Pax Dei Devs, Please Change This ASAP!

Today we talk about changes I'd like to see in Pax Dei immediately and in the near future.
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Пікірлер: 81

  • @TB-zw5qo
    @TB-zw5qo23 күн бұрын

    Remove the trees when we build over them, dont let trees that are cut down in the plot regrow

  • @DefiantWun

    @DefiantWun

    22 күн бұрын

    🙌🏽 yesssssss!!!! For the love of this game…. Please stop trees (or any other nodes for that matter) from coming back when you build over them!!

  • @joshvrooman750

    @joshvrooman750

    21 күн бұрын

    Trees in the plot should regrow...trees that are built over should not.

  • @larkendelvie
    @larkendelvie23 күн бұрын

    Salvaging items is critical. I don't mind the current storage so much as having to throw out so much stuff.

  • @charless2450
    @charless245023 күн бұрын

    Better storage options, either being able to craft larger chests or buildings like mentioned in this video, and being able to disassemble crafted items is an absolute must!

  • @billyturner1452
    @billyturner145223 күн бұрын

    maybe the ability to label chests

  • @likeorasgod
    @likeorasgod22 күн бұрын

    The stacking is one of my big things I hate. Things stack at 10, 20, 50 etc....make every thing stack in groups of 50-100 will save so much space.

  • @switchfoot8702
    @switchfoot870222 күн бұрын

    Life is Feudal has huge warehouses, and horse carts , they both hold huge amounts. Make combat to get you immersed by feeling the results, actions, and movements…Good video bro!

  • @luiscaputo
    @luiscaputo23 күн бұрын

    I am glad you are talking about this openly. Last time I talked on discord about this type of thing on discord I got attacked by other players that are probably sensitive about some people talking trash about the game. I love this game these improvements would make a world of difference. Also, I would like the skills crafting and combat to make more of a difference. I feel like my lv 25 in mining is barely better than when I Was 10. And I am just as good with the sword lv 2 as I am with spears lv 11

  • @elijahmceachin2820
    @elijahmceachin282023 күн бұрын

    crafting from storageeeeeeeeee

  • @highpriestessmoon
    @highpriestessmoon21 күн бұрын

    I would love to be able to label my chests, and when I hover over them I can see my label, so I dont have to memorize where everything is!

  • @user-kz5gw7xe4o
    @user-kz5gw7xe4o14 күн бұрын

    I would like to see ways to bump up your chances of success when crafting something (more materials and/or time spent crafting). Also, most materials (not all) should be returned on a failure. Does iron just vanish into thin air if you fail to make a sword? No. You rework it sand start over.

  • @saosaoldian6742
    @saosaoldian674223 күн бұрын

    I LOVE THE STOREHOUSE IDEA!

  • @SethK1
    @SethK123 күн бұрын

    I been playing solo found the Large old Oak Trees with a wrought Iron Axe is most efficient for both Sapwood and Heartwood. Get like 50/50. 100 wood per tree, way more efficient than chopping Beech. Also spent about three hours organizing and switching my boxes to the Decorated Chest. Double the capacity.

  • @infernojones1758
    @infernojones175822 күн бұрын

    great video man

  • @jiinii2453
    @jiinii245320 күн бұрын

    what would be nice, is if you could make a kit with all the materials that you would use to make a new kiln or furnace or whatever and then be able to "upgrade" the number of slots that we have in the one of them with a multiplication of working slots with each upgrade, so it would be the same amount of resources being crafted in the same amount of time in one compact item. Maybe make it a max of something like 3 upgrades for each one and it would limit the amount of server resources being used while still being able to progress and take up less space for the needed crafting stations

  • @kriss.Maverick
    @kriss.Maverick22 күн бұрын

    I'm totally in agreement on this topic of storage. There are now more than 30 people in my guild, and they are starting to have chests everywhere: storehouses, depots, etc. It's probably the simplest solution for the devs. Very good video. I also think the solution to destroy our broken items would be great. I would love to have a foundry building to melt all the broken metal items and get back a tiny bit of resources. Kudos for your video, full of good feedback and ideas for the devs. I hope you share your video with the devs. Bravo again, good job Kim.

  • @richardmartinez6115
    @richardmartinez611521 күн бұрын

    I agree with Demone Kim, maybe a warehouse like in life is feudal your own. maybe you can only interact with its inventory and it's the size of the big brick Furnace?

  • @madbje9065
    @madbje906523 күн бұрын

    Just for quick fix for combat, let us move on light attack and dodge. Also make the action bare different. Have heavy attack, and magic on same bar with number 1-12 and move craft gear to where magic and heavy are now, way easier for fast skill based combat. This would be a nice start🙂

  • @Whyunoinbed
    @Whyunoinbed22 күн бұрын

    I agree on most of your suggestion except the storages, decorated chest has 30 spaces the most out of all chest, and the problem there is that reinforced storage chest should be more than decorated chest since its a higher tier chest ,but its not, in fact reinforced chest has 25 spaces. What they need to do is change it where reinforced chest either has 35 or 40 spaces. That will provide enough storage to reduce the amount of chest we need to make. The upgraded charcoal kilm should give us about 50-55 charcoal for 80 heartwood instead of 40. I think that ratio will be sufficient enough ORRRR they can also increase the yield on the heartwood we get from the big trees. Maybe get 100-120 heartwood? I also disagree with the upgraded furnace, increasing speed or yield of crafting steel or lower tier mats will make the basic furnace obsolete. I understand efficiency but making things go faster will just reduce the "Hardcore grindy" type of the game, you want to make sure advancement is a slow process otherwise everyone will get to max crafting level a lot faster.

  • @joelhaselow
    @joelhaselow14 күн бұрын

    The storage system as a whole needs a total rework, larger storage buildings is not enough and would only serve to take up additional plots which costs money. They need in no particular order: Craft from storage, auto stacking, larger stacks, auto sorting options, auto move like items from inventory, storage labeling, the ability to restrict what items go into what containers, etc. Their storage system is so basic and behind the modern standards it's ridiculous. Buildings and larger containers (in physical size) is not the answer due to limited buildable area.

  • @pparker8241
    @pparker824123 күн бұрын

    stealth movement

  • @basil7230
    @basil723022 күн бұрын

    Demone double caked up on a Saturday afternoon

  • @Nzchimeran
    @Nzchimeran23 күн бұрын

    Yikes, when I saw all those kiln I immediately thought the Devs have no clue. It looks ridiculous Reminds me of * Shroud of the Avatar " Poorly designed right out of the gate. How much time was wasted coming up with an idea that has players making hundreds of storage boxes and 50 kiln ?

  • @Lexing187

    @Lexing187

    22 күн бұрын

    I said the same thing in another post and people attacked me. But this is spot on

  • @josephelijah4073

    @josephelijah4073

    22 күн бұрын

    Not really. The game is being designed for a large economy.

  • @mimmim13aiv

    @mimmim13aiv

    22 күн бұрын

    @@josephelijah4073 What large economy ? There's nothing. 4 years in development. 30 millions. By the way, just a reminder.

  • @pgrow420

    @pgrow420

    22 күн бұрын

    They need to increase the amount of stacking you can do each item should be able to be stack 1000

  • @Nzchimeran

    @Nzchimeran

    22 күн бұрын

    @@josephelijah4073 So what, it makes no logical sense atm the way it is designed, that is quite plain to see. Ground covered with kilns is just stupid, do you think society evolved like that , no. You would have one very large kiln capable of producing larger numbers, requiring more materials. Same with storage. If you are going to produce a game like this there needs to be historical relevance. The fact we can see it as a problem means...its a problem.

  • @Tobnosh
    @Tobnosh21 күн бұрын

    yes, fill up moore cake so at the end uses less coal to make kake when filled up sounds good and logical

  • @araborntelcontar8150
    @araborntelcontar815023 күн бұрын

    First thing I asked about combat was could we do practice fights, great requests

  • @papadross
    @papadross22 күн бұрын

    Improve combat with dodge and parry, streamline crafting and gathering, reduce the difficulty of average mobs so you don't need a team to take them down and add content. That will handle a lot of issues that people are having.

  • @sirbam4435
    @sirbam443522 күн бұрын

    has anyone found a good farm for the orange hides?

  • @tyrannyrains5341
    @tyrannyrains534122 күн бұрын

    The devs should really listen to this video. The warehouse is a great idea. I spend most of my time forgetting what I put in my chest and which chest. A system like this would greatly increase my efficiency.

  • @MopWhoSmells
    @MopWhoSmells21 күн бұрын

    Medieval Dynasty and Bellwight used weight as a limiting factor for storage buildings. I hope Pax Dei doesn't put in a weight system.

  • @XelaML
    @XelaML23 күн бұрын

    heartwood is a tree thing, i think its oak forest where the giant oaks give like 60 wood and 50 heartwood each

  • @WmJFaust
    @WmJFaust22 күн бұрын

    Please suggest a top down plot picking map. The current system is very difficult to use precisely and is innately unwieldy.

  • @davidweir4169
    @davidweir416923 күн бұрын

    I love this game Your comments about the crafting are very good The storage box is becoming a joke as for the kilns just allow different quality of work with small cosmetic things to differentiate -if they must I am concerned about your ideas in combat. Timing issues in mmos is always problematical I am a member of one of the largest gaming worldwide communities After more than 20 years I call them my familly . I am an Australian playing on a east USA server. As soon as you bring in the word timing you bring up ping and if you do not see it before you can respond the fight is over. It ruled out doing dungeons in ff14 and the like so I would respectfully requiest caution as even the diierence between east and west coast is significant For all the streamers out there thanmkyou for taking a balanced approach as some need to take a chill pill For the amount of time I have spend preoccupied in amazement the cost is approach less than 5c an hour. You do need to play with friends or community as i do What I leave when I go to bed is finished when i wake up

  • @lllDolph
    @lllDolph23 күн бұрын

    I’m confused. You want a pre-fabricated storehouse building piece that grows automatically with development? My clan started building a dedicated store house day 1. It has been growing organically as needs have grown. It’s also very organized. Sounds like your clan needs to stop being a bunch of barbarians and get their shit together lol

  • @corbs605

    @corbs605

    23 күн бұрын

    I hear you. Maybe there is scope for minor changes without the medieval dynasty approach. How bout profession specific chests could be built to hold much more materials once player has levelled up…idk

  • @TimeSinkingLoser
    @TimeSinkingLoser21 күн бұрын

    What server are you on dude. I need some friends. love this game

  • @ryuno2097
    @ryuno209723 күн бұрын

    you're gonna spend 1000s of hours in a early access game? You're gonna get bored when the game fully releases. Remember when you play New World , it was still in early access. You spent 1000s of hours in the game too and you quit the game later.

  • @josephelijah4073

    @josephelijah4073

    22 күн бұрын

    He didn't say he's going to spend 1000s of hours in early access...

  • @barncagkanyldrm4618

    @barncagkanyldrm4618

    22 күн бұрын

    Why do you care

  • @TimeSinkingLoser
    @TimeSinkingLoser21 күн бұрын

    Bro or just delete them if we can deconstruct skilled up items. Like my server is dead so i just drop like 30 pick axes on the ground. Thats gotta be insane memory usage.

  • @Hippieinthewoods
    @Hippieinthewoods21 күн бұрын

    Add sungs if you haven't yet devs.

  • @georgeg5038
    @georgeg503823 күн бұрын

    They should just look at Valheim, Medival Dinasty,Life is feudal or just last one Aska. Or look at Tibia , there are a lot more people play tibia after 25 years

  • @sawomirbiernacki6279
    @sawomirbiernacki627923 күн бұрын

    Dobrze by było aby - 1 włączyć algorytmu szukanie party na wyprawy . łączyć grupy i frakcje . 2 Surowce odnawiają się co 15 min brak surowców za dużo zbieraczy , 3 - surowce magiczne jak srebro złoto , rośliny - trudno je w ogóle namierzyć .

  • @jamesgrant3752
    @jamesgrant375222 күн бұрын

    This game needs a lot of quality of life improvements. Its mega grindy. Atleast give me crafting from storage so i don't have to search through 100 boxs for something fuck. We have things to do in real life too. Also just put crafting ques on every station so i don't have to stand there for 5 mins to craft some arrows, when I could be back out chopping more trees.

  • @Lexing187
    @Lexing18723 күн бұрын

    Whatever I'm looking at on screen is incredibly ugly lol. Why do you need 100 smelters or kilns or whatever those cylinder things are?

  • @corbs605

    @corbs605

    23 күн бұрын

    It’s supplying resources for a kingdom not just a couple players. They have dozens of clan members who they are all arming with upgraded mats so they need lots of charcoal & other goods for their army :)

  • @Lexing187

    @Lexing187

    23 күн бұрын

    @@corbs605 it looks super ugly

  • @corbs605

    @corbs605

    23 күн бұрын

    @@Lexing187 lol it’s a charcoal kiln and a furnace in a crafting game. It’s not meant to be pretty, it’s meant to be a stinking hot sooty mess used for making blacksmith materials. Go look play Stardew Valley if you want sunshine and rainbows.

  • @SignalLost730

    @SignalLost730

    23 күн бұрын

    @@Lexing187 charcoal kilns are ugly, so I guess they nailed it. Did you think crafting in the middle ages was pretty or something? Lol

  • @Lexing187

    @Lexing187

    22 күн бұрын

    @SignalLost730 i didn't think you'd need 100 of them placed right next to each other. Part of the game (the only part right now actually) is base building. If it's required to build that many things to sustain material production, then I feel they need to condense them to allow players to not make ugly messes like this from necessity.

  • @davidwiezer6708
    @davidwiezer670815 күн бұрын

    Pre-made buildings would take away your ability to design. You would end up with buildings that would conflict with your architectural vision.

  • @Kzp
    @Kzp22 күн бұрын

    CHEST AND ITEM SORTING PLEAAASE

  • @_eclipz_
    @_eclipz_23 күн бұрын

    Can't believe you had to make a video about this lol, do the devs not play their own game? :) But yeah, pretty much spot on. Feel like this game is doomed, too much time needs to be put in to play when other games does it better, time is not unlimited in our lives and feels like this games demands too much of our time crafting trivial stuff. Just can't see this game makin it unless the devs wise up.

  • @pgrow420
    @pgrow42022 күн бұрын

    This is not a good idea because storage is about how much resources you have and real estate

  • @Sevrmark
    @Sevrmark23 күн бұрын

    You need to just delete all but one or two of those huge charcoal kilns. Problem solved.

  • @lyfzuxz
    @lyfzuxz22 күн бұрын

    they do know heartwood is rare right? why waste it on charcoal lmao. It so valuable in other profession, no one should waste it on charcoal

  • @ShanksContent4U
    @ShanksContent4U18 күн бұрын

    Would love to see open world pvp, or plot area/shared area pvp once someone else comes on your plots/guild/shared plots and flagged for pvp within a certain distance from the plots for castle sieges in the open world, blood/gore/loss of limbs during fighting/pvp, allow building in pvp areas, make it like a medieval eve online.

  • @laffertyj55
    @laffertyj5523 күн бұрын

    Game has atleast 1 year of work to be worth playing. With that being said I bought it to support the devs.

  • @aidanmaguire4740

    @aidanmaguire4740

    23 күн бұрын

    More then one year unfortunately...

  • @slashrocks19801

    @slashrocks19801

    23 күн бұрын

    I would say normaly way more than a year but considering the devs don't seem to be very open-minded and downright rude to criticism it'll probably never be finished.

  • @pgrow420

    @pgrow420

    22 күн бұрын

    @@slashrocks19801they were super nice to me in discord 😃

  • @masterkingk
    @masterkingk23 күн бұрын

    SoulMask SHITS all over this game.

  • @jeffreyhandley92

    @jeffreyhandley92

    23 күн бұрын

    And Valheim SHITS all over Soulmask.

  • @everlonggaming1966

    @everlonggaming1966

    23 күн бұрын

    And Minecraft SHITS all over Velheim

  • @TAOxx77

    @TAOxx77

    23 күн бұрын

    Apples 2 oranges einstein

  • @masterkingk

    @masterkingk

    23 күн бұрын

    @@everlonggaming1966 Yes

  • @masterkingk

    @masterkingk

    23 күн бұрын

    @@TAOxx77 this is a legit comparison in Early Access games 😂

  • @TimeSinkingLoser
    @TimeSinkingLoser21 күн бұрын

    For currency, Clans should be able to make a coin. The strongest clan will have the default currency.

  • @951753Midas
    @951753Midas23 күн бұрын

    The storage must be physcalised if not all the game will fall

  • @ErielleClary
    @ErielleClary19 күн бұрын

    Don't buy this game. It's a building sim with no content and a price tag beyond what's charged for premium games. HUGE waste of time and money!