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Ray-traced stylized Earth (80k+) in Unreal Engine 5.2
Blue Gem a stylized Earth, created from over 2 billion unique polygons, optimized to capture the vertically exaggerated (~11x) topographical features or realistic elevation while running @ 4k in real-time - thanks to Unreal Engine 5's Nanite. This version of our home planet offers nearly 82k of texture detail, with ray-tracing being used to help showcase the wondrous ocean depths that make up so much of this planet we call home. If you'd like to know more, please leave a comment below or check out the Unreal Engine Marketplace page. Thanks!
Blue Gem Earth - on sale from June 14th-20th!
www.unrealengi...
Music: "Documentary" by Lexin Music
Пікірлер: 453
This is incredible. I remember over 20 years ago, being absolutely fascinated by the arrival of bump mapping in videogames. My first major experience and awe with the technology came from 3DMark 2001. Therein is a scene where they use a bump map and lights to represent a section of terrain that looks eerily similar to what's being rendered in this video. Except the obvious difference is scale. Here you have an entire planet with beautiful shaders mapped out, and back then it was just a tiny stretch of land with much lower resolution textures. To see this scaled up to the whole planet, it's truly remarkable and shows how far we've come.
@openclaystudios
Жыл бұрын
Thank you. I remember 3DMark being incredibly exciting back then, one mind blowing feature after the next. While not in the gaming field, ray-tracing in Mental Ray renderer (bounced light in general) seemed like magic, even if it was slow magic at 20mins for a 1024 frame - now UE does the same and better in real time. An incredible amount of development indeed
@rizzo-films
Жыл бұрын
Same situation as you, was introduced to bump mapping late 90’s / early 2000’s. 3D Mark 2001 was such a game changer. They started testing the first consumer GPU’s (that’s right, we didn’t call them GPU’s before that, we called them graphics cards or 3D accelerators). But the big difference isn’t just scale. Bump, normal and displacement mapping are simulating geometry, but UE5 is designed to allow games to fully render the geometry in real-time. Theoretically at least, though most UE5 games will probably still use those FX to fill in the gaps of geometric detail. But UE5 is a huge step in the direction of fully rendered real-time geometry. Who knows, maybe by UE6, bump and normal maps will be things of the past.
@GraveUypo
Жыл бұрын
3dmark 2001? i don't remember that. i remember the red pickup truck test, the max payne / matrix, scene, the forest (only available on dx8+ cards with shaders) which was super impressive, the carrossel with a million poligons... ah, it must have been the dragon scene. did that have bump mapping though? [edit] watched the demo, i guess you're referring to that part where it zooms in into earth from space in intervals and ends in the nature test i mentioned before. no bump mapping to be had there, though. 3dmark 2001 was mostly a dx7 test, with the nature and a couple of feature test being the exception (both of them focused on water, too. one was just some giant waves on the ocean, the other was some fishes under a dock)
@darkl3ad3r
Жыл бұрын
@@GraveUypo it's in the full suite of tests. There's a donut shaped object with bump mapping all across its surface and then there's a shot of some terrain viewed from the sky with lights casting fake shadows across the ground via bump mapping.
@MrEp5
Жыл бұрын
@@openclaystudios Anybody remember CrazyBump? Or Terragen? Was so fascinated then by it as well. :)
I dream of a strategic game with realistic geography of earth like that since decades.
Damn even the water looks polished! This youtuber deserves more subscribers!
@openclaystudios
Жыл бұрын
Thanks!
@SiisKolkytEuroo
Жыл бұрын
how do you polish water btw?
@SiisKolkytEuroo
Жыл бұрын
@blue yellow this comment deserves more likes
One ray is your entire city block! 😁
@openclaystudios
Жыл бұрын
Haha, the rays are huge!
is there a version of this with little cute cities on the map? that would be next level!
@slimesp1der
Жыл бұрын
I...NEED...IT
@cloudboysmusic5223
Жыл бұрын
Microsoft flight sim?? 😅
@openclaystudios
Жыл бұрын
Sounds great, love it!
Imagine now being able to zoom, drop a character and have fully destructible physics… 🤯
Amazing job. Have you thought about adding dynamic elements to it, like day/night cycle and clouds? Different weathers and animated water would also be amazing to see, but I understand if they are too complicated additions for a project like this.
@openclaystudios
Жыл бұрын
Thanks. It currently has a sun sky that's changes whether the city lights are visible or not. We are looking at different weather system options, but haven't decided anything yet. There is animated water texture, but nothing more complicated than that currently. Thanks for you suggestions
nice video, unreal engine 5 is really incredible
@openclaystudios
Жыл бұрын
Thank you, it really is :)
@deepfakescoverychannel6710
Жыл бұрын
no
@johndeleon8741
Жыл бұрын
I don't think U5 makes it look better, the raytracer does.
@deepfakescoverychannel6710
Жыл бұрын
@@johndeleon8741 C++ is dead
@johndeleon8741
Жыл бұрын
@@deepfakescoverychannel6710 You don't have a clue about what you're talking about, do you? 😃
Great job! This is a great showcase of what UE5 has in store.
@openclaystudios
Жыл бұрын
Thanks!
just as clarification for some peoples, if the Earth would be the size of a pool ball, the Earth would be smoother than a pool ball. The Earth have giant mountains and very deep seas, but in nothing near it radius, so this video IS exaggerated, but the purpose oof the video is not to be realistic, but to be amazingly pretty and does that very well!
Looks really good. Like the title says though, very stylised. Fun fact, if you shrank the real earth down to the size of a pool ball it would be smoother than any pool ball ever made. No big mountains or trenches. Shows how massive our planet really is.
@openclaystudios
Жыл бұрын
Thanks. The vertical exaggeration is about 11x so the mountains and trenches jump out far more than in reality. I'm curious about the pool ball smoothness - is there a video I can watch or article I can read to learn more? :)
@Draw2quit
Жыл бұрын
@@openclaystudios Neil Degrasse Tyson has stated it many times but think about it. Mount everest is 8,800m and the diameter of the earth is around 13000km. The height of everest is about 0.07 percent the diameter of earth. You wouldn't be able to feel that if the earth was shrunk to the size of a cue ball. Obviously, that's ignoring the tidal forces of an object that's been compacted near to its schwartzchild radius. You'd be turned into spaghetti if you didn't ignore them.
Absolutely love this. Really interested in the section showing the alps curving to the south west, then south east down through Italy, never knew the mountains did that!
@openclaystudios
Жыл бұрын
Thanks, that's a good point!
This video really shows that Finland is the country of thousands lakes😊
@openclaystudios
Жыл бұрын
Yeah that caught my eye when I was working on it - a lot more lakes there than I realised - nice to know it's called country of a thousand lakes, thanks :)
Very cool, with nice music! Where is the atmosphere, where are the clouds?☁️ 😆👌🏻
Thank you so much for the amazing video
@openclaystudios
Жыл бұрын
My pleasure, thanks for enjoying it
It's beautiful. I've looked at this for 5 hours now.
@openclaystudios
8 ай бұрын
Thank you. That's more than I was expecting!
This would be an EPIC Civilization trailer!
I love it! Looks like a great asset for some fundamental strategy game and storytelling.
@openclaystudios
Жыл бұрын
Thank you! Love the idea!
Breathtaking work!
@openclaystudios
Жыл бұрын
Thanks!
@patrickianperalta
Жыл бұрын
@@openclaystudios I haven't moved over to UE5+ yet, but this has definitely caught my eye. How would the performance be in, say, a real-time space shooter? kzread.info/dash/bejne/eJ6GlMarnLrLnto.html
this blew me away. Without a doubt recreating this in blender.
Now imagine this as a wallpaper for your computer...
@openclaystudios
Жыл бұрын
I like it
Universal needs to change their intro to add more realism! Looks great!
@openclaystudios
Жыл бұрын
Sounds good! Thanks!
Well done! love the music choice aswell
@openclaystudios
Жыл бұрын
Thanks, I appreciate knowing that
Some of those mountains are over 50km tall, which was obviously done intentionally, it still puts me off though. Great detail.
@openclaystudios
Жыл бұрын
You've got a good eye for the height - the vertical exaggeration is ~11x on this one, so Mt Everest would be close to 100km tall if this world was scaled up to full size. Thanks
I think this could be combined with Cesium if the positioning and scale is correct. All the buildings, now that they have the google maps API intergration, could be ripped and placed on top of this one for some interesting visualisation use cases.
Stunning! Always wanted to see something like this! FLippen GREAT
@openclaystudios
Жыл бұрын
Thank you! So glad you enjoyed it!
that place looks dope im tryna live there
@openclaystudios
Жыл бұрын
yeah, pretty nice place to call home among the stars
Looks really nice! By what factor are elevations exaggerated, if I may? Just out of curiousity.
@jubbaday
Жыл бұрын
Have you seen Outerra?
@openclaystudios
Жыл бұрын
Thanks! Of course! From memory it's in the 7-15x range, but I'll have to check and post it back in the description some time. Cheers
Populous 4 is looking good!
@openclaystudios
Жыл бұрын
Nice, I hadn't seen Populous, I'll have to check it - thanks
I mean, the elevations are hugely exaggerated vastly out of proportion to the scale of the earth, but it looks very cool.
@openclaystudios
Жыл бұрын
Yes, very out of proportion - they are about 7-15x the real elevation values. Thank you
@CharveL88
Жыл бұрын
@@openclaystudios It's good work, you're welcome. I suppose the larger point I would make is that a lot of these type of "cool" renderings of scaled systems are often so exaggerated as to be absurd and give a viewer a very skewed idea of the nature of it. I don't think it's a big deal - and in frankly pretty necessary - in this case, but take the example of every single visualization of say, space junk in orbit around the earth. Almost anyone would look at the insane cloud of dots and assume there just isn't any room for anything else in space...etc, etc. when each of those little dots of space junk are represented as the size of large cities.
love it so much! really beautiful
@openclaystudios
6 ай бұрын
Thank you! Cheers!
Dang... EU5 looks amazing!
@openclaystudios
Жыл бұрын
Yeah, UE5's incredible :)
Woah this is beautiful! What satellite data did you use for the height map? Also was it manually colored or also using satellite data? It looks amazing, I've always wanted to try making a raised relief map in blender
@fuchsi_arzeus
Жыл бұрын
propably the ones from nasa only their resolution goes that high
That was very beautiful
@openclaystudios
Жыл бұрын
Thank you
Norway is beautiful!
@openclaystudios
6 ай бұрын
Glad you like it!
Game of thrones soundtrack would have been great here. Nice video.
@openclaystudios
Жыл бұрын
Thank you
You deserve more subscribers and views, this is incredible.
@openclaystudios
Жыл бұрын
Thanks
That's beautiful! Hello from Finland, I know we have maaaany lakes (about 180 000) but that's a _lot_ of water on the map even for us 😄😄
@openclaystudios
Жыл бұрын
Thank you! Hello back! 180,000 lakes is mind-boggling, I'm going to have to take a closer look sometime. Thanks for letting us know!
I just can't believe we leave in a really small planet, but s beautifull
those waves are zoomin
@openclaystudios
Жыл бұрын
Haha, indeed - making tsunamis look like slouches
UE5 boutta throw you out the window for most realism, you’ll be outside touching grass
Looks like we are looking at a miniature. Like that effect used in little recreated cities.
@openclaystudios
Жыл бұрын
Great to hear, thank you. I was trying for something shot with a macro lens or similar to tilt shift photography (which I think you were saying)
Man this is best map I haver seen, credit to all people who made it.
@openclaystudios
Жыл бұрын
So kind, thank you
Beautiful, great job, and awesome price
@openclaystudios
Жыл бұрын
Thank you
This will be stunning combination between this map and Civilization game
@openclaystudios
Жыл бұрын
Cool, I could see that being a nice combo, thanks
This looks... Unreal...
@openclaystudios
Жыл бұрын
Hehe, thanks
Would love to see a full-scale FPS/Survival game of all the world, with buildings, resource harvesting, agriculture, fishing, hunting, mining, etc
@openclaystudios
Жыл бұрын
Sounds fun
Earths surface is smoother that a billiards ball.
Thank you so much for inspiration me!
Well done, Awesome !
@openclaystudios
Жыл бұрын
Thank you!
❓ How much is the hight multiplied? Like 10 times or so? PS: It looks really awesome!
@openclaystudios
Жыл бұрын
Thanks! Yeah, it was between 7x and 15x when I was working on it and I don't recall what I settled on, so it's in the ball park of 10x
This is really amazing, but for some reason (and I don't know why) I could hear. "Long before time had a name."
@openclaystudios
Жыл бұрын
Thanks. Maybe since I've been watching Avatar The Last Airbender recently some similar influence came through?
I finally see a technology that could allow developers to recreate a complete virtual model of earth at an incredibly accurate resolution
@openclaystudios
Жыл бұрын
I wouldn't surprised if that happens one day, UE5+ really is incredible!
this is proof we live in a simulation. :)
@openclaystudios
Жыл бұрын
hehe :)
@charlesbaptiste6984
Жыл бұрын
This is how earth looked like before they add us into the game
@beforedrrdpr
Жыл бұрын
So we just created a sim inside a sim
omfg - Amazing
@openclaystudios
Жыл бұрын
Thanks
No imagine this style used in the next civ game.
@openclaystudios
Жыл бұрын
Sounds fun
If someone sold a map with that detail i would dump my life savings to buy it! Awesome work man🎉
@openclaystudios
Жыл бұрын
Wow thanks. What kind of map were you thinking of - like a print for a wall or a flat game level or something else?
That's a nice fantasy project but everyone knows the earth is flat. Man imagine if it was round! Cool piece of fiction, that.
0:52 hey! There's me
@openclaystudios
6 ай бұрын
Haha, nice, you've got better eyesight than me! XD
While cool looking in most areas, the exaggerated topography around high frequency details (such as around mountains) just causes big pyramid shapes to appear which looks weird.
@openclaystudios
Жыл бұрын
Good point, it's something I'd like to improve in future, thanks
This music reminds me of Ori and the Blind Forest's soundtrack.
@openclaystudios
Жыл бұрын
Great reminder for me to go back and play that game - thanks
I suppose you used NASA's blue marble collection, perhaps the August map of Earth, but i'm very curious about your process to create the stylized version. Could you briefly describe or maybe make a video about your artistic process? Love the work!
@bramweinreder2346
Жыл бұрын
Coding Adventures has a great video on Earth procedurally generated from height data. I suppose the height is emphasized, maybe with some bump mapping, and manual texturing of ice, vegetation and desert etc. But that's guesswork. The creation process could be straightforward, but the shaders used here definitely take the cake.
@TileBitan
Жыл бұрын
@@bramweinreder2346 Yes i know about him, but in my opinion the art in his game looks arcady, while in this one it's just a marvel. You are probably on the right track but perhaps the creator of blue gem can provide more insight into the process
@kronlidmusic
Жыл бұрын
@@bramweinreder2346 there are height maps of earth which i would guess they used and just cranked it up higher than normal
@tajaloe5920
Жыл бұрын
Layered height maps, tilt shift and clever shaders, it's mostly llpost processing I believe
Groovy! is there a tutorial video how how this was done?
@openclaystudios
Жыл бұрын
Thanks! While we don't have plans to at the moment, we'll that in mind for future - thank you.
@kronlidmusic
Жыл бұрын
there are tutorials by blender guru and cg geek showing how to make renders of earth in blender using NASAs maps of the earth, guessing they used something similar here but pumped the height map so you get the mountains to really stick out
Greenland is called so because when its all ice will be melted due to global warming, then its land would be full of greenery.
@openclaystudios
Жыл бұрын
That sounds like a cool animation or video to watch!
Really Beautifull and well done :)
@openclaystudios
Жыл бұрын
Thank you :)
This is awesome!
@openclaystudios
Жыл бұрын
Thank you!
@트샥
Жыл бұрын
@@openclaystudios It's look like a super expensive globe lol
two takeaways from this video: unreal engine 5 is beyond incredible, and earth is so beautiful
@openclaystudios
Жыл бұрын
Very much agree :)
i'm both a 3d nerd and geography nerd, this is just awesome to me
@openclaystudios
Жыл бұрын
Awesome, that's great to hear, thanks
Looks like MountainHeight * 100 Very pretty.
amazing
@openclaystudios
Жыл бұрын
Cheers
I plan on creating something like this for my novel's fantasy world. Is there a tutorial somewhere?
0:51 Favorite part!
if you could zoom in even more, it would fit perfectly with RTS game
@openclaystudios
Жыл бұрын
Yeah, a bit more zoom and that would be an option
Paradox gotta hire this man
awesome
@openclaystudios
Жыл бұрын
thanks
i can only imagine how much storage this required!
@openclaystudios
Жыл бұрын
About 6GB for the project shown here!
I work in UE and this is impressive.
New Europa Universalis V look awesome
Amazing quality! can i know where the music came from?
@openclaystudios
Жыл бұрын
Thank you! The music was by Lexin Music. pixabay.com/users/lexin_music-28841948/
so this is what superman sees
@openclaystudios
Жыл бұрын
Haha
This model appears to represent mountains well... how does it handle cities? Or does it not have that level of detail?
@openclaystudios
Жыл бұрын
Cheers - it doesn't have cities, other than the city lights in the texture at night
Pretty cool, the heights of mountains have been accentuated maybe 3x. But looks great all the same.
EU5s map bout to be wild
Amazing 😍
@openclaystudios
Жыл бұрын
Thank you :)
It felt as i was watching a tiny earth
Wow 😮 Thank you for d video 😻
@openclaystudios
Жыл бұрын
It's a pleasure, thanks :)
Awesome job mates!👌💪 It's incredible♥
@openclaystudios
Жыл бұрын
Thank you! That's most kind of you :)
really amaizing work, but elevation differences could be quite a bit less exaggerated
@openclaystudios
Жыл бұрын
Thanks, yeah, I think it's a bit high given your's and a number of other's preferences. I'll work on a reduced height version in future, cheers
Brian enos An ending would perfectly match this video.
@openclaystudios
Жыл бұрын
I just stopped and listened to it, it really is a beautiful piece of music. Thank you for your suggestion
Why are the mountains going 100s of kilometers up in the air?
Would be cool to have this model in Wallpaper Engine
@openclaystudios
Жыл бұрын
*googles Wallpaper Engine* Looks cool, I used to love the idea of animated wallpapers and now it's hear - awesome, thanks
dark background and sun light or moon light at night will be much better
@openclaystudios
Жыл бұрын
Thanks for the suggestions. I also made a realistic earth on our channel that has a dark background and sun, but I'll see what I can do for this one in future. Cheers
I am in great shock and can help imaging how would the game in the future will be.
@openclaystudios
Жыл бұрын
Fair enough - it really seems like just about anything is possible these days
This is amazing. Should probably also take a look at Coding Adventures for some great atmospheres and clouds. Everybody likes great sunsets and light scattering effects.
Really beautiful. If we can get this level of detail, and zoom all the way up to Google Streets view please. :)
@openclaystudios
Жыл бұрын
Thanks. That sounds very cool :)
Woooow. So incredible! How did you create the map data for the topography?
@openclaystudios
6 ай бұрын
Thanks! I used a height map, scripting and 3d programs blender, Maya and Houdini to create the geometry, exaggerate and optimize the terrain before bringing it into UE
@rupee3
6 ай бұрын
@@openclaystudios did you get the heightmap data from an online source? If so, which source?
@openclaystudios
6 ай бұрын
@@rupee3 I did, but can't disclose sources due to company policy at this time. Thanks
Hope GTA 6 map looks kind of that concept
This is the map I want to paint in EU5! =)
See? Earth is round! Checkmate flat earthers!!
This is incredible! I have to ask, only because I would never have assumed it was so prominent, but has the topography been exaggerated in any way? If not, mental to see how grand some of the mountain ranges are when compared to the size of the country
@acshuley
Жыл бұрын
the height and depth of the surface has been increased for showcase purposes, the video description says "optimized to capture the vertically exaggerated topographical features" i've heard that if you held the earth in your hand it would feel as smooth as a pool ball
@openclaystudios
Жыл бұрын
@Jack Pola Thank you! As accura below answered ahead of me (thank you), I'll just add that the vertical exaggeration is between 7-15 x reality, so mountains and depressions appear far greater than they are in reality