Ogre plays Link to the Past [19] Misery Mire

Ойындар

The small eyes are tougher than you expect because you expect to hit one and it goes back, but it doesn't even get knocked back. Stunned for a few frames and then it keeps coming at you. You can't stand still.
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Thumbnail art by MadameBerry / madameberry
/ nakateleeli
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Пікірлер: 23

  • @akun50
    @akun50Ай бұрын

    OOoh, the Lorule version of the Tri-Force could be akin to the virtues that the Gargoyles from the Ultima series learned: Passion, Control and Diligence.

  • @Rie-Vinaca
    @Rie-VinacaАй бұрын

    In this episode we go fight the dragon king by tossing a crystal with a SeaMonkey inside

  • @alexstoyo7850
    @alexstoyo7850Ай бұрын

    From a comment I saw the Lorule Triforce virtues could be Caution (Courage), Improvisation (Wisdom), and Skill (Power). They could also be order, cunning, and loyalty. But here are some other comments. For example, Lorule’s Triforce is inverted, whereas Hyrule’s is upright, leading many people to think its virtues might be opposites to the virtues of Power, Wisdom, and Courage. This would mean it is actually based on flaws such as Weakness, Foolishness, and Cowardice, respectively. Other theories posit that Lorule’s Triforce could be related to the virtues that Yuga, Hilda, and Ravio personify, since they are counterparts to Ganon, Zelda, and Link. In this case, Beauty, Faith, and Resourcefulness.

  • @elio7610

    @elio7610

    Ай бұрын

    "wisdom" and "power" are such broad concepts that it is difficult to find a virtue distinct from them. "beauty" seems too trivial and subjective for a godly virtue, "faith" seems more plausible but also questionable. "resourcefulness" might make sense but it just seems like a combination of wisdom and power to me.

  • @joeyheinemann4013
    @joeyheinemann4013Ай бұрын

    eyeball guys do be balling

  • @dshadows2966
    @dshadows2966Ай бұрын

    8:54 The cane of Somaria, a users guide. The cane can create a block that can be pushed, thrown at enemies or simply weigh down switches. This uses very little magic energy. Use the cane on the created block to create a four way magical fireball attack, useful for some formations of Wizzrobes. Uses no energy. Can be used in a later dungeon to create moving platforms. This magical cane does plenty of things! You can do some fun things with it. 20:00 At exactly twenty minutes we're in a boss room with Lime Jam Eye or it's actual name Vitreous. This boss is easy, just slash up the smaller eyes until it comes out and then slash it up, it's not really dangerous a boss as long as you aren't standing anywhere in the bottom central part of the room.

  • @K-o-R

    @K-o-R

    Ай бұрын

    And don't stand in the acid.

  • @elio7610

    @elio7610

    Ай бұрын

    i tried to look up an origin of the name and it seems it may be from Portuguese "somar" meaning "to add", or otherwise it may just be "cane from Somalia".

  • @Nekosage
    @NekosageАй бұрын

    Earlf continues onward! 8:54 - Get Equipped with the Cane Of Making Blocks. 20:01 - Eyes of Ganon are everywhere. Be careful. 21:47 - 21:55 - The eye boss: Shhhhhh!!! 🤪

  • @NinjaCodeman
    @NinjaCodemanАй бұрын

    No but it works. Ignorance: Hilda was being used right under her nose and didn't think twice on it. Weakness: The big bad can not only be defeated by you at near the very beginning of the game, he turns people in to paintings to avoid confrontation. Cowardliness: He runs away from his world out of fear.

  • @spiritomb108
    @spiritomb108Ай бұрын

    The rare discussion on the Inverted Triforce.

  • @ToHoldNothing
    @ToHoldNothingАй бұрын

    Left up to speculation, much like many things in Zelda lore. Hilda just says something that the phrasing would suggest it's not Courage, Wisdom and Power, but that they are virtues, so...the inverse wouldn't make sense, but potentially inversions of what we would think

  • @elio7610

    @elio7610

    Ай бұрын

    it would be funny if was "ignorance", "weakness" and "cowardice".

  • @KewlioMZX
    @KewlioMZXАй бұрын

    Only two enemies who take damage from arrows don't die from a single silver; Vitreous and Ganon.

  • @leafox7863
    @leafox7863Ай бұрын

    I'd love to see some more randomizer runs on the channel :D

  • @Team_Orchid
    @Team_OrchidАй бұрын

    I personally don't mind a one and done dungeon item so long as the one and done is cool. Like the Dominion Rod in TP. Sure it's almost useless outside of the temple, but smashing everything with the hammer statues is just awesome and that's enough for me.

  • @MrSkysenGames
    @MrSkysenGamesАй бұрын

    Always prefer non-progress first. Unfortunately, I am stupid good at accidenting my way into progress.

  • @ToHoldNothing
    @ToHoldNothingАй бұрын

    It could also just be another set of 3 virtues, probably plenty exist IRL that could work

  • @ToHoldNothing
    @ToHoldNothingАй бұрын

    You getting this far and your getting this far would both be correct, but yeah, that's just English, the grammar rules aren't even set in stone, it was generally determined by people seen as authoritative

  • @Maswartz226
    @Maswartz226Ай бұрын

    17:52 Well something clearly went wrong there. I get jump cutting during back tracking and stuff but in the same room?

  • @raydenlord
    @raydenlordАй бұрын

    4:05 Please don’t mention Skyline Chili. I’m not going to be passing back through Ohio until September and I don’t care for the frozen stuff they have at my local grocery stores. 😰

  • @zacthemastodonranger
    @zacthemastodonrangerАй бұрын

    Dark dearh Mountain sounds better to me

  • @K-o-R
    @K-o-RАй бұрын

    Naka saying "quadrant" is bugging me because each room _is_ a quadrant of a bigger room. "Map sector" is the best term I can come up with to better describe the mechanic being used. Don't like that, you have to specifically jump into a pit with blackness (which the game has taught us is death). Also bugs me that the big key doesn't work on normal key doors. "Master key to the dungeon", my ass.

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