. A DM can steer clear but eventually that trend will make the player (who likely built around being a defensive fighter who guards an area) feel targeted and ruin their fantasy. And there is no perfect middle ground here because that player will always trivialize that part of the fight, thus making you buff the other part to compensate and therefore resorting to skewing things against them. While it won't often be an enemy grinder that rapid-fire kills things if they aren't 5hp mooks, it's powerful enough just to stop a swarm from getting past you all by yourself. Actually though, upon rereading it it's not nearly as gross as they think (and I thought) - the attack against creatures that move at all still uses your reaction. Only regular opportunity attacks don't use your reaction. This means even a swarm of Kobolds can still close the distance to you and only lose one man - it's only getting away that's a problem. Edit: Forgot Polearm Master. Shit is still that gross.

  • @craftyfirestorm
    @craftyfirestorm2 жыл бұрын

    Hilarious that they thought Clockwork Soul and Astral Self were OP in UA, they got buffed before they were added to Tashas, and they're still not the most powerful option for either class (Astral Arms went down to one Ki point and does damage on manifesting, count as unarmed attacks for all purposes, and the voice projection feature was moved down to the lvl 6 features, though they did lose the extra bonus action attacks at 11th and 14th from the UA one, so it's arguable if it was a buff or not. Clockwork Soul was just a straight upgrade, they gained the ability to trade their extra spells known for ANY abjuration or transmutation spell from the sorc wiz or warlock lists of the same level as the one they give up. Adding effectively 10 more known spells to a class that only normally gets 15 known is a huge thing to add)(Aberrant, divine and Shadow are stronger Sorcs, Mercy and Long Death are stronger monks.)

  • @Loafusbreadmyre
    @Loafusbreadmyre3 жыл бұрын

    I had 2 ad breaks within the same, I kid you not, 6 seconds. Both were double unskippable. KZread, I just wanna enjoy myself and this man’s content

  • @real_evin
    @real_evin3 жыл бұрын

    Did he misspeak at 5:15 when he implied Dueling fighting style only worked if you didn't use a shield? Because the description only says wielding a weapon with 1 hand and no weapon in the other, so you can use a sheild with it

  • @christophercrafte

    @christophercrafte

    3 жыл бұрын

    In the right hands a shield is the greatest weapon of all

  • @kylenetherwood8734

    @kylenetherwood8734

    3 жыл бұрын

    Idk if he misspoke or was mistaken, but I agree with your interpretation

  • @Poldovico

    @Poldovico

    3 жыл бұрын

    aren't shields considered weapons? I always thought the dueling style was about fighting like a fencer with just a one handed sword.

  • @real_evin

    @real_evin

    3 жыл бұрын

    @@Poldovico Nope, shields are considered as armour

  • @christophercrafte

    @christophercrafte

    3 жыл бұрын

    @@Poldovico jokes aside a shield is closer to armor as it simple applies to AC however in the case when wearing armor causes problems a shield is also not armor

  • @RichMerry
    @RichMerry3 жыл бұрын

    Path of tranquility monks level 11 ability is giving off major “swords to plowshares” vibes.

  • @Torthrodhel

    @Torthrodhel

    3 жыл бұрын

    I kinda love how pacifist-stupid abilities in games always end up being the most efficient super-violence. It's almost like there's something to that...

  • @apatheosis8841
    @apatheosis88413 жыл бұрын

    I would love to see another "Bad Unearthed Arcana"-video if there is more to cover. Greatly enjoyed both your comedy, and the comedy of unbalanced UA.

  • @damiencarle8344
    @damiencarle83443 жыл бұрын

    Please make a part 2! There is so much Unearthed Arcana to dig through that it could easily make a small series.

  • @isaacbryce2748
    @isaacbryce27483 жыл бұрын

    "Tunnel Fighter bwoken cuz it can combo to stop movement." This might just be my limited experience with 5e & my greater familiarity with past editions that allow for more customization talking...but what if the player wants to play a character whose purpose in a party is to say "no, you can't pass me". That's a fun role to play! Maybe your entire party consists of back row ranged attackers/casters and you are their wall. It makes playing a tank more interesting than "My AC am big number". Especially since the edition has hardcore nerfed AoO to the point of borderline uselessness. Besides, to me, the argument that something is broken because it combo's with something else is shaky at best. To me, broken is something that is purely superior to all its contemporaries and has no weaknesses. Tunnel fighter is definitely one of the strongest fighting styles, but it's one of the less consistent ones. Even with the combo, its benefits are rendered useless by: -teleporting (or any similar ability) -ranged weapons -spells (especially those that hold/paralyze you) -launching yourself (like with an explosion or being thrown) -vertically approaching (falling doesn't provoke) -walking around/over them (let's be honest, most fights don't take place in a hallway that's the size of an expanded reach) Any of those scenarios effectively renders this ability null (unless you chose this ability to force the enemy into attacking you in this way), which is a weakness most of the other combat styles do not suffer from (a basic bonus to damage does sound less useful, but you'll pretty much always benefit from it). The only thing it consistently does well is deny people running up to them or charging past them which...I mean...that sounds like a perfectly reasonable ability to me; adding an option to martial classes that fills a niche nothing else really covers in this way (area denial) and honestly isn't an optimal choice for all martial builds (whereas much of the other UA stuff is just the "best" choice for their respective class no matter how you look at it). -and if you really do think its denial to hordes is broken (and for some reason your hordes can't throw rocks), just treat it like past editions of combat reflexes and have it only be usable as many times per round up to your Dex mod or something like that.

  • @gabew1954

    @gabew1954

    3 жыл бұрын

    they seem to think that anyone who enters your range can get hit, but it's only if they are running past you or you use a reaction, which you only get one of. I think the ability itself is great for area of denial, so enemies can't get to your squishies in tight spaces, but saying it is broken is a huge reach

  • @donb7519

    @donb7519

    3 жыл бұрын

    yea but then youre essentially forcing everyone to either play a character who fights from the back or your characters gimmick is useless and walking around someone in dnd is meant to be hard like it would be to avoid someones reach irl its just people ignore diagonals a lot also nice job suggesting we have to bring in older edition mechanics to fix whats essential bad wotc homebrew

  • @Joccaren

    @Joccaren

    3 жыл бұрын

    If you want to play a 'wall', that already exists with Sentinel feat, or the Cavalier subclass. What this does is just boost that power level to 10,000. 5e is heavily balanced around action economy, and what this effectively does is give the fighter an extra action for every enemy in an encounter - provided they approach the fighter. Yes, there are ways to counter this. These are the exact same ways to counter normal opportunity attacks too. This is just a better opportunity attack, hitting a point where it becomes so good its a little broken. As a start, you get this at level 1. Teleportation is going to be very rare. Ranged weapons are a thing, but if every enemy you face is ranged... That's a problem unto itself. Spells that hold and paralyse you are similarly rare, and attack spells are just ranged attacks. Launching yourself is pretty rare, and not really something you're going to be doing if you go with this strategy, just like using a bow isn't going to be something you do if you dump dex as a stat (Though, why would you). Falling is suicidal for low level enemies, and with reach - walking around such an enemy wastes an entire turn, which is as effective a boost to action economy as getting a free attack, if not better. At higher levels it becomes less useful, though still quite powerful. At the levels most play at though? Its a massive boost to action economy, the core balancing factor of 5e. As for its 'anti-horde' role, other classes deal with this too - notably the Ranger has a feature called "Horde Breaker". Imagine if, instead of getting one extra attack per turn, you got an extra attack against every enemy within range of your weapon. That's effectively tunnel fighter. Sure, there's counterplay in the sense that you can just have everyone stay outside the range of that weapon, or group them to always be more than 5ft apart, but then you run into another issue: You've altered encounter design and such to make an ability useless, because it is too powerful if you don't. That's the hallmark of an overpowered ability. Not just that it obsoletes other options, but that it forces you to try and remove it from play in order to keep things balanced. Look at something like Trip Attack as an example here. Its great and powerful to be able to force an enemy prone so you have advantage on all subsequent attacks. Does anyone feel the need to only use "Immune to prone" monsters because this is too powerful? No. You don't need to counterplay it, because while it will push a combat in favour of the PCs, it won't on its own just dominate an encounter. The player gets to have fun using the ability they invested in, and you get to still have balanced encounters. The same is not true with Tunnel Fighter. Lets say you have a group of guards, or trolls, giants, kobolds - anything. Just a group of enemies. You have one fighter with this ability, comboed with Pole Arm Master (Heavy Weapon Master too if you want even stronger, but that's almost all melee fighter builds, and Sentinel for area denial, but that's not important for the sake of this argument). That group is going to move to attack your group, and they'll have 3 options. First, they could just rush forward to fight. If they do this, they pass the fighter's reach, and the fighter gets to make as many reaction attacks as there are enemies. Party members are grouped behind the fighter so enemies have to either entire his reach, or go the long way around in order to get to them. Really, you could force enemies into his reach, having the party stand next to him and he has 10ft reach, but it doesn't make a difference for this scenario. Lets say you have 5 enemies, and the party is level 5. The fighter will get 7 attacks per turn. That's almost as many as an Action Surging 20th level fighter gets, and this fighter gets it for no cost. That's broken. Second option, they run around the fighter. Here, at least the ability is still beneficial, even if not directly in the way the player might have liked. The fighter controls a 25ft radius on the map. Best case the enemy has to dash once to reach the rest of the party, wasting a single turn. Worst case, they may have to waste 2. They're not attacking in this time, while the ranged party members are attacking them, as is the fighter himself - on his turn he steps towards some enemies, attacks them with reach, and then steps back and defends again. Once again, a bit broken. Third option: They all pull out bows and start ranged attacking. This is just a very meta move. "Oh no, there's a guy with a spear. Everyone shoot them with bows rather than fighting him, even though you're all better with swords". At this point, the fighter has gained nothing from his ability. This may work for a couple of encounters, but long term its just going to get really old, and the fighter is just going to be disappointed that their cool ability was effectively removed from the game because the DM didn't want them to be able to do the thing they took the ability to be able to do. Now, yes, for some encounters, this isn't an issue. A mixed group with rangers and mages won't see much difference here, except the one or two melee fighters are near useless, but that's a standard Sentinel-PAM combo issue with low enemy counts, though it is exaccerbated as it now accounts for all melee fighters rather than just one or two. Boss fights against a single strong enemy aren't going to see any boost to action economy over normal. If you want to run a horde though, and want it to have melee fighters in it... This ability just breaks those plans. It gives an insane power boost against groups of melee enemies, more than can really be justified. Matching it to previous editions with the Dex Mod requirement is a smart choice that basically fixes the issue. PAM is a strength build, as IIRC there are no finesse, reach, pole arms. This naturally limits the Dex the fighter can have under standard array or point buy, and thus limits the number of reaction attacks, likely to only 2 or 3 per turn. While still very strong, this allows hordes to continue to be a thing that can threaten your players, while having the fighter be in a very strong position to fight them. This would be pretty reasonably balanced, though still a very strong combination. Which raises the point - if its balanced for fewer added opportunity attacks, and the whole "Balance it yourself" approach is to reduce the number of opportunity attacks the fighter can possibly make... Why not just have that limit baked in, allowing DMs to run whatever encounters they want in whatever way they want? Why should the DM have to redesign entire encounters around this fighting style, in order to artificially limit it in a way that should just be baked in? That's the sign of it being unbalanced. If the DM has to actively balance it, then those active measures on behalf of the DM should just be built into the feature.

  • @isaacbryce2748

    @isaacbryce2748

    3 жыл бұрын

    @@Joccaren Damn good point, and excellently worded! I stand corrected.

  • @docnevyn5814

    @docnevyn5814

    3 жыл бұрын

    @@gabew1954 Infinite standard AOOs is still broken.

  • @TheForgottenProgidy
    @TheForgottenProgidy3 жыл бұрын

    Astral self is fineeeeeee. It’s just a stand!

  • @koishily

    @koishily

    3 жыл бұрын

    ORA

  • @Crooked_Mantis

    @Crooked_Mantis

    3 жыл бұрын

    DORA

  • @johnstarinieri7360

    @johnstarinieri7360

    3 жыл бұрын

    MUDA

  • @kamram3353

    @kamram3353

    3 жыл бұрын

    ARI

  • @gossemstuff3255

    @gossemstuff3255

    3 жыл бұрын

    Yar Yar Dayz

  • @pa1nted
    @pa1nted3 жыл бұрын

    Timestamps in description for each piece of unearthed arcana would make this video much more attractive to skim through - keep putting out great content!

  • @brandongalvan6603
    @brandongalvan66033 жыл бұрын

    I think that I'll stick with my homebrewed Monk subclass: the Way of the Flowing River. It's a subclass that both promotes Strength-based builds and uses ki to manipulate magic. At 3rd-level, you learn how to Catch Blades, which is basically a Strength-based equivalent of Deflect Missiles for melee weapon attacks, and Redirect Magic from missed ranged magic attacks using your Wisdom modifier, which took inspiration from the Way of the Drunken Master subclass. At 6th-level your Catch Blades feature is upgraded, allowing you to disarm and counterattack against creature attacking you with weapons. At 11th-level, your Redirect Magic feature is upgraded, allowing you to manipulate magical effects that you succeed on Dexterity saving throws from. And finally at 17th-level, you learn to Channel the Pulse and use your ki to manipulate healing energies when a creature within range would attempt to regain hit points.

  • @connorpratt1253

    @connorpratt1253

    3 жыл бұрын

    would you be willing to share this homebrew with me?

  • @bertletheturtle1431

    @bertletheturtle1431

    3 жыл бұрын

    I too would like to know the exact stats

  • @brandongalvan6603

    @brandongalvan6603

    3 жыл бұрын

    *Way of the Flowing River* Monks of the Way of the Flowing River learn through rigorous meditative practices how to fend off attacks both physical and magical in nature. They demonstrate through their teachings the importance of developing both body and mind. *Bonus Proficiencies* When you choose this tradition at 3rd level, you gain proficiency in the Arcana skill if you don’t already have it. Your martial arts technique combines your martial and arcane studies with your meditative practices. You also gain proficiency with calligrapher’s supplies if you don’t already have it. *Ebb and Flow* At 3rd level, you have learned how fend yourself against both physical and magical assailants. You gain the following benefits: *_Catch Blades._* You can use your reaction to block or catch the weapon when you are hit by a melee weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Strength Modifier + your monk level. If you reduce the damage to 0, you can catch the weapon in your hands, but it does not prevent the wielder from attacking again with it. You must have both hands free in order to use this feature. *_Redirect Magic._* When a creature misses you with a ranged spell attack roll, you can spend 1 ki point as a reaction to cause that attack to target one creature of your choice as long as the range of the spell is greater than or equal to the distance from the caster to you to the target. You roll a ranged attack against the target adding your Wisdom modifier + your proficiency bonus. *Turn the Tide* Starting at 6th level, your grasp of martial practices has furthered the development of your combat prowess. You gain proficiency with martial weapons and when you use your Catch Blades feature and reduce the damage to 0, you can spend 2 ki points to force the creature attacking you to make a Strength saving throw. On a failed save, you disarm the creature of the weapon it used to attack you and make an attack roll with the weapon as part of the same reaction. You can spend 1 additional ki point to give the creature disadvantage on its saving throw. *Control Current* Beginning at 11th level, your knowledge of the arcane grants you the ability to bend magic to your desire. You can spend 1 additional ki point to use your Redirect Magic feature when you take no damage from a magical effect requiring you to make a Dexterity saving throw as long as the target is not already making a saving throw against the effect. The target must make a Dexterity saving throw. You can spend 1 additional ki point to give the creature disadvantage on its saving throw. *Channel the Pulse* At 17th level, you begin to hear the pulse of life within all things. When a creature within 15 feet of you would regain hit points, you can spend 4 ki points as a reaction to cause yourself to regain the same number of hit points instead of the target.

  • @brandongalvan6603

    @brandongalvan6603

    3 жыл бұрын

    I got you, fam. Hope you all enjoy.

  • @bertletheturtle1431

    @bertletheturtle1431

    3 жыл бұрын

    @@brandongalvan6603 enjoy I will

  • @bananaman1380
    @bananaman13803 жыл бұрын

    I wasn't this early since My XP was Lvl 2

  • @jacobnash-burks9547
    @jacobnash-burks95473 жыл бұрын

    Every video where they say "Jacob is dumb" or "don't be Jacob" I feel attacked

  • @yacobvlogs1238

    @yacobvlogs1238

    3 жыл бұрын

    Same

  • @christophercrafte

    @christophercrafte

    3 жыл бұрын

    Well dont be Jacob

  • @justas423
    @justas4233 жыл бұрын

    Correction: Tranquility Monks see violence as a last resort, so they can infact throw down. Still bullshit how they don't have features to Redemption Paladins, Emissary of Peace and Rebuke Violence which are perfect for the lore of the Monk and also somehow heal more than Paladins which they get a feature from.

  • @Relocklabs
    @Relocklabs2 жыл бұрын

    I think the best ad for those squishy toys is that Colton legit was playing with it to keep his hands busy the whole episode

  • @frost-bittenpunk2019
    @frost-bittenpunk20193 жыл бұрын

    Colton mentioned that the fighting style where one handing a weapon for plus 2 damage doesn’t count with a shield in hand but it actually does. A shield is not a weapon. That fighting style was made to be used with a shield.

  • @frost-bittenpunk2019

    @frost-bittenpunk2019

    3 жыл бұрын

    @The Real Kyogre it ‘literally’ does not. It says weapon. It does not say shield. If you look in the players handbook shield is grouped with armor not weapons as well.

  • @buttponcho101
    @buttponcho1013 жыл бұрын

    Astral Self is actually not really that good, because having Wisdom attacks is really not much considering a monk dumping dex would suck even more when it comes ot AC. Action economy early on is also real bad, since you need to spend your action to summon the arms and you got like no Ki to resummon them all the time. The only difficult part is 10 foot long grapple, but I think the open-hand monk's "reaction bye bye" ability is still stronger than this.

  • @jorgh5255

    @jorgh5255

    3 жыл бұрын

    Just make a tortle monk, your AC remains 17

  • @bestaround3323

    @bestaround3323

    3 жыл бұрын

    Yeah, honestly how offen do you play a monk with a higher wisdom then dex, not to mention you only get two attacks. I mean the 10ft is nice but I wouldn't say it is overpowered.

  • @EvilShadow7777

    @EvilShadow7777

    3 жыл бұрын

    Yeah no Monk is ever going to dump Dex. Dumping AC and Initiative isn't worth it at all, being able to max Wisdom at 20 first has its benefits since you can have a maxed Stunning Strike early, but that's it. You also literally have to give up Flurry of Blows to use the bonus action arms, so you start off with one less attack. You gain one extra later, but generally on the power curve it averages out to being the same damage. You are only really benefitting from the utility of a 10ft reach and overcoming resistance with the damage type. Kensei can easily do the 10ft thing with a whip and overcoming resistance is rarely a problem for Monks given they overcome magic resistance pretty early by default at lv6 and if damage type matters, having access to Bludgeoning/Piercing/Slashing is a standard thing. If they resist all three, sure, Astral comes ahead but that's a rare circumstance. And if you want a ranged monk Sun Soul just does this better since you get RADIANT FIREBALL and you also don't give up action economy early game, Sun Soul can do three radiant beams right away at lv3. The other stuff was actually OP, but Jacob clearly doesn't play Monk at all if he's convinced Astral Self is just better than what exists. Monk is a pretty damn strong class and other than Way of the Four Elements and to some extent Drunken Master, all of the subclasses are also really strong! Real bad take lol

  • @hiygamer

    @hiygamer

    3 жыл бұрын

    @@EvilShadow7777 It's worth noting that you get more attacks with arms on your bonus actions as you level up, and once you hit 11th level, their damage output doubles.

  • @hiygamer

    @hiygamer

    3 жыл бұрын

    And you get to flurry of blow with them every turn for free.

  • @jacobford3452
    @jacobford34523 жыл бұрын

    "Im the wizard." Hearing that come out of Sir Chadicus over there makes me happy.

  • @lordyoofy5529
    @lordyoofy5529 Жыл бұрын

    I played an Astral Self half-orc monk who's "astral self" was his father's spirit fighting with him.

  • @mikal1208
    @mikal12083 жыл бұрын

    7:15 “which also kinda sucks” bu the “sucks” was censored because they both said at the exact same time

  • @brockmckelvey7327
    @brockmckelvey73273 жыл бұрын

    Tranquility Monk would be better with only healing/defense abilities. Clockwork Sorcerer would be better if you could only repeat the same spell with the 14th level ability

  • @MCYonazz

    @MCYonazz

    3 жыл бұрын

    That, or EVERYTHING YOU ROLL IS A 10. EVERYTHING. I'd actually love that version of it.

  • @stevenbrown5246

    @stevenbrown5246

    3 жыл бұрын

    Clockwork is *clockwork* for a reason. Always dependable, it would be perfect if it was all 10s

  • @nothingslost9586
    @nothingslost95863 жыл бұрын

    Okay Okay Okay, I'm playing a Way of Astral Self Monk in one of my campaigns right now and he does the least amount of damage out of my entire group. I don't think the class is broken, I think it's under-powered.

  • @Quantum-yz9fc
    @Quantum-yz9fc3 жыл бұрын

    The tunnel fighter thing about opportunity attacks without a reaction is basically just the Cavalier 18th level ability.

  • @tjcross2
    @tjcross23 жыл бұрын

    As someone who has tried to play a fighter who's entire job is to protect people, tunnel fighter is really the only way to be able to shut down rush tactics. 1 AoO per turn does jack shit if you got 12 goons rushing your wizard. Yes, it makes it harder for them to get by you but it also causes you to have a lot of pissed off enemies around you meaning you need to be able to soak up the damage. So either you can chokepoint people, but in the opened it's not that hard for them to get around you. As both a DM and a Player, if someone rolls up with sentinel I don't give a rats ass because if I want to I can send mooky mc +2 to hit in to soak that AoO and then send KAISER VON MOREDEATH to walk on up and do his +10 buns of steely demise on the wizard. Also, it does nothing if they have archers which, like, any humanoid creature should keep a sling or some knives on them. It's really not that difficult to work with and around.

  • @G-munny_and_da_boyz
    @G-munny_and_da_boyz3 жыл бұрын

    Astral Self Monk may be "better" than the other sub classes when it comes to the wargame aspect of D&D. But, there's flavor with every subclass. Kensei and Four Elements are my two favorites to play, and we all know Four Elements isn't the "best". It doesn't really matter which subclass they choose for their monk, or other class, since the game isn't about doing big damage better than other people do big damage. It's about playing a character and having fun. I had several Astral Monks in my Mad Mage game, and they all died gruesome deaths, lol. Thanks for another video, I would love to hear your thoughts on the Class Feature Variants and the 2020 Feats!

  • @TheTrueEnderLord

    @TheTrueEnderLord

    3 жыл бұрын

    I just like the Astral Self Monk as a concept because it reminds me of the susanoo from Naruto

  • @demo0831

    @demo0831

    3 жыл бұрын

    did you kill them intentionally? Also yeah its not hard to kill them at early levels they are really bad until level 11

  • @G-munny_and_da_boyz

    @G-munny_and_da_boyz

    3 жыл бұрын

    @@demo0831 I like to run difficult games. Traps deal deadly amounts of damage, enemies might have +1 to AC or spell/effect DC. But, I roll in the open and don't fudge the dice. So, there are no hard feelings when I crit the same player for the 5th time in a row. lol. When the combat is harder, mistakes matter, more. That's how we all like to play our combat, so it was a lot of fun.

  • @G-munny_and_da_boyz

    @G-munny_and_da_boyz

    3 жыл бұрын

    I also just had a player 1v1 a Bone Knight. He was an 8th level fighter. I gave the Bone Knight a Nine Lives Stealer. He crit on the 2nd attack, and the Fighter rolled an 8 on the CON save. The best part was, this is the same player that always dies to 1-shot mechanics. He's been disintegrated 4 times.

  • @guitarhausdoesntknowwhatac3285

    @guitarhausdoesntknowwhatac3285

    3 жыл бұрын

    I'd argue that it's worse then the other monk options; it isn't available until level 3 and you need 2 ki to activate it. So if you are building towards this (IE going wis heavy) that means you are intentionally crippling yourself on your way to that level since at level 1 and 2 you're going to be relying on STR and DEX which means you are underpowered for those segments. By comparison, a sun soul monk has the ability to shoot lasers 30 feet that do damage equal to your unarmed damage for zero ki and gets to roll his dex for that damage, which also means that since he has a better dex then the astral he's going faster in initiative order.

  • @michaeljames9548
    @michaeljames95483 жыл бұрын

    Way of the astral soul; "Netero is that you?"

  • @oscarnieves6451
    @oscarnieves64513 жыл бұрын

    this is about long enough for an inspiring speech.

  • @shadowrose8884
    @shadowrose88843 жыл бұрын

    Jacob: were going to explain y Unearthed Arcana shouldn't be played *proceeds to rant about monk subclasses for the whole video*

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    Monk needs every win it can get.

  • @unwithering5313

    @unwithering5313

    3 жыл бұрын

    @@Shalakor Wouldn't buffing the core Monk class be a better way to do that though?

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    @@unwithering5313 Well, yeah, but the only way WotC themselves are doing that is via another .5 edition with selling the core rulebooks again, and even then they might not do it. Tweaking the Monk class has never been easy to do right. Doesn't take much for it to go from not quite strong enough to way too much, since it's very feature rich by its nature.

  • @NotRealAkira

    @NotRealAkira

    3 жыл бұрын

    @@Shalakor With Tasha's Cauldron, we've seen that they could easily make Alternate Class features to fix the bad ones

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    @@NotRealAkira And then fall flat on their faces by giving freebie extra features to some classes while having one class get nothing but replacement features! They should have just thrown Canny out (since as printed it's the one redundent feature to what Natural Explorer and Favored Enemy do already) and had Roving, Tireless, and Favored Foe be add-on features instead of replacement features for Ranger.

  • @kuroshinigami9143
    @kuroshinigami91433 жыл бұрын

    Tranquility: the entire point of it is healing. them being better at healing than the paladin makes sense because the paladin can heal but it also does so much more. the 6th level ability is meh since a monk will rarely ever have good charisma to take advantage of this. and the 11th level ability sounds good on paper but it ends if anything violent happens to them or their ally, it doesnt stop them from calling for help or anything. the final ability is nuts but requires an ally reaching 0, so it balances out. overall only 2 good abilities does not make a subclass broken. Tunnel Fighter: yeah its kind of bad design, but you are spending the bonus action attack from pole arm master to use it, and if a crowd is rushing you i think they would realize after the first guy got smacked to go around you instead. Clockwork Soul: a dude im in a game with is playing this, its not great. and the "treat roll as a 10" comes from the common magical item "Clockwork Amulet" which has Mechanus magic stuff that lets you forgo an attack roll to make it a 10. (we havnt reached this level yet but sorcerers dont make too many attack rolls with important spells, they are usually low level spells or saves. yeah you can instantly hit with a firebolt, why is that an issue?).final ability is a little wonky, but its 18th level. you already have access to 9th level spells, let e m have something cool. Astral Soul: oh for the love of....no. everyone complains about this one. lets look at it: costs ki to turn dex based attacks into 10 ft reach using wisdom. alright, but your dex and wisdom would both be high on a monk anyway for AC? the reach is nice, i wont deny that. 6th level is near pointless 90% of the time. 11th level! heres where things can get cool, you can deflect elemental based attacks like with deflect arrows, niche but cool, and you get 2 bonus action attacks with the arms instead of only 1, and one attack can include an extra martial arts die. people complain about flurry of blows for free, but you already spent the 3 ki points to activate the arms anyway, so thats 3 rounds of flurry of blows (most combats are over by now)/ kensei monks can already do the extra damage die by spending a ki point, and can also turn any weapon into a plus 3 by this level (oh yeah, AND CAN ACTUALLY USE THEIR CLASS FEATURES WITH MAGIC WEAPONS! An Astral Soul monk is limited to their arms for most of their features, and monk damage is not the most impressive). the final level is where i can kind of see the argument about it being the best monk, as it gets 6 attacks per round and can refund Ki. this is actually really busted and i do like it, but for comparisons sake: both Open Hand and Mercy (another UA monk that i like more than tranquility as a healer, tho tranquility is better at healing) can both just instantly kill targets who fail a save. long death monks can do so 20d10 necrotic damage in 1 action and pretty much never die. Astral Soul is not that busted. fite me.

  • @Shalakor

    @Shalakor

    3 жыл бұрын

    If anything, Astral Self is underpowered at the levels that matter and has too many improvements focused at level 11. I'd actually move gaining the second attack on the bonus action usage to level 6 for a more gradual power curve. Giving up the bigger damage die of quarterstaff or spear as well as Flurry of Blows at level 3 for the sake of hopefully being more mobile on the battlefield thanks to the reach is sorta worth it to not get your squishy HP taken advantage of as often, but it's definitely a downgrade in damage output against anything but undead until you get that second bonus action attack.

  • @kuroshinigami9143

    @kuroshinigami9143

    3 жыл бұрын

    @@Shalakor even then the second bonus action attack is just flurry of blows for free, something that any other monk with 1 ki can also do

  • @simone8172

    @simone8172

    3 жыл бұрын

    This. So much this. The one and only thing I kind of disagree with is that Tunnel Fighter might indeed be very abusable, that said I definitely don't think it's super obviously absurdly broken at all like they say it is. Astral Soul monk is debatably better than other monk classes, but without having done the research and the math my guess is that it very well might even NOT be stronger than the other monk subclasses. Even if it *were*, I really don't think that's a problem. Monks on the whole are so bad and limiting future elements in a game based on old elements having been weak is limiting and foolish. Although I agree that UA has some pretty busted stuff, but this is... jfc their selections were so bad. You had all of UA to search through for broken shit and they came up with stuff this balanced and tried to pretend it's not? It pains me that purely emotionally based D&D reaction content like this gets more views than Treantmonk or the like who actually go to the effort of trying to make sure they're right and bothering to do the math and demonstrate why.

  • @agilemind6241

    @agilemind6241

    3 жыл бұрын

    The reason Astral Monk is OP is because it becomes a single-stat class. It is a monk that doesn't need dex. Just dump everything into wisdom so you have maxed out stunning strike DC. At low levels it is fine because the cost of the astral arms limits the number of times you can try to stun. But once you get to level 11 you get 4 attacks for free with 10ft range to stun enemies with a DC 17, and recharging ki so you can easily attempt to stun on every single one of those attacks without worrying about running out of ki. Your AC doesn't matter if you're stunning 2-4 enemies every round, at a range of 10ft so you can run 40ft away from anything that isn't stunned without AoO. Sure a DM can build around it, but the fact that a DM would have to build encounters around the fact that an Astral Monk is in their party means it is OP.

  • @kuroshinigami9143

    @kuroshinigami9143

    3 жыл бұрын

    @@agilemind6241 your argument of them being OP because they can stun more is kinda reaching (heh). like yeah they can but any monk can just throw out stuns like nothing. and you are not going to dump dex even as an astral monk, your stuns are not 100% and you have the 2nd lowest hit die in the game. you CAN prioritize wisdom over it but you will still be raising both. and the strategy you mentioned here only really works on groups of medium=> creatures, anything larger has the reach to mess with you too. being more efficient in what you do isnt making you broken.

  • @intemptesta
    @intemptesta3 жыл бұрын

    In defend of Tunnel Fighter: It's a free OA only if the enemy is provoking OA by moving out of your range etc. The last part of it doesn't count as OA and still cost a reaction, and require the enemy to move around you more than 5 ft before triggering this part. But I agree, this fighting style is very powerful when coupled with Sentinel and Polearm Master. And someone in the comment mention it overlaps with Cavalier's Lv18 class feature. In any case, thanks for a great vid!

  • @zherron42

    @zherron42

    3 жыл бұрын

    It gets really broken when you pair it with the polearm master and sentinel feats. You get unlimited OAs on everyone who approaches within 10 feet of you, and if you hit them, they can't move anymore for the rest of the turn. Polearm Master and sentinel already make an incredibly strong (and some would argue broken) combo, and adding tunnel fighter into the mix means you can almost completely shut down melee combat on the map.

  • @eliluttrell7637
    @eliluttrell76373 жыл бұрын

    Just remember kids, without objective morality, anything is permissable. (Takes bite out of whole kit-kat)

  • @DEUSkeroMACHINA
    @DEUSkeroMACHINA3 жыл бұрын

    Path of Astral Self = JoJo´s References every way to me

  • @dolphinboi-playmonsterranc9668

    @dolphinboi-playmonsterranc9668

    3 жыл бұрын

    Wrong. It's a Blue Dragon reference.

  • @JKSSubstandard

    @JKSSubstandard

    3 жыл бұрын

    The way its written, its basically susano from naruto. The stronger you get and more adept with the ability the more of it you summon until theres just a giant being of life energy surrounding you.

  • @senseidryan

    @senseidryan

    3 жыл бұрын

    You all do realize that stands have been a thing since 1989, so Blue Dragon and Naruto all took inspiration from JJBA first, right?

  • @elf-lordsfriarofthemeadowl2039
    @elf-lordsfriarofthemeadowl20393 жыл бұрын

    The lvl14 Clockwork Soul ability is similar to the Rogue's lvl11 Reliable Talent which makes skill checks almost unfailable! OP plz nerf! lol, tho seriously attacks are more common, but the idea isn't new at all.

  • @zashgekido5616

    @zashgekido5616

    3 жыл бұрын

    I'd argue that it's worse when applied to attacks though, which I assume is the problem here

  • @Robin_Robout

    @Robin_Robout

    3 жыл бұрын

    Right. And also Sorcerer ATTACK rolls are relatively uncommon. There aren't a great deal of spells that rely on attack rolls, especially once you get past 1st and 2nd level spells.

  • @JohnHegner

    @JohnHegner

    3 жыл бұрын

    @@Robin_Robout Cantrip + Twin Spell and Cantrip + Swift Spell = 3 single target cantrips a turn that will have a +8 to +10 to hit, so a minimum AC of 17-19. Each hit inflicts 3dx damage. That is reliable and highly damaging, effectively letting them dish out ~50 damage a turn for 3 sorcery points. Other than that, I can see it be quite useful with Vampiric Touch cast at 6th level or so. Each hit doing 6d6 necrotic damage and healing the sorcerer for half. Reliable chance to hit is brutal there. Chromatic Orb in conjunction with twin spell could also be brutal if cast at a sufficiently high level, say level 3 for 5d8 elemental damage of your choice per shot Optionally could go with Shadow Blade + Twin Spell Booming Blade and then Swift Spell Booming Blade to even more reliably dish out 2d8+dex psychic damage + 2d8 thunder (+3d8 thunder if they move), twinned that can hit a second target in melee, and then swift spell for a third target for an average damage of 3*12 = 36 psychic damage and 3*9 = 27 thunder damage (+41 if they move). but this is less an issue with the reliability and more an issue with shadowblade + SCAG cantrips being kinda silly pants.

  • @Robin_Robout

    @Robin_Robout

    3 жыл бұрын

    Vamp Touch and Shadow Blade have the same issue in concept, which is that this type of sorcerer has little in the way of defense, beyond negating any advantage that someone might have against. So you're a squishy caster running into melee to deal all this damage, even if your concentration spell is kept safe by the trance, your AC and HP will keep you from really going wild with the damage. Vamp Touch giving an effective 10.5 (when cast at 6th level) healing per turn is some pretty decent sustain, but most monsters you'll be fighting at at level 14 and above can do much more than that every turn. Also you're cutting into your damage, as 6D6 (21 on average) damage every turn is something martial classes at that point will have no issue matching The Shadow Blade example also has the issue of requiring two people being in melee with you to deal the damage via Twinned spell, while offering none of the sustain. Now while there are defensive measures you can take, such as Absorb Elements, Shield, and Mirror Image, that is more resources you're putting into the strategy to make it viable and even those aren't fool proof. I think the two strategies here are completely fine, because they are risk and reward based, if you want that sick tri attacking caster or jank drain tank you have to slog into the melee that's very unfriendly to your brand of squishy mage. (Also I'm kind of a sucker for spell blades) Twinned 3rd level Chromatic Orb is also outclassed by your listed example of twinning and quickening cantrips, as you'd still be spending the same amount of sorcery points to twin a third level spell, and dealing nearly the same damage. Two Chromatic Orbs deal 10D8 (45 damage average) while three Ray of Frost/Chill Touch deal 9D8 (40.5 damage) and Fire Bolt (49.5) so it's mostly irrelevant. So getting into the example listed of the cantrips, that is particularly good consistent damage but consistency is really the main/only boon here. The three sorcery points you spend are equal value to a second level spell, because you can exchange three points into a second level slot. Keeping that in mind, by twinning and quickening three cantrips you're effectively dealing the same damage as hitting three people with shatter, unless it's firebolt then you're doing a little more. You're doing less damage than hitting two people with a fireball/lightening bolt cast at third level, less and less if you cast those at higher levels or hit more people. Basically, you're trading the potential for higher damage with your 3rd-7th level spells in return for consistent damage on to 2 to 3 targets (against one enemy twinning isn't an option so you can only deal 6D8/6D10 to a single target) at the cost of a second level spell. So while the damage numbers are impressive, they are less than say...just casting disintegrate which deals an average of 75 damage, or 150 damage when twinned. Don't get me wrong, the consistent damage REALLY is nice and is by no means a bad feature, but I think keeping in mind what else you COULD be doing with your turn or those sorcery points makes it not AS impressive. Also issues such as you can only get 4 turns of using 3 sorcery points per turn, before you have to start draining yourself of more spell slots that could have been used for other, potentially stronger things. Also that the trance can only be used for one combat unless you can spare sorcery points on it to do it again, in which case you need to drain even MORE slots or spend less time using the strategy.

  • @michaelturja1849

    @michaelturja1849

    3 жыл бұрын

    I think the best part about the ability is that it is physically impossible for a sorcerer with max Charisma to fail to counterspell a 5th level spell or lower regardless of the level they cast counterspell. Since it is technically a spellcasting ability check, you treat the roll on the d20 as a 10 at least and add 5 for your Charisma mod totalling a minimum of 15, the DC for a 5th level spell.

  • @officermeowmeowfuzzyface4408
    @officermeowmeowfuzzyface44083 жыл бұрын

    There needs to be a playlist with all the episodes that have Spencer

  • @oscarbrazil9922
    @oscarbrazil99223 жыл бұрын

    Please do more of these, more unearthed arcana

  • @kaliah1494
    @kaliah14943 жыл бұрын

    "don't use it" he says. To me I hear next character ideas.

  • @Lundah
    @Lundah3 жыл бұрын

    Tunnel Fighter specifically says within 5 ft so you cannot combine it with Polearm Master in that way.

  • @killazaawl

    @killazaawl

    3 жыл бұрын

    5:28 no, it says: enter defensive mode as bonus action, opportunity attacks don't cost reaction = unlimited OA also (since now your fighter probably doesn't have any meaningful way to use reaction) it allows you a reaction melee attack if enemy moves more than 5 ft while being within your zone of control. you combine this with variant human, polearm master and sentinel for fun. good build without the need to multiclass. not game breaking, not dumb, it's fun.

  • @dokkabaerpg7896

    @dokkabaerpg7896

    3 жыл бұрын

    killazaawl I beg your pardon?

  • @josiebianchi3481
    @josiebianchi34813 жыл бұрын

    Now that these are officially released I'd love to see you go back and look at what's changed

  • @maf6768
    @maf67682 жыл бұрын

    Monk way of tranquility: *punches himself to life*

  • @canyonntt6969
    @canyonntt69693 жыл бұрын

    Whenever a DM of any kind uses the word: "Overpowered" I just roll my eyes. There is no such thing. Never has been never will be. The DM has access to like 7 books (including the ones the players have access to). No such thing as overpowered. Broken is possible just due to something not working. That is something we should talk about.

  • @batuhanmutlay2641

    @batuhanmutlay2641

    3 жыл бұрын

    Even if something feels broken, it can always be revised by the efforts of both the player and the DM. Please stop disallowing cool shit just because it seems problematic. Work with your players to tyrn that concept to a healty state.

  • @canyonntt6969

    @canyonntt6969

    3 жыл бұрын

    @@batuhanmutlay2641 thank you someone here actually can see beyond the tip of their nose.

  • @zashgekido5616

    @zashgekido5616

    3 жыл бұрын

    Im not saying you're wrong, but that sounds like some player apologist shit my guy

  • @WombatDave

    @WombatDave

    3 жыл бұрын

    I have only this to say: Pun-Pun

  • @canyonntt6969

    @canyonntt6969

    3 жыл бұрын

    @@zashgekido5616 lol I suppose that could be. But then explain to me how I'm wrong. I want to note that I am genuinely asking the question in case my wording came off as anything other than a genuine question

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