[NEWS] Blender 4.1: Rigging / Animation / Rigify
Фильм және анимация
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❖Blender 4.1 Release Notes❖
developer.blender.org/docs/re...
Attribution: Venom Character used in the Thumbnail by @xpea16
xpea.gumroad.com/
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0:00 Intro
0:19 Nested Bone Collections
5:11 Bake Action options
7:36 Auto-Keying button
8:13 Add Keyframe / Keying Sets
10:55 Graph Editor
15:32 Weight Paint
16:21 Drivers
17:40 Dope Sheet, Motion Paths
18:06 Rigify
20:40 Auto Smooth and More...
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Пікірлер: 78
❖Blender 4.1 Release Notes❖ developer.blender.org/docs/release_notes/4.1/animation_rigging/ ❖Attribution❖ Venom Character used in the Thumbnail by @xpea16 xpea.gumroad.com/
Just wanted to say that your channel is absolutely one of the best 3D channels on KZread. Not only are you incredibly knowledgeable, but you also teach it very efficiently. Thank you very much for your work.
@CGDive
Ай бұрын
Hey thanks for the positive words! I am gald you think so :)
Bone collections should be selectable and movable in multiple instances. Moving one by one is torture.
ah wow that buttons sorting is so nice! thanks for explaining it I was a bit lost when I opened blender 4.1 and didn't see any buttons in the toolbar.
20:24 there is actually a change functionally! Now with that menu it switches exactly to the new value on the next keyframe, it removes some annoyance of it cycling through or changing in the middle of two keyframes if set to constant
@CGDive
2 ай бұрын
ah, nice!
I think the motion path from the camera view is so that you can get nice curves when you want to animate "to camera" (meaning, you adjust the animation so that it looks right from the camera view even if from another perspective it is incorrect...i think it's kind of a short cut in animating, like, hey man, it looks on camera so let's just go with it).
@CGDive
2 ай бұрын
Yeah, I kind of get it but I lacked the experience to give a meaningful example.
@binyaminbass
2 ай бұрын
@@CGDiveWe can dream, my friend...we can dream.
Thanks for the heads up on the update.
@CGDive
2 ай бұрын
You bet
Apart from the fact that I hate it when my historical shortcuts like "I" get changed to "K" :) this was really an amazing video, very detailed and full of valuable information. Thank you!
@nosirve9458
Ай бұрын
you know u can change it again right
Hi CGDive. Could you please make a video about the guidelines for modifying a rigify rig after it has already been generated? For example, it would be nice to know which bones can have constraints or other systems added to them after the rig has already been generated, and how to do that also, and which should not. Thanks!
T .. missed you man .. always nice to see your notification ❤
@CGDive
2 ай бұрын
Same here, man. Always watching your animations!
@bilosofie
2 ай бұрын
thanks brother.. trying to get there at some point you know .. but great video as always .. keep diving ..
@CGDive
2 ай бұрын
@@bilosofie haha, will do!
@bilosofie
2 ай бұрын
@@CGDive ❤️
Thank you!
@CGDive
2 ай бұрын
You're welcome!
Can you please do a video on corrective shape keys ? I haven't come across a single youtube video which explained that process properly detailed. Thank you
omg, they finally added baking bones with scale. FOR YEARS WE'VE BEEN ASKING FOR THIS
@CGDive
2 ай бұрын
Bones with Scale? Scale was baked before AFAIK. There are certain issues with Scale baking that still persist but these are the same in all 3D software.
@JohnnyTai86
2 ай бұрын
@@CGDive I mean for exporting into game engines. When exporting bones with stretching animation, like the spine and etc, it doesn't show the bone being stretch but instead affects the skin mesh
@JohnnyTai86
2 ай бұрын
@@CGDive I remember a video you did that regarding exporting stretchy bones that we need to get a plugin, Game Rig plugin I think
@CGDive
2 ай бұрын
@@JohnnyTai86 Yes, this problem is still not solved by default, unfortunately. Scale was baked even before 4.1, it's just that there are issues with the process due to the complex math of squash/stretch.
@JohnnyTai86
2 ай бұрын
@@CGDive so do we still need to use Game Rig plugin to export squash/stretch bones?
Can you make a video on Rigify's "Relink Constraints" bone option? Im attempting to make a bone for a shapekey driver, and Im confused on why the final rig doesnt utilize the limit location
thankyou todor
Great thank you!!
hey cgdive will you cover all the bone constraints rigging in the future? or did you already talked about it before? :D
@CGDive
2 ай бұрын
It's a good idea. Haven't done that yet.
Thanks!
you can use proportional editing in the graph editor.. i never knew that awesomeness excists ...
@CGDive
2 ай бұрын
Yeah, Blender has these consistencies throughout the interface that are quite cool!
@LindolanAnimations
Ай бұрын
@@CGDive Please make a Rope Rig tutorial with auto rig pro and how to stretch the bones
5:37 - FINALLY! B-bone bakes!!!
i just discovered that when you hover on the N panel and hold cntl and scroll will jump between addons .. this was in blender before and it was just scroll ..
THank you
I searched a lot and didn't find anything about it. When we generate Rigify, in the IK hand controller there is an IK Parent option so that we can change the parentage of this controller, in it we have the options "None, Root, Torso, Hips, Chest, Head, Shoulder". But how do I add more options to these?
Love that video, wich venom rig you used on thumbnail
@CGDive
Ай бұрын
Oh! It's a rig by xpea. Thanks for reminding me, I should give credit in the Description xpea.gumroad.com/
Hi, I'm a newbie, learning with your tutorials. I love them! I've a query, How can I hold or grab an object with Rigify Tentacle rig? Thanks in advance!!
@CGDive
2 ай бұрын
You may be able to use this kzread.info/dash/bejne/rJ6as5mGqZaxhqw.html
@lobodonka
2 ай бұрын
@@CGDive Thank you very much! Looking forward to more great tutorials from you!
👍
Could you create a new FaceIt tutorial specifically for designing anime-style characters in the latest version? Many people are curious about integrating VRoid characters with FaceIt, and the workflow for using anime characters with FaceIt is actually quite different.
@CGDive
Ай бұрын
Yes, that is planned.
bro, please make a video about wrong bone orientation especially Unreal Engine Engine Armature
@CGDive
2 ай бұрын
This one: kzread.info/dash/bejne/Z6t_qbqkdZfUqbg.html
@williamalex0111
2 ай бұрын
@@CGDive not explained. and now i think automatic bone orientation does not work at all ):
@CGDive
2 ай бұрын
@@williamalex0111 "wrong bone orientation" is explained there. Sorry if it's not what you are looking for.
They made ainmation editor more comfortable or need to wait for 4.2?
@CGDive
2 ай бұрын
Not sure what you mean exactly.
@gendalfgray7889
2 ай бұрын
@@CGDive I thought they made all features earlier.
@fkdump
2 ай бұрын
Probably need to wait til 2025 when blender releases new animation 2025 features
@CGDive
2 ай бұрын
@@fkdump wait for what? There are improvements coming but it's not like the current tools are bad :)
@fkdump
2 ай бұрын
@@CGDive I don't mean current tools are bad, I am using them with no problem, but I guess he was looking for it being more similar to other software such as maya.
how do i update my rigify? i have 2 blender, 3.4.1 and 4.0, i keep using them both
@CGDive
2 ай бұрын
Rigify comes with Blender and there is no need to update anything. Whatever is available in the Blender version you are using is what you get, and that's it :)
@panloon7776
2 ай бұрын
Unless you have 2 for a reason, best to uninstall the old version when you update and have the new version import your settings.
How can I get viewports back in every single workspace window? Why was this even changed by default? I literally cannot work with new blender interface. Edit: It was one of my addons that I reimported from the older version of blender. It somehow messed up the top menu bar.
@CGDive
2 ай бұрын
I am not sure what you mean.
@Bleghspread
2 ай бұрын
@@CGDive I basically loaded my settings from previous version of blender and one addon, that is not compatible with the newer version, bugged my interface. It has nothing to do with blender itself.
@CGDive
2 ай бұрын
@@Bleghspread Loading previous settings is a nice feature but I avoid it because small problems pile up when you do that over and over. And you end up with problems like yours. I am not sure how you can solve it. My recommendation is to reset to defaults and recreate your workspace.
좋은 정보공유 감사합니다
I can't get free characters ?
@CGDive
11 күн бұрын
What is this about?
rigfy in boring, annoying, auto rig pro is the best
@CGDive
Ай бұрын
haha let the auto-rigging fight begin! :D
Great