My 5 FAVORITE Board Game MECHANICS

Ойындар

These are my five favorite board game mechanics. Whenever I encounter these elements in a game’s design, I am immediately intrigued.
The other videos in this series:
Part 1: What makes a GOOD game? • What makes a GOOD game?
Part 2: Theme - • 5 Games with a PERFECT...
Part 3: Mechanics - • 5 Games with a PERFECT...
Play Friday on the app store:
apps.apple.com/us/app/friday-...
Want to play Karuba 8-player?
It is possible to do with two copies of the game, but be aware that it will change the rewards for collecting treasure. While 1st, 2nd, 3rd, 4th place earn 5, 4, 3, 2 points for reaching the treasure, with more players, they would earn 5, 5, 4, 4,… respectively.
The Board Games mentioned in this video:
- If you are interested in buying any of these games, please consider using an affiliate link to support this channel!
San Juan: amzn.to/3ZDSNaL
Cryo: amzn.to/3Me55U4
Friday: amzn.to/3U8bRwv
Karuba: amzn.to/3m7NoLp
Tiny Towns: amzn.to/3GfdDq4
Carnegie: amzn.to/3mcLVTU
Skymines: amzn.to/3Kt6gOm
Imperial 2030: amzn.to/3GaVPMI (This is a link to a sequel to the original Imperial)
East India Companies: amzn.to/3nN0spN
TABEL OF CONTENTS
0:00 - What are board game mechanics?
0:25 - About this series
0:48 - Mechanic #1 and Example 1
1:04 - Example 2: Cryo
1:28 - Example 3: Friday
2:13 - Mechanic #2
2:33 - Example 4
2:57 - Example 5
4:00 - Mechanic #3 & Example 6
4:30 - Example 7
5:09 - Mechanic #4
5:33 - Example 8
6:28 - Example 9
7:20 - #1 Favorite Mechanic & Examples 10 and 11
8:37 - The big differences between these two examples
9:37 - Conclusion
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Пікірлер: 16

  • @TheVeriOra
    @TheVeriOra Жыл бұрын

    These are mechanics I haven't seen in many lists. The gameplay footage and board game explanations are well done. Good video

  • @theperfectboardgame

    @theperfectboardgame

    Жыл бұрын

    Thank you. I could say that is just characteristic of my taste: I like unique games, so I guess my list is naturally five mechanics that are less common than others. I am glad you appreciated the gameplay footage. I have a lot of “stock footage” from my prior reviews but for this video I specifically reshot many of the games so I could give proper focus to the mechanics. It was time consuming and I’m happy the effort was noticed.

  • @livingtx

    @livingtx

    Жыл бұрын

    @@theperfectboardgame I agree, the video is really well done! I know that takes a lot of time and effort to get all the footage and edit it in. However, it makes the video overall more effective and helps everyone understand what you're talking about. Very well done!

  • @darbyl3872
    @darbyl3872 Жыл бұрын

    Which mechanics you left out? There's about 190 listed on BGG. If you meant our favorites, then I can think of one or two. 1. Equipping / Upgrading. In some games, the player's characters get to add tools or weapons during the game. The heroes in Here To Slay are allowed one item to help them. If they return from battle, the item can be given to another hero. In Wasteland Express, you can add upgrades to your vehicle. Unlike in HTS, these must be paid for, imposing a budget, where you weigh the cost and benefits, and the opportunity cost of not getting a different upgrade instead. 2. Setting the price of rooms in Castles Of Mad King Ludwig (probably equates to "I cut, you chose.") This complex version of ICYC is the hook that keeps people playing this game year after year. Most of the strategy centers on what happens in that market. If you are the one setting it up, there's a lot of deliberation and decision making that can go into 5 to 30 seconds of game time. 3. Also in that part of COMKL, is your hidden agenda, based on the goals you are working toward. The other players are likely unaware of your motives for pricing the rooms in a certain way. While they are grabbing what they want at prices they must endure, you have made what you want cheap or free. That's hidden agenda. 4. ALSO in that same market, your agenda is working toward those goals. The end game "mission" is spread out over your cards, where you want to maximize each condition or type. The missions are plural in Wasteland Express. Each player has 3 unique missions that must be fulfilled (or 1 of them, can't remember). I think Lords of Waterdeep has this mission mechanic as well. 5. Which brings up another mechanic that I like, which is order-filling. It may have another name, but the goal cards in Waterdeep are basically a grocery list, or list of ingredients for completing that goal. This order-filling is found in many games, including Century and Parks.

  • @Ggdivhjkjl
    @Ggdivhjkjl4 ай бұрын

    Resting cards works well.

  • @markhopper3895
    @markhopper3895 Жыл бұрын

    I like the shared/reusable discard piles of Lost Cities and Arboretum. Discarding is no longer a mindless activity. You have to think about what your opponent wants/needs every time. Can agony be considered a mechanism?

  • @theperfectboardgame

    @theperfectboardgame

    Жыл бұрын

    Oh wow. What an excellent suggestion. And both Lost Cities and Arboretum have that well-labeled element of "agony."

  • @tamaravanheel3758
    @tamaravanheel3758 Жыл бұрын

    Resting cards is also in Viral.

  • @theperfectboardgame

    @theperfectboardgame

    Жыл бұрын

    I have never heard of it until now. Thank you so much! I will check it out.

  • @unlimitedrabbit
    @unlimitedrabbit Жыл бұрын

    I absolutely love Friday and the app version gets played more than any other mobile game on my phone.

  • @theperfectboardgame

    @theperfectboardgame

    Жыл бұрын

    Absolutely. I’ve had it on my phone for years. Other apps go out of style, but now this one. It’s so great in app form though, I don’t have any reason to buy a hard copy unless there was some sort of multiplayer version.

  • @jamesroy007
    @jamesroy0072 ай бұрын

    What do you think if i take stock buying equivalent to area control but in other format ?

  • @theperfectboardgame

    @theperfectboardgame

    2 ай бұрын

    I’m not sure I entirely understand. Are you saying the stock mechanic is akin to area control? I think it is close, but to be analogous, an area being scored would need to be worth points that are proportional to the number of control tokens on it: more presence, more points.

  • @mrbovinejoni569
    @mrbovinejoni569 Жыл бұрын

    I'm on the fence about East India Companies. I love stock/market manipulation mechanics too.

  • @theperfectboardgame

    @theperfectboardgame

    Жыл бұрын

    Skymines also has a stock market. What I like about East India Companies is that the game is one of the most compact stock manipulation games. What I mean by that is: other games I have played that have a stock market are often a game on top of a game and that makes it more complex and prolonged. EIC is just five rounds and it’s (relatively) simple, so I can enjoy the mechanic without having to commit too much.

  • @diamondmeeple
    @diamondmeeple Жыл бұрын

    I would guess that very few who are really into this hobby got an iq below 105. Probably few below 110. The tons of rules etc etc... you need capacity/cogntive skill to process it all. Maybe this is one of the elephants in the room... that only like 30% of the population is smart enough (for euro games, abstract strategy and similar).

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