(Nearly) Every Map Style Explained! Trackmania Beginner Tips

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Lemming TV's Map Style Video:
• Trackmania Mapping Gui...
Come join me on Twitch!
/ nolafus
Chapters:
0:00 Intro
1:15 Tech
4:32 SpeedTech
6:14 FullSpeed
9:42 SpeedFun
11:20 Nascar
12:54 Dirt
15:32 Grass
17:52 Plastic
19:59 Ice
24:09 Bobsled
27:26 Sausage
29:01 Water
31:38 Mixed
32:42 Transitional
34:56 MultiLap
36:33 Reactor
38:09 LOL
40:24 Backwards
42:41 Freeblocking
43:26 Freewheel
44:42 PF
47:35 Kacky
49:38 RPG
51:47 Pathfinding
53:20 Puzzle
54:28 Trial
56:18 Map Lengths
57:37 Conclusion

Пікірлер: 168

  • @nolafus
    @nolafus8 ай бұрын

    Had a few hiccups while making this one, but it's finally here! Thanks for being patient everyone, I'm never making a video this long again

  • @hayrutm

    @hayrutm

    8 ай бұрын

    really nice video, i appreciate how you dedicate this channel to talking about mapping since i think its truly an underrated part of the game. speaking as a tmnf mapper its really nice to see someone giving mapping a proper place to be seen and heard and im sure lots of other people will love to see your channel grow and release more videos, thanks :]

  • @geoprancer

    @geoprancer

    16 күн бұрын

    Nice video, very helpful! Just wondering if you could update it for the “new” cars?

  • @MigotRen
    @MigotRen8 ай бұрын

    Ice definetly has the largest skillgap to overcome. First there is a massive difference between normal and pro players. And then there is the gap between Pros and Micka.

  • @grimreefer213

    @grimreefer213

    8 ай бұрын

    Ice (and bobsleigh) is very punishing, you can lose seconds with one bad turn, and you can gain tons of time with a really clean run. It’s my favorite map style, i’m pretty decent at it but I don’t think i’ll ever be as good as a player like Micka

  • @erisch126

    @erisch126

    7 ай бұрын

    @@grimreefer213 I´d be amazed if there is anybody as good as micka in the next few years. He is just on another level

  • @drpzor

    @drpzor

    7 ай бұрын

    Super hard fstunt maps also usually have gigantic timegaps, because scarcely every does anyone hunt them and gets them done clean, sadly the genre is not popular, for the most part

  • @chucklesdeclown8819

    @chucklesdeclown8819

    7 ай бұрын

    every time someone says micka is washed he gets better.

  • @zsideswapper6718

    @zsideswapper6718

    25 күн бұрын

    Just like how Tech has players who ignore drifting to normal players, normal players to pro players, pro players to KarjeN.

  • @proefslak
    @proefslak7 ай бұрын

    Decent flow, calculated transitions... Well done on this uh, endurance video!

  • @stanalbatross8615
    @stanalbatross86158 ай бұрын

    Thing about Bobsled is: it's quite easy to get it to a point where it feels decent. Like, invest 10 hours into bobsled and you'll feel like an ice tunnel god. Invest 10 hours into tech and you're literally right where you started, still crashing that inside wall

  • @T3n50r

    @T3n50r

    7 ай бұрын

    And the more you learn about tech and get into tech servers, the more ridiculous it becomes. Neo-slides, wall hits, over walls etc. being included into these which all have their own time frame for mastering. It's my favorite style of maps after LOL.

  • @thobrik

    @thobrik

    7 ай бұрын

    This is interesting. Coming from TMUF/TMNF, tech is the only style I can play relatively well at. I suck at all the others.

  • @Takyodor2
    @Takyodor27 ай бұрын

    "Acrobatic" (its name in TMNF at least) is fun and deserves its own category I think. Centered around wall rides, half pipes, precise vertical jumps and loops/tunnels. "Non-transitional tech" and "obstacle" (sometimes known as "French mapping") also exists, but I'm not sure we're missing out on anything by not mentioning them...

  • @TekTekila
    @TekTekila8 ай бұрын

    Great overview! I'd only add a precision regarding the "endurance - short - mini" tags for RPG. As RPG is intended to be "endurance" by nature, "Mini-RPGs" are standard lenght map with a focus on typical RPG tricks, rather than story-telling scenery and pathfinding.

  • @MrSirSquishy
    @MrSirSquishy7 ай бұрын

    This was such a good and well made video holy. Good pacing, great for different types of players, good bits of humor, everything.

  • @lortee5916
    @lortee59167 ай бұрын

    A tip for people that want to get into Fullspeed: Dont look at your skidmarks too much and stop worrying about speedslides since its way more importamt to not fuck up the elements. If you drive them wrong you will lose more speed then any speeddrift can give you. If you feel comrotable with the elements start by overlapping at ~50% and build from there

  • @grimreefer213
    @grimreefer2138 ай бұрын

    One hour of interesting Trackmania content, count me in! Ice is by far my favorite map style, partially because it’s one of the only things i’m good at lol. When I first started playing TM and I played my first ice track; I was struggling so much and losing so much speed in the turns I was baffled. I figured I must be doing something wrong and then I learned what ice slides were. So I spent the next few days playing the same ice track over and over trying to learn the ice mechanics. Eventually I was able to get gold medal and then the author time and that’s when I became hooked on ice tracks. Ice is quite punishing when you’re a beginner, but nailing perfect ice slides or a perfect bobsleigh turn is immensely satisfying. The skill floor is higher so it’s easier to stand out if you put in the effort to learn it

  • @chisson5992
    @chisson59928 ай бұрын

    Outstanding work and knowledge basis, I'm ... just lost for words as to how to thank you for that. I hope it gains the recognition and traction it truly deserves. Let's all get better at something we love doing. Now if you'll excuse me, I have to get back to that semi-competitive icy plastic reactor speedtech map I'm working on 🙇

  • @mirkorinozuzuri
    @mirkorinozuzuri8 ай бұрын

    Great video! Great explanation of what each style technically means as well as how they are socially described. Also fun to see some older COTD maps on here that were unique like the reactor and engine off track!

  • @spelljammer99
    @spelljammer998 ай бұрын

    Hey thanks for this informative video. This was a pleasure to watch and gave me some food for thought going into mapping. I am very grateful for the advice that you've given me so far, and I think that mapping is going to be a huge part of my Trackmania going forward. Also thanks for being a part of my small community, it's such a pleasure to have you there and it's also great to see that the people in my community have taken to your channel like I have. Many many thanks and keep those videos coming because they are going to help me so much. 🙂

  • @nolafus

    @nolafus

    8 ай бұрын

    It's been great seeing you get into mapping, thanks for the kind words! Your streams have been a lot of fun and great to eat lunch to before I head off to work. Maybe we should do a collab sometime! ;)

  • @Lucas-sk5iy
    @Lucas-sk5iy8 ай бұрын

    The only 2 styles I can think of that might have been worth a mention (arguably, they might not be significant enough to have mentioned, maybe as sub styles) are tower maps, which are really just trial maps with a focus on vertical progression, and cube maps, which are just mini trial maps in a small, confined area.

  • @Feztek626
    @Feztek6268 ай бұрын

    Great video! there was a couple styles I hadn't thought of. Can't wait to try mapping underwater reactor tech lmao

  • @freestyler1405
    @freestyler14058 ай бұрын

    Such a great video, yt algorithm got me here. So nice voice, great explanation. Thank you so much ❤. Many of the popular tm KZreadrs seem to forget, that there are many newbies who don't know so much 😅

  • @cascenn
    @cascenn8 ай бұрын

    Wow, what a fantastic video. Great descriptions, clear visuals (with map names!), and great writing. As someone who is still pretty new to the game this is immensely helpful. Instant sub.

  • @ThatManMelvin
    @ThatManMelvin7 ай бұрын

    Back in tmnf i used to play a lot of rpg, with a focus on trial-like rpgs. Those were good times

  • @n0us.
    @n0us.8 ай бұрын

    Note on bobsleigh(as a bob enjoyer): The physics changed on it (prob between the writing of the video and the release date, judging on the way it was explained). First of all, go watch xEmlanx's(one of the best bobsleigh players, and definitely the best bobsleigh mapper) *newest* bob physics video(there are multiple bc nadeo keeps changing it lmao). Now the bobsleigh strats are to slowly smooth steer at slower speeds (as fast as possible without letting the nose of your car dip) and entries are really important, and to steer to full quicker and quicker the faster you are(keyboard ig just use aks in acsending order. Theres one of the best bob players Catzii who plays kb, so I would watch his runs which you can do because hes like always top 5) Enter like 1/4 block before the turn actually starts and steer when your car is stable or to make your car stable in the turn. Wiggles used to be really important but now do little(except on the start on this seasons 14, pls do it it will get you like 2 seconds faster). In general, you dont want to steer up into turns or to steer down into turns, you want to time your release of the turn key/stick to enter the next part without adjustment(for the most part) (when mapping allow enough time to get into the next turn without oversteering over). Also buy club access to watch ghosts of top players on bob maps, because even as a bob entheusiast, the lines and input strats are random sometimes and sometimes a release tap of steering is faster for some reason or you enter late somewhere to gain more speed, etc. Another thing is sometimes it feels more random, and thats because to a certain extent it is. You gain so much by being going downhill while exiting, rather than on an upswing in the turn, which is almost just luck even for extremely good bobsleigh players. Go watch xEmlanx vid. Ok done now Essaying Disregard this message if there was another physics patch other than the 3rd iteration of ice physics(lol)

  • @nolafus

    @nolafus

    8 ай бұрын

    Yeah, the bobsled portion was written shortly after the physics update, and from what I was reading the top players were saying not much had changed in terms of driving strategy. I guess smoothsteering became the optimal strategy, but like you said, the entry is the most important part. I'll try to cover absolutely everything when I make a dedicated bobsled video ;) Great write up!

  • @thomasfoss4393
    @thomasfoss43938 ай бұрын

    This was a great video! I was worried that it would be way too long, but it had good pacing, and I was hooked till the end :-)

  • @derekpeace7668
    @derekpeace76687 ай бұрын

    Great video. Not only is this great for mappers, but I also sent it to one of my friends who is new to Trackmania because it goes over the basics of how to drive each type better than anything else I have found.

  • @abl892
    @abl8928 ай бұрын

    Just to let you know there are way more kacky events than just tmuf and tm2020. Otherwise a great and accurate video!

  • @Thalamus4
    @Thalamus48 ай бұрын

    This is a very good intro to the styles. Thanks for creating

  • @lordnoom4919
    @lordnoom49198 ай бұрын

    just a quick little reminder that kacky also happens in tm united although less often

  • @dani02_mmd

    @dani02_mmd

    8 ай бұрын

    Yes and TM2 as well, but they are not official event by the original organizers.

  • @andrewc825
    @andrewc8257 ай бұрын

    I love you bro, I don’t really feel like a beginner after grinding past couple months but this helps so much with mapping!

  • @dani02_mmd
    @dani02_mmd8 ай бұрын

    Here are some other mapstyles that I think are worth noting for if someone finds a style not mentioned in the video and doesn't know what it is. 1. SpeedFun. This is a style that died out in TM2020, but had and still has a presence in TMNF in TM2. It is very similar to FullSpeed, however there are some differences. The style is characterized by huge platforms with bluewalls around them and a focus on speed. But contrary to FS, the style has sharper turns, making avoiding autoslides and sometimes even releasing commonground. Basically, if you see a seemingly badly calculated FS map with simple scenery, it's FunSpeed :P. A very good way of learning to build FS maps for beginners. 2. Formula 1 (Classic) Formula 1 maps are maps designed for Formula 1 servers, which used to be a staple of the TMNF community before dying a slow death. Luckily, it has been revived in TM2020. The maps always have a pit straight somewhere on the map, which you have to go into to not get a blackscreen. Other than that, the maps are built to look like real F1 maps, which means long straights, chicanes and not too many elevation changes. If you want to learn some mediatracker, and build a simple track around it, this is your way. 3. FStunt My favorite style at the moment. Basically only existing in TMNF (please revive it in 2020), they are ridiculous FullSpeed maps with hard stunts in the middle. These stunt consist of flips or huge transitions using for example TMNF's big sculpture blocks. They are built to be ridiculously hard to finish and respawning is impossible. Great example is simo_900's E series; his maps Enterprise, Endgame and Eternity. I would recommend NOT to build as a beginner, as they are extremely hard to build. 4. Grass / Bug Because grass is incredibly boring in TMNF, having no blocks built for it, grass in the classic sense means grassslides (or bugslides nowadays) only. It's what you expect from it. For the bug style, nosebugs are also included. If you look under the "Grass" tag on TMNF Exchange, all you'll find are those maps. As a beginner mapper it is better to spend your time elsewhere as you don't really learn anything from building them. 5. Cut Intentional cut maps. Yes they do exist and they used to be super popular around 2017. A mapper would build a hard lolish trick, and than build a path that you would avoid using it. Also: When you join a lol server, you're not only gonna find only troll maps (although they are common), you will find a variety of different kinds of short maps. Here are some substyles that are all lol: - xxcc: very simple maps built around hitting a certain map weight: for example 500cc or 1000cc. They are usually techy short maps, but other than tech, jumps are common. - Kacky light: A map built around the simple premises mentioned in the video, but this time easy. What I like to build most. - Lucky: name says it all. This is the modern lol we all know and "love"

  • @PB4U

    @PB4U

    8 ай бұрын

    Speedfun had been my favorite style in TMNF

  • @Zenlayne
    @Zenlayne7 ай бұрын

    Lol map is a lot more than just "lol" map, it is a style of it's own, that can be very serious and challenging to map ! :D

  • @alaingiorla7047
    @alaingiorla70475 ай бұрын

    great video! thanks for expressing clearly and in an objective manner what nascar is ^^

  • @RazorThyOwn
    @RazorThyOwn8 ай бұрын

    Another goated video tbh

  • @Tyrann7
    @Tyrann77 ай бұрын

    New player here with 12 hours under my belt: switching from arrows to joystick when driving a Bobsled Map helped me by soooo much. I went surviving the entry and exit of the first corner from 1 out of dozens to 1 out of 5 to 10. The smoother steering made it way more easy to hold the car stable. Maybe that's another reason Bobsled is more liked on console even for the new players.

  • @MaxiusTheGod
    @MaxiusTheGod7 ай бұрын

    Great video, I feel like I understand the styles much more than I did before.

  • @Jadenwavy
    @Jadenwavy7 ай бұрын

    your voice is very nice to listen to (also, it was fun meeting you in map review yesterday!)

  • @nolafus

    @nolafus

    7 ай бұрын

    Thank you for saying hello!

  • @sinksinkswim
    @sinksinkswim8 ай бұрын

    Fairly new to mapping and Trackmania in general so I'd just like to thank you for such a comprehensive video - I'm sure it will be a useful reference for lots of us. One surface that wasn't covered was magnets! Personally I am enjoying using magnets in my own maps as they can combine well with other ideas to create interesting tricks/paths.

  • @nolafus

    @nolafus

    8 ай бұрын

    I didn't cover magnet as it's not in the base set, but I'll probably cover it in the future! It's too useful not to

  • @Lemming.
    @Lemming.8 ай бұрын

    Great video!

  • @wolfves2280
    @wolfves22808 ай бұрын

    great video nolafus really enjoyed it, learned couple new map types i might be interested.

  • @ThescreamingRooster
    @ThescreamingRooster8 ай бұрын

    POG, he used one of my maps for LOL

  • @Pandize
    @Pandize8 ай бұрын

    Foddian maps are probably worth mentioning :)

  • @mercrazzle
    @mercrazzle7 ай бұрын

    That was awesome, I’d heard of every one of these, but I kept thinking you’d done them all and then there were just more and more and it got me going “Oh yeeeaahh” And great tips for mapping! You forgot Royal 😩

  • @nolafus

    @nolafus

    7 ай бұрын

    Royal is a whole other beast, haha

  • @CommanderdMtllca
    @CommanderdMtllca8 ай бұрын

    Hey! Thank you for making an interesting video! If I can make a small recommendation: there were a few times during your video where you discussed a topic (like ice to dirt transitions) and I think the video would have benefited more having a specific example queued up to demonstrate the idea (using brake to get around ice to dirt corners quicker). I'm subscribed now!

  • @timynator2097
    @timynator20978 ай бұрын

    Note, for really long maps (rpg and trail mainly), UNBIND the DNF button... Thank me later

  • @Jan-ux7ht

    @Jan-ux7ht

    7 ай бұрын

    I learned that the hard way. 2 years ago on a tower map. I was at the last checkpoint where I missclicked and hit the reset instead of the respawn button.... Well the day ended with shutting of my pc and being pissed at my absolute stupidity. I was 5 hours in to the run...

  • @whoppitydoppity
    @whoppitydoppity7 ай бұрын

    very informative video, well done

  • @AnteqMemes
    @AnteqMemes7 ай бұрын

    Great video

  • @nukewurld
    @nukewurld7 ай бұрын

    Had no idea you were a fellow VA player! Pretty cool, subbed

  • @xPeps
    @xPeps8 ай бұрын

    Good video, wish i had seen this as i started with TM, good sumarized

  • @gnesterif5783
    @gnesterif57837 ай бұрын

    The only thing I would add is Competitive as a style but else I dont think there is much to add to this great video!

  • @ArEyeses6751
    @ArEyeses67518 ай бұрын

    What about altered campaign maps? That's popular enough that I think it counts as a style

  • @juneydapps8042
    @juneydapps80428 ай бұрын

    So sad to see lol maps so far down... still subbed but common man, give LOL some love

  • @L4Bomb4
    @L4Bomb48 ай бұрын

    47:29 😢

  • @tim..indeed
    @tim..indeed6 ай бұрын

    One noteworthy kind of trial map (especially for casuals) are of course Royal maps, in the old games Platform maps.

  • @ar...........................
    @ar...........................8 ай бұрын

    Didn't include altered nadeo map style :ReallyMad: Really great video tho ++ :)

  • @mavodeli
    @mavodeli8 ай бұрын

    More people need to see this! Great informative video. P.S. if you're reading the comments to get the crowds opinion - stop contemplating and just subscribe already - and I don't write this kind of comment often (it's the first time)

  • @Vvopat96
    @Vvopat968 ай бұрын

    I liked the video because you said you like ice, yes there's is very small amount of randomness on ice and bob, there's a reason and every slide out is possible to avoid. Bob also improved a bit after latest update for console players, keyboard is not the fastest anymore. With controller you can now do that smooth steering on bobs and beat those aks. That's why I think bob is getting more popular. On 14 this campaign on controller you just smooth steer to get the wr, however on kb you need to use many aks same time to get the same smooth steering as incase of 14 it's ak 1 and 4. 1 for smooth steering and 4 for not dropping out of the bob as with full steer you nose would drop on the bob and you loose speed.

  • @NassimBDK
    @NassimBDK7 ай бұрын

    Just like mini/short/endurance, there is another type of map: royal. Where its more a small campaign focusing on a specific feature and with increasing difficulty

  • @matssoma9794
    @matssoma97948 ай бұрын

    Screaming rooster has just bragged about this

  • @noahmalmstedt9735
    @noahmalmstedt97357 ай бұрын

    Great video! I think you couldve chosen a better map to represent trial though. Its not just about the tricks, a great trial map is visually stunning too. I think the map skyreach by karlberg is a great example. Other than that great video!!!

  • @findet_dori8614
    @findet_dori86147 ай бұрын

    The most uncommon surface is the violet magnet

  • @allegrachabay
    @allegrachabay7 ай бұрын

    What about magnet, and reactor flight? Great video though.

  • @choum222
    @choum2228 ай бұрын

    nice vid 👍

  • @s1lv3rfir3
    @s1lv3rfir35 ай бұрын

    okay now what's the map style where you put a ton of red turbo blocks that lead into an assortment of random blocks, and then you get a lucky bounce, and add the finish in AFTER?

  • @tim..indeed
    @tim..indeed6 ай бұрын

    Looking forward to the inevitable follow-up video because you forgot some niche style (maybe TMGL/identity style) or because there's a new style invented or added.

  • @nolafus

    @nolafus

    6 ай бұрын

    Maybe after the new environments are added. For now, I can live with the fact I skipped over Fugue, haha

  • @AllanoizTM
    @AllanoizTM8 ай бұрын

    Nice video man. And you have a good narrative'ish voice! Keep on making those videos!

  • @gramfortey9338
    @gramfortey93388 ай бұрын

    Turtle maps are rare but it's a very useful skill.

  • @Zodiac_xdd
    @Zodiac_xdd8 ай бұрын

    "Once you put in half an hour to learn (ice) gets much more fun", Laughs in gear ups and that one specific angle where you always slide out

  • @wroomwroomboy123
    @wroomwroomboy1233 ай бұрын

    Map lengths. How things have changed lmao. *Long:* +1m 15s (If longer than the upper threshold of comp tech maps, it was just called long) *Short:* 35-50s (Less than normal comp, usually reserved or shorter cup tracks like TMM) *Mini:* 25-40s (Often overlapped in Short, if track was challenging it usually got the description fitting the longer term) *Tiny:* 15-25s *LOL:* Anything under 15s was just called a LOL map usually. Really short maps weren't really played. Then as TMNF and TM2 servers progressed, they migrated towards shorter and shorter tracks - while still maintaining the same descriptions on the servers. Now there are like 3 generations of TM players who use different words to describe the same things. Old timers, usually refer a short map to anything shorter than an ESL or ESWC track. And less than that is a mini. Likewise with tech. If a track is drifty, but not hard - old players won't really call it a tech map, because it isn't really technical lmao.

  • @nolafus

    @nolafus

    3 ай бұрын

    The map length is definitely the section that changes the most from player to player. It's been interesting hearing from people how all the vocabulary has changed over the past few years!

  • @oxeyedaisy_
    @oxeyedaisy_7 ай бұрын

    hey, for a video idea, maybe you could make a tutorual on how to calculate jumps and bobsleighs and such

  • @Raveout
    @Raveout7 ай бұрын

    Might be my boomer TM bias, and it might habe changed over time, but i remember the length definition differently. more like this: Very Short

  • @nolafus

    @nolafus

    7 ай бұрын

    Honestly, that section was just how I noticed other players were using those tags and my best guess on the time barriers, haha. Definitely more of a guideline vs actual rules!

  • @Raveout

    @Raveout

    7 ай бұрын

    @@nolafus like i said it has always been an undefined thing ^^ also different communities / nationalities might also call it differently its just broken xdd

  • @georgelindgren5954
    @georgelindgren59548 ай бұрын

    I can't wait to try the ice kacky enduro map

  • @nolafus

    @nolafus

    8 ай бұрын

    That makes one of us!

  • @Takyodor2

    @Takyodor2

    7 ай бұрын

    @@nolafus Make that zero! ...wait..?

  • @Hotdog6606
    @Hotdog66067 күн бұрын

    Oh, so ice slides werent an intended mechanic? That explains so much :D

  • @nolafus

    @nolafus

    7 күн бұрын

    Well... that's what I was told, but people have since told me that's not true as you can see the car ice-sliding in the earliest trailers and videos. Probably should've looked into that claim a bit more as I might be spreading misinformation, haha

  • @isweartofuckinggod
    @isweartofuckinggod8 ай бұрын

    3:00 I call that kind of map Auto Tech, because it feels like the map is automatically drifting for me.

  • @AlexBrogan96
    @AlexBrogan967 ай бұрын

    Hey nolafus. Have you considered doing a video or a series of videos where you look at and critique viewers maps? Could be very useful to see real life examples of WIP maps and how they could be improved.

  • @nolafus

    @nolafus

    7 ай бұрын

    Videos? Probably not, I don't have a lot of free time and can't spend a lot of time editing a consistent series on top of the mapping videos. However, I do viewer map reviews on my weekly stream Wednesday nights on my Twitch!

  • @AlexBrogan96

    @AlexBrogan96

    7 ай бұрын

    Thanks for the reply. I have to try to check in on Wednesday’s!

  • @knaskorn
    @knaskorn7 ай бұрын

    nice :D

  • @meexz127
    @meexz1278 ай бұрын

    gl on the ice kacky endurance map

  • @acesw6124
    @acesw61246 ай бұрын

    26:25 I wouldn't mind a bobsleigh map that basically forces you to take the perfect path otherwise you'll run into obstacles. Boosters could provide the necessary momentum between modules so that you can get to the next CP. Does such a map already exist?

  • @12-343
    @12-3437 ай бұрын

    Is there a genre for "memory" maps or would they be included in RPG? I used to build a lot in Geometry Dash, where memory levels (levels with many fake paths and hidden gameplay, where the skill involves memorizing where you need to go) were popular. I'm imagining a map with some normal style (full speed maybe), but with intentionally bad visibility and some hard-to-see obstacles. The path itself wouldn't be difficult, the hard part is just remembering where to go while driving.

  • @nolafus

    @nolafus

    7 ай бұрын

    I personally would think of it as a puzzle map

  • @wormi27z
    @wormi27z8 ай бұрын

    Could deep dive a lot deeper with some styles, such as competitive, which is basically a sub-style of all main styles as well. Nevertheless, cool video and surely useful to new players and mappers! New players btw: be creative and break the rules if mapping for TMX/fun ;)

  • @XeiDaMoKaFE
    @XeiDaMoKaFE8 ай бұрын

    hey hey i was searching to how to create a map from external blocks and found you channel , can you do a video on how to create a map that doesn't look like trackmania ?

  • @nolafus

    @nolafus

    8 ай бұрын

    That would probably require Blendr, and learning a whole new software just for Trackmania isn't something I have a lot of interest in. However, I know some people that have made various tutorials on how to import/export trackmania things and that would be a good place to start!

  • @XeiDaMoKaFE

    @XeiDaMoKaFE

    8 ай бұрын

    @@nolafus if love to get tto know how , if you promise not to mock , check gudtims4all last live , he build a fortnite map and id love to build a really good track of the day on it , even if it takes me months xD

  • @YuckiDude
    @YuckiDude8 ай бұрын

    W

  • @freddiemercury6808
    @freddiemercury68088 ай бұрын

    what about untransitional tech? :D

  • @lePoMo
    @lePoMo8 ай бұрын

    video could have been longer :) weird how video length expectations work: * seeing the video: oh. ok, i guess i can stop if it's not interesting. * half way through: feels like video is soon over. oh, that was only half * end: whait it's already over? nooo nice video! only thing I (a noob) was missing (or not emphasized), on the transitional: add arrows/signs. (sorry in cas you said it and i missed it)

  • @nolafus

    @nolafus

    8 ай бұрын

    Yeah, signs and arrows can help a lot when going through the transitions the first few times, but the route shouldn't rely on them in order for the player to figure out what they should be doing, if that makes sense. A few signs can be very helpful, but too many can end up being the opposite!

  • @lePoMo

    @lePoMo

    8 ай бұрын

    @@nolafus what you start describing is what i would find interesting: when and where to place signs. as for only helping in first runs: yes. In fact the little TM I play (few days a year), it's always with friends on a fast paced map rotation. Once I remember where to go (lots of failing = takes time to get there), it's on to the next map ;p. And while I see the signs when searching for them, I don't have an intuition for where to look for them. A map building guide could give me the intuition I lack :). where to place them = where to look for them.

  • @nolafus

    @nolafus

    8 ай бұрын

    It wouldn't be a bad video at all!

  • @Jnt
    @JntАй бұрын

    So, I'm not sure if someone already mentioned this, but you mentioned being able to wiggle on plastic already at gear 3 unlike on grass and dirt and this is kind of inaccurate. On all 3 of these surfaces you are able to gain speed at speeds above 200 speed, which means you can do a couple wiggles before you gear up to 4th.

  • @nolafus

    @nolafus

    Ай бұрын

    Yeah, I needed to do a bit more research before talking about those wiggles, haha

  • @zeratax
    @zeratax7 ай бұрын

    but what’s the difference between speedfun and funspeed?! :p

  • @Freiti1098
    @Freiti10988 ай бұрын

    Nice video, just ine lottle thing: classic speedfun looks different to whats shown

  • @nolafus

    @nolafus

    8 ай бұрын

    Before making this video I had no idea SpeedFun looked so different just a few years ago!

  • @TheKimpula
    @TheKimpula3 ай бұрын

    When is snow car part 2 coming out?

  • @transbianyan
    @transbianyan7 ай бұрын

    I have a lol map with 47 one stars! oddly enough its rated somewhere between 2.3 and 2.6 IIRC (I dont spam, I que it once or twice a week now, or when asked winke)

  • @ergergzbhzefer
    @ergergzbhzefer7 ай бұрын

    ++ video

  • @TheBo714
    @TheBo7148 ай бұрын

    What do people mean when the call map French? Is it just from france or is it a style

  • @T3n50r

    @T3n50r

    7 ай бұрын

    Don't take my word for it as I'm not completely sure, but this is my understanding/history of it: For some reason a lot of French people have made absolutely horrendous maps. Forced cams that isn't favorable, annoying obstacles, bad transitions and blocks that doesn't line up well to create a difficulty which is weird on its own. It isn't particularly good or fun to play for most, just difficult for all the wrong reasons. I believe it stems from a couple of French servers back in the day that found this type of mapping kind of cool, and I guess some enjoy it. But a vast majority just... Don't. It isn't a compliment, that's for sure.

  • @sqlcc
    @sqlcc8 ай бұрын

    btw on backwards you never want to wiggle, that loses way too much speed :D I'm assuming you got that from evo bw tutorial, but it's just wrong :p otherwise good video, though I didn't hear much mapping advice in the styles that I was curious about

  • @nolafus

    @nolafus

    8 ай бұрын

    My research lied to me! Yeah, I just went over the very basics since I figured newer players were the most likely to watch a video like this. Gotta save those deep dives for their own videos ;)

  • @Moonlightkiller003
    @Moonlightkiller003Ай бұрын

    As someone who is typically between 30 and 50% from the Top (unless i really grind the map) i don't really agree on all of your difficulty ratings. Sausage for me is one of the worst, as a small mistake can lead to devastation instantly while Nascar, Fullspeed Tech etc. makes for a much smoother learningcurve.

  • @favones6950
    @favones69507 ай бұрын

    as a new player im curious if underwater dirt map works

  • @nolafus

    @nolafus

    7 ай бұрын

    Only one way to find out!

  • @tntree
    @tntree7 ай бұрын

    Yoo no way my high-effort lol totd got recognised

  • @uverhaul
    @uverhaul8 ай бұрын

    Is it not bobsleigh rather than bobsled? or am i tripping •_•

  • @nolafus

    @nolafus

    8 ай бұрын

    You're probably right, but I don't think it matters too much

  • @asdfasdfq6005
    @asdfasdfq60057 ай бұрын

    20:25 wait I didn't know ice slides weren't an intended mechanic, what was the idea for ice then?

  • @nolafus

    @nolafus

    7 ай бұрын

    Before the physics update, you were just supposed to drive at a sharp angle. It won't work now since Nadeo changed it so the car slows down a lot when not perfectly straight but you used to be able to get ice map ATs in the campaign without a single ice slide because of this

  • @szlrichard9363
    @szlrichard93637 ай бұрын

    9:01 WICKED

  • @beanie3427
    @beanie34278 ай бұрын

    I think I’d add sausage to the skill gap list. I’ve been playing for over a year and I’ve gotten somewhat decent at the game, but I’m still freaking useless on sausage tech.

  • @IvaHaze
    @IvaHaze24 күн бұрын

    I think you could have mentioned acrobatic and stunt maps.

  • @matthewboyd8689
    @matthewboyd86894 ай бұрын

    I'd like to see someone complete a press forward map without just pressing forward.. I wonder if it's even doable

  • @alfredstalaker7799
    @alfredstalaker77998 ай бұрын

    i looked at the runtime of the vid before you said that i shhouldnt so to bad

  • @ibozz9187
    @ibozz91878 ай бұрын

    What about Altered Nadeo Cool video though

  • @nicolasblume1046
    @nicolasblume10467 ай бұрын

    10:26 to me it looks like there is no actual difference between SpeedFun and SpeedTech

  • @beardedboulderer2609
    @beardedboulderer26097 ай бұрын

    The untransitional tech community has some quarrel with this video🤣

  • @nolafus

    @nolafus

    7 ай бұрын

    Not all 3 of you!

  • @TheRealZyNc
    @TheRealZyNc7 ай бұрын

    I swear I'm not learning the styles now after I've been playing for 4 years already 😅

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