Monster Hunter | Clutch Claw in Wilds

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Monster Hunter | Clutch Claw in Wilds:
A very subtle piece of information that we got from Monster Hunter Wild’s trailer all the way back in December was the very possible return of 2 iconic features from Capcom’s most successful title: scoutflies and slinger.
At this point in time we don’t know with 100% certainty that they are indeed in the upcoming game let alone at what capacity, however the probability of these assets representing those mechanics is rather high, and that brought both joy and concern to the monster hunter community.
While the 2 systems possess a similar level of impact gameplay wise, today we will discuss in detail only one of them, because even tho scoutflies were pretty much universally well received, the latter got into a bit of controversy.
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X'Zaguer Discord Server - / discord
X'Zaguer Patreon - / xzaguer
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Chapters:
0:00 Topic presentation
0:52 Main content
9:28 Outro
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#capcom #monsterhunter #MHWilds #MonsterHunterWilds #XZaguer #MonsterHunterWorld #MonsterHunterRise #monsterhunter4ultimate #returntoworld

Пікірлер: 53

  • @Vanillawilla
    @Vanillawilla2 ай бұрын

    Wallbanging was something that the game kinda balanced out a lot as iceborne progressed. Monsters can't be forced to run into walls when they're enraged, and by late game monsters were either constantly enraged because of high player damage and because they were just programmed to enrage more often. That made the windows to actually take advantage of it kinda rare, especially when some arenas had few to no walls and flying monsters could just not hit the ground (alatreon I'm looking at you).

  • @Muongoing.97c

    @Muongoing.97c

    2 ай бұрын

    The ability to make the monster enraged at will is just as if not more important than the wall band itself. 100% Agitator up time is such a huge power boost.

  • @-lijosu-

    @-lijosu-

    Ай бұрын

    Monguoing is correct. But I’d also like to point out that a mechanic that is balanced by making the monster constantly enraged does not fill me with confidence. If anything that feels sloppy.

  • @DembiBrox123
    @DembiBrox1232 ай бұрын

    Personally I never had any problems with the clutch claw or the slinger I found them both to be very useful I know some think of it as a unwanted burden but really it’s an optional mechanic to use if you choose

  • @Muongoing.97c

    @Muongoing.97c

    2 ай бұрын

    The problem with the clutch claw is the same as wire fall in rise. Sure it’s an optional mechanic, but it is so strong that the monsters get scaled for its use. I just want them to tone down the power creep.

  • @zakkymiftahurrahman1665

    @zakkymiftahurrahman1665

    2 ай бұрын

    One of my gripes about the Clutch Claw is the clagger and wounding (tenderizing) mechanic. Clagger disrupts the combat flow while wounding feels "forced" and more like punishes those who don't use it rather than rewarding those who do.

  • @_seven_5951
    @_seven_59512 ай бұрын

    Hi, i'm a french player of monster hunter who starting by the first monster hunter in PS2 when i have 6 years in 2009 and doing all the games after this, just to say i love watching your content with your analysis and reflexion, why it's maybe cool to add some upcoming features in MHWilds with some Underwater combat for example or addind Open World for those don't like the idea to add this for the future games, Thank you (JE SUIS MONTÉ lmao).

  • @TheMasterofBlu
    @TheMasterofBlu2 ай бұрын

    honestly I think the clutch claw, though not perfect in its world iteration, could be balanced. If wallbanging were to be made more rare(to the same kind of rarity as mounts, for example) and tenderising... well honestly straight removed or instead used to provide a different effect than just more dmg, the claw would ideally go from being something that feels like you have to use it, to something that, much like the slinger, is a situational tool that certainly has benefits(my favourite example being how you can use it to avoid certain attacks) but isn't so integral to hunting optimally.

  • @axis1247
    @axis12472 ай бұрын

    I feel like people want this game to so badly be mh world 2 that there is no idea in their minds for what those things could be besides mh world items

  • @imthecatman4999
    @imthecatman49992 ай бұрын

    Personally I think it would be cool if they replaced the clutch claw in favor of Rise/Sunbreaks endemic life system. You can keep the wall bangs ala Marionette spiders and sort of bring back tenderizing with mud beetles but balance the monsters with the fact that they won't ALWAYS be available. On top of that it would open up the door for elemental blights against monsters to make a return, which is an INCREDIBLY underrated thing that Rise introduced and allow them to get REALLY creative with the endemic life.

  • @HawaiianForgeStudios

    @HawaiianForgeStudios

    2 ай бұрын

    You're not far off from what would be nice about it, make it have ammunition that you need to craft and have a limit of 3 max with the rest being craftable stack of 5 maybe, so you could have 8 chances at tenderizing and wall banging but thats it if you cant get the monster timing down youre SOL and gotta fight normal.

  • @DeezNutzzzzzzzzzzz

    @DeezNutzzzzzzzzzzz

    2 ай бұрын

    That would be horrible. Rise has so many babied mechanics that it should never transfer over to another game.

  • @HawaiianForgeStudios

    @HawaiianForgeStudios

    2 ай бұрын

    @@DeezNutzzzzzzzzzzz Which part would be horibble

  • @axis1247
    @axis12472 ай бұрын

    I know you said its not necessary, but I was looking at some old forums from when IB first came out, they were complaining that IB HP scailed way too high and they couldn't get rarity 10 weapons till Tigrex, every hunt was taking 20-30 minutes. Every comment under it was telling the to use the CC. So I think its almost a lie to say it's 'not necessary' because while you didn't NEED it to finish a hunt if you didn't use it you were actively hindering your gameplay experience because of how high they decided to scale IB monsters.

  • @-lijosu-

    @-lijosu-

    Ай бұрын

    I wouldn’t say “almost”. It kind of just is a lie honestly.

  • @g.g.2519
    @g.g.25192 ай бұрын

    Would be ok with it coming back: but only if it was tied to one weapon.

  • @stormerjc9493
    @stormerjc94932 ай бұрын

    Yeah my stance is I'd love thr slinger to come Back it's a wonderful tool but I hated the clutch claw it was awful and hope it never comes Back, idk why they need a combat gimmick and can't just let the combat be

  • @swampazzo9615
    @swampazzo96152 ай бұрын

    Stygian zinogre being completly bullied by any pod that can stagger tells me that wathever the slinger is in wilds. i don't expect the stagger. you could really just stop his REAAAAAAALLY long ultimate each time he tries it, poor doggo.

  • @raccon1007
    @raccon10072 ай бұрын

    Cruchclaw was actually one of my fav features in mh im hoping it will make a return but even if it doesn't im glad slinger is making a return

  • @-lijosu-
    @-lijosu-Ай бұрын

    You’re just straight up wrong. To start with, I’ve been playing without the clutch claw for quite some time now and yeah, I can complete quests… IN TWICE THE TIME. That is NOT optional, that is a very serious and quantifiable handicap. You can’t even fight some monsters in the guiding lands fast enough that they don’t run away first. WHICH IS A CORE GAMEPLAY LOOP. Even ignoring that, there would still be a sizeable amount of people who would think it gives the player too much control even if it were “balanced”.

  • @sansotandrea4063
    @sansotandrea40632 ай бұрын

    as a switch axe player, i never hated the clutch claw, i think that people make it a way bigger deal that it is, can it be annoying? yes, does it ruin the game: absolutely no

  • @Rusty_Spy
    @Rusty_Spy2 ай бұрын

    CC is just gonna live rent free in everyone's head forever isn't it?

  • @phenomenonnarutokun
    @phenomenonnarutokun2 ай бұрын

    Nah the Clucth Claw debate sounds so wild to me, especially after the Wirebugs/Wyvern Riding was introduced

  • @themesoceneofficial8559
    @themesoceneofficial8559Ай бұрын

    Clutch Claw made hunting monsters so thrilling! Clutching onto a monster for extra damage when it decided it’s time in this area wasn’t needed anymore was FANTASTIC!

  • @thecoolbritishguy8733
    @thecoolbritishguy87332 ай бұрын

    yo

  • @jacobthasnake2557

    @jacobthasnake2557

    2 ай бұрын

    Yo

  • @Jo0sh

    @Jo0sh

    2 ай бұрын

    yo

  • @thecoolbritishguy8733

    @thecoolbritishguy8733

    2 ай бұрын

    @@jacobthasnake2557 yo

  • @thecoolbritishguy8733

    @thecoolbritishguy8733

    2 ай бұрын

    @@Jo0sh yo

  • @nickb365

    @nickb365

    2 ай бұрын

    Yo

  • @PlatyPlat123
    @PlatyPlat1232 ай бұрын

    Eh, worlds monsters had lower HP pools on average with the series, I do not mind icebornes monster being so tanky without the use of clutch claw, and I like it and it's uses anyways. I really don't mind it coming back at all

  • @12flare
    @12flare2 ай бұрын

    Tbh i liked the clutch claw more than wirebugs or wyvern riding, I wouldn't mind it coming back. Maybe they could nerf it a bit or remove tenderizing.

  • @dreamsoffury8369
    @dreamsoffury83692 ай бұрын

    In concept the crutch claw was good, in practice I'm a hammer main and always have been and it took my main job away from me......

  • @Evrimomono
    @Evrimomono2 ай бұрын

    Clutch claw is fine Those wirebugs aren't.

  • @tofuteh2348
    @tofuteh23482 ай бұрын

    Clutch claw and tenderizing imo made combat feel less unique between classes. Yes it was balanced but just not very fun, and i think MH should go back to not having any gimmicks in its combat for a while. Hunters in World and Rise just have WAY too many options available to them, and in the process the simple yet punishing gameplay of the traditional games has been watered down

  • @HawaiianForgeStudios

    @HawaiianForgeStudios

    2 ай бұрын

    If they got rid of the bonus damage mechanic and just made it a utlity against hard shelled opponents then it would be fine.

  • @tofuteh2348

    @tofuteh2348

    2 ай бұрын

    @@HawaiianForgeStudios honestly i would prefer if clutch claw became its own weapon class instead of being slapped on to everything else

  • @sweetypredator1067

    @sweetypredator1067

    2 ай бұрын

    @@tofuteh2348 Jumping attack was enough no need gimmick in MH,plus i would want they remove the multi damage buff talent one is more than enough also we really need negative talents to prevent people to make op build...If the next game is like rise and world really think MH story will become the only Mh i will play.

  • @yoshinoaki6614
    @yoshinoaki66142 ай бұрын

    All need on Clutch claw return at wilds is fix it more and better tenderize animation on certain weapons especially the auto aiming Overall clutchclaw is good technology tool for modern MH hunter tenderizing monster skin weaken it realism skinning irl meats-fish scales Best part WALLBANGS w/shoutouts I like Clutchclaw stick realism than wirebug kinda off topic but saying truth

  • @HawaiianForgeStudios

    @HawaiianForgeStudios

    2 ай бұрын

    instead of proccing weakness exploit it needs to be changed to only affect bouncing so if you tenderize youre doing normal damage just without the bounce chance on a hard part. Wounding should actually reward a player with extra damage but maybe increase the break threshold just a bit to counteract that?

  • @axis1247

    @axis1247

    2 ай бұрын

    I dont know if youve seen some of the CC attacks but they def aren't realistic

  • @yoshinoaki6614

    @yoshinoaki6614

    2 ай бұрын

    @@axis1247 it still a tool unlike wirebug that aint tool at all its a bug carrying human stronger than kinsect to carry human? Cclaw is still sticking on realism its like grappling hook pulling with slinger

  • @micahfurlow2624
    @micahfurlow26242 ай бұрын

    If we're gonna revisit clutch claw, then we need to reword clutch claw's tenderize, as it warped the game in a lot of negative ways

  • @astaroth2660
    @astaroth26602 ай бұрын

    The only people that have a problem with the clutch claw are the speed runners, everyone else have juat been repeating what they say. For everyone else the claw does not make the hunt faster or slower. I personally love slamming the monsters to a wall and tendering I even find tendering logic and fun. But an, ways what really concenrs me is that the talismans will be like in rise and nlt like world. I trully hope to grind for jewels amd not broken charms.

  • @lubbo5261
    @lubbo52612 ай бұрын

    If the Clutch Claw returns i deffinetly won't buy Wilds

  • @DeezNutzzzzzzzzzzz

    @DeezNutzzzzzzzzzzz

    2 ай бұрын

    That’s good, the game doesn’t need anymore crybabies playing it.

  • @lubbo5261

    @lubbo5261

    2 ай бұрын

    @@DeezNutzzzzzzzzzzz im still going to play all other MHs exept Worldboring and Wilds (if it has the Clutch Claw).^^

  • @yoshinoaki6614

    @yoshinoaki6614

    2 ай бұрын

    Well director of wilds still same as world yet again wilds is on good hands Yuya tokuda and Kaname Fujioka If u saying CClaw is not good u mean u prefer Wirebug feels like u demonstrate playing being spiderman not a realism hunter Wirebug has own fun gimmicks but just stay in rise… forever.. fr , this is why capcom mh team pushing the campaign encouraging rise players to play world coz wilds be will like world #returnworld

  • @spacerunner1774

    @spacerunner1774

    2 ай бұрын

    @@yoshinoaki6614why are you even mentioning Rise and wirebugs out of nowhere when OP didn’t say anything about them? Do you suffer from Rise derangement syndrome?

  • @applejewce

    @applejewce

    2 ай бұрын

    ​@@yoshinoaki6614wire bugs and clutch claw are not realistic clutch claw also had way too much impact on every hunt for just a gimmick the slinger was balanced and grounded and still let the game feel the same grounded classic feeling it's always had they should just leave it at the slinger

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