Plasticity Is Becoming The Best 3D Modeling Software

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In my latest KZread video, I dive into the incredible new features of Plasticity, a game-changer in the world of 3D modeling. I break down the improved patching process, demonstrate the ease of working with lofts and curves, and show why Plasticity is revolutionizing the 3D modeling scene.
Don't miss out as I unfold the limitless potential of this cutting-edge 3D modeling software.
Join me in discovering these advanced features and learn how to push your 3D modeling skills to new heights with Plasticity.
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Пікірлер: 431

  • @tatsuronin
    @tatsuronin11 ай бұрын

    The best part about plasticity is the fact that this software does exactly what we have in mind and even beyond our imagination when happy accidents happen

  • @chronokoks
    @chronokoks11 ай бұрын

    Everything that is in plasticity has been for AGES in Rhinoceros 3d. The only problem was - people were scared to use Rhinoceros because of the intimidating UI.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    User experience and minimalism is everything. That's why Plasticity gets such props I think. It's literally possible to figure the basics out in 1-2 days. In software like Rhinoceros it feels like you have to work first 30 years at NASA and build space rockets to udnerstand how these software works lol

  • @RonAdamsky

    @RonAdamsky

    11 ай бұрын

    Please fillet edges in Rhino like in Plasticity. Nightmare.

  • @justaguyalive6762

    @justaguyalive6762

    11 ай бұрын

    Yeah, I have used Autodesk inventor on college subscription. The parametric way and 3d design parts looked same to me. I was not under mechanical so I just learned surface level knowledge about it.

  • @cmyers38

    @cmyers38

    11 ай бұрын

    Also Rhino is $$$$. Plasticity is $100 license. Rhino starts around $900.

  • @porthmeor1

    @porthmeor1

    11 ай бұрын

    @@cmyers38 ...and Blender is free...

  • @rich_in_paradise
    @rich_in_paradise11 ай бұрын

    Man, those surface fillets are so nice. The only comparable thing I've seen in 3d content creation software is Mesh Fusion in Modo, but this is way faster and probably more robust because it doesn't have to deal with the subdivs.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Yeah exactly. Just model and have fun. And at the end you spend 3 minutes to create topology

  • @chriskersten3149
    @chriskersten314911 ай бұрын

    You sold me on Plasticity... I am amazed how intuitive this program is.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Amazing! Wish you a lot of fun 🚀

  • @Mrflippyfloop
    @Mrflippyfloop11 ай бұрын

    Wow! The new loft / patch is amazing.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    It's mindblowing :D

  • @naomihunter7749
    @naomihunter774911 ай бұрын

    This might've just converted me to Plasticity. I was pleasantly surprised to see a perpetual license as well. These features look fantastic.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    And it's just 1.2 🚀

  • @naomihunter7749

    @naomihunter7749

    11 ай бұрын

    @@TAH1712 Yea it is 1.x which is a bit of a let down, but I somewhat prefer it to an expensive subscription.

  • @Joshua-wc8nk
    @Joshua-wc8nk11 ай бұрын

    i really like the genuine feel to this video. like you're just experimenting and reacting as it happens rather rehearsed

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    That's amazing feedback thanks! I agree, it feels very lose and "free form". Will try to include that a bit more into my videos!

  • @davidlegnon9696

    @davidlegnon9696

    11 ай бұрын

    There is a term for this. I believe it's called "geeking out". Game-changing tools tend to do that. :)

  • @kazlee3418
    @kazlee341811 ай бұрын

    Thanks Nikita your videos are inspirational. Love your enthusiasm and keep up the great work.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Sounds amazing! Glad to have you as a follower/viewer !:)

  • @markmui
    @markmui11 ай бұрын

    Your passion and excitement is contagious, u earned my sub!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Welcome aboard!

  • @jas4animation
    @jas4animation11 ай бұрын

    the patch surface with edge,curve etc and tab a continuity .....is just WOW

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I know right?! It's like magic:D

  • @JamesDeColling
    @JamesDeColling11 ай бұрын

    good to see artists getting excited about cad techniques. curve nets!

  • @jemzstones3045
    @jemzstones304511 ай бұрын

    When I saw the bridge tool used at 19:09 I was shocked as you were, all that time and effort squashed into just a single tool!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    It's literally like magic 😁

  • @allanr1771
    @allanr177110 ай бұрын

    Am currently learning my way around plasticity and this is a true game changer when it comes to modeling, polygonal modeling has just been rendered obsolete.

  • @nikita.kapustin

    @nikita.kapustin

    10 ай бұрын

    yeah agree. Much faster and intuitive

  • @yankIDesign
    @yankIDesign11 ай бұрын

    Thank you for your videos! Great and straight to the point content. But what do you use to render your pieces?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Thanks! Cinema4D & Octane Render

  • @DaCapitalist1
    @DaCapitalist111 ай бұрын

    Omg. Nikita… this is what I want to learn to make…. This female robot concept of yours… the face… the design all of it… amazing… wiw

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Thanks! I might make a video on that. But start and continue first with my tutorials and practice some everyday objects. Once you unerstand the workflow of Plasticity you can create those cyborg concepts

  • @eals3d2715
    @eals3d271511 ай бұрын

    Should try this software. Thanks for the video🔥🔥

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    You're welcome!

  • @paulatreides1354
    @paulatreides135411 ай бұрын

    i use plasticity since the early beta and even back then i saw the potential , it's one of my fav since then

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Same!!! The potential was already clear back then. Now it's coming to life

  • @Tecboy08
    @Tecboy0811 ай бұрын

    I totally L❤ve Plasticity 1.2. I haven't stop creating something for the past 2 months! Thanks for your review & sharing the tips.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I know right!!! It feels so fresh and special!

  • @Tecboy08

    @Tecboy08

    11 ай бұрын

    @@nikita.kapustin Exactly! 😁

  • @davedsilva
    @davedsilva11 ай бұрын

    Great enthusiasm. New sub.

  • @nikita.kapustin

    @nikita.kapustin

    10 ай бұрын

    Welcome!

  • @Ni__iN
    @Ni__iN9 ай бұрын

    Your enthusiasm has made me a believer

  • @nikita.kapustin

    @nikita.kapustin

    9 ай бұрын

    In god?:D

  • @creepshade
    @creepshade11 ай бұрын

    anyone prefering this over rhino, doesnt understand 3rd and 4th degree curves, don’t know vector mechanics, and lack understanding of lineair geometry. if it’s for a hobby, that’s fine ofcourse.

  • @MotionDesigner009
    @MotionDesigner00911 ай бұрын

    The smile on this guy face, man you are so happy :D

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Plasticity is fun 😁

  • @sebastienmorere6925
    @sebastienmorere692511 ай бұрын

    hi , the renderings in your last course are made with which rendering engine? Is there all the rendering part or just the modeling? thanks

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Hey Sebastien, The course I mention in the video is the pure Modeling of 4 different products/concepts in one course. The renderings I did in Cinema4D, Octane Render and Photoshop. I have a survey on my community. If people are interested in the rendering part, I will create an in depth course on that.

  • @Iparbuvesz
    @Iparbuvesz11 ай бұрын

    Can't wait till this guy discovers that you need to have quad geometry at work.

  • @takerefuge3d
    @takerefuge3d11 ай бұрын

    Nikita, still loving your enthusiasm brother!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Still loving you have you as a viewer, brother!:)

  • @lawrencemanning
    @lawrencemanning11 ай бұрын

    I’m a casual Fusion 360 user and I definitely want to have a look at this. Annoyingly I also use fusion for light CAM with my CNC, and this won’t help me - though maybe I can use an intermediate model file and model with this and CAM with fusion.

  • @ikbo

    @ikbo

    11 ай бұрын

    comparing fusion 360 to plasticity is like comparing a toy car to space shuttle.

  • @kenw8875
    @kenw887511 ай бұрын

    bridge curve - - cleaner version on the paid blender add-on Cablerator. incredible work flow Nikita!!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Exactly!! It feels like such a smooth and clean and easy to workflow!!

  • @scottk3292
    @scottk329211 ай бұрын

    I'll definitely have to test Plasticity (once my daughter is off my computer 🤪). I like that it seems focused on visual design, rather than 7th-degree curvature continuity and measuring the manufacturability of surfaces like Alias Studio offered. (I've worked in Alias Studio, Maya, etc.) Does it have any polygonal tools? I really liked how Lightwave 3d would generate polygonal surfaces using birail sweeps and had many other polygonal modeling tools which are usually constrained to the NURBS world. Also, does it have a good selection of tesselation algorithms? I remember 3DSMax offering a good handful of tesselation algos like Cord Length, Tangent Projection, etc. I'll be testing it's ability to project a curve onto a surface and trim the surface at that curve, etc. for creation of things like car fenders (visually, not for a steel roll-former) 😁

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    At the moment it doesnt have polygonal tools. Might come in the future. But it's already super fun, creative and intuitive. Test it out!:)

  • @dawidkonopczak492
    @dawidkonopczak4922 ай бұрын

    Hi all. I’m a newbie to CAD world. Need help with one thing. Is it possible in Plasticity to create a pipe with „curve bridge” and make it having different dimentions on both ends and changing the grith gradually down along the curve trace? I need it to be wide on one end and slim on other. How to do that?

  • @jasenjahn
    @jasenjahn11 ай бұрын

    This is awesome.

  • @davetriesthis
    @davetriesthis9 ай бұрын

    Amazing tutorial, as always. Could you possibly put the circle with your face on the bottom right corner? It blocks some of the dialog boxes when you're walking through steps.

  • @nikita.kapustin

    @nikita.kapustin

    9 ай бұрын

    Thanks for the suggestion!:)

  • @davetriesthis

    @davetriesthis

    9 ай бұрын

    @@nikita.kapustin my pleasure. Great to see your face since you're so excited but I keep trying to look around your head. Lol.

  • @MrNobodyX3
    @MrNobodyX311 ай бұрын

    Take a shot every time he says "We have to figure what we can do with that" :D Great video man!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Such innovative and interesting features! My brain has to grasp them 😁

  • @rtdietrich
    @rtdietrich9 ай бұрын

    So ein schönes deutsch-englisch und auch das Programm ist beeindruckend

  • @Edal-rs5om
    @Edal-rs5om6 ай бұрын

    Hello, I like your Videos and I have been learning seeing them. I hope you do the tutorial of this model in the future videos. Looking forward for more difficult models for reference.😄😄

  • @nikita.kapustin

    @nikita.kapustin

    6 ай бұрын

    If you are looking for more difficult references check out pinterest, artstation etc. and search for "cyborg, robotic, mech, humanoid" etc..

  • @Tecboy08
    @Tecboy0811 ай бұрын

    I'm curious to know did you create the female in Plasticity or imported from a different program? I imported mine from Sculptris as an OBJ but I cannot get the curves etc to snap to faces. Can you explain this please? Thanks!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    You have to convert the OBJ into STEP I've sued MOI3D for that. But in Blender there is also an addon.

  • @sammyn.3D

    @sammyn.3D

    8 ай бұрын

    ​@@nikita.kapustincould you link the addon?

  • @user-ly4my3yy5r
    @user-ly4my3yy5r7 ай бұрын

    Does plasticity do sections and dimensioning

  • @3dkiwi920
    @3dkiwi92011 ай бұрын

    This is the concept by Isaac Oster! Had it as my wallpaper for years!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Exactly. Amazing piece from him and a lot to learn.

  • @jacobmougharbel3092
    @jacobmougharbel30925 ай бұрын

    I wanted to ask, did you import the female model? i want to make armour for characters and use a base mesh as a template. is this possible?

  • @nikita.kapustin

    @nikita.kapustin

    5 ай бұрын

    Yes. I took an .obj and converted it in Moi3D into a step file and imported it into Plasticity. If you use Blender, there are some addons too

  • @_Addi_
    @_Addi_7 ай бұрын

    5:32 Lol, thats literally the grenade from Star Citizen.

  • @waltage
    @waltage11 ай бұрын

    and convert this to the polygonal hell....

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains341811 ай бұрын

    Surely this is all possible in Blender.

  • @jaromor8808

    @jaromor8808

    11 ай бұрын

    Wrong. The key word here is NURBS, i.e. surface modelling.

  • @danielrugu
    @danielrugu11 ай бұрын

    @9:30 The exact feeling of all new features 🤣

  • @mathieu499
    @mathieu49911 ай бұрын

    Is it possible to import a character i made in blender to work on it like the character you have at the beginning of the video ? would be cool, because the only software i learned so far is blender (for 9 months), and subdiv modeling is painfull 8D, creating pannel and booleans comes with so many issue, and since i have no addon, damn.. i'm still doing medieval-ish armor cuz sci fi will make me go crazy 8"D

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Yes. you have to convert the character into a STP file. I am using MoI3D for that. BUt I saw there are Blender add-ons for converting a mesh into step! Check it out on youtube

  • @RicheUK
    @RicheUK11 ай бұрын

    You remind me of a kid in a candy store :) Your enthusiasm is contagious :) Excellent video my friend :)

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Thanks Richie, always great to hear that😁⭐

  • @joegob100
    @joegob10011 ай бұрын

    Mind blowing right now

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    🚀🚀🚀

  • @RonAdamsky
    @RonAdamsky11 ай бұрын

    Indeed it's a new look in CAD's software! The big software producers should start to worry. Will have to check out this gem. The interface and navigation look very friendly and these amazing possibilities!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I am preparing for the fight😁 It will certainly happen, when those big companies realize it's potential and see how it will change everything But the Plasticity community is SO amazing and it's impossible to keep us down 🔥

  • @porthmeor1

    @porthmeor1

    11 ай бұрын

    If it proves popular then other packages will adopt similar...in the same way Plasticity have done along their development pathway.

  • @lobogato100

    @lobogato100

    11 ай бұрын

    You don't understand, Autodesk can buy this company with the change in their pockets, and it is a common practice of them, same as Adobe.

  • @TamaSai-pz7ll
    @TamaSai-pz7ll9 ай бұрын

    this software is crazy 😲

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO11 ай бұрын

    Amazing, thanks Nikita ! :) With objects that are symmetrical along an axis, can it mirror what you construct so it doesn't have to be done twice ? This is looking well worth $99 the more of it i see !

  • @kenw8875

    @kenw8875

    11 ай бұрын

    100%. yes. and you can move the pivot point to symmetrize (and also rotate) for 6 DOF control. incredible tool set!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Yes, absolutely. The symmetry functions in Plasticity are absolutely amazing. SOooo many different options available. I might make a video on that. And yes. 99$ is an absolute fair price, and the creator deserves it

  • @GaryMcKinnonUFO

    @GaryMcKinnonUFO

    11 ай бұрын

    @@kenw8875 Thanks :)

  • @GaryMcKinnonUFO

    @GaryMcKinnonUFO

    11 ай бұрын

    @@nikita.kapustin Thanks :)

  • @smetlitzky
    @smetlitzky11 ай бұрын

    Have they added support for 3D Mouse from Connexion? Without that it’s missing a big piece in my view.

  • @twat1952a

    @twat1952a

    3 ай бұрын

    YES, haven't used it but it is there

  • @leatherworkstation
    @leatherworkstation11 ай бұрын

    What's the topology like if you export it to a poly software? How good is it when working with actual dimensions for making stuff from a drawing? It seems a bit like "My First Parametric Modeller" to me, as someone who was taught Solidworks and who taught himself Blender. I feel like if you're doing parametric modelling, the constraints, information and buttons should be there as clear and permanent as possible as they all have a purpose, dimensions, angles etc. I think its great though for people who want to make more complex objects but cant quite wrap their head around poly modelling in 3D space.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Topology is fine. Never had a problem so far with it. Yeah, Plasticity is very "freeform" creative and intuitive. that's it's beauty. Doesn't need to be always manufacturing-engineering-precision quality

  • @leatherworkstation

    @leatherworkstation

    11 ай бұрын

    @nikita.kapustin that's good about the topology, because sometimes I need to make something in Blender, and I know I could make it in a fraction of the time in Solidworks, so I do, but then I have to export an ugly complex STL. It might be a good intermediate between CAD and mesh modelling if it has a good suite of import and export options. Also for 3D printing, it'd be good if you could import a faceted mesh, convert it and export it smoothed out as a .STEP or something.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    @@leatherworkstation Check out this video minute 43 kzread.info/dash/bejne/nYSkucmHiqeqgqg.html I show how to export it with a clean mesh. I will do in the future an in-depth video just for export.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    ALso, I go in my courses more in-depth into export settings etc..

  • @CAGRIOKUR
    @CAGRIOKUR7 ай бұрын

    i like how exited you are and i also like the software 🤤

  • @nikita.kapustin

    @nikita.kapustin

    7 ай бұрын

    What are you using it for?

  • @CAGRIOKUR

    @CAGRIOKUR

    7 ай бұрын

    @@nikita.kapustin i meant i like what i see in your video ) i am using rhino, 3ds max and sketchup.

  • @kostasfassoulas6915
    @kostasfassoulas69153 ай бұрын

    Nice, but the video title is misleading, you should mention CAD Software.

  • @sammyn.3D
    @sammyn.3D8 ай бұрын

    Nikita, did you surface that face in plasticity? Or was it imported? If it was modelled in plasticity i would love to see a tutorial on the nose and lips!

  • @nikita.kapustin

    @nikita.kapustin

    8 ай бұрын

    Human base mesh was imported

  • @gradusminus1524
    @gradusminus152411 ай бұрын

    Как зарегаться? никак не получается( переустанавливал и с впн пробовал...версия 1.2.1

  • @hakaiyou4532
    @hakaiyou453211 ай бұрын

    Ow damn cool.. can there be sculped in this app aswell?

  • @TheKevphil
    @TheKevphil11 ай бұрын

    Hi, Great Vid! I was wondering: Is there a way to Export an SVG render of the viewport? Also, what is the native interchange file format? STL?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    AT the moment I am not aware of exporting a viewport Render. I just screenshot it. It has an STL exporter, yes. but I don't know what you mean with interchange file format

  • @TheKevphil

    @TheKevphil

    11 ай бұрын

    @@nikita.kapustin like OBJ or FBX--?

  • @sqwert654

    @sqwert654

    11 ай бұрын

    Screenshot, use Gimp to create SVG.

  • @deepelements
    @deepelements11 ай бұрын

    Unless it can export cleam geometry FBX files to game engines it's not very usefore for me.

  • @____Daniel____
    @____Daniel____11 ай бұрын

    and rendering?

  • @LucasTbooker
    @LucasTbooker11 ай бұрын

    I had never heard of this before

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    It's pretty new. get on board 🚀

  • @davinsaputraartandgamedev9453
    @davinsaputraartandgamedev945311 ай бұрын

    how did you get the face inside plasticity??

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I took a female base mesh, imported it into Moi3D, converted into STEP and then exported it into Plasticity.

  • @DarcyCardinal
    @DarcyCardinal11 ай бұрын

    My first time hearing about this software. My main go-to software right now is Sketchup and I'm also learning Blender. Should I learn Plasticity alongside Blender? Or just switch over to Plasticity? I do mostly architecture, city planning and urban design layouts. Thanks, this looks really good!

  • @fetigepomes4551

    @fetigepomes4551

    11 ай бұрын

    At some point you are going to use both.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    With Blender you can do anything. Plasticity is a CAD modeler. Try it out for 30 days. But for modeling it's amazingly fun. Also, check out my free course on Plasticity to get you started

  • @MarcoRya

    @MarcoRya

    11 ай бұрын

    U should learn rhino and zbrush

  • @MarcoRya

    @MarcoRya

    11 ай бұрын

    And grasshopper

  • @chumcool

    @chumcool

    11 ай бұрын

    What about Field Mouse...

  • @user-xi8bp9tc2e
    @user-xi8bp9tc2e11 ай бұрын

    В какой программе ты визуализируешь для PDF???

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    в смысле для пдф?

  • @wildguardian
    @wildguardian11 ай бұрын

    Hello Nikita fantastic video and work.. I've been watching a ton of Plasticity videos lately and I'm wondering if it's for me. I'm a designer that want to work with 3d printed jewelry and figurines. I'm used to photoshop and adobe illustrator.. Over the years I've learned Modo a bit.. Blender.. and Zbrush. My idea was to have a workflow from Plasticity do Zbrush if needed.. for detailed models but more precise.. like stylized geometric skulls for example. I haven't seen a Plasticity model like a skull.. but the model on this video seems near enough to me to see that plasticity can handle that well.. so I won't have to use rhino or fusion 360 for precision on curved shapes. So my idea was to ditch blender.. start a stylized model on plasticity.. and go to zbrush with it if the model in question has detailed sculpted parts somewhere.. then just 3d print the model without having to retopo anything. Sounds.. doable? a sane/good idea? Thanks for the help!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    No one can tell you if you don't try it yourself. YOu can test it for 30 days, that will give you a good understanding if you want to implement it in your workflow or not

  • @p1ll
    @p1ll9 ай бұрын

    how are the UV tools? first i've really heard about this program, loks very cool

  • @nikita.kapustin

    @nikita.kapustin

    9 ай бұрын

    At the moment it's a pure modeler & exporter. UV stuff has to be done in other 3d tools

  • @enricoandrade
    @enricoandrade11 ай бұрын

    would be very if is have a eevee or cycles rendered viewport

  • @iKaGe01
    @iKaGe0111 ай бұрын

    I tried to run the trial on my i7 PC I thought would run it fine. Nope. 3-4 fps lol. You need quite the powerhouse. Shows 60fps until you rotate or do anything, yet PCs were running CAD well before this released. Low performance mode too :(

  • @betomvass
    @betomvass11 ай бұрын

    Hallo Nikita Does Plasticity have tools for technical drawings like projections, dimensioning usw ? If so how does it compare to benchmark softwares like inventor or solidworks?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Plasticity shouldn't be compared to solidworks & co.. It has an absolutely different core approach "CAD for artists" It has some measurements etc. but it's not primarily focus manufacturing& engineering etc.

  • @sqwert654
    @sqwert65411 ай бұрын

    The navigation was driving me mad as Zbrush user in the past. Still want 3d mouse support through.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Will come 100% in future

  • @j_shelby_damnwird
    @j_shelby_damnwird11 ай бұрын

    Is there a tutorial video for this cool concept bust? Please do one!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    That took me a few days and still just the beginning block out. So would be a bit hard to make a "tutorial" 🤖

  • @j_shelby_damnwird

    @j_shelby_damnwird

    11 ай бұрын

    @@nikita.kapustin ok thanks

  • @NikolaevAlexander
    @NikolaevAlexander11 ай бұрын

    Interesting, what would you say are some strengths/advantages over fusion 360? Does it have timeline/history function?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    It has no history function (at the moment). I didn't use Fusion360 for long. I used it once and I couldn't even export the file as a mesh without waiting 3 hours to get it via email, so that were my online 10minutes in Fusion. But I heard a lot of people are saying, that Plasticity is just MUCH more intuitive and simpler. Fusion is packed with bunch of useless stuff.

  • @kenw8875

    @kenw8875

    11 ай бұрын

    @@TAH1712 check. plus, F360/SW/OnShape/other are “parametric based” toolsets. while Plasticity unleashes the power of the Parasolid geo kernel and uses NURBS flow, it is not parametric. for actual products you need CNC milled/lathed/cut/bent/drilled, we incept/blockout in Plasticity and then detail/refine in F360. summary: Plasticity + F360 + Blender: Triple Threat. handle with extreme caution 🔥 💣 🔥

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    @@TAH1712 Yeah I understand. Fusion and Plasticity just have two different approaches. Plasticity is just more "freeform, intuitive, playful" it's CAD for artists. Fusion has of course a much mroe professional approach, so that's why I don't think it's a good idea to "compare" them. Especially I don't want to compare them, because I didn't use really Fusion. But what IF I compare Plasticity to all other professional CAD software, it's just 20x faster to achieve what I want, because I don't have to care about measurements, precision etc.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    @@TAH1712 Thanks for all your explanation. Might everything be as you say, but I just don't have ANY experience with precision CAD modeling, manufacturing and all that kind of stuff. I use Plasticity in a very conceptual, creative way. Everything else I don't really care. Different software for different use cases...

  • @NikolaevAlexander

    @NikolaevAlexander

    11 ай бұрын

    @@nikita.kapustin Thanks for your answers guys! Is there a way to modify existing nurbs surfaces without having to re-draw all the sketches/guides?

  • @MichaelFlynn0
    @MichaelFlynn011 ай бұрын

    its a wild wild ride.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    And just starting 🚀

  • @theoneandonly3nasty
    @theoneandonly3nasty8 ай бұрын

    is 1.3 work with wacom int pro ?

  • @nikita.kapustin

    @nikita.kapustin

    8 ай бұрын

    I am using an XP PEN and it's working fine. It should work with Wacom as well, as Windows supports almost every tablet.

  • @heinblues
    @heinblues11 ай бұрын

    nice stuff. would you also consider doing some tutorial on this armor/robot stuff from the video?greetings"!

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I am still very new to this kind of concept design stuff. SO in the future probably!

  • @wgalloPT
    @wgalloPT11 ай бұрын

    how muc is plasticity ?

  • @griffithe2438
    @griffithe243811 ай бұрын

    I need parameters/precision/coordinate system and also history to make changes any time I need them. Without those for me plasticity is just a toy for a spare time. Yes, it looks pretty awesome and fun. It has a very nice workflow, very modern and easy to use UI. But for real product design? Well, it's good for free design and concepts and for now, that's mostly it. With a history and parameters it will be definitely a game changer. Hope to see it in the future and I'm in.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    👌 Agree

  • @griffithe2438

    @griffithe2438

    11 ай бұрын

    @@TAH1712 SW, NX and so on are too heavy and especially NX, TOO expensive. I do not want to build aeroplanes. I would believe your comment if I wouldn't know Shapr3D. Shapr3D, actually is exactly this. Plasticity + History + Parameters, super modern and easy to use. And because of this fact, no one can tell me it's not possible and plasticity would not be plasticity anymore if it adds this features. The only big bad thing about Shapr3D is the subscription payment. This is a no-go.. I have a more or less professional background with C4D and it's modelling part. And I simply cannot imagine how I would create something without parameters. This is the absolute fundamental element of such applications. C4D on the other hand is polygonal and you have of course not such abilities like you have them in plasticity. Here are also a lot of people who ask for this functions. So it can't be that unimportant..

  • @griffithe2438

    @griffithe2438

    11 ай бұрын

    @@TAH1712 I think the people are looking for a simple to use application that also can be available for 'normal mortals' : ) The price of 100/300$ is a big deal. So on this point you are absolutely right. Such applications for such a price are very limited on the market. And that's what makes plasticity even more interesting. NX is not affordable (>20.000$ as far as I know). But actually, if not the subscription, I would go for Shapr3D. Adobe started with this subscription sh!t and now every second company do the same, but not plasticity. Cloud based solutions like F360, same story. Just no. Check the Video: "Launching in 2023: History-Based Parametric Modeling in Shapr3D". Before it also wasn't possible in Shapr3D. Same thing for Plasticity we need. Maybe I've missed something, but it's not possible in plasticity, is it? Hands down, the modeling abilities of plasticity are just incredible and awesome. Boolean operations in polygonal applications like C4D or Blender on surfaces are a pain in the as*. Such things are simply not possible. History/Parameters. Example: I want a tool that allows me to create a table desk of exact size, let's say 160x80cm, with 4 holes on each side of it. The 4 holes have a size of 5cm (the size should be changeable any time). The holes have to be set with a constrain to the edges of this table of 2cm. If I made a change (in the history of the elements) to the desk, let's say, to 200x80cm. All of the constrained elements (our 4 holes) should be adapted to this change automatically. Same for the fillet operations. Instead of 5mm for the holes, I need the ability to change 'em to 4mm or 6mm any time I need it. Comparing to the operation Plasticity is capable of, it cannot be that complicated to implement. But as far as I know it's not possible actually. Sorry if I'm wrong.

  • @phoenix2gaming346
    @phoenix2gaming34611 ай бұрын

    yeah this software camed with some limitations but its new and powerfull

  • @scottk3292
    @scottk329211 ай бұрын

    What!? At about 17:10 how the heck can it loft a surface defined by 5 sides? It's been a long time since I've NURBS-modeled, so maybe that's not unheard of, but at this point I'm pretty blown away.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I know right, it's like constantly blowing my mind. Mathematics is something really magical

  • @fabriciodefigueiredo3426
    @fabriciodefigueiredo34269 ай бұрын

    How do I upgrade from 1.0 to 1.2?

  • @nikita.kapustin

    @nikita.kapustin

    9 ай бұрын

    www.plasticity.xyz/ Download the new version

  • @Oakbeast
    @Oakbeast11 ай бұрын

    This is going to completely change poly modeling for hard surfacing.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I agree 100% with you

  • @daris5089

    @daris5089

    11 ай бұрын

    @@nikita.kapustin it ain't gonnna. the quality that zbrush can simply bring can't be matched.

  • @macariolopez8965
    @macariolopez896511 ай бұрын

    Plasticity is still in it's infancy even if it is very powerful. Will your course be updated to reflect the plastisity 1.x updates?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    And it's just starting..:) The techniques and workflows shown in the course don't require 1.2. features. Most of the new 1.2. features are specific/advanced and don't have to be used. New courses will come with 1.2. integrated.

  • @unrealengine1enhanced
    @unrealengine1enhanced10 ай бұрын

    what formats does this thing actually support. the site isn't really telling me much.

  • @nikita.kapustin

    @nikita.kapustin

    10 ай бұрын

    www.plasticity.xyz/#pricing

  • @isauromanuel
    @isauromanuel10 ай бұрын

    Is Ryzen 5 5600g enough tu run platicity on integrted graphics?

  • @nikita.kapustin

    @nikita.kapustin

    10 ай бұрын

    I myself have a Ryzen 5 and it's absolutely enough. You don't need really a dedicated gpu for Plasticity.

  • @isauromanuel

    @isauromanuel

    10 ай бұрын

    @@nikita.kapustin thank you

  • @keal4825
    @keal482511 ай бұрын

    You forget Fusion 360 :)))

  • @porthmeor1
    @porthmeor111 ай бұрын

    Blender does offer so much and renders to a high level - especially archvis. I don't really see any similar examples from using plasticity.

  • @egretfx

    @egretfx

    11 ай бұрын

    bruh not everyone uses blender.....or have to

  • @porthmeor1

    @porthmeor1

    11 ай бұрын

    @@egretfx Who said they did?...not everyone uses Plasticity.....

  • @porthmeor1

    @porthmeor1

    11 ай бұрын

    @@RAYROD Blender Stan!??😅 .....We use many 3D packages in our workflow...the studio even uses old MicroStation software with some clients. But Blender has truly helped the studio flourish with it's flexibility and the community support really accelerates learning and productivity.

  • @BARCOS_SUBMARINOS_AERONAVES

    @BARCOS_SUBMARINOS_AERONAVES

    11 ай бұрын

    Plasticity de ahorra mucho tiempo.

  • @jaromor8808

    @jaromor8808

    11 ай бұрын

    Plasticity is a surface modeler. Blender's tools for working with NURBS are pretty much non-existing. Different kind of software.

  • @VALLANCEGAMING
    @VALLANCEGAMING11 ай бұрын

    Can these models be applied to game dev?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Sure

  • @JIN-TECH
    @JIN-TECH10 ай бұрын

    🤯

  • @mixchief
    @mixchief11 ай бұрын

    Is it just one single person developing this fine-looking piece of software?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    I am not sure, but he does most of the work himself. however he is searching to hire a developer for the past 2 months.

  • @jaromor8808

    @jaromor8808

    11 ай бұрын

    Plasticity is built on a 3rd-party geometric modeling kernel. I.e. the really hard math is not done by the author of Plasticity.

  • @emrearslan9572
    @emrearslan957211 ай бұрын

    2:09 You can do that in Blender too, but it takes more adjustment-steps. Hm, interesting. Maybe I will buy it, but I need to see more projects with Plasticity. Gute Arbeit, Nikita.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Check out my channel. I have a TON of tutorials. Also beginner tutorials, so you can test it. Danke!

  • @carlinhosjm88

    @carlinhosjm88

    11 ай бұрын

    you can do that with 3 clicks in blender

  • @porthmeor1

    @porthmeor1

    11 ай бұрын

    @@nikita.kapustin Yeah...I see, but no real commercial projects...high quality realistic renderings

  • @emrearslan9572

    @emrearslan9572

    11 ай бұрын

    @@carlinhosjm88 You can definetely do it, but with more than 3 clicks. You must admit that it was faster and cleaner here.

  • @spaceman-pe5je

    @spaceman-pe5je

    11 ай бұрын

    @@porthmeor1 hmm, i'm not sure what you're looking for... he wouldn't be rendering in plasticity, it's just the quality/integrity of the surfaces that matters..

  • @Lad11971
    @Lad1197111 ай бұрын

    yeah but not the best for anything that requires good topology...

  • @unrealengine1enhanced
    @unrealengine1enhanced10 ай бұрын

    what is the cost of this software?

  • @nikita.kapustin

    @nikita.kapustin

    10 ай бұрын

    www.plasticity.xyz/#pricing

  • @4vead21
    @4vead218 ай бұрын

    Best 3D software?I think it depends on your work. Is it good in archviz?

  • @nikita.kapustin

    @nikita.kapustin

    8 ай бұрын

    Haven't used it for archviz. It's a modeler, not a renderer

  • @borisvdb
    @borisvdb11 ай бұрын

    Can you do a time lapse/tut of how you made the human face?

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    Sub-div base mesh imported into Moi3D and converted into STP. And then imported into Plasticity.

  • @johnbiggie3630
    @johnbiggie36307 ай бұрын

    WOW that's pricey!

  • @layeredwork
    @layeredwork11 ай бұрын

    And still no support for 3dconnexion Space Mouse? 🤔

  • @sqwert654

    @sqwert654

    10 ай бұрын

    Yea I won't work with anything they does not support a 3d mouse.

  • @theforest8882
    @theforest888211 ай бұрын

    Wish it was free and open source like blender :(

  • @UtterUnit
    @UtterUnit11 ай бұрын

    I'm not sure if the creators are geniuses or magicians. I expect this program to be gaining a lot more attention soon.

  • @nikita.kapustin

    @nikita.kapustin

    11 ай бұрын

    The mind blowing fact is, that the creator is mostly one person (Nick Kallen). He is literally a genius I think

  • @jaromor8808

    @jaromor8808

    11 ай бұрын

    @@nikita.kapustin Plasticity is built on a 3rd-party geometric modeling kernel.

  • @RogAllyHQ
    @RogAllyHQ7 ай бұрын

    its like fusion 360, so why everyone comparing it to blender, lol. if you're into product design this will compete well to fusion 360. Just don't compare it to blender, those people comparing it to blender MAYBE are first timer in 3d modeling.

  • @ThisFnGuyFiend
    @ThisFnGuyFiend11 ай бұрын

    You can do all these things in anything else already.

  • @vermillion4971
    @vermillion49717 ай бұрын

    now make that girl robot face u showed in the preview

  • @yoanhg421
    @yoanhg42122 күн бұрын

    Importing an STL loads as empty and party much unusable.