Paul Phoenix's Tiny Moves Before Patch (Tekken 8)

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The small bases of Paul phoenix before patch 1.05 (Tekken 8)
-If your opponent does not punish death fist you can create a small whiff punish setup behind him
- Paul and his crouch dash is a great love story, you can do it and mix the mix up 50/50 between the Man demo, Death fist and even U,F3+4
- His coolest whiff punish in Tekken 8 is the death fist, it's really one of the most iconic moves in the game
- and let's not forget the famous F1+4 which can avoid a lot of blows even if your opponent is in an engaging heat followed by a small guarantee behind
- the Slide D,b+2 is really one of the most flagship moves that Paul phoenix in Tekken (since tekken7) is an excellent anti-step,+1 on block, of course it is high but it is quite unpredictable but you can do a great combo when she is in ch hit with 15 starting frames
. - and the panic moves that I sometimes do is the U.F +3+2 launcher.
- The U,F3+4 is a panic move that I like like D1+2 which are formidable even if they are unsafe, it is very effective
- paul is the crouch dash is really a great love story on with the death fist which can avoid the high blows
- Let's not forget the Qcf 3+4 which is safe but which is a hit with guaranteed deathfist and a counter hit which continues with a nice combo
- the best of the best is the combo with the B2+B1 to maintain or not (depending on your mix up) is really a setup that we would refuse, whether it tech roll or not, it's really a pure delight.
- the QCF+1 which we cancel for the Death fist afterwards is still applicable and that the Death fist in heat burst is just minus 13 plus pushback so quite easy to punish especially when the opponent is not in wall
- Let's not forget the step punish or the anti-step also F+2 or F+4 which is also an anti-step
- The step+1 is very effective that many forget but still relevant in my opinion
- the famous F1+4 which remains a great option for doing a 360° which still ensures with the guarantees and that since Tekken 7 but here is of course the step followed by the death fist it is a classic of all those who have played Paul phoenix since the dawn of time.
- Paul Phoenix can rush in Tekken 8, but you still have to be careful about the counterattack that your opponent could do.
- I'm surprised for pro players that they don't use Paul's B,f+1 which can whiff high shots and some middle shots which don't have as far a distance
- don't forget Paul's little pokes because he's such a safe character like Jin, Steve...
- If you block an engaging heat you are more frames so you have to do as much as possible 50/50
- Spam more frame shots if you have the chance
- D1+2 from Paul is a high crush and the panic move of frame 12 which is very fast which can be applied after a heat activation because it is more 1 or 2 in hit
- when you are told that he hits hard, put in the biggest combo you can do with this character, this is valid for all Tekken 8 characters.
- Paul's F+4 is an anti-step
- And the famous throw which continues by Paul Phoenix, a great classic
- If you're really into it anticipation in the game, your fight turns into a little TAS as we like them without doing it on purpose, you manage to do little whiff punishes, to block well or to dodge your opponent's blows, to put on an unpredictable counter attack etc etc ...all that is the beauty of the game itself.
- I'm talking about Sidewalk and 3.2b1+2 and the excellent combo afterwards which remains an essential setup
- let's not also forget the throw Qcf1+3 or d,f1+3 and the famous croush dash accompanying moves which become mix ups behind which I remind you have already been available since Tekken 3.
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