Meet Your Virtual AI Stuntman! 💪🤖

Ғылым және технология

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Пікірлер: 655

  • @liggerstuxin1
    @liggerstuxin13 жыл бұрын

    I like the way the AI thinks that humans should run before it sees the reference. I think I’ll start running like that when I jog.

  • @esleygonzaga1769

    @esleygonzaga1769

    3 жыл бұрын

    Perhaps if we had muscles with infinite expenditures of energy, the most efficient way of running would be this, but it must be extremely tiring to run raising the knee so much and with the arms dancing like this.

  • @spuriousc

    @spuriousc

    3 жыл бұрын

    @@esleygonzaga1769 same with the arms. With infinite shoulder power you can raise your center of mass for finer grained control

  • @zman97211

    @zman97211

    3 жыл бұрын

    @@esleygonzaga1769 Exactly what I was thinking. Add "tiredness" to the model, as well as "endurance" to the fitness score.

  • @user-ik8vy1rg8f

    @user-ik8vy1rg8f

    3 жыл бұрын

    This is how Naruto runs when he goes super saiyan.

  • @davidrojas4687

    @davidrojas4687

    3 жыл бұрын

    We know more, we evolved to run

  • @shadowgjhgitgjh2215
    @shadowgjhgitgjh22153 жыл бұрын

    So what I'm hearing is: We could teach a robot dragon to walk near perfectly on the moon before the hardware ever leaves earth. Amazing.

  • @gallifrox6099

    @gallifrox6099

    3 жыл бұрын

    What a time to be alive!

  • @micasingh

    @micasingh

    3 жыл бұрын

    Profile picture checks out

  • @mehregankbi

    @mehregankbi

    3 жыл бұрын

    even when space debri start hitting the robot

  • @mittamoa

    @mittamoa

    3 жыл бұрын

    Exactly what I heard. :)

  • @bloodyidit4506

    @bloodyidit4506

    3 жыл бұрын

    That's generally a good workflow honestly. Prove you can simulate it before you waste metal on an actual dragon.

  • @levih.2158
    @levih.21583 жыл бұрын

    AI-man lying on the floor trying to backflip: "Why was I created like this?"

  • @MartinHindenes

    @MartinHindenes

    3 жыл бұрын

    Made me think of some people who tend to keep trying after the initial conditions for success are gone.

  • @CE-vd2px

    @CE-vd2px

    3 жыл бұрын

    @@MartinHindenes That is an interesting way to put it. What do you mean? Like a guy born 5 feet tall trying to date?!

  • @cristianromero7841

    @cristianromero7841

    3 жыл бұрын

    Existence is pain, Jerry

  • @Dugiedugdug

    @Dugiedugdug

    3 жыл бұрын

    "why do we live, just to suffer?"

  • @user-kx4dj5hp7g

    @user-kx4dj5hp7g

    3 жыл бұрын

    @@MartinHindenes That's right, this is life

  • @Wecoc1
    @Wecoc13 жыл бұрын

    I wanted to see the T-Rex doing a backflip :(

  • @redstonemaddness

    @redstonemaddness

    3 жыл бұрын

    Me too

  • @macaronivirus5913

    @macaronivirus5913

    3 жыл бұрын

    It would be interesting to see with which technique an AI would come up with, since the tail and other parts makes it non-trivial task to do

  • @DiabloticShammy

    @DiabloticShammy

    3 жыл бұрын

    I think it failed to do a backfilp so they didn't show it on demo. I mean, I would definetly try it and show it if it works :D

  • @jvankooo

    @jvankooo

    3 жыл бұрын

    And if it did a perfect backflip. What will the next Jurrasic Park be like? :)

  • @pablopereyra7126

    @pablopereyra7126

    3 жыл бұрын

    @@jvankooo TREX FLIP BOTTOM TEXT

  • @dissonanceparadiddle
    @dissonanceparadiddle3 жыл бұрын

    This could really speed up the animation process from movies and games.

  • @senaesul3128

    @senaesul3128

    3 жыл бұрын

    I've been preaching about this for a long time. Every game studio needs an animation AI expert to help streamline their whole process.

  • @The0Stroy

    @The0Stroy

    3 жыл бұрын

    Imagine a game where after shooting the enemy leg they start to stumble and limp realistically.

  • @godofthecripples1237

    @godofthecripples1237

    3 жыл бұрын

    With this stuff getting as advanced as it is, if RDR2 were made maybe 10 years later, all of the intense animation work that was put into it could probably have been handled by an AI that works in real time.

  • @dissonanceparadiddle

    @dissonanceparadiddle

    3 жыл бұрын

    @@godofthecripples1237 it's incredible, every time they say a job can't be automated boom!

  • @martiddy

    @martiddy

    3 жыл бұрын

    @@The0Stroy Some games already have that, but this could be more easy if instead of coding it manually could be automated by the AI.

  • @LucasDimoveo
    @LucasDimoveo3 жыл бұрын

    When I told my parkour and stunt friends that one day a robot will take their jobs soon they laughed at me. Well, here we are ...

  • @masterodst1

    @masterodst1

    3 жыл бұрын

    Im a professional stunt man and this shit is both exciting and very worrying lol

  • @OrangeC7

    @OrangeC7

    3 жыл бұрын

    @UC_9WEQOrt2m2Y7J4U7UElSg That was really interesting! Thank you for sharing

  • @ctrlaltshift

    @ctrlaltshift

    3 жыл бұрын

    This tech would be super useful for a parkour game like the one Storror is working on. If this tech gets optimized to the point where it can run in the background of a game in real time, moving characters dynamically based on the environment would be so much easier!

  • @PythonPlusPlus

    @PythonPlusPlus

    3 жыл бұрын

    Ministry of Silly Walks: Looks like we no longer have a place in this world.

  • @topcommentor1655

    @topcommentor1655

    3 жыл бұрын

    They might have laughed at you for being a luddite😆

  • @turgor127
    @turgor1273 жыл бұрын

    0:55 He looks so happy and careless.

  • @jammiewins

    @jammiewins

    3 жыл бұрын

    Me on my first trip to the pub after lockdown

  • @harshdevmurari007

    @harshdevmurari007

    2 жыл бұрын

    Underrated comment 😂😂

  • @TheREALBOJACK
    @TheREALBOJACK3 жыл бұрын

    6:10 - The Normie "Reference Motion" vs. The Chad "Use More Body Volume" vs. The Virgin "Use Less Body Volume"

  • @kosolapovlev6029

    @kosolapovlev6029

    3 жыл бұрын

    lol, I had the same thought

  • @redplays7678

    @redplays7678

    3 жыл бұрын

    One looks like a zombie. One looks like it's holding the biggest shit of his life

  • @fredfredburgeryes123

    @fredfredburgeryes123

    2 жыл бұрын

    Normie VS Vince McMahon VS Post-Chipotle

  • @fenderrexfender

    @fenderrexfender

    2 жыл бұрын

    Early termination

  • @williammedeiros2699
    @williammedeiros26993 жыл бұрын

    Me vs research papers ~ sleeps in 5 minutes and thinks it’s fucking boring Me vs Two Minute Papers ~ watches the full video on something random and thinks it’s so cool. Videos are really well explained and visuals and presentation are incredible

  • @TwoMinutePapers

    @TwoMinutePapers

    3 жыл бұрын

    This one got me good. Thank you so much! 🙏

  • @filipwolffs
    @filipwolffs3 жыл бұрын

    Narrator: "You can also see that the technique is robust against perturbations." Atlas: *Gets buried.*

  • @yesmybagel2751

    @yesmybagel2751

    3 жыл бұрын

    Boston dynamics robots vs boxes

  • @netangamer1057

    @netangamer1057

    2 жыл бұрын

    rwby

  • @baitposter
    @baitposter3 жыл бұрын

    0:55 These funky walk procedurals will eventually stop happening when more factors are considered/added on; e.g. limb weight, resistances, stamina, muscular energy consumption, energy efficiency conscientiousness, etc. Eventually we'll see models figuring to run like Usain Bolt on their own

  • @Taudris

    @Taudris

    3 жыл бұрын

    These kinds of things seem like such obvious innovations that could be employed to get better behavior. I wonder why they aren't already being done. Another consideration is frequency of movement. Energy consumption would guide this some, but energy isn't the only resource: the human brain can only put so much detail into a movement.

  • @0xcdcdcdcd

    @0xcdcdcdcd

    3 жыл бұрын

    ​@@Taudris I bet somebody is working on it right now for sure. I think the thing is that there is a maximum speed with which things can progress because it still takes a human to write and run the code, to write the paper, get it reviewed and accepted at some conference etc. In AI there are a lot of things like the ones you name that are very obvious but also still to get it really right it takes some time to fix bugs and especially to tweak all the parameters involved in such a simulation. Cause my understanding is that still there is a lot of trial and error involved to get good results. Some AI researchers might get offended but probably lots of deep learning AI research is still more the result of intuition, exploration and trial and error rather than a solid science based in theory. I'm probably not qualified enough to make this a strong statement, just a hunch that I got as a student recently getting into the topic.

  • @eplanti

    @eplanti

    2 жыл бұрын

    just imagine, the first AI that takes over the world won't figure out that its hard before it tries & fails miserably

  • @nicolesong6199

    @nicolesong6199

    2 жыл бұрын

    So, total energy use (enthalpy + potential energy + kinetic energy), accounts for limb weight, tries to minimise the amount of energy used per movement or stroke...

  • @nicolesong6199

    @nicolesong6199

    2 жыл бұрын

    It would be fun to see how fast a humanoid can run.

  • @user-ec6kt2fg7m
    @user-ec6kt2fg7m3 жыл бұрын

    Takeshi's Castle for AI. LETS GO!

  • @veersstreams9065

    @veersstreams9065

    3 жыл бұрын

    Right you are, Ken!

  • @npc4416

    @npc4416

    3 жыл бұрын

    bro that would be so fun tbh

  • @justamanofculture12

    @justamanofculture12

    2 жыл бұрын

    Lmao should i create a project like that? 😂

  • @justamanofculture12

    @justamanofculture12

    2 жыл бұрын

    Thanks for the idea sir noted.

  • @johnbenjaminvistan6013
    @johnbenjaminvistan60133 жыл бұрын

    2:15 How I imagine doing backflips (Reference) 2:10 How It looked like when I tried to do it (Simulation) Jokes aside, this is a really great advancement in our virtual technology. Two Minute Papers's narration is great as well, clear and onpoint.

  • @beegbraining
    @beegbraining3 жыл бұрын

    0:55 what if that is actually the correct way to run?

  • @npc4416

    @npc4416

    3 жыл бұрын

    yes, if we had infinite stamina and energy

  • @ChronoPierce

    @ChronoPierce

    2 жыл бұрын

    Could be. I think it's the A.I's way to maintain perfect balance, possible more balanced that how humans do.

  • @justamanofculture12

    @justamanofculture12

    2 жыл бұрын

    @@npc4416 lmao

  • @aurilio5633
    @aurilio56333 жыл бұрын

    When men leave the gym: 6:12 *Full body volume*

  • @sciencecompliance235

    @sciencecompliance235

    3 жыл бұрын

    Me walking to the toilet: 6:12 *Discourage full body volume*

  • @madgenus
    @madgenus3 жыл бұрын

    None of my friends can ever tell me a backflip is easy when even an A.I chickens out like i do

  • @jonathanallard2128

    @jonathanallard2128

    2 жыл бұрын

    AI : Can't learn You : Self preservation

  • @Sekir80
    @Sekir803 жыл бұрын

    And as I see this agent is blind! Imagine if it could scan the "game level" its progress would be superhuman! Great paper, thanks Károly!

  • @soro8908
    @soro89083 жыл бұрын

    4:27 " this one is doing well" .......oh

  • @valaramchaudhary3216
    @valaramchaudhary32163 жыл бұрын

    my life when i try to learn backflip.

  • @tech1238
    @tech12383 жыл бұрын

    I discovered your channel yesterday and i’ve been hooked. thanks 👍

  • @Rolyataylor2
    @Rolyataylor23 жыл бұрын

    The creators of this paper should work with the pokemon company to animate their massive collection of 3d models.

  • @ctrlaltshift

    @ctrlaltshift

    3 жыл бұрын

    😂😂😂

  • @kjbaran
    @kjbaran2 жыл бұрын

    Hearing that a developers favorite past time is to throw boxes at AI characters to see what they can take somehow makes me feel better about my life and how far I’ve come.

  • @chaosfire321
    @chaosfire3213 жыл бұрын

    Oh man, I'd love to see some more follow up papers to this!

  • @richyLoLz
    @richyLoLz3 жыл бұрын

    i cant get enough of the ragdoll/humanoid ai papers. it’s just so interesting watching ai mimic humans, really eerie o.O

  • @RomerAmbrus
    @RomerAmbrus3 жыл бұрын

    This was probably the funniest episode I've seen😁 Amazing work!

  • @kabirbroadcasting
    @kabirbroadcasting3 жыл бұрын

    This is insane. If this applied to boston dynamics.

  • @user-mw3rx6mg5n

    @user-mw3rx6mg5n

    3 жыл бұрын

    Could you please explain your comment i am physics student

  • @peter9477

    @peter9477

    3 жыл бұрын

    @@user-mw3rx6mg5n Google "Boston Dynamics robots" or look on KZread. He's suggesting their robots could be improved by applying such learning techniques (or the results).

  • @Crustee0

    @Crustee0

    3 жыл бұрын

    @@peter9477 you do know their vids are "fake" right? They use human model and edit the robot into it.

  • @worldprops333

    @worldprops333

    3 жыл бұрын

    @@Crustee0 no... no... you are VERY WRONG!!

  • @ramonhamm3885
    @ramonhamm388510 ай бұрын

    That's amazing! I also love that Peter Lorre narrates it.

  • @user-ik8vy1rg8f
    @user-ik8vy1rg8f3 жыл бұрын

    So... Unreal Engine 5 is going to be used in Video Games, Hollywood, and Robotics. Sweet.

  • @justamanofculture12

    @justamanofculture12

    2 жыл бұрын

    Unity and unreal: "bout time. '

  • @LaVaProductions
    @LaVaProductions3 жыл бұрын

    „A+ for effort, little AI“ 😂

  • @TT-xk2hy
    @TT-xk2hy2 жыл бұрын

    0:55 He looks so happy that he can run🤣

  • @lava2istrue
    @lava2istrue3 жыл бұрын

    0:45 once I saw this, I immediately went to grab a piece of paper for me to hold on to. Edit: having seen the entire video. I believe this would be very impressive for making procedural animations. some video games already use procedural animations, but this would allow for it to be used for the entire animation process, which would drastically cut down on time/effort.

  • @kabirbroadcasting
    @kabirbroadcasting3 жыл бұрын

    This paper is a giant leap

  • @rogerfroud300
    @rogerfroud3003 жыл бұрын

    I love your enthusiasm. I still have no idea how you create these simulations, having only grasped the absolute basics of Convolutional Neural Networks looking at hand written digits. However, even that helps a little.

  • @floydnelson92
    @floydnelson923 жыл бұрын

    Imagine having an AI controlled character in a video game that is able to attempt to maneuver in specified ways given any dynamic environment. It would look less programmatic and more flexible.

  • @LogMeInGoddamnit

    @LogMeInGoddamnit

    2 жыл бұрын

    Rockstar did something like this when they used Euphoria engine to animate its human characters in GTA4. Characters would hold on to handrails as they stumbled, push themselves off your bumper if you nudged them with your car, all demonstrating incredible self-preservation that would be impossible with canned animations. I believe the series still uses the engine. Not all of the animations use the engine though, they're canned until the AI needs to kick it in to keep a character from falling over or doing something that would look silly. They called it "intelligent ragdoll".

  • @LeeTheSecond
    @LeeTheSecond2 жыл бұрын

    It's so hilarious to just see the models start getting peppered by boxes

  • @juliandarley
    @juliandarley3 жыл бұрын

    in order to make these fine algorithms truly wonderful (and usable across a wide spectrum of cases), is it yet possible to use 'straight' video (of a human or a cat or any animal) as the reference motion? that could mean, for instance, that a different algorithm parses the reference video motion into CG motion (ie mocap producing for example bvh, fbx) so that it can then be fed into this algorithm. from an admittedly quick glance at the paper and github i could not see what format the reference was supposed to be in, but it must be there somewhere. there are commercial mocap offerings for 'straight' video (with no depth cameras), but none that i have seen is good enough for this purpose - unless it was cleaned up by some other AI, possibly even a variation or adaptation of the one presented here?

  • @yeatard

    @yeatard

    3 жыл бұрын

    maybe by using two different AIs together we could achieve that. One ai would find the position of the bones and joints to make a stick figure with different levels of tint/shade to indicate depth. Then a separate ai would create a 3d model and animation from the stick figure.

  • @tchlux

    @tchlux

    3 жыл бұрын

    kzread.info/dash/bejne/eGxozMOCgpi7qMY.html ☝️ poses estimated from techniques like this should suffice. Even if the reference motions are "glitchy" (discontinuous in position through time) from the pose estimations, the mimicking RL agent will be forced to create a smooth approximation. This is due to the fact that the agent cannot produce discontinuous motions in the physical simulator while only having control over force applications at joints. Then you can optimize for minimum force applied at joints or for minimizing total kinetic energy to really get a nice looking result.

  • @IanDeane

    @IanDeane

    3 жыл бұрын

    The author of this paper has published a follow up paper. xbpeng.github.io/projects/AMP/ The follow up paper uses GAIL. There is a separate critic model that tries to distinguish between the reference animations and whatever the physics rig is doing. The physics rig is trying to fool the critic. I think this could be used with your idea. As long as some physical measurements (rotations and velocities) could be estimated for the joints from the video sources (another model could be trained to do this). Then these measurements could be used as sources for the GAIL critic.

  • @juliandarley

    @juliandarley

    3 жыл бұрын

    @@yeatard interesting idea, thanks.

  • @juliandarley

    @juliandarley

    3 жыл бұрын

    @@tchlux thanks for pointing out the 'AI-Based 3D Pose Estimation' paper/video. very promising. i would love to see mocap results for an animal such as a dog or a cat. the reason is that with good mocap and even better predictive motions (so that i can direct my animated cat to jump on a stool or stroke its whiskers etc) animated films could at last become affordable to make (thus, in theory, allowing for better and more original stories).

  • @peteyourdoom
    @peteyourdoom2 жыл бұрын

    Fascinated by these 2 minute papers. Looking forward to the Two Minute Papers computer game as the AI will be immense and graphics amazing.

  • @Kekatronic
    @Kekatronic3 жыл бұрын

    6:10 The chad stride in the middle

  • @realmetatron
    @realmetatron3 жыл бұрын

    One day, such system will be able to develop a martial art that is better than the one Bruce Lee invented!

  • @davidwilson6577

    @davidwilson6577

    3 жыл бұрын

    Well no, because Bruce Lee's was basically 'use whatever works, man.' It basically defines itself as the best.

  • @eibriel
    @eibriel3 жыл бұрын

    Awesome video! There is a little tiny error: The motion is not retargeted to the T-Rex and Dragon, those are based on keyframe animation.

  • @TehNetherlands
    @TehNetherlands3 жыл бұрын

    0:56 When you try to catch that bus

  • @lilcxsx6002
    @lilcxsx60022 жыл бұрын

    0:50 AYO! The Jack Sparrow run! 😭😂

  • @dmitrynovikov2915
    @dmitrynovikov29153 жыл бұрын

    You are in history of the world. Both from virtual and real engineering sides. Congrats!

  • @cedriceric9730
    @cedriceric97303 жыл бұрын

    This channel is pure gold.

  • @crazygamer0936
    @crazygamer09362 жыл бұрын

    The potential this software has in game development and animation is absolutely amazing. Imagine a player character with this backup ai and looser animations and unique interactions between the player and the environment.

  • @cmseff
    @cmseff3 жыл бұрын

    Possible future development could include 'reflex response' characteristics, such as if a character is falling, that they try to grab out toward the edge or any protrusions etc. Another example would be if a projectile is coming toward a vital area, that the character flinches. When combined with the energy level simulation variables, it can create some very realistic behaviors. A character which is extremely tired (low energy) may not notice a projectile and therefore not flinch.

  • @AndioDAndia
    @AndioDAndia2 жыл бұрын

    ONE OF THE BEST CHANNELS IN THE INTERNET!!! BRAVO!!! Greetings from Akon, temporal capital of Sanmartina!!!

  • @ejipuh
    @ejipuh3 жыл бұрын

    This would be really cool to see in more video games. I always thought that jumping and movement animations in platformers would be cool if they were more realistic. That way we could learn movements from them, since we’d be functionally learning from a master.

  • @frankiemushroom1204
    @frankiemushroom12042 жыл бұрын

    this is now my favourite channel, but at the same time it scares me shitless, imagine jean claude van dam death robots and a t-rex

  • @haroon420
    @haroon4202 жыл бұрын

    What a time to be alive. What a time to be born. I’d love to see more of the future!

  • @reyalsregnava
    @reyalsregnava3 жыл бұрын

    The next step is obviously to give it the set of simulation options for locomotion and place it in a virtual level with obstacles and task them with making it to the end focusing on efficiency of action or speed of action. One option allows for low energy consumption for robotic ambulation, the other provides for emergency response movements.

  • @SloppyPotatoo
    @SloppyPotatoo3 жыл бұрын

    Ah, reminds me back to the old Endorphin (software) days. god i loved that program

  • @robertdefariasmafort7704
    @robertdefariasmafort77043 жыл бұрын

    the part where it uses more or less Kinect energy will make stamina in games a very cool mechanic

  • @liammail9884
    @liammail98843 жыл бұрын

    what a great mix of much wow and lolz :)

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay2 жыл бұрын

    You ROCK my friend!!!

  • @mho...
    @mho...3 жыл бұрын

    i gotta admit, i like the way the AI approaches running 0:55 😁 but jokes aside, this is an amazing paper! we are finally getting closer to robot pet buddies!

  • @youtubesucks8024
    @youtubesucks80242 жыл бұрын

    What a time to be alive!!! 😃

  • @necrago
    @necrago3 жыл бұрын

    I can't wait for the next paper!

  • @janpetterh
    @janpetterh3 жыл бұрын

    I would love to see this technique simulating downhill skateboarding, finding new and improved ways to race and find the perfect lines and stances.

  • @barkleybarkleyy4418
    @barkleybarkleyy44182 жыл бұрын

    Your kind of paper sounds really cool.

  • @kahleeb624
    @kahleeb6242 жыл бұрын

    I don't know why but that little guy trying to keep doing back flips even while sitting down and you saying A for effort had my laughing so hard I was crying.... really got me for some reason lol

  • @timwatz2948
    @timwatz29482 жыл бұрын

    The guy on the floor trying to backflup is the funniest thing I've seen in a while. It just looks so silly.

  • @FeedMyKids1
    @FeedMyKids12 жыл бұрын

    6:15, middle guy is how I walk home from the gym.

  • @nicolesong6199
    @nicolesong61992 жыл бұрын

    This is really really cool. Human simulation has never been this automated before.

  • @deletedaxiom6057
    @deletedaxiom60573 жыл бұрын

    This is one step closer to my dream of a customized martial arts style, based on an individuals body preportions and strengths. Feed an RL with motion capture from different martial arts styles and allow it to experiment. while having a physics simulation calculate the strength and speed of strikes based with body data. Also a bit of parkor thown in the mix for flare.

  • @luigimario2382
    @luigimario23822 жыл бұрын

    I could see this being used in multiplayer shooters to give player characters realistic animations to the environment. Battlefield 5 tried it but fell a little short. I can just imagine characters responding to the environment, position, velocity appropriately. It would do wonders for immersion

  • @LutzTeichmann
    @LutzTeichmann2 жыл бұрын

    02:09 backflip. reality vs expectation

  • @theencore398
    @theencore3983 жыл бұрын

    Finally i can explain my professor how i lost my papers while rushing to his lecture.

  • @BeinIan
    @BeinIan2 жыл бұрын

    I'm absolutely stealing the AI's first run animation for some kind of project. That's just too beautiful.

  • @riveraluciano
    @riveraluciano2 жыл бұрын

    The potential applications of this AI driven animation is just staggering. I hope I'm well alive and still kicking to see it in motion in the future.

  • @shimuthedoggo4496
    @shimuthedoggo44962 жыл бұрын

    the sad p art is in the beginning the simulation trying to do a backflip is like a picture perfect representation of if i tried to do one

  • @debayandas1128
    @debayandas11283 жыл бұрын

    2018 paper if I remember correctly. Couldn't make the code work. The dependencies alone killed me.

  • @johnflux1

    @johnflux1

    3 жыл бұрын

    Rats - I was really hoping to be able to use the code.

  • @benbennit
    @benbennit3 жыл бұрын

    That backflip is so realistic at the start. It was exactly how I (don't) do backflips.

  • @V3RTIGO222
    @V3RTIGO2222 жыл бұрын

    What would be interesting is tweaking point values based on energy used to resist gravity, possibly resulting in a more realistic run if the amount of energy expended is higher (no more arms in the air resisting gravity)

  • @symbally
    @symbally3 жыл бұрын

    I would love to see how the model could handle a body with changing limbs and mass distribution within a single sim. It would be learning how each limb works individually and then a greater ability to consider itself "whole" with many limbs and a torso

  • @kyle901
    @kyle9013 жыл бұрын

    I'm very interested to see if you could pit two of these virtual people against each other in hand-to-hand combat to see what martial artistry they might come up with - you could increase their strength or speed to find out what a fight between superpowered humans might actually look at!

  • @speedball23
    @speedball232 жыл бұрын

    i think the AI was just imitating me trying to do a back flip @1:52

  • @Dark0neone
    @Dark0neone2 жыл бұрын

    That running animation looks like something I've seen on stick figure animation forums, not gonna lie.

  • @rylanmcclellan4996
    @rylanmcclellan49963 жыл бұрын

    Scar: Long live the king. 5:31

  • @furukura
    @furukura3 жыл бұрын

    There have been many videos about papers on some kind of motion style transfer to an agent. I wonder, are there papers about style detection? I have been thinking about this for a bit, like how a dance style motivates the movements of a dance but a person can recognize the style regardless of which specific moves are done - like the Robot or a Tango, but supposing we eliminated trademark moves or every dance was done in every style... Can we detect those styles? Also, if animals get spooked by the stalking crawl of a predator but not so much the quiet meandering of grazer, is that a real effect, can we call it a style, and can it be detected? Imagine exploring those latent spaces! :D Thank you for your videos, they are so good!

  • @mamborambo
    @mamborambo3 жыл бұрын

    As a dance teacher, my heart is jumping for joy at the possibilities!

  • @ber2996
    @ber29963 жыл бұрын

    1:13 The AI is accurate, I mean it looks just like me trying to do a flip but is really afraid to fail lol

  • @jaywv1981
    @jaywv19813 жыл бұрын

    the simulated back flip from 2018 is a perfect simulation of me attempting a back flip

  • @pstefan86
    @pstefan863 жыл бұрын

    Seems like a natural next step for Rockstar games, you could have the AI train on the fly as you progress through the game. It would be great to see this assign a value score to trying to avoid impact collision to valuable areas like the head, and chain movement to stand back up to enable a successful movement following a failure.

  • @defiant4eva
    @defiant4eva2 жыл бұрын

    I could see this replacing animation trees in AI for computer games. Instead of having to animate 50 different animation states, and blends. You can have the AI chose the reference motion from an entire list and have it dynamically blend with the environment and actions. Leading to more dynamic NPC enemy, friendly or neutral movement and interactions.

  • @greenjc12
    @greenjc123 жыл бұрын

    This stuff is mind-blowing. AI has come so far.

  • @ryanmckenna2047
    @ryanmckenna20472 жыл бұрын

    This paper really inspired me. I am also interested in the intersection between AI, computer graphics and physics simulation. Please could you refer me toward some tools and software to get started. What kind of sandbox is this built within?

  • @degiguess
    @degiguess3 жыл бұрын

    I really want to see this learn how to sword fight. It could be taught various different kinds of parries and ripostes based on a few key directions and then use the learning algorithm to not only learn how to do those parries and ripostes but also what kind to do based on how it's being attacked. Throw in some basic strikes, footwork, etc, then have two of them fight eachother.

  • @CallsignJoNay
    @CallsignJoNay3 жыл бұрын

    4:16 I couldn't help but think of that old obstacle course show Most Extreme Elimination Challenge, and wonder if we are in a simulation where our overlords are testing our machine learned animation and physics.

  • @ipiqqyfpv
    @ipiqqyfpv3 жыл бұрын

    throwing the boxes at the atlas robot model reminds me of the VFX shot corridor digital did (the atlas robot turned on them...)

  • @stickwithit
    @stickwithit3 жыл бұрын

    I love these papers and I love learning about the bleeding edge, but I'm curious about where I can learn how to implement these types of models in a game or in a 3d simulation. Where can I learn about projects that implement this type of research?

  • @bendykst
    @bendykst3 жыл бұрын

    Ha, I saw the character running at 0:55 and wondered if it could be improved by considering energy usage, then at they end, they actually try it! It turns out it just makes the person look old.

  • @leafexchange4044
    @leafexchange40442 жыл бұрын

    00:23 everyone, even the AI, felt that.

  • @joesmith2424
    @joesmith24243 жыл бұрын

    This would make such a fun parlour game

  • @daton3630
    @daton36303 жыл бұрын

    this would be nice addition to vr gaming

  • @davidt01
    @davidt013 жыл бұрын

    That backflip looks like something I would do.

  • @cadea7578
    @cadea75782 жыл бұрын

    I am so ready for video game characters to move properly in melee situations based on the target point and terrain setting

  • @ezion67
    @ezion673 жыл бұрын

    Fascinating!

  • @Zantsui
    @Zantsui3 жыл бұрын

    That last bit, with high and low energy means that the energy that the character uses to move is kept track of right? Parkour, specifically jumping off high ledges is all about prolonging the dissipation of potential energy so that you body doesn’t absorb too much. During a backflip, you speed up your angular velocity by bringing the centroids of your limbs closer to the center of mass/rotation. This allows the smallest possible amount of angular momentum to creat a full flip. Running (or even standing) is just a rhythmic shifting of the centre of mass from one leg to the other, with children learning the most energy efficient way of remaining upright. Are there any papers that take the reference, then also tell the simulation hey this is the type of energy to dissipate or minimise or maximise, regardless of the amount of energy used in the other types of energy? Like you wouldn’t bother waving your arms around (give them angular momentum/energy) unless you were about to fall (lose potential/height energy)

  • @andrepinto6899
    @andrepinto68992 жыл бұрын

    Damm That looks impressive!! What are you using for 3d simulation...something like Unity's ML-Agents framework? I saw your video and just search a bit...i am sorry if the question is sounds very noobish

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