MogTalk: Episode 304 - DAWNTRAIL RAIDING

Ойындар

MogTalk is currently sponsored by two different snack boxes! Visit the links and use code MOGTALK to get $5 OFF your first box!
TokyoTreat: team.tokyotreat.com/Mogtalk
SakuraCo: team.sakura.co/Mogtalk
Guests: Arthars, Sfia, & Serenaya
Discussion: Weeks away from the Dawntrail expansion, we bring on three amazing raiders to discuss their thoughts on all of the raid centric information we've learned the weeks past. Media Tour, Job Changes, Healer Strikes, Live Letter, and more all fall into the discussion.
Rating: 10/10
ENJOYYYYYYYYYYY
Guest Socials:
Arthars' Twitter: / artharsff14
Arthars' Twitch: / arthars
Sfia's Twitter: / ffsfia
Sfia's Twitch: / sfia
Seren's Twitter: / serenayacarrin
Seren's Twitch: / serenaya_carrin
Show Socials:
MogTalk's Patreon: / mogtalk
MogTalk's Twitch: / mogtalk
Frosty's Twitter: / frostytvstream

Пікірлер: 243

  • @tkronic
    @tkronic12 күн бұрын

    Listening to the first part of this episode while literally healing the entire party as a GNB on the aetherfont cause the healer died was like a fever dream

  • @danikame9481
    @danikame948112 күн бұрын

    Yoshi P’s English understanding is clearly really good. He often corrects Ami if she makes a small mistake in her translations. He for sure knows what is going on.

  • @RaddyC
    @RaddyC12 күн бұрын

    If each fight dealt damage as much and as regularly as barbarricia half of the complaints would go away

  • @Cursefire

    @Cursefire

    12 күн бұрын

    Untelegraphed raidwides used to be such a staple of XIV encounter design and they just stopped...

  • @jerymarika
    @jerymarika11 күн бұрын

    People thinking the healer strike comes from nowhere are proof of how nobody ever listened or engaged with the complains healers have had for 4 years 😂

  • @Serenaya
    @Serenaya12 күн бұрын

    Holy fuck we actually waffled for 3 hours. Lmaoooo thanks for having me on again, Frosty. Was fun

  • @dividedbyzero4
    @dividedbyzero412 күн бұрын

    Idk who thaelia is even made for. The actual 4 man dungeon bosses are significantly more engaging than most of the bosses there. You had thaliak spending 28 whole seconds to telegraph a simple knockback, it's insane.

  • @siyrean

    @siyrean

    12 күн бұрын

    a knockback that's barely half the arena.

  • @kennys6288

    @kennys6288

    12 күн бұрын

    Interactive cutscene

  • @fredy2041

    @fredy2041

    11 күн бұрын

    Its a good alliance raid, can you chill out?

  • @PoetDB

    @PoetDB

    11 күн бұрын

    ​@@fredy2041No it's not, not even slightly

  • @fredy2041

    @fredy2041

    11 күн бұрын

    @@PoetDB Sure kid

  • @strawberrydialectics
    @strawberrydialectics12 күн бұрын

    @29:00 now, i have raided but i also really enjoy alliance raids. you cant deny the relative challenge of them has declined. no one is saying they should be extreme/savage level, but they did used to provide a fun CHALLENGE for casuals/non-raiders and thats a good thing. i remember when i was new, people were afraid to unlock ivalice but we created FC parties for it & it was a point of true excitement. i still love getting it in roulettes because newer people will be on a ride & i love to see it. it can be the fun challenge for some, & it can be a stepping stone into an extreme, and then savage. arent people always asking for a difficulty in between? like, they used to be fun and now they are just a flashy aesthetic display that gets boring too quickly

  • @Double0Anims

    @Double0Anims

    11 күн бұрын

    Fully agreed. Ivalice level fights are cool.

  • @midorixiv
    @midorixiv12 күн бұрын

    What Sfi brings up at 2:17:48 about raid design being more of a 'sandbox' in older fights is something I hadn't really thought about in that way, but it makes a lot of sense. I used to follow speedkills and such back in creator because it was cool to see what weird strats people were coming up with to get better kill times, like the 3 man portals in A12s. I feel like you only see weird and creative strats like that nowadays in ultimate challenge runs like that group that did 1 neurolink ucob, savage mechanics tend to be very strict in how they're done.

  • @rare9242

    @rare9242

    12 күн бұрын

    a lot of the lb gen Strats in speed running now is pretty interesting imo. you have to do some seriously weird shit to get more lb

  • @jameysotelo540
    @jameysotelo54012 күн бұрын

    As i will always say for the healer strike: this has been going on for way longer than you all have been looking and paying attention to and its not like its a bad thing. are you expecting your party to be able to do this pretty easily as they are? probably not but its something for them to do while also being faster for themselves. and than the topic of oh TOP was cleared with no healers i can safely assume that 99.99999999999% of the playerbase could never come close to being able to do that feat so there is legit no reason to complain about that either.

  • @kennys6288
    @kennys628812 күн бұрын

    Healers have been complaining about the same issues for years. Xenos video didn’t start anything. There have been posts about the healerless TOP clear, among many other things. I’m not sure what Sfia is on about. If you read the actual post, you’d see that the video was just kind of a last straw. Do you any of your guests play healer? I’m gonna go ahead and say no. Why? Because it’s BORING. That’s where most of people’s frustration stems from. Spamming 1 button 90% of the time, even in harder content. Combine that with the increased amount of body checks, bloated healing and mitigation kits that every other job has now, 1.5 sec cast making the bloated ogcd healing kit completely free, lack of incoming damage. Healer is unrewarding and boring to play. Especially in easier content.

  • @Takyomi

    @Takyomi

    12 күн бұрын

    I just went on the healer forums and on the first page is a 180 page thread of healer complaints started in 2020. I just dont understand when people say something like this came out of nowhere.

  • @nicolefrench2968

    @nicolefrench2968

    12 күн бұрын

    Healers are interesting in 2 scenarios - savage/extreme prog and normal content if half the people mess up mechs frequently. I think the issues people have with healers is deep and complex. I think there are a few bandaid fixes that can be used with relative ease to increase engagement, but deeper changes are needed to truly make the role interesting imo. I personally subscribe more to the bandaid fix of increasing outgoing unavoidable raid and tank damage frequency than I do to adding 1-2 more dps buttons or increasing utility. Although, those options would help engagement slightly as well. Ultimately I play healer to heal. I honestly don’t understand why so many people find the healer frustration laughable. The strike itself is less important than healers coming together to show the devs that there are MANY who have issues with how things are currently. It’s also hilarious that these podcasts diminishing the healer strike have had healers on their show in the past basically saying the same stuff people in the forum post are saying.

  • @erwark

    @erwark

    12 күн бұрын

    I actually really like the 1.5s casts, but let us DO something with the free oGCDs.

  • @marslara

    @marslara

    12 күн бұрын

    It's funny because even on this channel alone they've talked about the state of healers quite often, why is everyone acting like it's not that bad all of a sudden and that peoole are just being dramatic/unrealistic 😂

  • @kennys6288

    @kennys6288

    12 күн бұрын

    @@erwark Yea to be more specific, I think it made more sense with certain healers than others. Going into EW it just felt like they slapped it on all the healers just because. For example Sch it probably made the most sense. The kit feels pretty good to use and you also have energy drain to dump stacks at least. WHM it made no sense to me personally and caused me to drop it. I had A LOT of fun playing and optimizing WHM in Shb but in EW it just felt off. And while sage flows well and it works, it’s just too free IMO. Every button just covers the whole raid, is very powerful, and there is nothing to dump your extra addersgall on. It all just feels tacked on at the end of the day because they can’t be bothered to actually go in and spend some time being creative and making each healer unique.

  • @ArgyVids
    @ArgyVids10 күн бұрын

    Why are level 90 dungeons so much easier to heal than level 50 dungeons? Every healer in expert roulette made it through Stone Vigil, Aurum Vale, etc

  • @jaesaces

    @jaesaces

    4 күн бұрын

    I think part of it is a function of accounting for the possibility that both the tank and healer are braindead and/or undergeared. Just last week I had an undergeared, non-mitigating DRK in Mount Gulg who was struggling to stay alive with *single pulls* with me dumping everything I could into them as AST.

  • @Smith41209
    @Smith4120912 күн бұрын

    People did complain when TOP was done without healers. Where has Sfia been?

  • @VidulaSaix

    @VidulaSaix

    12 күн бұрын

    In their bubble because the games state outside of talk between streamers doesn't exist.

  • @Riftimmortal

    @Riftimmortal

    12 күн бұрын

    @@VidulaSaix They do sound very insulated and out of touch sometimes.

  • @_..Osh.._

    @_..Osh.._

    12 күн бұрын

    Bro frosty needs to stop getting one-guyed by comments. Had no idea the streamer bubble tweet was from a single youtube comment

  • @suros8105

    @suros8105

    12 күн бұрын

    I took that as to mean "where was the healer strike then?" but maybe I'm being too charitable.

  • @cd2340

    @cd2340

    12 күн бұрын

    except his point was why was the line for an actual healer strike over a fucking dungeon and not the hardest fight in the game. the entire thing is fucking cringe and this community loves embarrassing itself.

  • @ZephWraen
    @ZephWraen12 күн бұрын

    I dunno if this is a hot take, but as a healer main for several xpacs, I want our DPS kits fleshed back out more than I want more healing. I've seen people in the last week talking like they want damage to be huge and spiky like it is in WoW, and like... XIV does NOT have the netcode to support that kind of raiding environment. I'm sorry, but it's the truth. Should there probably be damage happening more often so healers are required to GCD heal more often? Sure. But I think giving us more interesting things to do in our downtime is the better solution. Or better yet, a little of both. Also, let's not pretend like this is a new thing. Healers have been bitching since they dropped all the healers down to 1 DoT which was Shadowbringers, so it's been 4 years of this. It's only now getting attention because of really dedicated raiders doing challenge runs.

  • @ocha1461

    @ocha1461

    12 күн бұрын

    This 100%. More damage options and more consistent encounter damage please. Pressing 21111111111112 and utilizing 1/3rd of my healing kit with 2/3rd in reserve is not ideal.

  • @LuminateTheWorld

    @LuminateTheWorld

    7 күн бұрын

    And I always ask, how. Without turning healers into dps that does just a little less,how do you go about adding more damage to healers then heat they already do?

  • @ocha1461

    @ocha1461

    7 күн бұрын

    @@LuminateTheWorld You reduce the base damage of their spamable spell and smooth it out over 2 or 3 abilities. Make the rotation interesting enough they can adjuat it depending on target number. Tank have more interesting dps mechanics in addition to their tanking job. You don't have to increase healers raw damage. Just make them take more than 2 neurons to operate outside of healing windows.

  • @tundaenix3586
    @tundaenix358611 күн бұрын

    if someone is level 91 and don't know how to heal in a dungeon.. it shouldn't play the game

  • @Asari547
    @Asari54712 күн бұрын

    'dungeons are how they always were'.... yes and at some point that gets ridiculous. nice visuals cant save terrible gameplay forever and why do they laugh about the healerstrike but then talk about how important it is to talk about a few potencies being off, when the main thing about the strike is not the strike but also the talk?

  • @captainziggy82
    @captainziggy8212 күн бұрын

    1:04:50 so damn true and I don’t always agree with Sfia, any criticism of the game on twitter is just called hating, can’t even give feedback anymore lol the ff community has a lot of complacent players…

  • @anjoumaaka
    @anjoumaaka12 күн бұрын

    Love how the new raid looked like it's straight out of Tekken 8

  • @Taylor_Lindise
    @Taylor_Lindise12 күн бұрын

    People did complain about top and everyone told us to shut up then too. Like Yeah now its the straw that broke the camels back. I left the game after endwalker patch cycle one bwcause my main being healer felt like ass. Xame back cuz Yoshi p.said that DT was gonna feel more engaging...

  • @TheMadMedek
    @TheMadMedek8 күн бұрын

    Frosty it blows my mind you don’t have more subs. This is criminal.

  • @donimmortal7692

    @donimmortal7692

    7 күн бұрын

    Nobody want to watch try hard podcast in relaxing game 🙄

  • @PKcrash
    @PKcrash12 күн бұрын

    Im pretty excited with the arena idea. I hope they make it fun and high energy .

  • @onlyicedmichael8714
    @onlyicedmichael871412 күн бұрын

    Sfia started off almost mocking the healer strike people, but when the topic shifts to BLM he basically describes all of the same issues that veteran healers have had for years. People are unhappy with the media tour video because it shows that the next 2.5 years are going to be more of the same, to the dismay of everyone who enjoys healing and wants to be challenged by it more.

  • @Toad-yv8ko

    @Toad-yv8ko

    12 күн бұрын

    i don't think anyone is complaining about healing being too easy in Savage/Ultimates though, are they? Even some of the "easier" stuff like Extremes were very well liked if you look at Barb EX etc. The Healerstrike is specifically about healers being bored in casual content like Dungeons and ARs. Sfia's point about BLM is that it will feel boring/horrible in savage/ultimates, which is a bit different of an issue since that means BLM will be boring in all types of content. And yeah i know people did TOP without a healer nowadays but when it came out it was praised A LOT by healers everywhere because it was so challenging and something new. Looper in particular got a lot of praise by healers because of the asynchronous healing that was needed on specific people throughout the mech instead of just "resolve the mech and then AoE-heal up afterwards". Once the fight is figured out a lot of that is obviously going to go away since you can just copy & paste someone elses mitigation/healing plan but that's just how it is. I absolutely agree that they could and should make healers more engaging and fun to play, add some more DPS oGCDs and give it an actual DPS rotation instead of 12111111111 on repeat. The healer strike just seems silly because it focuses on (imo) all the wrong aspects. MSQ dungeons are never going to be difficult again, they're too scared to lock the casual players out of the game so it needs to be clearable even if 1 person is afk, no matter if that 1 person happens to be a Tank, Healer or DPS.

  • @divine_burden

    @divine_burden

    10 күн бұрын

    @@Toad-yv8ko idk, as someone who heals in savage i want more to do when i'm not healing, like, 1 button and a dot is fucking mind numbing, especially after prog. and fucking hell, it's not just about the easy shit, if more people would grasp that then i think you'd be more supportive. read more into it, don't just be like 'they want dungeons to be harder wut' that's such a shallow take man, not just you but i'm here typing so you're getting it. healers are boring NOW in all content and will be for a further 2.5 years, not too different! it's so shitty to dismiss 4 jobs' worth of players but then elevate 1 because??

  • @Toad-yv8ko

    @Toad-yv8ko

    10 күн бұрын

    @@divine_burden that's exactly what I'm saying though. Give healers more DPS buttons to make it more fun and so that good healers can have some fun optimizing something if nothing is on fire. The people yelling about how OP Warrior is and how strong tanks make dungeons boring as a healer are sadly just ruining the discussion because no one can take that seriously

  • @tydebinder4145

    @tydebinder4145

    10 күн бұрын

    The healer strike is pretty braindead to be fair

  • @MarcusTheFisher
    @MarcusTheFisher12 күн бұрын

    *note to self get Frosty a "Damn I Love Fishing" pin next Fan Fest*

  • @omensoffate
    @omensoffate12 күн бұрын

    The healer strike is more about how easy the casual content is because it needs to work with npcs.

  • @dividedbyzero4

    @dividedbyzero4

    12 күн бұрын

    Which is stupid bc they can always bump up the NPCs stats

  • @avi3365

    @avi3365

    12 күн бұрын

    Hahaha the NPCs are a lot smarter than many players 😂 NPCs aren't the lowest common denominator

  • @suros8105

    @suros8105

    12 күн бұрын

    The initial post in the forum doesn't even mention NPCs? I hopped around a bunch of pages and never saw NPCs mentioned either lmao. You're just making shit up bro.

  • @UltimegaSeven
    @UltimegaSeven12 күн бұрын

    Sad to see BLM players suffering. The game has been like this since Stormblood for sure. Samurai I loved the freeform style of it. SAM losing the old Hagakure use made it more strict. BLm going through the same thing now, but on a much grander scale. DRG went through the same thing in SB too tbh. They tried to make it "easier" and in turn since death pushed you back so far, made the class punishing and required more focus to be good. I feel like Ice Paradox will come back in some form, its too integral into the design of the class.

  • @TipsyTurtle24

    @TipsyTurtle24

    10 күн бұрын

    Some BLM players are suffering. 80% of them aren't going to notice a thing. Some people tend to think everyone is playing like them. Nonstandard was not that common. It was mostly just raiders and optimizers.

  • @christhagod

    @christhagod

    9 күн бұрын

    @@TipsyTurtle24 Everyone did non-standard. If you did despair early or ever went back to fire without using blizzard iv you did non-standard and the most basic players who ever tried to understand BLM did that.

  • @TipsyTurtle24

    @TipsyTurtle24

    9 күн бұрын

    @christhagod so, 1, you are confusing making a mistake and nonstandard. Just because some newbie mistimed their casts and despaired early doesn't mean they are using nonstandard. Secondly, you have quite the vague qualifier there. The most basic person trying to understand BLM is the person that is learning to stay in fire as long as possible and use ice to get MP back. The absolute basics of the job. This is what I mean by raiders being out of touch. It's like the basic casual player doesn't exist. You may not care about them, but Yoshi P and SE do. Lastly, they want to kill nonstandard. They have been trying since it's existence. They just haven't be a le to do it until now. They never liked it and they were never trying to make that part of BLM's identity. The fact that it grew so popular that people think every BLM does it is exactly why they made such drastic changes to kill it.

  • @christhagod

    @christhagod

    9 күн бұрын

    @@TipsyTurtle24 non-standard is breaking the fire spam rotation. What you're thinking about is non-standard lines. If anything the job is more punishing for casuals as fuck ups are less recoverable and levelling will be so much worse. Non-standard rotation = breaking the standard rotation. Non standard wont ever disappear unless BLM gets a summoner like rework. Also no they aren't mistakes you'd do despair early if you knew the boss was going to be untargetable same with switching to fire without icebuff for example. It's just a way people aware of how the class work react to encounters.

  • @TipsyTurtle24

    @TipsyTurtle24

    9 күн бұрын

    @christhagod if that's your definition then no one is talking about that. You know no one is talking about that. And it's pretty bad faith to bring it up when you know what people are actually talking about. But, again, they wanted to kill the playstyle that didn't adhere to the normal BLM rotation and this is the result of them trying to do it three times and finally succeeding. You defining making mistakes in the rotation as nonstandard isn't going to change that. Everyone can see right thru that BS. Cry about it in the corner until 8.0

  • @thrashinuva
    @thrashinuva12 күн бұрын

    I think there's a bit of short term memory going on. Alliance raids today are all easy, but the Nier raids wiped almost every party, and they had to nerf the very first boss of the series.

  • @marcusaurelius4777
    @marcusaurelius477712 күн бұрын

    It's unfortunate that Sfia seemed to be dismissive of the healer strike when he himself would never accept "Healer Gameplay" for BLM, and certainly, he seems very upset about BLM being dumbed down and streamlined. This is precisely what healers have to suffer through, but to a much greater extent than anything BLM has ever had to stomach. So it seems very ironic that he'd almost be a bit mocking about healers wanting better for themselves in one breath, and be mad about BLM's situation in another. No one should have to have "Healer gameplay".

  • @MagiusNecros

    @MagiusNecros

    12 күн бұрын

    It's only a problem if your main job gets gutted. Now that BLM is getting crapped on it's an issue for him. The Caster changes for BLM and the lack thereof for SMN just really point neon signs to play Pictomancer. All the flexibility and nuance seems to have been given to Picto for better or for worse. We shall see next week.

  • @cablefeed3738

    @cablefeed3738

    12 күн бұрын

    It hasn't been dumbed down using an add-on for mana tick system does not make you a better player. I'm glad they gutted out the stupid mana tick system

  • @MagiusNecros

    @MagiusNecros

    12 күн бұрын

    @@cablefeed3738 Never needed an addon for Mana Ticks. The issue is removing Ice Paradox, Sharpcast, Thunder Procs among other things. Though I am curious to see how good BLM will be lvl 75 and below with no Umbral Soul.

  • @marcusaurelius4777

    @marcusaurelius4777

    12 күн бұрын

    @@cablefeed3738 It's not necessarily an addon thing. Many nonstandard lines were just regular gameplay stuff that literally everyone even console people could do. Nonstandard is so misunderstood. It's just cutting your Fire phase short whenever you need, and using Ice Paradox with like a Xeno or Thunder III to maintain movement and damage while avoiding getting blasted by an AoE. That's all it really is. Making sure that you can be flexible in your rotation so that you can do the max dmg to the boss while not being a liability to your team or having them cater to you. The Mana Tick thing is only for really, really, specific fights and very specific optimizations. Most of the Nonstandard gameplay are things that players already do, like using despair into swift B3, Ice Para, Xeno, Firestarter proc into AF III and then continuing.

  • @chilosopher4856

    @chilosopher4856

    12 күн бұрын

    While I agree on your point about basic healer rotations, that's not what the strikers are asking for changes to, hence they're getting mocked for not making real healer concerns heard.

  • @MagiusNecros
    @MagiusNecros12 күн бұрын

    Arthars hit the nail on the head. The problem is Content Design. 90% of the game is too easy. And is why the game for all roles is boring to play and the leveling experience is awful. And since the game is so easy you hit a difficulty spike once you play the "hard" content and just Nope out of there. You now know how Zenos Galvus felt. Everything is easy and there is no challenge. No fight left to fight means no life left to live. No reason why content at lvl 50 is just as easy as lvl 100. Hope 7.2 rocks the boat but that seems unlikely.

  • @kennys6288

    @kennys6288

    12 күн бұрын

    Yea it’s hilarious when I see people defending the new first raid boss doing the usual stuff with “Well it’s only the first fight, it’s supposed to teach new players the basics” I’m like bro, it’s a lvl 100 fight.

  • @fredy2041

    @fredy2041

    11 күн бұрын

    Tipical hardcore raiders complaining always

  • @chimarielucie

    @chimarielucie

    11 күн бұрын

    ​@@kennys6288what about people just joining the game in dawntrail though? I think having the first fight of each tier be a little easier to make it more accessible to new players is good.

  • @MagiusNecros

    @MagiusNecros

    11 күн бұрын

    ​@chimarielucie Yeah man got to keep it simple so SE can put out those lvl90 level skip potions for $25 a pop. 😂😂😂

  • @chimarielucie

    @chimarielucie

    11 күн бұрын

    @@MagiusNecros not what I mean, I didn't do any level skipping but it's not like I did savage raiding for each expansion I played through. My point is that no new players really do high end raiding of old content, so every new tier is going to have people raiding for the first time. This doesn't apply to normal raids or msq dungeons but it definitely does for savage

  • @itsspookie
    @itsspookie12 күн бұрын

    FFXIV is the only Final Fantasy out of the entire series. That doesnt require you to surprass difficult challenges in the main story.

  • @OCrAcIK

    @OCrAcIK

    12 күн бұрын

    XVI is almost there too, and guess whos behind it

  • @dividedbyzero4

    @dividedbyzero4

    12 күн бұрын

    ​@@OCrAcIKat least XIV still has optional difficult content that is significantly different from the normal modes Xvi is disappointing to me in terms of difficulty bc the only actually difficult mode is locked behind NG+ and it's the exact same fights with bumped up numbers

  • @captainziggy82

    @captainziggy82

    12 күн бұрын

    @@OCrAcIKyupppppm same director

  • @desaranfenrir9295

    @desaranfenrir9295

    12 күн бұрын

    This isn't true at all. None of the final fantasy games are particularly difficult.

  • @itsspookie

    @itsspookie

    12 күн бұрын

    @desaranfenrir9295 Just because you out leveled a particular zone/area DOES NOT mean the FF series has specific Walls in their games that sometimes are harder than the end boss. A veteran FF player will know this all too damn well and will be sure to level grind before even hitting that wall. No one said they're difficult, but you're being intellectual dishonest if you're saying no FF games has a single bit of challenging content in the main story. FFX, Fighting Seymour on Mt Gagazet being a great example.

  • @grandchampiii745
    @grandchampiii74512 күн бұрын

    Good waking up to these silly guys.

  • @yeahmatt
    @yeahmatt7 күн бұрын

    i really hope they add multiple dps checks per fight in savage. that's something that i was expecting when i started playing the game and i would still love to see it

  • @kyumei_
    @kyumei_12 күн бұрын

    hearing the "affixes" and "dungeon" in the same sentence gave me retail wow flashbacks LOL

  • @jarekIM
    @jarekIM8 күн бұрын

    From the ungramax bug we saw that even if se doesn't look for bug abuse they keep such detailed logs that if they want to look for it they can see if someone is cheating. Also if there is any invasive anti cheat you could just have an external computer analyze network packets for a cheating overlay.

  • @PaulFalcon
    @PaulFalcon12 күн бұрын

    The reason dungeons are so easy is so that players can experience the story without much struggle. But that doesn't explain Experts being faceroll. EZ tomes I guess.

  • @Elvie_Takodachi

    @Elvie_Takodachi

    9 күн бұрын

    Agree about expert, but also with leveling/MSQ Dungeons. If you're too bad at the game to handle a little more you can use Trust System and let NPCs carry you.

  • @Felinaxo
    @Felinaxo10 күн бұрын

    On the fisher question: There is still more to gather besides big fish, so you can always gather fishes for raid food or aethersand if you wanted to fish for the sake of it

  • @Rolaz
    @Rolaz8 күн бұрын

    Make Experts Roulette the whole new difficulty after Story mode. Put every dungeons from patch there, scale it to 90 add 2-3 mechanics, not difficult ofc. Maybe put mechanics like doom more often, high bleed\burn dmg, dispellable debuffs, maybe some teleports with rotations, more aoe with boss placement and more trash mobs for dps. Put loot table with itemlvl just before or after tomestone gear, make them weekly CDs.

  • @onewingedangelo1611
    @onewingedangelo16116 күн бұрын

    Have SE ever commented on how this game is a "everyone is a DPS"? I feel like especially with the start of a new expansion they could have made the changes to make the game where the healers heal and deal with status effects, damage dealers deal damage and tanks mitigate damage and correctly position bosses... But I don't know about others but it keeps me not wanting to do higher level content that the game is just ... learn where to stand and do your dps rotation, no matter what the job you play.

  • @BargodeProductions
    @BargodeProductions12 күн бұрын

    Sfia did Eureka?

  • @captainziggy82
    @captainziggy8212 күн бұрын

    FINALLYYYYY LETS GOOOO

  • @davidj.a.8442
    @davidj.a.844212 күн бұрын

    Unorthodox healer solution: allow healers to maintain two targets, one friendly and one hostile. You can easily construct an engaging flow for two separate busy job identities - one in which GCD offense unlocks oGCD heals, and vise versa. The clunky targeting creates severe design restrictions.

  • @cycloneofsouls
    @cycloneofsouls12 күн бұрын

    SFia's point about ACT Frosty's head

  • @sssiyan312

    @sssiyan312

    11 күн бұрын

    yea I feel like most things go over Frosty's head

  • @BargodeProductions
    @BargodeProductions12 күн бұрын

    Another raid, another arena (an actual one now)

  • @ishirutaekakura308
    @ishirutaekakura30812 күн бұрын

    Here's something, was it an over reaction when Xeno had a meltdown because on Warrior he couldn't get past p8s enrage, but on Gunbreaker he could. Well I actually understood how he felt, when your main favourite job is unable to prog past anything, it sucks. But it turned out p8s was overtuned then they adjusted it, but then ended up buffing the hell out of Warrior it's crazy how broken it is now. Which it didn't need, the only thing that was needed was that p8s adjustment because it was overtuned, but when players thought "well Warrior needs some nerfs, it's a bit too broken" Warrior mains went on an uproar about it, I don't get how it's ok for Warrior mains to sulk to the idea having their job having much needed nerfs but yet this Healer Strike is considered "silly" and over the top when I think it's perfectly understandable why healer mains are fed up, they're aware it's been like this through a few expansions, but it's got to that point now. Now personally I don't expect a dungeon to be difficult really, but surely to require a healer at least. But when it comes to other content high end content like Ultimates that were cleared without a healer is insane and shows the problem.

  • @generalpenny

    @generalpenny

    11 күн бұрын

    What are you even on about brother the warrior buffs that were needed were for damage. Warrior has been able to tank dungeons without healers for 3 expansions now because of its self healing

  • @EmperorPanda
    @EmperorPanda12 күн бұрын

    FFXIV raiding is great, but I'm kinda curious about that Mik Tead Kitkat...

  • @KingOfHeartsTANK
    @KingOfHeartsTANK11 күн бұрын

    You're forgetting Ozma in the wiping city of mach in HW.

  • @maeda01
    @maeda0112 күн бұрын

    it doesn't feel right.. a raiding EP without Xenos.

  • @brendanbeardy9190
    @brendanbeardy919012 күн бұрын

    Spent a lot a time complaining about dungeons being easy but never considered why Wall-to-Wall pulls are a standard, even complained about not pulling W-2-W because tanks being nervous. Players are great at identifying the problems but are not great at providing solutions.

  • @SM......
    @SM......7 күн бұрын

    Good to know healers are a joke

  • @Ennasalin
    @Ennasalin8 күн бұрын

    As a main healer, I demand the following for DT dungeons: 1. Scaled Down versions of Barbaricia EXtreme for all dungeons 2. The dungeon will have a perma min ilvl and no echo enforced, regardless of how much you die. 3. the raid wides hit 20% harder and always leave players with 15-10% HP(including tanks- no more tank privilege suckers!) and lastly 4. the TB must be taken with at least 2-3 mits or after the TB, the remaining dot will be very hard if not impossible to heal.

  • @spetsu1
    @spetsu111 күн бұрын

    I feel bad for the healers, but in the same vane, me and 1 healer cleared a dungeon lvl synced by ourselves, which trivializes the tank. I was playing with a white mage, and I was playing as a squishy black mage. Dungeons are easy overall, and just about every job is trivial in them. You could run a party of healers and clear a dungeon. If you take a party of red mages and summoners, you could probably clear a dungeon with just them. Edit: I'm not saying this to defend anyone, it's clear dungeons need to be a bit more difficult, and some tanks need to be nerfed, but coming from someone who only has about 2-3 hours max to play ffxiv per day I don't know if I want them to make dungeons harder. It would make it very difficult for me to progress in the game if my party is constantly wiping on story dungeons.

  • @UncleFenris
    @UncleFenris11 күн бұрын

    Does it count as a healer strike if I roll through MSQ as WHM, but do all the leveling dungeons in Trust? 😅 To be fair, I do that with every story dungeon, folks are just being silly . Agree with Frosty completely on his point about criticizing the game. Destiny 2 players railed on Bungie for 18 months and we got the (second) best expansion. we've ever had. Well-articulated criticism pays dividends to players on down the line.

  • @pixeljunker8613
    @pixeljunker861312 күн бұрын

    Why woukd you not want the i formation you need to be good at the game nit be in the game? Do you bit want the people that log in for 6 hoyrs a week to also be good ay their chosen job? Why wouod you want information to be more obscured ?

  • @RevoltIsTaken
    @RevoltIsTaken12 күн бұрын

    w

  • @thelurker8169
    @thelurker816912 күн бұрын

    16:25 that website's great

  • @asdsad17
    @asdsad1712 күн бұрын

    question. why no echo in dungeon? increase the incoming damage. echo when wiped.

  • @dustycason6456
    @dustycason645612 күн бұрын

    Criterion can be done w/o a healer, my buddy's just did all tank savage mode.

  • @OCrAcIK

    @OCrAcIK

    12 күн бұрын

    bs

  • @house.plants.

    @house.plants.

    12 күн бұрын

    O: surely vod or log id be interested in watching

  • @avi3365

    @avi3365

    12 күн бұрын

    #DPSonStrike because they did it without dps

  • @LeastSaneBRDMain
    @LeastSaneBRDMain12 күн бұрын

    Sfia trying not to sound like an elitist challenge - [IMPOSSIBLE]

  • @WikiED
    @WikiED12 күн бұрын

    The way i look at normal content, since it's in DF i don't want to be trapped with garbage players for 90min so i prefer it being easy, otherwise the vote kick button goes brrr. If they would make daily duty roulette content harder there would HAVE TO be some updated Hall of the Novice test you'd have to pass to queue for stuff with other players, preferably one every 10 levels on every job so it's a benchmark of 'you can clear it'. We have Duty Support everywhere anyway so there is no reason to not lock out ppl not bothering to learn the very basics from queueing into DF and griefing the other 3 players, let them grief bots instead. Keep the normal content easy or even cut the hp of stuff in there in half, meanwhile let's have fun in harder content.

  • @TheOneGreat

    @TheOneGreat

    9 күн бұрын

    Why do you even play with that attitude? Nah, you should always have fun, not only when your schedule allows it.

  • @WikiED

    @WikiED

    9 күн бұрын

    @@TheOneGreat There is nothing fun seeing ppl that dont know basic rotation dead of the floor having you trapped for 90min and there is nothing fun for the incapable in being dead all the time. You're trying to make easy content more exclusive instead of going to hard content where fun for gameplay driven lies at. NOTHING is stopping you from going into and farming Criterions for the experience where every role matters.

  • @TheOneGreat

    @TheOneGreat

    9 күн бұрын

    @@WikiED Who said harder? I'm talking about fun and engagement. I think you kinda forgot what a game is. lol Anyway, have a good one. o7

  • @andreluizxd2873
    @andreluizxd287312 күн бұрын

    We need a Mythic+ like content, a separated system that you can choose your traits, procs, buffs, equips, mitigations, bonuses and perks depending on the dungeons obstacles/element/bosses.

  • @syaojyn
    @syaojyn11 күн бұрын

    47:45 Needing external sources to be able to play the game well, is stupid. Someone playing the game on a ps4 needs to search the internet to find a guide to know what seconds to stop playing a bard song at. That's good design

  • @suros8105
    @suros810512 күн бұрын

    Healer strike lol. Also anyone that tuned in to a podcast with day 1 proggers and are aghast at "elitist" comments, I just want to know what you expected. Did you think all of a sudden Sfia and Arthars would suddenly do an about face on the stuff they've been saying for years? Unrelated as hell, but I see healers complaining about 1-1-1 gameplay. Kind of interesting when just a few weeks ago there was a whole thing on twitter where people wanted their 1-2-3 combos to be 1-1-1. Likely not the same people, but it just goes to show how incredibly hard the devs have it to make changes that don't piss at least some loud group of people off.

  • @brokenwing51

    @brokenwing51

    11 күн бұрын

    I think the reason they want 1 1 1 is because of button bloat. And what they really want is for 1 1 1 to be different actions so that it looks fun and engaging. You can put 5 skills on one button and it would be more fun and engaging rsther than doing the same skill over and over again. Even if it's 1 1 1 1 1 the fact that it's different and has different animations makes it fun.

  • @Bon-Gi
    @Bon-Gi12 күн бұрын

    Get rid of self healing on tanks.

  • @tundaenix3586
    @tundaenix358611 күн бұрын

    game should remove healers and add supports instead

  • @TheOneGreat
    @TheOneGreat9 күн бұрын

    1:32:47 So when DPS "whine" it's okay but when healers dare speak up after 5 years of pressing 2 1 1 1 that's somehow heresy? The whole BLM discussion even. You literally said the same thing healers were saying but for your own job. The irony is quite something, let me tell you.

  • @jm7468
    @jm746812 күн бұрын

    SE could have an opt in when server goes up to participate in Raid race which will install some sort of anti cheat software and removes itself on raid completion or on choosing to leave the race. If you do not opt in and you clear then its not valid, if you clear whilst opt in you get a special title and a global message appears saying who cleared.

  • @omensoffate

    @omensoffate

    12 күн бұрын

    😂 sure thing bud

  • @GooberReborn
    @GooberReborn12 күн бұрын

    how u gonna complain about the mechanics after seeing the first 15 seconds of 1 fight lol

  • @avi3365

    @avi3365

    12 күн бұрын

    Real, it's typical doomer behaviour

  • @MRF0XTR0T
    @MRF0XTR0T12 күн бұрын

    I think this healer thing is,at least for now, overblown. I won’t discredit the frustration, but we have to keep in mind that DT hasn’t come out yet, the vast majority of players haven’t touched their kits, the video had people who are probably more in tune with those classes because they play them at the level they do, and they did it with lvl 90 kits. If after DT healers still have these feelings then have at it. But I think making these assumptions comes across as short sided when we don’t have any substantial information.

  • @brokenwing51

    @brokenwing51

    11 күн бұрын

    It's not overblown. It's been an issue since 2020, hell that's when the first post of the strike was made, was in 2020, the problem is that when you optimize the game and everyone knows what they're doing the game is boring. That's the problem. Healers only get fun when people fuck up. Not when people are doing they're job correctly.

  • @MRF0XTR0T

    @MRF0XTR0T

    11 күн бұрын

    While I don’t disagree with you about the optimization, players are always going to improve. As we play more we will know what to do, especially when we’re talking about the casual content that is made for everyone. I don’t think giving more buttons to push is going to fix that. Then we just be bored with more things to push. It’s like Arthas said, it’s a fight design issue. If the fights aren’t engaging I don’t think it really matters what role you play. That’s why I said it’s short sided. We haven’t touched any of the fight yet at any level. I’m not saying healers can’t be cautious based on past expansions, but it also can’t be written off before seeing if improvements are being made.

  • @marcusaurelius4777
    @marcusaurelius477712 күн бұрын

    Everyone daring to talk shit about the healer strike would NEVER accept "healer gameplay" of 1111111112 for their own job. Stop that nonsense. Healers KNOW that content like dungeons can't get much harder...that's why they want a more robust dps kit so that when they do faceroll content, they have something to engage in. Even Savage and Ultimate become glare/malefic spamfests once you plan the healing. It becomes "did I crit enough glares and misery?" for your opti. There's nothing TO optimize on healer. WHM at least had movement to opti, but then they gave it AST cast times. Do not embarrass yourself saying that "healers are whining" when we KNOW you would not accept "Healer gameplay". SMN has "healer gameplay" NO ONE thinks that SMN is well designed right now. Visually? Yes. Gameplay? NO. There are literally no high end SMN players theorycrafting about it because there IS nothing to TC about it. That's how awful "healer gameplay" is. DRK mains are hypocrites if they talk shit as well, since all you do is Soul Eater Spam. You KNOW the pain healers go through.

  • @imaika281

    @imaika281

    12 күн бұрын

    ur kinda spittin

  • @marcusaurelius4777

    @marcusaurelius4777

    12 күн бұрын

    @@imaika281 ANGY HEALER 😢

  • @toasternoodle2938

    @toasternoodle2938

    12 күн бұрын

    Do you think if you had to hard gcd cast more heals it would feel more rewarding for being a healer? I feel like there are so many toss and forget healing skills or ogcds that make the need to hardcast heals feel minimal.

  • @tcerathi

    @tcerathi

    12 күн бұрын

    SGE main, also laughing at you main

  • @corman1999

    @corman1999

    12 күн бұрын

    Womp womp

  • @unixtreme
    @unixtreme12 күн бұрын

    46:00 this is pretty condescending. I'm a decent BLM player, very familiar with non standard lines, and I liked the removal of mana tick because it's janky as hell, reliant in a server tick that is already making all other sorts of things feel janky. Not everyone who disagrees with this opinion is an "ignorant", the extra depth is nice but I'd rather have extra depth from proper mechanics and design than the mana tick.

  • @TheSerloks

    @TheSerloks

    12 күн бұрын

    I truly don't think the mana tick change in itself is what people are unhappy about, just how it was implemented. Tying it to only ice spells and removing UI Paradox(which was a big part of why we could do things like AF3 -> Transpose UI1 -> Paradox UI2 -> Filler -> Filler and have enough mana to do a 3f4 despair fire phase for example) is why people are mad. If they just tied it to all the other gcd spells in UI as well (paradox, xenoglossy, foul, thunders, scathe) and made it function pretty much the same as before in terms of how much mana every spell generated I think everyone would be on board with that change in particular at least. But as it stands the current implementation just completely removes a large part of what made the class fun and engaging for a lot of people.

  • @hawgacrux

    @hawgacrux

    12 күн бұрын

    @@TheSerloks As a BLM Main I agree with you. The problem is not the gutting of the mana tick stuff but the railroading of the job. The devs constantly forgot this job existed in fight designs and players found a way to be flexible with the rotation. Now that this got axed some of us are rightfully annoyed. So many people always break it down to the mana tick removal instead of first READING what the blm who are against these changes are have to say. It's the same with the healer strike. Content creators comment on it without even doing a 5 min research on the background.

  • @YellOhPanda

    @YellOhPanda

    12 күн бұрын

    To be fair being one tick off is just speeding everything up by a gcd. Still not sure why it locks down fire phase or removal of ice paradox when you could’ve kept it and just gave b4 a guaranteed mana tick

  • @supergold9390

    @supergold9390

    9 күн бұрын

    @@hawgacruxas a non BLM player, Was the non standard tech the optimal way to play the job? If it was then that would make the nonstandard way the unofficial standard of playing the job. The devs then have to balance around that instead of the traditional standard. Which would ultimately become a nightmare.

  • @hawgacrux

    @hawgacrux

    9 күн бұрын

    @@supergold9390 On paper, yes it was optimal for a little bit more damage and a little bit more movement freedom. It was just an optimisation of the blm rotation like optimisations on other jobs. The reason no one bat an eye if you did standard rotation was because: A: the damage bonus was miniscule B: nonstandard was more unforgiving if you did mistakes. It was really just an invention to squeeze a little bit more damage out if you knew the fight and it kinda had a better feeling for movement and made some battles better for blackmage players regarding movement. There was no need to design or balance content for nonstandard because standard was enough for all encounters nor was there a reason to axe it completely. If nonstandard was such a thorn in the devs side they could have went against it far earlier but they didn't. The reason some of us blm players are angry at this is that blm now lost almost every optimisation option and given that the blm rotation is already as simple as they come that's a massive strike against us. Will the normal players be effected? Eh, don't know, maybe a bit but not enough. That's not a reason to take the fun from those who liked to hit the limit of this job though. Hope I understood your question correct.

  • @stevenalvarez2924
    @stevenalvarez292412 күн бұрын

    Ah yes. Harder dungeons. That is why people are just lining up to play Aurum Vale all the time on Duty Finder. It was the favorite of the community by a long shot. If Aurum Vale wasn't an optional dungeon, easily would of killed any momentum ARR would of had to bring in new players.

  • @itsspookie

    @itsspookie

    12 күн бұрын

    If Aurum Vale was a mandatory dungeon. The player base would be in a "little" better

  • @kennys6288

    @kennys6288

    12 күн бұрын

    AV isn’t hard, it’s tedious.

  • @midorixiv

    @midorixiv

    12 күн бұрын

    the vault was a mandatory dungeon and everyone loved it

  • @Ranziel1

    @Ranziel1

    12 күн бұрын

    Aurum Vale is very easy. Sure, some people are so bad even that dungeon will be a challenge, but the vast majority of the players can go through it without an issue.

  • @omensoffate

    @omensoffate

    12 күн бұрын

    @@kennys6288it’s not even tedious lol

  • @DK-sw8uz
    @DK-sw8uz12 күн бұрын

    I don’t get what healers are on about honestly. In most DF, people LOVE their healers. Try being a BRD main. Nobody goes: “Sweet, I’m gonna love having your song buffs in Expert roulettes.” I’m not butthurt about that. I love how BRD plays, and I get that support DPS aren’t normally going to get the limelight. I honestly don’t even want the limelight. 🤷‍♂️

  • @zaytex5000
    @zaytex500012 күн бұрын

    The first mog talk episode I can't sit through in its entirety because listening to you guys essentially dismiss the healer strike and its legitimate complaints whilst being complete assholes or hypocrites about it is just laughably bad. -Arthars saying ''who cares'' to people wanting more from dungeons or from the people criticising healer gameplay and then bringing up their logs to dismiss them, because only the top 1% are allowed to have an opinion, talk about toxic elitism and being a fucking asshole. This game is more than just extremes, savage, or ultimates and I am one of those players who engages with both sides of the content and wants more from the casual side of the game. Excluding the casual or midcore players isn't the way to go. - Dismissing healer complaints even though none of you would ever accept your favourite jobs turning into a 1111111112 job. -Sfia dismissing healer complaints and then in the same breath complaining about BLM being simplified. The irony is palpable. Seems like you only care if its your job which is impacted? If you were going to shit on healers could you guys at least bring a healer streamer on so it wasn't just a circle jerk about how healers are asking for too much and should basically just shut up since ''it's always been like this''.

  • @MagiusNecros

    @MagiusNecros

    12 күн бұрын

    Yeah IMO Savage/Ultimate is only 5%-10% of the game. Dungeons and Trials makes up a big chunk. It's a shame the game is designed completely around that 5%-10% at the expense of everything else.

  • @toasternoodle2938

    @toasternoodle2938

    12 күн бұрын

    Tbh the game is designed around the masses that do not do the things people assume are just 1%er content. I would say the game is balanced around doing things like savage and extremes which is not difficult. If you find it difficult that means you can grow as a player but people dont want to grow or dont want to face the failure that comes with the growth. His point is that the guy saying healers are becoming not needed is targeting the minority set of people that can/do run content without them and even then they spend weeks or months planning and structuring methods to do just that. Its not the masses who do this and the average play or group will in fact need a healer. Now are healers boring when playing with a group high on the competence scale? Yes no one denies that. The better your party the less you actually heal and feels bad to play the role.

  • @Serenaya

    @Serenaya

    12 күн бұрын

    All 4 of us engage with this content too. We too need our tomes, glam, levels etc. So to say we don't and that's why we say what we did, is ignorant at best. Hell, a lot of people are fishing right now because they've found enjoyment in it despite prioritising raid content. I don't think you get to tell people what they do and don't do in the game when the topic of this MogTalk revolves around raiding and therefore is made relevant to that point. On a personal level though, after years of dungeons being the same literally everything, it's something I've given up on ever changing when there's content that I'd rather do instead. If you listened, you'd also hear us acknowledge that it is a problem, and that something needs to change in dungeon design. I specifically brought up a scaling system like M+ to cater to those that want more and those that don't. It is in fact representative of a game that does not require the trinity to be viable at all times even at a more casual level, which should be the case despite their adamance about a "blueprint" which is clearly being outclassed by people being able to utilise comparitvely overpowered abilities to stay alive without a healers help. Seems less and less intentional by the day. Tanks are OP and very self-sustainable, DPS (in some cases) are very survivable for longer periods and healer kits while strong, should be better utilised. Dungeons should test you more. However, raid scenarios are still very important and that's what we primarily do, so of course our opinions will be centred around the impact it has on that specifically. Good job honing in on the initial laughing and joking because it's a shock that it's only now that people notice, I guess. It is true that it's taken years for people to start being loud about it. Perhaps now that they are, something could change. However, lets remember what happens when healing does get more challenging - people complain it's too hard instead. All the time. This is the real kicker and why your argument falls flat. People can riot now all they want, but the problem is a lot of people are in fact bad and can't deal with literally any remotely challenging situation on a healer. As far back as "The Burn" dungeon I remember complaints about the last boss being too difficult. No one is saying a 1111111 job is fun, but some clearly DO want it to be that way, and the cycle and arguments continue. A "strike" is hardly the way to go about it either, and the forums are full of pointless vitriol, baiting, shitposting and otherwise wack opinions that only muddy the waters and mute those that have legitimate concerns. I don't envy the devs for not wanting to sift through it, or perhaps not getting the right feedback. Ironic considering we never know where feedback is actually being listened to, but still. Last point - Remember that this all started because of a meme run where capable players ran it without a healer. In most everyday situations, this would not happen. Surely if people were being elitist, they would in fact want dungeons to be harder, no? You just didn't listen. You've complained about healers being "worthless" and in the same comment, called people toxic elitists. End of the day, if you want content that does require your role, then perhaps the content you claim we're aresholes for enjoying more, might actually be worth your while.

  • @uytm1

    @uytm1

    12 күн бұрын

    in HW/SB theres cleric stance for healers . SCH used to have like 3 dots on top of that as well. having to swap to cleric stance for dot then immediately swap back for heals Surely that would make the game better right? they changed all those in ShB which makes the best healing experience imo

  • @kennys6288

    @kennys6288

    12 күн бұрын

    Same. I read serenayas reply on this post like 3 times and still have no idea what he’s even trying to say.

  • @poochie671
    @poochie67111 күн бұрын

    BLM got changed...everyone cries...healers tired of healing gameplay...you mock and laugh...can't believe this true attitude of high end raiders...it's disappointing

  • @patrikbatemanx
    @patrikbatemanx12 күн бұрын

    sfia always based

  • @jsjsjsjs
    @jsjsjsjs11 күн бұрын

    "Dungeons shouldn't be this way". This interview is more evidence that good players make terrible designers. The reason normal content from the roulettes menu is easy is because currency for character power is gated behind them. I don't want them to be hard - I want to get in, get my tomestones/XP and get out within a predictable timeframe, regardless of who I randomly zone in with. I also want them to be cool from a storytelling perspective for that first time impression, and engaging enough so that I am not actively hating my time in there. I think SE have done very well by these metrics for 4 man dungeons. If you want challenging group content that forces you to grow and improve as a player, there's plenty of options in the game.

  • @guifmurb

    @guifmurb

    11 күн бұрын

    Tell this to the super casuals making the strike then? It literally begun because of them?

  • @Elvie_Takodachi

    @Elvie_Takodachi

    9 күн бұрын

    It's not about making dungeons hard, it's about making them not-braindead 1111111111112 spam for healers

  • @cablefeed3738
    @cablefeed373812 күн бұрын

    Endwalker is the best expansion final fantasy 14 has ever had. If Shadowbringers is a 9, then Endwalker, is a 9.5. If Shadowbringers is a 9.5 Endwalker, is a 10.

  • @captainziggy82

    @captainziggy82

    12 күн бұрын

    Lmao

  • @cablefeed3738
    @cablefeed373812 күн бұрын

    Complaining about black mage losing an add-on required system. Because it makes you feel special. Is the dumbest thing on the planet. I'm glad they got rid of that stupid system. Play the game properly like everyone else. Your rotation still works the same way. And it's still the hardest job in the game. You just don't get to use an ad on. To get special, extra special way to play.

  • @Ku_Steorra

    @Ku_Steorra

    12 күн бұрын

    EW BLM does not require a mana tick tracker even when doing non-standard and has not needed one since SHB.

  • @YellOhPanda

    @YellOhPanda

    12 күн бұрын

    The sheer ignorance of this post is wild

Келесі