Non-Euclidean 3D Modeling - Hyperbolica Devlog #5

Modeling 3D geometry for non-euclidean spaces presents some real challenges! To explain how we accomplished this is the artist himself; João Kalva. This is the 5th Hyperbolica Devlog and my first video with a guest speaker. To catch-up from the beginning, you should start here: • Non-Euclidean Geometry...
Hyperbolica on Steam: store.steampowered.com/app/12...
Trailer: • Hyperbolica: A Non-Euc...
Discord Server: / discord
Merch: crowdmade.com/collections/cod...
00:00 - Introduction
00:44 - Horizontal Distortion
01:30 - Vertical Distortion
02:30 - Geometry
03:38 - Color
04:35 - Why Low Poly
04:52 - Conclusion
João Kalva
ArtStation: www.artstation.com/joaokalva
KZread [Portuguese]: / @joaokalva5573
If you like the things I do and want to support the channel:
/ codeparade
ko-fi.com/codeparade
Music By Phil K.
willcomposeforfood.com/

Пікірлер: 824

  • @bjarnivalur6330
    @bjarnivalur63303 жыл бұрын

    "So, how big do you want the model to be?" "Infinitely big, but, like, also infinitely small depending on how you look at it."

  • @proggigs

    @proggigs

    3 жыл бұрын

    What is this, a centre for ants??

  • @mattiasselin4955

    @mattiasselin4955

    3 жыл бұрын

    CodeParade: "Ok no problem"

  • @stertheblur

    @stertheblur

    3 жыл бұрын

    @@proggigs Yes, and elephants.

  • @kingminceraft9487

    @kingminceraft9487

    3 жыл бұрын

    @@stertheblur aleph ants

  • @HenryNWhite-zp5zp

    @HenryNWhite-zp5zp

    3 жыл бұрын

    "So, how big do you want the model to be?" "Yes, but actually no"

  • @horsewater4140
    @horsewater41403 жыл бұрын

    oh my god playing this in vr is going to be terrifying I can't wait

  • @pancakes9648

    @pancakes9648

    3 жыл бұрын

    Don't

  • @ianwagner3603

    @ianwagner3603

    3 жыл бұрын

    Do it

  • @zedfalcon6972

    @zedfalcon6972

    3 жыл бұрын

    i dont think it will work

  • @zedfalcon6972

    @zedfalcon6972

    3 жыл бұрын

    never mind just finished video, ignore me

  • @DrakiniteOfficial

    @DrakiniteOfficial

    3 жыл бұрын

    Agreed

  • @SilentNyite
    @SilentNyite3 жыл бұрын

    That building looks really cool-HOLY CRAP WE ARE SO HIGH WHEN DID THAT HAPPEN??

  • @AdamCDagg

    @AdamCDagg

    3 жыл бұрын

    Had the same reaction. Went from "oh, so basically tall objects just look really short then? meh..." to "wait- WOAH don't look down!!"

  • @valinromania9639

    @valinromania9639

    3 жыл бұрын

    @@AdamCDagg basically anyone with fear of height

  • @MandrakeGuy

    @MandrakeGuy

    3 жыл бұрын

    *okay now play it in VR.*

  • @solarean

    @solarean

    3 жыл бұрын

    @@MandrakeGuy oh boi

  • @gallium-gonzollium

    @gallium-gonzollium

    2 жыл бұрын

    **holds up gun** “Always has been.

  • @markbv591
    @markbv5913 жыл бұрын

    I dont know why, but I find it so fascinating how when you get closer to objects in this game, it doesnt look like you're actually getting closer, but rather just zooming in.

  • @bengineer8

    @bengineer8

    3 жыл бұрын

    Perhaps because moving a certain distance scales all objects by the same amount, assuming that they are sufficiently far away.

  • @Gaswafers

    @Gaswafers

    3 жыл бұрын

    That's how getting close to objects normally works, it's just that the speed at which you "zoom in" as you move is much faster in hyperbolic space.

  • @bengineer8

    @bengineer8

    3 жыл бұрын

    @@Gaswafers Not quiet. In euclidian space, the apparent size of close objects change much faster than those farther away from you with the size change approaching zero as the distance approaches infinity. Meanwhile, in hyperbolic space, walking some distance d towards some objects will always double their apparent size no matter how far away they are, as long as they are sufficiently far away.

  • @bengineer8

    @bengineer8

    3 жыл бұрын

    What d is depends on how hyperbolic the space is. The reason that objects need to be sufficiently faraway is because hyperbolic space acts like euclidian space on small scales. Example: For small enough circles, the area is the familiar pi*r^2. However, as the radius gets bigger, it becomes proportional to e^(2r).

  • @markbv591

    @markbv591

    3 жыл бұрын

    @@bengineer8 Yeah.. I have no idea at all what that math stuff you said was.

  • @officiallyjk420
    @officiallyjk4203 жыл бұрын

    Burj Khalifa: Oh? you're approaching me? *reveals true power*

  • @BRAVETOASTA

    @BRAVETOASTA

    2 жыл бұрын

    HOW THE FUCK HAS NO ONE REPLIED??

  • @arisadefazio7885

    @arisadefazio7885

    2 жыл бұрын

    @@BRAVETOASTA because it's not that interesting or funny

  • @lordpsi99

    @lordpsi99

    2 жыл бұрын

    I love this

  • @captainsnake8515
    @captainsnake85153 жыл бұрын

    People like these amaze me. Being able to take immense artistic talent and translate that to an unintuitive environment is truly impressive. Really disproves the idea that there are only “math people” and “art people.”

  • @wretlaw1203

    @wretlaw1203

    3 жыл бұрын

    sometimes, the two are one and the same, and when that happens, you get amazing results

  • @cerebralm

    @cerebralm

    3 жыл бұрын

    People who are both math people and art people are usually my favourite people :)

  • @seraaron

    @seraaron

    3 жыл бұрын

    @@cerebralm I'm one of those people! I was formally trained as a mathematician, but I've been an artist my whole life. Just this month I got into unity and game dev. I made a video recently on my channel about it, if you're interested :)

  • @cerebralm

    @cerebralm

    3 жыл бұрын

    @@seraaron subbed :)

  • @maciejkamil

    @maciejkamil

    3 жыл бұрын

    Well, some areas of math literally overlap with art.

  • @ttanfield5616
    @ttanfield56163 жыл бұрын

    "No PBR work flow... YET" Can't imagine how a non-euclidean world might look if it was photo real...

  • @sighmon5640

    @sighmon5640

    3 жыл бұрын

    i imagine it would fall straight into the uncanny valley

  • @ttanfield5616

    @ttanfield5616

    3 жыл бұрын

    @@sighmon5640 Yes I have the same intriguing fear

  • @3lH4ck3rC0mf0r7

    @3lH4ck3rC0mf0r7

    3 жыл бұрын

    It might be easier to get hyperbolic projections to work in raytracing or raymarching, if anything, because you wouldn't have to deal with as many hardcoded assumptions coming from the GPUs' fixed-function rasterizers. But you'd need to implement that raytracing/raymarching shader, you probably wouldn't be able to use something like RTX for this.

  • @3lH4ck3rC0mf0r7

    @3lH4ck3rC0mf0r7

    3 жыл бұрын

    Also, I remember having the 'camera turns upside down when rotating' issue in my earliest days of attempting to make a 3D game. I probably messed up the Quaternions the engine expected and treated them like Euler rotation or something, Idk.

  • @chromarush1749

    @chromarush1749

    3 жыл бұрын

    Mm. Technically the world you live on is non-euclidean. The curvature just isn't incredibly noticable.

  • @Fowly-Fr
    @Fowly-Fr3 жыл бұрын

    While I don't understand every concept presented, I find it fascinating how non-euclidean geometry can alter perspectives

  • @theodoreglenn8230

    @theodoreglenn8230

    3 жыл бұрын

    This reminds me about how Disneyland tricks you into thinking their park is larger than it actually is.

  • @Kokurorokuko

    @Kokurorokuko

    2 жыл бұрын

    @@theodoreglenn8230 How do they do it?

  • @theodoreglenn8230

    @theodoreglenn8230

    2 жыл бұрын

    @@Kokurorokuko The top of the Castle is way way smaller than the top. Every story of their buildings are about 3/4 the size of the story below.

  • @taaamas7785
    @taaamas77853 жыл бұрын

    "Wake up honey, there's a new Hyperbolica Devlog video!"

  • @Lolatronn
    @Lolatronn3 жыл бұрын

    Im going to love buying this for vr and then immediately throwing up.

  • @OrangeC7

    @OrangeC7

    3 жыл бұрын

    You aren't making full use of your headset if you don't throw up at least once a week

  • @DS-tv2fi

    @DS-tv2fi

    2 жыл бұрын

    @@OrangeC7 Laughs I’m not getting motion sick easily.

  • @taaamas7785
    @taaamas77853 жыл бұрын

    AIGHT HOLD UP... did my mans just say this is going to run IN VR!? Like damn now I want to go out and buy a VR so I can throw up in it.

  • @MuffinTastic

    @MuffinTastic

    3 жыл бұрын

    my guess is that it won't run on standalones like quest, and you'll have to get a regular one that hooks up to a pc

  • @wupsje1

    @wupsje1

    3 жыл бұрын

    @@MuffinTastic quest can play pc vr games though with virtual desktop or via cable if you also have a pc with the game

  • @OrangeC7

    @OrangeC7

    3 жыл бұрын

    It's possible it won't be quite as disorienting as one would think. Apparently, when seeing a hyperbolic space in VR, because parallel lines diverge it causes everything to appear much closer than it really is. Although, I haven't been able to witness this effect firsthand because I haven't been able to find any demos that I can try out with my VR headset.

  • @pfvento
    @pfvento3 жыл бұрын

    Sempre legal achar um brasileiro participando de um projeto massa como esse. Parabéns João

  • @Eroamagorath

    @Eroamagorath

    3 жыл бұрын

    de fato, o projeto é incrivel e até agora eu não fazia idéia que tinhamos um br por trás, valeu, joão!

  • @the.perceptionist

    @the.perceptionist

    3 жыл бұрын

    Pensei a mesma coisa

  • @user-ns5di9on9n

    @user-ns5di9on9n

    3 жыл бұрын

    Единственное, что я понял - Джоао либо из Испании, либо из латинской Америки.

  • @pfvento

    @pfvento

    3 жыл бұрын

    @@user-ns5di9on9n Бразильский!

  • @gabreeles

    @gabreeles

    3 жыл бұрын

    Ele falou o nome arrepiei

  • @rafaellerescapone
    @rafaellerescapone2 жыл бұрын

    i love when i find out by accident that there's a Brazilian artist behind a project i like. Continua mandando bem, João! Estou super animado pra Hyperbolica

  • @KidKusU
    @KidKusU3 жыл бұрын

    Imagine getting Isekai'd in a Hyperbolic world

  • @tsuyu2200

    @tsuyu2200

    3 жыл бұрын

    Props to the mangaka that takes up that challenge.

  • @neopalm2050

    @neopalm2050

    3 жыл бұрын

    you'd just immediately get lost if the curvature is worth noticing lol

  • @gerobi1233

    @gerobi1233

    3 жыл бұрын

    What's that? Your House. Ok, looks strange. And what about this? NOOOO, don't go in the forbidden corner.

  • @Kipwich

    @Kipwich

    3 жыл бұрын

    If it’s an Isekai, what kind of overpowered abilities are you going to get?

  • @SimonClarkstone

    @SimonClarkstone

    3 жыл бұрын

    @@Kipwich Lots of small bone fractures when you arrive, and a poor sense of direction. :-) I have considered the situation before and decided the best explanation to give people I'd meet is that I come from a very small universe where everything is tiny, and the change of size injured me because obviously (in hyperbolic geometry) a small thing cannot be scaled up without being slightly distorted.

  • @GameVyse
    @GameVyse3 жыл бұрын

    This kind of work must be one hell of a thing to put in a portfolio.

  • @JelleVermandere
    @JelleVermandere3 жыл бұрын

    oohhh, I've been waiting to see this! Great Modelling João!

  • @joaokalva5573

    @joaokalva5573

    3 жыл бұрын

    Thank you!

  • @GGreenHeart
    @GGreenHeart3 жыл бұрын

    It was really cool to hear from João! Always interesting to see how hyperbolic space throws traditional game dev techniques on their head.

  • @ZenoRogue

    @ZenoRogue

    3 жыл бұрын

    The most challenging thing in HyperRogue is procedural generation. The space grows exponentially, so you cannot just create the whole world (of size 10^7000), because it will not fit in the memory. We also had to use unique algorithms, and a completely different game design which makes sense for such a world. And all this work is basically invisible for the typical player. Difficult things seem easy, easy things seem difficult. (It seems Hyperbolica does not go in the direction of lazy procedural generation.)

  • @tiedie3763
    @tiedie37633 жыл бұрын

    I am HYPER for Hyperbolica >:).

  • @STANNco
    @STANNco3 жыл бұрын

    every still frame of this game looks like a flat drawing, ironically

  • @MrFram

    @MrFram

    3 жыл бұрын

    Yep. It's the same reason walking in hyperbolic space looks like zooming - there's no parallax in hyperbolic space

  • @ynntari2775

    @ynntari2775

    3 жыл бұрын

    I experienced none of these. It looks fine to me. Depth looks normal, movement looks normal.

  • @STANNco

    @STANNco

    3 жыл бұрын

    @@ynntari2775 not a criticism. I just think it looks flat somehow. Still very freaking cool

  • @ynntari2775

    @ynntari2775

    3 жыл бұрын

    Oh no, I'm not responding to a criticism, I'm just pointing out our perceptions appear to work differently, it just amazed me. It seems my brain is used to interprete hyperbolic spaces.

  • @igorjosue8957

    @igorjosue8957

    2 жыл бұрын

    @@MrFram well, yes, and this since this is a not so distorted one, in some highly distorted hyperbolic spaces maybe it even has inverted paralax, the far away things are, the faster they move

  • @p9rk
    @p9rk3 жыл бұрын

    How it feels when you have 120 fov:

  • @randomcatdude

    @randomcatdude

    3 жыл бұрын

    The true Quake Pro experience.

  • @BrokVoekler

    @BrokVoekler

    3 жыл бұрын

    AH CAN SEH FOR FOOKIN MIYLES

  • @rtyzxc

    @rtyzxc

    2 жыл бұрын

    how about infinite fov?

  • @p9rk

    @p9rk

    2 жыл бұрын

    infinity*infinity

  • @lordpsi99

    @lordpsi99

    2 жыл бұрын

    vineM8

  • @secondengineer9814
    @secondengineer98143 жыл бұрын

    I can't wait for this. It's so interesting to hear about.

  • @UCWjF-rlGGWBHxEPLGJXZBoA
    @UCWjF-rlGGWBHxEPLGJXZBoA3 жыл бұрын

    The low-poly art style is unique and cute and I am happy you guys settled on it. My PC has an old AMD Radeon graphics card and most Steam games can't run. Hopefully, since I pre-ordered this game on Steam, I will be able to have it run at 60 FPS. Since Unity is the primary game engine, it should automatically optimize all of the shaders. Hope your game will do well and get a lot of sales!

  • @albingrahn5576
    @albingrahn55763 жыл бұрын

    Always nice to see talented artists go out of their comfort zone to work on things like this, huge props to João!

  • @unvergebeneid
    @unvergebeneid3 жыл бұрын

    It's amazing that you can still immediately see that this is Gauss in that painting, even though it's just a couple pixels.

  • @zikunwang8286
    @zikunwang82863 жыл бұрын

    The animation explaining the UV map and the UV unwrap is amazing

  • @themanintheback7697
    @themanintheback76973 жыл бұрын

    There he does it again. My brain got stretched and squished in order to understand everything :O

  • @danielsilva9502
    @danielsilva95023 жыл бұрын

    Big portuguese hug to João! Happy to see PT gamedevs!

  • @JonixMaroni
    @JonixMaroni3 жыл бұрын

    A really nice move putting a picture of Carl Friedrich Gauß in such a space, chapeau!

  • @nickcunningham6344
    @nickcunningham63443 жыл бұрын

    Y'all don't rush this game. I want your best work. That said, super excited to play it!

  • @allanroberts7129
    @allanroberts71293 жыл бұрын

    Those are some very interesting details. I can't even imagine the complexity of trying to add things like clouds or birds without defaulting to a classic sky map with its own rules. What you have done is really incredible! I wish you the best of luck and will be looking forward to the future.

  • @lisafenixx
    @lisafenixx3 жыл бұрын

    as a 3D environment artist this is really interesting!!! thanks so much, I would love to see more dev logs about the art some time, keep up the amazing work you too. also the texturing workflow is genius.

  • @Cgeta4
    @Cgeta43 жыл бұрын

    I really like all those unique challenges that emerged from it It's things you normally take for granted, for which you now had to find a new way to handle

  • @JuroJanik
    @JuroJanik2 жыл бұрын

    With all that stupidity in the world now, its super relieving to watch and listen to someone smarter than me. Amazing! Looking forward to trying out the game :)

  • @asdddddaaaaaaaaa
    @asdddddaaaaaaaaa3 жыл бұрын

    This was the best explanation of UV mapping i've ever seen. Its looks like you squished an object, dropped it into a pool of paint, pulled up and unsquished it.

  • @dreamchild7378
    @dreamchild73783 жыл бұрын

    Now I can finally experience what it feels like being a main character in H.P Lovecraft's stories

  • @bettercalldelta

    @bettercalldelta

    2 жыл бұрын

    don't google Lovecraft's cat name

  • @nicefloweytheoverseer7632

    @nicefloweytheoverseer7632

    2 жыл бұрын

    @@bettercalldelta is it CAThulu?

  • @bettercalldelta

    @bettercalldelta

    2 жыл бұрын

    @@nicefloweytheoverseer7632 no it's the n-word

  • @jerrygreenest
    @jerrygreenest3 жыл бұрын

    This type of game devs make psychodelic trips real

  • @gamestroyer891
    @gamestroyer8913 жыл бұрын

    Me: I like your funny words magic man

  • @TheDuckCow
    @TheDuckCow3 жыл бұрын

    Really like that tip of using a single image texture for a region/level/model with different gradients, might adopt that idea

  • @gabrielgavazzi
    @gabrielgavazzi3 жыл бұрын

    I was gonna say: "imagine this in VR" Seems like we won't have to imagine :) You guys rock!

  • @r3dp9

    @r3dp9

    3 жыл бұрын

    The reaction videos will be priceless.

  • @mattpreece6106
    @mattpreece61063 жыл бұрын

    I love this so very much ... it is so fascinating to see the distortions and how everything is so relative

  • @Favmir
    @Favmir3 жыл бұрын

    This kind of visual effects would be complemented super well by A Beginner's Guide style storytelling. You walk away from a small object, and it gets lost in the fog. Later, when you're far away, the fog clears up to reveal it surrounding the entire world around you. You climb a ascending stair, up and up, and when you look back down, the ground is so far away you can't even see. Things like that feel like some kind of metaphor.

  • @hyperbeast4340

    @hyperbeast4340

    3 жыл бұрын

    Yes!

  • @xaytana
    @xaytana3 жыл бұрын

    The outro scene makes me want a hyperbolic maze game. Where everything looks fairly normal in 3D space, but the pathing doesn't line up to Euclidian space, where the hyperbolic mapping is so subtle it's almost not noticeable without prior knowledge of the game being in hyperbolic space.

  • @MrMcJazzhands
    @MrMcJazzhands3 жыл бұрын

    I am living for these Hyperbolica Devlog videos. And getting a dive into the 3D modeling aspect of things is even cooler!

  • @autotactic
    @autotactic3 жыл бұрын

    If I played this game I would be like "Wow, how they did this? I dont understand anything" But we have these incredible explanation videos, so now im like "Wow, how they did this? I dont understand anything"

  • @TheLiverX
    @TheLiverX3 жыл бұрын

    Tessellation can be used to uniformly address the geometry matching issue, controlling the subdivision amount with the norm of the distortion tensor (presumably max norm). OpenGL version 4.0 nicely supports it, it increases time spent on the vertex stage, but can be controlled to only tesselate highly distorted areas.

  • @FunkyPants3D
    @FunkyPants3D3 жыл бұрын

    With every update I get more certain that, once this dropps, you will never have to worry about money for the rest of your life. Take your time, we're all very much hyped to enjoy hyperbolica

  • @ArthurSilva-te5rt
    @ArthurSilva-te5rt3 жыл бұрын

    Caraca mano, eu realmente não esperava um br aqui. Parabens pelo trabalho Jão

  • @neolynxer
    @neolynxer3 жыл бұрын

    That last forest maze tiles are exactly the confusing yet predictible stuff i hope for

  • @axelprino
    @axelprino3 жыл бұрын

    This game is gonna be so disorienting, but it looks so interesting and cool.

  • @frog1405
    @frog14053 жыл бұрын

    All this has made me realize that a Hyperbolic/Non-Euclidian Horror Game would be awesome.

  • @PopLadd
    @PopLadd3 жыл бұрын

    YES. I WAS SO HOPING THIS WOULD BE VR-COMPATIBLE. YES. THANK YOU. YES.

  • @JustSpectre
    @JustSpectre3 жыл бұрын

    Finally we can see R'leyh as it truly looks.

  • @anatoly3354
    @anatoly33543 жыл бұрын

    your videos are always so good. keep is up and i can't wait for the game to be done.

  • @acebasher1st360
    @acebasher1st3603 жыл бұрын

    The jungle labyrinth is an excellent idea imo

  • @truth14ful
    @truth14ful3 жыл бұрын

    It's always interesting to me how walking while looking at the horizon looks more like zooming in than moving toward it, since horizontal lengths grow exponentially the farther they are away from you

  • @element_119
    @element_1193 жыл бұрын

    It's awesome to see more into how this works, and it's also cool to see more environment sneak peeks!

  • @oddixgames6704
    @oddixgames67043 жыл бұрын

    Very good explanation, wish you guys all the best!

  • @proffesseurevil
    @proffesseurevil3 жыл бұрын

    tbh. I didnt like his voice at first, but over the course of the video it grew on me. Great work!

  • @ross2k220
    @ross2k2203 жыл бұрын

    Your voice + peaking on 3 tabs = ≈W E I R D≈

  • @ross2k220

    @ross2k220

    2 жыл бұрын

    Nevermind it's trippy sober too lol

  • @mrconscious9820
    @mrconscious98203 жыл бұрын

    I really look forward to playing this game and I just discovered your channel 10 minutes ago. It looks amazing so far!!

  • @carbonsinatrenchcoat
    @carbonsinatrenchcoat3 жыл бұрын

    Tell João "Tú é demais, mano!". He'll know what it means :) You guys' work keeps astonishing me every time. Keep up the amazing work!

  • @JoakimfromAnka
    @JoakimfromAnka3 жыл бұрын

    Love the green sky in the forest.

  • @Xandawesome
    @Xandawesome3 жыл бұрын

    Yup, I already know this is going to be such a great game

  • @dudealan2001
    @dudealan20013 жыл бұрын

    This looks so cool I really hope this catches on

  • @afailable
    @afailable3 жыл бұрын

    The fact you guys can pull this off is mind-blowing

  • @llawliet1522
    @llawliet15223 жыл бұрын

    This is looking great! Can't wait for the release

  • @slav1616
    @slav16163 жыл бұрын

    Fuck yeah! Brazil being represented correctly I'm so happy for you João! The game looks amazing, playing it will be so fun!

  • @StuffandThings_
    @StuffandThings_3 жыл бұрын

    So basically, hyperbolic space is trippy AF and completely changes all the typical rules for games.

  • @clockworkkirlia7475
    @clockworkkirlia74753 жыл бұрын

    Awesome! Glad to hear the voice of the artist working on this too.

  • @blu3ntv
    @blu3ntv3 жыл бұрын

    Some games make you feel normal when traveling through portals, this game makes traveling normally feel like traveling in a portal

  • @Life_42
    @Life_422 жыл бұрын

    I love these videos and your channel!

  • @LogicEu
    @LogicEu3 жыл бұрын

    Absolutely incredible. Keep it up!

  • @micahhesketh3448
    @micahhesketh34483 жыл бұрын

    Gosh, I cannot wait for this to release!

  • @rolandkatsuragi
    @rolandkatsuragi3 жыл бұрын

    Very interesting way of addressing vertical distortion

  • @HiddenExp
    @HiddenExp3 жыл бұрын

    Lovefull work guys!

  • @olbluelips
    @olbluelips3 жыл бұрын

    The hyperbolic dining hall area is really unsettling

  • @jacobcowan3599
    @jacobcowan35993 жыл бұрын

    Oh, man, hyperbolic maze in VR is going to be a wonderful nightmare "Why are you cutting up that paper, folding more paper, and taping it into the cuts?" "I need to make a map where four 90° turns aren't enough to get back to the start"

  • @julianemery718

    @julianemery718

    3 жыл бұрын

    Ah yes, the hypersian rug.

  • @MinatoCreations
    @MinatoCreations2 жыл бұрын

    Oh my god! It is so good to actually see another brazilian doing great projects like these ones

  • @eeeeeek
    @eeeeeek3 жыл бұрын

    modeling is one thing.. but it amazing they can animate and explain this in a simple way so we can understand more easily

  • @Supertimegamingify
    @Supertimegamingify3 жыл бұрын

    The VR looks incredible!

  • @MattSeremet
    @MattSeremet3 жыл бұрын

    That technique with the versatile texture is amazing!

  • @supdograinbarff1460
    @supdograinbarff14603 жыл бұрын

    Epic, these devlogs are nice

  • @Shrek_es_mi_pastor
    @Shrek_es_mi_pastor3 жыл бұрын

    Hell yeah this in VR will rock.

  • @dsoke9959
    @dsoke99593 жыл бұрын

    these devlogs are fascinating

  • @Im_Derivative
    @Im_Derivative3 жыл бұрын

    This is the only game I NEED

  • @justinesalgarino2718
    @justinesalgarino27183 жыл бұрын

    Even though I've watched the other devlogs on how non-Euclidean spaces work, seeing it in real time still amaze me by a lot.

  • @lucasvicari6508
    @lucasvicari65083 жыл бұрын

    Muito bom ver brasileiros ganhando destaque em projetos como esse, ótimo trabalho joão!!!

  • @rafaelpaz2046
    @rafaelpaz20463 жыл бұрын

    Parabéns!! Agora os comentários pertencem aos brasileiros. Congrats!! Now this comment section belongs to us Brazilians. (If you dont get it, João, the modeling guy is clearly Brazilian)

  • @BogoblinGamer
    @BogoblinGamer3 жыл бұрын

    Oh my god, I love the idea of using a palette as a UV map. Going to steal that idea

  • @kimster426
    @kimster4263 жыл бұрын

    This games just keeps on looking better and better! Looking forward to release!

  • @martinguarani4573
    @martinguarani45733 жыл бұрын

    OMG it's looking great!

  • @burner887
    @burner8873 жыл бұрын

    1:50 I gasped so fucking hard lmao

  • @sanssoleilfilm
    @sanssoleilfilm3 жыл бұрын

    This is so state of the art, I love it!

  • @aim__freakz8499
    @aim__freakz84993 жыл бұрын

    4:31 wtf this is smart af!

  • @lateoclock4281
    @lateoclock42813 жыл бұрын

    That coloring solution is very clever :0

  • @V4riousMind
    @V4riousMind3 жыл бұрын

    This is definitly a game i will buy and also love while playing. Incredible Stuff you have done there. :D

  • @lusekichba8854
    @lusekichba88543 жыл бұрын

    Continue. Your team is the best 🙌🙌💯

  • @andre.drezus
    @andre.drezus3 жыл бұрын

    Meu Deus, é um brasileiro modelando pro Hyperbolica?!?!? QUE SURPRESA MARAVILHOSA!

  • @gertoppermann9230
    @gertoppermann92303 жыл бұрын

    Nicely done Video!

  • @danony_ya
    @danony_ya3 жыл бұрын

    Muito bom, muito informativo, excelente conteúdo.