Pay 90% Less HQM Upkeep With This Trick in Rust!
Ойындар
Decay and regeneration mechanics have a significant loop hole. You can use this to avoid paying a ton of high quality metal upkeep with barely any downside. It takes a simple circuit and just a few minutes to set up.
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Пікірлер: 298
sounds like tax evasion, I like it
A sigbog tip never misses. I'm definitely going to use this on my solo base. Brilliant, thanks for sharing! ☕
In testing I was able to upkeep a 27 HQM upkeep base with 1 HQM every 4 hours (6 HQM per day), but I'm not sure how upkeep works when upkeep ticks becomes fractions so your results may vary. What I often ran into when trying to keep the HQM upkeep as low as possible was some ticks were only partially upkept, so a few building blocks would keep decaying and wouldn't regen off all the damage as a result. Keep an eye out for this!
@fiddlepants5947
Жыл бұрын
How many minutes are in one tick?
@zrgriswold
Жыл бұрын
Fish traps before the fishing update actually used to be good now not soo much.
@bullfrog521
Жыл бұрын
Would providing 2 HQM every 4 hours fix this issue?
@CorporalDirge
Жыл бұрын
@@bullfrog521 I think that's why he said a minimum of 2. I'm using this on a bunker 2x2 and the 2.5% is
This is such a cool idea, nice work! Also if your base is showing as decaying, players are less likely to raid it as they just wait for it to decay more. I've used this strat to stay low-key for years.
@the_farrow9549
Жыл бұрын
depends, I always raid a base where it is partially decaying, means there is loot inside lol
@cocainecarl4200
Жыл бұрын
How would someone see the inside of your base decaying if they don't have your TC to see the "Base Decaying" message?
@the_farrow9549
Жыл бұрын
@@cocainecarl4200 Yawwwn
@moderngrub1876
Жыл бұрын
i know you are about to drop a killer trio base with this
@cocainecarl4200
Жыл бұрын
@@the_farrow9549 So you're saying you don't know the answer?
Your channel is full of so much really useful information for playing the game. Thanks for the amazing content!
Great videos bud. Very effective format and informative material. Thanks and keep them coming
Legit one of my all time favorite rust tips videos.
Top notch info and presentation as always. ty!
Just implemented this into my 2x1 offset god bunker at the core of my base. Upkeep is meant to be 43, but I set it to 2 every 4 hours via your instructions and it's been more than enough to keep it upkept. Excellent video, and so clear on the circuitry too!
This is working well. I think I will learn a great deal just by meditating over this circuit while chilling in my core.
This is straight-up iq200 dude. Excellent video. I feel like there's no way they're going to leave this unpatched in the near future but until then..
This is very cool! Thanks for the hot tip!
I hate it when content creators give away a secret that I've been using for ages, because it then gets patched out :D :D (I still liked and am subscribed of course ;) )
@sigbog
Жыл бұрын
haha, sorry to spoil it! it never really clicked to me until a teammate accidentally upgraded a twig jumpup to HQM because the demolish timer was out and we tried to wait out the decay.... we quit wipe before it was halfway decayed lol
@KaBoom07
Жыл бұрын
Bro the industrial update has not been out for "ages" and there is no way you get on every 4h to put upkeep in your tc
@JackDisturber
Жыл бұрын
@@KaBoom07 Eh, was possible without industrial. 4h refill just allows for most optimal balance between HQM consumption and repair rate I presume, you could pull out HQM for 12 hours and put it back to repair the core. Tedious process nevertheless as you have to memorize timings but its been known for ages
@ivardenlaagvliegert7047
Жыл бұрын
@@KaBoom07 i even did it on rust console when i couldnt maintain my 200 hq upkeep. I logged in before, after work and when i went to sleep
@mathgasm8484
Жыл бұрын
content creators will do anything for a dollar. I knew this trick for years.
awesome idea. I love the new conveyor system.
Ive been using this ever since i noticed it its one of my favorite things as a solo
Can you test what's classified as interior? I noticed a floor next to a window frame decaying at the normal rate even though it was technically surrounded by exterior walls/ceiling.
As a solo, this is a game changer
after implementing this on a big base this wipe i noticed one thing. ceiling/floor triangles sometimes decay even though they are inside. I suspect it is connected to the triangle splash bug somehow. But I had HQM ceilings decay that had full cover be honeycomb above. You can fix it by making the triangle attach to a different orientation of part of the base. I tested it by removing all wood from my TC left it as twig and see how quickly it decays.
Yeah i was thinking about this… awesome!!
Awesome man!! About decaying, what if my outside wall layer is HQM? Will they decay faster than the inside walls? Does this make the circuit's upkeep need more HQM? What if i have an external armored door? Do doors decay slower than walls? Decaying system seems no clear to me, even if i searched for it.
You can build 2x2 for 15/16 HQM, if you only use full height triangle foundations (you can pull them up), 2 roofs with a pixel gap and floors. And 1x2 or a triangle air lock. But you need a flat place. This trick is difficult to pull in woods.
Any tips on security cameras and drones from the new update
@sigbod -!will the timers reset and kick off again on a server restart?
I always thought about trying this but couldn't be bothered to test if it work... Of course it was never really convenient / viable until the industrial update came along :-) . Thanks for the video!
@sigbog
Жыл бұрын
unexpected benefit of the industrial update for sure lol
@vlada8384
Жыл бұрын
@@sigbog unexpected but a welcome one :)
Sigbog is a genius 👏 😊
Thought the vid was about taking the HQM out before the tic of the TC, so it upkeeps/repairs for 0 cost. This needs to be timed right tho.
This man is a genius
Adapted slightly. Adjusted ratios for shorter loop times to match the smallest amount, usually HQM, but I also incorporate metal frags into it. But you can also save 1/2 or less on the shell upkeep as well, as in my case, stone. The only catch for the shell is you need a very short loop or you get a high range of damage/healing on it. You can get around this by getting a 2nd circuit loop dedicated to the shell of the base, such as 20 minute loop. Just ensure you put slightly more than 1/2 its upkeep, I usually aim for 2/3 to be safe. If you have a mixed shell (metal/stone) then incorporate the metal into the short loop as well. So you can save 90% on the internal walls, but also 1/3 to 1/2 of upkeep on the shell of the base.
@drakcoreoriginal
Ай бұрын
Also do remember, if some does attack your base and you have min/maxed the saving on the upkeep, you will need to dump resources into the TC or else it will sit on the same health it was damaged to. You can also just use the power passthrough on the industrial conveyor to connect to the long period timer toggle on. This prevents the loop from failing if there was resources already in the TC, as it currently relies on the filter pass output to trigger on resource transfer. Final tip - You can put a blocker before each circuit connected to another battery, all batteries are hooked to a generator, if the batteries running the circuits run out of power it will set the generator to kick in.
How do you consistently come up with this? Top channel you have!
if server restarts the timer gets scuffed and you'll maybe have to get online and check it, or check with storage monitor. It's possible that it might continue to work fine, but anyone whos done a clock with number displays knows there can be issues from server
@ImperiumLibertas
Жыл бұрын
You could always have a smart switch toggle the timer manually to pull 1 units worth of HQM if you have any doubts.
Are building blocks covered by door/wall frames or windows considered inside, and if so, does that include all their inserts such as garage doors, embrasures, or chain link fence? An extreme scenario I'm really curious about is if it still applies when a door or window insert is destoryed but the walls, floor and ceiling in that room are still intact.
I'm not smart enough to figure it out but is there a way to make it fool proof on a server that has a daily restart by using a solar panel perhaps? Like the server will restart at some point and the day/night cycle will continue as normal is there a way to make use of a solar panel to kick the timers back into function?
Absolutely genius
Noticed that on my certain base design some building blocks would decay at a much faster rate than others even though they were inside. Weird glitch...
Can u help plz... My conveyer keeps turning off
great video !
@yellohman
Жыл бұрын
Hello comrade
@sigbog I'm curious: if foundation is metal, can the external walls be hqm? Can the external walls on the second floor be hqm?
@drakcoreoriginal
Ай бұрын
The foundation, internal walls can be HQM, as long as it isn't the very top roof or sides (the shell) of the base, exposed to the elements.
by 88 for stone do you mean 88 jackhammers or 88 refills
Let's say I have armored wall on outside of my base, just one, will that one wall slow down the decay rate of the core? Well, because the things further away from tc decay faster or do they at the same rate, just first? I'm wondering if there is a way to slow down the decay rate in the core. Or will it decay at same rate, and the outside wall just decays faster and if it is faster decay, how much faster? Will your timer. Still work if my outer wall has decayed too fast
@unreal2458
Жыл бұрын
decay rate is based on the stability
@MickiRust
Жыл бұрын
@@unreal2458 I think distance from tc plays a Factor
@MickiRust
Жыл бұрын
I may be wrong, but always seems like the last thing to decay is the foundation under tc, when, in fact if it was just the stability, it would all decay at same time/rate
How does this affect doors outside? Armored door at entrance for example.
@CorporalDirge
Жыл бұрын
I'm not sure, but my inner airlock armor door stays repaired.
This has been like that forever. Wondering how people wonder that this is new. Cool Idea with the Conveyer Though
another banger
Is this PC only? On console I'm pretty sure your repair cost is pulled directly from TC
@sigbog
Жыл бұрын
I do think there were upkeep patches over the years but not sure if regen/repair was altered. Id expect it to work on console as well, you can test it pretty easily by setting up 2 TCs and damaging the blocks on one of them. Obviously easier on a custom/build/modded server, but you could do it with wood and some soft siding on a vanilla.
Electricians in Rust: We're Relevant!
still working? I had it working last night. but now i cant get it to accept hqm... :(
I have an issue... after the server restarts, the conveyor doesnt turn itself back on with power. I had to manually turn it back on, then it functions normally. Any experience with this?
@Lucas_Jeffrey
Жыл бұрын
it was an issue with the amount of power i had going to the timer that powers the conveyor. needed to configure electrical branch for that timer to 3 power.
@CorporalDirge
Жыл бұрын
@@Lucas_Jeffrey yup. Timer takes 1, conveyor takes 1, passthrough to power on is 1. 3 total.
This is the secret of that been keep long before the industrial age for us solo with 100+ hqm upkeep on vanilla. We took off all the hqm on tc when we log in (if any) and put 20% before we logout, i think they dont gonna patch it cause its gonna broke some game mechanic and decay time. As we all know as it for today update (march 2023) they fked up the triangle shelf on TC and 4 satchel dont break a metal door. they dont wanna mess with this decay system IMO
@sigbog
Жыл бұрын
Wait 4 satchels don't break a door? Rofl. I did notice that it took 64 explo to break a door instead of 63 but a 5th satchel is funny
@biograss55
Жыл бұрын
@@sigbog yup, 4 satchel and 6hp left for metal door, btw just wanna say, you are one of the best creator on rust, you understand the game and every little detail they had to offer, keep it up man
@sigbog
Жыл бұрын
@@biograss55 thank you I appreciate that! Also I hope they change it back to 4 satchels.... Yikes satchel raiding does not need a nerf
Been doing this for about a year and a half even back with my old group, its simple game knowledge most people overlook. Theres another trick not mentioned in this video as well which makes me happy
@macky6729
Жыл бұрын
Dude add me on discord I would love to know lol
@jamesburkhardt5143
Жыл бұрын
go on....
Why I was worried about conveyors
has anyone tested this to see if it works and restarts properly after a server reset? i think after a server crash or reboot, both timers will be off so then the loop will no longer work and the TC will stop getting resources
@sigbog
Жыл бұрын
I tried it over several restarts of my own local server but I wouldn't rule out a problem around crashes/restarts
I think it would be cheaper if you put a tc into triangle high quality and only feed it via tube. So even if players managed to get into your lootroom, they will still have to destroy a high quality metal wall to get to your tc. Also any server restart will fuck up the timers in the game and if you play on a server that restarts a lot, its not worth doing this.
Can someone tell me how much power in each branch and input in first branch ? (Beginner electricitian)
@CorporalDirge
Жыл бұрын
Leave at default 2.
I don't think this will be patched. It has integrated as a strategy as much as pixelgapping or widegapping. This upkeep discount is basically a hardwired side-effect from having defenses regenerate freely and allowing some time between running out and initiating the decay. The thing is, if you mess up once then you're giving attackers free rocket discount on your raid.
@CorporalDirge
Жыл бұрын
It also can be countered by attacking the power supply in advance of a full raid.
@matiasnyhus4087
Жыл бұрын
@@CorporalDirge id be charging a lagre battery so would take some waiting stil
I've notice that doors exposed to the outside also have reduced decay.
@sigbog
Жыл бұрын
yea I think doors always use that internal decay rate, so you could have an armored door on the outside and still do this
did i miss something? i thought the far away a wall/floor is from TC is decaying more and first. so if your tc is outside your core it decay faster!?!?
@cocainecarl4200
Жыл бұрын
It has nothing to do with where your TC is. It's like exposure to the elements so whatever is outside your base decays first.
@Wrutschgeluck
Жыл бұрын
@@cocainecarl4200 i will trust you biut im a pve player and build strange buildings. what if its a open design, what counts as in and what as outside? like a house on stelts.
@CorporalDirge
Жыл бұрын
The TC is usually the most center part, so the exteriors decay first and expose the next layer to the outside. The most inner part is usually the TC and last to decay.
@Wrutschgeluck
Жыл бұрын
@@CorporalDirge ah yes now i understand it correctly. he meant its outside so no raider can see its "damaged" thats why it have to be inside :D sry i didnt think like this as a pve player xD if my outside wall is still not broken its all fine for me, thats why my dumb question xD
i dont think they will patch something like this, If they did, it would require reworking . and may break other features in the industrial update.
Interesting!
You genius
Music?
W Sig Video
This is probably one of the best channels for rust tips, me as a player with 1.5k hr doesnt know any of this on this channel. You should make a compilation of these rust tips.
so what is the point of a hqm core, if the raider will anyway be able to use just 2-3 rockets? did i miss something?
@jeroen92
Жыл бұрын
It takes days for the wall to get that low, watch the video entirely.
@Andrew-Wardle
Жыл бұрын
Raid cost will be the same, if you get your timing wrong then it will be one rocket cheaper
@fiddlepants5947
Жыл бұрын
Oh jimi, looks like someone didn't watch the video...
@Jmandude5
Жыл бұрын
You missed like the whole video, apparently.
@user-bv5sk6nc6u
Жыл бұрын
you can make a bunker
RIP this was so useful, now it will go
Cool cool
Does this work on external walls too at least partialy?
@thefunniestfarm4731
2 ай бұрын
Nope.
@bluejesus105
2 ай бұрын
@@thefunniestfarm4731 It does. You have to keep it on 50 percent upkeep though.
@bluejesus105
Ай бұрын
@@thefunniestfarm4731 It does. 55 percent of hqm for upkeep.
classic trick.
I found this out long time when i was trying to purposely decay a HQ part of my base. lol I never ran the numbers or thought about making use of the last update. But very cool tip.
Has anyone figured out how to use this after a server restart? Server restarts seem to throw it all off.
@CorporalDirge
Жыл бұрын
Smart switch to short timer on most likely. You can also add extra to repair the damage done while timer wasn't on and then restart it yourself.
Lmao, just upgraded my groups base to HQM. Then saw the part of the video where this doesn't work on external walls. I hope we can afford upkeep.
@DarkStrobeLight
Ай бұрын
Hey. Just curious what happened? I've been wondering if you can hqm external walls as long as the foundation is metal.
@Fyuryus
Ай бұрын
@@DarkStrobeLight I don't remember it well but I don't think this trick worked. The armored walls still contributed to upkeep. We just ate the upkeep cost and lived in an armored base without the upkeep trick.
you didn't mention how to configure the branches
@paladinul
3 ай бұрын
let them default with 2 power
still not patched... still lovin it every wipe
I dont understand one thing. This decay trick it is not gonna make my hqm walls low hp for an easier raid?
@Lucas_Jeffrey
Жыл бұрын
no it wont, as he explains as long as you're doing it often enough, it doesnt decay to the point where it costs 1 less rocket
@GeneralNoLife
Жыл бұрын
yes, but no.
Holy shit. I can make guns now 😮
Still works?
@sigbog
4 ай бұрын
yup!
is it still works or its patched?
@sigbog
Жыл бұрын
still works!
Just hooked this up in a monthly server to save over 100 hqm per day
@santiagopena5634
Жыл бұрын
Bro if u play on a monthly and don't get like 200 hqm per day wtf are u playing
@VENIfromRUST
Жыл бұрын
@@santiagopena5634 I get 1k per day
i haven't played rust in so long I have no idea what conveyors are
@roboticunclephil
Жыл бұрын
i've played it a bunch recently & i have never used them
@sigbog
Жыл бұрын
They move items around and have filters on them. It's been a great addition to the game imo. Move ore into an electric furnace, automatically move it out. Good stuff
@roboticunclephil
Жыл бұрын
@@sigbog im too stupid to use them
Dang shhhhh I've been doing this for years snitch now everyone knows 😂😂😂
@sigbog
3 ай бұрын
haha, my bad!
is this still working today?
@sigbog
7 ай бұрын
yup!
Does this still work?
@sigbog
11 ай бұрын
Yup!
Nah Im not looking at that red building decaying thing
@sigbog
Жыл бұрын
the red is definitely... eye catching. and some amount of risk you forget to pay other types of upkeep and screw yourself over, but you could also solve that with conveyors as well
smart
well my base already looks like a mess CAD Clutter
man dont get this patched 🤬 bin doing this for years manually
@sigbog
Жыл бұрын
haha, sorry! at least for the time being you can use conveyors now?
Can anyone confirm if this still works?
@sigbog
Ай бұрын
still works!
@chillspider626
16 күн бұрын
@@sigbog Mine seems to bug and before you know it there is too much HQM in the tc. It will work for a little bit but at some point quits working
still working?
@sigbog
6 ай бұрын
yup! ez HQM
This still work ?
@sigbog
3 ай бұрын
yup!
@georgep.9014
27 күн бұрын
@@sigbog I tested it this wipe 09.06.2024, and from my testing i noticed the following: Decay rate is the same on al HQM walls, however the healing rate is not the same. Some walls get healed up at 100%, while other walls don't get healed at all. I've even increased the amount to 4% per 4h, still the same. Will try putting even more.
Was this patched?
@sigbog
8 ай бұрын
nope! still works
Can't wait for somone to miss calculate the amount of high qual they need or the server timing to get messed up, so I can just steal the decayed loot.
Has it been patched?
@tienbacnguyen198
11 ай бұрын
Still works fine, idk how would they even "patch" this, it's clever workaround
@willigangbang1659
9 ай бұрын
@@tienbacnguyen198 just remove inside decay being slower or make it decay faster
Shouldnt patch good ingenuity. Thats geniuos, and actually requires SOME setup.
Idk why i watched this im a solo on 1x its not like im ever going to get more hq than my core
@sigbog
Жыл бұрын
Eh gotta work for that hqm bunker so u don't get offlined right?
@fruitvio4160
Жыл бұрын
@@sigbog i have a life outside of rust and im too bad at the game to build near big monuments only the small ones
@CorporalDirge
Жыл бұрын
This is best for solos. Now you can afford a HQM core.
you should show if this works with big hqm cores or not, because nobody is struggling to afford an hqm 2x2
I'm going to use this this wipe
@decker9911hg
Жыл бұрын
how old are you dude
@OstrichAnkles
Жыл бұрын
@@decker9911hg my dad can beat up your dad lil bro
Is this still viable? ¿?
@sigbog
3 ай бұрын
yup! the easiest way is to just yoink the HQM out of your TC while you play and stick it back in when you log off.
@antonio20123
3 ай бұрын
Ah, nice, tyvm, senpai 🙏🏻
Is this patched?
@sigbog
5 ай бұрын
nope! still a great trick
where do you find the pc store
Enormous brain plays. This some scicraft shit.
Imagine playing on a server with decay on. Oof.
@Folded_Soup
Жыл бұрын
imagine playing modded, Oof.
So obvious really, never even crossed my mind