Plasticity Quick Start | How To Model A Simple Part In Plasticity

Тәжірибелік нұсқаулар және стиль

In this video we are going to begin a new series of videos because Plasticity is now available to the public! Nick Kallen has been working to build a very unique piece of software with the flexibility of a Poly Modeler but the control and precision of a CAD program. I highly suggest you go to the link and download a 30 day trial and see if it works for you.
www.plasticity.xyz/#features

Пікірлер: 291

  • @Oliver1071
    @Oliver1071 Жыл бұрын

    Just a follow up. One thing that's really nice for people that 3d print. The .step files go nicely between Plasticity and Fusion. I've taken some of my .step files and done some modifications that were easier in Plasticity then re-exported them as .step and used Fusion to create the .stl's for them to print. Much easier than the blender method to make the mesh. And the scale of the part was intact. I've only done a couple but so far no issues with this method.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks Oliver! I pinned this to the top, great to hear that workflow and results. thanks for sharing.

  • @jeremygilbert3099

    @jeremygilbert3099

    Жыл бұрын

    Hello! Do I need more than the Personal use version of Fusion 360 in order to do this Step-to-stl transition?? Thanks

  • @Oliver1071

    @Oliver1071

    Жыл бұрын

    Just to add I did this with the free personal use fusion version.

  • @airheadbit1984

    @airheadbit1984

    Жыл бұрын

    Thanks, I have been trying to figure out what was wrong with a test cube I made to print, was 10mm cube but becomes 100mm after the slicer resizes the 0.01 Plasticity stl export ! I just tried to export a step cube but just got a 2D outline of the one facet, version 1.1

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@airheadbit1984 yeah the default unit/grid in Plasticity is Meter. if you go into the file dropdown menu you can change the units to MM there and hopefully not have scale issues downstream.

  • @arkdzo
    @arkdzo10 ай бұрын

    Wow! Thanks for the tutorial! After polygonal modelling, it looks like magic! Awesome!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    You're very welcome!

  • @fandrawerNgundam
    @fandrawerNgundam Жыл бұрын

    i think this will be my first ever cad program i will use and stick for a while...thank you for the tutorial

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    awesome, i have more coming!

  • @warkarma
    @warkarma Жыл бұрын

    I really like how simple this tool is. At first it looked hard, but after giving it a go it's so much easier compared to actual CAD tools I have tried. I am exploring all possible options for hard surface modelling and this tool looks really promising addition to my workflow

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    yeah once you get the basics down it can be very quick.

  • @jeromeweaver809
    @jeromeweaver80911 ай бұрын

    Thank you for your learning lessons. And thanks to Plasticity, I find this program to be easy for me. I hope it keeps getting better.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    You're very welcome! It is always improving! I haven't done any videos with the beta version since that is only available on the Studio license, but Nick is working hard to make it the best. If you get the Studio license you are able to test the beta version of the program and provide feedback/vote on what features should be added FYI.

  • @shook3153
    @shook3153 Жыл бұрын

    Thanks for the tutorial! You just earned yourself a subscriber with the way you speak and explain very clearly and got me up and running Plasticity in no time. I'd love to see more advanced plasticity tutorials from you

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks for the sub! and Glad it helped! are there certain types of things you want to model with it?

  • @shook3153

    @shook3153

    Жыл бұрын

    @@LearnEverythingAboutDesign I'd like to see hard surface models, specifically weapons and their attachments. It would be great if you would do a showcase of it!

  • @spacep0d
    @spacep0d Жыл бұрын

    Incredibly succinct, great voice/audio, and thanks for saying 'fillet' correctly. I need to get the Studio version of this ASAP!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    You're very welcome! also LOL at the "fillet". I think I know which video you are talking about. Not sure if that is a cultural thing and it is called a "fillay" in other parts of the world.

  • @spacep0d

    @spacep0d

    Жыл бұрын

    @@LearnEverythingAboutDesign In the U.S., we have a distinction between filet pronounced "fillay" and fillet which would rhyme with skillet. In the U.K., I've noticed that they use the word 'fillet' even for food products, which they pronounce in a way that rhymes with skillet.

  • @DigitalOrigami
    @DigitalOrigami5 ай бұрын

    Downloaded the demo and went through this. I’m buying the program.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    5 ай бұрын

    it is well worth the money Nick is asking for it!

  • @chris_peon
    @chris_peon Жыл бұрын

    thx for this overview!

  • @RicheUK
    @RicheUK Жыл бұрын

    Great intro, many thanks, I will give it a go!! Feels very similar to Moi 3d at first glance

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Go for it! I haven't tried Moi but I know a lot of the Plasticity users are coming from Fusion, Shapr3d and Moi looking to this as a replacement.

  • @louisphildurand
    @louisphildurand Жыл бұрын

    the program just blew my mind away. incroyable!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    it is fun!

  • @andymvisuals
    @andymvisuals Жыл бұрын

    Great video, thanks for sharing!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks for watching!

  • @jasonwilde5335
    @jasonwilde5335 Жыл бұрын

    Great video. More Plasticity please

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks!

  • @malcolm341
    @malcolm341 Жыл бұрын

    This was great, I really enjoyed it. Thanks for making this.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Glad you enjoyed it!

  • @dggd1975
    @dggd1975 Жыл бұрын

    Love the pacing and clarity of this tutorial. It would be awesome if you could do some about building /rebuilding surfaces using curves. There have been some fantastic videos posted showing people making cars etc. and it looks fantastic but I have have no idea how they are creating them. You seem like just the guy us newbies need to teach us how to do that :)

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Sure thing! Curves and sheets(surfaces) is the next video I have planned.

  • @dggd1975

    @dggd1975

    Жыл бұрын

    @@LearnEverythingAboutDesign awesome news - looking forward to it :) have a great day

  • @swagwizard4376
    @swagwizard43766 ай бұрын

    im honestly really tempted to buy this, i have a background in CAD and blander modeling is kind of hard to want to get really good at because of how wildly different it is from inventor and solidworks, but this seriously bridges the gap.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    6 ай бұрын

    There is a black friday sale today i think. $25 off indie license. I just bought solidworks again after a few years off and it hurt :) The ux in Plasticity is so much nicer.

  • @wannaacid1909
    @wannaacid190911 ай бұрын

    what a great software and lesson. thank you!!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Glad you liked it!

  • @rsunghun
    @rsunghun11 ай бұрын

    Thank you for the video!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    My pleasure!

  • @samdavepollard
    @samdavepollard Жыл бұрын

    new user - just downloaded the free trial would love to see more of these up to date tutorials subbed for sure

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks! stay tuned! I cover mostly CAD on this channel but will be adding more plasticity very soon.

  • @steveburzinski3923

    @steveburzinski3923

    Жыл бұрын

    ​@@LearnEverythingAboutDesign An idea for Plasticity videos would be to show how that application can complement a non-Parasolid-based application by providing alternative fillet, patch, etc., solutions.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks Steve! and pretty sure you pointed out Plasticity to me in the first place last year so thanks for that as well!

  • @OccultDemonCassette
    @OccultDemonCassetteАй бұрын

    Man, if there was some way that Plasticity and IronCAD could get together and make a hybrid out of all of their tools and interfaces i think they'd be unstoppable in the world of CAD. ironCAD is still my favorite cad software for intuitive precision modeling, but i love the plasticity interface and a lot of its direct modeling features.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    I haven't used IronCAD before. What others have you used and what makes IronCAD more intuitive?

  • @TAH1712
    @TAH1712 Жыл бұрын

    Gota say I liked your presentation...

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thank You!

  • @DistructiveElements
    @DistructiveElements11 ай бұрын

    Great Beginner tutorial

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Glad you think so!

  • @Youchubeswindon
    @Youchubeswindon8 ай бұрын

    As a trained and 20 year experienced AutoCAD draughtsman, half of what I do is get over its crappy failures, difficulty in working with digital fab file formats, and expensive licensing. I have tried Solidworks, Inventor, and hundreds of other pieces of 3D software and hate sketches and cannot for the life of me understand constraints. This software seems to be how my brain works. I know my end goal, and as this models almost exactly like AutoCAD I don't need to go back and edit something I did 500 steps ago. I also love the close to command line interface, most of the inputs I make are typing. Fillet, R, 50, m. You've definitely sold me on a 30 day trial of this.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    8 ай бұрын

    The first CAD program I ever used was Autocad in probably 96. it was all command line :) I think as Plasticity progresses(even 1.3 has added a lot since i did this video) it will only get better. Now when you begin drawing a line you can hit TAB and get to the dimension on creation. Might give you enough control.

  • @Youchubeswindon

    @Youchubeswindon

    8 ай бұрын

    ​@@LearnEverythingAboutDesign That sounds awesome, I hate the draw then dimension of most cad software, I know what I am drawing, I know how big its meant to be, let me dimension before drawing, or during. rectang, d, 500, 100

  • @EvilNando
    @EvilNando Жыл бұрын

    makes you wonder how convoluted we got things with hardops in blender , wow game changer

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Yeah the difference between trying to model directly with mesh or working with geometry that is meant to be solid :)

  • @simsimeon1467
    @simsimeon146713 күн бұрын

    Thanks, your video is super helpful.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    13 күн бұрын

    Glad it was helpful! We have a getting started playlist for Plasticity as well if you are looking for more introductory content.

  • @davetriesthis
    @davetriesthis Жыл бұрын

    Great tutorial, subscribed. I'm in love with this tool, and really enjoying all the info since 1.0 was released. Is there a way to align objects (a-la Tinkercad) that's not just using the move tool to drag things to specific axises, and if so can we get a tutorial on it?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks! And yes you can use "Place" the shortcut is CTRL+D. this is kind of like a duplicate and place. You can try it by making a large cylinder, then make a smaller one off to the side. Select the smaller one, hit CTRL+D, select a point on the smaller one then drag around the larger one and see how you can place it. you might need to hit F to flip the normal direction.

  • @davetriesthis

    @davetriesthis

    Жыл бұрын

    @@LearnEverythingAboutDesign awesome! thanks.

  • @callidevmanish
    @callidevmanish Жыл бұрын

    i m try this software, your tutorial is so interesting, awesome and mind-blowing thnks for this vido

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Great! It is very well designed. There are loads of channels out there covering it as well. PixelFondu for example has loads of under 60s tips on specific tools so if you stick with Plasticity make sure to search around cause there is a lot out there!

  • @critical_always
    @critical_always Жыл бұрын

    I found out about the program today, excitedly installed it to only be dumbfounded about how to use it. Your video prevented me from deleting my trial copy. Now if only I could output STL with it directly.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I believe STL export is in beta right now for those with the Studio License. I haven't tried it just yet though....

  • @critical_always

    @critical_always

    Жыл бұрын

    @@LearnEverythingAboutDesign I spent more time learning form your other videos. I think it's worth my time learning it. It's not parametric like fusion 360 but I refuse to use rent software. As I result I used OpenSCAD exclusively. I find it refreshing to see software of this calibre for sale at a reasonable price.

  • @PCBWay
    @PCBWay Жыл бұрын

    This is INSANE!

  • @robertleach9719
    @robertleach9719 Жыл бұрын

    Great video, I have just discovered Plasticity, and wondering if I can bring in Adobe Illustrator export SVGs or PNGs to extrude in Plasticity.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    at this time no you can't bring an SVG in. You can bring images in as reference which i show in the next video about curves and sheets. I have heard people talk about exporting a dxf from Illustrator but I haven't personally done this.

  • @thomasm6745
    @thomasm6745 Жыл бұрын

    good video! I like what the guys at plasticity are doing. Especially the price model is good, you can own your software. I only wish you could change dimensions afterwards (f.e. size of the circles)

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks for sharing. Yeah I am providing feedback and hopefully you will see that in the future, fingers crossed.

  • @bobbyfett4256
    @bobbyfett4256 Жыл бұрын

    Great video, just subscribed to your channel! I recently started learning how to model focused on the 3D printing world. I use Fusion 360 today because it's free. How do you see this tool for somebody that uses F360 for 3D Printing?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Awesome, thank you! For me personally I would stick with Fusion 360 still for a few reasons. When i design for 3d printing I often times need precise dimensions and input, I am usually working with multiple pieces that fit together or surround electronics, and in some cases I use the slicer in fusion 360s manufacture workspace. I think Plasticity is a great tool and you certainly can use it for 3d printing, but its not free for hobby users and there are no dimension driven sketches at this point.

  • @kpopRC
    @kpopRC Жыл бұрын

    SHIFT T. just doesnt' work. am i missing some specific you didn't mention? does it just not work anymore?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I just checked and it still works for me during the extrude. once you start pulling the extrude up look in the bottom right hand corner for all the options, does it say Shift+T there for thickness? which installed version do you have? It is not impossible that it changed.

  • @erdemergaz6987
    @erdemergaz6987 Жыл бұрын

    I just downloaded the trial.. The software looks very cool and tempting, I am curious to see if it is something to replace Fusion 360.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    If you do concept work and the end goal is going to Blender or similar it is very likely. there is a large community of users who are doing some great things with it.

  • @darmelli954
    @darmelli954 Жыл бұрын

    hi, This might be a niche question, particularly for a new program that already shows so much cool functionality, when working with scan data(mesh) and want to cut and edit into it mechanical precision parts. can Plasticity do that, or is it on the Road map. additionally can you creat custom Fillet profiles for when you 'hot click' on corners for instance to creat a fillet with lead in

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Since I am not the developer it is hard to saw what the future holds specifically. I wouldn't imagine plasticity will turn into a reverse engineering program though. As it is geared toward artists that seems like a pretty low requirement. On the free side MeshLab is a tool for processing scan data. I have videos on doing this in Fusion 360 and then you have dedicated programs like Geomagic specifically designed for that process..

  • @michieltieleman9462
    @michieltieleman9462 Жыл бұрын

    Earned a sub, clear to follow. One thing if I may: "when extruding a closed curve (where you mirror it then boolean them both out) I don't get a solid when extruding. Instead I get a sheet (hollowed out) and can't use boolean on it. I can off course create a solid box instead, but I was wondering why I get a sheet instead of a solid?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks. on the sheet vs solid. is this true if you use the Box (Shift + b) or start with the corner rectangle curve? If those work fine but your shape doesn't my guess is that the lines aren't actually snapping. Make sure in the right the Object Snaps are on. Use the ... next to Enable snapping and make sure Curve isn't turned off for some reason.

  • @edmungbean

    @edmungbean

    Жыл бұрын

    i'm also getting a sheet instead of volume faces on the extrude, must be a mode turned on somewhere

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    if its a closed boundary it should extrude as a solid. Can you select the area inside it? if you extrude with the curves selected that will likely give you a sheet.

  • @Oliver1071
    @Oliver1071 Жыл бұрын

    After using Plasticity for a little bit I found something that would be of some interest. The best way to make dimensionally accurate models. Also working with importing assets and keeping them dimensionally accurate for use with a current project.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I plan to do some videos on the input topic. I have an old video when it was early beta that isn't public anymore but some of the workflow is still similar kzread.info/dash/bejne/gZ-Eq5qPqJDNe9I.html As for imports. when you say assets do you mean images/reference or 3d models?

  • @Oliver1071

    @Oliver1071

    Жыл бұрын

    @@LearnEverythingAboutDesign Thanks I'll check it out. And 3d models.

  • @doillo
    @doillo Жыл бұрын

    Does it has any kind of "operation tree" to undo/changer operations/parameters?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Nope it is 100% direct modeling.

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Жыл бұрын

    This is a gamechanger for beginner cad people I think. The UI is very user friendly compared to many others. And that it resembles blender in many ways I think wont scare people of. Very good video sir. thank you.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Couldn't agree more!

  • @iiianydayiii
    @iiianydayiii11 ай бұрын

    I can add a size when selecting a center circle but I can't with a 2 point circle. I'm not seeing any option to accurately change the dimensions of a circle once created either. I'm so glad this software exists btw. It's too bad Fusion 360 (what I'm coming from) is cloud and subscription based.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Yeah that is a good point. it is only on the center diameter circle. that is always my goto so i didn't notice. And no once a curve is created there isn't an accurate way to change its size with a dimension. you can scale it but everything is "direct" modeling. No history, no parametric link.

  • @Oliver1071
    @Oliver1071 Жыл бұрын

    Thanks for the Video! you've earned another subscriber. I've been looking to dive in to a modeling program. The subscription model just kills it for me on most. It's only a hobby for me so Plasticity looks like a perfect fit. Thank you!

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Thanks! I will be covering this more. Ive filmed a few more vids just haven't finished them yet. Side note that Fusion 360 is free for Hobby Users. There are some limitation but it is free if you find Plasticity doesn't offer everything you need. It is a pretty cool program.

  • @Oliver1071

    @Oliver1071

    Жыл бұрын

    @@LearnEverythingAboutDesign Yeah I've dabbled with 360 I guess at the time I worried that the policy would change and my work would be lost. Also I mainly need the program for 3d printing design. And while I do want the models to be dimensionally correct they only need to be 3d printable.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@Oliver1071 Totally makes sense! What kinds of things are you trying to model? maybe i can incorporate that into some of the future videos.

  • @Oliver1071

    @Oliver1071

    Жыл бұрын

    @@LearnEverythingAboutDesign I'm all over the place from RC hobby items, tools, brackets, organization ( peg board accessories) Phone and computer items. And household items.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@Oliver1071 So pretty specialized lol :)

  • @alanokamura6250
    @alanokamura6250 Жыл бұрын

    Hey there, GREAT and helpful video. Hey so I'm following along but when I got mirror in Z and press Q it doesn't merge the two halves, in fact the lower copy disappears.If I ignore the Q command but instead just validate the mirror (yielding two halves now) and then hit Q it doesn't union. I still have two separate halves. Shifting to Y view it looks like my lower surfaces are on the axis. Advice?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Hmmm, it is probably a case of it just not overlapping. What you can try to do before the mirror is to use G and move the entire body down just a little so it overlaps the plane for certain. Sometimes if one of the lines isn't perfectly aligned it will fail like that. There are some other ways you can get around it but I would start there first.

  • @alanokamura6250

    @alanokamura6250

    Жыл бұрын

    @@LearnEverythingAboutDesign Ah, bingo! thanks, and thanks for a well explained tutorial!

  • @emanggitulah4319
    @emanggitulah4319 Жыл бұрын

    Can you modify the design or do you have to start over?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    you can modify it with direct modeling. For example select a face and push/pull it. But there is no link back to the curves if that is what you mean.

  • @marked23
    @marked23 Жыл бұрын

    Do you use a mouse with a scroll-wheel? I found it uncomfortable to mash the wheel to change orientation. Are there other options?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I do use a mouse with a scroll wheel. There are a few ways to change the view orientation. the num pad 1,3, 7 are pretty straight forward. using the scroll wheel press goes to the next plane in that direction. , if you select a face you can hit space bar and that will make a temp construction plane and go normal to that. You can also click on the X, Y, Z on the view cube.

  • @altar7885
    @altar788510 ай бұрын

    Super interesting thank you. Why do you say it would be insane to try to manufacture?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    Manufacture with CNC milling I should have said. It would just be tricky hold and require a lot of different orientations to machine and you would have to find a way to support the long thin sections so you didn't get chatter.

  • @heretolearn1354
    @heretolearn135411 ай бұрын

    Hey kind of a dumb question but when you buy it is it like other cad where you only have it tillntime runs out or does it just stop being updated ?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    There are currently 2 license types for Plasticity. Indie and Studio. Indie you get all version 1.x updates and you own the software for life. Just the updates stop. The Studio license you get a bit more in terms of import/export. you get access to the beta version of the software and updates for 12mo including 2.x releases. www.plasticity.xyz/#pricing These are perpetual licenses but the updates will stop. I don't know if a plan for update pricing has been released or not but I would imagine there would be some sort of discount if you own a license to upgrade. not sure though.

  • @Hobnockers
    @Hobnockers5 ай бұрын

    One you created a solid, is it not possible to move points from the solid?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    5 ай бұрын

    No you can't. Plasticity is direct modeling. After you make a sheet(surface) or solid from your curves they aren't linked. You can directly move faces on a shape by moving, rotating, scaling, offseting, or drafting.

  • @mrityunjay1234
    @mrityunjay1234 Жыл бұрын

    looks great. can I add text on a surface and extrude that?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Not yet. that is a feature request but currently there is no text tool that I know of. You would have to manually draw it.

  • @mrityunjay1234

    @mrityunjay1234

    Жыл бұрын

    @@LearnEverythingAboutDesign thanks for the reply.

  • @Ratkill
    @Ratkill11 ай бұрын

    How do the fillets compare to Fusion360? Fillet geometry in fusion can be pretty touchy when it comes to compound curves.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    That was one of the big things Nick was working on with this program. The fillets are pretty robust. They can be Conic or G2 right now and one cool feature is you can add limits to them. So say you have an edge of a part and you only want the fillet to go in the middle, it will allow you to fillet just the middle portion leaving the edges squared off. Like with anything there will be situations where it fails, but it does a good job even if an entire face is consumed by the fillet.

  • @Ratkill

    @Ratkill

    11 ай бұрын

    @@LearnEverythingAboutDesign Oh that's fantastic. I mean I love 360 but even gurus seem to constantly run into fillets/lofts/etc that simply don't compute and nobody knows why.

  • @marked23
    @marked23 Жыл бұрын

    When I did the mirroring, I used Q to union, but most of the faces didn't merge. Is there a way to tell it to merge everything it can, after the mirroring?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    you usually have to hit Q twice i think. you should see the preview change to like a blueish purple. If after the mirror the bottom half disappears that usually means they werent on the mirror plane and there was a small gap.

  • Жыл бұрын

    I use Cinema 4D and KZread has decided to show me a lot of Plasticity tutorials and I'm liking it :) But how could you make a spherical surface with a pattern of many convex circles of different sizes. Not holes, but pits (?). Like a noise texture or orange peel but with polygons and not rendered textures. P.S. I'm using Google Translator and I don't know if what I'm saying makes sense. LOL.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Perfect Sense! Textures are a bit different than what you would do in C4d or even a mesh sculpter with stamps. You can manually create them, you can array on a curve and you can place on a spherical face, but making a large pattern like a texture would be a pain. Probably the best thing would be to model the part and then take it to a mesh editor or texturer after.

  • @edmungbean

    @edmungbean

    Жыл бұрын

    think you're describing what Grasshopper does in Rhino - parametric 3D patterns applied as geometrical textures

  • @ARISTOTELES132
    @ARISTOTELES132 Жыл бұрын

    Hola tengo una duda, como haces para girar con el mouse de imac en la interfaz? ya que no existe el tercer botón.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Sorry I don't use an iMac so i am not instantly sure. I know you can customize your keybindings in the software and others have done that. I would check the user run wiki for instructions on setting up custom keybindings nullpointerecho.notion.site/nullpointerecho/Plasticity-Wiki-364945653983489ba3e4ad2fc9d0527e

  • @DominicNSX
    @DominicNSX2 ай бұрын

    Can this be done without using keyboard shortcuts at all?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    For sure. It takes a bit longer. All the move/rotate/scale and other commands like mirror are in the bottom left. F on the keyboard is find and I would at least use that one to start typing a command. The tools on the bottom right are contextual based on your current selection. In the top left the select filters are a bit tricky to do without a key, you can click on the one you want but if you want to add all you hit TAB or 5 on the numbers or you can hold down SHIFT and click to add multiples to your selection.

  • @FPChris
    @FPChris5 ай бұрын

    3:20 Can the blue fill be made translucent so the grid remains visible?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    5 ай бұрын

    by default in 1.4 you can see through the blue section to see the grid.

  • @vuongnh0607l
    @vuongnh0607l Жыл бұрын

    From the look of it... is there no timeline like in Fusion360 so that later I decided that I need bigger chamfer I'm not out of luck?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    well the workflow would be if you need a bigger chamfer to select that face and just pull it which creates an offset face. You can do this in Fusion with Press Pull which essentially does the same thing "offset face". BUT there is no dimension/value to go back and edit no.

  • @dksaevs
    @dksaevs11 ай бұрын

    how are you rotating the view and thank you for the quick start

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    I am using the default Plasticity settings. So mouse scroll button press while moving the mouse to orbit. Right mouse button to pan. and scroll wheel to zoom. You can also hold down ALT and press the scroll wheel down and "flick" the mouse to a direction and it will rotate to the standard view. like right, front. top.

  • @dksaevs

    @dksaevs

    11 ай бұрын

    ​@@LearnEverythingAboutDesign THANK YOU, I was able to figure out that the little used feature on my mouse... the scroll wheel is also a button. after I watched a few more of your videos I've gotten to the point that I'm going to purchase a copy and subscribe. Coming from Fusion 360 to Plasticity was just a matter of finding the buttons. again THANK YOU

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    @@dksaevsAwesome glad to hear it! There is also the ability to do custom key bindings by editing the json file. a bit more involved and not something I have done, but if you find initially that you have trouble with the shortcut keys that might be an option.

  • @dksaevs

    @dksaevs

    11 ай бұрын

    @@LearnEverythingAboutDesign 👍 ok that's even better and good to know 👍

  • @CRINGLEBURT
    @CRINGLEBURT Жыл бұрын

    Can you actually define the dimensions like a CAD tool or is it just for sketching imprecise objects? either way it looks like a pretty intuitive hard surface modeler.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    not exactly. you can give curves specific inputs when you create them. For example you can make a circle at the origin with a diameter of 10mm, then use move to position it relative to its current position. You can't currently just place it then apply a dimension to accurately locate it.

  • @CRINGLEBURT

    @CRINGLEBURT

    Жыл бұрын

    @@LearnEverythingAboutDesign I figured, still it looks like a fantastic tool for hard surface modelling. Got a Zbrush for low poly modelling feel to it. Best of all its focused on the modelling, doesn't have the functionality bloat of Blender or Maya and it actually costs less than my car ;)

  • @anonymousronin3731
    @anonymousronin373111 күн бұрын

    What if I'm using Plasticity Maya preset? What are the hotkeys? If you don't know that's fine, you do a good job to mention the tool names most of the time, so I can look up how to use them, but what is the name of the tool that allows you to create it into a "thin wall object" at 3:55? Thanks.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 күн бұрын

    I don't use Maya so I am not 100% sure, but in the preferences next to Maya it says "alt-left mouse to orbit, alt-middle mouse to pan". I would assume right click still accepts. The actual tools will not change for the maya preset. the only thing that changes is the navigation with the mouse. Thin wall object in most programs is called Shell, but in Plasticity its called "Hollow".

  • @DieTabbi
    @DieTabbi Жыл бұрын

    Interessting program. If version 3 is out than is time to buy

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    it has evolved a lot in beta over the last year I have played with it. I would keep an eye for version 1.3.

  • @jazon9
    @jazon9 Жыл бұрын

    Can work for 3D printing?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    you can export as an OBJ so yes you could go to your print slicer. ill try to do a video with that workflow soon.

  • @johnhansen1684
    @johnhansen1684 Жыл бұрын

    Can it not make accurate parts with dimensions? The program and parts i have seen looks awsome but seems useless if they are not accurate for machining. I wanted to use this for making rifle stocks and machine them

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    If you are looking to machine something, especially with that level of precision I would stick to a true CAD software. Plasticity can make things precise during input but its a "Direct modeler" meaning you do things in a more destructive way. It is geared more towards visual effects, game assets, animations etc and less towards a production part.

  • @johnnybakaas318
    @johnnybakaas318 Жыл бұрын

    "I don't really care if this thing can be manufactured or not" - Every arkitect ever

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    hahahah

  • @north584
    @north58410 ай бұрын

    How do you stick two objects together, I’ve made two solids and I need to join them together

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    as long as they are touching or overlapping you use the Boolean (Q), and hit Q again for union

  • @wingmansion
    @wingmansion Жыл бұрын

    How large can the assemblies be? Could I use it to remodel incorrect electrical wiring and hydraulic hoses?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I don't know of any current limit to the number of parts you can have going, but it can be hard to manage. some tools like arrays and things might have an imposed limit. While you could easily model things like wires and hoses with the pipe tool and curves, you would not be doing this for production. For example if you were doing a cable/harness in Solidworks you would control the length and then have a pin board breakdown of the wiring after. So in Plasticity you could model these things but not sure what you would do with it downstream.

  • @wingmansion

    @wingmansion

    Жыл бұрын

    @@LearnEverythingAboutDesign We do CGI illustrations of CAD models and until now do all of our modifications of e.g. collisions of wire geometry in polygon software with no loop back into the source CAD system. In our use case it just needs to look right and not have all the correct dimensions. But some of our partners also require a STEP model and thus, they do not get our modifications, right now. Was thinking about doing the CAD changes in Rhino, but haven‘t tried it, yet. Then I saw some plasticity videos and was curious if it was useable for our use cases. Also we occasional get corrupted CAD models that did not survive conversions between CAD softwares and instead of being solids are only surfaces with gaps. Could I use plasticity to fix those models quickly. Would also appreciate any suggestions for a good non-subscription software in the lower 4 digit price range that would allow us to do that.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@wingmansion Hi there. Plasticity "could" work for you. the tricky part is what modifications you need. Plasticity does well at breaking apart solids or joining them back together. My best suggestion is to try the 30 day trial, import some models and see. Without the subscription model you do get a bit limited, but Plasticity might work but again it all depends on your modifications. feel free to email me support@caducator.com if want to send over more info that isn't public.

  • @tshidzomangena9407
    @tshidzomangena9407 Жыл бұрын

    Is there an iPad option.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Im not 100% sure since I don't use an iPad. Plasticity is available for Mac OSX (12+), Windows (10+), and Linux (Ubuntu 22).

  • @3dprintwiz378
    @3dprintwiz37810 ай бұрын

    Is this parametric?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    Sadly no, there is no link back to any dimensions used to create the objects.

  • @rondlh20
    @rondlh20 Жыл бұрын

    Let's say you realize that the cut made at 5:15 was too wide, can you adjust this afterwards or do you need to start over?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    There is no link back to curves but you can use direct modeling to resize it(depending on how complex it is. For something that doesn't have cylinders like this you could scale it in that direction. for something like this with cylinders you probably will need to offset the faces of the cylinders down to a new value, then select the outside and offset those faces as well.

  • @dawidwyborski3753
    @dawidwyborski375310 ай бұрын

    how you do that shift and t ?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    9 ай бұрын

    Im not sure what you mean. T is trim, but i don't think there is an Shift+T

  • @TIMMERIZINI
    @TIMMERIZINI Жыл бұрын

    Can Plasticity be used for large architecture projects? In other words, is there a limit to size and detail?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I don't currently know of a size or part limitation. it don't think it is designed for projects with thousands of solids but I don't know if that means its impossible.

  • @TIMMERIZINI

    @TIMMERIZINI

    Жыл бұрын

    @@LearnEverythingAboutDesign Interesting. I may be the first to test it out.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@TIMMERIZINI I just built a tunnel structure with 80 solids and about 100 surfaces(to represent conduit) and it didn't have any issue. i duplicated it all 4x and didn't notice anything slowing down. If you have a large structure you could download the trial and import it as a neutral format and see how it behaves.

  • @TIMMERIZINI

    @TIMMERIZINI

    Жыл бұрын

    @@LearnEverythingAboutDesign Great idea. I will do that!

  • @BernhardRieder1
    @BernhardRieder15 ай бұрын

    once you have a solid, can you not move points? I can't find a way.. hmm..and yes, looks like you can create this much quicker. But it looks like ou need to clean up the poly mesh inside Blender.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    5 ай бұрын

    No you can't. Plasticity is "direct modeling" meaning once you make a solid from a set of curves they don't remain linked. You can delete the curves or make new solids after you move them. You can also move faces direction by scaling, rotating, offsetting or drafting them.

  • @noobg1139
    @noobg1139 Жыл бұрын

    I am very beginner and can you tell me how do you navigate in the 3d space like 03:35

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    The standard way to move around is with the middle mouse button to rotate, right mouse button to pan. I did a video on the UI overview as well to help get started. kzread.info/dash/bejne/jJx4ltePgti0nrw.html

  • @shokk1967
    @shokk1967 Жыл бұрын

    If I create a sphere, can I deform it to a more oval shape?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    not currently. Doing that is more of a SubD thing which you can do in Fusion 360. Plasticity is direct modeling at the moment which means you can move/rotate/scale faces, but a sphere being a single face means you would need to slice it up and create a new face for the top lofted or revolved how you want.

  • @shokk1967

    @shokk1967

    Жыл бұрын

    @@LearnEverythingAboutDesign I see, I suppose a custom shape and a rotation would work?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@shokk1967 Yeah depending on the geometry. Just consider the entire face you are selecting as either being scaled, moved, or rotated. There are non-uniform scale options so you can deform a face/shape non-uniformly which could be used to stretch the sphere out, but this is less of a face level change like if you are selecting a vertex and pulling it. Hope that makes sense.

  • @3lbsObacon
    @3lbsObacon11 ай бұрын

    I am having a hard time getting the screen to rotate like you do at about 3:35 and its really hindering me from doing anything else. Any help on that front? Thanks

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    what are you modeling on? On a PC its just holding down the mouse wheel. I have a UI overview video that might help kzread.info/dash/bejne/jJx4ltePgti0nrw.html I know users on Macs have a bit harder time.

  • @3lbsObacon

    @3lbsObacon

    11 ай бұрын

    @@LearnEverythingAboutDesign Oh shoot thank you so much! I'm going to check out that UI video right now!

  • @karadanvers6136
    @karadanvers613610 ай бұрын

    i love that there are dimensions in this. bc im using MAYA and there isnt any

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    in version 1.2 the dimensions will display a little different. They will show when creating the object BUT keep in mind this is only at creation. Those dimensions aren't driving anything.

  • @karadanvers6136

    @karadanvers6136

    10 ай бұрын

    @@LearnEverythingAboutDesign can i switch to mm? instead of m for 3d printing?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    @@karadanvers6136 Yes if you go drop down in the upper left and to "Preferences" there is a "grid & units" section

  • @s1r100
    @s1r1007 ай бұрын

    Plasticity nice

  • @labemolon5739
    @labemolon5739 Жыл бұрын

    Attempted to follow along on Mac, was utterly lost fairly quickly from the beginning :/ . Will attempt later on PC

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    sorry I don't use a Mac. Hopefully it isn't too hard to connect the dots.

  • @labemolon5739

    @labemolon5739

    Жыл бұрын

    @@LearnEverythingAboutDesign all good mate, your video is excellent and spot on, it is the lack of a middle mouse click/button on macs that make translation and orientation impossible. Realized you can toggle “trackpad” which helps a little but is still a bit quirky.

  • @salimhammadi8585
    @salimhammadi85853 ай бұрын

    I hope subdivion in the futur on plasticity 🎉

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    3 ай бұрын

    Me to!

  • @MRX-ff4vy
    @MRX-ff4vy Жыл бұрын

    Absolutely love the program! Will there be an educational version? Would be nice to support young engineers and designers who are learning and still have a limited budget :)

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I am not sure about that. My guess would be no, but since I am not the developer it is hard to say what Nick has in mind. You can check out Nicks channel directly where he posts updates and new features as they are added in videos. www.youtube.com/@nickkallen1

  • @KernitTheFont

    @KernitTheFont

    Жыл бұрын

    The individual license is only £70 / $99, so definitely not going to break the bank for a student.

  • @waltage
    @waltage Жыл бұрын

    wow how to join to Plasticity ADS program?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    What is ADS program? do you mean the beta testing? for that now you have to buy the studio license which gives you access to beta testing new versions of the software.

  • @josray2557
    @josray255711 ай бұрын

    Ok so.. if it's not polygonal does that mean it cannot be used for video game models and STL files for 3D printing?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    3d printing yes. kzread.info/dash/bejne/eKKd0qd-mtm7Yc4.html the catch is just how you create/scale/define the size of everything since there is no inherit constraint system after curves are created. For video games yes, but the general workflow would be to mesh and remesh something. Someone has made an add-in for blender (i think) called Ngone. Its a remesher to take cad files that have been saved as an stl/obj and optimized them for low poly game assets. This is true with any CAD to poly workflow.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    kzread.info/dash/bejne/pahm1LmhmKXAfbw.html

  • @josray2557

    @josray2557

    11 ай бұрын

    @@LearnEverythingAboutDesign ok thanks for getting back to me I already have a headache haha.. I tried to follow the tutorial and can't find anywhere to even get the camera to orbit so I cannot move forward.. I also don't have control points on mine somehow.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Check the UI video I did,maybe that will help get acquainted. kzread.info/dash/bejne/jJx4ltePgti0nrw.html For the control points it is likely the selection filter. Upper left corner of the modeling window you will see 4 boxes, If the first one isn't highlighted it won't show you the control points. The number 1 on the keyboard (top of the keys not the num pad) will turn on the point selection. 5 will turn on all types. You can also hold down SHIFT and enter other number 1-4 and turn on multiple options. For the rotating the default behavior on a windows machine is holding down the middle mouse button to orbit. right mouse button to pan. and scroll wheel to zoom.

  • @marcolag5195
    @marcolag51952 ай бұрын

    hello , is there any undo command?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    2 ай бұрын

    CTRL+Z on a windows machine. I don't think there is an undo button anywhere though.

  • @theeddianproject
    @theeddianproject Жыл бұрын

    no idea how you changed to 3d view? perhaps it's supposed to be obvious?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    at which point in the video? NumPad 1,3,7 change to the default construction views. The view cube in the top right lets you click the axis you want. Space bar makes a temp construction view based on how you currently positioned that you can save and go back to. Also if you hold down ALT, the middle mouse wheel and drag it will snap to the various ortho planes.

  • @seenmakino
    @seenmakino Жыл бұрын

    Can you dimension things?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    note exactly. you can have inputs while creating or moving. say you put a circle at the origin with a precise value, then use G (move) to move it an exact distance. There is currently no way to add a precise dimension and drive the location of something like a curve. it all happens directly during creation or when moving/offseting.

  • @seenmakino

    @seenmakino

    Жыл бұрын

    @@LearnEverythingAboutDesign do you have an example somewhere showing how a feature could be located from some other feature or reference?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@seenmakino I don't have a new video yet, but this is an old one i pulled down because it was an early beta version of the program, but the same should still hold true to understsand the process. kzread.info/dash/bejne/gZ-Eq5qPqJDNe9I.html

  • @SgtMajor82
    @SgtMajor829 ай бұрын

    Just wondering why it's all done in meters (and the easiest to see when most modelling is in mm yet so difficult to use in Plasticity

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    9 ай бұрын

    This was done in Meters because the switch to mm also required some grid setting changes and felt it was easier as a start point to just leave it as the default units. If you switch to mm or inch i like to set the grid size and accented lines to better represent those settings as well.

  • @VesuviusAntaria
    @VesuviusAntaria Жыл бұрын

    What you've made can be machine-made. Even if you made it that way. Whatever you come up with in most cases it can be made in real life.

  • @yasaipicles6295
    @yasaipicles6295 Жыл бұрын

    I know fusion 360 is a pro app but god I can't wait for something like this to become more popular, because my goodness fusion 360 is buggy and the god awful UI is eye cancer

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I actually like the Fusion UI better than a lot of other programs :) but i hear ya

  • @graphguy

    @graphguy

    Жыл бұрын

    Fusion 60 is free to noncommercial... plasticity doesn't offer such.

  • @yasaipicles6295

    @yasaipicles6295

    Жыл бұрын

    @@graphguy I know, but I was talking purely of app design

  • @theexharbringer1879

    @theexharbringer1879

    10 ай бұрын

    @@graphguyyeah but plasticity is pay to own forever for $99. Where fusion is $70 a month at minimum.

  • @andybrice2711
    @andybrice2711 Жыл бұрын

    This software probably isn't for me. But it seems like a worthy successor to SketchUp (which seems to be getting slowly killed).

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Very true. If nick decides to put precise input/dimensions into it, even if they don't maintain a link back to the curve I think it will capture a segment of makers.

  • @kenw8875

    @kenw8875

    Жыл бұрын

    concur 100% re Plasticity. and sketchup is gone daddy gone. Blender is the force dejeure. and when you combine Plasticity (and F360) with Blender you create hypergolic rocket fuel 🔥 🚀

  • @Z-add

    @Z-add

    Жыл бұрын

    I would consider shapr3d as a successor to sketchup.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@Z-add I did evaluate Shapr3d. it was clear from the workflow that it is made for touch screens. There is also freeCAD out there.

  • @Z-add

    @Z-add

    Жыл бұрын

    @@LearnEverythingAboutDesign shapr3d works great on windows without touchscreen.

  • @MeshMachine
    @MeshMachine4 ай бұрын

    My main bug bear with Plasticity is the UI changing so much with every release. Almost all tutorials on youtube use functionality that no longer exists. Its very frustrating.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    4 ай бұрын

    yeah i get that. I pulled all my old stuff down before v1. Here is the most current version if it helps and I do plan to do some updated UI videos once i feel it is stable. kzread.info/dash/bejne/nXWIpbSSiq6rZ7g.html

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero Жыл бұрын

    Try Onshape...

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    I was a beta tester for onshape in 2012 before it was released and have a few courses out on eLearning sites for onShape. I am not a super fan of it but some people love it.

  • @Grom84
    @Grom84 Жыл бұрын

    this looks like blender, ui, model shading, wireframe, that options window in a corner... i wonder if this is some kind of mutated branch of blender.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    Nope its a fresh program from the ground up, but the creator, Nick, knew that most users would be coming from Blender so it was designed in a way to feel similar. Even some of the default keys like G, R, S that are used in Blender are used in Plasticity.

  • @Grom84

    @Grom84

    Жыл бұрын

    @@LearnEverythingAboutDesign okay)

  • @devatsdb7
    @devatsdb7 Жыл бұрын

    i vaguely remember the author will be charging like 10-20 usd when the 1.0 hit the mass...now 99 USD for basic?.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    A lot has changed since some of those initial announcements. The original beta was on a different Kernel in the back that would allow for such a cheap price. The current public version is built on the Parasolid kernel so pricing is a bit different and that is where a lot of the cost comes from sadly. But this is not a subscription license. You pay once and you own it for whatever that is worth.

  • @IntenseCrazyHarmony

    @IntenseCrazyHarmony

    Жыл бұрын

    I'd say 99 usd is still a pretty great deal, if this really is as good as it seems on the first glance.

  • @pusab2064

    @pusab2064

    Жыл бұрын

    Fusion360 costs 360 usd per month i think its worth it

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@pusab2064 Not quite that expensive. Currently I think its $500/year or around $40/mo. A lot of people in this VFX segment of modeling are opposed to the subscription model that Autodesk and many other programs have adopted. I personally don't mind subscription based having working in fixed versions for many years they have their own problems/challenges. But that is a bigger discussion that would likely bring a lot of negative comments :)

  • @fergadelics

    @fergadelics

    Жыл бұрын

    I would be nice not to have another sub for once. I’m subbed out. The price is totally fair imo

  • @juliocosta5818
    @juliocosta581811 ай бұрын

    Tried it, and found it completely unintuitive. Merely creating simple dimensioned shapes or selecting edges to modify their length is frustrating or impossible

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    yeah it is a different workflow to CAD. It is made for Blender users mainly and can be tough from a CAD mindset. I think some of those elements will get in there eventually but right now it doesn't have the constraint/dimension systems of a CAD program.

  • @karadanvers6136
    @karadanvers613610 ай бұрын

    when i hit G on the keyboard nothing happens

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    10 ай бұрын

    you will have to have something selected first. Most of the dialogs are going to be selection based. For Move (G) you will need a point, edge, or body selected first and it should work.

  • @karadanvers6136

    @karadanvers6136

    10 ай бұрын

    @@LearnEverythingAboutDesign thank you :)

  • @opiegonebad58
    @opiegonebad584 ай бұрын

    I must be stupid but the majority of the keys you mention or things you say to do don't work at all here. I do exactly what you say and nothing happens. Highlight the cube and press the delete key, still there. Start a circle and press the tab, no box to enter the size. Extremely frustrating. I thought this would be intuitive. Looks like I will continue my search for a 3d cad program that works for me. I thought this was it.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    4 ай бұрын

    Sorry! One issue here is that this new program tends to evolve and from version 1.1 to v1.4 we have seen some functionality changes. Take a look at the most recent video I did kzread.info/dash/bejne/nXWIpbSSiq6rZ7g.html A few things that did change were Tab vs other shortcut keys. With plasticity the bottom right corner whenever using a tool and it will tell you the shortcuts. For example a rectangle now uses "C" to toggle center/corner. You can also use S to make it a square. I am in the beta program and try to keep an out for changes and avoid workflows that might be affected. With the change from 1.1 to 1.2+ I don't think we saw those little things coming or affecting workflows so much. I would just urge you to at least look at some v1.4 videos before dismissing it. It really is a good piece of software!

  • @Digit0wL
    @Digit0wLАй бұрын

    Why one would use this software instead of blender? Blender is more complete and free no?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    Plasticity is a CAD program that models in solids and surfaces. These are BREP and NURBS. Blender models in polygons. In Blender you start with a mesh and end with a mesh. To make "hard surface" type models, things with hard edges, holes etc you have to use addons like cadsketcher, or spend a lot of time with booleans in the mod stack and really be careful with edgeloops. In the end you are still left with a mesh. In Plasticity you actually have a solid body (or surface) that is represented accurately. A hole is a hole, not a bunch of straight lines. A fillet is an curvature continuous surface that matches tangency with the surrounding faces. Plasticity acts as a direct modeler that is intended to work well with Blender and do the things that it can't do easily or well. Can someone create similar parts in both? sure. But in Blender you will always have a mesh. In plasticity you have a solid and can convert it to a mesh for use downstream in blender if you wish.

  • @Digit0wL

    @Digit0wL

    Ай бұрын

    @LearnEverythingAboutDesign wow thank you for your explanation!! I thought plasticity was a polygon model software. My question would then be why not use fusion 360? Of course fusion is very expensive if you need a license

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Ай бұрын

    @@Digit0wL Partially user preference. A lot of users looking to create models that will end up going to Blender for rendering, development of video game assets etc are just looking for the solid modeling with a streamlined workflow. There is also a group of people that prefer the perpetual license like Plasticity vs a subscription based license like Fusion. For me Fusion is my goto tool for designing manufactured parts. If i am going to have something machined or molded for example i stick with fusion. If i am designing off a mesh, say a widebody kit for a car, Fusion. Placticity is very quick and there are things it does better than fusion. Its surface quality is really good and when XNurbs is in the studio version that will make it even better. So you can create some really high quality models, but they are not parameter driven. So you couldn't say define a draft angle and design a molded part with the precision needed to control those details easily like ensuring all ribs/bosses are 60% the thickness of the outside. So both tools have a place. What i would say is to think about where your model goes after you are done with it in CAD. If that animation, games, vr, rendering. Plasticity with the Blender Bridge might be a great option.

  • @Ec1ipse..
    @Ec1ipse.. Жыл бұрын

    Obviously, this has some benefits over Blender but surely regular CAD packages such as Fusion or Solidworks would be simply better. A part like this is simple and could be modelled FULLY DEFINED in the same or less time given that you understand the controls. Not to mention Fusion 360 is both free and far more powerful in every conceivable way.

  • @axelbrechensbauer3415

    @axelbrechensbauer3415

    Жыл бұрын

    Haven’t tried plasticity yet, but have been looking for alternatives to classic CAD software for so long. Something that not crash when shapes become less formal. Hope this is it.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    It depends. While I tend to agree with you because the vast majority of what I model is grounded in design/manufacturing, there is a large set of users that want to make concept models for images, renders, animations, video games where they don't care about those definitions. When i started testing Plasticity I didn't realize how many people are looking for that type of workflow.

  • @Bingbangbong28

    @Bingbangbong28

    Жыл бұрын

    Disagree with ur comment regarding benefits over blender- however feel free to expand on what u mean by it as my assumption might be false. If u use hardops/boxcutter in blender, it beats plasticity but thats just my opinion. Not to mention blender is free

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    @@Bingbangbong28 Perfectly fine for sure. I think I mentioned in this video that I come from the CAD side of design not from the VFX world. What i hear from the vfx professionals is that hard modeling with NURBS like in Plasticity is much better, faster, easier and produces better geometry than doing it natively on the mesh. Correct me if I am wrong because I haven't used hardOps/boxCutter but you still have to worry about topology and edge flow, dividing up your mesh, it just makes it easier right? I mean if not why do so many users go to Moi, Shapr, fusion360 etc?

  • @Bingbangbong28

    @Bingbangbong28

    Жыл бұрын

    @@LearnEverythingAboutDesign true, valid point u raised abt edge flow, my apologies sir

  • @fullyleaded
    @fullyleaded11 ай бұрын

    I dont understand why this is being compared to polygon modelling. You cant use these models in the games or visual effects industries.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    Plasticity is built on/for the Polygon workflow. Takes many cues from Blenders workflow and others like Maya. This is meant as a way to create accurate NURBS based models that often times are much harder to build/create in a polygon program. It is meant as a more artist friendly tool to sit somewhere between programs like MOI or Fusion 360. What/how you handle the downstream assets really depends on their intended use. If its VFX/renders/animations or if its game dev/vr etc. that may include some retopo(which generally happens after concept modeling) and surface painting, sculpting etc. I work in the CAD industry not games so my experience is just from my own projects, but this is what others are saying.

  • @fullyleaded

    @fullyleaded

    11 ай бұрын

    @@LearnEverythingAboutDesign I work in the automotive industry. We use poly to sketch stuff in and then rebuild it in NURBS for production. Hence this makes no sense to me.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    @@fullyleaded Right for you if you are talking about concept car bodies. Yeah mesh to say Alias Class A or SubD there would be the common workflow. But say someone asked you to come up with a concept for say a brake caliper, or a wheel. This workflow is much easier with NURBS as opposed to poly modeling. not that it can't be done, but add-ons like Cad sketcher for Blender are aimed at making the poly workflow more like cad, but it still relies on you inserting control loops and worrying about topology. Not an issue with NURBS here. Plasticity isn't for everyone, but the program was made for designers to have a "CAD adjacent" program for more poly style workflow vs a parametric CAD workflow..

  • @fullyleaded

    @fullyleaded

    11 ай бұрын

    Thanks for getting back to me. @@LearnEverythingAboutDesign We throw anything in in Blender. Brake calipers, switches, lights, wheels you name it. Once youve blocked it in in subd you can make a million iterations of it super fast. If you build something in Nurbs the fillets take forever. I'd be curious to see a real life use for Plasticity.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    @@fullyleaded That is interesting to hear! Thanks for sharing! All the people I have talked to in that industry have been body designers specifically. I personally work in Parametric CAD, blender and plasticity are "fun" for me, but not part of my professional work. For me even roughing in stuff is quicker in CAD than in Blender, especially with subD modeling to nurbs in CAD. I think its a bit too early for a lot of professional use cases with Plasticity. I know of people using it for rendering/animation work and some playing with game asset concepts.

  • @KLLDZR-se1qk
    @KLLDZR-se1qk Жыл бұрын

    Looks like an super simple version of Fusion360 (which is free) mixed with Shaper3D or how it was called, bagged into Blender interface. Nahh… gona stick to Fusion for real CAD and for Modeling i stick to Blender for beeing free and having an world wide community and superior features.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    Жыл бұрын

    yeah its not for everyone for sure.

  • @DataJuggler
    @DataJuggler11 ай бұрын

    You used a word about 5 times in this video I have never heard - chamfer?

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    yeah in the CAD world that is a beveled edge. So instead of rounding a corner off you basically make a flat on the edge. Generally if you have a chamfer you are taking a corner and making a small 45degree flat(you can vary that angle), while a bevel would slope 1 face toward the other, similar to if you drafted or angled something. In plasticity(and most CAD programs as well) you will have a fillet or a chamfer for edge treatment. with the standard cube in Plasticity, if you select an edge them push the yellow dot inward toward the center, that is the chamfer. you can also check the bottom right corner of the window and note you will have A-Chamfer angle, C-Chamfer Distance. The yellow dot is changing the distance, the white ring around the dot lets you change the angle.

  • @DataJuggler

    @DataJuggler

    11 ай бұрын

    @@LearnEverythingAboutDesign Thank you for the explanation. I am not a modeler, I just use Blender to build objects for simulation and physics demos. CAD I have never used.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    11 ай бұрын

    @@DataJuggler You are welcome. it is pretty much the same as Blenders CTRL+B bevel edge. or the Bevel Modifier.

  • @zoktoberfest
    @zoktoberfest7 ай бұрын

    OK...right off the bat, you say "let's start by deleting the cube" without showing how to delete. Already you lost me. I'm coming from an intermediate level of SketchUp, so Plasticity protocols are new, different, and even alien to me. I'm wondering if such advanced users can even imagine being a total beginner and therefore assume certain basics are obvious when they're not.

  • @LearnEverythingAboutDesign

    @LearnEverythingAboutDesign

    7 ай бұрын

    To delete an object simply select it then hit delete on the keyboard. I try to start from the ground up with these tutorials but there is an assumed level of familiarity. If you are just starting out you might want to begin here kzread.info/dash/bejne/jJx4ltePgti0nrw.htmlsi=qRIuM54nSR4TsgkO with the UI overview to get acclimated with the program.

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