Ranking Every Race In D&D 5e
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In this video we rank EVERY RACE in D&D, to find THE BEST (and worst) This tier list is 100% accurate, and everyone will agree with no bad feelings or alternative suggestions.
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@lythrum42069
Жыл бұрын
Heh, i‘m backer number 178. kickstarter launched like half an hour ago and it‘s already funded 200%
@alvinleonardo1263
Жыл бұрын
Those Praying Mantis arms are Cyberpunk’s Mantis Arms in D&D and I love it
@wilfredofigueroa7970
Жыл бұрын
firbolgs?
@Qualman701
Жыл бұрын
You forgot about the Thri-Kreen.
@stargazer1946
Жыл бұрын
@@Qualman701 And Aasima r
Remember everyone that the best race ALWAYS is the one that you want to play, dont get discouraged by tierlist and powerrankings! (Though getting inspiration for mechanics that synergize with oneanother and such can lead to great characters)
@RocKaFella57
Жыл бұрын
Didn't most PHB Dragonborns eventually hate being a dragonborn?
@scientist368
Жыл бұрын
True
@robinthrush9672
Жыл бұрын
"When everyone is a super, no one will be."
@maxkogan3785
Жыл бұрын
Nah, it's elf breh 😂
@garison2838
Жыл бұрын
No it's Grung. Grung are just the best race. 😊
"more like dnd LONGS" - predicted 95% of the comments Remember this is part 2! Part 1 is here (covering the 34 races in Monsters of the Multiverse): kzread.info/dash/bejne/lGh5l7GAqdy-Y7Q.html Somehow I forgot Locathah and Grung, I guess proving my point when I put them both in my underrated races videos lel. They would both go in A-tier if your GM is chill and gives you reliable access to water for their Water Dependancy.
@Kayleah988
Жыл бұрын
More like dnd LONGS
@Tommy-bt4me
Жыл бұрын
More like DND lo-... Oh
@Commander_Appo
Жыл бұрын
more like dnd LONGS
@Lincefull44
Жыл бұрын
More like D&D LONGS
@anttitikkanen5985
Жыл бұрын
Remove space between words & remove L from its right, then we'll talk
Astral elves also get a choice between 3 cantrips: sacred flame, dancing lights, and light. So if that makes them better, just thought the people should know.
@Dazen101
Жыл бұрын
Honestly confused how every elf isn't S if they can trance to switch proficiencies and have double advantage with Elven Accuracy.
@Barely_Edited
Жыл бұрын
@@Dazen101cause that requires you to take a feat so doesn’t count when you’re rating species
@Overused_Toothbrush
Жыл бұрын
It can’t be elves, fuck the knife ears
@Dazen101
Жыл бұрын
@@Barely_Edited I feel it should be factored if it's a race exclusive feat but each their own.
@Staff7
Жыл бұрын
@@Dazen101 I thought that for half orcs. orcish fury allows for decent at will burst when getting a crit
6:50 - not mentioning that that dwarves all have no reduction in speed when wearing heavy armor is doing them dirty. Dwarf clerics can rock a -2 in strength and still be moving just fine in full plate armor. and also those short wizards and sorcerers can pick up heavy armor proficiency through a feat/multiclassing and become bricks. in other words ROCK AND STONE BROTHER
@Mr.Monacle
Жыл бұрын
The only way to get heavy armor proficiency by multiclassing is multiclassing into Cleric, specifically.
@Engrothi
Жыл бұрын
We're rich!
@Mr.Monacle
Жыл бұрын
Replying to myself, certain Artificer subclasses have it as well, I just forgot about Artificer for a sec
@garyco766
Жыл бұрын
@@Mr.Monacle Or by starting with a level in Fighter (which also then gives you proficiency in CON saves) or Paladin.
@torsteneden3552
Жыл бұрын
IF YOU DONT ROCK AND STONE, YOU AINT COMING HOME!
You forgot one strong and important feature for the dwarfs. Although only 25 movement speed, they dont require the strenght requirements to wear heavy armor. This makes for some viable hill dwarf cleric builds where you dump str and dex and focus on con and wisdom while rocking 20 ac. This is very strong and makes hill dwarfs upper a tier for me.
@OniNoSweeney
Жыл бұрын
Would you keep those abilities with a Damphir, because Bite Cleric would be a concept!
@Anthony-wt3zv
Жыл бұрын
If thats a selling point for you you could just play a satyr with 35 base move speed and magic resistance who also have 25 speed in heavy armor and 8 strength
@mortaljokes
Жыл бұрын
@@Anthony-wt3zv i feel like the stat spread would be wasted in dex, if your wearing heavy armor to begin with there is no need for dex. but they might make better dex paladins with their charisma.
@TheRawrnstuff
Жыл бұрын
@@mortaljokes There is still need for Dex - for Saving Throws, Ability Checks, and attacks with ranged weapons and finesse weapons. With heavy armor on, the only bonus from Dex you'd lose is the AC improvement - which you kind of don't lose, because the heavy armor just has a baseline better AC. And obviously you'll lose access to any features that are blocked by wearing heavy armor. Your investment on Dex is only wasted if you take a role in the party that keeps you away from situations that require Dex. A Hill Dwarf makes a cool (Tasha's) Ranger with heavy armor, especially if your DM lets you train armor proficiency instead of requiring you to take a feat for it. Alternatively, as the above, you could easily justify a 3-level-dip in Armorer Artificer just for the infiltrator armor, without having to invest a ton on Intelligence. Predator, ho!
@garyco766
Жыл бұрын
@@mortaljokes With the Tasha's alternate rules you can just move the dex bonus to another stat.
One thing you're missing about the Rock Dwarf tinker ability - I once used it to create a little marching band trio so that I could invent ska music in the game world. I don't think I've ever seen another race quite so able to roll intimidation against the DM directly
@robinthrush9672
Жыл бұрын
Rock Gnome.
@TheDwarvenHeart
Жыл бұрын
As a Dwarf I feel disrespected for being confused with a gnome
@mushroomsoup2866
Жыл бұрын
@@TheDwarvenHeart my apologies, Int is my dumpstat
@nicholasesquivel6827
Жыл бұрын
yeah you’re right Plus I didn’t see the under dark Dwarves nor thri kreen
@drakegrandx5914
11 ай бұрын
@@nicholasesquivel6827 Because they're in the MotM video.
I have the idea of a Plasmoid Soulknife/Bear Totem build. Take mobile as a feat. You reckless to hit with your blade, then you use the amorphous ability to squeeze through a small space where you cannot be hit. Because of mobile, you don’t get hit with an opportunity attack. And you don’t have to carry anything on you at all because your soul knives are your mind, not a physical weapon.
@bskec2177
Жыл бұрын
You could just run Path of the Beast Barbarian, and that gives you natural weapons when you rage. You won't need to multi-class at all, and still get the benefits you describe - except the extra beefiness the bear gives you, but do more damage, as the Beast weapons are better than the soulknife blades.
@sev1120
Жыл бұрын
@@bskec2177 or just play a monk
@burgernthemomrailer
Жыл бұрын
@@sev1120 BAHAAHAHAHAHAHAHAH
@yamato9753
Жыл бұрын
Reckless sneak Attack... My favorite combo!
@Chriggan2
Жыл бұрын
Except soul knives suck. They were much better as a Mystic subclass than as a thief's. You make the blade only ONCE per attack action, so even if you multiclass, its just a d6 and a d4 bonus action blade. The soulknife NEVER improves as a weapon, nor its damage die, nor as a plus to hit or damage weapon. Essentially, you get a makeshift weapon that looks good and will never be disarmed. A main subclass feature to an aternal secondary or tertiary weapon.
18:00 might be worth noting that Emerald Dragonborn from Fizban's also get resistance to psychic damage and are probably better for Barbarians with their other features Also 21:40 Aasimar resist Necrotic and Radiant damage
@OniNoSweeney
Жыл бұрын
Flying psychic "scream" barbarians. Mother of goat!
@mikieoboyle6127
Жыл бұрын
Absolutely, my friend plays an emerald totem barbarian and he is an absolute menace to put down☠
@garyco766
Жыл бұрын
Yep, and Aasimar are solid S tier as well, though if I recall he for some reason ranked them lower. Celestial resistance, healing hands, dark vision, flight, and stacking radiant damage? Yeah, S tier.
Base Humans do have one benefit: if I were playing with a group that rolls for Ability Scores and all of mine came up odd, I'd be tempted to take Human to bump them up to even, thereby boosting _all_ of my Ability Score modifiers by one. I mean, I'd most likely still choose a different race, but still.
@TheRawrnstuff
Жыл бұрын
Yeah, the only benefit of Vanilla human is that it's easy to reach the ability score requirements of multiclassing some bonkers combos. Bonkers as in "why would you ever", not as in "this is OP". As in "I want to be *every class".*
@FaisLittleWhiteRaven
Жыл бұрын
I had a character I made base human for reasons like that. Rolled really high on pretty much all stats (15 was the lowest and all the others were 17, 18 or 19) so I figured why not? Got to spend pretty much every ASI level I earned on feats to make the guy more interesting instead. (Normally I prefer the more animal-esc races because I love having to account for non human sensibilities and mannerisms while still making them fun and interesting people beyond that but making my guy some sort of eldritch 'afterlife protector/guide' having a living vacation as 'a totally normal human grave cleric' made for a ton of fun, especially with how difficult it was for him to account for the weirdness of fragile human existence -smart enough to understand those things once prompted but well. The rest of the party certainly never ran out of useful things to do in or out of combat around the guy, that's for sure~ XD)
@Jebu911
Жыл бұрын
Also human might be good depending on the setting. Usually its a lot of humans and humans are filthy racists so you probably have a better time being a human.
@xronalmighty
7 ай бұрын
This is pretty good for point buy as well if you go with 5 13s... It's not remotely meta but sometimes above average Joe is fun to play.
Drow become suddenly S-tier in any campaign where sunlight isn't present, such as one set in an "Underdark" region or the Shadowfell. Also, if your party is going to be conducting their business in the dark, such as at night because you are a party of dirty thieves, they get to A-tier because you get to ignore their massive drawback. High Elves can only learn cantrips from the Wizard spell list, so no Guidance, unfortunately. You can still get Mage Hand or Minor Illusion, though! According to Sage Advice, Mask of the Wild works in any sort of naturally-occurring dim light, such as a shadow or twilight. It also lets you -- rules as written -- literally hide in plain sight using these phenomena, which isn't usually possible. An example of dim light you CANNOT hide in is the dim light from a torch or the spell Light, but anything else is pretty much fair game. This is every bit as insane for a Rogue as it sounds, as you can step into a shadow in PLAIN VIEW of the enemies and, with a successful Stealth check, hide from them. The hiding in plain sight does still work against darkvision as well as long as the darkness is full darkness (since it treats it as dim light, i.e. lightly obscured). This combined with the ability to use Longbows and the additional movement speed really seem to make them tailor-made for the Rogue class.
@Guille2033
Жыл бұрын
let's be honest, how many campaigns are set for the most part in darkness? that's why they are C tier
@Josh-99
Жыл бұрын
@@Guille2033 The entire Out of the Abyss adventure takes place in the Underdark. I've run a campaign in Lankhmar where the party was a group of criminals running jobs for a powerful organized crime syndicate. They did things during the day, of course, but all the important action happened at night. Like so many other things in D&D, it all depends on the circumstances.
@Guille2033
Жыл бұрын
@@Josh-99 that's correct. A very small and limited number of campaigns are set in mostly darkness. That's why OVERALL Drow are C tier, which is what the C tier is about
@Josh-99
Жыл бұрын
@@Guille2033 I don't know if you ACTUALLY read my post before hammering away at your keyboard, but I clearly stated that Drow can be considered of higher rank in specific circumstances. So... What the hell are you even talking about? I never even disputed the general rating. Did you stop reading 5 words into my post and proceed to frenetically reply?
@lucasramey6427
Жыл бұрын
Fun fact drow are both only called drow and have their sunlight sensitivity in the forgotten realms setting where they're a race that's been cursed so say you're in a homebrew setting for example you'd be called a dark elf and you'd be perfectly fine in the sun
I just wanted to add the amount of cool role play the Kalahtar has with the psychic connections. For example, I played a blind Kalashtar, but instead of just gaining blind vision, me and the DM worked out that while they couldn’t see out of their own eyes, they could instead see out of the eyes of the people around them, which made an interesting character because I could gain info I wouldn’t have otherwise, but I was reliant on my party or someone else being close enough.
If your dm allows a plasmoid to keep their amorphous qualities while wearing molten bronze skin armor, you can get into shenanigans with your metal slime character. I personally also have a portable hole for mine character to hold all other gear while squeezing through things
@FaisLittleWhiteRaven
Жыл бұрын
...You know I always wondered 'what would I do with a slime character if I made one' but thanks to you I am now 100% gonna make a metal slime at some point. Seriously thank you
@andrewpaul8732
11 ай бұрын
@@FaisLittleWhiteRavenI like the idea of a plasmoid draconic sorcerer. 2 levels in tempest cleric meta Magix all your spells to lightning and be a little ecectro slime 😊
Aasimar also get 2 resistanta. Necrotic and Radiant. But you're more likely then not to get hit Necrotic damage, you'll almost never have to deal with Radiant damage.
Theres another race you forgot to add to the listings. The Thri-Kreen. How would you rank the insect bois?
@joshdimaggio5764
Жыл бұрын
Probably B tier, they're very meh
@Xayentist
Жыл бұрын
I would say they are more than likely A if not S. Natural armor that gives you an insane AC without needing to wear anything and also gives you a bonus on Stealth checks. The built-in telepathy for stealthy plays. Not to mention the main feature which is all the silly and powerful combos and builds you can pull off with 4 arms. You could wear two pairs of living gloves, cast spells without putting away your shield or weapon, grapple someone and then use your baby arms to apply a contact-based poison, play an artificer artillerist and you can hold your tiny cannon in your extra set of arms, use the extra arms to activate cloak of the bat and glide while still having access to your weapons. Just saying the utility is pretty OP when you think about how much two extra arms having to manipulate objects or items can be. I mean technically RAW a Thri-Kreen artificer armor wearing their arcane armor has two sets of gloves as they have 4 arms and thereby baby arms get thunder gloves and big arms can wield other things and you can use both as the baby arms wouldn't technically be wielding anything.
@TrickyRover
Жыл бұрын
S without question
@TrickyRover
Жыл бұрын
@@joshdimaggio5764 good one
@Theobrown55
Жыл бұрын
He also forgot the grung and the locathah
My 2 personal favorite races are Eladrin and kenku. Being able to basically misty step with additional benefits based on your season a number of times equal to your proficiency bonus is really strong and fun, and the fact you can choose to have your appearance and personality change based on what season you choose that day gives so much rp potential. And kenku are fun because birb.
You missed the most important part of the Giff; "you ignore the loading property of firearms". In any setting pre-modern firearms, that's ASTOUNDINGLY powerful, especially for Fighters.
Unless I'm insane...Poor Thri-kreen getting left out :(
@thebotanist7145
6 ай бұрын
Same goes for Lizardfolk.. really sad
@devilbob
2 ай бұрын
Kenku =(
@ericgropuis
Ай бұрын
@@thebotanist7145lizard folk was in the previos video
A wood elf disappearing behind a handful of scattered flower petals is a fun move
@garyco766
Жыл бұрын
if you play (or splash) twilight cleric you can generate an aura of low light in 30' radius. Low light counts as a lightly obscured, so...
@KneGros-nc1ss
8 ай бұрын
Minor illusion + woodelf + prestitigation= Free invisibility spell.
It is nice to see a gauge of the races in DnD. Of the characters I have created it is mostly in A tier and a few in S and B but none in C. I think my favorites are: Tortle, Kenku, and Lizardfolk so many great ideas of how I want to play them.
Please note that with Tasha's, you can split those ability score bonuses as long as you don't give +3 to one stat.
@andrewpaul8732
11 ай бұрын
Really wish all the "best races for X class" websites would change their guides since now you're basically choosing a race based on the feature it gives you.
@KneGros-nc1ss
8 ай бұрын
We should really get an update on the human race, what would be the best? Im guessing white Black Asian White Mexican Latino
One thing I love about Simic Hybrid is that the Acid ranged attack scales with Constitution. Therefore, it's a pretty solid ranged option for Barbarians, and it does pretty good damage too.
@rickau
Жыл бұрын
The first level mutations can be downright OP in the right campaign to be honest. You can have a cheap always on version of spider climb, a cheap always-on version of feather fall/fly or always on water breathing which also grants swim speed (objectively better than the spell being cast on you as the spell doesn't grant a swim speed and while 24hrs is a long time, forever is longer). For the level five mutations, I love Carapace because who doesn't like +1AC, great for people using no armour through to medium which is most classes. Acid Spit is admittedly better than I originally gave it credit for. 11 damage on average, half on a successful save but at least that number goes up over time (16.5 @ 11 level > 22 @ 17 level), it's not spectacular damage at high levels but it's more than I can say about Grappling Appendages. This is the only mutation I don't think I would ever take, even if I was building a brawler who likes to grapple. You can't use the appendages to hold/use items, but that might be slightly OP if they could. You have to hit with an attack using them before you can use your bonus action to try to grapple the same target. Probably would've been better if the condition for trying to grapple wasn't reliant on your attack with them hitting first and or if the damage at least increased as you levelled up (bigger die, like Monks - your attacks aren't magical though so Monks still have that going for them).
If you are a WarForged druid and shape shift into a T-Rex, do you become MechaGodzilla?
@Leobreaker_G
2 ай бұрын
No you become Grimlock
Kalashtar aren't just half-spirit half- human, they can also be half-spirit half-elf, half-spirit half-dwarf, etc. You also aren't like Yugi/Atem since you aren't two people in one body. You are a spirit from the plane of dreams (or another plane/universe/timeline/etc. if your DM allows it) that reincarnated into the body of someone from the material plane, isekai-style, replacing or fusing with the body's original spirit. It can make for some good roleplay moments when that person's friends and family want to know why they're suddenly acting different. Also, 25:32 it would be 8 hours, not 12, and since the growing is probably somewhat magical, like a permanent Enlarge effect, I don't think it would be painful, though it can be if your DM says it can. Finally, I would love to hear you discuss and rank the Dragonmark races. There are some subraces that don't seem like a viable choice outside of a roleplay-heavy campaign. For example, the Mark of Hospitality halfling just doesn't seem useful for anything other than running a business or making traveling and camping easier. How would you use it differently?
@AtelierGod
Жыл бұрын
Mark of Hospitality Halflings can be busted with the right class, such as Life cleric, now you have a +3 to all your healing spells and an expanded spell list that gives you goodberry giving you for the low cost of 1 1st level spell slot 40 points of healing, preferably out of combat but it can neutralize the need for short tests for martials entirely. There’s also Aid so if you play a class that don’t get access to it you can eventually just cast it for those sweet extra HP to your party. They’re not just good for role play and businesses, they’re quite effective as supports, another combo is to play a sorcerer with this subclass and before you end the day burn all but your 1st level spell slots and then generate more 1st level spell slots to spam goodberry into a bag of holding since they last for 24 hours giving you massive amounts of healing the next day.
this gave me the idea to make a warforged druid (i know probably been done before i should go look it up) having the ability to reshape your robot form into becoming mechanical animals. that'd be sick roleplay
Great video, but just a couple of things I noticed were errors: @9:18 Wizards can get guidance? When did this happen? @21:47 Aasimar resist Radiant and Necrotic too.
@CristianStOnge
Жыл бұрын
Did you even rate the aasimar?
@AtelierGod
Жыл бұрын
@@CristianStOnge it’s in the other video since it got a update in Mordenkainen.
@MayHugger
Жыл бұрын
Resisting Radiant damage is almost entirely irrelevant unless you have a cool DM that specifically goes out of their way to give enemies radiant damage, but resisting Necrotic damage is amazing for nearly every level.
With Mountain Dwarf, I actually thought about doing a Rogue that is Strength based rather than heavily invested in Dex. The fun thing about Finesse weapons is that you can still chose to use Strength instead of Dex and they still work for Sneak Attack. Two must take feats for it though are Dwarven Fortitude (to be able to heal mid combat) and Medium Armor Master (for up to an 18 AC in Half plate while ignoring the disadvantage you would take to Stealth)
@alexanderlea7882
Жыл бұрын
If you're strength based then you won't have the +3 Dex required to make medium armour master useful
@josephperez2004
Жыл бұрын
@Alexander Lea Certainly not all that likely, no. The main advantage would be not having disadvantage of Stealth, with possibly getting to a +3 Dex more dependant on how long the game goes and if there is anything the DM is going that can be used yo that goal. But one cannot quite rely on those things.
They aren't on DnD Beyond, but a rank list for Planeshift races. They are official WotC at least. I'm also sad Grung and Locath are left out.
@spyrorocks55
Ай бұрын
i noticed that too wheres my froggy boys
There's a pretty amazing use for the Wood Elf that wasn't mentioned: they make for fantastic monks. With their weapon proficiencies and the optional monk feature Dedicated Weapon, you can built any monk subclass with the ability to use a longsword as a monk weapon (and also the longbow). That is really, really good. Also the increased walking speed, the perception proficiency and the enhanced ability to hide mix really well with basically any monk. ANd with their high age and their meditation it's just such a good monk flavour ...
I don't think I saw all the Plane Shift races in there... (Siren, Khenra, Aetherborn, Aven, Vampire, Naga, Merfolk, Kor and a few more options for Human, Goblin, & Elf) The Plane Shift pdfs were released by WotC and made freely available, so that's a possibility if you ever want to do another one of these.
@zeekeno823
Жыл бұрын
I really like the aven too
21:49 plasmoids arnt the only race to resist two damage types, aasimar resist necrotic and radiant
4th edition dragonborn was my fave because you had the supplemental book that gave you the feats to add damage types to your breath i.e. admixture and alchemical breath
My first character was a Hexblood ranger. Seeing them so high on this list fills me with pride.
@MayHugger
Жыл бұрын
Too bad it’s because they can inherit a flying speed. Kinda wish he made a seperate entry for each of the lineages accounting for if you started off as one or didn’t have any special traits that carried over. But they are really cool nonetheless.
I love the references to other games in this video like ag 2:46 to Noita with the perks or in the intro with Deep Rock Galactic dwarves
regarding hexbloods, I will add that they are a key component of what I think is one of the more fun builds I have ever made. Hexblood ex-rock gnome (no carryover traits - the gnome is just size and flavor), with squat nimbleness. At Soulknife 3/Armorer 5, he’s got a +11 to Stealth rolled at advantage, a homunculus AND a familiar through a spell wrought tattoo, so many proficiencies, and can attack three times per turn w Hex on: Lightning launcher, psi blade, bonus psi blade. Pumping Dex to 20. that’s like 8d6 +d4+15 damage at the cost of a Hex. Every round. In three different damage types in case someone’s resistant. You could do it just w homunculus and a different Arty subclass (Battle Smith), but infiltrator armor gives you the sick Stealth. AND, eerie token allows you to cover more ppl (sort of) w your psi whispers
@alejandrogomezdelmoralguer3502
Жыл бұрын
@@MayHugger So? It’s an infusion. Use it again the next day. Nothing says you can’t keep your homunculus day after day. It’s a familiar, basically. It’ll cost your infusion slot. As for the familiar, that lasts till it dies, whether or not you keep your spellwrought tattoo up. I don’t know what the tinkering feature from rock gnome figures here - I did rock gnome as I state for flavor and S size (for Squat Nimbleness) and nothing else.
@MayHugger
Жыл бұрын
@@alejandrogomezdelmoralguer3502 My mistake, I couldn’t understand what the rock gnome part was for, so I assumed it was for the Tinkerer feature, but if you want that feat, Hexblood can just be small size.
This list is missing a lot of races; aarokocra, bugbear, goblin, hobgoblin, kobold, tabaxi, triton, satyrs, centaurs, minotaurs, and probably some others I'm forgetting.
@dragonhunter3300
Жыл бұрын
One more would be Goliath
@kram9863
Жыл бұрын
@@dragonhunter3300 You're right, I can't believe I forgot goliaths.
@markthemighty3
Жыл бұрын
Did you not see the start or the end of the video?
@davidrosenberg9615
Жыл бұрын
Specifically, he has a separate video for races from Mordenkainen's Monsters of the Multiverse.
@goldjitsu1873
11 ай бұрын
thri-kreen is missing too :(
Fun list! I agree that the best race is the one you want to play. There are mechanical advantages and RP advantages to some races (VARIANT HUMAN FOR LIFE!) so this list helps take a look at those. I would say, though, that the Armor proficiency of the Mountain dwarves isn't that broken. A spellcaster with mage armor (or dragon blooded sorcerer) with a high dex can get an AC that is equal to or better then the AC you get from half-plate, without the downside of actually wearing the armor.
@MayHugger
Жыл бұрын
….Y’know, that’s a cute little message you’re trying to spread, but it’s a little hard to take seriously when you say that the best race is the one people want to play, and then follow up with mentioning your favourite being objectively one the best.
@arrantdemon
Жыл бұрын
@@MayHugger No, my favourite race is preferentially the best choice, because it's the one I like playing.
I would like to submit the Plasmoid from my party as the perfect use of race, class and even background feature synergy. Path of the Beast Plasmoid Barbarian with the wildspacer background, their close encounter from wildspacer is a cosmic horror, cosmic horrors are infinitely different. As path of the beast, they grow claws, fangs and a tail. But they are a Plasmoid, haunted but empowered by the vision of a cosmic horror, meaning the flavour that the player brings to it, is truly horrifying and the greatest thing ever. One mouth form was a giant worm with mouths all over, that wrapped itself around an enemy, grappled them, and then ate them, literally. Not to mention, wildspacer gives a path of the beast barbarian the Tough feat for free. The coolest synergy ever, and my favourite player to watch at my table during combat.
I feel like with that Goliath update with the sub-races it deserves a pretty major bump up. I mean the Hill Giant Goliath is so strong I probably wouldn’t let it be played at my table (once per turn; no save prone on hit).
Kobolds, they do what they love and love what they do. They love working in mines, and they do. When they die they go to their heaven, which is an endless mine. Kobolds have won at life.
@strunkshade
Жыл бұрын
Fr bro kobolds are amazing
Nice, he used the hard r clanker
@owenwoolley3394
10 ай бұрын
Woah! Calm the hell down man!
You did forget dwarfs and the ability to move in any armour even if they don't meet the strength requirement. That is extremely powerful pushing them to A tier alone for that ability
@KneGros-nc1ss
8 ай бұрын
Especialy casters
I feel like Halflings are the most underestimated race because they can be very fun to play as.They can go with any class and their roleplay is fun because of how joyful their race seems to be.
I would argue that Half Elves should be in S, for one reason: Being part Elf gives them access to Elven Accuracy on top of the +4 they can get as is. It's funny how the half-bloods of Elvenkind are better their their pureblood relatives.
@iclicklike3397
Жыл бұрын
Tbh, that's how genes work. Beneficial genes are passed down because it improves your survival chance while those traits that give disadvantage slowly get pushed out. Now add an elf living for 750 years rocking plenty of good traits.
@JaelinBezel
2 ай бұрын
Just like Saiyans!
I have an amazing idea for the insult thing if the dm allows it 1. Pick a class with invisibility and cast it 2. Sneak behind enemy 3. For a skill check (not sure which one) insult the enemy hidden behind the other one and trick it into thinking it was the enemy
@TheRawrnstuff
Жыл бұрын
There are no skill checks in 5e. The "skill check" would be a Charisma Check, to which you might get to add your proficiency bonus if you have a relevant proficiency. Maybe performance? iunno.
@LMay11037
Жыл бұрын
@@TheRawrnstuff oh. Didn’t realise skill checks weren’t a thing in 5e lmao
@johannesstephanusroos4969
Жыл бұрын
This used to be the Bluff skill (Charisma based)
@AtelierGod
Жыл бұрын
I’d say performance.
@LMay11037
Жыл бұрын
@@MsKeylas oh I was going to say, have I been playing wrong this whole time
Plasmoid isn't the only one with multiple resistances. Aasimar (which you didn't put in your list for some reason) gets radiant and necrotic damage resistances.
When you realize he left out the most broken one on purpose.. thri kreen 4 arms Telepathy Natural AC of 13 + dex Advantage on stealth (conditionally) Sleepless Considered as monstrosity Dark vision A +2 and a +1 30 ft movement.
@TxSonofLiberty
Жыл бұрын
You forgot nearly uncounterable spellcasters. Counterspell requires "1 reaction, which you take when you see a creature within 60 feet of you casting a spell" But, Thri-Kreen language itself is not fully Verbal, they have different body structure, and their extra arms can be doing the material components behind their backs or under cloaks and other things... Thri-Kreen can exploit a myriad of tricks to either make their spells invalid targets for Counterspell, or force a Spellcaster to risk every gesture and action is a spell that they might need to cast Counterspell to stop.
@alexanderlea7882
Жыл бұрын
@@TxSonofLiberty 💀💀💀
No grungs?? Sad frog noises
8:55 fun fact drow only have their mechanical downside if they're from the forgotten realms setting because those drow are cursed and in other settings they're just called dark elves and don't have the sunlight sensitivity
@iclicklike3397
Жыл бұрын
Those would also not have the superior darkvision, because they were not forced to live underground.
As someone who’s playing a topaz Dragonborn, I also have wings for a minute and telepathy which I think majorly buffs the class. And resistance to force damage
@KneGros-nc1ss
8 ай бұрын
Kalashtar is also Nice ocnsidering the MASSIVE telepathy ability. And their twin mind ability.
@blakeetter280
8 ай бұрын
@@KneGros-nc1ss psychic powers are very useful if you actually think about how to use them
"Humans suck, ok" a few moments later "Humans are AMAZING, ok" love it!!!
Artificers Steel Defenders and Homunculus Servants also heal from the Mending spell, but for 2d6.
@adambielen8996
Жыл бұрын
Those aren't player species.
@KneGros-nc1ss
8 ай бұрын
They are constructs. Autognome can count as a construct. Thats a captrip AS a HEAL. A Free god damn heal!
(V)Humans are the best race. Very nice and customizable, good roleplay opportunities. I love playing humans, and wish they were real.
@WinningSidekick
Жыл бұрын
Me too, I've always loved them and kinda have a thing for them ngl
I think you missed the part where Owlins have a flying speed equal to their walking speed, so Dhampirs get a 35-foot flying speed, as opposed to a 30-foot walking speed. Also; you can use it with heavy armor, since you’re only getting the Owlin’s speed, not its flying trait.
@AwesomeWookiee
Жыл бұрын
What a disgusting exploit. 10/10
@swxqt6826
Жыл бұрын
@@AwesomeWookiee ;)
@fullmetalpotato1258
Жыл бұрын
@@AwesomeWookiee not really, since if you start your character as a dhampir, you explicitly cannot get the flying speed. You have to start as an Owlin then convince your DM to let you become a Dhampir.
@t-mango2491
11 ай бұрын
I could be wrong about this, but I don’t believe it gives you access to heavy armor, ancestral legacy states “Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.” So to me you gain a flying speed from the flight trait, meaning any restrictions that came with it remain, although I could be incorrect and you just pick up the speed
@swxqt6826
11 ай бұрын
@@t-mango2491 It specifically says “Any flying speed you gained” It does not say “Any trait that gives you a flying speed” Though, as always with fifth edition, that’s quite vague and up to interpretation. However, I think a literal interpretation leads to what I mentioned.
00:02 There's your winner on the left. ROCK ÄND STONE BROTHERS!
The mountain dwarf used to be even more busted during the 5e playtest. I made a mountain dwarf wizard. Auto proficiency in all armours, weapons, and shields. +2 CON and STR. Evocation wizard for spell sculpting. Take plate armour, a shield, and walk into the middle of a large group and drop fireball on myself.
One thing that is nice about warforged over autognome is that warforged can be resurrected.
Fun fact: In some older printings of the Sword Coast Adventure Guide, Winged Tieflings can even fly with heavy armor, which makes them even more broken
I made a Goliath who is 6'5" 1800Lbs. Yes, I did roll for the weight. Session 0 I plowed through a tree with ease (max strength, 18 con at that time) and it was hilarious because I was running through a forest. Was told to make a save (don't remember) but I'm pretty sure I passed due to DEMOLISHING that poor tree
@KneGros-nc1ss
8 ай бұрын
If you were a monk with dash and speed boots. You would be a living meteor.
21:43 Aasimars "Am I a joke for you?"
Any plans on ranking the Locathah, Grung, and Dankwood Goblin? Or the races from the Planeshift pdfs?
Can you upload a video about how create a paladin from the beggining please
I remember being a Verdan and tricking low intelligence creatures into making them think that the voice in their head is their consciousness and made them usually do what we wanted. It was very fun.
15:05 During a campaign I grew to really like the ghostwise halfling, especially for a monk.
fun fact: there is nothing stopping you from playing a Tabaxi wizard and polymorphing all your foes into Creepers. yes, the exploding green things from minecraft. if anybody complains or tries to stop you, turn them into a Creeper too.
Yuan ti bros where you at?
The Fact that they changed something because of your video is awesome.
Loxodon has a big bonus that I think gets overlooked. Many items that increase spell DCs or to-hit rolls mearly need to be held, not actively used. Loxodons can carry those in their trunk, cast with a free hand AND use a shield without needing the warcaster feat.
@KneGros-nc1ss
8 ай бұрын
Magical staff or wand in 1 hand, shield in another, high con wizard for AC14-15, and casts with their semi-hand trunk
@KneGros-nc1ss
8 ай бұрын
Oh sorry AC16-17 with the shield
@Golmov_the_Wretched
8 ай бұрын
@@KneGros-nc1ss actually you'd need to hold the staff or wand in the trunk and cast with the free hand most of the time. Loxodons specifically can't cast with theor trunk. The rules around casting and free hands are both complex and basically insane. But generally, you only need to be holding a staff or wand to get whatever benefit they provide you (+1 to hit or to DC's, etc) and the trunk does that job just fine.
I went from 5'6" to 6'1" in the summer before my 15th birthday, I lost both my jobs and almost got kicked out of my apartment because I spent the whole summer on the couch in pain whining and moaning (luckily my roommate let me. I paid him back the next couple years) I can't even imagine doing that in 1 DAY!?!
@Mr.Monacle
Жыл бұрын
I... have questions. Why were you living with a roommate instead of like... with a family member? How could your jobs legally fire you? Did you not seek medical attention? If I was growing so quickly it caused physical agony, I would probably seek medical attention because I'd be worried I had a brain tumor or something. How were you working, legally, at 14 anyway?
@andyspillum3588
Жыл бұрын
@@Mr.Monacle None of it was legal. I moved out of my mom's house very young, hospitals kinda creeped me out back then, and mostly, I was an idiot, I was 14.
@Mr.Monacle
Жыл бұрын
@@andyspillum3588 I see...
plasmoid: "only race to resist 2 damage types" aasimar: hold my beer reborn aasimar: *HI*
The original version of the Githyanki from Tome of Foes (not the super nerfed Monsters of the Multiverse version) had free proficiency with medium armor and greatswords. I made a Githyanki wizard who took the heavily armored feat, and, yeah...
As someone who plays a Drow Rogue, sunlight sensitivity is best summed up as "Do I get to play D&D or is it daytime"
Why don't Dhampirs have the Vampire weaknesses?
@atingley0913
Жыл бұрын
Vampire weakness is all in the e. Dhampirs got rid of theirs 😉
@RositaDepre
Жыл бұрын
Dhampirs are not whole Vampires but half Vampires or hybrid of Vampire and living being, so they don`t have the full power of a Vampire but neither their weaknesses
@justnoob8141
Жыл бұрын
They’re half-vampire
@volotjsimbi
Жыл бұрын
In Slavic mythology dhampirs don't have any weakness but are a little bit weaker then vampires
now i wanna play the worst race with the worst class. and optimize it as poorly as possible. but i also want to synergize it as much as possible. im curious as to how effective that would be.
@KarmaSangheili
Жыл бұрын
Based on having played it for over twenty years... can't recommend it. It's a fantasy game for a reason.
@TheRawrnstuff
Жыл бұрын
Vanilla Human Banneret (aka Purple Dragon Knight). It's pretty good compared to a standard Human Commoner.
I would *love* to see this channel take on the Dragonmarked Subraces.
My good sir you have forgotten the Thri-Kreen. You will now pay for your actions by responding with your rating.
I love all the races unless I'm playing a wizard, usually I go white human, because INT is their main stat, rather than a dump stat and there is some great feats that go with INT, bringing you to 18 INT at level 1
you missed so many races :(
I enjoy that you used the perks from Noita in this video
Aasimar also get two resistances, regarding plasmoid. Bonus, play a plasmoid beast barbarian with the climb speed to be Venom.
The best race is all the races as it’s up to you what suits you as a role player.
*The truth is with this recent economy Everyone needs more than there salary to be financially stable. The the best thing to do with your money is to lnvest it rightly because money left for saving always end up used with no returns*..
@Jason-Jake
Жыл бұрын
Believe me Mrs Sharon Oberlander is the best when it comes to Cryptocurrency trading, your profit is assured.
Hearing the "unless your dm allows you to wear sunglasses to bypass it" in reference to drow I smiled because the first campaign I ran was a very linear one and my way of making it linear was making them all pirates and making a Captain NPC to tell them what to do, my captain NPC was a drow with a magical pair of sunglasses
oh I didn't realize the dhampir, hexblood and reborn were lineages and thus could be combined with any race. I have this idea for a reborn sorcerer whose origin was being created by an alchemist seeking to create life (think literal testtube baby)
@garyco766
Жыл бұрын
"If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice." - if you start play as a reborn you don't keep any attributes from the original race, only if you start as another race and somehow the GM makes you into a Reborn during game play.
I love how "drunk" Will, despite being drunk is still the smartest dressed Will we've seen. ;-)
This was so cool to listen to, but I really wish you would also say how you would improve them as you rank them. Your input carries weight with so many of us.
I will say autognome battlesmith artificer: your steel defender gets the action called "repair" which heals itself or another *construct* within 5 feet for 2d8+pb. it can do this 3x per day. The best part of this is autognomes can ride on steel defenders, meaning as a bonus action 3x per day you can heal yourself for 2d8+pb health, which is amazing
@KneGros-nc1ss
8 ай бұрын
A tad too powerful early on
Kalashtars make amazing Druids. They can speak to others in Wildshape and their telepathy increases each level
Every beneficial spell with a range of touch has a 10 ft range with Plasmoid’s. If you assume “spell attacks” are different than “attacks” classic that spell list expands a lot. Or you could just have a familiar.
My go to race for monk or Barbarian is Warforged. Assuming a point buy system having a 16 wisdom and a 14 dex allocating the +1 in wisdom your unarmored Defense is 16 at level 1. Which is pretty high for a monk. And since you will be buffing your dex continuously and probably looking for some bracers of protection that number will sky rocket as the levels progress. Or for Barbarian have a 16 con and 16 dex (14 and 15 respectively) because of alocation gives you a 17 armor class.
@KneGros-nc1ss
8 ай бұрын
19 AC with a tank barbarian who uses shield. Ohh boy, having to dig through that and then widdle down that massive HP pool.
@KneGros-nc1ss
8 ай бұрын
Oh yeah. At around 10th level thats like 19-20+ AC with Magic items. + The fact that you have around 115 HP. With bear totem thats 20AC and 230HP due to half damage form rage.
@KneGros-nc1ss
8 ай бұрын
Oh yeah. At around 10th level thats like 19-20+ AC with Magic items. + The fact that you have around 115 HP. With bear totem thats 20AC and 230HP due to half damage form rage.
@KneGros-nc1ss
8 ай бұрын
Ah you forgot. You can only get a maximum of 2 sources for AC. With a stat bonus and an armor, or for barbarian thats dex and str. So its actually 16 AC
I made a simic hybrid grappling wizard with a tattooed spellbook and a fun homebrew background feature that is based on being an experiment.
i know you didn't talk about them, but in eberron setting, "mark of" subraces are excellent. Not only is the free magic powerful, it also fits the setting super well and basically forces you to have some interesting role play with the Houses (kind of like a warlock has RP with their patron).
@KneGros-nc1ss
8 ай бұрын
Some of them suck however. Like the halflings unless your DM allows a trading campaign as a side dish to your main one.
2 things plasmoids are good at adv. on grapple, niche but helpful that pseudopod? it can touch things, meaning spells with range of touch can now be cast at reach, meaning shocking grasp and no opportunity attacks. the description says the pseudopod can't *attack* not can't *cast a spell*
Bro random thing I noticed the editing on this video is really good, noticeably better
Not to be that guy but hawk headed Aven from the Amonkhet plane shift material also get a two +2s as well
One race was forgotten I believe. The Grung unless they were covered on the mordekinan's monsters of the multiverse
I made a hexblade barbarian plasmoid so he didn't wear any armor or a shield and since I went pact of the blade I reflavoured the pact weapon into something that I formed out of my ooze body. That way I could go through tiny cracks and then summon my pact weapon which worked as my spell casting focus. He doesn't ever take humanoid shape either. It is ridiculous to have a head and he wouldn't be caught dead with one. It was for a Christmas campaign designed like die hard and I called my plasmoid Flan McLane.
I thought Minotaurs had a Labyrinthine Recall, how did their non-synergistic, melee-only species get lost into B tier above Tritons?
I love Tritons! Between their design and their awesome lore, they're probably my favorite race in the game!
Okay that Drake Sprite reference for the warforged is criminally under appreciated. Had me laughing for a good minute.