Mortal Kombat 11: A Bloody Production Talk | Matt Battaglia | SIGGRAPH 2019

Фильм және анимация

Dive into the techniques and production lessons learned during the development of Mortal Kombat 11 with Houdini. We will focus on our geometry cache pipeline which allowed us to leverage Houdini’s fluid simulation tools to drive our unique cinematic blood effects. As a studio new to Houdini, we will give a behind the scenes look at some of our assets and share a little bit of the wisdom we’ve gained while ramping up on Houdini over a two year development cycle.
Matt Battaglia is the Technical Art Lead at NetherRealm Studios. With over 14 years of professional experience, Matt has a background in AAA game development, feature film, and teaching. He enjoys developing asset pipelines and pushing the boundaries of what is possible in real time rendering and visual effects. While not chipping away at his ever growing list of research projects or new software to learn, he enjoys tackling home improvement projects and attempting to entertain his wife and daughter with bad dad jokes.
MORE HOUDINI HIVE SIGGRAPH TALKS: sidefx.co/2ZE890H

Пікірлер: 13

  • @nickmateja732
    @nickmateja7325 жыл бұрын

    That's my old collage 3D art teacher! Go Matty Bags!!

  • @ladboii2901

    @ladboii2901

    3 жыл бұрын

    I see, that's why he's a pro

  • @simonsaysgray
    @simonsaysgray5 жыл бұрын

    thank you ! that was a fantastic video!

  • @abdelhaksaouli8802
    @abdelhaksaouli88024 жыл бұрын

    Man imagine the bloodborne game with this production.

  • @juanmilanese
    @juanmilanese4 жыл бұрын

    "Running on a heavily modified version of Unreal Engine 3" ok... I couln't put my finger on why the editor looked so familiar yet different lol. Great Presentation

  • @vegitoblue2187

    @vegitoblue2187

    3 жыл бұрын

    wait... with that shading I thought thats 4

  • @venommagnus

    @venommagnus

    3 жыл бұрын

    @@vegitoblue2187 Same here dude

  • @Fabian_Nowak_VFX
    @Fabian_Nowak_VFX3 жыл бұрын

    Fantastic work !

  • @donutguy1281
    @donutguy12813 жыл бұрын

    6:35 Houdini Process

  • @VFXforfilm
    @VFXforfilm5 жыл бұрын

    Matt!!!! 👍😉

  • @chrissoba5104
    @chrissoba51045 жыл бұрын

    Houdini Hardest

  • @art_means_artificial
    @art_means_artificial5 жыл бұрын

    houdini is the hardest software ever ... tough

  • @edh615

    @edh615

    4 жыл бұрын

    I wouldn't say hardest but deepest.

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