D&D Isn't Slow - A Response To Runesmith

Ойындар

sorry for all the stock footage, I talked a lot.
Logan's video: • Why D&D Feels Too Slow
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Пікірлер: 2 100

  • @exzyyd392
    @exzyyd3923 жыл бұрын

    Mom? Dad? Please don't fight. I promise I'll never play sorcerer again

  • @InquisitorThomas

    @InquisitorThomas

    3 жыл бұрын

    Too late they’re getting a divorce and it’s all your fault.

  • @shifusdad

    @shifusdad

    3 жыл бұрын

    @@InquisitorThomas all I heard is two birthdays

  • @konstantinemarkelia759

    @konstantinemarkelia759

    3 жыл бұрын

    @@shifusdad and two Christmas es

  • @InquisitorThomas

    @InquisitorThomas

    3 жыл бұрын

    @@shifusdad Unfortunately they’re also going to fake their death, and now Hydraxion is an Orphan.

  • @CombatSportsNerd

    @CombatSportsNerd

    3 жыл бұрын

    @@InquisitorThomas why do ya gotta hit so close to home?

  • @Runesmith
    @Runesmith3 жыл бұрын

    Fair enough lol

  • @b3nzayizkoolyo

    @b3nzayizkoolyo

    3 жыл бұрын

    King response

  • @alexandrews6256

    @alexandrews6256

    3 жыл бұрын

    Logan the Rune Smithy

  • @facundoaloi3809

    @facundoaloi3809

    3 жыл бұрын

    The chad

  • @TheBurningIceCream

    @TheBurningIceCream

    3 жыл бұрын

    Actually waited to watch the whole video before commenting. Based Chad energy

  • @NStripleseven

    @NStripleseven

    3 жыл бұрын

    No, no, no, no, you were supposed to say "different strokes for different folks", or give a 👍!

  • @DavvyChappy
    @DavvyChappy3 жыл бұрын

    You guys aren't allowed to start drama without me.

  • @philswiftdestroyerofworlds1988

    @philswiftdestroyerofworlds1988

    3 жыл бұрын

    Hello father.

  • @matthewcourtney8239

    @matthewcourtney8239

    3 жыл бұрын

    Ohhh Davvy is here you know that's when it starts getting spicy

  • @arcticwiz2249

    @arcticwiz2249

    3 жыл бұрын

    Hi dad, i'm that one bastard son you have

  • @TheRaven_200

    @TheRaven_200

    3 жыл бұрын

    They’ll make diss tracks, and you can be the judge.

  • @matadorspvfc-comaberenices2234

    @matadorspvfc-comaberenices2234

    3 жыл бұрын

    Quick Davvy! Use your bardic inspiration.

  • @thehonestcompany867
    @thehonestcompany8673 жыл бұрын

    DnD is slow: 5 minutes DnD is not slow: 20-30 minutes Oh the irony

  • @christophvonpezold4699

    @christophvonpezold4699

    3 жыл бұрын

    Beat me to it

  • @elijahd-helzer4765

    @elijahd-helzer4765

    3 жыл бұрын

    No. It's dnd.

  • @janehrahan5116

    @janehrahan5116

    3 жыл бұрын

    To say something wrong takes a few seconds, to correct it can take hours. All in all jacobs response, like dnd, is neither too long nor too slow.

  • @mr.preston1632

    @mr.preston1632

    3 жыл бұрын

    Ahh I get it

  • @Iyannah15

    @Iyannah15

    3 жыл бұрын

    @@janehrahan5116 that’s what makes it ironic

  • @charlcharlo1
    @charlcharlo13 жыл бұрын

    "D&D isn't slow", a 21 minute response to a 6 minute video

  • @Sidecutt3

    @Sidecutt3

    3 жыл бұрын

    you can analyze every scene in a movie in a 6hour video, that doesn't make the movies slow

  • @charlcharlo1

    @charlcharlo1

    3 жыл бұрын

    @@Sidecutt3 it's just irony :)

  • @Deltajugg

    @Deltajugg

    3 жыл бұрын

    @@Sidecutt3 Let's play a game called "Find a Joseph Anderson fan"

  • @user-vm9xz4kv9z

    @user-vm9xz4kv9z

    3 жыл бұрын

    Partly because he showed parts of the original video within the response

  • @All4Tanuki

    @All4Tanuki

    2 жыл бұрын

    6...21..?

  • @BigDickWizard6969
    @BigDickWizard69693 жыл бұрын

    The real solution is to cast Haste. Silly Logan.

  • @ikejohnson5494

    @ikejohnson5494

    3 жыл бұрын

    Tune Smith DESTROYED with FACTS and LOGIC!

  • @doolenny9458

    @doolenny9458

    3 жыл бұрын

    What about fireball?

  • @ninjatom9

    @ninjatom9

    3 жыл бұрын

    Thank you BigDickWizard6969

  • @master0fthearts894

    @master0fthearts894

    3 жыл бұрын

    Nah, nah, *Firestorm.* That way combat will be over in *one* turn.

  • @katastrophe6460

    @katastrophe6460

    3 жыл бұрын

    C-crown of madness?

  • @haz-mattstudio6074
    @haz-mattstudio60743 жыл бұрын

    Player: "Don't railroad me, bro!" DM: "The world is your oyster." "Player: "The fuck am I supposed to do?!"

  • @3nertia

    @3nertia

    3 жыл бұрын

    Humans are walking paradox machines lol. We always want the opposite of whatever it is that we have lol

  • @DivusMagus

    @DivusMagus

    3 жыл бұрын

    this I very true. I ran a sandbox style game and even with multiple story hooks some connected too peoples backstories and even a mission board in every tavern so there is always something to do. unless I dangled a carrot in front of them the entire way to someplace they often didn't know what they wanted to do.

  • @sluttyMapleSyrup

    @sluttyMapleSyrup

    3 жыл бұрын

    This is why the campaign I'm building has several locations the party can travel to right off the hop and only a few branching paths for the plot. I want my players to explore and learn about the world, don't want to railroad them, but I also want to ensure everything they're doing has some purpose or moves them at least a little closer to the next major milestone in the story.

  • @XpVersusVista

    @XpVersusVista

    3 жыл бұрын

    @@3nertia or we just don't enjoy extremes. Imagine you could use your television only on mute or on 100% volume. Doubt you'd enjoy watching TV without earplugs.

  • @3nertia

    @3nertia

    3 жыл бұрын

    @@XpVersusVista Ironically, that's the volume they play commercials at and one of the reasons I stopped watching "TV" a long time ago ;)

  • @T1J
    @T1J3 жыл бұрын

    I like the 'slowness' of D&D. makes the game feel strategic and more like an epic story. It's Lord of the Rings, it's not Avengers

  • @AVspectre

    @AVspectre

    3 жыл бұрын

    Cool to see you here! :) I’ve only just started playing but so far it’s been great. I’ve been enjoying the brainstorming and planning part. Everyone in our group is engaged so it doesn’t feel slow. Although I will admit our go-to defensive plan of tethering ourselves together has been... flawed.

  • @starrynight1165

    @starrynight1165

    3 жыл бұрын

    @@AVspectre lol my group kinda just does stuff and sees what happens and honestly i love it, we have 0 planning

  • @lorekeeper685

    @lorekeeper685

    3 жыл бұрын

    2e is very stragetic

  • @tyler9255

    @tyler9255

    3 жыл бұрын

    Oh shit! Hey T1J!

  • @AVspectre

    @AVspectre

    3 жыл бұрын

    @@starrynight1165 Hey! That works too! :)

  • @alexandrews6256
    @alexandrews62563 жыл бұрын

    Jacob: "This is my Ex-Girlfriend Spencer" His Wife: "yup"

  • @Spiceodog

    @Spiceodog

    3 жыл бұрын

    This deserves to get pinned

  • @goobertimmerman8082

    @goobertimmerman8082

    3 жыл бұрын

    She is technically not his girlfriend anymore

  • @trueaidooo

    @trueaidooo

    3 жыл бұрын

    She is his ex girlfriend but not his ex

  • @sf_jaku3276

    @sf_jaku3276

    3 жыл бұрын

    I am so confused.

  • @weedragonauts4729

    @weedragonauts4729

    3 жыл бұрын

    @@sf_jaku3276 as in she's no longer considered his girlfriend, so she's the "exgirlfriend" because of this, but the only reason why she's no longer his girlfriend is because their relationship progressed.

  • @cjayhay
    @cjayhay3 жыл бұрын

    Jacob basically saying "don't be mean to my friend; only I'M allowed to be mean to my friend!" is the most relatable thing in this entire video

  • @nobodyeverinhistory
    @nobodyeverinhistory3 жыл бұрын

    2:23 Hah! You fool! Rumesmith didn't say "Different strokes for different folks," he said "Fair enough lol" in the comments section; thus, making your arguments invalid. This video is flawed. Disliked.

  • @itwasidio1736

    @itwasidio1736

    3 жыл бұрын

    fair enough lol

  • @Inconsolable_Weeb

    @Inconsolable_Weeb

    3 жыл бұрын

    @@itwasidio1736 you beat me to it Dio!!!

  • @TheParagade
    @TheParagade3 жыл бұрын

    "Logan who hurt you" is a good summation of this. His points sound less like criticisms of the system and more like describing a bad DM

  • @raicantgame6634

    @raicantgame6634

    3 жыл бұрын

    Yeah, it really sounds like a combination of bad/inexperienced DM and just not being invested in the other players. Like, my party just finished a boss fight that took two sessions to get through, and I wasn't bored for a second because I was trying to follow the ever-changing battlefield, figuring out the best ways I could use my abilities, and even getting some roleplay and character development in here and there (my very self-centered character had to decide if he was willing to risk himself to get the barbarian back up).

  • @V1ctoria00

    @V1ctoria00

    3 жыл бұрын

    This should be top comment

  • @V1ctoria00

    @V1ctoria00

    3 жыл бұрын

    Ima keep spamming here to boost this comment

  • @V1ctoria00

    @V1ctoria00

    3 жыл бұрын

    Someone else help lol. This is the psychology answer we needed Logan to have

  • @kazeboiii

    @kazeboiii

    3 жыл бұрын

    Or even just poor chemistry amongst players. Possibly even a combination of the two, y’know?

  • @Zedrinbot
    @Zedrinbot3 жыл бұрын

    i can't believe XPto3 is going to ABSOLUTELY EVISCERATE Runesmith

  • @secondarygumby319

    @secondarygumby319

    3 жыл бұрын

    Hell yeah! Cant wait till they start making diss tracks on each other

  • @XPtoLevel3

    @XPtoLevel3

    3 жыл бұрын

    yeah basically tore him to shreds

  • @stephencox5476

    @stephencox5476

    3 жыл бұрын

    @@XPtoLevel3 holy shit you killed him dude

  • @lolbots686

    @lolbots686

    3 жыл бұрын

    @@XPtoLevel3 give this to wizard *dear wizard i intend to restore your power. inside this note is pure arcane power that will restore you. bye signed,the prince of darkness*

  • @CurlyRibbon

    @CurlyRibbon

    3 жыл бұрын

    even zedrin got in on the riping

  • @papaquaalude8227
    @papaquaalude82273 жыл бұрын

    the virgin makeup channel drama vs the chad d and d channel disagreement

  • @litiumist

    @litiumist

    3 жыл бұрын

    Thats the first time I saw D&D written like that

  • @itsethanruth

    @itsethanruth

    3 жыл бұрын

    @@litiumist Same, Alpha males always write it as DEE UND DEE

  • @Not_what_it_used_to_be

    @Not_what_it_used_to_be

    3 жыл бұрын

    @@itsethanruth dee you en gee oh en ess ay en dee dee arr ay gee oh en ess

  • @itsethanruth

    @itsethanruth

    3 жыл бұрын

    @@Not_what_it_used_to_be I can't read this HAHA

  • @irishlad4723

    @irishlad4723

    3 жыл бұрын

    @@itsethanruth he phonetically spelled out the letters of dungeons and dragons

  • @kyrogamingvt9716
    @kyrogamingvt97163 жыл бұрын

    Yo, can we talk about how he casually slid in the fact he got MARRIED???!!! Congrats!!!

  • @wolas321
    @wolas3213 жыл бұрын

    My DnD group is the worst example of that first point, we easily spend 2 hours roleplaying a long rest or fucking around in town literally every session. We all complain about making no progress after the session but i think everyone secretly likes it.

  • @BeinIan

    @BeinIan

    2 жыл бұрын

    Deep down we all know DnD is just an excuse for us to play pretend with our friends as adults.

  • @mattpace1026

    @mattpace1026

    2 жыл бұрын

    @@BeinIan Most roleplaying games admit as much. It's not some deep, dark secret.

  • @Nidrog

    @Nidrog

    2 жыл бұрын

    Honestly I LOVE it as a GM when my players just starts interacting as a group between each other. I get to sit there and watch the entertainment between these lovely characters and I don't have to do anything. Its honestly the best if you ask me. Sure it means they STILL don't get to the damn dungeon I spent last night fine tuning and adjusting in a panic because "OH MY GOD THEY'RE HERE AAAAAAAAAAAHH!" No they just side tracked themselves for a whole session with this other thing instead!

  • @idkfa1000000

    @idkfa1000000

    2 жыл бұрын

    @@Nidrog Same as a DM my favorite part is honestly watch my players talk for like 2 hours about how they will infiltrate a building or do their mission only to fuck it up 5 min after

  • @ErikBishoff

    @ErikBishoff

    2 жыл бұрын

    I... would... never... complain. That sounds like an IDEAL campaign!

  • @giantdinoboy8264
    @giantdinoboy82643 жыл бұрын

    Solution: All turn actions must be made in 6 seconds to feel more immersive.

  • @saintpoli6800

    @saintpoli6800

    3 жыл бұрын

    “It’s your turn” “Okay so-“ “3 seconds” “AH UHHH AH I HIT” “... That took you 7 seconds, you do nothing in your turn”

  • @honooryu5374

    @honooryu5374

    3 жыл бұрын

    @@saintpoli6800 exactly! would be faster, because everyone does nothing and dies.

  • @berniebroig8745

    @berniebroig8745

    3 жыл бұрын

    Maybe use that Scrabble 1 minute hourglass ("minuteglass?" I dunno.)

  • @saintpoli6800

    @saintpoli6800

    3 жыл бұрын

    @@berniebroig8745 Most DM’s rush you when you’re taking too long, which is good. Like Matt Mercer does, it’s a good way to keep your players tense and thinking in a fight.

  • @colinsanders9397

    @colinsanders9397

    3 жыл бұрын

    I actually have all my players take their turn at the same time. For 4 or fewer players the party gets 60 seconds to tell me what they're all doing. For 5 or more it's 90 seconds. The whole party can see the timer. They know they're on a time-crunch. Things get rushed and frantic. People make mistakes. It's chaotic and stressful. And my players love it. It requires more prep work on my part because I have to have a plan for each encounter but I think it's worth it. I also stole all of this from Professor Dungeoncraft.

  • @bknwuzheer1
    @bknwuzheer13 жыл бұрын

    Moral of the story: D&D was the friends we made along the way

  • @bruhboss3141

    @bruhboss3141

    3 жыл бұрын

    "Oh brother this guy STINKS" -fish from spoongebob

  • @danchu67
    @danchu673 жыл бұрын

    "I'm not trying to roast him or anything" shows clips of them fighting to the death

  • @willprotector
    @willprotector3 жыл бұрын

    I love listening to the party bicker and banter among themselves. It gives me an opportunity to think about what is next and review my notes. It also allows them to really feel out their characters.

  • @ErikBishoff

    @ErikBishoff

    2 жыл бұрын

    I'm just here to agree. I have no relevant comment to make. Agree!! 😀

  • @TheKristina1978

    @TheKristina1978

    Жыл бұрын

    Or get a snack

  • @chrish4439

    @chrish4439

    Жыл бұрын

    This 100% this. The rune guy sounds like he just wants to play HIS story and doesn't care if the players want to do something cool cus that's not exactly what he planned. Always let your players hash shit out. Gives you time to rest and think and prepare more for the next step. Some of the greatest most fun things I've come up with as a DM have been on the fly stuff I came up with based off what the players have been discussing/arguing/bickering about. Example: My players couldn't decide how to get past a couple guards. They ended up deciding to try and coerce one into a fist vs fist duel as a distraction. This led to me having the idea that the town has a venue exactly for this sort of thing. The rest of the session ended up being ridiculous wrestling style grudge matches in a tiny arena against anyone willing, while the one rogue went back to sneak past the now scarcely guarded door lol

  • @harveywallbanger3123

    @harveywallbanger3123

    11 ай бұрын

    Agreed, bickering is great so long as it's in character. Bickering OOC about powergaming makes me want to go do my taxes.

  • @Madhattersinjeans

    @Madhattersinjeans

    10 ай бұрын

    Kind of depends, if you're one of the party who doesn't have a stake in the conversation or has already done their part then suddenly you're just an observer for the next 10-30 minutes of conversation. I can see how people might not enjoy that situation.

  • @catonaceilingfanstudios4148
    @catonaceilingfanstudios41483 жыл бұрын

    Waiting for Runesmith to comment "Different strokes for different folks"

  • @Xenibalt

    @Xenibalt

    3 жыл бұрын

    he did, basically cop-out

  • @saintpoli6800
    @saintpoli68003 жыл бұрын

    I only find DnD too slow when nobody is involved; I got into DnD via CR as many did, so I want to RP with the group, but when the other 3-5 people are apprehensive and shy, it bogs down the game, making it feel hollow, slow. As Jacob said, arguing is still RP’ing, and entertaining than everyone just going “uh, yeah” and it zooming past us. I played in a campaign like this, where we’ve gone to like six different places with no details, talking, or real world building. I’d rather take 5 hours chilling in a town talking with the group, than zipping through everything.

  • @vinyl37246

    @vinyl37246

    3 жыл бұрын

    Saturday I let my party argue for an hour about whether or not they should try to take a short rest in an inter-planar craft full of xenomorphs at the risk of getting ambushed, then finally just told them to click long rest because they spent so long in one place just talking. They said it was one of the best sessions of the year and a half long campaign because they actually felt afraid to rest even though they knew it was a necessity.

  • @saintpoli6800

    @saintpoli6800

    3 жыл бұрын

    @@vinyl37246 Yo a an Aliens DnD campaign? That sounds awesome!

  • @thegreatandmightyseff7214

    @thegreatandmightyseff7214

    3 жыл бұрын

    “Honey, Its time to go to sleep now!”

  • @chukyuniqul

    @chukyuniqul

    3 жыл бұрын

    100% YES! I have two players (they know eachother, picked them up through LFG) who are surprisingly competent but they butt heads nearly every time (usually from the wizard trying to be cool with the "trust me" line). I once let them argue in the middle of the dungeon on whether they should bail with the prisoners they rescued or try to clear it out, with only one of the older prisoners throwing a shoe at one of them because he was disguised as one of their captors and he was hard of hearing as a distraction. I just laid back (and kept working on the thing because it was not complete) with a smile on my face while listening to them, the session was a blast!

  • @DeathnoteBB

    @DeathnoteBB

    3 жыл бұрын

    Seriously, it’s all about what’s fun for someone. People play games for hours, not because a game is slow, but because it’s that fun.

  • @Rawrbagels
    @Rawrbagels3 жыл бұрын

    I feel like a lot of this video didn't even argue that "D&D isn't slow" but that "Slow isn't bad". Because I also agree that D&D is 100% slow. But I don't think its a bad thing.

  • @Zedrinbot
    @Zedrinbot3 жыл бұрын

    On a more serious note: I 100% agree with what Jacob's saying. But also, *I've been in games like Logan described as slow / boring in his video and HOO boy they are not fun.* So I know where Logan's coming from. I agree with the spirit of what Logan's vid says, even if his examples are kinda all over the place. Getting plopped in a world with no goal is boring. Session zeros help so much with getting that awkwardness out of the way. You don't have to railroad your players, but a good session zero can help you know where they want to go before you start. For "auto-successes," I was discussing a topic of "the DM just lets you do something" with a few friends just tonight. It's honestly something that needs a bit more nuance, and a good example is just taking 10 or taking 20 on a task. The best example I can give, if you go through a huge dungeon crawl, you shouldn't be denied loot just because you rolled a 7 on your investigation check. (Recently in one game, we actually missed out on every single chance for loot because of this after clearing a super dangerous tower, no I'm not salty,) If the party knows there's hidden loot, and they can't reattempt their checks, you're blue-balling them by doing something like this, and they're going to deliberate on how to find it which leads to metagaming and a big slowdown on the game. If you let them take 10/20, the trade off is they're spending more in-world time for less real-world time to guarantee they get a success. There's other situations where this could also apply; basically, give players an option to auto-succeed on something if they have the ability to be careful with it and take their time in-game. It also works fine I feel for things that, for all intents and purposes, your character should essentially automatically succeed on. Trying to identify an abjuration spell, with an abjuration wizard in the party? He should just know what it is. It shouldn't be he rolls and fails, yet the barbarian decides to roll too without proficiency and somehow knows more about this abjuration spell than the abjuration wizard. As for combat simplifications, one great way to do big encounters is mob combat, from the DMG. It's a bit confusing at first, but having used it, it helps avoid the overpowering surge issue while still feeling like a threat, and without ever having to roll dice which saves you a ton of time. Zee did a video on it which is how I found out about it. The general idea though is that out of a mob, overall a certain percent of attacks are going to hit on average, so you just use the size of the mob, their attack bonuses, and the AC of your targets to determine how many attacks will hit each volley. And, when they're small enough, you can break them into individual monsters without any issue and go back to normal rolls. I've run an encounter with like 10-20 gnolls via this method and it honestly went pretty smoothly, though you do need to prep a table of your party's AC vs the attack modifiers before doing so. As for combo moves, I love the idea of them, but they honestly should just be done on your own turn and use reactions and help actions. If you think about it, people won't always know exactly what you're doing, so the best combo moves shouldn't require a lot of crosstalk--just a quick quip about "I'm doing this, do this now!" on your turn. Or you can ask your DM if the other player can do something as a reaction: playing a druid one time, our barbarian was gonna get mauled by an oversized owlbear, so on my turn, I wildshaped into a horse and asked the DM if he could grab onto me as a reaction to escape. DM just went by rule of cool. Improvised actions are also a thing which can work great for 'combo moves' if you're creative enough.

  • @kasane1337

    @kasane1337

    3 жыл бұрын

    I've been a GM for some time now, but I've never used a Session 0, as much as it sounds useful, because I don't really know what I would do in it. It doesn't really seem to me like my players want to create characters together during one session in which "nothing happens". Or does anybody have an advice on how to structure this in the best way possible to keep players engaged even without playing the game yet?

  • @rafaelcalmon2858

    @rafaelcalmon2858

    3 жыл бұрын

    I mean. Some games will be fun. Some won't. The only constant is that they all use the same system. It's like saying food is poisonous because you got sick. Maybe it was past expiration date. Maybe someone left it outside the fridge. Maybe someone f***ed up cooking it. And even if none of those or any others fit, it is always more likely that the problem is with you, because food exists all around and most people aren't getting a stomachache from it.

  • @Zedrinbot

    @Zedrinbot

    3 жыл бұрын

    @@kasane1337 Session 0 can be a character building time. It can be as light or as deep as you want. In some I've had, it's just been "so, this is the setting, and this is what you know, so make sure your characters can tie into that." Or it might just just an overview of rules and limitations, making sure you know what everyone's comfort zone is. A chunk of that can be done via just text but having a session can help too. In another, we actually had some roleplay going on to establish preexisting relationships before the game started. E.g. in session zero we worked out that my Paladin was basically something like a parole officer for the rogue, and he got the cleric to work out a contract for the rogue's early release if he offered his services to an expedition. My paladin was gonna keep an eye on him, but the higher ups also pulled a fast one on the cleric and snuck in a clause that forced her to join us on the expedition. This was all done before the DM was prepped for session 1 and didn't require any dice rolls but we did RP it out, and it was a blast.

  • @Klyskada

    @Klyskada

    3 жыл бұрын

    @@Zedrinbot I feel like the Abjuration Wizard instantly recognizing ANY abjuration magic is kinda odd, in that they might not recognize a lvl 10 abjuration spell if they're say, lvl 5 or below, in that they haven't run into it, but they should get an advantage in identifying in solely because they know/understand abjuration magic vs the barbarian who probably knows nothing about magic in the first place, but yeah, if its a spell that they could/can cast if they had it in their book, they should be able to ID it more easily.

  • @sluttyMapleSyrup

    @sluttyMapleSyrup

    3 жыл бұрын

    @@kasane1337 My group seems to always have a session zero just for character creation. I think part of how to keep it engaging is to encourage the players to talk about their characters as they make them. It also helps with class coordination among the party, and can help line up roleplay interactions or synergies between party members. As an example, one of my group's campaigns had a rogue and warlock as a mischevious couple. Both had the "lovestruck" flaw that made them physically ill when they were a certain distance apart, and the rogue also took the "directionless" flaw which prevented her from ever going the right way unless she had a map, compass, or guide. Without session zero, it would've been harder to set up this dynamic between the characters, and have it pay off later when they became separated by whole planes of existence.

  • @kronos1794
    @kronos17943 жыл бұрын

    I feel like Logan's points work better when you assume the DM and players are less experienced. If you tried it with seasoned players you'd probably be accused of railroading.

  • @smalls6914

    @smalls6914

    3 жыл бұрын

    good point

  • @elf-lordsfriarofthemeadowl2039

    @elf-lordsfriarofthemeadowl2039

    3 жыл бұрын

    certainly, my group in Highschool ran into tons of slowness problems. Now 5 years later, we find it was just those 2 guys not focusing at all

  • @1337w334b00

    @1337w334b00

    3 жыл бұрын

    As someone running their first campaign with a group who are all first timers, I've run into ALL of Logan's problems. But, I'm just letting it go for this first campaign because a lot of the time in these long conversations is players trying to figure out just what their characters can even do given the situation. And even with experienced players, if I saw that their conversation was going somewhere or they were entertained by it, fine. I'll just pull my bowl of M&Ms closer and enjoy the show.

  • @loka7783

    @loka7783

    3 жыл бұрын

    Eh I find it all depends on how the direction is applied. Ifd a DM says "you leap up from your barstool to go help the poor npc who got shot as he entered the tavern." That's railroading. If a DM says the npc comes into the tavern just as an arrow sports from his back, what do you do?" That's just starting an encounter. You could leap up to help the guy bleeding out on the floor, you could slam the tavern door shut to keep everyone safe for a moment, or you could charge outside to confront the assailant.

  • @trentlashbrook8412

    @trentlashbrook8412

    3 жыл бұрын

    @@loka7783 Or order another drink, lean back and enjoy the show. (Laughs in neutral evil)

  • @raelafey1759
    @raelafey17593 жыл бұрын

    Moral of the video- Logan wants to play Minecraft

  • @thecookiemeister5374

    @thecookiemeister5374

    3 жыл бұрын

    Me too, kid

  • @an8strengthkobold360

    @an8strengthkobold360

    3 жыл бұрын

    Can you blame him, minecraft is pretty great.

  • @DeathIsLethal

    @DeathIsLethal

    3 жыл бұрын

    Oh hey, maybe with a mod or two, minecraft could make for an interesting game to play d&d in.

  • @JimothyTheGreen
    @JimothyTheGreen3 жыл бұрын

    Basically what I'm hearing is that Logan was frustrated and going through a railroad dm phase. It's okay, it happens to a lot of us.

  • @collagenc.phosphate6666
    @collagenc.phosphate66663 жыл бұрын

    What’s this? A discussion between two respectable and passionate content creators in a public space to inform the community from two different perspectives so viewers can form their own opinions? Nay boi it’s time to draw battle lines! Let’s all fight in the comments!

  • @gingerinajacket8519

    @gingerinajacket8519

    3 жыл бұрын

    Ok, I am a bit of a typing heavyweight, and took a few honors philosophy classes in college, and my fingers dont get tired from typing, lets do this! Logan's entire argument to me gets cut down to "why even put the obstacle there in the first place if you dont want it to actually be a challenge for your players?" and then I have to ask myself why is he playing DnD. Play a videogame or watch a movie. Seriously. Consider the points he made. Initiative. It is turn 0 in a combat. A combat that lasts 3-8 rounds afterwards, assuming the two sides are evenly matched. He wanted to take away turn 0 from combat, and acted like he solved combat. I did like his idea of average damage, but otherwise it seems like this is just a bit dumb. He also offered little to no alternative that wouldn't be the most predictable fight pattern in the world. Some days a character is ready for anything, other days that character just needs to do his stretches first. And then the pit. I want to crucify him on this pit here, if you want your players to jump over the pit with no consequence, why bother putting a pit there in the first place? What is its point as an obstacle? Just draw a straight line then, no fuss from the dungeon entrance to the boss room. That removes so much of the time spent on things like "traps", "monsters", and "exploring", three of the things that take up so much time. The point of the obstacle is to block you. If it doesn't take any time to bypass an obstacle, it wasn't an obstacle. And then his thing about wanting them to follow one straight path in dialogue. I had apparently forgotten we were writing a book (although my typing would say otherwise). Players have different ideologies, from eachother, between characters, and from their DM. Unless you are doing a very thematic setup with a significant lean towards one playstyle or the other, it should be expected that dialogues deviate and waste time. If you give your players 3 options, but only one of them is correct and you want them to only pick the correct option every time, why bother giving them the other two options? Fundamentally, DnD was not designed for speed. It was designed to be deliberate, descriptive, and creative. And there is no such thing as immediate consistent creativity. The debate of it being slow or not is incredibly moot because it is entirely based on the assumption that we are running on a tight schedule and must make a decision, or everything is high stakes and you must get rid of everything small.

  • @Gloriankithsanus

    @Gloriankithsanus

    Жыл бұрын

    Battle lines? Okay, you suck Collagen. You suck.

  • @Sundowner777
    @Sundowner7773 жыл бұрын

    I just wana picture both of them still living in the same house and they both are hanging outside the door of their recording.

  • @lucaspeixoto975
    @lucaspeixoto9753 жыл бұрын

    "You posted cringe and now it's time to die" ah yes, the only universal rule that exists

  • @berniebroig8745

    @berniebroig8745

    3 жыл бұрын

    Can't homebrew your way out of it. Ever.

  • @imbored3795

    @imbored3795

    3 жыл бұрын

    You have one rule to follow. Break the rule, you don't deserve life. You can murder, torture, kidnap, rob, steal, commit war crimes. But you you can never post cringe.

  • @BushWookie666
    @BushWookie6663 жыл бұрын

    Speaking of “directing the party” I’ve been playing in a campaign for 2 months now and we’ve completely forgotten about the story, and now one player is building a harem and a business.

  • @amysakalov6915
    @amysakalov69153 жыл бұрын

    "D&D is slow." [Looks at the World of Darkness game they were in that once had a 3 HOUR long single round of combat] hahahahahaha

  • @Ajmes

    @Ajmes

    3 жыл бұрын

    Whaaa? How do I look this up? I find it hard to believe WoD could take 3 hours for 1 round?

  • @amysakalov6915

    @amysakalov6915

    3 жыл бұрын

    ​@@Ajmes That specific reference was for the "New" World of Darkness/Chronicles of Darkness Vampire: The Requiem First Edition. There were, if I'm remembering correctly, 15+ players and just as many NPC retainers. At least half of the Players had relatively high amounts of experience (75 - 100+ experience). Many had all kinds of things that allowed triggered reactions to other people's actions. There was a meeting an site declared an Elysium. One group of Players showed up and attempted to kidnap or kill other others and brought a squad of (as they became jokingly referred to) Herculean Olympian Luchador Ghouls (retainers built under the rules of the time that were basically hyper specialized grapples). Two or three other players stepped out of the room for various reasons and were gone in character for like 5 - 15 minutes or so. About a minute after they exited all hell broke loose. A SINGLE round was resolved before the end of the night was called and the entire scene then had to be resolved over email before the next session would happen weeks later. That said there was also an instance years earlier for World of Darkness/Old World of Darkness Vampire: The Masquerade where a similar thing happened with way less players, only 5 and like 7 NPCs. It was basically Night of the Three Stooges and happened because older editions of World of Darkness (I don't know about the most recent editions) have a combat system that flows as: Roll dice to hit, determine damage, roll soak, difference between soak total and damage total is damage taken. A D&D equivalent would be if instead of having just AC, you had something like 1d12-1 Damage Resistance or HP Regen. Enemy does 10 damage and you roll 12? They do nothing to you instead. Chronicles has had some similar effects, but they're resulting from other mechanics rather than Soak as Soak was dropped for Chronicles in part to help with how hyper "swingy" combat could become (ie: someone hits you with a truck and you're like, "nah, I'm fine." but Bob hits you with a beer bottle, does the wod equivalent of a Crit, and you fail so hard you're instantly down for the count).

  • @kaldo_kaldo

    @kaldo_kaldo

    3 жыл бұрын

    @@amysakalov6915 5 players and 7 NPCs? Wow. My personal experience between old WOD and 5E with similar numbers of players and enemies is that old WOD was much quicker. Maybe we played oWOD more efficiently than is typical, I dunno I only played with 1 group.

  • @StormyWeatherGaming
    @StormyWeatherGaming3 жыл бұрын

    I think D&D can be slow (or fast), but that's not a bad thing. It is up to the group to decide the pace of play, not just the pace of the narrative, I would say that spending an hour and a half deciding what to do in character, is slow. But a good kind of slow that is engaging when interacting with wonderful characters as a character yourself.

  • @artmy3045

    @artmy3045

    3 жыл бұрын

    Yeah, if the pacing is smooth. I don't think anyone will notice it(even they do it's already too late)

  • @TheHavokStorm

    @TheHavokStorm

    3 жыл бұрын

    Oh hey I found my doppelganger

  • @superj1010
    @superj10103 жыл бұрын

    So now Jacob and Logan are talking to each other using KZread videos.

  • @lazyspade1559

    @lazyspade1559

    3 жыл бұрын

    Yes and I love it Also I needed to hear this video

  • @hugofontes5708

    @hugofontes5708

    3 жыл бұрын

    The 2020 equivalent of arguing over post-it notes

  • @samburcham4753

    @samburcham4753

    3 жыл бұрын

    Next thing you know they're gonna start using carrier pigeons

  • @andreymontag
    @andreymontag3 жыл бұрын

    THOUSAND OF RATS RUSH AT YOU Wizard: I cast magic hut *party proceeds to spend an hour discussing how to get rid of the rats*

  • @Mediados
    @Mediados3 жыл бұрын

    "DnD is slow" I suppose you have never seen a party panicking over a boss?

  • @perezortegavalentin9343
    @perezortegavalentin93433 жыл бұрын

    I think what Logan said can be summed in one phrase Jacob said "It sounds like you wanna play a videogame" Very little rolling, semi railroad story, and the narrator speeding things up And that just isn't DnD (my opinion, of course)

  • @shishoka

    @shishoka

    3 жыл бұрын

    You're right. I played a game where the DM ran the game like Logan. It was a railroad that I jumped into at level 5 with no indication what to prepare for and the Demon Lord I was immediately thrown up against ALWAYS hit me for one-sixth of my hit points and I was dying at a record pace.

  • @TheGamingBDGR

    @TheGamingBDGR

    3 жыл бұрын

    Funnily enough I shared Logan's video with my group then they asked me what in it I agreed with and their response was "yeah that just sounds like a video game, if you start changing core rules then why are you playing DnD?"

  • @happythoughts700

    @happythoughts700

    3 жыл бұрын

    You can change core rules. Just don't do it in a db and boring video game way

  • @maj.peppers3332

    @maj.peppers3332

    3 жыл бұрын

    @@TheGamingBDGR Can definitely change core rules. I love about 80-90% of 5e's core rulebook. And some stuff I absolutely hate. You can have it both ways

  • @betina8734

    @betina8734

    3 жыл бұрын

    unless you're playing Baldur's Gate

  • @tysonsummerall4692
    @tysonsummerall46923 жыл бұрын

    Congrats on the wedding, now in video's you don't have to say "This is my fiance, Spencer" everytime you introduce her Edit: WHOA didn't expect the heart thanks

  • @ValkenOfAstora

    @ValkenOfAstora

    3 жыл бұрын

    Well now he always has to say: "this is my wife Spencer"

  • @berniebroig8745

    @berniebroig8745

    3 жыл бұрын

    "Mah wife" ~Jacob, emulating John Malkovich

  • @FourElemental

    @FourElemental

    3 жыл бұрын

    "This is my ex-girlfriend, Spencer." - Jacob Prob

  • @thetwizard9290

    @thetwizard9290

    3 жыл бұрын

    Yah, since you edited the comment the heart went away.

  • @Scorpious187
    @Scorpious1873 жыл бұрын

    Initiative can make roleplay during combat even more intense. Some of the best roleplay moments in games I've played have been moments in combat where my character had to take their action to save their loved one or best friend or whatever and roleplay a moment with that other character.

  • @superfire6463
    @superfire64633 жыл бұрын

    When I was watching Logan's video, I was like “eh, not sure about that one part. But this is genius, dude” Then I watched your video and was immediately like “lol, this Logan guy doesn’t know anything about dnd”

  • @energyspark6083
    @energyspark60833 жыл бұрын

    I like the idea of Jacob making this video 5ft away from Logan while muttering to himself

  • @honooryu5374

    @honooryu5374

    3 жыл бұрын

    I could see that actually being the case.

  • @CharalamposKoundourakis

    @CharalamposKoundourakis

    3 жыл бұрын

    At least 6ft for pandemic safety.

  • @Technotoadnotafrog

    @Technotoadnotafrog

    3 жыл бұрын

    Uh oh, that's within melee range!

  • @witchBoi_Connor
    @witchBoi_Connor3 жыл бұрын

    Had a moment of “overthinking it” last session. We were standing over a pit of two guard drakes with black dragon eggs inside, and I had a vested interested in retrieving one of those eggs. We were arguing about how we should approach this, if there was any way to get down there without bothering the drakes, as well as why we had to go down there in the first place. Eventually I got so frustrated (in character) that I just blasted the door lock and we killed the drakes in barely three attacks total.

  • @kevinbarber2795

    @kevinbarber2795

    3 жыл бұрын

    Lol nice.

  • @ventexovakon2178

    @ventexovakon2178

    3 жыл бұрын

    I swear to the gods I've seen that pic somewhere before. It's lewd.

  • @witchBoi_Connor

    @witchBoi_Connor

    3 жыл бұрын

    @@ventexovakon2178 I’d be amazed if you have seen this pic! I commissioned it and I don’t believe the artist shared it anywhere. I have shared it, though. It is a little lewd, though, lol, nothing showing but the character is wearing suggestive clothing.

  • @ventexovakon2178

    @ventexovakon2178

    3 жыл бұрын

    @@witchBoi_Connor Who's the artist?

  • @witchBoi_Connor

    @witchBoi_Connor

    3 жыл бұрын

    @@ventexovakon2178 they go by FoF or @_FourOFour on Twitter. Keep in mind though they do really deep fetish art, so, y’know, look for them on incognito and don’t blame me if you don’t like what you find.

  • @zeng6042
    @zeng60423 жыл бұрын

    As a first-time DM, I absolutely love the moments my players spend debating and arguing with each other because they used to be so hesitant to role-play

  • @BillytheCorgi

    @BillytheCorgi

    3 жыл бұрын

    Also gives you the chance to just relax, and they'll never know you have nothing prepared as they roleplay with each other for an hour.

  • @michaelroy1631
    @michaelroy16313 жыл бұрын

    also, these back-and-forths are great for me as a DM. hearing different people's suggestions for potential problems and possible solutions helps me consider what I love, and what my players love, about the game, so I can really make the game as much fun for everyone. keep up the good work! (and grats on the wedding)

  • @WhyYouMadBoi
    @WhyYouMadBoi3 жыл бұрын

    I know D&D isn't slow but that upload sechedule is a different story.

  • @dawnofjusticeX

    @dawnofjusticeX

    3 жыл бұрын

    You spitting facts

  • @grimgreycastle5141

    @grimgreycastle5141

    3 жыл бұрын

    Yup

  • @kendrickrochelanzot2053

    @kendrickrochelanzot2053

    3 жыл бұрын

    Someone get a fire extinguisher

  • @grimgreycastle5141

    @grimgreycastle5141

    3 жыл бұрын

    @@kendrickrochelanzot2053 Cause they spittin fire

  • @lucapangrazi9217

    @lucapangrazi9217

    3 жыл бұрын

    Holy shit you fucking killed him dude xD

  • @berniebroig8745
    @berniebroig87453 жыл бұрын

    "Different strokes for different folks." ~Logan, eventually

  • @comet.x4359
    @comet.x43593 жыл бұрын

    'it sounds like he wants to just play a video game' Sounds more like watching a movie to me. Video games get choices

  • @mattpace1026

    @mattpace1026

    2 жыл бұрын

    If this is how Runesmith always DMs, he sounds like a "wannabe novelist" DM. I hope he's grown out of that by now.

  • @adamcheong3876
    @adamcheong38763 жыл бұрын

    D&d will always seem 'slow' for the DM since they can see and accurately judge the progress of the party since they know what is coming next. For the players who have little to no clue, they won't even be counting the time spent unless there is an imbalance of participation. In terms of the maths, that's just something that takes time but it is necessary to keep things fair. Pre-rolling npc initiatives, rolling damage and attack at the same time will save a bit of time though. Talking/discussion during combat does slow it down but if everyone is participating in some way, that time is fun time which could lead to some amazing what the heck plans of action or objective changes.

  • @ijmtfhgffshg2348

    @ijmtfhgffshg2348

    3 жыл бұрын

    I agree. As i player I've never found the discussion part boring, it's one of the core feature of the game for many player. As i dm i find can find discussion boring because I can't partecipate, so i get worried the the player are bored too.

  • @carpedm9846
    @carpedm98463 жыл бұрын

    8:00 So.... he wants the King to emerge from the waters and give laminated paper?

  • @kid14346
    @kid143463 жыл бұрын

    You know... the DM guide has alternate initiative rules. The rules for Mobs of creatures exist. Sorting your abilities by Action, Bonus Action, Interaction, and Reaction speeds shit up to. Honestly it isn't that there are too many rules it is that nobody reads the books beyond Monster stat blocks, and player race/class/background. Read the books and become familiar with stuff and you can speed shit along.

  • @Ephidiel
    @Ephidiel3 жыл бұрын

    Didnt know you married Logan already, Grats for the wedding XD

  • @charliemcdowell5231
    @charliemcdowell52312 жыл бұрын

    It's interesting, as a player I'm so used to my groups taking ages to decide what to do on their turn. Now, as a new DM with new players, we're absolutely blitzing through turns. I'm talking 15-20 seconds per turn. In 5E. It's nuts, I was sweating from processing initiative order and marking off health on enemies so fast, and my players were still feeling like we should move faster. I'm like guys, I LOVE that we aren't dragging out our turns, but my god, I'm making mistakes that end up hurting you guys because I'm forgetting things. Let's shoot for like, 30 second to 1 minute turns, give me a dang minute to mark the damage you dealt to the enemy lol.

  • @SteveAkaDarktimes

    @SteveAkaDarktimes

    Жыл бұрын

    how does your group achieve this unholy speed? all in the groove, thinking ahead, knowing the rules?

  • @charliemcdowell5231

    @charliemcdowell5231

    Жыл бұрын

    @@SteveAkaDarktimes well, it's a combination of factors. In my experience, more experienced players often actually take longer turns, because they're considering more possible outcomes and weighing the pros and cons of different options, and thinking farther ahead. In the game I'm running as a first time DM, the players are new, so they aren't always striving to make the most optimal choices, and are hungry for action. Furthermore, as a new DM I'm not exactly presenting them with incredibly complex combats because I don't want to overwhelm them; instead I've been slowly ramping things up, adding a new mechanic or feature into the combat here and there. I feel like most turns in most combats should take between 30 seconds to 90 seconds of game time, but exceptions have to be made when there's super hard choices.

  • @spidergirlfibula4663
    @spidergirlfibula46633 жыл бұрын

    I feel like these two are always passive-aggressively trying to battle each other through their videos.

  • @CharalamposKoundourakis

    @CharalamposKoundourakis

    3 жыл бұрын

    There's a lot of repressed hate.

  • @AuntieHauntieGames

    @AuntieHauntieGames

    3 жыл бұрын

    @@CharalamposKoundourakis Repressed hate? No way, not at all. It is really just two besties who love each other but have different opinions on the game, and they allow those differences in opinion to exist and breathe, which is healthy as fuck.

  • @CharalamposKoundourakis

    @CharalamposKoundourakis

    3 жыл бұрын

    @@AuntieHauntieGames I'm just being cheeky 😝

  • @TheCrippledCreeper

    @TheCrippledCreeper

    3 жыл бұрын

    It's called cross advertising

  • @seanellis5410
    @seanellis54103 жыл бұрын

    It’s now officially undeniable: Jacob is turning into Cody. Response videos and everything.

  • @lucapangrazi9217

    @lucapangrazi9217

    3 жыл бұрын

    Oh shit, the prophecy is true

  • @loganreads90

    @loganreads90

    3 жыл бұрын

    Except for a hatred for Monks.

  • @sirpotatolord2219
    @sirpotatolord22193 жыл бұрын

    "now guys me and logan are good friends and we dont hate on each other so this is just gonna be me giving my take on these opinions" *Proceeds to blot out the sun with the shade in this video

  • @skullsquad900
    @skullsquad9003 жыл бұрын

    It really sounds more like Burnout than an actual problem

  • @MrWaffel
    @MrWaffel3 жыл бұрын

    Some quick ways to speed up combat as a DM: - Roll initiative for the enemies in advance (when you set up the encounter). - Have your players' AC written down so you don't have to ask if an attack hits - Tell the players when they're next in the initiative when you get to the player before them so they don't have to start planning their turn when it's their turn (maybe the next two, depending on how many players you have)

  • @zsDUGGZ

    @zsDUGGZ

    3 жыл бұрын

    This comment needs more likes

  • @Handles-Suck-YouTube

    @Handles-Suck-YouTube

    3 жыл бұрын

    My only addition is that pay attention to and write down AC modifiers. Doing this on a phone or such (in silent mode, obviously) is a quick and clean way to ensure that you don't accidentally hit when you shouldn't and vice versa.

  • @randomlygeneratedname

    @randomlygeneratedname

    3 жыл бұрын

    This, also let players both take turns simultaneously when share initiative say theres enemy player a player b enemy have play a and b go at the same time

  • @raicantgame6634

    @raicantgame6634

    3 жыл бұрын

    "Have your players' AC written down so you don't have to ask if an attack hits" But Consider: It's fun asking the wizard if a 25 hits. :P

  • @Hjortur95

    @Hjortur95

    3 жыл бұрын

    the letting the next player know they're coming up is amazing. its the simple things

  • @JohnDoe-lf6kp
    @JohnDoe-lf6kp3 жыл бұрын

    this is the best response video to anything ever, I know that partly you refused to flame him because he is your friend but more response videos need to be like this where you don't necessarily say they are wrong just point out flaws in what they say and argue your side without taking them out of context. Actually politics also needs to be like this.

  • @TheCrippledCreeper

    @TheCrippledCreeper

    3 жыл бұрын

    Idk I personally feel like this whole video was just saying "not all groups are that way". You can't definitively say that DND is fast or slow because different people have different standards. The only point made that I think holds up on a more objective look is the initiative roll is fine. He made the point that arguing for an hour is roleplay but missed the point that it is slow.

  • @xnaphothex-naut9996

    @xnaphothex-naut9996

    3 жыл бұрын

    Omg this is what politics should be

  • @vasalbur
    @vasalbur3 жыл бұрын

    Man those final seconds were so wholesome and adorable and made me happy

  • @BigBear21380
    @BigBear213803 жыл бұрын

    Congratulations on tying the knot. I wish you both many happy anniversaries.

  • @benjoe1993
    @benjoe19933 жыл бұрын

    Spending 1.5 hours arguing in and out of character about how to phrase a question that the DM has to answer because he gave us the Deck of Many Things and one of us pulled that card is still gameplay!

  • @thegreatandmightyseff7214

    @thegreatandmightyseff7214

    3 жыл бұрын

    Until you have to go to sleep and you miss out on the epic boss fight

  • @MsWatismyname

    @MsWatismyname

    3 жыл бұрын

    @@thegreatandmightyseff7214 But how hyped would you be for next session :O

  • @thegreatandmightyseff7214

    @thegreatandmightyseff7214

    3 жыл бұрын

    Its in a week

  • @MsWatismyname

    @MsWatismyname

    3 жыл бұрын

    @@thegreatandmightyseff7214 Yes the perfect amount of time to build up tention: you get some theories going and will strategise, and then BOOM back in action.

  • @benjoe1993

    @benjoe1993

    3 жыл бұрын

    @@thegreatandmightyseff7214 Hahaha, weekly D&D. Good joke. But yeah a month or two is a pretty long time but talking about the question was great fun and better than any team building exercise ever.

  • @brandonogden3498
    @brandonogden34983 жыл бұрын

    "Here's the game now, what are you going to do?" Terrible form for session 1. I've done it, it doesn't work. Even if they ask for a sandbox, they're lying. Give them impetus.

  • @rednidedni3875

    @rednidedni3875

    3 жыл бұрын

    Yep, I've been there. My first ever Session was a glorious clusterfuck. Dropped into a town with "What do you want to do?", except our Plot hook wasn't acessible yet because the DM wanted us to Explore his World. What happened is that the Party Split three-way because everyone was interested in something else, two groups independently investigated a Statue on the map Where people acted suspiciously to get the Party to move away because the DM was breaking character to shoo the Party away because the monument had no Story attatched and was only on the map because it looked nice. And to top off the Session, the DM altered the Plot hook slightly from what was discussed in Session 0. We were told our characters would be joining a faction as mercenaries. We all independently made chaotic characters with issues on dealing with autority. In Session 1, we were asked to Make an oath for life Long allegiance to the faction. The party just fucking said no and left.

  • @Slanderbot
    @Slanderbot3 жыл бұрын

    rolling dice and conversing to figure out our plan is my favorite part of the game :,(

  • @MrRicomuerte
    @MrRicomuerte3 жыл бұрын

    *mention of SR intitiative* Me: goes catatonic at the thought of having to roll for initiative EVERY ROUND

  • @jamesbrooks9321

    @jamesbrooks9321

    2 жыл бұрын

    i would love to do that, it would make the initiative stat all that much more important but that WOULD be a slog

  • @norgrimthedwarf6079
    @norgrimthedwarf60793 жыл бұрын

    I can imagine them being in different rooms of the same house typing up their scriptsand giving each other dagger eyes. Then going and playing a game togeather

  • @timogul
    @timogul3 жыл бұрын

    I'd kinda like to see "Speed D&D." Like speed chess. Just a good DM with a bunch of well experienced players zapping through every encounter at max speed.

  • @claytongrey988

    @claytongrey988

    3 жыл бұрын

    that would be sick

  • @2Cubic

    @2Cubic

    3 жыл бұрын

    I've seen people speed run the Tomb of Horrors. It's fun to see how players build characters to essentially cheese every trap or encounter, or just run past it if they're faster.

  • @Soitisisit

    @Soitisisit

    3 жыл бұрын

    Seems like that's a lot how classic D&D went for experienced players, yeh. It does sound fun.

  • @NippleFish
    @NippleFish3 жыл бұрын

    Awesome and insightful video as always, thank you both for making the vids that you did. It's honestly fantastic brainstorming material and superbly informative 🙂. Also congratulations to you and your misses on the recent wedding, may your days be filled with happiness, laughter, smiles, and new wonderful memories together 😊.

  • @14DEADSOUL
    @14DEADSOUL3 жыл бұрын

    This was way more savage than I expected it to be 😅 But wow congrats on tying the knot dude, that's great! You looked real sharp in that suit too!

  • @yebrahgamer6932
    @yebrahgamer69323 жыл бұрын

    Me: Yes Xp to lvl 3: Wait... it is 20 minutes long and it has been posted 2 minutes ago Me: Your point?

  • @honooryu5374

    @honooryu5374

    3 жыл бұрын

    Hol up! Did you use wish or some time spell? Kinda sus man.

  • @battery2720

    @battery2720

    3 жыл бұрын

    @@honooryu5374 dun dun duuuuuuuuuuuun

  • @honooryu5374

    @honooryu5374

    3 жыл бұрын

    @@battery2720 who are you?

  • @yebrahgamer6932

    @yebrahgamer6932

    3 жыл бұрын

    What are you even saaaaaying

  • @battery2720

    @battery2720

    3 жыл бұрын

    @@yebrahgamer6932 me, gamer, or honoo?

  • @battery2720
    @battery27203 жыл бұрын

    for me, when someone says "roll initiative'" i get hyped, but when some one just starts combat, its just not as fun this is just my dumb opinion...

  • @victorianoliveiravieira5775

    @victorianoliveiravieira5775

    3 жыл бұрын

    as a wise man once said: "Clickity Clackity prepare to get attackity"

  • @battery2720

    @battery2720

    3 жыл бұрын

    @@victorianoliveiravieira5775 wise words from a wise man

  • @victorianoliveiravieira5775

    @victorianoliveiravieira5775

    3 жыл бұрын

    @@battery2720 that wise man is known as JoCrap

  • @Tomatowormprince
    @Tomatowormprince3 жыл бұрын

    "In dungeons and dragons, your choices are permanent." Well that's really DM's fiat.

  • @Mirekluk

    @Mirekluk

    3 жыл бұрын

    No it's not. Just out of context.

  • @darthemphatic4654
    @darthemphatic46542 жыл бұрын

    Wife's comment on Runesmith's quotes: "It just sounds like he doesn't like D&D"

  • @mattpace1026

    @mattpace1026

    2 жыл бұрын

    Exact same thing I thought the first time I saw this video.

  • @gingerspice231
    @gingerspice2313 жыл бұрын

    i definitely agree, i don’t think speed is the goal for d&d

  • @smalls6914

    @smalls6914

    3 жыл бұрын

    The counter argument "Dnd is slow and clunky" isn't "I don't think speed is the goal for dnd" that's a strawman.

  • @gingerspice231

    @gingerspice231

    3 жыл бұрын

    @@smalls6914 how so?

  • @smalls6914

    @smalls6914

    3 жыл бұрын

    @@gingerspice231 Because you're heavily implying that the original statement is "speed is the goal of dnd" by arguing against that statement. When, in reality, the argument being made is "Dnd feels slow and clunky".

  • @gingerspice231

    @gingerspice231

    3 жыл бұрын

    i’m sorry if i misinterpreted my point, i more closely mean the problems of d&d aren’t with the speed at which it moves rather the streamlining of rules. and i’m not necessarily trying to argue that his view is wrong that’s just how i prefer to play

  • @smalls6914

    @smalls6914

    3 жыл бұрын

    @@gingerspice231 wouldn't streamlining increase speed tho? Like efficiency is directly related to speed.

  • @alansmithee419
    @alansmithee4193 жыл бұрын

    3:40 no see what happens is this: The DM creates a meticulously designed session accounting for all possible decisions the players could make. The players make a different decision. The DM panics for the next 5+ hours as they struggle to bring some sense of normality to the table.

  • @noahtackett6264
    @noahtackett62643 жыл бұрын

    Congrats on the marriage man! Also I kinda see Logan's suggestions for easing new players into D and D. Okay the predetermined initiative and knowing AC automatically. Maybe trying to move the story along in some circumstances. After that idk maybe slowly add things into the regular gameplay until it's a regular D and D game.

  • @TuffBaddi
    @TuffBaddi3 жыл бұрын

    I like these longer, more serious commentaries. I'd like to see more discussions about divisive topics. Some examples off the top of my head: strength seems to arguably be the worst stat. Encumbrance rules, etc?

  • @jetstreamjackie3437
    @jetstreamjackie34373 жыл бұрын

    Our dads are fighting again

  • @francodamiani2099
    @francodamiani20993 жыл бұрын

    Alternative Title: "XP to Level 3 visceraly murders runesmith arguments 1 by 1" /j

  • @Viperspider1
    @Viperspider13 жыл бұрын

    Congrats on the wedding, I hope you and Spencer have long, happy lives with eachother ❤️

  • @Adogvisini196
    @Adogvisini1963 жыл бұрын

    Congrats on the wedding man. Also I think you and Logan both had some excellent points, but I think it is really up to each individual DM to modify their games and their rules to best fit their players. Anyway keep up the great content

  • @RedBannanaProduction
    @RedBannanaProduction3 жыл бұрын

    I love that Jacob's video about why dnd doesn't take too long is literally 4x longer than Logans.

  • @gingerinajacket8519

    @gingerinajacket8519

    3 жыл бұрын

    Jacob was making counterarguments, Logan was talking to a void.

  • @All4Tanuki

    @All4Tanuki

    2 жыл бұрын

    Yeah, it takes no time to make a bunch of unsubstantiated points without thinking about the consequences of what you're suggesting.

  • @roboticsand414
    @roboticsand4143 жыл бұрын

    Bruh moment

  • @nakinock5684

    @nakinock5684

    3 жыл бұрын

    Indeed

  • @yourlocalswarmofmoths

    @yourlocalswarmofmoths

    3 жыл бұрын

    B R U H

  • @007Sivart
    @007Sivart3 жыл бұрын

    Congratz on the wedding! I hope you both have a great adventure together...roll initiative.

  • @LilyPad_Spl
    @LilyPad_Spl3 жыл бұрын

    Okay actually real talk. I really appreciate this video. I never watched runesmiths video before watching this but I often felt like D&D was too slow both as a player and as a DM. It was something that hurt my enjoyment of the game which sucked cuz D&D is pretty fun. Anyways this video put it in a new perspective for me, particularly the parts about decision roleplay being integral to the fun *and* specifically the part about focusing on the togetherness of playing D&D. I think in my unique situations I had my reasons I felt less enjoyment but that might have been the actual *people* in the party, which is a different story. Great video! :)

  • @grud8495
    @grud84953 жыл бұрын

    Slow isn't inherently bad. I think Logan is simply more of an impatient person, which I can relate too, at times. And perhaps being a DM isn't the best role for him because of it. A DM has to have A LOT of patience. That being said, Even Matt Mercer pushes on his players to keep the speed in the game and not bog things down too much. Perhaps a good chat with the players can help solve a lot?

  • @Artemisthemp
    @Artemisthemp3 жыл бұрын

    Knowing the AC also takes the joy of figuring an enemies AC out using other people Hit or Miss

  • @Max_G4
    @Max_G43 жыл бұрын

    About speeding up damage rolls: You can just roll both the attack and damage at once. If you fail the attack roll, just ignore the damage one. If you succeed, you now have the damage already rolled (except for crits, but those are fine to extend for a bit)

  • @chukyuniqul

    @chukyuniqul

    3 жыл бұрын

    If you use the "max damage+roll" thing then even for crits you don't need it.

  • @Max_G4

    @Max_G4

    3 жыл бұрын

    @@chukyuniqul Oh yeah, totally forgot about that (even though I use it myself)

  • @fishhead1137
    @fishhead11373 жыл бұрын

    Also dnd isn't really about doing a lot in a session I've had sessions that my players did absolutely nothing or I've done absolutely nothing as a player and yet my players or myself still had plenty of fun so yeah it doesn't need to be fast

  • @michaeljurss4861
    @michaeljurss48613 жыл бұрын

    I see all DMs are having strokes.

  • @monsterbash2821
    @monsterbash28213 жыл бұрын

    I agree with you whole-heartedly. Also, congrats on tying the knot!

  • @silversugar2140
    @silversugar21403 жыл бұрын

    Ooh congratulations on your wedding! Thank you for sharing pictures with us!

  • @phoenixdzk
    @phoenixdzk3 жыл бұрын

    I'm wondering about the whole combo stuff, what if you had your players pass note cards about what they're planning to do so as to not disturb whoever's turn it was (doesn't have to be a big plan, just write 'fastball special' or 'flanking takedown') then when it's the turn of whoever's going first in the combo, they hold their full turn till it's that of the second person in the combo, and they both act at the same time provided the DM is aware of what they mean by 'fastball special' etc and they're within enough range of each other to do it?

  • @KamenRiderGreed
    @KamenRiderGreed3 жыл бұрын

    XP to Level 3: "I don't want the video to be 30 minutes long" Me: Why is that a bad thing?

  • @Palora01

    @Palora01

    3 жыл бұрын

    because of the youtube algorithm

  • @25taylor91
    @25taylor913 жыл бұрын

    Yeah Runesmith sounded like he wanted the game to be purely imaginary and involving no dice and a character sheet on a post it note.

  • @AuntieHauntieGames

    @AuntieHauntieGames

    3 жыл бұрын

    To be fair - there ARE roleplaying games that do this, and this approach to tabletop game design is a popular one with indie games writers and smaller games studios.

  • @25taylor91

    @25taylor91

    3 жыл бұрын

    Different strokes lol

  • @luvhair255

    @luvhair255

    3 жыл бұрын

    Indie games and Story games can very much be a small card, small paper, with no numbers for stats and just have descriptors. I used to playtest this sort of stuff.

  • @25taylor91

    @25taylor91

    3 жыл бұрын

    @@luvhair255 yeah. D&D doesn’t fall into those categories. Lol

  • @STUV101
    @STUV1013 жыл бұрын

    When it comes to the speed of the game I try to do a few things: 1.) Adventure/Travel: - Break travel into weeks, not days. By breaking it into weeks not days it speeds the travel time by reducing dice roles, keeps the game moving forward a bit faster while also giving some challenges along the way. This method also makes more sense from a travel perspective since most of the time nothing really happens when you travel. So for a travel week the party needs to roll as a group for foraging (or use their own stock of supplies), roll for travel downtime activities (brewing potions, studying, keeping watch, etc.), and generally roleplay their interactions during travel. As a DM: I roll once for encounters for the week (hostile, friendly, or neutral), Role for weather for the week (make two roles or pick two weathers that fit the region), and role for a travel complication (a down tree needs moved, ravine that needs crossed, broken wagon wheel, military checkpoint halting the party for the day, etc.). 2.) Combat: - When it comes to combat just having practice in keeping track of initiative and creature actions and abilities helps. When it comes to larger groups of enemies for the players I use "Squad Initiative". take the mob break them into even groups, these groups share the same initiative, apply a negative modifier for every five creatures in the squad to their initiative roll, plus their average initiative modifier score rounded down. With creatures with higher intelligence have these groups attack with intelligence (aka use strategy and tactics, like what a "squad" would use). Players with followers, familiars, pets, or hirelings also have this rule applied to them, having their squad act on their turn. This encourages players to pick up pets, followers, etc. so that they have more to do on their turn but also use their own strategies separate from the party. A spellcaster PC with two other spellcasting NPCs can combine their power to great effect; a fighter with his own squad of soldiers can use martial based tactics like shield walls, testudo formations, arrow volleys, and spear charges. - Initiative doesn't always have to pertain to combat; sometimes you can use initiative for complex traps or a puzzle that changes over time. -When it comes to the players themselves remind them to think about what they want to do for their turn, before it's their turn. Table rules to put away electronics and focus on the combat section (unless their using their device for D&D beyond or similar app) also helps a ton since it forces focus on the section of the game where strategy matters. - D&D 5e has initiative variants like "Speed Factor" (great article done by The Angry GM about how Speed Factor isn't that slow: theangrygm.com/fine-i-wrote-about-speed-factor-initiative-in-dd-5e/ ), not to mention the subtle changes to the vanilla system (like what I mentioned earlier with "squad initiative")

  • @broke_af_games9661
    @broke_af_games96613 жыл бұрын

    hey, Congratulations on the wedding dude. now that being said: whoa there bud, retract the claws :P haha. seriously solid rebuttal....now I got to see his video in full

  • @Gingerskittles
    @Gingerskittles3 жыл бұрын

    I'm sure some people enjoy him, but if this is how he runs games, it doesn't seem like I would enjoy Logan as a DM. I don't think he's actively trying to do anything to ruin the game, but it seems (even from his own videos) like he's just a very smart guy who overthinks the game, or maybe even just gets bored by it. So he tries to tinker with it too much to fix problems that aren't there.

  • @andrewlentner

    @andrewlentner

    3 жыл бұрын

    In the campaign he DM'd on Arcane Arcade (Teseract) I don't think he did many of these things. From his videos and what he does in the campaigns he plays in he just seems a bit bored at times, and then over thought how to speed up the system of DnD so he was never bored again lol

  • @LokisLair
    @LokisLair3 жыл бұрын

    I've found that there are lots of things that slow down play, whether you're a new group, or an experienced one. Personally I think it's better to just let players discuss the scenario for 5 minutes or so, and if they can't come to a decision, let each player vote and let it be decided that way. Having a consensus for players is pretty valuable, especially considering this a cooperative game.

  • @jakeand9020
    @jakeand90203 жыл бұрын

    I do single initiative per combat, first round everyone rolls initiative and that's their initiative for the entire combat, unless a major change to the combat situation occurs. I also use scaled hit/damage table. It's pretty complicated but really simple once you figure it out. Roll to-hit and damage together, every point below target hit number reduces damage by one, every two points higher than target number increases damage by one, any special effects (poison etc) only trigger if the to-hit exceeds target number. Almost every attack does some damage and several usually do significant damage. Half of damage taken is recovered immediately after combat, assuming there is some downtime, even just a few minutes.

  • @michaelroy1631
    @michaelroy16313 жыл бұрын

    yeah, the "getting started" point seemed like Logan was talking about session 1, but he never said that. I agree with both of you - lots of motivation and direction at the beginning, and then let the players decide (with recap) for subsequent session!

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