Procedural Wood Plank Material (Blender Tutorial)

In this Blender tutorial we will create this Procedural Wood Plank Material.
⭐ Ultimate Procedural Material Pack:
• Gumroad: ryankingart.gumroad.com/l/ult...
• Blender Market: blendermarket.com/products/ul...
🟠 Procedural Materials:
• Procedural Material Packs: ryankingart.gumroad.com/?quer...
• Procedural Material Tutorial Playlist: • Blender Procedural Mat...
🌄 HDRI Link: polyhaven.com/a/machine_shop_02
🗃️ Purchase the Wood Material:
• Gumroad: ryankingart.gumroad.com/l/woo...
• Patreon: / 100667081
• Blender Market: blendermarket.com/products/wo...
🟠 Procedural Material Pack #18:
• Gumroad: ryankingart.gumroad.com/l/pro...
• Patreon: / 100661692
• Blender Market: blendermarket.com/products/pr...
• CG Trader: www.cgtrader.com/3d-models/te...
• Art Station: artstn.co/m/vlvMK
• Turbo Squid: www.turbosquid.com/FullPrevie...
● Timestamps:
0:00 Custom Node Group
1:34 Support the Channel
2:26 Scene Setup
6:11 Procedural Setup
25:55 Customizable Node
31:20 Closing
🎶 Music Credits:
- Empty Bed · Squeeda · Ambulo - Golden Hour
- Provided by Lofi Girl
- Watch: • Empty Bed
- Listen: open.spotify.com/track/2LmRxZ...
_________________________________________________________________________
🌐 My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
#ryankingart #blendertutorial #blender

Пікірлер: 100

  • @RyanKingArt
    @RyanKingArt2 ай бұрын

    *Purchase the Wood Material:* • Gumroad: ryankingart.gumroad.com/l/wood-plank • Patreon: www.patreon.com/posts/100667081 • Blender Market: blendermarket.com/products/wood-plank

  • @matthewcs490
    @matthewcs4902 ай бұрын

    Finally! A procedural wood material with knots.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    hope you like it!

  • @mambaman2007
    @mambaman20072 ай бұрын

    Once again, you can't go wrong with Ryan, he's King, you know.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thank you 🙂

  • @androvictrayo-dy7eh
    @androvictrayo-dy7ehАй бұрын

    I kept searching for different blender shading tutorial but most didn't meet my satisfaction. Yours however is the complete package of what I have being looking for. thanks a lot, great tutorial

  • @odinsguide7685
    @odinsguide76852 ай бұрын

    Just wow... JUST WOW!!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    glad you like it!

  • @sansgolem168
    @sansgolem1682 ай бұрын

    I've been waiting for this for so long, thank you

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    hope you like it!

  • @autinjones7194
    @autinjones719410 күн бұрын

    Thank you again for all your hard work!

  • @RyanKingArt

    @RyanKingArt

    10 күн бұрын

    you're welcome!

  • @Kalyptic
    @Kalyptic2 ай бұрын

    You're the King man!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thanks 🙂

  • @sottozen
    @sottozen2 ай бұрын

    So much to learn here! Thanks!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    welcome!

  • @johan8676
    @johan86762 ай бұрын

    your tutorials are really just so good. easy to follow and learning a ton.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    Glad you like them!

  • @aksi221
    @aksi2212 ай бұрын

    this is amazing. been looking for a tutorial like this for a long time thanks!!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    hope you like it!

  • @Stord_
    @Stord_25 күн бұрын

    Thank you so much for the tutorial. I just need to understand how can I make the objects to have a randomise texture when I put the matierial to an array and not like they are the same object

  • @azukalios
    @azukalios2 ай бұрын

    You really are King! Been using your tutorials to start building my own material library and your videos are very helpful!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    cool!

  • @greywolf6765
    @greywolf67652 ай бұрын

    I managed it thanks to you, you are incredible!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thanks for watching!!

  • @greywolf6765

    @greywolf6765

    2 ай бұрын

    @@RyanKingArt I couldn't export to UV because the onboard video card doesn't support it, so I'm going to follow some more of your videos because I want a very realistic animation project until I can finally render with a new video card. Thank you very much for the tutorials. I'm going to make Stormwind in World of Warcraft more realistic.

  • @pablojaviermuratore
    @pablojaviermuratore2 ай бұрын

    Awesome tutorial and great result!!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    Glad you liked it!

  • @SinitsinStas
    @SinitsinStas2 ай бұрын

    ThankThanks a lot for the training!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    welcome!

  • @SnowInHere
    @SnowInHere12 күн бұрын

    This is insane!

  • @RyanKingArt

    @RyanKingArt

    12 күн бұрын

    glad you like it.

  • @zeniks8230
    @zeniks8230Ай бұрын

    u r crazy man. im impressed

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    thanks

  • @theglobol
    @theglobolАй бұрын

    Great stuff, thank you.

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    you're welcome! thanks for watching.

  • @steviegillen82
    @steviegillen82Ай бұрын

    Great tutorial and knowledge of material nodes. It is just a pile of confusion to me every time I try something by myself 😂😂. Maybe one day I will understand what is going on 🤞

  • @kidscelebrationtv
    @kidscelebrationtv24 күн бұрын

    Fantastic!!!!!

  • @RyanKingArt

    @RyanKingArt

    24 күн бұрын

    thanks

  • @riotechmod
    @riotechmodАй бұрын

    Thanks alot, I just love your hard work and the way you teach things. Making Controls of your texture is very creative things where we have to put some extra nodes to control it value. These things are harder to understand and create but your tutorials helped alot in this. Thanks alot sir ❤

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    glad you liked it!

  • @nandodixtorsion
    @nandodixtorsionАй бұрын

    Thanks for the great content!

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    you're welcome! Thanks for your support!

  • @blenderstuffs
    @blenderstuffs2 ай бұрын

    Amazing 🤩🤩

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thanks!

  • @Marcastle
    @Marcastle2 ай бұрын

    Excellent tutorial. thanks

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    glad you like it!

  • @philippesandrat9618
    @philippesandrat96182 ай бұрын

    Good tuto . Thans . I have added a node "hue/saturation/value" in the base color after the color mix renamed "color 1" in the tuto . So , you can have black wood .

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    great idea!

  • @ShubhamSharma-gb7jh
    @ShubhamSharma-gb7jh2 ай бұрын

    Cool! You can try a procedural cork material next

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    cool idea!

  • @user-ik7rp8qz5g
    @user-ik7rp8qz5g2 ай бұрын

    What about coat property of shader? Is it useful for wood? Or is it useful at all?

  • @ProduccionesPedroTrujillo
    @ProduccionesPedroTrujillo2 ай бұрын

    First) Hello from the Canary Islands and big, big, THANKS for your tutorials, great work.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thanks!

  • @makarna1945
    @makarna19452 ай бұрын

    oh ı know this 1 gonna be fire just by looking at the thumbnail

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    hope you like it!

  • @niloytesla
    @niloytesla2 ай бұрын

    blender has about 13 shader nodes to work with, Iam thinking what you can make (Procedural) if u use the GLSL directly...

  • @infuriatinghealer
    @infuriatinghealer2 ай бұрын

    Hey Ryan. This material looks pretty good but I have 2 slight issue with it. when i try to use it on a large object , for example a table or frames around a wooden house. i noitce there are a lots and lots of knots on it and it looks unnatural. how do you reduce the number of knots because changing scales only make them bigger. I tried masking them using a voronoi texture with small scale but then I ended up with patches of dozen knots in black values and no knot at all in white values which made it worse. Second issue is more about the procedural materials in general. you see the bump details on these materials are really subtle and they look good from up close. but when baked to be used for larger scenes and objects, even going for 8K resolution with 4000 samples does not capture the details of the bumps. its a real bummer to lose the bumpers lmao! I guess when using them in scenes that no one can see the details up close we should just forget those details huh? will baked materials ever look as good as procedurals? I fiddled with baking for days on this.

  • @VITTORIOSCHEMBARI
    @VITTORIOSCHEMBARIАй бұрын

    Hi thank you for you tutorial, do you know why i can't find "musgrave texture"?

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    The musgrave texture was removed in Blender version 4.1. You can use the noise texture instead to get the same effect as the musgrave. I made a video about it here: kzread.info/dash/bejne/ZI5rl7qYesqeerQ.htmlsi=-kianoOMjJELwQx7

  • @gssincl
    @gssincl12 күн бұрын

    What's the best way to rotate the grain on your object? The rotation xyz on the first mapping node?

  • @RyanKingArt

    @RyanKingArt

    11 күн бұрын

    yeah use the mapping node.

  • @Kram1032
    @Kram103211 күн бұрын

    This is neat but the knots should be more aligned with the grain. Right now the grain goes straight through the knots rather than getting pushed to the side to go around the knots. I wonder if there is a way to fix that For performance reasons, it's also a good idea to prefer Map Range over Color Ramp if you don't need the full complexity of Color Ramps. If you're just gonna map linearly between black and white, map range does that exact same thing but much faster as it doesn't have to care about presenting many more points, and you can also have it be only one channel rather than three/four.

  • @RadioActive_metal
    @RadioActive_metal2 ай бұрын

    you are cool man

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    thanks!

  • @SkysimAir
    @SkysimAir2 ай бұрын

    Very nice, but could you add procedural imperfections such as scratches and fingerprint-like marks? Otherwise it will look too perfect.

  • @mr.noneyabusinesstm8845
    @mr.noneyabusinesstm88452 ай бұрын

    I noticed you reply to almost every comment so I thought I would comment here on the most recent video with a suggestion for another: could you make a comprehensive list of all the shortcuts? I would find it very useful as someone about to start leaning and working with blender later this year to have a well explained compendium of them all. I think of them as the “tools” and I like to have them all set before me when I begin something. Keeps me organized

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    I don't have a shortcuts list, but CG Boost made a keyboard shortcuts PDF: cgboost.ck.page/blender-shortcut-pdf

  • @matthewcs490
    @matthewcs4902 ай бұрын

    Could you try and make a procedural material tutorial for a Star Wars-like ship material? I have a model and I am running into some issues with the material. Thank you very much!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    I have already made a few Sci-Fi Greeble materials that you could check out in my procedural material tutorial playlist.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    Also, you can search on KZread for: *Ryan King Art procedural Sci-Fi Metal material* and I have like 5 different sci-fi metal materials.

  • @ronigleydsonvilasnovas8067
    @ronigleydsonvilasnovas80672 ай бұрын

    what version of blender did you use? I have version 3.6 LTS but for some reason the Voronoi Texture node only has Scale and Random values, it does not have Detail values.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    yes that's because you're using an older version of blender. I recommend going to blender's website and downloading and installing the most up to date version. I used version 4.0.2 in this video.

  • @ronigleydsonvilasnovas8067

    @ronigleydsonvilasnovas8067

    2 ай бұрын

    Thank you very much for your help, I will download it right now.

  • @NerunSmarts
    @NerunSmartsАй бұрын

    Awesome tutorial, texture looks great. One issue: When using Eevee in the "Material Preview" mode, my computer crawls to a halt, and this happens both on my Macbook Air and my PC, which has a 2080...

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    Yeah, procedural materials that have a lot of bump detail, tend to be pretty laggy in Eevee, or material preview. That happens to my computer as well. I designed this material for Cycles.

  • @NerunSmarts

    @NerunSmarts

    Ай бұрын

    @@RyanKingArt Which it does work incredibly well in! Glad to know it's not just a me problem.

  • @minechannel6096
    @minechannel60962 ай бұрын

    Hi! I have a question about blender and you will be the best person for me 🙏🏻 I’ve bought a new computer and I’d like to use all settings, preferences and ass-ons which I used to use on my old computer. I looked up everywhere but I couldn’t find any solutions…. Thanks a lot🙏🏻🙏🏻🙏🏻

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    you can use the manual copy option, in this video I made: kzread.info/dash/bejne/oqWfrKerYdXQp8o.htmlsi=XEfga2lQgSCPuUKk

  • @cookie_884
    @cookie_8842 ай бұрын

    7:42 nice marble material

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    Oh yeah 👍‍

  • @MrWannabeartist
    @MrWannabeartist2 ай бұрын

    That's a lot of nodes with eye strain. It would make following a lot easier if you gave a map image of all the nodes.

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.12 ай бұрын

    Can you make full serie about Math Node ? I watched some tutorial on YTB but they are too fast and some part were unclear

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    maybe. thanks for the idea

  • @JoseRodriguez-ts6qn
    @JoseRodriguez-ts6qn26 күн бұрын

    I want to export the material to another project

  • @stevenchilders272
    @stevenchilders2722 ай бұрын

    I'm learning blender with your tutorials Ryan so if I become famous it's all your fault!

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    Haha ok 😄

  • @stevenchilders272

    @stevenchilders272

    2 ай бұрын

    😁

  • @nonametrigger
    @nonametriggerАй бұрын

    object to vector does not work on blender 4.1

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    the object texture coordinate and mapping nodes still work the same in Blender 4.1

  • @pajs2137
    @pajs2137Ай бұрын

    omg

  • @mercurysmith563
    @mercurysmith563Ай бұрын

    Love your tutorials and how you have set up the data input. One thing, rather than making the knots separate, which IMO looks a bit like they are pasted on, have you considered using a wave texture as the base for the main grain? That way you can incorporate the grain to swirl around a knot like it does in Nature. It would be great on a plank shader, you can get a better idea in another tutorial by the guys at Wayward Art Company kzread.info/dash/bejne/gISdrZRueZOdhKg.html Theirs is a straight wood shader, not plank, but the knots seem to be more natural.

  • @tiaanbasson9092
    @tiaanbasson9092Ай бұрын

    The material looks great, just not sure why it causes a huge performance hit when linked or appended into a scene, causes high end GPU to hit 100% use, making viewport navigation unbearable. Had way more complicated setups than this in the past. Might be a bug somewhere in the nodes on the latest release of Blender.

  • @zeniks8230
    @zeniks8230Ай бұрын

    You like Bob ross, but in 3D modeling

  • @RyanKingArt

    @RyanKingArt

    Ай бұрын

    thanks!

  • @SB-nt9fp
    @SB-nt9fp2 ай бұрын

    End grain is wrong though.

  • @RyanKingArt

    @RyanKingArt

    2 ай бұрын

    To fix that, you could UV unwrap the object, and then use the UV coordinates instead of the Object coordinates.

  • @user-ij5py4sb5m

    @user-ij5py4sb5m

    2 ай бұрын

    @@RyanKingArt I faced similar issue. Solved it by specifically telling blender to work with x and y coordinates using the separate and then add xyz node.