Realistic Forestry Is FINALLY Here In Cities 2! | Egginburgh

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Welcome to our first season of Cities Skylines 2, Egginburgh!
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Пікірлер: 69

  • @jptacoma
    @jptacomaАй бұрын

    The logging tractors with the massive front claws are missing the back half. They're supposed to be articulated 😅

  • @ConnorEllisMusic
    @ConnorEllisMusicАй бұрын

    Can't wait for someone to mod the snow t coverage texture. All it needs is noise to make it's edge more natural, so you don't get a solid line of snow.

  • @dome_DBS
    @dome_DBSАй бұрын

    Really nice! When I plop trees with line tool I always give it a bit of offset and enable the random rotation to give it a more realistic look, I love how you've integrated manufacturing with forestry props! Nice build!

  • @WhatsleftofTom
    @WhatsleftofTomАй бұрын

    Make sure each tree plot is at least one Morgen in size

  • @carriegarrisonvos4433
    @carriegarrisonvos4433Ай бұрын

    Those mods helped tremendously!! Makes it much more believable than the original forestry that came out with CS2 🤨 I cannot understand how they didn't see how detailing was such an important part of CS for everyone. Looks great!! 🤩

  • @WhiskeyHunterVAT69
    @WhiskeyHunterVAT69Ай бұрын

    My play ground is in the Sierra National Forest. When the logging crew cuts trees and find one that's not usable they just leave it to the side of the logging roads. People that come up for fishing, camping, hunting, are permitted to cut those up for fire wood. Another fun build. Ty for the VOD. 👍👍

  • @sully_skylines
    @sully_skylinesАй бұрын

    really fun episode and build Egg, good to see you getting back into detailing :) the forestry area came out great

  • @PylonJon
    @PylonJonАй бұрын

    2:18 And that's how baby cars are made

  • @quink4334
    @quink4334Ай бұрын

    Now we're talking! It's so good to see individual creativity happening in CS2

  • @Daft-one
    @Daft-oneАй бұрын

    You can do some node controller-like manipulations of roads with move it I think. Alt+M to enter manipulation mode

  • @ben0329
    @ben0329Ай бұрын

    Definitely agree that the mods are helping make this game more enjoyable for you. And those Sully textures make so much difference

  • @Redcell6A
    @Redcell6AАй бұрын

    Discovered via City Planner Plays. I love the focus on details. Subbed.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    Ай бұрын

    Welcome mate, appreciate you checking out the channel 😌

  • @RyanBabic-wx3io
    @RyanBabic-wx3io22 күн бұрын

    Update..... Planted a plantation of 4types of trees, rows of different adges. They are cut down leaving stumps. It appears they are one for one replanted! Leaves the area seem active and the row ascetic is left intact! Fun idea! Thanks!!!!

  • @japes7
    @japes7Ай бұрын

    Hey Egg! Great build. I'm thinking use some invisible pedestrian paths on those areas you custom built with the trailers and props. Cims might walk through there if you do. Secondly, I'm wondering why companies aren't using the storage yards. Might be cause they're level 5? I'm going to try and test that.

  • @bearnecessities9568
    @bearnecessities9568Ай бұрын

    Love me some woody builds!

  • @mpcamposz
    @mpcamposzАй бұрын

    Egg, have you considered using the some of Sully's decals on the edge of the dirt roads? I find it a good way of breaking the harsh transition between that >amazingly beautiful vanilla amazing beautifull vanilla also, the fences in the lumber storages at 29:00 kinda look like that german black and red windmill design from the austrian painter in 1939 lmao

  • @EternityGamerPlays09
    @EternityGamerPlays0927 күн бұрын

    a good district name could be 'egging', like the epping in London

  • @dandomine
    @dandomineАй бұрын

    That machinery needs some upgrades... I can't wait for the editor to allow asset creation and for a mod that allows to change a building's vehicles!

  • @Starmanw422007
    @Starmanw422007Ай бұрын

    Howdie OE from Allenstown, NH. Northeast, USA. Where it's 66 degrees & mostly cloudy as I look outside my window.

  • @MattR336
    @MattR336Ай бұрын

    Completely different game now, love the detail work

  • @seventytimes_7
    @seventytimes_7Ай бұрын

    Been waiting for a way for forestry in CS2 not to look naff and of course it would be Egg who made it look amazing. Nice one. Though the child in me chuckled every time you talked about placing logs.... 💩🙈

  • @maxen4444
    @maxen4444Ай бұрын

    FYI, there are huge piles of logs props you can use to fill in the storage yards. No need to pile individual logs. Great build!

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    Ай бұрын

    Any idea what they're called? I did try searching for something similar 🤔

  • @maxen4444

    @maxen4444

    Ай бұрын

    @@OVERCHARGEDEGG Sorry my bad, You can find them in developer mode and I thought they could be searchable through Findit. Unfortunately that doesn't seem to be the case anymore. You can still find them in developer mode, but can't seem to use them. Hopefully somebody will fix this in the future.

  • @noke5095
    @noke5095Ай бұрын

    Hey egg, the wood truck grabbers you have used is only the front half of the machine they are missing the cab and the other half of the wheels

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    Ай бұрын

    I know, I was trying to give the impression they've been left there while not in use :)

  • @randallcromer66
    @randallcromer66Ай бұрын

    I've been so busy with all those wonderful Mod's we have been given. A huge biggie thank's to all the wonderful Modder's out there working so hard to help make Cities Skylines 2 what it should have been upon release. And to the developer's please keep making this game better with each update and please help support the Modder's for helping to turn your mess around because they definitely deserve to be rewarded for saving your azz's. And most of all a huge and biggie thank you to Egg man for being here to showcase all the new tool's we have been given. Have a great day...👍

  • @upsmanel5941
    @upsmanel5941Ай бұрын

    Hey egg. Really liking this series. Is there a way for you to show your whole playset so we can see the mods. much love man

  • @wyattweber9983
    @wyattweber9983Ай бұрын

    That line tool needs an option to slightly rotate the trees, it's uncanny valley stuff to see them with all their branches perfectly lined up

  • @MrDezokokotar

    @MrDezokokotar

    Ай бұрын

    It has it, he just didnt use it :D

  • @ClareFlack
    @ClareFlack8 күн бұрын

    ❤❤❤

  • @dalearends4216
    @dalearends4216Ай бұрын

    Perhaps there should be a smaller tree farm with juvenile trees, reminiscent of a Christmas Tree farm.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    Ай бұрын

    I did plant them in the detailing timelapse but they grew lol

  • @chrisbeveridge6891
    @chrisbeveridge6891Ай бұрын

    Definitely enjoyed watching this last night. I loaded up a new CS2 game mself earlier this week but I keep struggling with the most basic thing. I can't get water/electricty to connect at all. Is there anything in the mods to just make it a given like we had in CS1? I am, honestly, embarrassed that I can't seem to make it work. But I haven't been able to get a handle on the controls/movement as it just feels wrong after CS1.

  • @80aj
    @80ajАй бұрын

    Should change the age of the trees so it looks like new growth was planted.

  • @leecolburn7849
    @leecolburn7849Ай бұрын

    Need to random rotate those trees egg.

  • @CustomBooch
    @CustomBoochАй бұрын

    Seems like drivers from Ilos have arrived in Egginburgh

  • @tommeakin1732
    @tommeakin1732Ай бұрын

    I've not bought CS2 for a whole long list of reasons, but one of the biggest and clearest problems with the looks of the game is how uncannily clean many of the ground textures are. It just seems like a weird oversight. You don't need performance draining textures to make something look more real and rough from a distance. It's so weird for all grassland to look like a manicured lawn outside of a stately home. Some of those modded ground textures that you added are a game changer

  • @onemanzu
    @onemanzuАй бұрын

    Where’s the other half of that log loader?! It should be a center articulated tractor, the cab where the operator sits is missing! lol

  • @s-upper
    @s-upperАй бұрын

    how much Paradox thought it's better to have industry "area" only for players to recreate CS1 fixated size forest plantation 😭😭😂

  • @garyklyce713
    @garyklyce713Ай бұрын

    3.0 finally allows you to start flexing your detailing skills in CS2. Can’t wait to see the things you build OE.

  • @tigonologdring9189
    @tigonologdring9189Ай бұрын

    Hate to say this Egg but I think that trees placed with Anarchy cannot be "farmed" by the forestry industry... something Yen said a couple of weeks ago I think. I think you need to lay the trees down without Anarchy _before_ drawing the forestry "farms" in. Sully's riverbed surface works really well for this type of industry too. Proper tree farm stuff! Your yards may simply not be accumulating because no company is actually present... did you check the individual sites to see if any companies had moved in? Gorgeous outro as ever of course.

  • @OVERCHARGEDEGG

    @OVERCHARGEDEGG

    Ай бұрын

    Yeah, companies are in the buildings and exporting, just not storing. You can see trucks leaving and trees being harvested 😌

  • @Knight1118-gk7ok
    @Knight1118-gk7okАй бұрын

    Looks great. Too bad I've stopped playing as mods keep crashing my game to the desktop.

  • @igormingmesquita
    @igormingmesquitaАй бұрын

    What is the MOD for drawing textures on the ground?

  • @michaelw6222
    @michaelw6222Ай бұрын

    💙💚💛

  • @briankeirstead2234
    @briankeirstead2234Ай бұрын

    What's the latest news on CS2 for PS5?

  • @TotesRandom
    @TotesRandomАй бұрын

    Unfortunately, the only things that looks better than CS1 are the people and cars, and for worse performance. Im so sad for this game.

  • @Craftycatz1289
    @Craftycatz1289Ай бұрын

    What a sight!

  • @dummyxl
    @dummyxlАй бұрын

    When the Trees fully grown, sc2 will be playable 🤡

  • @peperoni3140
    @peperoni3140Ай бұрын

    trees with random rotation would look a lot better

  • @liamnoble7206
    @liamnoble7206Ай бұрын

    🥚

  • @fullyawakened
    @fullyawakenedАй бұрын

    How silly of me to think that the game actually improved in some aspect. Just another mod. This "game" is essentially JUST mods. There's not a shred of content to it

  • @syphe101
    @syphe101Ай бұрын

    Long time watcher, first time commenter. What bothers me about our beloved CS2 is the reality that it looks like trash for a 2023/2024 game. Beyond oil and other shortcomings, I can not get over how bad it looks

  • @holstjimmy1

    @holstjimmy1

    Ай бұрын

    It's a brand new game. Give it some time to grow up.

  • @syphe101

    @syphe101

    Ай бұрын

    @@holstjimmy1 💪👍

  • @eran0004

    @eran0004

    Ай бұрын

    What other games are you comparing it to?

  • @maxilobby878

    @maxilobby878

    Ай бұрын

    @@eran0004 take something like Banner Lords…

  • @liquidificadoroficial3975

    @liquidificadoroficial3975

    Ай бұрын

    Yeah, its kinda bad, the textures are bad, the assets and props are very detailed but look like plastic. The light is pretty good and they have plans of adding grass to the ground though. Mods will fix the other problems, for now everything seems fine

  • @benjaminjonathanjamessisko7095
    @benjaminjonathanjamessisko7095Ай бұрын

    Gods luv ya Egg, you're really trying to make this work. The game just doesn't have the friendly, inviting style of CS I. In a few years, who knows? For now however, I won't be upgrading my PC or buying the game. Colossal Order have a lot to be ashamed of. :(

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