Over Jump Rally - Hood Camera Gameplay - Unreal Engine 5.4
Over Jump Rally is a Sega Rally tribute, remade entirely in Unreal Engine 5, and we are hoping to become an official remake one day.
To help, please wishlist it on Steam!
store.steampow...
A first game by Alessandro Schiassi
Sound Effects by Paul Shelley
www.paulshelle...
Opening track: "Silverstream"
Ending track: "Dynamo 44"
Composed by Neo Te Aika:
neoteaika.com/
Second track: "The Machine"
Written and performed by Johnny Gioeli (from Crush 40)
Composed by Alessandro Del Vecchio
This gameplay video shows the final visuals and the brand-new sound effects using Wwise and REV2!
The car handling is also final, but I usually don't drive using the hood camera, so there are some crashes here and there, which I wanted to keep in the video to show the physics (and SFX) in action.
The video was recorded in Ultra settings at native 1440p (then upscaled to 4k) on an RTX 4090 and i9-13900k, clocking around 90fps.
The performances are quite scalable, especially on lower resolution and using TSR upscale technology. DLSS and FSR will be added.
The lighting is all done in Lumen Software and pretty much every mesh is Nanite (except for translucent surfaces).
Fun fact: there are 2 Billion polygons in the entire map!
Chaos Vehicle is used for the car's physics.
FAQs:
1) Yes, a console port is planned, but only for current-gen consoles (PS5, XBSX/S).
2) No Steam Deck compatibility, as its hardware is not powerful enough. It should work fine on ROG Ally and Legion Go.
3) Yes to wheel support (and FFB); it's coming!
4) No, I don't have a date for the upcoming demo release, but you can see it's in good shape (still missing VFX and game logic, but graphics and handling are 100% done. Some S are still missing).
Follow us on various social media:
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0:00 First Lap - Music: Silverstream
1:26 Second Lap - SFX only
2:50 Third Lap - Music: The Machine
4:15 Fourth Lap
5:33 FINISH!
Пікірлер: 202
Don't listen to those asking for more realism, you're on the right track - just keep it as arcade racer as you can. I complained once on a Time Extension article about it looking too procedurally generated or whatever because of UE5, but I take it back, because this is stunning. Visually, it reminds me of SEGA Rally/Revo and SR3, which is a great thing, because the colourful visuals were the best things about those games. And kudos to you for recreating Forest so nicely, and adding in those landslides and forest fires - great additions! This is phenomenal work. I'd love to contribute a music track if you're needing any help in that department. I know the SEGA Rally Championship OST like the back of my hand... the only time it ever left my SEGA Saturn was to hop on over into my Discman :P :)
@OverJumpRally
Ай бұрын
Yeah, don't worry about keeping it arcade that's the only type of racing game I want to play/make! I'm glad you changed your mind! There's tons of crafting here! All the rock cliffs are manually placed..., and there is something like 3k of them! I also moved around a lot of the foliage, especially the trees close to the track. There is tons of tweaking! The only procedurally generated stuff are the ones on splines (fences, stonewalls, the tunnel), but it just randomizes the meshes, as I still had to draw those splines manually. Also, the compression doesn't give it justice; when playing, it looks much better and more detailed! I feel SR Revo/3 were indeed visually great, closer to the original SRC than the second one (which is too desaturated). I'm good with the music at the moment, but feel free to get in touch in the future! Thanks!
@akumajobelmont
Ай бұрын
@@OverJumpRally Yeah, it's quite clear that you have a super particular vision for Over Jump Rally... I like your unwavering attitude in your comment responses below. Also agreed on SR2 being too much of a departure. The arcade version was definitely better in that regard than the home ports of SR2, but still, I found the series lost a bit of it's footing there. Musically it was pretty amazing, but yeah, it lost a lot of that Rally feel. REVO/SR3 almost got it right. Controls got better and again, were visually awesome, but everything the sound department was a supreme disappointment for me. It sounded to generically western it ruined the vibe. I play them on my 360 with a mix of old Rally music running via USB - it makes them better, haha. And on the music front, all good! I just joined the Discord, so I'll shoot you over a Drive link with some unmastered and unfinished sketches or original stuff and game remixes I've been working on over the last year. I'm just a dude with no real cred and a computer that I love doing music from, haha :)
WE ARE SO BACK I CANT WAIT
Looks incredible, and really faithful to the classic Sega Rally! Looking forward to seeing some Celica gameplay (always my preferred ride in those games). Ignore those folks complaining about camera shake and track width, they've probably never played the original.
This looks incredible, really love the landslide as a enviromental explanation for the dirt covered road. With or without Sega, I can´t wait to play this.
@OverJumpRally
Ай бұрын
Thanks! Yeah, I'm a big fan of the landslide myself! It didn't make sense to have a main panoramic road becoming off-road all of sudden. This felt the more logical solution. And earthquakes are very common here in California. Same for the forest fire, which is there mainly to make that part of the road more slippery!
@CoinsBand
Ай бұрын
@@OverJumpRally I really enjoyed this footage! I'd love to see more flames or flame aura behind the trees in the forest fire portion. The rest of the track is visually stunning and full of high contrast, and I feel like the scale of the character of each section is comparatively larger than the forest fire portion. Maybe that's just because it's darker but I feel like the contrast you'd get with more light sources and colour would be more visually compelling through there. Gameplay looks really engaging though.
@OverJumpRally
Ай бұрын
@@CoinsBand Yeah, good point about the flame aura, a friend suggested the same. I kept a low contrast on that part on purpose to mimic the air filled with smoke particles. I'm not sure what you mean by "the scale of the character"? Perhaps the visual style? Also, I feel this is an area that would be best seen at night, where the fire would light up the entire stretch and you'll drive around with just the headlights, cutting through the smoke.
This game made me go out and buy a Toyota Celica as my first car 😃Amazing job, Alessandro. Good luck with this gem!
That was amazing. Can't wait. SEGA is missing a great oportunity here not working with ypu on this
I can not say how good this truly made me feel to watch without fear of being banned from KZread for inappropriate comments 🤣🤣
Looking absolutely incredible. Really hope this gets a commercial release, would definitely buy in a heartbeat. Dropped sooooo many hours into the 1st 2 Sega Rally games back in the day.
Please the gaming world needs this piece of art, can't wait a beautiful feeling of 90's sega nostalgia
As a life long sega fanboy this is amazing! I am a big fan of the original 95 rally I have a twin sit down coin-op in my garage one of the best racers out there, it's nice to see Sega pulling out their back catalogue and giving them a modern update.
@OverJumpRally
Ай бұрын
Sega is not involved in this (yet)!
Love all the landmarks and how the blue sky compliments the environment. Game's looking sick!
I did not expect any wildfires on the track.
@OverJumpRally
Ай бұрын
I needed a slippery surface and I didn't want to use another landslide! They actually burn part of the forest in Yosemite to avoid overgrowth.
@thomaselers7416
26 күн бұрын
@@OverJumpRallyIt looks amazing. This is made in the right spirit - The spirit of "SEGAAAAA". 👍
Looks fantastic. I read some comments where people are asking for wider tracks and more drifting etc, my personal suggestion would be to keep the tracks relatively narrow, gives a much more heightened sense of speed. I was a massive fan of sega rally and this is a phenomenal tribute to that timeless classic. Well done and keep up the amazing work.
@OverJumpRally
Ай бұрын
Yes, that's another a great point! The drifting is there, just less noticeable in first-person as you don't have the camera delay showing the side of the car.
I hope this gets released soon. We’ve been waiting ages. I fear it’ll get abandoned. good luck with this. 😊
Damn, this project looks so good. Can't wait! Wishlisted. Small suggestion: I think having the hood vibrate/shake very very slightly (maybe depending on the road surface, or when braking or something) would really help make the car feel more alive and part of the world in this hood view. Right now the hood almost looks like a static overlay on top of the camera view. I was thinking of the hood view from Daytona USA but waaay less intense.
@OverJumpRally
21 күн бұрын
Thanks! I'm getting the same feedback a lot. I might add a small arm that would have some delay from the car itself, making the vibration matching what the car itself is doing. Adding random shakes could cause dizziness, so I'd rather avoid that.
Fantastically-judged graphical balance between realism and arcade.
Awesome! I will review it and let Turkish gamers know about your game.
Welcome back! Let's goooo!
Very nice! Can’t wait to play this once it’s released.
I'm so excited that a console port is in the works. Additional props to the music for this game. I love the rock sound as opposed to the more retro chirps you hear in a lot of these arcade racing tributes. This'll be a day-one purchase for me once it hits Xbox.
@OverJumpRally
Ай бұрын
Rock is so fitting for rally racing!
Ready to buy.
Amazing! It's look spectacular, i don't wait to play. Great job.
This looks incredible 👍
This looks fantastic. Looking forward to see how it evolves and im really apreciative of how much effort you are putting in! The Lancia was definitely a little less tail happy/more direct than the Celica in the original game but I feel the handling could be more loose to replicate that glorious feel of sliding the cars for extended periods. Just my personal thoughts. All the best with the project!
@OverJumpRally
Ай бұрын
I might increase a bit the sliding, but it needs to be calibrated or you can easily end up doing an 180°! The reason why the sliding feels quicker is because the car is actually much faster, matching the real car's top speed at 246Kmh! But I can guarantee you that getting the drifting right is extremely satisfying as it's not always easy.
Day One! You have my support sir It looks incredible 😍😍😍
EA YOU SEE THIS NOW????? This are true next gen Visuals for WRC we wanted!!!!!!!!!!!!!! thats insane!
Looks great!
Looks really cool! Nice job! Hope this is coming to consoles!
Please send your resume to SEGA Corporation
@gregoryhause00
16 күн бұрын
Better not, they'll shut the project down i guess xd
that seems awesome for me, an old player missing it's sega saturn sega rally days....
Great progress!!
It's the best thing I've seen since the days of Sega Rally 1 & 2, and Scud Race. I wish it could run on a Dreamcast. I'd happily pay 200 of a currency of your choice for it. 😂
@OverJumpRally
26 күн бұрын
Scud Race was truly peak!
Magnificent. I want to play this so bad!
Beautiful 😍
Please support this guy! He is making a dream come true!
Im following some indie projects and must say, your is becoming one of the sharpests
今でもセガサターンのセガラリーをプレイするくらいに大好きな作品なのですごく楽しみです!心待ちにしております!
@OverJumpRally
15 күн бұрын
ありがとうございます
This is so Sega Rally REVO... I loved that game
Fantastico!!! Complimenti 👏👏👏 Seguo il gioco dagli albori, e devo dire che ogni volta che c'è un aggiornamento dei lavori il titolo è sempre più promettente 🔥🔥 Quasi quasi mi sbilancio... il nuovo metro di paragone per gli arcade racing!!! Non vedo l'ora di poterlo provare, e se un giorno fosse anche nobilitato dal nome ufficiale SEGA, tanto meglio, ma il gioco, davvero congratulazioni, sembra di per sé strepitoso 💪
@demadeefy
Ай бұрын
Nota a margine: il nome del team (Bonsai Rosso) è qualcosa di meraviglioso 😉
@OverJumpRally
Ай бұрын
@@demadeefy Grazie, troppo gentile! E sicuramente andrà visto come nuovo punto di riferimento per i giochi arcade che, ahinoi, ad oggi sono quasi tutti fumettosi e con stile da "mobile". Di grafica realistica (o iper-realistica) ce ne sono ben pochi. Bonsai Rosso è un tributo a Sega Rosso, che è il team capitanato da Kenji Sasaki (direttore di SRC). Unisce la mia passione per il Giappone e le mie radici Italiane. Poi rispecchia un team piccolo ma perfettamente formato, dove appunto i bonsai sono alberi adulti ma in scala ridotta.
@demadeefy
Ай бұрын
@@OverJumpRally da grandissimo appassionato SEGA, e non più giovanissimo ahimè, ero a conoscenza del team Sega Rosso, di Kenji Sasaki, oltre che di tutto quel periodo storico dove nella grande S il talento zampillava da ogni poro della compagnia... Perciò avevo intuito l'ispirazione 🙂 Ma la genesi, il motivo del nome completo è davvero azzeccata e geniale stando alla tua spiegazione!!! (Mi sono permesso di dare del tu, spero possa andar bene). In ogni caso, buon lavoro, ed in bocca al lupo per il proseguimento del progetto!!!
@OverJumpRally
Ай бұрын
@@demadeefy Grazie! Sì, dammi pure del tu che mi prende male sentirmi dare del lei!
Can't wait to play this game
you're doing amazing work here ! the recreation of forest is so good. Will def cop this on release day !
Hell Yeah !!! 😃😅 Don't forget Steam Deck Compatibility ...
@OverJumpRally
Ай бұрын
Steam Deck can't handle this, sorry!
It needs wider tracks and a LOT more drifting. Keep up the work.
@OverJumpRally
Ай бұрын
No, it doesn't, but thanks!
@miltiadiskoutsokeras9189
Ай бұрын
@@OverJumpRally Yes it does. If you take inspiration from SEGA's Magnus opus. If not, well to each his own.
@martijn5207
Ай бұрын
I played the original arcade version to death. Also the saturn version. You do need the wider tracks and the drifting if to make it a sega rally game. It is not the visuals that make sega rally. It is the unique handling (and drifting) of the car and the pivoting camera position position that make it stand out as opposed to other racing games of that era. Maybe i can post some video some time of the fantastic handling of the part before the hairpin and after the hairpin.
@OverJumpRally
Ай бұрын
@@miltiadiskoutsokeras9189 Mountain track in the original is narrower than this. Same for Lakeside. There's the right amount of drifting if you want, I'll show that with a 3rd-person camera next. Besides, if you get the trajectory right, you won't even drift in Sega Rally.
@OverJumpRally
Ай бұрын
@@martijn5207 I've been working on this project for almost 3 years, I think I know how Sega Rally plays at this point. And, no, you don' NEED the track to be wider to drift as you just need the right trajectory. Only if you suck you need a wider track. And how do you know how my game compares if you haven't played it yet? You are talking about the 3rd-person camera when I only showed first person. You are clearly clueless.
Os sigo desde el principio. MUCHAS GRACIAS POR ESTE GRAN PROYECTO. El control de nota más ajustado al sega rally original. Felicitaciones !! Adelante !
La parte con il wild fire all'improvviso mi ha dato la creepypasta vibe xd Un tocco di originalità in più. Tuttobbello comunque
@OverJumpRally
Ай бұрын
Volevo driftare in quella parte ma non volevo riutilizzare la valanga... e cosa c'è di più figo di driftare su ceneri in una foresta in fiamme? :D Mi fa piacere che sia apprezzata come idea!
Hi!. Looks amazing!. Congratulations 🤩👌
wheres...... my...... celica....... hahahahahaha. great stuff mate, cant wait for the demo and for sega to wake TF up....... more back fires off throttle pls ;)
These colours are so pleasing 😊
Finally again!
Gameplay is also important, SEGA made an awesome port for the Saturn. The helis should drift a little bit, the waterfall is amazing, because it makes the road wet.
This as a fan of sega rally look incredible and seems to handle the sega racing feeling, can't wait now to play in consoles 😆
requeriments : SLI RTX 5090
@OverJumpRally
Ай бұрын
If you want to play in native 4k on Ultra, then yes. It's a next-gen game that requires next-gen hardware.
Can't wait to play this
Beautiful. ❤ Come on SEGA, get behind this! ❤
still waiting the full drop on "The Machine"
@OverJumpRally
Ай бұрын
When the final demo drops, likely in a trailer/music video ;)
Ps5 please !! 🙌🙌🙌
@HouseOfFunQM
Ай бұрын
They'd have to get license from Lancia, Toyota, Martini, Castrol first xD One day maybe he make enough support that we can get there haha
Really nice work men ! The work on the gameplay seems amazing vs the Alpha ! On my wishlist can't wait to play it. Need betatester ?
@OverJumpRally
Ай бұрын
Thanks! I spent a lot of time on the gameplay, it's a very different game from the alpha, I'm glad it shows!
Can you explain the problem with Sega? I am waiting for this game for years now
@OverJumpRally
Ай бұрын
I can't disclose anything at the moment! You can only wait a bit longer and share it around. Showing interest is key to getting greenlit.
Using the UEVR mod. This should be be playable in Virtual Reality , hopefully.
@OverJumpRally
Ай бұрын
Yes, we already tested it with UEVR, all good!
@RogerEssigArtist
Ай бұрын
@@OverJumpRally so rad, cheers.
@codeamber73
Ай бұрын
Can't wait
Cool, you're doing a fantastic job.
I miss the original music and the co-driver callouts. And the other three stages of course.
@OverJumpRally
Ай бұрын
They'll be there, hopefully!
That looks great.😍🤩 A question about the sound, will you also include the sound of the pop-up valve, as was heard in the original 1995? I always really liked that ptrischhhh sound from the pop-up valve when you let off the gas ^^
@OverJumpRally
Ай бұрын
We already added the blowoff valve sound when you switch gear, but we are working on making it closer to the original, yes!
@ArcmanatTube
Ай бұрын
@@OverJumpRally omg, 😍 thank you for your quick answer. I'm getting more and more happy. I'm as happy as a little child
Good luck your project
can't wait to see this
That's why you always let vfXander cook 🗣️🗣️🔥🔥
I’m incredibly excited for this title. Looks like you got everything right. Hoping the gameplay is true to the original. By the way, any plan to add wheel support? I have a Fanatec wheel and would love for this to work with my wheel. Thank you and good luck with the launch.
@OverJumpRally
Ай бұрын
Yes, it's in the FAQs!
Amazing! Please support steering wheel controller and FFB.😊
Looks fun, will VR support make it in?
@OverJumpRally
Ай бұрын
I'd love to add VR support! For the time being, UEVR works on it!
Wheeeeen????
Looks amazing! The sound is another matter. The engine sounds like a purring lawnmower and why is there no doppler effect on the sound of the helicopter? The game looks superfast but sounds slow. There's a lot to be gained from more exiting sound!
@OverJumpRally
Ай бұрын
Some valid points, thanks!
@L0wcash
Ай бұрын
@@OverJumpRally Succes with this fantastic project! As a lifetime Sega Rally-fan i'm really excited to see this game when it's done!
I'll get this if it drops on Series X.
Looks awesome. My only complaint is the motor sound.. sounds like it is revving 2000 rpm ;)
@OverJumpRally
Ай бұрын
We are using real Delta HF Integrale recordings from REV2, a plugin for Wwise. The RPMs are around 7000. So, yeah, that's how a Lancia Delta sounds like.
Looks pretty incredible but I really wish the car reacted to the environment movement wise in first person. It's so static. Not to mention that camera angle makes it look like you're constantly drifting to the right.
@OverJumpRally
Ай бұрын
Hood cameras are always static, but the third-person camera has a delay (and it's centered). Check the previous video!
@tropixx_xlr1549
Ай бұрын
You could still have the hood of the vehicle rumbling and it would be a solid attention to detail.
@OverJumpRally
Ай бұрын
@@tropixx_xlr1549 That would still cause the same issue as the brain won't tell the difference if the camera is shaking or the car is.
@Nismology5
Ай бұрын
I like it as is. It's more faithful to the OG Sega Rally... Which is the whole point 👍@@OverJumpRally
Looks amazing
Cant wait 😁
I need that game Please Release
The new engine sounds are great. It sounds really good. No tire smoke or dirt kick up tho?
@OverJumpRally
Ай бұрын
Not yet but that's the next element I'm working on!
@ethanwayne6973
Ай бұрын
@@OverJumpRally cool!
The bonnet is to ridged, stiff needs to rattle around a little. Never been in a car that the bonnet does not move in sight when going over gravel etc. At the moment the remake looks good, but the orignal has more feel to it. Losen that bonnet and a very slightly looser suspension.
@OverJumpRally
27 күн бұрын
Good points, thanks!
the song on steam wishlist page is so good. GAME OVER YEAH
@OverJumpRally
Ай бұрын
Yeah, it's from Johnny Gioeli! He ROCKS!
Loved Sega Rally since I was a kid. For this game I must ask, is there any opponent cars running on the road as well? Or is it ONLY me always, on the road and thet I would be racing against clock and environment but never other cars?
@OverJumpRally
Ай бұрын
Yes, for the full game I'm also adding the other cars! For the demo, time attack should be enough.
Looking sensational so far, have been keeping a close eye on development for a long time now. How are you getting on with the car handling & physics? Certainly looks like you've made excellent progress, going by the footage here.
@OverJumpRally
Ай бұрын
Thanks! Handling is final and, in my opinion, it's superior to the original! Drifting dynamics are fun, counter-steering feels natural, and when you make a mistake is on you, not on the game. It's also faster and more responsive than the original. More precise, too! I don't usually drive using the hood camera, so it looks more jerky than it is. I'll be sure to post 3rd-person camera gameplay footage soon!
@dasnutnock6408
Ай бұрын
@@OverJumpRally excellent, can’t wait to give it a run out some time 👍👍
@copyrightstrike6910
Ай бұрын
@@OverJumpRally now you are making me worrried about the handling. hopefully when i try it, it will be ok.
looks fantastic, although Id prefer to have the hood view to be centralized. I understand you may wanted to give a "drivers" perspective, but this would make more sense in a cockpit view etc.
@OverJumpRally
Ай бұрын
I know what you mean, but I consider this a cockpit view! You have your cockpit at home with the wheel setup and the distance of the monitor should match where the wipers are.
@martijn5207
Ай бұрын
Off center and static car view are excellent!
very unreal
👀
How many tracks/stages will be in the game?
@OverJumpRally
Ай бұрын
I really depends on the budget I can get! At least the 4 classic stages (Safari, Yosemite, Corse, 1000 Lakes) with various time of the day and weather conditions. And two different directions. That alone would have like 100 different variables! But I'd like to expand the track number while keeping the same style and, perhaps, the same geographic areas. Some ideas are: a Jungle and Oasis map in Africa; Italian Alps and Monte Carlo in Southern Europe; Iceland and Scotland for Northern Europe; and Zion and Monument Valley for the US.
@zissakos79
Ай бұрын
@@OverJumpRally wow sounds great!!!
I'm wishlisting it on Steam, but I really hope you can port this beauty on Xbox or PS5 because my PC isn't powerful enough 😅
I'll buy it at a high price!
i can’t wait for this
Really nice stuff, like how you guys (and gals) have managed to keep that arcade look and feel of the OG Over Jump Rally games while reinvigorating it with modern graphics. The one thing I suggest improving would be some of the lighting as to make it look less flat.
@OverJumpRally
Ай бұрын
Thanks! Which part of the track do you think it looks too flat? Also, please keep in mind the YT compression doesn't help.
For Series X PLEASE!!!!!
Please tell me there will be "easy left" and "Game Over Yeaaaaaaah!"
@OverJumpRally
Ай бұрын
😎😎
Let's fucking go 🔥🔥
Are you planning on adding more tracks? And what about low end users?
Really looking forward to this! Well done Devs. Is it possible to dial down the grip levels a bit? It looks a bit too sticky… it be nice if it was a bit looser/powerslidey… it was one of the key things loved about Sega Rally was the serious tail sliding!
@OverJumpRally
Ай бұрын
The reason why it looks less drifty than the original is mostly due to the fixed camera: you are probably used to see Sega Rally footage/playing it in third camera, where the rotation delay would help giving the impression of sliding laterally. With the current setup, on third-person camera, you can have quite impressive angles of attack, on slippery surfaces. Another reason is the speed: being faster than the original means cleaning the corner more quickly, so the sliding feels less. For the next gameplay video I'll be sure to show all of these points!
@NigeUK007
Ай бұрын
@@OverJumpRally Amazing! Thank you very much for the explanation. And you are correct, I was very much 3rd person. Thanks for even going as far as showcasing on a future video! 💪🏻
Shut up an take my money XD
loving the look of it. hope the game control/traction - drifting feels right too. thats the main issue. i played the original sega rally to death in the arcade for several months, wrote a 200 page faq on it, and then i played the saturn version to death also. this will have to be near perfect to match the arcade version. hopefully with more tracks. sega rally 2 was great too, but not as good as the original. sega rally 3 and evo were ok, but that was because the handling was not as good. sega rally 2006 was too hard. hopefully you will find a good balance.
@OverJumpRally
Ай бұрын
The handling is something between SRC arcade and Saturn. And, in my opinion, it's better than both. Same drifting, but the countersteering is more fun and precise. And overall the car goes faster, so there's also that.
Is there a playable demo available for this yet
@OverJumpRally
Ай бұрын
Soon!
Im hoping you can race others on these narrow tracks
@OverJumpRally
Ай бұрын
Yes, eventually! Also other players ;)
@sj460162
Ай бұрын
@@OverJumpRally Thats great news...tight track racing...is it on old gen xbox?
@OverJumpRally
Ай бұрын
@@sj460162 No, current gen only.
@sj460162
Ай бұрын
@@OverJumpRally noooooooo
Will it have racing wheel support ?
@OverJumpRally
Ай бұрын
Yes.
Is it a game or a tech demo? Is a release possible in the next year or so or does something else need to happen?
@OverJumpRally
Ай бұрын
It's a game! I'm releasing a demo this year, we'll see for the full release.