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Ray-traced stylized Earth (80k+) in Unreal Engine 5.2

Blue Gem a stylized Earth, created from over 2 billion unique polygons, optimized to capture the vertically exaggerated (~11x) topographical features or realistic elevation while running @ 4k in real-time - thanks to Unreal Engine 5's Nanite. This version of our home planet offers nearly 82k of texture detail, with ray-tracing being used to help showcase the wondrous ocean depths that make up so much of this planet we call home. If you'd like to know more, please leave a comment below or check out the Unreal Engine Marketplace page. Thanks!
Blue Gem Earth - on sale from June 14th-20th!
www.unrealengi...
Music: "Documentary" by Lexin Music

Пікірлер: 453

  • @darkl3ad3r
    @darkl3ad3r Жыл бұрын

    This is incredible. I remember over 20 years ago, being absolutely fascinated by the arrival of bump mapping in videogames. My first major experience and awe with the technology came from 3DMark 2001. Therein is a scene where they use a bump map and lights to represent a section of terrain that looks eerily similar to what's being rendered in this video. Except the obvious difference is scale. Here you have an entire planet with beautiful shaders mapped out, and back then it was just a tiny stretch of land with much lower resolution textures. To see this scaled up to the whole planet, it's truly remarkable and shows how far we've come.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you. I remember 3DMark being incredibly exciting back then, one mind blowing feature after the next. While not in the gaming field, ray-tracing in Mental Ray renderer (bounced light in general) seemed like magic, even if it was slow magic at 20mins for a 1024 frame - now UE does the same and better in real time. An incredible amount of development indeed

  • @rizzo-films

    @rizzo-films

    Жыл бұрын

    Same situation as you, was introduced to bump mapping late 90’s / early 2000’s. 3D Mark 2001 was such a game changer. They started testing the first consumer GPU’s (that’s right, we didn’t call them GPU’s before that, we called them graphics cards or 3D accelerators). But the big difference isn’t just scale. Bump, normal and displacement mapping are simulating geometry, but UE5 is designed to allow games to fully render the geometry in real-time. Theoretically at least, though most UE5 games will probably still use those FX to fill in the gaps of geometric detail. But UE5 is a huge step in the direction of fully rendered real-time geometry. Who knows, maybe by UE6, bump and normal maps will be things of the past.

  • @GraveUypo

    @GraveUypo

    Жыл бұрын

    3dmark 2001? i don't remember that. i remember the red pickup truck test, the max payne / matrix, scene, the forest (only available on dx8+ cards with shaders) which was super impressive, the carrossel with a million poligons... ah, it must have been the dragon scene. did that have bump mapping though? [edit] watched the demo, i guess you're referring to that part where it zooms in into earth from space in intervals and ends in the nature test i mentioned before. no bump mapping to be had there, though. 3dmark 2001 was mostly a dx7 test, with the nature and a couple of feature test being the exception (both of them focused on water, too. one was just some giant waves on the ocean, the other was some fishes under a dock)

  • @darkl3ad3r

    @darkl3ad3r

    Жыл бұрын

    @@GraveUypo it's in the full suite of tests. There's a donut shaped object with bump mapping all across its surface and then there's a shot of some terrain viewed from the sky with lights casting fake shadows across the ground via bump mapping.

  • @MrEp5

    @MrEp5

    Жыл бұрын

    @@openclaystudios Anybody remember CrazyBump? Or Terragen? Was so fascinated then by it as well. :)

  • @auriel8300
    @auriel8300 Жыл бұрын

    I dream of a strategic game with realistic geography of earth like that since decades.

  • @Dominiktoxic
    @Dominiktoxic Жыл бұрын

    Damn even the water looks polished! This youtuber deserves more subscribers!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks!

  • @SiisKolkytEuroo

    @SiisKolkytEuroo

    Жыл бұрын

    how do you polish water btw?

  • @SiisKolkytEuroo

    @SiisKolkytEuroo

    Жыл бұрын

    @blue yellow this comment deserves more likes

  • @Christobanistan
    @Christobanistan Жыл бұрын

    One ray is your entire city block! 😁

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Haha, the rays are huge!

  • @FollowMe88
    @FollowMe88 Жыл бұрын

    is there a version of this with little cute cities on the map? that would be next level!

  • @slimesp1der

    @slimesp1der

    Жыл бұрын

    I...NEED...IT

  • @cloudboysmusic5223

    @cloudboysmusic5223

    Жыл бұрын

    Microsoft flight sim?? 😅

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Sounds great, love it!

  • @CarlWByrne
    @CarlWByrne Жыл бұрын

    Imagine now being able to zoom, drop a character and have fully destructible physics… 🤯

  • @Settiis
    @Settiis Жыл бұрын

    Amazing job. Have you thought about adding dynamic elements to it, like day/night cycle and clouds? Different weathers and animated water would also be amazing to see, but I understand if they are too complicated additions for a project like this.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks. It currently has a sun sky that's changes whether the city lights are visible or not. We are looking at different weather system options, but haven't decided anything yet. There is animated water texture, but nothing more complicated than that currently. Thanks for you suggestions

  • @NoobHammer
    @NoobHammer Жыл бұрын

    nice video, unreal engine 5 is really incredible

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you, it really is :)

  • @deepfakescoverychannel6710

    @deepfakescoverychannel6710

    Жыл бұрын

    no

  • @johndeleon8741

    @johndeleon8741

    Жыл бұрын

    I don't think U5 makes it look better, the raytracer does.

  • @deepfakescoverychannel6710

    @deepfakescoverychannel6710

    Жыл бұрын

    @@johndeleon8741 C++ is dead

  • @johndeleon8741

    @johndeleon8741

    Жыл бұрын

    @@deepfakescoverychannel6710 You don't have a clue about what you're talking about, do you? 😃

  • @mesheep123
    @mesheep123 Жыл бұрын

    Great job! This is a great showcase of what UE5 has in store.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks!

  • @nickolasmendes4872
    @nickolasmendes4872 Жыл бұрын

    just as clarification for some peoples, if the Earth would be the size of a pool ball, the Earth would be smoother than a pool ball. The Earth have giant mountains and very deep seas, but in nothing near it radius, so this video IS exaggerated, but the purpose oof the video is not to be realistic, but to be amazingly pretty and does that very well!

  • @Draw2quit
    @Draw2quit Жыл бұрын

    Looks really good. Like the title says though, very stylised. Fun fact, if you shrank the real earth down to the size of a pool ball it would be smoother than any pool ball ever made. No big mountains or trenches. Shows how massive our planet really is.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks. The vertical exaggeration is about 11x so the mountains and trenches jump out far more than in reality. I'm curious about the pool ball smoothness - is there a video I can watch or article I can read to learn more? :)

  • @Draw2quit

    @Draw2quit

    Жыл бұрын

    @@openclaystudios Neil Degrasse Tyson has stated it many times but think about it. Mount everest is 8,800m and the diameter of the earth is around 13000km. The height of everest is about 0.07 percent the diameter of earth. You wouldn't be able to feel that if the earth was shrunk to the size of a cue ball. Obviously, that's ignoring the tidal forces of an object that's been compacted near to its schwartzchild radius. You'd be turned into spaghetti if you didn't ignore them.

  • @JamesThomas-nr2og
    @JamesThomas-nr2og Жыл бұрын

    Absolutely love this. Really interested in the section showing the alps curving to the south west, then south east down through Italy, never knew the mountains did that!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks, that's a good point!

  • @IamNotInIlluminati
    @IamNotInIlluminati Жыл бұрын

    This video really shows that Finland is the country of thousands lakes😊

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Yeah that caught my eye when I was working on it - a lot more lakes there than I realised - nice to know it's called country of a thousand lakes, thanks :)

  • @Cilexius
    @Cilexius Жыл бұрын

    Very cool, with nice music! Where is the atmosphere, where are the clouds?☁️ 😆👌🏻

  • @blockblockgoose
    @blockblockgoose Жыл бұрын

    Thank you so much for the amazing video

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    My pleasure, thanks for enjoying it

  • @thepizzafoogle5481
    @thepizzafoogle54818 ай бұрын

    It's beautiful. I've looked at this for 5 hours now.

  • @openclaystudios

    @openclaystudios

    8 ай бұрын

    Thank you. That's more than I was expecting!

  • @silverhawk7324
    @silverhawk73247 ай бұрын

    This would be an EPIC Civilization trailer!

  • @englishwithphil42
    @englishwithphil42 Жыл бұрын

    I love it! Looks like a great asset for some fundamental strategy game and storytelling.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you! Love the idea!

  • @patrickianperalta
    @patrickianperalta Жыл бұрын

    Breathtaking work!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks!

  • @patrickianperalta

    @patrickianperalta

    Жыл бұрын

    @@openclaystudios I haven't moved over to UE5+ yet, but this has definitely caught my eye. How would the performance be in, say, a real-time space shooter? kzread.info/dash/bejne/eJ6GlMarnLrLnto.html

  • @Venous_fx
    @Venous_fx Жыл бұрын

    this blew me away. Without a doubt recreating this in blender.

  • @jesss7438
    @jesss7438 Жыл бұрын

    Now imagine this as a wallpaper for your computer...

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    I like it

  • @ItsCreamMonster
    @ItsCreamMonster Жыл бұрын

    Universal needs to change their intro to add more realism! Looks great!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Sounds good! Thanks!

  • @alrightyyy6098
    @alrightyyy6098 Жыл бұрын

    Well done! love the music choice aswell

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks, I appreciate knowing that

  • @stamboulo
    @stamboulo Жыл бұрын

    Some of those mountains are over 50km tall, which was obviously done intentionally, it still puts me off though. Great detail.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    You've got a good eye for the height - the vertical exaggeration is ~11x on this one, so Mt Everest would be close to 100km tall if this world was scaled up to full size. Thanks

  • @MonsterJuiced
    @MonsterJuiced Жыл бұрын

    I think this could be combined with Cesium if the positioning and scale is correct. All the buildings, now that they have the google maps API intergration, could be ripped and placed on top of this one for some interesting visualisation use cases.

  • @amsterdamandco
    @amsterdamandco Жыл бұрын

    Stunning! Always wanted to see something like this! FLippen GREAT

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you! So glad you enjoyed it!

  • @ChrisWashburn
    @ChrisWashburn Жыл бұрын

    that place looks dope im tryna live there

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    yeah, pretty nice place to call home among the stars

  • @khymaaren
    @khymaaren Жыл бұрын

    Looks really nice! By what factor are elevations exaggerated, if I may? Just out of curiousity.

  • @jubbaday

    @jubbaday

    Жыл бұрын

    Have you seen Outerra?

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks! Of course! From memory it's in the 7-15x range, but I'll have to check and post it back in the description some time. Cheers

  • @CIinbox
    @CIinbox Жыл бұрын

    Populous 4 is looking good!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Nice, I hadn't seen Populous, I'll have to check it - thanks

  • @CharveL88
    @CharveL88 Жыл бұрын

    I mean, the elevations are hugely exaggerated vastly out of proportion to the scale of the earth, but it looks very cool.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Yes, very out of proportion - they are about 7-15x the real elevation values. Thank you

  • @CharveL88

    @CharveL88

    Жыл бұрын

    @@openclaystudios It's good work, you're welcome. I suppose the larger point I would make is that a lot of these type of "cool" renderings of scaled systems are often so exaggerated as to be absurd and give a viewer a very skewed idea of the nature of it. I don't think it's a big deal - and in frankly pretty necessary - in this case, but take the example of every single visualization of say, space junk in orbit around the earth. Almost anyone would look at the insane cloud of dots and assume there just isn't any room for anything else in space...etc, etc. when each of those little dots of space junk are represented as the size of large cities.

  • @thaithuyw4f
    @thaithuyw4f6 ай бұрын

    love it so much! really beautiful

  • @openclaystudios

    @openclaystudios

    6 ай бұрын

    Thank you! Cheers!

  • @theotherredhead
    @theotherredhead Жыл бұрын

    Dang... EU5 looks amazing!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Yeah, UE5's incredible :)

  • @izaak-donaldson
    @izaak-donaldson Жыл бұрын

    Woah this is beautiful! What satellite data did you use for the height map? Also was it manually colored or also using satellite data? It looks amazing, I've always wanted to try making a raised relief map in blender

  • @fuchsi_arzeus

    @fuchsi_arzeus

    Жыл бұрын

    propably the ones from nasa only their resolution goes that high

  • @Hackerman-bd9hq
    @Hackerman-bd9hq Жыл бұрын

    That was very beautiful

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you

  • @Chris-mg3hi
    @Chris-mg3hi Жыл бұрын

    Norway is beautiful!

  • @openclaystudios

    @openclaystudios

    6 ай бұрын

    Glad you like it!

  • @SantianoBe
    @SantianoBe Жыл бұрын

    Game of thrones soundtrack would have been great here. Nice video.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you

  • @DarkStar_Digital
    @DarkStar_Digital Жыл бұрын

    You deserve more subscribers and views, this is incredible.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks

  • @NellasxElensar
    @NellasxElensar Жыл бұрын

    That's beautiful! Hello from Finland, I know we have maaaany lakes (about 180 000) but that's a _lot_ of water on the map even for us 😄😄

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you! Hello back! 180,000 lakes is mind-boggling, I'm going to have to take a closer look sometime. Thanks for letting us know!

  • @andreigleasonremixes4153
    @andreigleasonremixes4153 Жыл бұрын

    I just can't believe we leave in a really small planet, but s beautifull

  • @SpicyMelonYT
    @SpicyMelonYT Жыл бұрын

    those waves are zoomin

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Haha, indeed - making tsunamis look like slouches

  • @nightglide_
    @nightglide_ Жыл бұрын

    UE5 boutta throw you out the window for most realism, you’ll be outside touching grass

  • @MrEp5
    @MrEp5 Жыл бұрын

    Looks like we are looking at a miniature. Like that effect used in little recreated cities.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Great to hear, thank you. I was trying for something shot with a macro lens or similar to tilt shift photography (which I think you were saying)

  • @muhammadasaad3869
    @muhammadasaad3869 Жыл бұрын

    Man this is best map I haver seen, credit to all people who made it.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    So kind, thank you

  • @titosurf1
    @titosurf1 Жыл бұрын

    Beautiful, great job, and awesome price

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you

  • @Goddisz
    @Goddisz Жыл бұрын

    This will be stunning combination between this map and Civilization game

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Cool, I could see that being a nice combo, thanks

  • @ipadize
    @ipadize Жыл бұрын

    This looks... Unreal...

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Hehe, thanks

  • @buzzwildttv
    @buzzwildttv Жыл бұрын

    Would love to see a full-scale FPS/Survival game of all the world, with buildings, resource harvesting, agriculture, fishing, hunting, mining, etc

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Sounds fun

  • @nachovarga8506
    @nachovarga8506 Жыл бұрын

    Earths surface is smoother that a billiards ball.

  • @motionislive5621
    @motionislive5621 Жыл бұрын

    Thank you so much for inspiration me!

  • @jafarsaffari7579
    @jafarsaffari7579 Жыл бұрын

    Well done, Awesome !

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you!

  • @photelegy
    @photelegy Жыл бұрын

    ❓ How much is the hight multiplied? Like 10 times or so? PS: It looks really awesome!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks! Yeah, it was between 7x and 15x when I was working on it and I don't recall what I settled on, so it's in the ball park of 10x

  • @spaceworkgaming656
    @spaceworkgaming656 Жыл бұрын

    This is really amazing, but for some reason (and I don't know why) I could hear. "Long before time had a name."

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks. Maybe since I've been watching Avatar The Last Airbender recently some similar influence came through?

  • @cptairwolf
    @cptairwolf Жыл бұрын

    I finally see a technology that could allow developers to recreate a complete virtual model of earth at an incredibly accurate resolution

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    I wouldn't surprised if that happens one day, UE5+ really is incredible!

  • @blazen4209
    @blazen4209 Жыл бұрын

    this is proof we live in a simulation. :)

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    hehe :)

  • @charlesbaptiste6984

    @charlesbaptiste6984

    Жыл бұрын

    This is how earth looked like before they add us into the game

  • @beforedrrdpr

    @beforedrrdpr

    Жыл бұрын

    So we just created a sim inside a sim

  • @AQUASURF
    @AQUASURF Жыл бұрын

    omfg - Amazing

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks

  • @TheLipichung
    @TheLipichung Жыл бұрын

    No imagine this style used in the next civ game.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Sounds fun

  • @JohnDoe-pz4nk
    @JohnDoe-pz4nk Жыл бұрын

    If someone sold a map with that detail i would dump my life savings to buy it! Awesome work man🎉

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Wow thanks. What kind of map were you thinking of - like a print for a wall or a flat game level or something else?

  • @neamraven
    @neamraven Жыл бұрын

    That's a nice fantasy project but everyone knows the earth is flat. Man imagine if it was round! Cool piece of fiction, that.

  • @bijoychandraroy
    @bijoychandraroy Жыл бұрын

    0:52 hey! There's me

  • @openclaystudios

    @openclaystudios

    6 ай бұрын

    Haha, nice, you've got better eyesight than me! XD

  • @PlayerOblivion
    @PlayerOblivion Жыл бұрын

    While cool looking in most areas, the exaggerated topography around high frequency details (such as around mountains) just causes big pyramid shapes to appear which looks weird.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Good point, it's something I'd like to improve in future, thanks

  • @willdoyoutube
    @willdoyoutube Жыл бұрын

    This music reminds me of Ori and the Blind Forest's soundtrack.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Great reminder for me to go back and play that game - thanks

  • @TileBitan
    @TileBitan Жыл бұрын

    I suppose you used NASA's blue marble collection, perhaps the August map of Earth, but i'm very curious about your process to create the stylized version. Could you briefly describe or maybe make a video about your artistic process? Love the work!

  • @bramweinreder2346

    @bramweinreder2346

    Жыл бұрын

    Coding Adventures has a great video on Earth procedurally generated from height data. I suppose the height is emphasized, maybe with some bump mapping, and manual texturing of ice, vegetation and desert etc. But that's guesswork. The creation process could be straightforward, but the shaders used here definitely take the cake.

  • @TileBitan

    @TileBitan

    Жыл бұрын

    @@bramweinreder2346 Yes i know about him, but in my opinion the art in his game looks arcady, while in this one it's just a marvel. You are probably on the right track but perhaps the creator of blue gem can provide more insight into the process

  • @kronlidmusic

    @kronlidmusic

    Жыл бұрын

    @@bramweinreder2346 there are height maps of earth which i would guess they used and just cranked it up higher than normal

  • @tajaloe5920

    @tajaloe5920

    Жыл бұрын

    Layered height maps, tilt shift and clever shaders, it's mostly llpost processing I believe

  • @Tehman00
    @Tehman00 Жыл бұрын

    Groovy! is there a tutorial video how how this was done?

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks! While we don't have plans to at the moment, we'll that in mind for future - thank you.

  • @kronlidmusic

    @kronlidmusic

    Жыл бұрын

    there are tutorials by blender guru and cg geek showing how to make renders of earth in blender using NASAs maps of the earth, guessing they used something similar here but pumped the height map so you get the mountains to really stick out

  • @anzaklaynimation
    @anzaklaynimation Жыл бұрын

    Greenland is called so because when its all ice will be melted due to global warming, then its land would be full of greenery.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    That sounds like a cool animation or video to watch!

  • @NicoMavB
    @NicoMavB Жыл бұрын

    Really Beautifull and well done :)

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you :)

  • @트샥
    @트샥 Жыл бұрын

    This is awesome!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you!

  • @트샥

    @트샥

    Жыл бұрын

    @@openclaystudios It's look like a super expensive globe lol

  • @EV6CrashCam
    @EV6CrashCam Жыл бұрын

    two takeaways from this video: unreal engine 5 is beyond incredible, and earth is so beautiful

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Very much agree :)

  • @hoodio
    @hoodio Жыл бұрын

    i'm both a 3d nerd and geography nerd, this is just awesome to me

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Awesome, that's great to hear, thanks

  • @BenVlodgi
    @BenVlodgi Жыл бұрын

    Looks like MountainHeight * 100 Very pretty.

  • @tanker1425
    @tanker1425 Жыл бұрын

    amazing

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Cheers

  • @junechevalier
    @junechevalier Жыл бұрын

    I plan on creating something like this for my novel's fantasy world. Is there a tutorial somewhere?

  • @ThisStandard
    @ThisStandard Жыл бұрын

    0:51 Favorite part!

  • @J-_-S
    @J-_-S Жыл бұрын

    if you could zoom in even more, it would fit perfectly with RTS game

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Yeah, a bit more zoom and that would be an option

  • @archishot8917
    @archishot8917 Жыл бұрын

    Paradox gotta hire this man

  • @user-ds5jd5zy2d
    @user-ds5jd5zy2d Жыл бұрын

    awesome

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    thanks

  • @salty_maranugg
    @salty_maranugg Жыл бұрын

    i can only imagine how much storage this required!

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    About 6GB for the project shown here!

  • @MisledUtopia
    @MisledUtopia Жыл бұрын

    I work in UE and this is impressive.

  • @moonribbon7476
    @moonribbon7476 Жыл бұрын

    New Europa Universalis V look awesome

  • @Cyber-qf9kp
    @Cyber-qf9kp Жыл бұрын

    Amazing quality! can i know where the music came from?

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you! The music was by Lexin Music. pixabay.com/users/lexin_music-28841948/

  • @ghost198810
    @ghost198810 Жыл бұрын

    so this is what superman sees

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Haha

  • @TheMaskedGamer
    @TheMaskedGamer Жыл бұрын

    This model appears to represent mountains well... how does it handle cities? Or does it not have that level of detail?

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Cheers - it doesn't have cities, other than the city lights in the texture at night

  • @jamesg2382
    @jamesg2382 Жыл бұрын

    Pretty cool, the heights of mountains have been accentuated maybe 3x. But looks great all the same.

  • @imahobo33
    @imahobo33 Жыл бұрын

    EU5s map bout to be wild

  • @sailo8681
    @sailo8681 Жыл бұрын

    Amazing 😍

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you :)

  • @anusual
    @anusual Жыл бұрын

    It felt as i was watching a tiny earth

  • @prasad2569
    @prasad2569 Жыл бұрын

    Wow 😮 Thank you for d video 😻

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    It's a pleasure, thanks :)

  • @sendromtv
    @sendromtv Жыл бұрын

    Awesome job mates!👌💪 It's incredible♥

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thank you! That's most kind of you :)

  • @shtulzzz5879
    @shtulzzz5879 Жыл бұрын

    really amaizing work, but elevation differences could be quite a bit less exaggerated

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks, yeah, I think it's a bit high given your's and a number of other's preferences. I'll work on a reduced height version in future, cheers

  • @homesweethome9472
    @homesweethome9472 Жыл бұрын

    Brian enos An ending would perfectly match this video.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    I just stopped and listened to it, it really is a beautiful piece of music. Thank you for your suggestion

  • @66newsnetwork
    @66newsnetwork Жыл бұрын

    Why are the mountains going 100s of kilometers up in the air?

  • @wdkpwr6586
    @wdkpwr6586 Жыл бұрын

    Would be cool to have this model in Wallpaper Engine

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    *googles Wallpaper Engine* Looks cool, I used to love the idea of animated wallpapers and now it's hear - awesome, thanks

  • @mlnima
    @mlnima Жыл бұрын

    dark background and sun light or moon light at night will be much better

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks for the suggestions. I also made a realistic earth on our channel that has a dark background and sun, but I'll see what I can do for this one in future. Cheers

  • @user-ps5dh7uv9c
    @user-ps5dh7uv9c Жыл бұрын

    I am in great shock and can help imaging how would the game in the future will be.

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Fair enough - it really seems like just about anything is possible these days

  • @bramweinreder2346
    @bramweinreder2346 Жыл бұрын

    This is amazing. Should probably also take a look at Coding Adventures for some great atmospheres and clouds. Everybody likes great sunsets and light scattering effects.

  • @Glowbox3D
    @Glowbox3D Жыл бұрын

    Really beautiful. If we can get this level of detail, and zoom all the way up to Google Streets view please. :)

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    Thanks. That sounds very cool :)

  • @rupee3
    @rupee36 ай бұрын

    Woooow. So incredible! How did you create the map data for the topography?

  • @openclaystudios

    @openclaystudios

    6 ай бұрын

    Thanks! I used a height map, scripting and 3d programs blender, Maya and Houdini to create the geometry, exaggerate and optimize the terrain before bringing it into UE

  • @rupee3

    @rupee3

    6 ай бұрын

    @@openclaystudios did you get the heightmap data from an online source? If so, which source?

  • @openclaystudios

    @openclaystudios

    6 ай бұрын

    @@rupee3 I did, but can't disclose sources due to company policy at this time. Thanks

  • @Droney159
    @Droney159 Жыл бұрын

    Hope GTA 6 map looks kind of that concept

  • @aliksstar
    @aliksstar Жыл бұрын

    This is the map I want to paint in EU5! =)

  • @scaryfy_paranormal
    @scaryfy_paranormal Жыл бұрын

    See? Earth is round! Checkmate flat earthers!!

  • @jackpola1242
    @jackpola1242 Жыл бұрын

    This is incredible! I have to ask, only because I would never have assumed it was so prominent, but has the topography been exaggerated in any way? If not, mental to see how grand some of the mountain ranges are when compared to the size of the country

  • @acshuley

    @acshuley

    Жыл бұрын

    the height and depth of the surface has been increased for showcase purposes, the video description says "optimized to capture the vertically exaggerated topographical features" i've heard that if you held the earth in your hand it would feel as smooth as a pool ball

  • @openclaystudios

    @openclaystudios

    Жыл бұрын

    @Jack Pola Thank you! As accura below answered ahead of me (thank you), I'll just add that the vertical exaggeration is between 7-15 x reality, so mountains and depressions appear far greater than they are in reality