Path of Exile 2 - Game Director Interview - The Diablo Podcast Episode 56
Ойындар
This week we talk to Path of Exile 2 Game Director Jonathan Rogers about ARPGs and Grinding Gear Games upcoming sequel. iTunes and Spotify links: www.purediablo.com/path-of-ex...
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Пікірлер: 112
never heard of this channel but a POE interview is allways cool and the host seems to be a cool guy
@Hcxanth
Ай бұрын
Thanks! Hope you enjoyed it and Jonathon being on just makes me seem cooler!
@DELTA9XTC
Ай бұрын
@Hcxanth just FYI - his name is Jonathan, not Jonathon it looks quite unprofessional to write the name of the guest wrong , so first i didnt click on the podcast bc of it, wasnt even sure, if this is a fake video or something
@SunFoxPL1
Ай бұрын
@@DELTA9XTC wouldnt ever knew his name is different lol :D. But yeah, you are picking on weird stuff :D.
@DELTA9XTC
Ай бұрын
@@SunFoxPL1Im not "picking" on anything. just bc you dont pay as much attention to detail as others (I literally saw it within half a second when the video was recommended to me by YT yesterday), doesnt make it "picky" to tell someone they made an obvious mistake. I told him that he literally has the wrong name on the thumbnail. It seems like you have no idea about the internet, youtube. Fake videos look exactly like that. Small channels, typos in the title and or thumbnail etc. also if Im Jonathan Rogers from GGG and Im so nice to do an interview on a channel with less than 3000 subs, I would hope they do at least their due diligence to get at least my freaking name right. lol this isnt picky, this just looks unprofessional, like I said. Im also not the only one who commented this. It just looks weird as fck. Its a simple fix. If I made this video, I would correct it immediately bc I know that it looks fcking bad.
@SunFoxPL1
Ай бұрын
@@DELTA9XTC i agree that it would be nice to have correct name of the guy, but at the same time is this guy some celebrity cuz u are kinda treating him like one?
Listened to this twice. During work and after. Definitely appreciated the in-depth, chill questions. Good interview, appreciated both Xanth and Jonathan throughout! edit: fixed my misrepped thoughts ;)
@Hcxanth
Ай бұрын
Thanks Tri! Wanted to keep it broad as we’re not an exclusive POE podcast and leave the intricate detailed questions for people like yourself!
@TalkativeTri
Ай бұрын
@@Hcxanth
@joshuahensley9395
Ай бұрын
havn't even watched it yet and i can already guess he will do a better job then you
This is my first puredmg video i watched. It was very enjoyable. I liked it how he managed to keep the converstion very streamlined while leaving enough room for jonathan to talk.
Love that you kept the usual podcast intro despite the subject matter
@Hcxanth
Ай бұрын
At this point it’s so routine that i don’t think I can change it
@natureboy1206
Ай бұрын
Definitely I’ve noticed a lot of people struggling in the intro part, very well done.
Wow didn't expect this haha grats!
As a player since beta, im 100% down with removing damage from skill gems. Not only would it bring down the damage ceiling, but it would help with balance, and also make skill gem choices more build defining vs what ever just give the most damage. I honestly think its not only the best choice, but a win for everyone.
Great interview, thanks for making it happen!
Very chill interview. I'm only 10 minutes in but I like it quite a bit.
@Hcxanth
Ай бұрын
Thank you! I was worried about how this may go over as i know people are hungry for all the news they can get but I also understand our small pod is not the place to break news.
I still love Diablo 2, I enjoyed D3 at the time, but I can not wrap my head around how D4 is compelling in anyway. I forced myself to finish act one and was so brain dead board walking from town to town, picking up plants and ore, doing pointless quests like emoting to a guard, because its only an arpg on its surface, its really an mmo light with controls and abilities that feel like the were pulled out of a moba. When someone tell me the like D4 its like when they say they like starfield, I believe you, just don't try to tell me its a good game.
@user-bk9wt8gk1q
Ай бұрын
Yeah i have to agree. I was interested in d4 for the more gritty style and all that. But all those moba elements really put me off.
great stuff dude, thanks for the podcast :D
God Dungeon Siege was a good game, still underrated in my opinion.
@profeturulz8373
Ай бұрын
I liked the puzzles. POE has some similar puzzles in the Labirinth, but the zoomers dont like slowing down
Good interview, thanks!
New to your channel, liked the interview vibe looking forward to your content. Cool discovery
@Hcxanth
Ай бұрын
Thanks! Glad you liked it!
Rip D4 😃.
GGG has been the best / most authentic game company over the past 12-13 years relative to their success. Not even close.
Yeeees, yeeeess! Been waiting for this!
@Hcxanth
Ай бұрын
Hopefully it lives up to your expectations!
SECRET RHOA LEVEL CONFIRMED LOGIN
The Diablo 1 is the best.
This is a really good interview, really good job
Great Interview!
This was great. First time viewing your content but this was gold. I just levelled up a RF based on a VERY well known streamer. But i deviated on 4 gem slots and trying random bizarre weapons and am having the best experience ever.
@martingd777
Ай бұрын
Not just the four gems but trying to meet the build of 3x identical cluster jewels setups and finding my own where i get similar but distinct skills … snowflakes. Every character is unique no matter how hard you try to build a copy. That is the win.
@profeturulz8373
Ай бұрын
Its the best way to do it. Get the base idea from a guide and make your own version. Coming up with smtg 100% original is hard because you have to know all uniques and interactions between them
Even though you never went head to head with D4 and didn't release you still came out on top by a country mile.
Yay more Jonathan interviews! Ps update your thumbnail - you misspelled his name which is a bit of a faux pas for interviews
@Hcxanth
Ай бұрын
I’m mortified, ill talk with the editor and hopefully get it fixed
@PureDMG
Ай бұрын
It was 3AM on work day and it slipped through the checks :(
Cool interview! PoE2 really needs to reduce the MORE multipliers of supports. Trying to balance exponential scaling is way too difficult. It's partially why PoE1 is a bit out of control for offense/defense.
@AnaICarnaval
Ай бұрын
He already mentioned there will be no more multipliers on supports
good interview
You are a great interviewer man, +1 new sub here! Keep it uppp
@Hcxanth
Ай бұрын
Thank you!
i like a lot of the information he give, i was diablo player from diablo 1 and i think i am more hype for poe2 than anything diablo related a this point !
best video on this channel
Another good one from Rogers. I find his talks are really genuine and humble and yet he shows the confidence in his vision. U can tell when people put in their heart into it. It's not just working a lot it's believing in what your doing even if someone might see otherwise. Good example No rest for the wicked, they stuck to their guns building the game and now they adjust and compromise. Bad example Diablo4 trying to sell it to everyone makes your game real thin and diluted. Took 4 seasons from them to start making the game but it's foundations are already rotten. I see it when they talk about opportunity vs cost! That's the language of shareholders getting through to developers mindset! No passion or balls in trying to push boundaries.
RE: support gems and everyone picking the same ones. I often find that everyone uses the same supports for a certain skill mostly because someone does and most people dont even explore the other options. Something like inspiration support could be 2% less damage but it gives crit chance and huge reduced mana cost, so it could be a massive QOL that could remove pressure elsewhere in the build. But then you have to figure out how to implement all that. So the average (>90% of players) are going to just go with the way it was figured out by those few smart players who optimized it. It's a tough challenge to remove this from the game (maybe impossible) but you are rewarded for knowing the game well enough to work it out.
@roguethemachine3928
22 күн бұрын
that is not a good example cause most builds that use inspiriation need inspiration only the poe ninja dps #1 sheet warriors builds unoptimally for the sake of being first
He actually Moo lmao Someone must be doing the booking, very different than when he did Talkative Tri.
When it comes to skills converting 80% or less damage to Fire, it will have to be fixed with some notable nodes that cause more conversion or less conversion from a mastery or something.
I think the way to fix gems is to make them do random things just like gear where they have stats so that way its not just one thing with another thing but it could have a combination of things I think that is the best way to handle it. LIke imagine a gmp that has a bonus of going in 90 degree angles or maybe damage to undead or maybe projectile or magic speed. This way gems can have different values and would be more enjoyable to get.
I want some build diversity but when one skill is the only one able to uber boss it's hard to want to play anything else.
Adding diablo 4 to gamepass is probably the best thing that could have ever happened for POE2.
Jonathan brings up an interesting point about skill gems. There are always going to be outlier skills that either severely outperform or underperform with certain combinations. Its almost just an unavoidable reality. I wonder if the solution is going in and changing how the support gems work with certain skills in order to scale down the right side outliers and scale up the outliers on the left side of the curve. Obviously its not elegant to just say this x skill gets a reduced effect from y gem because its just too crazy but I dont see a better solution. In a system as you increase variability the outliers on the edge of the curve are going to get further and further out and with highly variable systems like poe the outlier cases will be game breaking at some points. I know its not elegant but I remember having to remove outliers from my statistical analyses in university to get the desired result.
@chickenbroski99
Ай бұрын
I was just thinking about how you could implement this easily in a programming context. You can have an 'outlier' flag that you set to 1 if a skill and support gem combination are bonkers. Then you could simply scale down the effect of the support gem on the outlier skill by something like 30-50% and that should basically bring the effect back into the middle of the curve in terms of effectiveness.
@gor.
Ай бұрын
@@chickenbroski99 i think in most cases it's not about damage but about mechanics of the skill. Like no matter how strong hit will be for strike skill, it does not matter because mechanically it loses to anything that has aoe or range or automation.
@shayaharonson9634
Ай бұрын
That’s not sustainable with this amount of skills and supports and ongoing changes that would be one hell of a Pandora’s box. There are ways to manage this though, even in PoE1 you can see they have certain mechanics in place. “Cannot support orb skills” for example.
@ferinzz
Ай бұрын
The solution is to ensure that the skill doesn't outperform the others to a significant degree. Or that there are enough skills that reach a certain threshold that it's okay not to play the ultra high tier build. There is also the variety of game feel. Even if wardloop could be the strongest build, some might find it too boring since there's little interaction. Whereas others might prefer the low effort gameplay which will allow them to focus on positioning and avoiding boss mechanics.
I'm fine without the "screen clearing" aspect of POE1, but, I would like there to be cool skills, especially for Templar class since D4 was a massive disappointment with the omission of the Paladin class.
his answer at 24:00 nails the biggest fundamental problem of POE1. its fun to have 15 projectiles with return destroying screens of enemies but it makes the level of visual spam so absurd the game becomes unreadable. which is why modern POE1 is a one shot or be one shotted meta for the most part. the only way to keep it somewhat challenging is to force players to build insane levels of defense and have to balance that with enough damage to one shot most enemies and kill rares very quickly. and its still fun, POE1 is great (although Necropolis league sucks). But its so limiting for the developers and so hard to change at this point. its great that the game director for POE2 literally built POE1 in his garage and understands it on such a deep level, as well as not having much reverence for it. We will still have POE1 for years to come and POE2 can be something truly different and hopefully a big step forward for a stale genre. oh and all our microtransactions carry over. its my most anticipated game by far
You need to work on your audio quality a bit.
@Hcxanth
Ай бұрын
Yeah, always a work in progress!
the skill geem problem is part of the cursed problems of arpg, where by "cursed problem" one means a conflict between a genre's implicity promises (I put something more on my character and that means I'm more powerful) and an issue or another development goall (balancing gems for the abuse case)
@Nicoischico
Ай бұрын
Play the game. Uniques might actually make your character worst. The game requires quite a bit of big braining.
43:22 probably the most interesting bit to me. the poe community was so loud about GGG finally giving in to the idea of an auction house after the great player feedback from Last Epoch implementation. but the truth is that they feel the pressure of the zeitgeist to be taken seriously in todays market. they tried to avoid an auction house as best as they could for various reasons, lets hope the extended beta testing will show its impact. god speed GGG and ty for the interview @PureDMG
@Jameshowardadventures
Ай бұрын
Well said. Poe really does need an auction house. It didn’t in the past, but it’s a different time and different game today.
@whiskoo9941
Ай бұрын
@@Jameshowardadventures i can pretty much tell when I'm done with a league once I start having to spend an equal amount of time on the trade site as I do in the game. i hit it pretty fast this time around, but got 40/40 in affliction. some sort of automated trading would do wonders on my retention rate, even if it was just I could trade in my map with a little trade window invite so I didn't have to consider wasting a portal, buffs, time going out to trade, and would make it that so much less people will not respond to trade requests.
after poe2 make poe classic for old pc sys
Spamming sorry… add. Beta won’t happen til Q 3-4 ‘24 or Q1 ‘25 and launch Q3 ‘25-Q1 ‘26. 🔖 this.!💁🏼♂️👍🏼✨🎉
Enjoyed the overall tone of the interview - what really bugs me though is the misconception that they're trying to slow down PoE 2 - I don't even know where people get this from, when they've been very vocal about this not being the case, for over a year now. The information is out there, getting tired of hearing it repeated in every interview.
Where is the Rogue Johnathan ????!.
Were you allowed to ask melee questions?
@Hcxanth
Ай бұрын
There were no limits, i didn’t dig i to melee per se but somewhat talked around it with the concept of skills balancing and certain skills feeling lackluster by comparison
very high quality interview, great job
@Hcxanth
Ай бұрын
Thanks!
ehm he is called Jonathan, not Jonathon. Just FYI^^ maybe correct the mistake on the thumbnail? i think its possible to change thumbnails after upload, no?
homie needs to farm for a mic upgrade ;-)
Jonathan POE 2 really need nice cutscenes, i know it is not your team strenght so consider paying another company to do it like blizzard does. I really love POE and i think that it deserve the appropriate showcase. Nice cutscenes do really help the immersion too, which is win win. That aspect is very lacking on POE's story line.
@joaopauloferreira1420
6 күн бұрын
They know that the money is better spent paying artists to make more monsters and bosses
whatever happens, you can say you made jonathan rogers moo
I hope the d4 devs watch this.
Diablo 4 deserves to be toast when PoE2 comes out but blizzard fans are like nintendo and apple fans. Even if something better exists they are loyal to the brand
D4 might be the lamest high budget game i have ever played
PoE2 will be nail of coffin for Diablo 4. I love Diablo but they destroyed this franchise totally.
I hope to god its closer to poe 1 than NRFTW. I want to be fast and powerful in a arpg.
@JackSmog
Ай бұрын
This is what scares me. My observations after watching the newest gameplay footage are that: 1. Everything hits like a truck. Especially bosses. 2. Everything is really fast and it's easy to get cornered. 3. If you die, all mobs on a map respawn. 4. You have to go back to town to refill flasks. I really, really, don't like where this seems to be going. It's not what I want from PoE 2. I hope it's just an early game problem but I'm worried.
@arcc4
Ай бұрын
@@JackSmog I wouldn't worry TBH. Like has any GGG trailer for PoE1 even approached what game play actually looks like? No, its always slow because people who don't play the game need to understand what they are looking at and that's who they are marketing towards right now. Also, even in the demos they've kept hidden all the character and item systems that will inevitably scale player power.
@joelhodoborgas
Ай бұрын
Its gonna be, poe 1 was slower than this in the 2013 beta
@JackSmog
Ай бұрын
@@arcc4 Well, I'm not really referencing trailers. I'm thinking of the most recent event they had where several of the KZreadrs (like Ziz, Darth, and Llama) got to play and show their time with the game. Now I suppose you could say that even that was done for the same reason, but I don't know man. Having to refill flasks in town makes me feel like these are design decisions and not marketing ones. I'll try to be encouraged by the stuff they're not showing. (and by joe's comment below this)
@rockkiller124
Ай бұрын
No, it doesn't have to be like the first one. This one will be more methodical and slow paced while also being friendly to newcomers.
You need crazy speed and full screen clears otherwise noone would play these games. D4 is way too boring when it comes to that
@wolfpox
26 күн бұрын
Completely wrong. PoE2 is trying to be closer to Elden Ring. Spamming can have reasonable limits and all but the OCD Redditors will appreciate it
I cant like this video because its already at 666.