Monk Class Review // D&D 2024 Unearthed Arcana

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Bio
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Taron "Indestructoboy" Pounds is a game designer, graphic designer, music educator, Twitch streamer, and KZreadr. He has earned an ENnie nomination for his work on Home-Field Advantage, and is an adamantium best-seller on the Dungeon Masters Guild.
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Credits
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Graphic Design & Editing: Taron "Indestructoboy" Pounds
Channel Artwork: Jeremy Luther
Channel Theme Song: "Dungeons of Canada" by Michael McGinley
Dungeon Map Background: Dyson Logos
#dnd #ttrpg #dungeonsanddragons

Пікірлер: 71

  • @justinschmelzel8806
    @justinschmelzel88067 ай бұрын

    So the big reason they don't just double your ki. Is at every level they want to limit the amount of ki you have in a single fight. The level 2 feature is for tables that are short rest adverse.

  • @thecactusman17
    @thecactusman176 ай бұрын

    I honestly think that the potential triple dash running over water Tabaxi Taxi BS of Open Hand is exactly the sort of insanity that Martials need. Let it stay. Let us have this. It's been 10 goddamn years of Dimension Door, we can survive 150+ feet of movement in exchange for your Action, bonus action and a Ki Point for one subclass.

  • @justinschmelzel8806
    @justinschmelzel88067 ай бұрын

    You get tanky monk way before level 10. Patient defense + deflect attacks is crazy for living. Add in the temp hp at level 10. You are getting an average of 9 temp hp, all enemies have disadvantage to hit you and if they are doing physical damage your reaction can reduce one of their attacks by 10+dex+1d10 so on average like 20 damage. So they have to hit your 18+ AC at disadvantage deal more than 20 damage in a hit to do anything and then it hits temp hp.

  • @SavageGreywolf
    @SavageGreywolf7 ай бұрын

    The reason it doesn't just say "add your wisdom modifier to your armor class" is stuff like Mage Armor or the Dragon Soul Sorcerer (or the Barbarian version of Unarmored Defense). They give a specific AC formula to keep people from just stacking armor buffs forever

  • @moonlight2870

    @moonlight2870

    4 ай бұрын

    Which is lame

  • @carso1500

    @carso1500

    4 ай бұрын

    ​@@moonlight2870its kind of necesary to not have the numbers getting too insane, It would be pretty funny thats true

  • @moonlight2870

    @moonlight2870

    4 ай бұрын

    @carso1500 baldurs gate 3 chanfed it to adding wisdom/constitution to ac and it's fine.

  • @carso1500

    @carso1500

    4 ай бұрын

    @@moonlight2870 because baldurs gate is a videogame all of the calculations are done in the background, do you also wish to be added that whole "you can grapple any turn with any character"

  • @moonlight2870

    @moonlight2870

    4 ай бұрын

    @@carso1500 yes. Yes I do.

  • @KorhalKk
    @KorhalKk7 ай бұрын

    "Uncanny metabolism is meh" 20 ki points at level 10, plus short rest full recovery is meh? Right...

  • @exturkconner

    @exturkconner

    7 ай бұрын

    It's pretty meh. If you use up all of your point you are likely going to short rest. The only time the ability matters is if you end up using all of your points then get sucked into a fight you cant avoid and need them. Pretty niche. Especially since you can already get back 4 points at the start of any combat you enter anyway. Are there situations where it could be a huge big deal? Sure. Are those situations going to come up like ever? It depends on your table of course. I imagine most monk players will use this a handful of times in a campaign.

  • @KorhalKk

    @KorhalKk

    7 ай бұрын

    @@exturkconner " Especially since you can already get back 4 points at the start of any combat you enter anyway." At which level?

  • @exturkconner

    @exturkconner

    7 ай бұрын

    @@KorhalKk Not until 15th which was my bad I was thinking that was an earlier feature. I still stand by everything I said. It's a niche feature with limited use.

  • @KorhalKk

    @KorhalKk

    7 ай бұрын

    @@exturkconner I think you should wait for a personal playtesting, but consider it scales, its free and it doesnt even use an action.

  • @exturkconner

    @exturkconner

    7 ай бұрын

    @@KorhalKk There are plenty of abilities like this already in the game. If the monk only got back it's points on a long rest it'd be huge. But that's not the case. So it's going to see limited use. It'll be clutch when it's necessary but it won't be necessary often. Especially if you get to a point where anyone in your party has Rope Trick, or Tiny Hut. Then you can rest pretty much anywhere in safely.

  • @jacobthompson4444
    @jacobthompson44447 ай бұрын

    I think the capstone is especially fitting because of how MAD this class is.

  • @CoyoteGris
    @CoyoteGris7 ай бұрын

    in my tables (5e) I made the monks recover one ki point when they land a critical attack. everyone is happy with it.

  • @kongoaurius

    @kongoaurius

    7 ай бұрын

    Thats a good idea for a subclass

  • @CoyoteGris

    @CoyoteGris

    7 ай бұрын

    @@kongoaurius i mean. The base class has this, and now the monk feels a lot better, like a miracle fix.

  • @nikcantsnipe
    @nikcantsnipe7 ай бұрын

    Big fan of the new monk. I hope they don't touch it, too much. Although the new flurry of blows can probably come online at level 11. The same time as the fighter's extra extra attack.

  • @leslierobinson8724

    @leslierobinson8724

    7 ай бұрын

    If WotC aren't going to give Monks a d10 hit die, then Monks should at least get extra attack a level earlier imo.

  • @envytee9659

    @envytee9659

    7 ай бұрын

    I disagree. The third flurry of blows is fine coming a level earlier because at the end of the day, it is still coming at the cost of Ki Points. Even though Ki/Discipline Points are more available now, they still aren't infinite. Fighter Extra Attack (2) is free and infinite.

  • @yuvalgabay1023

    @yuvalgabay1023

    7 ай бұрын

    ​@@leslierobinson8724i mean whit all of the new tool the monks gets now I think a d10 isnt necessary.

  • @jacobthompson4444
    @jacobthompson44447 ай бұрын

    40:17 but remember, now the monk can flurry of blows before taking the attack action. Which opens up a whole world of possibilities of giving yourself advantage on attacks or other creative uses with your action.

  • @cybertronftw1
    @cybertronftw17 ай бұрын

    I like how Taron’s general opinion is “base class rework is an A, grammar rework is a C” lol

  • @envytee9659
    @envytee96597 ай бұрын

    The capstone is bland, yes.... but damn is it powerful. A 24 in DEX and 26 in WIS? Monk is almost going to always be hitting, they will have a 25 AC, their Wis saves will almost always succeed, and their save DC is going to be so much crazier than anyone else's.

  • @dungeondr
    @dungeondr7 ай бұрын

    Finished the video, and yeah I think we're pretty much aligned on our thoughts about the class. I've been battling with my own rewrite of the Monk class and the biggest hurdle I keep running into is how many features they get. I've come around to thinking that the only way to address the scope of different features the Monk can get is to go a warlock invocation/pf2e route of having the Monk choose the features/tropes that fit their vision of a monk (unarmored defense, deflecting missiles and attacks, temp HP when defending, movement speed bonuses, evasion etc), while keeping the core mechanics of the class in some form (martial arts, flurry of blows, patient defense and step of the wind). What is/isn't core is to an extent a matter of opinion, but clearly not ALL of these features can be core to every monk experience: it's trying to do way too much!!

  • @jesterbravo3317
    @jesterbravo33177 ай бұрын

    I'm pretty sure the reason they specify that you aren't wearing armor or a shield is because that base AC doesn't work when you're holding a shield. If Monks could use shields they'd actually be able to tank in the original 5e, so here they're specifying the conditions the Unarmored Defense works under.

  • @dungeondr
    @dungeondr7 ай бұрын

    Looking forward to seeing your pov from a design stand point. From an optimization pov it's definitely better, but the class design feels too busy and still way to narrow in scope for my tastes.

  • @KorhalKk
    @KorhalKk7 ай бұрын

    "Stunning Strike is a nerf" On face-value it is. If you consider that you can attack 4, 5 times in a turn with a Monk now, you can try to apply Stunning Strike 3 times and then attack again with the advantage. If it was on the end of the turn, you would be able to attack another 4 times. If you consider the package, everything got buffed.

  • @Indestructoboy

    @Indestructoboy

    7 ай бұрын

    You can only apply it once per turn.

  • @DevinHandleyy

    @DevinHandleyy

    7 ай бұрын

    To be fair it needed the nerfs. With 5 attacks (at least) a round at level 10, the chances of making someone fail is high. And no one (players or DMs) like not being able to do Anythingggg. Seems very good overall.

  • @KorhalKk

    @KorhalKk

    7 ай бұрын

    @@Indestructoboy You're right, but I think they are considering some multiclassing combos, and they want you to use your bonus action with the monk whole package. And the once per turn still grants you a chance to use a reaction for AoO, and similar skills.

  • @KorhalKk

    @KorhalKk

    7 ай бұрын

    @@DevinHandleyy Yeah thats what I thought. Also you can multiclass into Rogue, poison your target and then attack with Stunning Strike with the target rolling the save with disadvantage.

  • @exturkconner

    @exturkconner

    7 ай бұрын

    @@KorhalKk Poison is disadvantage on ability checks, and attacks. Not saves.

  • @vKILLZ0NEv
    @vKILLZ0NEv2 ай бұрын

    So disappointed that they STILL won't add a feature to regain Ki points in combat. JUST DO IT lmao. I want to be able to use my cool Monk stuff!

  • @marcducorsky8736
    @marcducorsky87367 ай бұрын

    If you used all you DP and did not take a short rest and combat pops up. Uncanny Metabolism helps. Then you can later take a short rest. and at level 18 if you already used uncanny Metabolism and was unable to take a short rest you get 4 DP when you roll Initiative. Then after combat can take a short rest to regain all DP. (DP = Discipline Points). I feel this makes DP manageable. IF you wanted to replenish all or most of your DP for every fight then why have DP in the first place.

  • @Steve-kr5ef
    @Steve-kr5ef7 ай бұрын

    If you take weapon mastery(nick) via feat., would it be 6 attacks at 10th level?

  • @jackdizzy123
    @jackdizzy1237 ай бұрын

    16:44 Is Ice Knife still peircing? Would the AoE also be moved?

  • @exturkconner

    @exturkconner

    7 ай бұрын

    If the attack is moved, the point of impact is moved. The point of impact is what generates the AoE so yes.

  • @bsabruzzo
    @bsabruzzo7 ай бұрын

    As I have been saying... the Monk is now WotC just giving into it being The Flash.

  • @marcducorsky8736
    @marcducorsky87367 ай бұрын

    Besides evasion, do you also feel the monk should get uncanny dodge?

  • @Klaital1

    @Klaital1

    4 ай бұрын

    What would be the point in that since Deflect Attacks is just better uncanny dodge?

  • @ThirtytwoJ
    @ThirtytwoJКүн бұрын

    Halfling monk carries cowardly kobald into the fray!!

  • @-Xabash-
    @-Xabash-6 ай бұрын

    Wotc: Sir, we finished fixing the monk. Chris Cox: good job friends, you're all fired, enjoy your vacation.

  • @marcducorsky8736
    @marcducorsky87367 ай бұрын

    At level 10 can have 50 feet of movement and 3 flurry of blows attacks so ... Attack 1 push 15 meet. Move 15 feet. Attack 2 push 15 feet. Move 15 feet. Attack3 push 15 feet.

  • @exturkconner

    @exturkconner

    7 ай бұрын

    There are seldom times where you'd want to move a character that much. But being able to use those attacks to shove, and knock an enemy prone, and then grapple to make it impossible for them to get back up, and then still have one more flurry attack, 2 regular attacks, and if you are using a weapon with nick a 3rd for free is pretty absurd (assuming you take the feat to get yourself some weapons masteries). Monk probably just became the best "control/tank" martial in 5e. And that's including the Barb changes and the Giant subclass that had made that by far and away the previous best.

  • @jag519
    @jag5197 ай бұрын

    I think unless you go to the same square as them (be under them) you can't push them upwards, but if you do that, you should be able to. haha

  • @raylathebrave9115
    @raylathebrave91157 ай бұрын

    I'll be honest I never understood the "bag of rats" problem, I understand that making features recharge on initiative roll isn't ideal because it could create a situations where a party metagames to recharge stuff, but come on, what DM in their right mind would see the "bag of rats" situation and actually let you do it?

  • @envytee9659

    @envytee9659

    7 ай бұрын

    The problem is that the "bag of rats" problem is something that is perfectly allowed by the rules. Yes, most DMs won't allow it, but that's forcing the DM to homebrew rules to fix a mistake that WOTC made.

  • @raylathebrave9115

    @raylathebrave9115

    7 ай бұрын

    It just sounds silly tbh, I'm the first one to throw crap at DnD's designers but this feels like a non issue, there are tons of things that RAW are dumb as heck and it's not that big of a deal for a DM to just say no, it's not even an issue of "homebrewing", most of the time is just a matter of applying common sense, which tbh is something a DM usually does in *any* TTRPG@@envytee9659.

  • @Staff7
    @Staff77 ай бұрын

    Hope the good changes make it to final version

  • @ryanscanlon2151
    @ryanscanlon21517 ай бұрын

    I feel like there is a really fun and powerful multiclass waiting to happen with the new Barbarian, like a monk 11 barbarian 9 or maybe a barbarian with a 2-4 level monk dip. Brutal strikes and the monk's kit synergize so well if you go Strength for attacking. You can knock targets back AND get free movement without provolong opportunity attacks. With any giod mix of monk and barbarian you're gonna have bare minimum a 50 foot walk speed and you get to move for half that speed on every attack. Your minimum low effort zone of engagement is 75 because if im not mistaken you can trigger brutal strikes with a thrown weapon. In fact you could pretty reliably pick a single target out ofna crowd, run in behind them and brustal strike them all the way back to the loving embrace of your party ready to brutalize them.

  • @mr.m4302
    @mr.m43027 ай бұрын

    I think whould be cool that instead of Deflect Energy at 13th level, Deflect Attacks gains one extra damage type of your choice each you gain a Monk level.

  • @dragonicdoom3772
    @dragonicdoom37727 ай бұрын

    Just to put into perspective how ridiculous you can make a level 20 monk with these rules: Tabaxi with Mobile Feat, Bracers of Defence and Boots of Speed, as well as a 26 Dexterity and Wisdom will result in 28 AC and a maximum walking speed of 1020 feet when you activate everything. 30 feet + 30 feet (Unarmoured Movement) + 10 feet (Mobile) x 2 (Dash) x 2 (Step of the Wind) x 2 (Tabaxi feature) x 2 (Boots of Speed) = 1020 feet with Disengage, running on water and walls and being able to take an ally with you. Even if you get hit threw a 28 AC, you have Deflect Attack which can deflect melee and ranged attacks of any damage type, Evasion to reduce damage on Dex saves and Superior Defence to gain temporary resistance to all damage except force.

  • @joeleek9976

    @joeleek9976

    7 ай бұрын

    Spell casters have been able to warp reality for a few levels at this point.

  • @dragonicdoom3772

    @dragonicdoom3772

    7 ай бұрын

    @@joeleek9976 I know, its just insane to see those sorts of raw numbers written down. Imagine being a high level monster with a 30 Strength and +6 proficiency bonus. You have +16 to hit and you still need to roll at least a 12 just to hit that monk.

  • @brackkusamaz4015

    @brackkusamaz4015

    7 ай бұрын

    But thats just optimization. Other martials get wayy crazier then that. Let monk have this

  • @3of6mylove

    @3of6mylove

    2 ай бұрын

    Depending on what feats are allowed, you can get resistance to force too, using the Psion of the Outer Plains feat. Especially fun if you follow up by taking the Agent of Order feat, now you can potentially restrain a target if you fail to stun them, or if you're out of discipline points.

  • @leslierobinson8724
    @leslierobinson87247 ай бұрын

    Why so excited about the Monk not having a d10 hit die? Fighters, Rangers, and Paladins are their peers (I think) and they all have d10 hit die, which would aide in their survivability. Anyway, much better Monk indeed.

  • @Indestructoboy

    @Indestructoboy

    7 ай бұрын

    Those aren’t monk’s “peers”. Monk is not a frontliner, it’s a midline harasser

  • @exturkconner

    @exturkconner

    7 ай бұрын

    The monks peer is a rogue. A mid liner using hit an run tactics to disrupt and confuse the enemy. This version of the monk also has some interesting single target shutdown stuff it can do but that doesn't change it's main combat roll.

  • @leslierobinson8724

    @leslierobinson8724

    7 ай бұрын

    @@Indestructoboy Even if that's that case, all of those classes, and the Rogue can wear armor + shields meaning their ac is likely better earlier, and throughout. I believe an increase to a d10 hit die, and (any) ac bump would help melee Monks stay in pocket, and deliver more damage longer. Yes, hit and run tactics can/do work but your damage output will suffer drastically, especially if you're melee focused related to action economy, now from range is a different story entirely (potentially).

  • @Andrew_the_Worthy_Shield

    @Andrew_the_Worthy_Shield

    5 ай бұрын

    @@exturkconner This comment alone has caused me to reconsider monk as an option.

  • @exturkconner

    @exturkconner

    5 ай бұрын

    @@Andrew_the_Worthy_Shield Glad to have given you some food for thought.

  • @WalkOnNick
    @WalkOnNick7 ай бұрын

    Not a fan of the Stunning Strike. Force on a successful save doesn't make any sense. I hope they make it not stun that was my hope.

  • @exturkconner

    @exturkconner

    7 ай бұрын

    I think it makes sense. The idea is that you are using energy to hit pressure points to eliminate the targets ability to move. You miss the pressure point you still hit with the energy and cause an amount of damage.

  • @jamesrichardson3322
    @jamesrichardson3322Ай бұрын

    Did they fix The Way of the Four Elements, it was horrible before. Unplayable in my opinion!!

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