How To Use Mixamo Animations In Blender Rigify Rig

In this tutorial, we'll learn how to retarget Mixamo animations(mocap) to Rigify Rig using Rokoko Plugin in Blender 3.5. Firstly, we'll create a control rig using Rigify Addon. Then, we will apply any Mixamo animation to this Rig. You can watch my previous tutorial, and learn how to install Rokoko Plugin and import Mixamo animations into Blender. Enjoy watching!
Retargeting Animations In Blender ➤ • Retargeting Animations...
Download the Character ➤ bit.ly/3nZyis6
00:00 Introduction
00:14 Installing Rigify Addon
00:30 Creating Control Rig Using Rigify Addon
04:20 Retargeting Mixamo Animations To Rigify Rig
#blender3d #blendertutorial #blenderanimation

Пікірлер: 72

  • @thisisyusuf
    @thisisyusuf Жыл бұрын

    I have searched extensively, but I couldn't find any tutorial that explains how to import motion from Mixamo to Blender without uploading the model to the website. I need to apply the motion to a robot model that the website doesn't recognize. This tutorial was the only one that was helpful to me. Thank you for the video.

  • @folkerspielman9023
    @folkerspielman90232 ай бұрын

    That's exactly I've been searching!

  • @mostafaomar3231
    @mostafaomar3231 Жыл бұрын

    very helpful thanks

  • @cerquiglini6513
    @cerquiglini6513 Жыл бұрын

    when i import charactor from makehuman, I don't arrive to animate it with my own rig, can you help me ?

  • @tevfikyamac8593
    @tevfikyamac8593 Жыл бұрын

    Başarılarınızın devamı dilegiyle❤

  • @RathElTigre
    @RathElTigre Жыл бұрын

    I just can´t select the Source armature with rokoko

  • @Promeneur
    @Promeneur6 ай бұрын

    Thanks a lot !

  • @cgdtb
    @cgdtb9 ай бұрын

    Thanks a lot.😊

  • @OnlyJ001
    @OnlyJ0018 ай бұрын

    unable to install rokoko plugin anybody knows what to do ?

  • @SanOcelotl
    @SanOcelotl5 ай бұрын

    Thanks!

  • @mudinlange
    @mudinlange2 ай бұрын

    the retarget always rise the model a bit, it there a way to correct it?

  • @mae2309
    @mae2309 Жыл бұрын

    So cool..

  • @cheesezanahoria8676
    @cheesezanahoria867610 ай бұрын

    I'm experiencing a strange issue when transferring animations from the Mixamo rig to Rigify. It seems that the Rigify rig gets corrupted, and even after changing animations or using 'Clear Transform,' it doesn't return to the original T-pose. I'm not sure why this is happening. The torso still moves sometimes, and the legs no longer return to their fully upright position as they should. This issue is only resolved if I remove the rig's parenting from the model or if I delete it directly

  • @RaptorRed793

    @RaptorRed793

    8 ай бұрын

    I experienced this too and I found that Rokoko had put keyframes on ALL the bones, bones that were not supposed to be animated, even if they were locked. I used a custom rig so I'm not sure if Rigify does this. I had to go and unlock all bones that were locked originally and reset them. I can't find any info on this problem anywhere, though.

  • @stonefacex
    @stonefacex6 ай бұрын

    I love your super serious tone like in those unsolved mystery or interrigation shows

  • @to-mi1949

    @to-mi1949

    5 ай бұрын

    It's a TTS voice haha

  • @shibadog8914
    @shibadog89146 ай бұрын

    😀Thank you

  • @charlesjeanboucher
    @charlesjeanboucher5 ай бұрын

    What if the model is in A-Pose?

  • @catmakesmusic182
    @catmakesmusic1822 ай бұрын

    in blender 4.0 the addon won't install. blender is just freezing when i hit install.

  • @pocoace5415
    @pocoace54157 ай бұрын

    when i generate rig it error

  • @bananabutt102
    @bananabutt102 Жыл бұрын

    weres the jen rig button

  • Жыл бұрын

    I wonder why we have to use control rig instead of using bone after parentting directly?

  • @RXYNA_
    @RXYNA_5 ай бұрын

    I have a problem that when I click retarget animation the arms go crossed like the right arm is targeted to the left armature arm and vice versa. Would you have any idea why this might be happening? Thank you :)

  • @pedrocouto5869

    @pedrocouto5869

    3 ай бұрын

    i'm having the same problem 😭

  • @RXYNA_

    @RXYNA_

    3 ай бұрын

    @@pedrocouto5869 if you find a fix let me know boss 🙏

  • @qawiyrasyidrafi3103
    @qawiyrasyidrafi3103 Жыл бұрын

    omg blender often force close (like 10 times allredy), and after that's rigify adon desapear and must activate again, at least it work, thanks dude um i have question after i retarget the animation, my character became very tiny, and if just using scale the mesh is broken ok solved by deleting the rig and making new rig, and deleting the target and import the target again (that's was a bug all along 😅) are you have tutorial to repair weight painting ?

  • @brandireaves9538
    @brandireaves95385 ай бұрын

    I am having strange problems with my character when I did the parent of the rig to the mesh her arm and dress moves at the same time what did i do wrong

  • @GraphicsMK

    @GraphicsMK

    5 ай бұрын

    Most probably it is because we parent of the rig to the mesh with “automatic weights” You need to adjust the vertex weights for the bone. You can find lots of tutorial about weight painting.

  • @Ksyusha5
    @Ksyusha59 ай бұрын

    Hello. what about face rigging? When animation is applied to a league with a facial rig, the face becomes deformed

  • @rr24creations

    @rr24creations

    6 ай бұрын

    I am experiencing this same issue. Have you managed to find a fix?

  • @achilles_wiggen
    @achilles_wiggen8 ай бұрын

    strange my model gets stretched out after retargeting. Any hints?

  • @jadeneonsiren

    @jadeneonsiren

    2 ай бұрын

    I'm not sure if you ended up finding an answer to this but make sure the scale for both the control rig and the animation armature are set to 1 before you retarget

  • @user-ij6to9zc9p
    @user-ij6to9zc9p11 ай бұрын

    Dear MK, my target bone is connected to DEF by over 90%. Is there any solution to this?

  • @mikerusby

    @mikerusby

    10 ай бұрын

    Indeed, my problem too. maybe its just worth re targeting the meta rig instead? EDIT it seems like you have to basically make your own list then save that out for future use. for example it incorrectly targets the DEF thumb when it should be thumb.01.R, so i am going through the list manually and correcting them. I don't know how the author did his TBH

  • @erbe7861

    @erbe7861

    10 ай бұрын

    same

  • @Kanarin123
    @Kanarin123 Жыл бұрын

    Hi, i was following up until i got this problem "Bone heat Weighting: failed to find solution for one or more bones" what can i do?

  • @silverjet3d

    @silverjet3d

    Жыл бұрын

    You may have overlapping geometry on your mesh. Select all vertices, hit "M" and select "merge by distance"

  • @sagalaarafat2383

    @sagalaarafat2383

    9 ай бұрын

    or maybe your polycount is too high

  • @raymondwood5496

    @raymondwood5496

    9 ай бұрын

    Use vovex heat diffuser addon

  • @sofyamakingart

    @sofyamakingart

    5 ай бұрын

    @@sagalaarafat2383 You saved me, thanks 🙏

  • @imyilangify
    @imyilangify2 ай бұрын

    Can I use armature (skin + bones) from Mixamo, reset Bones and Poses in Blender, then Generate Rig, then retarget new animation from Mixamo to the armature?

  • @GraphicsMK

    @GraphicsMK

    2 ай бұрын

    As I know, you want to import any mixamo character into Blender. Delete the existing armature , and rig the character with the rigify addon, then retarget any mixamo animation?

  • @imyilangify

    @imyilangify

    2 ай бұрын

    @@GraphicsMK Thank you for your response, as I am new in Blender, luckily I found there is Mixamo add-on for blender to create rig for armature from Mixamo, so my problem is solved, thank you.

  • @anavithota234
    @anavithota2348 ай бұрын

    After parenting the rig to the body, it doesn't seem to work, I made sure that the rig would be the last thing I would choose but it still doens't work

  • @siddharthpaul6539

    @siddharthpaul6539

    4 ай бұрын

    did u solved it?

  • @mcgruff8047

    @mcgruff8047

    4 ай бұрын

    @@siddharthpaul6539 following...doesnt work for me either

  • @anavithota234

    @anavithota234

    3 ай бұрын

    @@siddharthpaul6539 nope never neded up working for me, sorry

  • @MVWDave
    @MVWDave3 ай бұрын

    Thank you for this tutorial. I'm having a strange issue, and I'm not sure what I've done wrong. The animation plays, but a part of my character mesh stretches out and becomes very large and distorted. Anyone else have this issue? Thanks.

  • @GraphicsMK

    @GraphicsMK

    3 ай бұрын

    It caused by vertex weights. Switch to vertex painting mode and check your weight on your mesh.

  • @MVWDave

    @MVWDave

    3 ай бұрын

    @@GraphicsMK Thank you. I'll give that a try.

  • @skinatri6176
    @skinatri617610 ай бұрын

    Hey, I Have a face rig on my character, and now it acts weird and distortes the whole face, what should I change?

  • @Elyasdollverse

    @Elyasdollverse

    9 ай бұрын

    Same here, unfortunately no answer

  • @skinatri6176

    @skinatri6176

    9 ай бұрын

    @@Elyasdollverse eyjo, I solved my problem. The riggify rig is a controll rig, so it isnt working properly when imported to unity. You can use the rig you had before hitting the "create rig" button of riggify. But you need to check if the face is parented to the head, shoulders to spine and hips to legs. There also is an addon, if you need to use the controll rig and the game rig, I will send you a link. I hope you dont went to the same pain as I did while searching for a solution xD

  • @skinatri6176

    @skinatri6176

    9 ай бұрын

    But if you aint exporting it, fixing the hirachy can work, by parenting the face to the head bone

  • @toapyandfriends
    @toapyandfriends8 ай бұрын

    I fixed MIXAMO for Blender 4.0 video & download link on my channel in Fast Animation Studio Toolz playlist

  • @siddharthpal541
    @siddharthpal54111 ай бұрын

    9:12 sir will it work with A pose also?

  • @GraphicsMK

    @GraphicsMK

    11 ай бұрын

    Yes. But ur source and target armatures should be at A position at the beginning.

  • @Tsero0v0
    @Tsero0v03 ай бұрын

    Can you please provide the bone list for download so we can avoid setting it up?

  • @gregorybennings8718

    @gregorybennings8718

    2 ай бұрын

    same

  • @BrentynMacMillan
    @BrentynMacMillan7 ай бұрын

    RIJIFY

  • @JosefK2275
    @JosefK22754 ай бұрын

    I hear the gravity on the narrator's voice and keep wondering how and for what reason will this character model be dying.

  • @Eattqqueegu
    @Eattqqueegu13 күн бұрын

    3:37

  • @치코0122
    @치코01229 ай бұрын

    not works.. my model is stretched out or looks really weird

  • @achilles_wiggen

    @achilles_wiggen

    8 ай бұрын

    saame here. My spine gets like a twice the size :O

  • @JosefK2275
    @JosefK22754 ай бұрын

    Noob question, couldn't we just copy the armature, put it inside the character and then parent it with weights?

  • @soirema

    @soirema

    3 ай бұрын

    "parent it with weights" you would need to change the name of every vertex group, and also be sure that the anatomy of your model vs the import in exactly the same, and you wouldnt be able to usee your nice fancy rig, but the crappy bones from mixamo

  • @MrZeeks
    @MrZeeks Жыл бұрын

    my guy turns big? whats up with that haha

  • @weaponcode353

    @weaponcode353

    11 ай бұрын

    ahahahah same here, always in every youtube tutorials I got the same issue, my models turn big and rig stay small even if I apply the scale =S

  • @robwahl

    @robwahl

    11 ай бұрын

    Try select the model and press "Alt P" clear parent [keep transformation]

  • @mikerusby
    @mikerusby10 ай бұрын

    This does not really work as ROKOKO incorrectly labels most of the bones as DEF bones as other people have commented below

  • @mikerusby

    @mikerusby

    10 ай бұрын

    I had to manually go through the bone list and work out which were the correct matches.

  • @King_KrehZ
    @King_KrehZ5 ай бұрын

    I'm sure there is some useful information here, but I just cant sit through the cringe inducing AI voice over. of all the available models, you chose the worst, most over used one. You're lucky I'm even pushing your video ranking with this comment to let you know about the experience I had here, but as a creator myself I understand the value behind honest and direct feedback. Im real happy YT doesn't allow these kinds of shortcuts to be monetized anymore, and that's not to say I think you're lazy... Learning 3D has afforded new perspective and respect for the level of work that goes into these kinds of things. That being said, if you're interested in outsourcing your voice overs, Id be more than happy to speak with you on it. I think you'd be surprised to hear what I have to offer beyond the vocal qualities I display online.