Maya Auto Rig with Quick Rig and Mixamo - Rig Any Character in Minutes!

By the end of this tutorial, you will understand how to rig most characters with a quick and easy workflow using Maya Quick Rig or Adobe Mixamo.
Model available for download on Artstation here: www.artstation.com/a/1615638
Professional Website: onmars3d.com/
Gumroad: gumroad.com/onmars3d
Artstation: www.artstation.com/onmars3d
Instagram: / onmars3d
Software used in Tutorial: Maya 2020
Link to add hands/fingers for the quick rig: • Maya 2020: Quick Rig +...
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Table of Contents
0:00 Introduction
0:26 Maya Quick Rig Process
6:10 Adobe Mixamo Auto Rig Process
12:00 Conclusion
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Пікірлер: 52

  • @mitchalegron4977
    @mitchalegron49772 жыл бұрын

    Thanks for all your great work helping me with my homework! You do a great job explaining things and I really enjoy watching your tutorials.

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Happy to help!

  • @ayumaki
    @ayumaki Жыл бұрын

    man just saved my life, ty so much

  • @ronydey2696
    @ronydey26962 жыл бұрын

    Great and thankful sir for these valuable explains and tutorials over auto rig and animate the mesh chacrecter over mixamo to maya ..Hi sir myself Rony an VFX student from India

  • @cakeartbym
    @cakeartbym3 жыл бұрын

    Great tutorial

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Glad you enjoyed it, thanks!

  • @youmiaaaaaaaaaa
    @youmiaaaaaaaaaa Жыл бұрын

    thanks! it s help me

  • @3dmodelers
    @3dmodelers3 жыл бұрын

    Thank you very much!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    You're welcome!

  • @staffanhermansson
    @staffanhermansson3 жыл бұрын

    Thank you!

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    You're welcome!

  • @Haruyuki_Art
    @Haruyuki_Art3 жыл бұрын

    awesome thank you

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    You're welcome!

  • @TheLillianYoung
    @TheLillianYoung Жыл бұрын

    That's very cool. I'm not good at modeling characters nor rigging. It takes a long time for me to follow a rigging tutorial BUT my hardsurface models no matter how cool only get a few likes. Moving, animated beings that seem to have should garner more attention, I believe.

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    I agree, quick rigging is a great way to present you models.

  • @MauricioBG
    @MauricioBG Жыл бұрын

    I´m getting some problems animating by hand with the HIK, some strange interpolation happens and chaging the tangent types in graph editor have no effect (I already changed the quaternion curve type to independent euler for rotations). Some hint?

  • @julienrobinson5849
    @julienrobinson58492 жыл бұрын

    hey, great tutorial, quick and easy. I have a question tho, can you rework the skinning with the paint skin weight after using the maya auto rig?

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Yeah, you can edit the skinning once you've implemented the auto rig.

  • @danpym3D
    @danpym3D Жыл бұрын

    Is there a way to create a master control to move the character or scale it?

  • @CombatFXZone
    @CombatFXZone3 жыл бұрын

    The Mixamo solution is great for quick and dirty prototyping, but I struggled once I tried to make custom animations in Unity (use keys and animate bones in the editor). The Problem is that Mixamo is rather bad when it comes to skinning.

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Agreed, you definitely have to clean up the skinning when it comes from Mixamo. I mainly use it for quickly posing my character models

  • @evodesignsracing5925
    @evodesignsracing59252 жыл бұрын

    mixamo saved me on my fmp as the first method wasn't working cheers!

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Glad I could help!

  • @ACEcrafter77
    @ACEcrafter7711 ай бұрын

    I'm having this weird issue where after I add the skeleton and try to go into Arnold Render View, my texture disappears and basically becomes translucent. It only happens for the main body mesh though, every other mesh/object seems fine. Any tips on fixing this issue?

  • @epicvillain8308
    @epicvillain83083 жыл бұрын

    Would honestly love to see this done using anything but a 1:1 humanoid format. Like a baby or Pokémon for example. Something with tiny legs or short arms that don’t have elbows or knees. It’s not so simple once you get there…

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Yeah, definitely agree, anything non humanoid would need a custom rig, but there are tools out there to help with the process.

  • @GENIUSGT
    @GENIUSGT3 жыл бұрын

    I think Adobe used to have a Mixamo auto control rig plugin for Maya but removed it. Academic Phoenix Plus made a video about it with a link to her copy of the plugin.

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Good to know, thank you for sharing!

  • @PKUltra
    @PKUltra2 жыл бұрын

    Are you able to remove joints and then reposition auto rig joints?

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Yeah, you can modify the Auto Rig just like any Maya skeletal rig.

  • @MichaelChidubem
    @MichaelChidubem2 жыл бұрын

    Hello. Great video. Thanks for sharing. Is there a way to get Mixamo script run properly in Maya 2022. I keep getting an error message when running the Mixamo script. I look forward to your response. Thanks

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    What is the error message you are getting? For Mixamo, you just download the model from the website and import it into Maya. Did you mean the QuickRig?

  • @MichaelChidubem

    @MichaelChidubem

    2 жыл бұрын

    @@OnMars3D Hello. Thanks for getting back to me . This is the error message I get import MayaAutoControlRig MayaAutoControlRig.UI.Main_UI.MIXAMO_AutoControlRig_UI() # Error: ModuleNotFoundError: file C:\Program Files\Autodesk\Maya2022\Python37\lib\site-packages\shiboken2\files.dir\shibokensupport\__feature__.py line 142: No module named 'Utils' #

  • @sohanv996
    @sohanv9965 ай бұрын

    when i move the hip joint the eye balls and eye brows move. they are already parented to the head joint ,any help?

  • @3ddesk988
    @3ddesk9883 жыл бұрын

    Hi, can you help me? It's doesn't work Mixamo. After set markers showing error

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    lets talk on Discord: OnMars3D#8621

  • @grahamhiggins1816
    @grahamhiggins18163 жыл бұрын

    What about. skinning the character afterwards?

  • @OnMars3D

    @OnMars3D

    3 жыл бұрын

    Yup, you can modify the skin after quick rigging or importing from Mixamo.

  • @christiangrafe8048
    @christiangrafe80482 жыл бұрын

    Its not working for me, i just get the notification "unable to create guides: unable to perform discrete embedding. Try using different Skeleton embedding method or a different mesh"

  • @sanggnas2329
    @sanggnas232911 ай бұрын

    ??? ???? ????? HELP ME, i couldnt keframe individual controls... example, when i keyframe his foot ik, the rest of the controls also got keyframed????????????? ??? ???? ?????

  • @sanggnas2329

    @sanggnas2329

    11 ай бұрын

    HELP

  • @imydavies3744
    @imydavies374411 ай бұрын

    does this work with xgen?

  • @dremm9502
    @dremm95022 жыл бұрын

    can I add a facial rig to an already auto rigged character?

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    Yup, you can expand upon either of the auto rigged characters and add your own custom controls.

  • @vijaykohli1999
    @vijaykohli1999 Жыл бұрын

    My character is A pose how to change it in T pose

  • @dacarly1330
    @dacarly13302 жыл бұрын

    I am having a problem where when I import the fbx to maya, it only will import 30 frames, and I cannot fix it for the life of me.

  • @OnMars3D

    @OnMars3D

    2 жыл бұрын

    How many frames does it show under the "Trim" menu in Mixamo when you want to export? There are sliders there so you can export more or less frames.

  • @dacarly1330

    @dacarly1330

    2 жыл бұрын

    @@OnMars3D I got it to work but it was very bizarre! It was playing the speed of lightning and I made a brand new scene and it magically started working. I am assuming it was Maya shenanigans😭

  • @Jamie_D
    @Jamie_D9 ай бұрын

    Wish you could bloody just drag the auto rig parts around to put them where they should be, would be so much easier, for me the entire rig is just maybe 3 cm to the left of where it needs to be :(

  • @alexstuf3
    @alexstuf36 ай бұрын

    very low quality rigging job for non realistic human models

  • @Violazemo
    @Violazemo Жыл бұрын

    For quick rig, how do you add the fingers??

  • @OnMars3D

    @OnMars3D

    Жыл бұрын

    This should help: kzread.info/dash/bejne/dp-Ztsufm6eumbQ.html