Oxygen Not Included - Tutorial Bites Power- Generation

Ойындар

This tutorial bite for Oxygen Not Included covers all of the types of power generation in the game, as well as how to use them.
Tutorial Bite for Oil Wells: • Oxygen Not Included - ...
Tutorial Bite for Wild Farming: • Oxygen Not Included - ...
Tutorial Bite for Petroleum Boilers: • Oxygen Not Included - ...
Tutorial Bite for Meteor Showers: • Oxygen Not Included - ...
Tutorial Bite for Sour Gas Boilers: • Oxygen Not Included - ...
Tutorial Bite for Geothermal Power: • Oxygen Not Included - ...
Tutorial Bite for Rocket Tunnels: • Oxygen Not Included - ...
0:00 - Intro
0:19 - Manual Generators
0:38 - Coal Generators
1:17 - Smart Batteries
2:33 - Prioritizing generators with Smart Batteries
3:21 - Power in the Colony Report
3:44 - Wood Burners
4:10 - Lumber & Arbor Trees
4:38 - Petroleum Generators
5:14 - Making Petroleum
5:48 - Natural Gas Generators
7:00 - Hydrogen Generators
7:45 - Solar Panels
8:34 - Steam Turbines
10:03 - Generator Summary
10:24 - Power Control Stations & The Tune-Up Buff
10:49 - Outro
You can check me out on twitch.tv/gcfungus

Пікірлер: 43

  • @mario6826
    @mario68262 жыл бұрын

    There is more actually to say about manual generators: dupes while running they earn skill points and will train machinery and athletics. I am always using manual generators to create a "gym room" for my dupes later on.

  • @GCFungus

    @GCFungus

    2 жыл бұрын

    That's a good point - and I instead covered it in the tutorial bite for Exo-suits as I find the athletics to be an issue for new dupes in suits. It's usually not directly for power generation in itself.

  • @Scott_Burton

    @Scott_Burton

    Жыл бұрын

    @@GCFungus In my experience, most "Gym rooms" have the generators attached only to a single consumer per generator, or to one massive consumer and limited storage, or transformers have to get involved to make the gym room efficient in training athletics. But Mario's comment would be better added as "A side note to manual generators, it will build the duplicant's athletics skill" and 'nuff said.

  • @Tamizushi

    @Tamizushi

    Жыл бұрын

    @@Scott_Burton I always plug my manual generators to the main grid. They are my main source of power until pretty late in the game. I always have 10 to 15 dupes running at all time. I use hydrogen from my spoms as backup, but there is no way hydrogen alone would power my whole base. Now instead I have about 45 tons of hydrogen stockpiled into an infinite storage room. When my dupes reach 20 base athletics, I block them from my gym room and I give them another job. Dupes with +20 athletics are much much productive, so combined with the power they produced why training up, it's

  • @mihneababanu4224

    @mihneababanu4224

    3 ай бұрын

    ​@@Tamizushiit's what?

  • @Tamizushi

    @Tamizushi

    3 ай бұрын

    @@mihneababanu4224 I have no idea lol. I only vaguely remember leaving that comment.

  • @idjles
    @idjles11 ай бұрын

    Power generator tuning is VERY valuable, especially on extreme diffuiculty draconian builds where every resource is important. Lead can be used for tuning. As the electrical engineers get better, the buff lasts longer and longer, and they get quicker at applying it.

  • @SaintStyle84
    @SaintStyle846 ай бұрын

    I really like your tutorials because they are short, efficient and only show the viewer the most important information on that one topic. You don't come across "this is the only way it's done", but leave the viewer with new information and they still have to decide how to react, build their base and play the game. Wonderful - that's exactly how it should be done.

  • @GCFungus

    @GCFungus

    6 ай бұрын

    Thanks for the lovely feedback - that is exactly what I aim for so I'm glad that's how they come across!

  • @BouncingTribbles
    @BouncingTribbles6 ай бұрын

    I use engie's tune up to preserve resources in the mid game before I've got truly sustainable power. I've got one on the steam turbine and hydrogen generator burning for my aquatuners and spom, and I"ve got one on my coal generators so I don't have to go over 3 hatch ranches. It feels like something to upgrade your first powerplant to help you build your second one. I'm going to build an oil refiner and start ranching slicksters, but the engies tuneup is helping tide me over until I get that going. I also have SO MUCH lead from the oil biome, every time I go to lay a wire the 20k refined lead I've dug up so far is staring at me, so I don't mind using it for now. Once I get a dirty brick and slicksters going I'll move the coal generators and stop using tune up.

  • @Scott_Burton
    @Scott_Burton Жыл бұрын

    Though much of the things I find in your tutorial bites to be things I've come across elsewhere, it is so wonderful to be able to look to your tutorial bites and find "a little thing here, another thing there" that I either didn't know or had kind of forgotten. And when I'm facing a specific issue, there's usually a tutorial bite out there from you that can help me see what I'm missing.

  • @amyconsiglio9309
    @amyconsiglio93094 ай бұрын

    Great information that was delivered in a clear and logical fashion, thank you.

  • @highbornjase2412
    @highbornjase24122 жыл бұрын

    Fantastic Tutorial nugget keep up the great Work GC see you in twitch

  • @Daniel-bu8hi
    @Daniel-bu8hi Жыл бұрын

    you got the bets oni videos out there man, ily

  • @michimannes7822
    @michimannes78226 ай бұрын

    So I tested some Builds with cool steam vents where I split the room and vent in 0.1 g of steam per sec in an own small chamber for one inlet, and the other 3 such up steam from the cool steam vent. This build is soo powerful and completely self-cooling. The energy for the aquatuner that bumps up a small dip of oil to 130 c for the 0.1g inlet to flow through is nearly not measurable, nor is the steam pump flicking on every 5000 secs for 1 sec

  • @ryanrobitaille8720
    @ryanrobitaille8720 Жыл бұрын

    Have you seen Brothgar's video where he used shinebugs to power solar panels? Not sure if that's still viable but I thought it was funny and awesome.

  • @GCFungus

    @GCFungus

    Жыл бұрын

    I haven't seen that specifically but I am familiar with the concept. I will likely cover this when I get to shine bugs, and I believe it is still viable.

  • @joshwagner4368

    @joshwagner4368

    Жыл бұрын

    @@GCFungus I've done the shine bug reactor build. It does work, but it does take some patience to ranch up enough shine bugs to get maximum power out of it. On the plus side, it is crazy sustainable, as it will just keep giving power without any further input and runs non-stop. On the downside, it does not put out a lot of power, only about 1k. As a tip, I would recommend building it away from your main base in an area you do not need to look at very much. Putting it in your view will eat your computer's clock cycles when it tries to do all those shine bug animations at the same time.

  • @callummcneill6266
    @callummcneill62662 жыл бұрын

    Nice 👍

  • @TheKlink
    @TheKlink2 жыл бұрын

    What about nuclear? might've been worth mentioning during the heat deletion segment.

  • @GCFungus

    @GCFungus

    2 жыл бұрын

    That's a good point, and I should have included it in the steam turbine section, which is of course how nuclear reactors actually get their power onto the grid. I will cover nuclear reactors in a later tutorial bite though, so it won't be left out!

  • @Esoterictism
    @Esoterictism Жыл бұрын

    I prefer manual gens till mid game to boost dupes athletics on a low priority

  • @James2210
    @James2210 Жыл бұрын

    I think plug slugs can eat refined metals now. I'm planning on turning a couple cobalt volcanoes on my map into my permanent power source.

  • @GCFungus

    @GCFungus

    Жыл бұрын

    Yes that changed in the fast friends update. I'm not entirely convinced it's super effective, but will go into more detail when I get to their Critter Tutorial Bite.

  • @frontporch7753
    @frontporch7753 Жыл бұрын

    I ran a petrol genarator in a small environment for a few cycles and the co2pressire built up to 50 kg

  • @GCFungus

    @GCFungus

    Жыл бұрын

    Yes they generate a whole load of carbon dioxide and polluted water - ideally you want to put these in an industrial brick to manage the outputs, but if not then try venting the carbon dioxide to space.

  • @frontporch7753

    @frontporch7753

    Жыл бұрын

    @@GCFungus it’s been a few cycles. I put it into an infinite storage. The pressure is 115 kg last time I checked

  • @idjles

    @idjles

    11 ай бұрын

    @@GCFungus Carbon Dioxide has 2 great uses. I never vent it to space. I use it to fuel CO2 rockets because they are Fast and don't heat up the base. I use it the bring back resources from nearby planetoids. If you have lots of sand and water you can scrub all that excess CO2 you can produced a lot of polluted water to feed the hanging pepper plants for better quality food. You can also use it for slicksters, but the yields are not high.

  • @bughouse26

    @bughouse26

    6 ай бұрын

    ​@@idjles+1 on using CO2 for converting water to polluted water. Thimble reeds are thirsty.

  • @wuyongzheng
    @wuyongzheng Жыл бұрын

    Smart battery is a must for all generators, except manual generator. It's a very common mistake.

  • @sneezyfido

    @sneezyfido

    7 ай бұрын

    I see one specific application without: when you use power generation for deletion. For instance, my first surviving play has a spom where all hydrogen is torched to keep it from stalling. These generators provide the constant baseline for the machine that run at all times. When nothing else runs it's a slight waste, but 90+% is used.

  • @AuGrrr
    @AuGrrr16 күн бұрын

    As long as you put coal generator fuel threshold request to 5% ans have enough batteries the generator will run out of coal by the time every battery is full so you dont need smart batteries

  • @pursuitinnav8960
    @pursuitinnav8960 Жыл бұрын

    What are the downsides to this hydro generator? Wanting to go this kinda 70 cycle way since the coal generators generate a lot of heat.

  • @GCFungus

    @GCFungus

    Жыл бұрын

    The hydrogen generator actually has very little downsides, as it uses Hydrogen and makes no waste products. The only thing you have to manage is the relatively small amount of heat it produces (I would always advise including in an industrial brick of some description), and supplying the hydrogen. Electrolyzers produce so much Hydrogen though, that you will always have a source there to power them, and you can tap hydrogen vents too.

  • @pursuitinnav8960

    @pursuitinnav8960

    Жыл бұрын

    @@GCFungus Noted. Thanks

  • @azulablue6988

    @azulablue6988

    Жыл бұрын

    Hydrogen vents are really hot. The first i encountered one i was like yaay additional power source! Didn't do any research to tame it. My dupe got burned .

  • @TheDrexxus
    @TheDrexxus8 ай бұрын

    I have thoughts about this video. See my tutorial bite on the matter.

  • @GCFungus

    @GCFungus

    8 ай бұрын

    Is it linked in the card though?

  • @bryant8949
    @bryant89492 ай бұрын

    If they only release more enemies that deal more dmg instead of doing more debuffs. Bailu would be somewhat better

  • @arigatoespacialsuperadmiti7316
    @arigatoespacialsuperadmiti73165 ай бұрын

    Ok being honest as ive tried manual generators arent that bad and they can be the easiest way of getting energy even in large amounts with engies tune up

  • @GCFungus

    @GCFungus

    5 ай бұрын

    Yeah definitely, they are very useful and low effort.

  • @beekey9501
    @beekey9501Ай бұрын

    This comment contains nine words consisting of at least three symbols.

Келесі