Paths in Custom Levels! - LLTEST2 OpenGOAL Test Level Showcase

Ойындар

I enabled some debug displays to better show what is going on... There are paths now, and a water volume. A lot of actors need paths, so being able to add them is a huge thing. If I make some significant breakthrough in anything, I will make a follow-up video of this test level.
My modelling skills are still questionable, but I am looking into the code, trying to research how actors work, and trying to replicate them in custom levels. The water is possible thanks to Hat Kid, who showed me a kind of workaround that makes it possible to have them in custom levels.
When the custom levels functionality was implemented into OpenGOAL, I created LLTEST, which was technically my first level: • Jak and Daxter CUSTOM ...
This was a long time ago, and a lot more things are possible now. I have decided to create LLTEST2, leaving LLTEST in peace.
Possible thanks to OpenGOAL: opengoal.dev/
#opengoal
#jakanddaxter
#customlevel
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Пікірлер: 16

  • @LEONGAGIN
    @LEONGAGIN10 ай бұрын

    I can't wait for you to create a finished map, I'd really like it to have several giant slide.

  • @blahpy
    @blahpy10 ай бұрын

    Wow nice job with getting paths working!

  • @killerxtitan101
    @killerxtitan1019 ай бұрын

    ty for all you do for us man much love apricate you

  • @scootszilla
    @scootszilla10 ай бұрын

    this shit is getting crazy its awesome

  • @electronstudios1411
    @electronstudios141110 ай бұрын

    very cool!! 😎

  • @platinumpokitaru
    @platinumpokitaru10 ай бұрын

    Interesting. Paths working is a plus. Possible to have enemies stray from path to chase player and then return to path or is that too complex?

  • @LuminarLight

    @LuminarLight

    10 ай бұрын

    That would need navmesh. The driller lurker is the only enemy I know of that doesn't need/use navmesh. It fully relies on path.

  • @platinumpokitaru

    @platinumpokitaru

    10 ай бұрын

    @@LuminarLight Oh wow that kind of makes sense considering the locations in which we find them within spider cave are very narrow... still I never dawned on me that they had a very simple AI package until just now thanks for the explanation!

  • @projectverna1937
    @projectverna193710 ай бұрын

    Wooooooo

  • @verify2k105
    @verify2k10510 ай бұрын

    👍👍Now you guys just gotta find out how to add a music trigger to custom levels/areas.

  • @LuminarLight

    @LuminarLight

    10 ай бұрын

    You can use existing music, and can even put down triggers for its variations.

  • @Latencyyy
    @Latencyyy10 ай бұрын

    what is this song?

  • @LuminarLight

    @LuminarLight

    10 ай бұрын

    "Jungle Synthetic", from the official soundtrack.

  • @glitchmasterskits941
    @glitchmasterskits94110 ай бұрын

    I told you it was possible

  • @LuminarLight

    @LuminarLight

    10 ай бұрын

    I have no idea what you are referring to, stranger. None of the people who I discussed this with have a similar name.

  • @glitchmasterskits941

    @glitchmasterskits941

    10 ай бұрын

    @@LuminarLight when I said it was possible to spawn entities in custom levels

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