Maya 2020: Quick Rig + Attach Hands

Фильм және анимация

The Quick Rig Tool that was introduced in Maya 2017 allows users to create a HumanIK rig for a human character with a single click. Unfortunately, the Quick Rig Tool doesn't create any bones for the fingers.
This video shows how you can manually (and quickly) add a hand skeleton (or any other skeleton parts) to your character during the Quick Rig process.
PROBLEM: after saving the character and loading it again the Control Rig seems to be broken, the handles will not move anymore.
Here' how to fix it:
When I copy the left hand over to the right side (after deleting the original right hand) the DEFINITION of the HIK character is broken.
What you need to do now is:
- in the HIK panel in the "Definition" tab turn off the "Lock" icon - this will delete the Control Rig - the regular skeleton is now visible
- select the joint of the right hand
- in the HIK panel hold the right mouse button over the GREY bone icon of the right hand and choose "Assign Seleced Bone" (the icon turns green or orange)
- turn the "Lock" icon back on
- in the HIK Panel pulldown menu "Source" choose "Control Rig" - a new Control Rig appears, should be working now
I hope this works for you.

Пікірлер: 166

  • @pixelmaverick7812
    @pixelmaverick78124 жыл бұрын

    This was by far the best Maya tutorial I have ever seen. Thank you so much!

  • @Khaleeyikitty
    @Khaleeyikitty2 жыл бұрын

    Wow! I've been looking for something like this: straight to-the-point and informative while dishing out some tip and tricks. Your tutorial made rigging easy for me (I'm a complete rigging newbie/ pretty bad at it), thank you so much for this video!

  • @bigdamnhero2297
    @bigdamnhero229711 ай бұрын

    I love how detailed this video is, very easy to follow clear instructions and straight to the point! Thankyou so much!

  • @maximgehricke3768
    @maximgehricke37684 жыл бұрын

    Nice video, learned a lot! The Ctrl alt frame to zoom in blew my mind! Thank you very much :)

  • @goncalobastos8318
    @goncalobastos83183 жыл бұрын

    Amazing. Just what I needed! Clear and Simple, thank you.

  • @Polyessther
    @Polyessther Жыл бұрын

    Roland Reyer YOU ROCK!! Best teacher ever! Thank you so much for this tutorial!

  • @BaseRealityVR
    @BaseRealityVR4 жыл бұрын

    THIS video is FANTASTIC! I was learning maya rigging coming from MAX and was getting by with trial and error , But I learned so much from this video and I am 100% converted to using MAYA for all my rigging characters from now on, The quick rig feature is such a time saver and really easy to configure to get the results you need. Big thanks for tips like using the cursor keys to move about the bone hierarchy, and the Bit about local bone axis and not using the mirror/symmetry setting when setting up the hands, these were Invaluable tips. Subscribed!

  • @johnstanley2056

    @johnstanley2056

    2 жыл бұрын

    I dont mean to be so off topic but does someone know a way to log back into an Instagram account..? I was stupid forgot my password. I appreciate any tips you can give me

  • @johnstanley2056

    @johnstanley2056

    2 жыл бұрын

    @Jeremiah Larry I really appreciate your reply. I got to the site on google and Im in the hacking process now. Looks like it's gonna take quite some time so I will get back to you later when my account password hopefully is recovered.

  • @johnstanley2056

    @johnstanley2056

    2 жыл бұрын

    @Jeremiah Larry It worked and I finally got access to my account again. I'm so happy:D Thank you so much you saved my account :D

  • @jeremiahlarry9105

    @jeremiahlarry9105

    2 жыл бұрын

    @John Stanley glad I could help :D

  • @SW-lw6mt
    @SW-lw6mt4 жыл бұрын

    Thanks! I always wondered how to do this. I hope Maya will update the tool to include hands.

  • @NIXO3D
    @NIXO3DАй бұрын

    Thank you so much for sharing, This tutorial is pure gold.

  • @crawlingking321
    @crawlingking3214 жыл бұрын

    Very informative..I learnt so much in 10mins..thank you for your time

  • @omkolhe2006
    @omkolhe20062 ай бұрын

    Thank you brother this is best tutorial by far

  • @espinafreAzul
    @espinafreAzul2 жыл бұрын

    Thank you so much, this tutorial was very helpful! Also the fix solution on the description

  • @danurena5735
    @danurena57354 жыл бұрын

    Fantastic! This answered a lot of questions for me.

  • @apemistake527

    @apemistake527

    3 жыл бұрын

    He replied below with this. That's my fault, I'm so sorry. When I copy the left hand over to the right side (after deleting the original right hand) the DEFINITION of the HIK character is broken. What you need to do now is: - in the HIK panel in the "Definition" tab turn off the "Lock" icon - this will delete the Control Rig - the regular skeleton is now visible - select the joint of the right hand - in the HIK panel hold the right mouse button over the GREY bone icon of the right hand and choose "Assign Seleced Bone" (the icon turns green or orange) - turn the "Lock" icon back on - in the HIK Panel pulldown menu "Source" choose "Control Rig" - a new Control Rig appears, should be working now I hope this works for you.

  • @ManOfTrades
    @ManOfTrades2 жыл бұрын

    Absolutely incredible video, thank you!

  • @Switchpoppy
    @Switchpoppy2 жыл бұрын

    That all works perfectly, thank you for this tutorial!

  • @ihohanna
    @ihohanna2 жыл бұрын

    Great video! easy to follow and very useful. You just save my life here!! :)

  • @bushraalwesabi8563
    @bushraalwesabi85633 жыл бұрын

    Thank you. This was useful to me.

  • @ricardodominguez1005
    @ricardodominguez10053 жыл бұрын

    mil videos he visto y el tuyo es el unico que me funciono de manera total gracias amigo

  • @ronaldhomer4235
    @ronaldhomer42354 жыл бұрын

    who are you and why are you so good and teaching me stuff? edit: Deleted question, found answer.

  • @egvelho
    @egvelho3 жыл бұрын

    This video helped me a lot. Thank you so much!

  • @Aqouline
    @Aqouline4 жыл бұрын

    Excellent tutorial! Thank you.

  • @anaesthetic312
    @anaesthetic3122 ай бұрын

    You actually saved me, thank you!

  • @raspas99
    @raspas994 жыл бұрын

    Thnaks. For many things in the video.

  • @badhairstudios
    @badhairstudios10 ай бұрын

    Thank You So Much ..Very easy to understand

  • @Corporatia
    @Corporatia4 жыл бұрын

    this is most complet video tutorial in youtube !

  • @arifulislamsunny2992
    @arifulislamsunny29924 жыл бұрын

    Awesome, Thanks for the awesome video.

  • @annaprylutsky4263
    @annaprylutsky426310 ай бұрын

    Thank you ! it was relly helpful

  • @OpenYourEyes7743
    @OpenYourEyes77434 жыл бұрын

    Thank you man, amazing.

  • @marshallross3373
    @marshallross33732 жыл бұрын

    Ya, excellent tutorial. Thanks for sharing!

  • @med996
    @med9964 жыл бұрын

    I Love you

  • @Hollow_Rain31

    @Hollow_Rain31

    4 жыл бұрын

    Mr. Person here can you help me. I can't find any answers online. I did the quick rig menu but exit out of it. I don't need to open a new one how do i view my quick rig if i exit out

  • @game.art.101

    @game.art.101

    4 жыл бұрын

    @@Hollow_Rain31 you can find it in the quick rig window in the drop down menu at the top

  • @nicofernandez8271
    @nicofernandez82713 жыл бұрын

    Amazing video dude

  • @user-ep9bj2sd3q
    @user-ep9bj2sd3q4 жыл бұрын

    It is perfect tutorial! thank you!

  • @ayitttikhwan8239
    @ayitttikhwan82392 жыл бұрын

    hi, I'm facing the same problem as the description above which is I can't move my controller as well as the joint btw I can't found this method in my Maya can u tell me where do this panel at? " in the HIK panel in the "Definition" tab turn off the "Lock" icon - this will delete the Control Rig - the regular skeleton is now visible - select the joint of the right hand - in the HIK panel hold the right mouse button over the GREY bone icon of the right hand and choose "Assign Selected Bone" (the icon turns green or orange) - turn the "Lock" icon back on - in the HIK Panel pulldown menu "Source" choose "Control Rig" - a new Control Rig appears, should be working now" ....... cause I can't found this and do you have any tutorial for this solution it really helps if you make some of it cause the majority of ur viewer follow your tutorial facing this kind of problem and can't be solved asap including me need help, please if u need to email me the video tutorial is better thank you

  • @jackj147
    @jackj1473 жыл бұрын

    Awesome! Thanks so much for this.

  • @happyghoststudios4237
    @happyghoststudios4237 Жыл бұрын

    So helpful! Thank you so much!!

  • @jackiemakusu9097
    @jackiemakusu90974 жыл бұрын

    Thank you reayer! really help!

  • @JakeAustria
    @JakeAustria4 жыл бұрын

    Very interesting sir Thank you for sharing

  • @streetballplayer100
    @streetballplayer100 Жыл бұрын

    Great tutorial! Thank you

  • @signout5033
    @signout50333 жыл бұрын

    You save my life bro!!! 😁😁😁

  • @chrislaowai2469
    @chrislaowai24693 жыл бұрын

    thanks for this tutorial, it is great.

  • @missoo7128
    @missoo71283 жыл бұрын

    good tutorial ,Thank you!!❤

  • @erichance8222
    @erichance8222 Жыл бұрын

    Thank you again for this great vid Roland, it was and is still is helpful! Out of curiosity do you know if 2023 simplifies/automates any of this? On the 2023 features list it mentions adding fingers/toes template for HIK but I see nothing obvious when I walk through the steps from the past (and the 2023 docs aren’t quite clear when I read about the HIK additions…)

  • @OrionFacium
    @OrionFacium3 жыл бұрын

    Great tutorial, thank you.

  • @OrionFacium

    @OrionFacium

    3 жыл бұрын

    I was wrong, after saving the rrig file and reopening it, it no longer works. The controls no longer move and as far as im aware someone else is having the same issue as me after following this same tutorial. polycount.com/discussion/219601/control-rig-not-working-in-maya

  • @kevinmwambi1621
    @kevinmwambi16214 жыл бұрын

    you must be a teacher. that lesson was amazing

  • @drumsofberk
    @drumsofberk4 жыл бұрын

    Instead of mirroring the joint, I simply did the video again for the second hand and it worked.

  • @sultanghazal2293
    @sultanghazal22934 жыл бұрын

    thanx Roland >>its realy super

  • @abbiejenna5438
    @abbiejenna54384 жыл бұрын

    Helpful video! I seem to have a problem connecting the wrist and knuckle joins, even though I click the wrist joint after clicking create joint, any ideas why this is happening?

  • @Kjell777Iverson
    @Kjell777Iverson3 жыл бұрын

    Thanks! This is a fantastic tutorial but it seems like such a stupid oversight that Autodesk wouldn't include this sort of thing with the quick rig option. I remember using 3rd party scripts back in 2004 that did this with the click of a button with just a little bit of work to place the joints properly.

  • @emrekesen7999
    @emrekesen79993 жыл бұрын

    It was a very simple and beautiful expression Thankk you soo much,I've been working on the finger rig for a week I made it thanks to this video :) Please Can you make a video in facial rigging???

  • @anasalamanca3444
    @anasalamanca3444 Жыл бұрын

    this was an amazing tutorial, but i have a question, i dont know why my rig doesnt have ik when i create as you show

  • @pwshaw10
    @pwshaw104 жыл бұрын

    nice video. 👍

  • @raol635
    @raol6352 жыл бұрын

    Thank you

  • @TimV777
    @TimV7773 жыл бұрын

    youre amazing. learnt so much about rigging. Is this maya quick rig enough for basic posing of my zbrush sculpts? or is there an easier way for posing sculpts?

  • @user-gy7tz9vt5s

    @user-gy7tz9vt5s

    3 жыл бұрын

    No, Only the way that includes hard pain

  • @wildgames4359
    @wildgames43592 жыл бұрын

    more tutorial bro this is great

  • @semillasdeambundancia
    @semillasdeambundancia4 жыл бұрын

    Hi, i have problems...before right join delet... do you have make mirror or before after? thanks...

  • @CaptPellew
    @CaptPellew4 жыл бұрын

    Thank you, Mr. Reyer, for such an incredible tutorial. Regarding the step with the right hand breaking the control rig, is there a way to avoid this in the future, or will it always happen?

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    The problem with the right hand has to do with the naming of the wrist joint that was mirrored and auto named. When I re-register this wrist joint in the HIK character definition, everything is ok again. You could even register the hand/finger joints and re-create the HIK rig.

  • @CaptPellew

    @CaptPellew

    4 жыл бұрын

    Thank you for such a fast reply. I truly enjoyed your tutorial. The pacing was amazing.

  • @russelrealeza990
    @russelrealeza9904 жыл бұрын

    Hey Ronald Reyer, would really like to thank you for teaching us this method of rigging and skinning a character. I followed all the steps from the video itself, all I can say is thank you for creating this video. The only problem I have is after skinning all in all just like in your last part of the video, the fingers are working, but the feet, the torso and shoulders are not working. Is this I haven't painted skin weights accurately the rig itself?

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    Hi Russel, please check the description of the video. I've added a fix for the problem with the HIK rig. It is broken after I deleted the right hand joint to make place for the mirrored hand.

  • @russelrealeza990

    @russelrealeza990

    4 жыл бұрын

    @@RolandReyer Thanks Roland! You deserve a lot of subscribers! God Bless!

  • @pansammi2184
    @pansammi21842 жыл бұрын

    this is super helpful, but just wondering what happend to the left palm? So it is okay to leave it missing?

  • @FxmediagroupRu
    @FxmediagroupRu2 ай бұрын

    GET TO THE CHOPPAH!!! I didn't know Arnold is a rigger. ))

  • @mellowmk84
    @mellowmk844 жыл бұрын

    Hey Roland Reyer I'm trying sculpt gladiator from Xmen in tpose and then pose him using maya as an obj. I did a test on the nickbasic man mesh and was able to rig the quick rig and place joint correctly but when I tried to move the meshe's arm the polygons started to separate. Idk mb i need to increase subdv before importing into maya and then bind skeleton rig

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    Hi, when you say the polygons "separate" do you mean that there are holes in a surface that should be closed? Or do elements of the body (skin, cloth armor) move at different pace? Send me an image roland.reyer@autodesk.com

  • @archivradio
    @archivradio3 жыл бұрын

    nice!

  • @infinitesound7815
    @infinitesound78154 жыл бұрын

    nice video

  • @putrikhawa7679
    @putrikhawa76794 жыл бұрын

    Hi! I did create the Skeleton with control rig but when i move the wrist, the body did not follow the hands movement like it did in yours. only the hands and the arms move. can i ask what causes this to happen? By the way, I am using Maya 2019

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    You can turn on “Full Body Mode” in the HumanIK panel (icons in the top row) or with a selected HIK handle you hold the right mouse button: a Marking Menu appears where you can choose the mode.

  • @amitsrivastava5911
    @amitsrivastava59114 жыл бұрын

    Most of time local rotation Axix not selected..

  • @MrVidman14
    @MrVidman144 жыл бұрын

    when trying to follow this, it seems to freeze the controls so i cannot move my character except for the fingers

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    vince H please check the description of the video for a fix.

  • @salmonshot3567

    @salmonshot3567

    3 жыл бұрын

    @@RolandReyer Worked Perfectly, thanks!

  • @yuezhang5551
    @yuezhang55514 жыл бұрын

    good video, the only thing I am worried about is the lefthand is lack of a bone, it might cos problem when import to Unity?

  • @Kjell777Iverson

    @Kjell777Iverson

    3 жыл бұрын

    For unity, just make sure you bake your animations on export. create a separate export with your character in it's rest pose with no keys and export that one to use as your avatar definition in unity. You will need to map the bones in the unity editor as well, but once it is set up any animations using the same rig should work in unity as long as they are baked on export and set to humanoid in the unity editor. It took some trial and error but I managed to get it working.

  • @chanolongo
    @chanolongo3 жыл бұрын

    Hi, I get this error message when trying to orient joints: // Warning: line 0: Skipping QuickRigCharacter_LeftForeArm: It has non-zero rotations. If I try to set to zero in the channel box the x, y,and z rotation, it rotates my foreharm, and therfore, the hand joints move away from the hand mesh. Do you have a solution?. Thanks so much anyway, great tuto

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Hi Javier, the workflow for Orient Joints and the handling of this error message is explained @5:41 There is no need to re-orient the forearm.

  • @SHafiz-gh5zv
    @SHafiz-gh5zv4 жыл бұрын

    need help, when i close and reopen again the rig ctrl didn't move, it seems stuck, need help, ASAP!!!

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    S. Hafiz please check the description of the video for a fix.

  • @digitalzenith6527
    @digitalzenith65272 жыл бұрын

    Thank you Roland, great content. 1 question though. My mesh has twice the density and the skinning comes out terrible. Is there a way to fix it automatically, should I adjust something for it or have to manually paint the skin weight in this case?

  • @RolandReyer

    @RolandReyer

    2 жыл бұрын

    You can try to play with the "resolution" setting of the skinning (11:20), set it higher or lower. If that doesn't work you could try to transfer the skin weights from a lower resolution model - or you have to paint weights.

  • @digitalzenith6527

    @digitalzenith6527

    2 жыл бұрын

    @@RolandReyer thanks for the quick answer! Appreciate it.

  • @welcomeanimations
    @welcomeanimations3 жыл бұрын

    Hi sir, When I import a character from cc3 into Maya it already has a built in skeleton and rig, when I delete it to replace it with Maya's quick rig, it changes its pose from T to A, which is a little difficult to manage specially for fingers, is there any way to stop this change in pose?

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Instead just deleting the unwanted skeleton you should first delete history on the skin. That bakes the pose into the geometry.

  • @welcomeanimations

    @welcomeanimations

    3 жыл бұрын

    @@RolandReyer Thanks for reply

  • @IshaiMeresman
    @IshaiMeresman4 жыл бұрын

    Hey, thanks for your really good video! I have a problem. when trying to bump up the resolution of the binding method, I get an "Error Guide settings changed. Please re-perform skeleton embedding" and I can't update anything. I need to recreate the whole rig. please help! I have completed attachind the hand, then mirrored it and parent it the same way as you show. but this error doesn't let me continue. thanks

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    I’ve never seen this error. Which resolution did you use?

  • @IshaiMeresman

    @IshaiMeresman

    4 жыл бұрын

    thanks for the quick answer! It's probably related to naming the mirrored joints of the hand. I also saw that the humanIK character view shows that the controllers are not good. the right hand definition was missing. I tried to manually add the joints after naming them properly. that also didn't work. the only thing I could do was to skin the character manually out of the quick rig window. this is not so good as I lose the controllers and the IK behaviour of joints

  • @martinpicha8942
    @martinpicha89425 ай бұрын

    how you copy fingers (bones). ? i dont understand.....its not working , i get new point ....

  • @mrsmith6267
    @mrsmith62673 жыл бұрын

    so the only question i have is, how do you redefine the definition so when you save out and reopen your file the rig will still work. i followed your tutorial but when I left my project to go work on another one and then returned back to this one. the IK doesn't work anymore.

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Hi, please read the video description for a fix of that problem.

  • @rogueeditor935
    @rogueeditor935 Жыл бұрын

    Everything moves correctly but When I go to animate with it, the head deforms and the rig does not move at all is there something Im doing wrong? i followed everything exactly.

  • @RolandReyer

    @RolandReyer

    Жыл бұрын

    Hi, did you check the description of the video for a fix? Replacing the one lower arm damages the naming of the joints, that’s why it gets stuck.

  • @EschylesS
    @EschylesS3 жыл бұрын

    Great video, But it's really strange that i can't do what he's doing at 1:29 with the rig, mine is way more stiff, only the arm follow. Any idea on why that's like that ? I tried to put the same config to the auto rig as he/you.

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    In the HIK Panel you can choose between three modes for the movement. One of them is the “Full Body Mode”. share.icloud.com/photos/06E-AFnDMiZW1ABGr-Dkv5oGA

  • @EschylesS

    @EschylesS

    3 жыл бұрын

    @@RolandReyer Alright ! I found it ! Thanks a lot !

  • @maomia9620
    @maomia96202 жыл бұрын

    i followed your tutorial. very helpful. I saved the project, but now the control rigs (circle and square) don't move, . I search a lot online about this problem, but nothing is working, can you help me please? I activated the IK blend T and R, nothing has changed. I'm desperate, my deadline is near and I don't know what to do anymore

  • @RolandReyer

    @RolandReyer

    2 жыл бұрын

    Please follow the instructions in the description of the video to fix the rig.

  • @maomia9620

    @maomia9620

    2 жыл бұрын

    @@RolandReyer already done it, and nothing chance :/ I resolve in an other way I select every single joints for legs "set prefer angle" an i use ik handles, i create some NURBS and connect them to the bones

  • @Kjell777Iverson
    @Kjell777Iverson3 жыл бұрын

    So if anyone else is running into the same problem I am (you save the file at the point the tutorial ends and then re-open it and none of the controls will move your character), I believe this is happening because of an invalid skeleton definition because the new bones in the hands were not defined. I'm not exactly sure how to solve this problem since I am unfamiliar with mayas new quick rig system, but that is my best guess. If anyone else runs into this problem and managed to solve it, I would love to hear how you did it. Thanks.

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Did you try the steps in the description of the video? The problem is that we deleted a joint that was already registered for HIK.

  • @Kjell777Iverson

    @Kjell777Iverson

    3 жыл бұрын

    @@RolandReyer Apologies, I did not notice that you had already posted a fix in the description. That did the trick. Thanks for your help :)

  • @yechankim5194
    @yechankim51943 жыл бұрын

    Are there way to make new fingers controller in Quick Rig?

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    It is not possible in Quick Rig, however, in the HIK panel you can select and assign all bones of a skeleton to the parts of the HIK Rig. This process will be much easier if you name the joints correctly according to the HIK specifications. knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharacterAnimation/files/GUID-5DEFC6E5-033C-45D5-9A0E-224E7A35131B-htm.html

  • @binyusun5567
    @binyusun55674 жыл бұрын

    hey good tutorial. but I realize after I attached the hand I am unable to use this rig again when I save and open the file again. Is there any fix to it ? The normal quick rig works fine

  • @tiernanstevens117

    @tiernanstevens117

    4 жыл бұрын

    Yeah same.

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    That's my fault, I'm so sorry. When I copy the left hand over to the right side (after deleting the original right hand) the DEFINITION of the HIK character is broken. What you need to do now is: - in the HIK panel in the "Definition" tab turn off the "Lock" icon - this will delete the Control Rig - the regular skeleton is now visible - select the joint of the right hand - in the HIK panel hold the right mouse button over the GREY bone icon of the right hand and choose "Assign Seleced Bone" (the icon turns green or orange) - turn the "Lock" icon back on - in the HIK Panel pulldown menu "Source" choose "Control Rig" - a new Control Rig appears, should be working now I hope this works for you.

  • @tiernanstevens117

    @tiernanstevens117

    4 жыл бұрын

    @@RolandReyer it DOES work but now the fingers aren't skinned at all.

  • @tiernanstevens117

    @tiernanstevens117

    4 жыл бұрын

    @@RolandReyer ah but of course. A simple unbind and rebind did the trick Thank you for your help good sir :)

  • @binyusun5567

    @binyusun5567

    4 жыл бұрын

    @@RolandReyer thank you for replying I will be trying this out I wish youtube can have a option where people can re edit the video, that way more people will get to see this.

  • @neilford02
    @neilford024 жыл бұрын

    When I deleted the Control rig to fix the mirrored hand, the position of the hands changed, thus the finger bones were no longer aligned with the model. How do I prevent this?

  • @crayvee486

    @crayvee486

    4 жыл бұрын

    this happened to me as well, what I did was to manually realign the bone to fit the mesh, and then reattached it, it seem to work alright, but if there are better and a more proper solution I would love to hear it too. I hope this helps tho, at least to not get stuck haha

  • @crayvee486

    @crayvee486

    4 жыл бұрын

    when I say manually realign, I mean just rotate the wrist joint to get it inside the finger meshes

  • @crayvee486

    @crayvee486

    4 жыл бұрын

    I figured it out, just put all zero value of the rotations in channel box

  • @tiernanstevens117
    @tiernanstevens1174 жыл бұрын

    After saving and closing, then opening again it says its missing bones and the rig will no longer work with the hands. Works until it closes basically. What's the issue there?

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    That's my fault, I'm so sorry. When I copy the left hand over to the right side (after deleting the original right hand) the DEFINITION of the HIK character is broken. What you need to do now is: - in the HIK panel in the "Definition" tab turn off the "Lock" icon - this will delete the Control Rig - the regular skeleton is now visible - select the joint of the right hand - in the HIK panel hold the right mouse button over the GREY bone icon of the right hand and choose "Assign Seleced Bone" (the icon turns green or orange) - turn the "Lock" icon back on - in the HIK Panel pulldown menu "Source" choose "Control Rig" - a new Control Rig appears, should be working now I hope this works for you.

  • @SHafiz-gh5zv

    @SHafiz-gh5zv

    4 жыл бұрын

    @@RolandReyer thank bro, really appreciate

  • @sammielee6949
    @sammielee69492 жыл бұрын

    Dear Roland, thanks for the tutorial video. I followed this to rig my character and it worked very well. However, when I try to do the second character, it looked good and moved smoothly. But after a few minutes, every joint controller was locked and I couldn't move any of them anymore. I deleted it, redo it again, and tried repeatedly, but the problem was still the same. I don't know what's the problem. Is that a bug of Maya or did I press the wrong setting? Do you have any suggestions?

  • @RolandReyer

    @RolandReyer

    2 жыл бұрын

    Hi Sammie, thank you for this report. Did you follow the instructions in the description of the video to fix the locking of the character?

  • @sammielee6949

    @sammielee6949

    2 жыл бұрын

    @@RolandReyer Thank Roland, I solved it. it occurred because I deleted hand joints to finger joints instead of deleting hand joints I parented finger joints to hand joints. Your tutorial is really well. Now I can make my character do anything I want. I'm very appreciated! Thank you again!

  • @whomanowlstreams7248

    @whomanowlstreams7248

    2 жыл бұрын

    @@RolandReyer I was pulling my hair out trying to figure out the issue and it was under my nose all along! thank you again for the video I'll be using this to setup my rigs even faster than before.

  • @naimhakimi9916
    @naimhakimi9916 Жыл бұрын

    hi sir how to make cursor key at 3:25, press ctrl or what?

  • @RolandReyer

    @RolandReyer

    Жыл бұрын

    Hi @naimhakimi9916, just the regular cursor/arrow keys (up/down/left/right for pick walking).

  • @kenter2415
    @kenter24152 жыл бұрын

    I getting an error // Warning: line 0: Skipping QuickRigCharacter_LeftHand: It has non-zero rotations. when orienting the left hand

  • @RolandReyer

    @RolandReyer

    2 жыл бұрын

    Please check the description of this video for a solution.

  • @sanketvaria9734
    @sanketvaria97344 жыл бұрын

    yeah but the right hand won't work since you deleted the joint, it may have also lost the rigging of controllers on that part as well.

  • @Psionic_fart
    @Psionic_fart Жыл бұрын

    I have used this technique many times and never had problems, but now while i am following along with the video, Maya doesn't let me connect the joints together, after i have created a skeleton with the quick rig and try to use create joint tool, it keeps placing joints in random areas in the scene--basically i cannot have them be connected with the quick rig skeleton. if anyone else has experienced this please lmk!! (i am using Maya Indie 2023)

  • @koldugmeleri

    @koldugmeleri

    5 ай бұрын

    hi did you find a solution? i have the same issue.

  • @doomstere.g352
    @doomstere.g3528 ай бұрын

    My joint tool wont connect to the quick rig wrist joint. No matter what I do it just clicks through it as if it isn't even there. I cant find anyone else having this issue.

  • @koldugmeleri

    @koldugmeleri

    5 ай бұрын

    hi did you find a solution? i have the same issue.

  • @doomstere.g352

    @doomstere.g352

    5 ай бұрын

    Hey, i'm really sorry but I can't remember if I found a fix for it or just started the whole thing over again. I THINK I made the finger bones, then parented them manually in the outliner to the wrist.@@koldugmeleri

  • @hampusgranberg6382
    @hampusgranberg63823 жыл бұрын

    So I modelled my character in an A-pose, with spread legs, but when unlocking in Definition, it turns to T-pose. What can you do about this? :O

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Can you go to the bind pose?

  • @hampusgranberg6382

    @hampusgranberg6382

    3 жыл бұрын

    @@RolandReyer I found a work-around. I kept it in T-pose, baked it into the mesh, then made a new rig to fit it. Bit of a hassle, but it worked. Unfortunately, I realized a bit late that the quick rig isn't very good for hand animation, so I have to build one from scratch anyway X(

  • @joseluisanginiotorresrodri8047
    @joseluisanginiotorresrodri80473 жыл бұрын

    fking lov u men

  • @simplecreativeworkscom
    @simplecreativeworkscom4 жыл бұрын

    where can I get that motion capture for free?

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    simplecreativeworks .com in Maya 2020 Open Window->Animation->Motion Library and sort the clips by price. There are 100 clips for free. Also, in Window->General->Content Browser there is a bunch of mocap clips.

  • @simplecreativeworkscom

    @simplecreativeworkscom

    4 жыл бұрын

    @@RolandReyer okay i will try and by the way i love it that presentation, i need learn from you a lot, please teach me step by step about maya 🙏🙏🙏

  • @ph4minhat
    @ph4minhat4 жыл бұрын

    this tip will be error, i cant move any control in quick rig elimnate hand attakt :((((((((

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Phạm Nhật please check the description of the video for a fix.

  • @neumann1940
    @neumann19404 жыл бұрын

    Teaching level 99,99999999999

  • @bobdawkins7473
    @bobdawkins74733 жыл бұрын

    REALLY nice tutorial, but PLEASE don't use "Snap to projected centre" on fingers. The end of your index finger is bent in the Y axis there, and it is not physically possible to move the ends of your fingers in this direction without external forces involved. :) Top tutorial otherwise though. Great job!

  • @SlumpogMillionaire
    @SlumpogMillionaire4 жыл бұрын

    I assume this would also be the same technique for things like a tail, or additional limbs etc?

  • @RolandReyer

    @RolandReyer

    4 жыл бұрын

    Yes, that's correct.

  • @tonyr0xx
    @tonyr0xx3 жыл бұрын

    08:45 my skeleton not work :s

  • @SkyHandOneTen
    @SkyHandOneTen3 жыл бұрын

    I need someone to provide rigging with realistic characters human, not game rigging. That's too basic. Or at least Resident Evil level game rigs. Can you do that?

  • @grahamhiggins1816
    @grahamhiggins18163 жыл бұрын

    its a shame that Maya - Autodesk doesn't pay someone on their staff to sort this out.

  • @CryptoFeeders
    @CryptoFeeders4 жыл бұрын

    If i give u model can u make a tut on that for rigging...if u do i will defenitely subscribe and also atleast do 20 plus subscribe from my friends or more.

  • @jeronimocollares320
    @jeronimocollares3203 жыл бұрын

    Resume: do a course in NASA... No, ty Autodesk...ty for thansform this in a hell...

  • @Nibot2023
    @Nibot20233 жыл бұрын

    This plugin is a waste of time. Never works. Arms lock up to not binding especially if you add hands. Better off just making a skeleton from scratch.

  • @RolandReyer

    @RolandReyer

    3 жыл бұрын

    Rob Tobin please check the description of the video for a fix.

  • @Nibot2023

    @Nibot2023

    3 жыл бұрын

    @@RolandReyer I will try it! I ended up just making two hands from scratch and not deleting the arm bone and avoided mirroring. I also ran into other various issue and redoing it 5 times over I got it to finally work. I will try again. Thank you for taking the time to respond. Sorry for my comment exuding newbie frustrations.

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