Pathfinder: WotR EE - Crusade Management Act 5 Tips & Tricks

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Пікірлер: 37

  • @Vagran
    @Vagran Жыл бұрын

    Another great option is a Necromancy spell that targets the entire enemy force. You don't need to play Litch path to unlock it for your caster generals. They can twin cast that and wipe most armies by themselves. Just don't use it against undead armies as that will heal them.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    When I saw it I thought it would also impact my living units so I passed over it. Great call out thanks!

  • @robert.r.g
    @robert.r.g Жыл бұрын

    Thanks for the tips, just a couple notes I'd like to add: 1) When merging two armies, you can click on those arrows between the units to move everything from on army to the other. It even stacks identical units and leaves leftovers in the army you tried to merge. 2) My favorite "trick" to accumulate an even higher number of my favorite units: let's say you wanted to go all-in on signifers; whenever the Call to Arms crusade ability (sword icon right next to the Mass Teleportation ability) is available, you open your army's view (where you can see your general's feats/spells etc.) by clicking on the 'i' button, then click on the two-way-arrows button on the right to create a new army and move you signifers there, then you move that new army like 2 steps aside to make sure you don't click on the other one when you use the ability. After that, you merge this temporary army back into the original one. this allows you to bypass the random mechanic of the ability. Normally it selects a random unit, but by having only one type in the army you can guarantee that it's what you actually want. 3) You can stop a your moving army mid-movement by pressing space. Very handy if you ever happen to missclick and find yourself running head-first into an army you cannot defeat. 3.1) Also, if you want to explore new areas, it might be a good idea not to do it with your main army. You don't want to run into a high-level enemy and lose half your troops. You can separate a single piece of unit (e.g. one shieldbearer), create an army for them alone and sacrifice them. 4) By the same token, you can set up defenses around your bastions. Put armies of singular units on the way to your bastions. You can put them right in front of the fort by starting their movement and stopping them by pressing space. Since they all trigger a fight, they can impair enemy movement, giving you more time to get to the bastion in case you find it hard to maneuver your main armies efficiently. This also makes building Citadels completely unnecessary (not that they were a high priority to begin with).

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Those are great tips! I didn't know fights impair the movement of demon armies that's definitely good information.

  • @TatewakiGaming
    @TatewakiGaming7 ай бұрын

    Man I used to HATE crusade mode until I started watching your guides. Thank you so much for these! Now the crusade campaign feels like a lot of fun. I just had to stop trying to maintain so many big armies and also to be a little more selective about my troop types.

  • @Kaynos
    @Kaynos Жыл бұрын

    Amazingly helpful. Thanks a lot !

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    My pleasure!

  • @stephentsai6762
    @stephentsai6762 Жыл бұрын

    Excellent video as always. Unfortunately, as I found out, my first playthrough that reached Act 5, I was playing (by design) a chaotic flake so when I did Regill's quest, the first thing he did was accuse me of my chaotic actions in Act 4 (totally justified, I was RP'ing a selfish jerk by choice), forcing me to sack him and his compatriots. Oh well, at least his gear upgraded my party :) No Signifiers for me, I guess.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    LOL Better luck next time.

  • @alex-uw4mm
    @alex-uw4mm Жыл бұрын

    good job. i can't agree more, the spells you get are just insane also your army's power seems to have an influence on your general's spells. the mythic path spells your generals can get, oh boy i remember the angel stuff i was flinging around was just deadly.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Oh yeah Angel was fantastic for Crusade Management.

  • @mjw3877
    @mjw3877 Жыл бұрын

    Good tips. Thx. Learnt something.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Glad to hear it!

  • @PotrovNivanski
    @PotrovNivanski Жыл бұрын

    After finishing the game once with normal difficulty crusador management, I am playing in subsequent playthroughs on easy mode as I primarily play this game for fun and this part of the game feels like work to me. Especially as you cannot allow to loose a battle or win one with too many casualties. Although i must admit that, even though I too rely heavily on a caster general, I didn’t build that many of the general buff buildings as I like to have at least one of every type of building. So thanks for opening my eyes to look at this in another way.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    My pleasure!

  • @GreenKnight2001
    @GreenKnight2001Ай бұрын

    Heavy-handed chapter transitions = Owlcat hallmark 😅😅

  • @michaelclapp6573
    @michaelclapp6573 Жыл бұрын

    Good stuff!!

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Thank you!

  • @cedriccrawford4231
    @cedriccrawford4231Күн бұрын

    Question - What is up with the general's spell list? I see that you have 12 slots on screen while my game is limiting me to 10 and will not allow me to use anything after those first 10 skills even though I have like an extra 2 abilities. The expanded list from using the arrow only - shows the first 10 skills on the hotbar so that doesn't do me a whole lot of good... I took Demonic Lullaby for example and while the skill is on my general's sheet, it's not usable on the hotbar nor is it showing up on the pop menu Ok - edit. It appears as though new SPELLS show up on the list but none of the special abilities that you choose through crusade options that would be used in direct combat. Realm abilities work. Demonic lullaby on the list but not the hotbar. Things like "juicy target", which is SUPPOSED to cause all enemy units to attack a specific unit isn't on either. All of this time and they couldn't fix that???

  • @Silvitewolf
    @Silvitewolf Жыл бұрын

    think the biggest problem is since you cant usually build many unique mythic path units your basic archers and footmen just carry you bc you may hav put their buildings in most forts. so you recruite hundreds

  • @wesleygibson5546
    @wesleygibson5546Ай бұрын

    is there a chance to chance to change the trainable units again? I took the houndmasters, and they suck

  • @mattjharrisyahoo
    @mattjharrisyahoo Жыл бұрын

    I think the 3 day delay is due to Galfrey just losing your armies right before you get there.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    I guess but it just feels so weird. LOL

  • @mysticolin01
    @mysticolin01 Жыл бұрын

    After watching your video about act 3, i had a short to do list. I made a mistake in where i place buildings in Drezen and only had space enough for one large (4 square) building. I'm now trying to asses whether it's worth tearing down and rebuilding, and if so, whether to do it in act 3 or wait until act 5 when there's more money to throw at it all.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    If you feel confident what you have will get you through Act 3 then wait. Act 5 will give you a lot more resources to make tearing down and building things back up more feasible. Also at the beginning of Act 5 you have to wait for your Generals to be available anyway so there is some downtime while your buildings are coming back up.

  • @mysticolin01

    @mysticolin01

    Жыл бұрын

    @@SlanderedGaming Thank you so much for responding. That really helps. I should be good until act 5 :)

  • @PsyKotyK
    @PsyKotyK Жыл бұрын

    How many generals and armies would say is good

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    I only use two but I've seen some people say they use up to five.

  • @mattjharrisyahoo

    @mattjharrisyahoo

    Жыл бұрын

    One main army, plus a reactive army to defend against invading armies. I use another general to move troops around as you have enhanced movement on generals by act V.

  • @awesome27677
    @awesome27677 Жыл бұрын

    i use the hardened veterans but only in some mythic paths.

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Interesting which one makes them more viable?

  • @awesome27677

    @awesome27677

    Жыл бұрын

    @@SlanderedGaming I don't remember off the top off my head, but there are some mythic paths lack certain things, late game tanking unit, a late game hard hitting archer, ect. its not super noticeable but its there. azata, lich and angel are the exceptions they get everything they need from their paths itself. it is worth noting owlcat said they wanted to make this crusade system to emulate HOMM3 and in hommage to it.

  • @awesome27677

    @awesome27677

    Жыл бұрын

    @@SlanderedGaming While its nowhere near that level of polish and goodness it still is serviceable

  • @omarm803
    @omarm803 Жыл бұрын

    How to recruit harden veteran

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    That's in the video. You have to add specific buildings.

  • @Duo_20
    @Duo_20 Жыл бұрын

    For real..... so EVERYTHING u did before means nothing....

  • @SlanderedGaming

    @SlanderedGaming

    Жыл бұрын

    Not quite nothing but yeah some of it wiped away.

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