Minecraft 1.20.5 Snapshot 24W07A | The Bogged, A Swampy Skeleton!

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Minecraft 1.20.5 Update Playlist ► • Minecraft Updates
Snapshot 24W07A for Minecraft 1.20.5 adds a new mob, the Bogged for Minecraft 1.21. This new Bogged mob is a skeleton varient.
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0:00 Mojang Listens!
0:51 The Bogged Texture
1:45 Where Bogged Spawn
2:13 Bogged Attributes
2:59 Bogged Loot
3:40 Wind Charge Abilities
4:35 Wind Charge Changes
5:36 Hopper Changes
6:25 Season 10
Featured In This Video
www.minecraft.net/en-us/artic...
#minecraft #minecraftnews #snapshot

Пікірлер: 1 100

  • @xisumavoid
    @xisumavoid3 ай бұрын

    Are you enjoying Hermitcraft S10?

  • @Wubtastic5585

    @Wubtastic5585

    3 ай бұрын

    I like fishing

  • @RipVanFish09

    @RipVanFish09

    3 ай бұрын

    Yes!

  • @iamtherealrock7818

    @iamtherealrock7818

    3 ай бұрын

    yes i am

  • @JokuTurhake

    @JokuTurhake

    3 ай бұрын

    Yes.

  • @sweetcorm

    @sweetcorm

    3 ай бұрын

    Very much!

  • @SemiHypercube
    @SemiHypercube3 ай бұрын

    3:15 I feel like bogged dropping regular arrows in addition to tipped is intentional, since the stray also does that (presumably so that if you're farming them you can get regular arrows in case you want to tip those with something else) So now I'm wondering if they'll add a way to convert regular skeletons into bogged, since they added something like this for strays with powder snow

  • @johnmillerpere_grin6371

    @johnmillerpere_grin6371

    3 ай бұрын

    I wouldn't have much clue for how skeletons would convert to bogged, but I have an idea how bogged could convert to skeletons! As zombies turn to drowned in water, husks convert to zombies in water. Perhaps submerging a bogged in water would wash away the scum and convert them to a skeleton.

  • @thefanboy3285

    @thefanboy3285

    3 ай бұрын

    That would be the perfect excuse to add quick sands !

  • @ScruffleHead

    @ScruffleHead

    3 ай бұрын

    Maybe they will add a new mud related block that you can sink and drown in to add danger to the swamps

  • @Maexs115

    @Maexs115

    3 ай бұрын

    Imagine if they stay in mud for too long, which i believe is the same height as a soul sand block, which they could also create a proper sleleton like that as well for the soul sand valley

  • @EmperorPenguin1217

    @EmperorPenguin1217

    3 ай бұрын

    They should add the liquified mud from Minecraft Earth

  • @stein46
    @stein463 ай бұрын

    Imagine an escape room where you have to wait for a panda to sneeze out the key

  • @MuzikBike

    @MuzikBike

    3 ай бұрын

    poor panda lmao

  • @samurexatlas7373

    @samurexatlas7373

    3 ай бұрын

    "AH-CHOO!" I'M FREE!

  • @dementionalpotato

    @dementionalpotato

    3 ай бұрын

    Most exiting escape room ever.

  • @jwalster9412

    @jwalster9412

    3 ай бұрын

    That sound panda painful.

  • @DJSlimeball

    @DJSlimeball

    3 ай бұрын

    ​@@dementionalpotatotruly, most "exiting"

  • @michael23b
    @michael23b3 ай бұрын

    4:51 It's not just glass panes, wind charges can go through any non-full block, and this was confirmed to be a bug. They can travel through soul sand, walls, fences, closed trapdoors, honey blocks, etc etc. as long as it's not a full block it goes right through it. Likely we'll see this fixed in the very next snapshot.

  • @Cycrum

    @Cycrum

    3 ай бұрын

    I thought the patch notes of this snapshot said that one of the bugs fixed was "Wind charges can't go through non solid blocks"

  • @Borapaws

    @Borapaws

    3 ай бұрын

    this was intended to be for stuff like cobwebs or sugar cane

  • @Rev..u

    @Rev..u

    3 ай бұрын

    @@Borapawsyeah cuz those are blocks you can go through

  • @lasercraft32

    @lasercraft32

    3 ай бұрын

    I think they should repurpose that mechanic as an actual feature. It shouldn't be able to go through glass panes (obviously) but it would be so cool if it could go through Copper Grates, Leaves, fences and fence gates, etc. because its made of wind and would be able to pass through the gaps.

  • @davidtauriainen9116

    @davidtauriainen9116

    3 ай бұрын

    Drafty windows.

  • @arlen7726
    @arlen77263 ай бұрын

    We now have the Bogged, but yet no Minecraft Bog biome. I have been saying for years that we need a Bog biome or something akin to it that makes better use of near-surface waterlogged tunnels as its own unique form of environmental challenge. I’m a huge wildlife biology nerd and have visited an actual Bog with wild carnivorous plants, and I can tell you exactly what the difference is between a Bog, a Marsh, and a Swamp. Bogs have essentially zero waterflow, which is why they have such a low oxygen and high acidity content in the water and how you get dead things being preserved as Bog-mummies. A Bog doesn’t have actual fully-solid ground underneath your feet, it’s just a few-feet-thick layer of Sphagnum moss and floating dead plant matter, and then beneath that is water going much deeper. Stepping on that stuff was like stepping onto a huge wet sponge.

  • @TwentySeventhLetter

    @TwentySeventhLetter

    3 ай бұрын

    support

  • @BlaxeFrost-X

    @BlaxeFrost-X

    3 ай бұрын

    Send this to the devs please

  • @rayquarizard2911

    @rayquarizard2911

    3 ай бұрын

    Wow, gross

  • @maritzaguadarrama9975

    @maritzaguadarrama9975

    3 ай бұрын

    Put this on the suggestions page

  • @jamiek8123

    @jamiek8123

    3 ай бұрын

    ooh, what if Mojang add a block that looks similar to the moss block but a bit different, but this block you would be able to fall thru like powdered snow, maybe even make it another bucket block like powder snow, and then if a skeleton suffocates/drowns in this block they become the Bogged, it would be cool.

  • @kate_isawesome1207
    @kate_isawesome12073 ай бұрын

    Probably the reason why the bogged dropped regular arrows is probably their drops behaves similar to strays and skeletons. Really cool type of skeleton.(even though I still like the wither skeleton more)

  • @Nephelangelo

    @Nephelangelo

    3 ай бұрын

    It’s pretty obvious they just copy and pasted the skeleton code and changed a few pixels of the skin. Which is great, but it would be nice if they added more skin variations to all the mobs while they’re at it, since all the coding is already finished, it’s just a matter of whipping up some new pixel designs, which they could easily produce dozens of with very little time or effort investment.

  • @timohara7717

    @timohara7717

    3 ай бұрын

    ​@@Nephelangeloit also has a statistical diffeence

  • @fusionwing4208

    @fusionwing4208

    3 ай бұрын

    @@timohara7717 which is another piece of code thats not particularly difficult to change. the mob acts exactly like a skeleton does, if its AI were completely different it would be more understandable why they don't add more variants.

  • @fusionwing4208

    @fusionwing4208

    3 ай бұрын

    I agree there should be more variants to be honestl, especially for the spider and creeper. Having a brownish spider in the desert or a greenish spider in the jungle would be cool (the slight modifications could even be that the jungle based one is an off shoot of the cave spider, being poisonous and small, while the brown one, I think it would be neat if we got a spider that could inflict the wither effect, akin to how the brown recluse has a necrotic venom)

  • @Nephelangelo

    @Nephelangelo

    3 ай бұрын

    Yeah, they’re not coding a new mob from scratch, the base code has been finished for well over a decade. Adding variants should be one of the easiest and least time consuming additions you can possibly make in this game, but the value of this for the gaming experience would be pretty huge.@@fusionwing4208

  • @RipVanFish09
    @RipVanFish093 ай бұрын

    I've been having troubles signing in to the feedback website, so I can't submit my idea myself, but with wind charges being able to go through glass, it made me thing of iron bars. I think that wind charges going through iron bars and/or copper grates would be really cool.

  • @MarkusAldawn

    @MarkusAldawn

    3 ай бұрын

    That makes sense to me- they're not solid, they wouldn't actually block wind, and might not even dissipate it. Gives a good use for them

  • @lukasVGL

    @lukasVGL

    3 ай бұрын

    that could be so cool for co-op parkour maps

  • @excaliburknight1016

    @excaliburknight1016

    3 ай бұрын

    I feel like fences could be added to this as well.

  • @lukeezy__
    @lukeezy__3 ай бұрын

    the bogged is honestly so cool

  • @AisarShamsul

    @AisarShamsul

    3 ай бұрын

    Honestly I probably think this was an idea from the Wild Update

  • @Xwight.

    @Xwight.

    3 ай бұрын

    Its looks like straight came from Minecraft Dungeon. I wish they add MC Dungeon mobs to Minecraft

  • @terenx5
    @terenx53 ай бұрын

    Holy shit a new hostile common mob I'm actually both incredibly impressed by how well its balanced in terms of what it does but also that mojang even added a new non-niche hostile mob

  • @Ninjaananas

    @Ninjaananas

    3 ай бұрын

    For real. How long has it been? I think it fits right with the classics.

  • @daridon2483

    @daridon2483

    3 ай бұрын

    And honestly I really like the idea that every major biome could have it's own variant of a common enemy. Like* snow biome having strays (skeleton with slowness arrows) or desert having husks (zombie that inflicts hunger)

  • @plumfadoodle4908

    @plumfadoodle4908

    3 ай бұрын

    @@Ninjaananas Discounting the Nether Update as that's different, you could say the Pillager patrols are common. But if not, it would be the Drowned.

  • @Ninjaananas

    @Ninjaananas

    3 ай бұрын

    @@plumfadoodle4908 I don't really count the pillagers.

  • @Ninjaananas

    @Ninjaananas

    3 ай бұрын

    @@daridon2483 Jungle creeper when?

  • @user-uk4xh7dw8d
    @user-uk4xh7dw8d3 ай бұрын

    Pretty sure they are meant to drop normal arrows as well, since the stay does so as well

  • @Ferrous92

    @Ferrous92

    3 ай бұрын

    stay

  • @Statickstick

    @Statickstick

    3 ай бұрын

    @@Ferrous92😂

  • @secondengineer9814
    @secondengineer98143 ай бұрын

    I feel like this is a great opportunity to have "quicksand" or "bog tar" in swamp biomes. Basically a similar feature to powder snow. You fall through it (and drown instead of freezing). If a skeleton drowns in quicksand, it becomes a bogged. You can pick it up with a bucket just like powder snow, and it looks very similar to normal mud, so it is easy to miss in the swamp.

  • @EmperorPenguin1217

    @EmperorPenguin1217

    3 ай бұрын

    Or the mud from minecraft earth

  • @pufferfish9166

    @pufferfish9166

    3 ай бұрын

    [BETWEENLANDS FLASHBACKS]

  • @ItsMerle.

    @ItsMerle.

    3 ай бұрын

    @@pufferfish9166 I forgot this mod existed, but now I remember the horror you went through each time you did a little misstep

  • @lucasmatthiessen1570

    @lucasmatthiessen1570

    3 ай бұрын

    @@EmperorPenguin1217if they do add liquid mud. Then they should also add muddy pigs.

  • @nessybleedsf8
    @nessybleedsf83 ай бұрын

    Its nice to see some new variations of existing mobs, think it fits better with the various biomes, specially since villagers are biomes specific too. Kinda ties it all together.

  • @hamonthat5605
    @hamonthat56053 ай бұрын

    im about to bog

  • @someonehavinganidentitycrisis

    @someonehavinganidentitycrisis

    3 ай бұрын

    What does that mean?

  • @DanYami

    @DanYami

    3 ай бұрын

    boggers

  • @riztiz

    @riztiz

    3 ай бұрын

    bogchamp

  • @minecraftsteve5201

    @minecraftsteve5201

    3 ай бұрын

    I'm bogging out right now

  • @naplockblubba5369

    @naplockblubba5369

    3 ай бұрын

    Boggert

  • @judgywudgy
    @judgywudgy3 ай бұрын

    Mojang should add a bogged spawner in jungle temples

  • @TwilightChomperEnthusiast

    @TwilightChomperEnthusiast

    3 ай бұрын

    Probably in the top floor, though, to avoid them from accidentally triggering the tripwires of the dispensers, either killing them (unlikely due to poison healing them iirc), or depleting the temple’s supply. Although making them bypass mob detectors like tripwires and pressure plates would be a really neat feature for some niche farms.

  • @rubixtheslime

    @rubixtheslime

    3 ай бұрын

    ​@@TwilightChomperEnthusiast harming heals them, poison does nothing

  • @lucasmatthiessen1570

    @lucasmatthiessen1570

    3 ай бұрын

    I think there should be another mob variant that spawns in jungles. Maybe a jungle zombie perhaps?

  • @SamRMoyer

    @SamRMoyer

    2 күн бұрын

    @@lucasmatthiessen1570lol “jungle zombie” -> stoner who listens to jungle music

  • @njomnjom
    @njomnjom3 ай бұрын

    I think it would be cool if their eyes would glow like those of spiders. Like imagine walking through the mangrove swamp at night and seeing those glowing eyes in the darkness!!

  • @moodstorm7

    @moodstorm7

    2 ай бұрын

    that would be sick

  • @TrueNargin
    @TrueNargin3 ай бұрын

    I feel like this might not be a case of "Mojang Listens" but rather they meant to do that from the start and the skeletons with poison arrows were placeholder. I found it quite weird that there were just randomly skeletons holding tipped arrows in offhand as one of the enemies. Still a cool addition though!

  • @angrychicken7097

    @angrychicken7097

    3 ай бұрын

    I agree with you, I would be surprised if Mojang never intended the poison skeletons to look different

  • @Earthbrine

    @Earthbrine

    3 ай бұрын

    In addition to this, poison skeletons are already a thing in minecraft dungeons, and look similar to the bog skeletons, so that seems to be one of mojang's main sources of inspiration in this case

  • @loermansw

    @loermansw

    3 ай бұрын

    Agreed, Mojang doesn't really seem to listen to feedback, looking at the copper bulb. Yes I am salty.

  • @fldom4610

    @fldom4610

    3 ай бұрын

    you still cant know that for sure as the moment the community asked it they added it

  • @superdooperhusky6381
    @superdooperhusky63813 ай бұрын

    I also think the amount of poison the bogged give you should be dependent on game difficulty, trail chambers would actually feel like a good challenge.

  • @yeyeyeyeyeyeyyeyey

    @yeyeyeyeyeyeyyeyey

    3 ай бұрын

    Skeletons with the poison arrows were by far the most challenging mob in trial chambers before, but now they’ve become so much easier. I agree

  • @catsdogswoof3968

    @catsdogswoof3968

    3 ай бұрын

    ​@@yeyeyeyeyeyeyyeyeyehh that room is better with the bog

  • @nobodyimportant281
    @nobodyimportant2813 ай бұрын

    Bogged feels like it belonged more in the Wild Update ngl. Still intrigued to actually see it.

  • @fruity4820

    @fruity4820

    3 ай бұрын

    I totally forgot the updates are supposed to have a theme around them, it feels like ever since caves&cliffs every update they are all just "random cool stuff that got left out of previous updates"

  • @whateverIwasthinkingatthetime

    @whateverIwasthinkingatthetime

    3 ай бұрын

    ​@@fruity4820Its kinda linke how they did it in the past tbh

  • @BlaxeFrost-X

    @BlaxeFrost-X

    3 ай бұрын

    Let's not talk about the Mild Update

  • @superlemonslicer1224

    @superlemonslicer1224

    3 ай бұрын

    ​@@BlaxeFrost-Xthe wild update felt sorta unfocused ngl. It's like if they combined the Aquatic and Nether update and called it the Adventure Update, but for the Nether we only get 2 new biomes and the only thing new to the Oceans is kelp and dolphins

  • @HIFLY01

    @HIFLY01

    3 ай бұрын

    Their themes are "we had an idea, couldn't get it working correctly for 12 months, forgot about it for another 7 months, and redid it all from scratch in 2 months"

  • @superdooperhusky6381
    @superdooperhusky63813 ай бұрын

    I'd love to see other mob variants of already added mobs similar to the stray and husk. Imagine brown spiders in the deepslate layer and the give you blindness when damaging you similar to some dangerous spiders in real life.

  • @lucasmatthiessen1570

    @lucasmatthiessen1570

    3 ай бұрын

    I would love if they added drowned villagers, husk villagers and maybe even skeleton villagers.

  • @pepearown4968

    @pepearown4968

    3 ай бұрын

    A sea variant of the creeper (like the drowned) that lets you craft underwater TNT and get new water exclusive music discs may be an interesting add.

  • @yeetthegargantuanleviathan6216

    @yeetthegargantuanleviathan6216

    3 ай бұрын

    Nah, id prefer if cave spiders spawned in deepslate

  • @lucasmatthiessen1570

    @lucasmatthiessen1570

    3 ай бұрын

    @@pepearown4968 I don’t think the creeper should get a variant. The thing that makes it so special is that there’s no other mob like it.

  • @novareee2464

    @novareee2464

    3 ай бұрын

    @@lucasmatthiessen1570 On the contrary, I love the creeper designs of that one mod where they have biome-specific variations. They're also the most iconic mob, which makes me question why they haven't touched on it. I'd love for them to be more dangerous due to players having to look and listen to different signs of them in the area.

  • @B_Skizzle
    @B_Skizzle3 ай бұрын

    Easier access to poison arrows is gonna be really cool. I don’t often make my own tipped arrows.

  • @Nephelangelo
    @Nephelangelo3 ай бұрын

    The Bogged is really cool, but it’s not really a new mob, it’s just a skeleton with some pixel changes. Mojang could easily implement a whole series of new skin variations for every mob in the game, passive and hostile, with very little time or effort. The mobs are currently far too repetitive. Even something as simple as a few new pig and mule skins could add an immense sense of variety to the world and value to individual mobs, and would require very little time or effort on Mojang’s part to implement. It would be a very low effort high reward addition. The game could really use the variety.

  • @forrest6939

    @forrest6939

    3 ай бұрын

    sheep i kinda get since it would be difficult with the whole dye the wool bit, but cows too!

  • @Nephelangelo

    @Nephelangelo

    3 ай бұрын

    I agree. Sheep skins are kind of set due to colors, though they could probably still implement some variation in texture with each color. But I wouldn’t call sheep a priority for this, since they already have some variety. @@forrest6939

  • @KevOSMusic
    @KevOSMusic3 ай бұрын

    Having just built a honey farm that relies on those hopper mechanics, I'm glad to see it has been changed. I'm really proud of my build & didn't want to have to do a complete redesign.

  • @ngabel8956
    @ngabel89563 ай бұрын

    I did some testing with the wind charge, and with good timing: -A single jump can clear 7 blocks -You can jump even higher by sneaking, which can clear 10 blocks -And with Jump boost 2 you can clear 12 blocks with a single jump!

  • @Nephelangelo
    @Nephelangelo3 ай бұрын

    Mojang should really implement a series of new skins for all the mobs, including passive. It’s been 15 years and we still only have 1 color of pig. Adding some skin variety would be a very low effort but high reward addition.

  • @forrest6939

    @forrest6939

    3 ай бұрын

    omg yes

  • @moodstorm7

    @moodstorm7

    2 ай бұрын

    black villagers

  • @gamestreamanimations
    @gamestreamanimations3 ай бұрын

    Now the skeleton family gets bigger and I like it👍

  • @The24kings
    @The24kings3 ай бұрын

    Love the new texture of the Bogged!

  • @JinxeBlaq
    @JinxeBlaq3 ай бұрын

    EYYYY!! Finally something a single player Minecrafter can get excited for! Everything so far has been very multiplayer centric, so I’ve been hoping for more general game updates!

  • @annab7854
    @annab78543 ай бұрын

    These Skeletons are a recreation of the Mossy Skeletons from Minecraft Dungeons.

  • @cjrensh
    @cjrensh3 ай бұрын

    Spooky Scary Swampy Skeleton!

  • @misterk7_-
    @misterk7_-3 ай бұрын

    I was genuinely shocked because I thought the red 'mushroom' on his head was a bloody gouge to where his brain would've been!.

  • @Benyeti
    @Benyeti3 ай бұрын

    New skeleton is crazy 🔥

  • @someonehavinganidentitycrisis

    @someonehavinganidentitycrisis

    3 ай бұрын

    4 skeletons and 5 zombies, correct me if I'm wrong

  • @IllagerRaids

    @IllagerRaids

    3 ай бұрын

    ⁠@@someonehavinganidentitycrisistechnically 7 zombie types if you count zoglin and zombie horse

  • @riztiz

    @riztiz

    3 ай бұрын

    @@IllagerRaids Zombie, Husk, Drowned, Zombie Villlager Extras: Zombified Piglin (Ziglin), Zombified Hoglin (Zoglin), Zombie Horse

  • @someonehavinganidentitycrisis

    @someonehavinganidentitycrisis

    3 ай бұрын

    @@IllagerRaids I wasn't counting the horses

  • @Junimopris
    @Junimopris3 ай бұрын

    Btw xisuma, if you use the wind charge just as you jump, not when you reach the highest point, you get boosted up much higher.

  • @malachiphoniex8501
    @malachiphoniex85013 ай бұрын

    Always love new hostile mobs, doubly so for biome specific mobs. However, I think the Bogged should spawn in Jungles. After watching Luke the Notable's Jungle 100 days, it just shows how much work that biome needs.

  • @lazarpetrovic1671

    @lazarpetrovic1671

    17 күн бұрын

    Bogged don't fit jungles at all tho

  • @garepic
    @garepic3 ай бұрын

    I don’t rlly know what I think about many of these updates but I think the bogged is rly cool ngl

  • @Bryzerse
    @Bryzerse3 ай бұрын

    I'm actually unreasonably happy we're finally getting another skeleton variant - it's been years since they added strays, and this makes them feel a lot less random

  • @jamhopsey
    @jamhopsey3 ай бұрын

    i would be COMPLETELY fine with the wind charges passing through blocks like fences iron bars or copper grates but i think just specifically not glass panes since there are no holes for the wind to pass through. ironically

  • @tuxxle8830
    @tuxxle88303 ай бұрын

    I was literally just watching Phoenixsc’s video where he noticed the poison skeletons were different and wondering if/when they’d become a unique mob :)

  • @eihcra_
    @eihcra_3 ай бұрын

    The Bogged is a genius addition, its the Stray of the swamp!

  • @reubendaniel5691
    @reubendaniel56913 ай бұрын

    I was really losing hope that they’d do this, but I’m so glad they did

  • @WildflowersCreations
    @WildflowersCreations3 ай бұрын

    So through was always thank you!

  • @JodeSpoderman
    @JodeSpoderman3 ай бұрын

    I'm glad that they spawn in the mangrove swamp and the regular swamp

  • @LuxrayLloyd
    @LuxrayLloyd3 ай бұрын

    My base is right between a Snowy Tundra and a Swamp, I have a feeling that it will soon be a tipped arrow swarm 😂

  • @superlemonslicer1224

    @superlemonslicer1224

    3 ай бұрын

    The only way this could possibly get better is if there was a skeleton spawner there too xD

  • @luketurner314
    @luketurner3143 ай бұрын

    6:23 "no longer hard-coded" is always nice to see/hear

  • @dqixsoss7436
    @dqixsoss74363 ай бұрын

    Enjoyed this, thanks for the update video!

  • @omekapo
    @omekapo3 ай бұрын

    oh doesn’t the beehive exception mean that if you wanted you can just replace regular blocks with beehives and still use the old feature? cool!

  • @dqixsoss7436

    @dqixsoss7436

    3 ай бұрын

    Seems so!

  • @combrade-t
    @combrade-t3 ай бұрын

    I love the bogged, I like how it feels very much so like it's own mob and not just a very slightly different skeleton with the less health and slower shots. Hope the Husk and Stray get a similar treatment, because atm they don't feel that unique. Think the stray should have more health but probably slower shots and the husk possibly move slightly faster but have lower health?

  • @Cinnay11

    @Cinnay11

    3 ай бұрын

    husk should have more health and be slower (like in dungeons) as they are bigger than the reuglar zombie.

  • @combrade-t

    @combrade-t

    3 ай бұрын

    @@Cinnay11 Ah if they already have a certain way in dungeons that makes more sense. I just thought since kinda raggedy and dried out they would be weaker, but being faster would be more interesting to be more able to hit you and give you hunger (thus kinda slowing you down).

  • @ris_kis
    @ris_kis3 ай бұрын

    Thanks for your video, xisuma!

  • @monatae9725
    @monatae97253 ай бұрын

    Oooooh! This is so interesting. Thanks for the update, X!

  • @goodwind1512
    @goodwind15123 ай бұрын

    Minecraft needs to add different variants of mobs and blocks. The game needs change. I think we need chests made of different materials, concrete stairs, monster variants for each creature, etc. I think the game has been updated enough and it's time to increase the variety in the game.

  • @lagnir5992
    @lagnir59923 ай бұрын

    The fact we are in such a dire spot with Minecraft that a video is made saying "Mojang listened!" when they added a reskinned version of a 15 year old mob is so depressing.

  • @3mpt7

    @3mpt7

    3 ай бұрын

    Now we simply need 15 more variants of skeleton type mobs that shoot different tipped arrows, with 11 of them being somewhat friendly. Arrows of weakness, arrows of harming, arrows of decay (wither), glowing arrows, arrows of blindness (the illusioner) are all mob variants that could have been added at the same time, making, with the bogged, stray, normal, and wither skeleton a total of nine different variations of skeleton before we get to baby variants, and the pillagers with crossbows.

  • @DvirMC
    @DvirMC3 ай бұрын

    3:17 mojang should make it that if an arrow got shot into player's eyes, the player gets the blindness effect

  • @moodstorm7
    @moodstorm72 ай бұрын

    I love the idea of different mob variants for different biomes, i’m gonna list off some mob variants that i think would be pretty cool to see. Desert spider - A spider only found in desert biomes, like normal deserts and badland deserts. The spider could have a special ability, like leaping at the player to give itself a boost, or shooting webs at the player to make them temporarily slowed. Jungle creeper - These creepers would be found in the jungle, it has a smaller appearance compared to normal creepers. These creepers would also have a special ability, maybe it could be more sneaky than a normal creeper, or it could be faster than a normal creeper. Cave slime - These slimes are only exclusive to caves. If you are mining, you will want to be careful about which ores you mine from. These slimes can have the ability to disguise itself as an ore, like coal, iron, gold, diamond, and even emerald. If you hit the slime while it is disguised as an ore, it will jump out towards the player and begin attacking. These slimes have more health than a normal slime, if you kill this slime, it will give you 2 pieces of the ore it was disguised as. I still have more ideas for mobs, but i think this comment is getting too long.

  • @lemmymaster
    @lemmymaster3 ай бұрын

    This new mob boggles my mind

  • @tommy_0654
    @tommy_06543 ай бұрын

    I think having a skeleton for each arrow would be neat. Like a fire skeleton, would be cool.

  • @kate_isawesome1207

    @kate_isawesome1207

    3 ай бұрын

    We already have that. Using wither skeleton with bow and normal skeleton with a flame bow.

  • @tommy_0654

    @tommy_0654

    3 ай бұрын

    @@kate_isawesome1207 then maybe fire skeleton would be fire resistant? Or is there a mob like that in Minecraft already?

  • @LightCrib2

    @LightCrib2

    3 ай бұрын

    if we ever get a volcano biome

  • @pauljones3017

    @pauljones3017

    3 ай бұрын

    @@tommy_0654 : Wither skeletons are fire resistant too. Maybe have a small chance of wither skeletons spawning with bows instead of swords? Might feel unbalanced though.

  • @tommy_0654

    @tommy_0654

    3 ай бұрын

    @@pauljones3017 yeah probably, but I think that variants of basic mobs like zombie, skeleton would be neat in those new chambers.

  • @Randoman590
    @Randoman5903 ай бұрын

    Finally. Rocket Jumping in Minecraft. And actually with the rate of fire for WInd Charges it almost seems halfway between rocket jumping and plasma climbing as it was in Quake 3.

  • @Duzloo
    @Duzloo3 ай бұрын

    Great solid video, I think you figured out your mic problems too, you sound good!

  • @HotChokolate007
    @HotChokolate0073 ай бұрын

    Hey X, in bedrock atleast, the other skeleton variation strays can drop regular arrows as well as slowness.

  • @kate_isawesome1207

    @kate_isawesome1207

    3 ай бұрын

    It would be nice if Java Edition too.

  • @enderyu

    @enderyu

    3 ай бұрын

    @@kate_isawesome1207 They do that in Java too

  • @omekapo

    @omekapo

    3 ай бұрын

    @@kate_isawesome1207 its in java too

  • @kate_isawesome1207

    @kate_isawesome1207

    3 ай бұрын

    Oh ok. That's good. Because we want normal arrows on strays too.@@enderyu

  • @amirhosseinmaghsoodi388
    @amirhosseinmaghsoodi3883 ай бұрын

    That's a really cool texture. Quite a nice combination of old features that weren't used much so that's always nice. Speaking of old features that aren't used much, I hope they change fire charges so they're like wind charges. Another old feature I'd find interesting if it were to return would be to have a Bogged trap. It's basically a skeleton trap but it's the Bogged on zombie horses.

  • @Senorgato029
    @Senorgato0293 ай бұрын

    I think many have forgotten about the stray but honestly since Minecraft dungeons we’ve wanted a proper poison skeleton and I’m glad they made these more swamp than jungle and made a new model for it at all instead of using the dungeons one

  • @fernoman4848
    @fernoman48482 ай бұрын

    I love the idea of biome specific variations of mobs like the husk and stray. The bogged is another step in that direction and I like it

  • @deathreaper1170
    @deathreaper11703 ай бұрын

    when will they undo their changes to copper bulbs and the crafter? Why would they add items with unique features just to remove the features

  • @owenschulz9504
    @owenschulz95043 ай бұрын

    Thank goodness that I can access the loot table of the panda sneeze idk what I would have done without it

  • @ender0998

    @ender0998

    3 ай бұрын

    Im sorry mojang is improving their code?

  • @owenschulz9504

    @owenschulz9504

    3 ай бұрын

    @@ender0998 just a joke I’m not actually complaining

  • @ender0998

    @ender0998

    3 ай бұрын

    @@owenschulz9504 oh sorry bout that. It's just that it's just that this community became so toxic and nitpicky with the dumbest things that you can't tell what's a joke and what isn't 🤦🏽‍♂️

  • @owenschulz9504

    @owenschulz9504

    3 ай бұрын

    @@ender0998 I understand 100%

  • @skully9224
    @skully92243 ай бұрын

    4:08 it's jump and shoot at around the same time to go like 18 blocks into the air Also you can use them as elytra boosters if you time it right

  • @gamegube6752
    @gamegube67523 ай бұрын

    Thanks for the update xisuma I would look into changing some mic settings though lots of background bass noises can really hear with headphones

  • @nixsonhenderson
    @nixsonhenderson3 ай бұрын

    I love this update!! Too bad everyone seems to want to find everything wrong with it and ignore/gloss over the good. Not to mention people being like “YAY!! THIS IS GREAT!! Now give me this”

  • @Anarchy_Chaos

    @Anarchy_Chaos

    3 ай бұрын

    Bro so true, the updates are pretty good at worst, and great a lot of the time, yet everyone is always wanting more and more..

  • @EmperorPenguin1217

    @EmperorPenguin1217

    3 ай бұрын

    You don't need to go out of your way to find problems with it, its basically out in the open but the wind charge and the skeleton are a good start. The bad outweighs the good

  • @nixsonhenderson

    @nixsonhenderson

    3 ай бұрын

    @@EmperorPenguin1217 seriously? You’re saying this about something you’re getting *for free.* What are the bad things hm? Cause the update isn’t finished. And mojang is clearly trying to make this a good update. Even if it’s not *everything* you want. Doesn’t mean it’s a bad update. Everyone wanted breeze rods. Which made no sense because the breeze has no rods like the blaze does. And also all of the ideas that people kept giving for breeze rods are significantly worse than the wind charge. Which is why mojang isn’t beholden to every single thing people want. They really do care. The wind charge is so unique and creative. But it’s still not enough? What does it matter if we don’t get *everything* in this update. You’re getting more next year. Again. *For free.* And maybe even stuff in the smaller updates after this one. Mojang isn’t the problem. The community is. (Not saying that they are completely in the right. They’ve still messed up a couple times.)

  • @EmperorPenguin1217

    @EmperorPenguin1217

    3 ай бұрын

    ​@@nixsonhenderson Something being free doesn't make it good. Copper blocks that are meh, but shouldn't be considered a major feature especially since copper itself was introduced not too long ago, tuff bricks are lazy and ugly, we don't need ANOTHER set of gray bricks. Copper bulbs which WERE really good until they were nerfed for literally no reason, Armadillos are useless and bad because we don't need another source of scutes and the wolf armor is barely functional, trial chambers that are a complete joke in terms of difficulty and mediocre loot, on top of trial keys being reobtainable but not vault loot. Breezes are probably the most original and good part but their animations violate the art style along with the armadillo. (Also they do have rods). About the breeze rod part that's true, but way more often than not does the community come up with better options, like were goat dropping horns that don't even do anything the best mojang could come up with???? "They do care" I could maybe believe that if they hadn't squandered so many opportunities with features It's still not enough. For every great feature lately like calibrated sensors or wind charges they're still surrounded by mediocrity. "What does it matter if we don’t get everything in this update. You’re getting more next year." I'm not saying we should get EVERYTHING in an update, I'm asking that they don't dripfeed clearly unfleshed out slop. "You’re getting more next year. Again. For free." Yeah, most likely low quality like the last four and again price does not determine quality. I don't know how you could look at Mojang's long consistent history of lying, poor communication, overdelivering and mediocrity and say that the community is the wrong one

  • @nixsonhenderson

    @nixsonhenderson

    3 ай бұрын

    I don’t like negativity.

  • @user-kj9lz1hg6j
    @user-kj9lz1hg6j3 ай бұрын

    I am simple creature: I see new mob I click

  • @storm-the-wize
    @storm-the-wize3 ай бұрын

    Xisuma you were actual speed with this video- within literally a few hours!

  • @brianmoyachiuz905
    @brianmoyachiuz9053 ай бұрын

    I love how creepy it is like it got reanimated in gross swamp water and it took appearance well to also camouflage in it's environment, I can't wait to encounter it and get jumpscared by it too, now that you mentioned the mushrooms in it's skull is now giving me clicker vives

  • @utopes
    @utopes3 ай бұрын

    This is the first good addition to Minecraft in this update: continuity!!! A new variant alongside the Stray!

  • @astellis11
    @astellis113 ай бұрын

    Oh thank Goddess they listen!

  • @yuseixp3058

    @yuseixp3058

    3 ай бұрын

    YES!

  • @ATAT_MYCAEK

    @ATAT_MYCAEK

    3 ай бұрын

    We're getting em back‼️‼️

  • @Cooldudecrafter
    @Cooldudecrafter3 ай бұрын

    i love this. finally some more mob variants!!

  • @kate_isawesome1207

    @kate_isawesome1207

    3 ай бұрын

    We also want to see more zombie variants too.

  • @skz9gaming934

    @skz9gaming934

    3 ай бұрын

    There are alot of mobs from dungeons I'd like to see added

  • @kate_isawesome1207

    @kate_isawesome1207

    3 ай бұрын

    Yeah. Such as the cute yellow mob with a key on it's head.@@skz9gaming934

  • @christiaancoetzee1696
    @christiaancoetzee16963 ай бұрын

    To be fair I think they should just have some mob variations depending on spawn location anyway, not so much like the skeleton and the bogged but more like the villagers

  • @timewarpdrive77
    @timewarpdrive773 ай бұрын

    Everything added here just seems superfluous. I just started playing a 1.8 world (never played this version before) and something I've realized is that theres nothing really lost. Besides elytra flight (which seems way too op now) and observers (a 9 year old feature), there's nothing that's really different about the game.... yeah, there's less blocks, but new versions don't really seem to have any features that are necessary. Speaks to the "quality" of modern additions when they're basically all just decorations or things you do for 5 minutes and then never do again. Reject modernity; embrace tradition.

  • @timewarpdrive77

    @timewarpdrive77

    3 ай бұрын

    Side note: I'd read on wiki about how rabbits were in this version, but it was a huge shock how different they actually encountering them.. double the size, don't run away, spawn way more frequently, and are kinda like pets? Way better than post 1.9 rabbits and the fact that they drop a potion ingredient, leather, and meat just makes them infinitely better than any modern passive mob like the goat or the llama.. that just exist and are essentially useless to the player. Without the elytra and with how fast your hunger drains from 1.0-1.8, horses became useful. This is the first time I've used them properly and I've gotta say it's alot more enjoyable. Rip the horse who drowned under the ice!

  • @higueraft571

    @higueraft571

    3 ай бұрын

    @@timewarpdrive77 >but new versions don't really seem to have any features that are necessary Swimming. >how rabbits were in this version Keep in mind, they got nuked before they ever released. You could literally tame them, but "you cant tame rabbits in real life" so Notch pulled that, also Killer Rabbit used to spawn naturally too >a potion ingredient, leather, and meat just makes them infinitely better than any modern passive mob like the goat or the llama Maybe if they're the only mob? I've basically never brewed a potion that isnt Fire Resist, the Leather is utterly useless unless that's your ONLY source, and the meat again i rarely ever use, especially when fish are RIGHT THERE :V Hands down i'd put them in the "useless category" with Goats and Llamas >when they're basically all just decorations or things you do for 5 minutes and then never do again. This kinda doesnt work when a BUNCH of older updates pre-1.13 were ALSO just "random bullshit go", possibly to an even wider extent? >Without the elytra and with how fast your hunger drains from 1.0-1.8, horses became useful. ...horses are still useful with Elytra present? It's only a problem when you literally rush the End as fast as humanly possible rather than taking your time. You dont NEED to do so, it's just convenient (not to mention you still need to build a whole Gunpowder farm to even fuel it) What *absolutely* kills Horses is the combo of Elytra rushing and Boats. Alongside the fact you literally cant ever get past any body of water without slowing down MASSIVELY. With an extra rare Skeleton Horse, you can ride in water, but you're still slowed. With a normal horse? Cant even ride, have to use a Lead. Truly great for exploration when Rivers and Oceans are everywhere Of course Minecarts are dead, but that's pretty much a given considering Horses, Boats, and Elytra all exist, with Boats just being The Better Minecart. Even to the point putting a boat IN a Minecart allows you to actually drive it around/increases it's top speed vs Powered Rails.

  • @timewarpdrive77

    @timewarpdrive77

    3 ай бұрын

    @@higueraft571 Swimming is not necessary How do you know notch was the one to do this? He was gone by the time 1.9 happened and they were totally ruined. Well thats not really the rabbit's fault and more of a general potion stacking issue. WTF do you mean "fish are right there"??? What are you trying to say? How is a mob that has meat and potion drop as useless as a mob that sorta drops items that make noises and the mob that's a worse donkey? No; a lot of the pre-1.8 stuff is pretty fundamental and it being random doesn't mean it's not a core gameplay feature. You think horses are useful with the elytra around? I've seen zero people (outside of that hermitcraft season where they forced themselves to use horses) where anyone has even used them. It's also not that hard to get an elytra or to kill creepers. All my horses can either jump across the rivers I come across or then can jump to the middle and swim to the other side in a few seconds. Boats being overpowered is a 1.9 thing, so I duuno what you're on about. I don't think any of that is possible with 1.8 boats. 1.8 boats can drive exclusively in the water, and even then boats are not better minecarts in 1.9.

  • @higueraft571

    @higueraft571

    3 ай бұрын

    @@timewarpdrive77 >Swimming is not necessary Technically not needed, but it's absolutely something i HATE not having in the old versions, utterly. If i can mod it in i will. It should have been ingame from the start... >He was gone by the time 1.9 happened And you think he had ZERO part in the update when it came out not long after he left? >and more of a general potion stacking issue. And, while a valid point, it still means Rabbits are useless :V >WTF do you mean "fish are right there"??? What are you trying to say? If you need food, go punch fish, there's EXTREMELY high odds you spawned somewhere near a river or ocean. Hop in, go punch fish, put it on a campfire. It's more readily available and far less of a pain in the ass to get than Rabbit Meat. >a lot of the pre-1.8 stuff is pretty fundamental Gee, i wonder why. Now if we cut out everything 1.0 or earlier... - Superflat (1.1) - Build Limit doubled to 256 (1.2) - Ender Chest (1.3) - Wither/Beacon (1.4) - Command Blocks (1.4) - Anvils (1.4) (The Single Worst Block ever added to the game, only competitor is the Enchanting Table) - Redstone Block/Hopper/Dropper/Comparator (1.5) - Horse (1.6) - Packed Ice (1.7) - Oops! All Clutter! (Diorite/Andesite/Granite) (1.8) - Slime Block (1.8) I'm being very, VERY generous here. You could honestly cut this down to like 1-3 things at max... There's a dumptruck more, but most of it is "we desaturated wool" or "here have a new wood type" or "new structure" (eg Desert/Jungle Temple, Desert Well, Mineshaft, ocean monument), or Iron Golems. Or Emerald Ore/ >You think horses are useful with the elytra around? Yes. How do you explore without Elytra or an Ocean? You arent handed it before you rush the End. >It's also not that hard to get an elytra or to kill creepers. It's not hard, but it's definitely not quick and easy either... You have to build a Nether Portal, find a fortress, kill endermen/blaze, travel 1000-3000 blocks, kill the dragon, find a city with a ship, ideally get a Mending Villager, and then build a Creeper farm (worst case involving having to go grab a bunch of cats) to have a non-zero amount of Rockets. And an XP farm to repair the Elytra. Compare this to horses: Find a Saddle, find a Horse, right click with empty hand, repeat til you get passable stats. This is now your fastest means of transport (up to 14 m/s at best) outside of a Boat Highway (approx 70 m/s) or Elytra (33 m/s) on land. >I don't think any of that is possible with 1.8 boats. Well yeah, if memory serves, 1.8 Boats are the old type that explode into sticks the instant you touch any block, being even shittier than Minecarts. >and even then boats are not better minecarts in 1.9. Oh they ABSOLUTELY are. You forget that Packed Ice exists. And again, put a boat in a Minecart. The Minecart, while in the Boat, now reaches 9 m/s vs 8 m/s in just the Minecart. You no longer require powered rails to move. This ALSO doesnt factor in an old 1.9 bug where, if you place a boat over a torch or such, in a 1 block trench line along a flat surface, you would basically fly when launched with a slime block piston. There's no turning, but you dont even need to press any buttons, also achieving the "automated" transport of a Minecart too. Boats being overall infinitely cheaper and better than Minecarts in (nearly) every way, with a higher top speed, and even more versatility....

  • @timewarpdrive77

    @timewarpdrive77

    3 ай бұрын

    @@higueraft571 im just not gonna reply to all that because the first comment was way too long. Last thing I'm gonna say is that notch sold microsoft in 2014 and 1.9 came out in 2016... thats yeah "he had ZERO part in the update"

  • @Trickward
    @Trickward3 ай бұрын

    i'd really like to see more alternative versions of mobs in the trial chambers like the breeze and the bogged, they're such perfect fits

  • @lumpfish668
    @lumpfish6683 ай бұрын

    Wasn't expecting this

  • @Masterhacker2100
    @Masterhacker21003 ай бұрын

    This mob yes! I’ve been waiting since Minecraft Dungeons for a swamp/jungle skelie variant

  • @jamesscalzo3033
    @jamesscalzo30332 ай бұрын

    Loved the video @xisumavoid! Can't wait for the next video man! I've missed out on a lot of Updates since 1.20 Trails and Tails came out. We've got New Mobs, Biomes and Structures and I'm ready to Build up a Nation in Minecraft with Talhanation's Recruit Villagers Mod to take them on!

  • @ND-hh7gh
    @ND-hh7gh3 ай бұрын

    That would be so cool to have more skeleton variations. One for Savannah/badlands/desert biomes, one for jungle/lush cave biomes, one for the deep dark...

  • @shellshockhkmk7816
    @shellshockhkmk78163 ай бұрын

    I like the bogged, but since we’re getting dog armour in the update, maybe mojang will finally add alternative dog breeds/textures? Imagine dogs that are better for combat, or can help you retrieve items when you mine like an allay but different enough to justify? Imagine a dog that helps you round up mobs? So many possibilities, I don’t even care about these ideas tbh, i just want more dog textures.

  • @caterpillarrex4932
    @caterpillarrex49323 ай бұрын

    cool swamps are getting more

  • @mrdollyman5675
    @mrdollyman56753 ай бұрын

    actually really great, love to see variety to the mobs in the game

  • @7thgeneration903
    @7thgeneration9033 ай бұрын

    Shift jumping gives you more hight with wind charges, you can clear a 11 block wall by shift jumping with a wind charge. very hard though. Jump boost makes it easier, +1.5 hight per level while shift jumping, so 14 blocks is the max in vanilla as of now I think.

  • @karate_zebra1986
    @karate_zebra19863 ай бұрын

    I think it would be cool for the wind charge to open doors,trapdoors and gates. It would make for some cool red stone possibilities using observers and the block updates from the previously mentioned blocks!

  • @feyrethsolair7127
    @feyrethsolair71273 ай бұрын

    I'm so glad they took the feedback from the community. The Bogged look so cool and I'm excited to see more enemy variants like this in future.

  • @f52_yeevy
    @f52_yeevy3 ай бұрын

    can't wait to make pandas sneeze fire charges and diamond blocks

  • @Scp4521
    @Scp45213 ай бұрын

    I'm a swamp witch in my current survival world. When this update comes out, I'll be able to farm poison arrows, and then those pesky phantoms will taste my poisonous wrath!

  • @nameunknown5106

    @nameunknown5106

    3 ай бұрын

    I think phantoms are undead, which means poison will heal them

  • @TinkerTicks
    @TinkerTicks3 ай бұрын

    I'm glad they added the bogged. The poison arrow skeletons really just felt more like someone's custom map, than an actual feature.

  • @jackdog06
    @jackdog063 ай бұрын

    I’ve said this before but I do think that a crossbow with piercing should be able to hit the breeze

  • @forrest6939

    @forrest6939

    3 ай бұрын

    why? the piercing enchantment makes the arrow sharper not heavier

  • @Lphilly14
    @Lphilly143 ай бұрын

    when he said that a requested addition to the trial chambers got added i actually thought it was the copper golem 😭

  • @Yesenn
    @Yesenn3 ай бұрын

    Another thing you should have included is a clear section showcasing the bogged's new sounds. I'm pretty sure they're slightly different from both the regular skeleton and the stray.

  • @seth1130
    @seth11303 ай бұрын

    Definitely a pretty cool addition, now they should work on actually implementing swamp villages. Or maybe make normal swamps something you can find without the locate biome command... or add an item similar to the mod Nature Compass.

  • @dementionalpotato

    @dementionalpotato

    3 ай бұрын

    They are cooking biome maps already.

  • @seth1130

    @seth1130

    3 ай бұрын

    Really? Is that on the feedback forum?@@dementionalpotato

  • @Mischiefwithmiaa
    @Mischiefwithmiaa3 ай бұрын

    Wind charges will be fun for puzzle maps for sure

  • @wdominogamesmedia9570
    @wdominogamesmedia95703 ай бұрын

    Finally! Hope this paves the way towards more variants like we have seen in MC Dungeons. Perhaps more variants on the tipped arrows for like burning in the desert, extra damage in nether fortresses etc.

  • @Christopher-cr7pw
    @Christopher-cr7pw3 ай бұрын

    Finally I was waiting for this

  • @mlp_firewind8129
    @mlp_firewind81293 ай бұрын

    In my mind it’s a massive misread of the situation to call the bog “mojang listens!” In my mind the existence of a poisonous skeleton was at least in consideration with them being in the trial chambers. A skeleton that always spawns with a specific kind of tipped arrow is not a mechanic anywhere else in the game. That doesn’t mean they can’t add something like that, but with the many parallels to the stray it seems like a pretty clear design intent.

  • @Intrafacial86
    @Intrafacial863 ай бұрын

    Imagine pandas sneezing out wind charges.

  • @jeppefiig5578
    @jeppefiig55783 ай бұрын

    Oh the bogged is a nice addition, its awesome that they are adding another skeleton besides the stray that use tipped arrows, maybe they could use it for the horsemen too, since there are a lot of different types of arrows that arent used, and arrows of harming would be a great addition to the horsemen jockeys, since they would heal the skeletons when they hit each other. maybe arrows of weakness for bad lands skeleton

  • @lisakfox
    @lisakfox3 ай бұрын

    Mojang actually started to listen to us so they added Bogged and Hopper minecart can collect items above again. I am starting to respect them again

  • @KalarMeadia
    @KalarMeadia3 ай бұрын

    I sense there is an oppertunity here with the new wind charge mechanic to create an enchantment that occasionally launches a wind charge from an enchanted weapon or tool. That'd be amazing.

  • @TheMagicalNam
    @TheMagicalNam3 ай бұрын

    I Like how xizuma focuses on the shattered savanna and not the very rare and unique shape of the mangrove swamp and how it interacts so cool with the other biomes.

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