MASSIVE Damage Combo - Crisis Battlesuits Kill Almost Anything in 40K - T'au Empire Analysis

Ойындар

Let's talk through the sheer brutality of the Crisis Suit death-block, killing a huge amount of the enemy AND a fair chunk of their own unit!
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0:00 Intro
1:05 Crisis Battlesuits
2:19 Coldstar Commander
3:28 Buffs + Guiding Options
7:51 Damage Output
10:12 Hazardous Rolls
11:30 The Tough Targets...
13:10 Other Thoughts
15:16 Outro

Пікірлер: 378

  • @clovissilva8421
    @clovissilva84219 ай бұрын

    Shout out to Redemptor Dreadnoughts for actually being able to take it with Armour of Contempt.

  • @basteala525

    @basteala525

    9 ай бұрын

    Duty Eternal really relevant against high weight of fire multi damage weapons, too.

  • @AnonYmous-ys2if

    @AnonYmous-ys2if

    9 ай бұрын

    I wonder how Deathwing Knights with Armor of Contempt and the 5+ FNP from the 1st Company Enhancement stack up.

  • @williampatt7751
    @williampatt77519 ай бұрын

    I faced a unit like this at the Tacoma open, wiped out Crowe and his 10 man purifier squad as soon as they dropped in, he lost 3 suits in turn from hazardous. It was a hard lesson learned lol 😅

  • @tyr7876
    @tyr78769 ай бұрын

    You labeled the buff backwards at 3:46. It says sustained hits 1 if guided and 2 if not. in reality it's flipped.

  • @LuisJimenez-sy3sb

    @LuisJimenez-sy3sb

    9 ай бұрын

    this

  • @auspextactics

    @auspextactics

    9 ай бұрын

    Ah yeah, typo there on my part. The damage calculations are all done the correct way round

  • @ARCThunder
    @ARCThunder9 ай бұрын

    Every edition I pray GW will actually write competent and fun rules for my T'au. I've been waiting for, like, 8 years at this point.

  • @groovecrusader9795

    @groovecrusader9795

    9 ай бұрын

    This, we either have 1 insanely broken combo that everyone hates including the tau players because all the meta chasers use it or the army just absolute dogwater compared to other factions there is no in between. Im not asking for much, the rules just have to be simple AND fun they don't even have to be good.

  • @pigzy9807

    @pigzy9807

    9 ай бұрын

    Once I saw GW was consolidating weapon profiles. I was hoping they where going to give crisis 'crisis weapons' Where you can choose one of like three profiles a little bit like oblits. Make each option decently efficient but not the most efficient option in the book. So they would be a swiss army knife, problem solving unit that is always handy. Instead we are back to CiB spam that kills everything in the game better than everything else in the book.

  • @PeteOfDarkness

    @PeteOfDarkness

    9 ай бұрын

    @@pigzy9807 I get what you're saying (mixed loadout looks cool), but you REALLY shouldn't be able to spam highly mobile Obliterators (even GW dialed down them) because it goes from ONE weapon efficient against ONE type of targets (ok, with CIBs you get two weapon profiles, but it's still mostly anti tank/marines, against hordes I would specifically cheese it with AFPs or Flamers) you choose before game to ALL efficient weapons you pick (so, "list tailor", basically) in game based on target and range/cover. Imagine how much that unit would need to cost if Oblits are 340 for 4 and have almost no movement or buffs, yet they are almost autoinclude. Suits are already 60 points, probably would go into 80-90 range and Commanders also would need bump into 150-200 territory.

  • @BeepBoop2221

    @BeepBoop2221

    9 ай бұрын

    I've wanted human auxiliary units back

  • @pixelsheep8939

    @pixelsheep8939

    9 ай бұрын

    @@groovecrusader9795 pray for the Grey Knights players 🙏

  • @jroden06
    @jroden069 ай бұрын

    I need to see Guilliman's face when his brother gets torn apart by three little mech suits piloted by space fish.

  • @RJALEXANDER777

    @RJALEXANDER777

    9 ай бұрын

    Technically they're space cows.

  • @davidkrisher2356
    @davidkrisher23569 ай бұрын

    Again i just feel people like to hate the T'au as they just shoot. So obviously our shooting hurts. That is a quarter of a 2k list. Where not only are you dealing damage to us, we are blowing ourselves up with hazardous. Yes its a scary number of damage and will probably wipe if not severely damage most things, but the hoops you have to jump through in order to get this is insane. they also go down pretty quickly even with the 4+ invuln. Like the amount of times ive had an entire 6 man squad with coldstar wiped out in one round of melee, is insane. Don't get me wrong, it is incredibly powerful. but it's one hell of a glass cannon. And losing one unit of it really hurts.

  • @ren40k22

    @ren40k22

    9 ай бұрын

    Most people just don't know how to fight Tau and refuse to learn. Lots of people get really angry because they can't hit the space cows with their pointy sticks. Tau do get an unjust amount of hate.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    What about railguns on a 140points tank with extra wounds compared to other tanks in that points range, which has the incentive not to move (heavy) and with "observer+guided" or the "Armour Hunter" a hit of 3+ (2+ on longstrike also 140 points) and with S20 a wound roll of 2+ basicly an auto hit/wound with the reroll one hit or wound and then with d6+6 basicly can kill any tank in 1-2 hits???? That all would be fine if there would be a drawback, but as mentioned: low points, same stats as other tanks and extra wounds. And you try to defend Tau for beeing hated for sticking back and shooting? As you said "our shooting hurts" but where is the drawback that other DO NOT HAVE? and the Hazardous you mention is optional

  • @davidkrisher2356

    @davidkrisher2356

    9 ай бұрын

    @@LordBelakor the drawback, how about the fact that it is one shot. yes your hitting on twos with the right things and strength 20 means wounding on 2s most of the time, but it is one shot. obviously it hits hard. on top of the fact that it is D6+6 so it is a very swingy weapon. that can easily be stopped by an invuln or fnp. another drawback, you say it can just stay still and not worry, if you play on a decently made map, like the ones GW created, line of sight is blocked amazingly by the terrain placement. meaning no you cant just sit in a corner and shoot across the table. you have to move. getting closer and closer to the enemy. which as you may have forgotten, means getting closer to melee. which is something the tau do not do very well. also again, you listed ONE unit. ONE. that shoots one shot. look at the dreadnoughts or the lancers that the space marines have. they shoot far more shots with damage that does not revolve around a d6. that literally blow anything off the board. but yeah tau are overpowered. Having to jump through hoops in order to get the base ballistic skill that most factions have. and yes the hazardous is optional. but if you want to kill anything that is higher than 7 toughness, you have to overcharge so that the shots that do get through, can do more than 1 damage. and yet if they are 9 toughness, its wounding on 5s. also how about tis for a drawback, the vast majority of tau melee is hitting on 5+. God forbid our shooting is actually a little good. and on our battlesuits, the touhness that they have means most weapons that are even a little strong are wounding on 2s and 3s. and again back too the hammerhead, you said 1-2 hits, but it again only has ONE shot. so there is a very good chance the thing lives. ands then my hammerhead is out in the open to get blown to pieces.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    @@davidkrisher2356 sorry, but take the lasgun as comparisson, also 1 attack, but not compareable in any way to the railgun, not in strength and not in damage (d6+1). There is a BIG difference between strength 20 and 12. Where is D6+6 swingy? already 6 guaranteed damage, most guns in the game (not talking about something big like knights and such) do not even have that much damage, and then you put 1-6 dmg ontop. It is not ONE unit, Hammerhead and Longstrike, yes epic hero, but for 140 points you can easily have 2 Hammerheads where someone else has 1 dreadnought you used as comarisson. Then there are the crisis suits, obviously broken and everyone here agrees on that. Besides that I do not see why this would nullify my argument, as the low points are the issue, which makes it possible to put in several in one army while still be able to field a bunch of other things. And again I am not saying to cut them in half, they just need appropriate points, which would be a drawback and then all would be (for the) great(er good). About the moving, with 140 points you can have several, and yes you might not be able to shoot at a vehicle every round when standing still, but there is still alot of points left to do something else, like the (as all here agree) broken crisis suits. You talk about guns that wound on 2s and 3s, but give no example, tell me which ones? most of tau tanks have 10 toughness, so to easily wound them on 2s and 3s there need to be alot of guns with 10+ or to get 2s have 20 strength? I can just not see those guns (except on big things like Knights, which I said are a bit of an exception). Do not forget, I am neither attacking you (this goes to GW), and I do not want the Tau not to be shooty, thats what they should be, but there are things (like the crisis suits and the railguns on way to cheap tanks) that are redicolous. Not talking about powerfull or such, but actually redicolous. Or do you aruge 62 attacks with (without overcharge) a more than average strenghts of 7+ is normal and just a day in the office for a 40k army? Tell me where is its equal? (and forget about Eldari, we all know they are broken for several editions) Just to give an example, I started to paly again 3 years ago, play in my little cycle of friends and for the last 1 1/2 to 2 years I have not lost a single game with my CSM (Meaning I know at least a bit what I do) A few days ago I introduced a online friend to TTS and we did a test game for him to see how the game is, his 1st game, he played Tau and he obliterated my army without any former knowledge of the game. I have to admit it was my first meeting with the Tau, and I was shocked by the stats, even when before I had a look over the indexes, but haven't seen how cheap the units are. Eating through a Firewarrior team who are cannonfodder is just not enough for a drawback considering those over average to redicolous stats for shoting with almost everything else comparable or equal to other armies. So maybe ask yourself, is your anger here a bit bias as Tau is your beloved army? Just saying, I do not know how your experiences are, if you had unfair opponents that made you loose often, or what ever happend, but you said "(supersticeous entity) forbid our shooting is actually a little good". That is more then inaccurate, we are talking about redicolous shooting here, not good shooting...

  • @davidkrisher2356

    @davidkrisher2356

    9 ай бұрын

    @@LordBelakor well for starters, im not mad, but nice try making it into that. i know its surprising to find on youtube but I am enough of an adult to have a conversation with someone who doesnt agree with me without needing to try and paint them as some angry person 🤣I get the most joy out of casual play when both me and my opponent are having a great time laughing and rolling dice. winning or losing doesnt mean anything to me. If i win the game but my opponent was miserable, thats not worth it to me. and just as a preface incase you dont read all of this, no I am not saying six man cyclic ion blaster squads is not broken, obviously. its why i dont take them anymore. granted i dont play tournaments. but i am saying that a unit that alone costs a quarter of your army, should do some serious damage, or its not worth it. especially when they can get so easily focused down. oh but i am defending the poor hammerheads and their 1 shot d6+6 railgun. okay so i play against space wolves a lot, and he brings two gladiator lancers, their lancer laser destroyer is a 2 shot 3+ 14 -4 d6+3 with heavy for 160 pts. so that also hits on twos if standing still, and wounding on 2s and 3s for the whole army. and yes i will admit that is also a d6 so i take back a bit about what i said. but that has the ability to do 18 wounds. which is more than the hammerhead railgun can. now for dreadnoughts, the ballistus dreadnought is 150 points, its ballistus lascannon has 2 shots 3+ 12 -3 d6+1. with 48 inch range. pair that with even the new oath of moment and your 9 times out of ten hitting with both. then wounding again on 2s and 3s based on what you shoot at. with an output of 14 wounds tops. which is also more wounds than the hammerhead. then it also has the ballitstus missile launcher, which can change from horde killer to tank killer, can be 2 shots, 3+ 10 -2 d6. so can shoot out 10 wounds and wounds on 4s, if shooting the tank, 2s, if shooting crisis. Yes you can take multiple, but you can also take multiple of these units as the points are indeed comparable. and some actually hit harder. and the other thing that ive come across, yeah i killed that tank, great now im firing one shot into 10 man space marine squads. oh that one guy is very dead, but the other nine arent too happy about that. I do find the overkill funny and always a good joke between my opponent and i. if i paid 360 points for a unit, yes that unit should be pretty powerful. Do i agree that the cyclic ion spam is ridiculous, yes. but it is on a unit that costs more than most things in the game, to my knowledge, and thats before you add a commander to it. I personally stopped taking the all cyclic and put a variety of guns on my crisis suits as i find it more fun that just sitting there going now they fire the exact same thing as the other squad. but thats going on a tangent im sure you have no interest in. as for comparrisons, if you cant tell i play against a lot of space marine players 🤣, the eradicator squad, has an option for a melta rifle or multi melta, both have the heavy keyword, both shoot 18 inches which is the same range as the cyclic, the rifle is a 3+ so hitting on 2+ if standing still, the multi has a 4+ so hitting on 3+ if standing still. both are 9 strength -4 d6 damage with melta 2. on a 95 point unit. thats a lot of damage output. each one of those could kill a crisis suit even without the melta 2, but with it? not they are just destroying a 60 point model instantly in one shot 50% of the time. the draw back? theres only 3 and i achnowledge that. but they are 95 points. the hellbaster squad, 125 points, for 5. so again significantly cheaper, and 250 for ten. still 110 points cheaper. their plasma incinerator is 24" so shoots farther, has 2 attacks, 3+ with heavy and assault, and can either be 7 or 8 strength -2 or -3 and 1 or 2 damage if you overcharge. which everyone does because regardless of how they died, they get to shoot again on a 3+. now before you go oh but thats only 20 shots to your 66 with sustained hits 2 in round 3,4, and 5 when being guided. yes I fully admit the sheer number of dice rolled is oppressive. i dont even like it because of the reaction people have when you roll that many dice. but most units don't need that much dice to do some significant damage. those 20 shots from hellblasters, generally gets the job done. And i get it, people dont like the overkill, neither do i. one of the things is, that you bring three of those and attach leaders to them, thats 1,410 points if you take coldstars and no enhancments. a little less if you throw a mix of the commanders in there. thats three quarters of a 2k list. sitting in 3 units. THREE. it is not hard to focus fire them down. if they deep strike, its easy for most armies to get a commanding presence on the board against tau as we dont really want to be close to you and are desperately waiting for turn 3 to arrive. meaning that you can pretty easily make them drop in less than ideal locations. cause they are chunky boys and six plus a commander takes up a lot of room. I personally chose tau because i am a huge Gundam fan. so i try to make battlesuit lists because seeing my mechs on the field is where i get the most joy, I dont care if i win or lose. Im just there to have fun with good people and roll some dice. which is why i bring a wide variety of battlesuits, as wide as i can with forge world being so expensive, and mix it up with fluff. Ive been dying for a melee tau battlesuit since i started playing last November. i wish they would give us some options other than hey go shoot things. oh and yeah trust me, all to aware that all of these arguments for and against ultimately land at the feet of GW in terms of who caused it and who can fix it. hey man congratulations on the win rate! thats really impressive! but now maybe you should ask yourself, is your opinion on tau and their units maybe a bit biased because your win streak got snapped by them?

  • @alecgregorini8403
    @alecgregorini84039 ай бұрын

    You'd be surprised how much not overcharging doesn't kill....

  • @ravenRedwake
    @ravenRedwake9 ай бұрын

    I’ve said it ever since they brought the riptide out: crisis suits are how you kill the opponents army. If you magnetize them, you will be set no matter how the meta changes and how GeeDub changes stuff (unless they just outright fuck us like they did in 8th)

  • @Wyvirnn
    @Wyvirnn9 ай бұрын

    "The less killy edition"😢

  • @noahreiniger4955

    @noahreiniger4955

    9 ай бұрын

    It's so killy you're killing yourself 💀

  • @user-do7vq3kk3x

    @user-do7vq3kk3x

    9 ай бұрын

    Yeah, but somehow it’s less killy only for my opponent) I played as votann and he explicitly stated that he need to take down my hekaton(it was a 1000pts game, so it was my only vehicle) it lived literally for entire game. Even though he targeted it with oath(it wasn’t nerfed yet) he had +1 to hit Phobos dudes , and nearly half of his army was anti tank) That’s what I call Technological Superiority

  • @dungeonpastor8295

    @dungeonpastor8295

    9 ай бұрын

    What they meant was less fun

  • @user-do7vq3kk3x

    @user-do7vq3kk3x

    9 ай бұрын

    @@dungeonpastor8295 hm, I don’t really understand how that correlates. But English isn’t my native, so pardon if I misinterpreted something

  • @Trinine9

    @Trinine9

    9 ай бұрын

    Well it is less Killy for melee…

  • @magumble6107
    @magumble61079 ай бұрын

    Magnus be like: Nah fck this imma survive on 2 wounds on average.

  • @rellikskuppin7417
    @rellikskuppin74179 ай бұрын

    Stay outside of 36" 🗿

  • @Speeds_Gaming_Corner
    @Speeds_Gaming_Corner9 ай бұрын

    Quick math check auspex for your damage output: Crisis suits have 9 shots each on 3+ guided with sus2 for 54 shots. After the first roll its 54 hits and 18 misses getting reroll for another 18 hits. (72 hits). Then the coldstar fires 12 shots on 2+s sus2 rerolling all non 6s for 6 hits in the first volley (2 6s + sustained) and roughly another 11 hits in the second volley for 17 hits from coldstar. So its actually roughly 89 hits, not 83

  • @u4kell739
    @u4kell7399 ай бұрын

    My Son used (half - only a 3-suit block) that againat my necrons last night. He had Plunging fire avaliable due to where he landed his suits, and my 10 Immortals led by Anrakyr and a Chronomancer (stealth, T5, 3+ save, 1w) Guided by a Stealth team were left Anrakyr with two wounds and the rest of the squad dead. Next turn he (again plunging fire, but with one less suit thanks to Hazardous) wiped out 20 warriors. He still lost the game when Anrakyr repaired himself while murdering pathfinders and then went on to charge the crisis suits endingnup with his Coldstar overcharging and killing Anrakyr but blowing himself up in the process (was last model of Tau on the board)

  • @charlesgao2179

    @charlesgao2179

    9 ай бұрын

    crisis suits are vehicles not sure they can get plunging fire

  • @AspectPL
    @AspectPL9 ай бұрын

    Crisis suits are the quintessential units which should have wargear costs. Also according to GW's own logic they shouldn't even be able to use CIBs since they are only sold in the Commander kit and only one at a time.

  • @AllThingsCubey

    @AllThingsCubey

    9 ай бұрын

    Same shit, new edition. 9th T'au Crisis bricks were exactly the same story with the explosive fragmentation projectors. Everyone had to 3D print them, it was disgusting to fight against, got heavily nerfed. GW will wait until everyone has 3D printed their Cyclic ions and then nerd the weapon into being useless, then pick a different one for the codex to be the best.

  • @ChrisPrice12

    @ChrisPrice12

    9 ай бұрын

    @@AllThingsCubey Reasons I'm just building mine for rule of cool. Cause I'm not expecting the triple CIB to stick around. The fact that there's a lot of loadout patterns from the lore is purely coincidence.

  • @thomaswilloughby2951

    @thomaswilloughby2951

    9 ай бұрын

    Yeah, I expect the option to go away due to the item not actually existing in the kit. It might stay as a one-per for Commanders, but be yoinked from normal suits. Honestly, I wouldn't be sad to see it *and* the airburst both vanish for that reason, and I say that as a Tau player!

  • @basteala525

    @basteala525

    9 ай бұрын

    Don't be surprised if it goes away in the codex, same as many SM options did from the Index to Codex. Although I will be BULLSHIT if not.

  • @ForTehNguyen

    @ForTehNguyen

    9 ай бұрын

    they should just consolidate the crisis weapons heirloom/acursed weapons style

  • @onionhat745
    @onionhat7459 ай бұрын

    Tau confirmed for Space Skaven. More-More Warp Power comes to 40k.

  • @JacobTONeill
    @JacobTONeill9 ай бұрын

    I've played pretty much nothing but my T'au so far in 10th, this brick is as devastating as it seems on the tabletop. I will say that the strength seven guns get used a lot more than you'd think, a lot of the time you can get away with the sheer volume without needing the overcharge. Also, in my opinion the best way to run Farsight is with a separate squad of three suits, they make an excellent turn three threat that is super easy to rapid ingress and hide, while not being quite as expensive. Three plus farsight won't kill a knight, but they can table things like redemptors easily in one activation.

  • @impish4804

    @impish4804

    9 ай бұрын

    Honnestly the triple Cyclic crisis spamming with quadruple Cyclic commander is one of the reason I hate 10th... How don't they see how stupidly unbalanced the weapons are?

  • @memnarch129

    @memnarch129

    9 ай бұрын

    I think THAT is the problem with the CiBs, too many shots. Drop them down to 2 shots each and you MASSIVELY reduce output, going from 9 shots on a full kit Crisis to only 6. Hits will average 3 now instead of 5, 1.5 or 2 wounds a target depending on Toughness compared with 3 or 4, and saves youll average 1 wound per suit, compared to the current 2 to 3. So theoretically just changing the shots by ONE would drop the output by at least 50% or more. Now are the other weapons good enough to hold up Crisis? I actually do think so. Plasma at that point then becomes MUCH more competitive. Its only 1 shot but its got 6 inches more range, easier to play keep away, AP -3 and 3 flat damage, and no overcharge rolling. CiBs just have WAY to many shots compared to other weapons, so either reduce the CiBs attacks or up the others, like after years the Burst was finally a Tau Assault Cannon the last couple of editions WHY did they nerf it back down to being inferior???

  • @VT_JoshB

    @VT_JoshB

    9 ай бұрын

    @@impish4804the other weapon options don’t carry the weight at all tho. If the burst went back up to 6 shots and plasma went up the 30” range with AP4 it be much more balanced.

  • @impish4804

    @impish4804

    9 ай бұрын

    @@VT_JoshB Lazy writing... Burst Cannon should clearly be the anti-horde option, missile pods the jack-of-all-trades, melta the anti-vehicle, plasma the anti-heavy-infantry, and ion the anti-marine... but ion are anti-everything and the other are just terrible 😅

  • @OstatniVorox

    @OstatniVorox

    9 ай бұрын

    Why not Plasma? I haven't very much experience so far, but it seems to me that high Toughness and armour save can stop the damage flood of the CIP. Wouldn't all plasma be more versitile with 24' range and -3AP?

  • @Aliashavoc
    @Aliashavoc9 ай бұрын

    My buddy who plays Tau has adopted this brick, it is terrifying 😂

  • @NBeaver-bx4yl
    @NBeaver-bx4yl9 ай бұрын

    I think the only unit that can actually survive this often that is decently common is the Lion. Had a 1/3 chance of surviving with a couple wounds. Then A 5 men Deathwing Knights do generally survive with an armour of contempt. A 10 always do

  • @benja9986
    @benja99869 ай бұрын

    As a DG player myself being able to kill morti isnt that big of an achievement these days

  • @jeffreystenquist

    @jeffreystenquist

    9 ай бұрын

    Everything kills Morty. He's the weakest Primarch with no tricks.

  • @TheRewasder97

    @TheRewasder97

    7 ай бұрын

    So he's like the avatar of Khaine in the lore? A punching bag for people to feel important?

  • @GreatChickenGod
    @GreatChickenGod9 ай бұрын

    only bad thing is that the only way to get Cyclic ion blasters is from the commander kit which only comes with one unless you find other means like 3rd party, conversions, etc.

  • @basteala525

    @basteala525

    9 ай бұрын

    I don't think it's going to matter when the codex comes out. Razorbacks had their assault cannon removed because it doesn't come in the set. What do you think will happen to the CIB?

  • @ghosthawks

    @ghosthawks

    9 ай бұрын

    @@basteala525Well, unless there's a new Crisis Suit kit that will be released.

  • @HeyItsWatson
    @HeyItsWatson9 ай бұрын

    Non tau players look at this and are like OMG its a DEATHBALL, but seasoned tau players know that a tau crisis squad is tanky AMAZINGly tanky, and you dont need a full squad of cyclics to mow down stuff and still keep your suits in tact to hold objectives.

  • @DamienJones77

    @DamienJones77

    9 ай бұрын

    Same here, I just can't bring myself to hurt my own suits that way, even if it means killing so much of the enemy, when plasma rifles are doing quite fine a job and don't have any risk of killing my entire unit in one go.

  • @wyatttyson7737

    @wyatttyson7737

    9 ай бұрын

    If you want tanky then I’d suggest you look at Fire Warriors with the -1 to wound drones and an Ethereal attached. Those 8 point units are tankier than 16 point space marines against S5 and S8+ and as tanky for every other strength.

  • @northerner3861

    @northerner3861

    9 ай бұрын

    Stomped a Crisis Block that foolishly focused on Saint Celestine instead of the Paragon Warsuits advancing from one side and the Rhino full of Sisters from the other... but I *did* need to drop what I was doing and deal with them.

  • @DimitriMulkern

    @DimitriMulkern

    9 ай бұрын

    Honestly I dislike how strong tau feel vs marines atm. All my opponent needs to do is slap down a few markerlight units to guide and these bricks are just deleting anything they look at. Then its my turn to try to catch this thing, watch it overwatch and remove another valuable unit from sustained hits 1 on a 6+ to hit, catch it in melee with my last valuable unit, watch them laugh off the damage with 4+ invuls and a 6+fnp, then shoot into melee while ignoring any penalties for being in melee, kill my last unit and move again with a strat just incase they wanted to dance on my grave a bit. Its so good its an immediate autoinclude.

  • @HeyItsWatson

    @HeyItsWatson

    9 ай бұрын

    Well they are the staple of the tau empire lol. But I am still of mind that tau should not purge their own units to fight the enemy, theres far more efficient methods@@DimitriMulkern

  • @Chunkypumpkinhead
    @Chunkypumpkinhead9 ай бұрын

    I am on my way to fight some custodes with basically this exact list right now. Couldn't ignore it, had to watch.

  • @willshields4480

    @willshields4480

    9 ай бұрын

    How'd it go?

  • @Chunkypumpkinhead

    @Chunkypumpkinhead

    9 ай бұрын

    @@willshields4480 It was really pretty close. We both made some bad mistakes, but in the end my crisis bomb (My last unit) wound up getting sandwich charged by two units of custodes (His last units) and that did absolutely not go well for my crisis suits

  • @sideswipe2615
    @sideswipe26159 ай бұрын

    I was able to take our a beastboss on squigasaurus on turn one with a Farsight/crisis suit blob running 2 Fusion Blasters each with some air burst fragmentation projectors to pepper some Gretchen he had in the back. I was able to pull off a good tank shock with Farsight and a decent round of melee later and no Beastboss on Squigasaurus.

  • @philurbaniak1811
    @philurbaniak18119 ай бұрын

    👍👍 sounds potent!

  • @Zachary_McLaren
    @Zachary_McLaren9 ай бұрын

    Remember, farsight gives +1 to wound within 9 inches

  • @Reqqles
    @Reqqles9 ай бұрын

    I've been running 2 of these bricks in my list, with the EoK coldstar starting on the board and the PotPH coldstar waiting in reserves. The sheer weight of fire means that even on turn 1 these units can be a massive threat, but once kauyon starts kicking in you might as well not even roll it out anymore: almost everything they point their guns at will die. For most stuff though, it's enough to overcharge at most half your guns.

  • @olivermorris4466

    @olivermorris4466

    9 ай бұрын

    One overcharged crisis suit does 4 damage to T9+, 2+Sv. Commander does 6. I use that to roughly calculate how many I need to overcharge to kill something.

  • @toastermcgee7245
    @toastermcgee72459 ай бұрын

    Don’t think there is enough emphasise on how strong this can be in overwatch. I’ve had it where with a 3 man suit squad with a xv8 commander managed to wipe a forge fiend (quite lucky he failed a lot of saves) and another a wiping a squad of 3 inceptors. (This won the game). Having a very dangerous (especially to marines) 18 inch bubble is very strong for objective play.

  • @Burdenist
    @Burdenist9 ай бұрын

    Was surprised when they didn't go the way of if its not on the sprue it's not on the list with ion blasters as they did with others. Also I may have misread but when I used this last time hazardous takes off the leaders wounds first even if another model is wounded...

  • @555tork

    @555tork

    9 ай бұрын

    agreed that the ion blaster should not be available to the regular crisis suits, hazardous lets you take the wounds from a failed test on any model in the unit with a hazardous weapon, you can technically choose to take the wounds on the character though.

  • @Burdenist

    @Burdenist

    9 ай бұрын

    @@555tork oh I see I missread that wrong during my battle! Just reread it and it clearly states "if you selected the character model in an attached unit..." so it's just saying if you choose to put the wounds on character it goes on them even 8f another model is already damaged. Thanks for your help! I'm also wondering if they left the blasters on there for an updated battlesuit kit when codex gets released.

  • @555tork

    @555tork

    9 ай бұрын

    @@Burdenist I honestly don't think the crisis suits need an updated kit at the moment their current one is still very good, especially compared to some of the much older kits in the t'au range.

  • @piotrmielcarzewicz7688
    @piotrmielcarzewicz76889 ай бұрын

    Avatar with fortune on him should be pretty alive after this combo. Halves damage and is -1 to wound. With average of 83 hits wounding on 6+ there should be around 14 saves. With 4+ inv that translates to only ~7 damage.

  • @AllThingsCubey

    @AllThingsCubey

    9 ай бұрын

    Yncarne same story, but you need to have Fortune on it or both get vaporised

  • @jamesteal8253

    @jamesteal8253

    9 ай бұрын

    Now, you know people are just going to start complaining about Aeldari again if they can withstand this barrage... 😅

  • @kazanekagari5209
    @kazanekagari52098 ай бұрын

    Necrons Transcendent Ctan with Sempiternal Weave : How cute

  • @Cheeseblade
    @Cheeseblade2 ай бұрын

    sorry I am new, is that 2 CIBs per suit, or a CIB and a shield? and how many go on the coldstar?

  • @DareToWonder
    @DareToWonder2 ай бұрын

    its amazing how redudnat these became now with the new codex

  • @cranjusmc.baskettball5177
    @cranjusmc.baskettball51779 ай бұрын

    Yeah they do that

  • @iandestroyerofworlds576
    @iandestroyerofworlds5769 ай бұрын

    So do my Hellblasters, except my hellblasters cost 250+100 for Lieutenant + 255 for a Land Raider Crusader.

  • @william9557

    @william9557

    9 ай бұрын

    What do you need the landraider crusader for? Spend those points on a repulsor and apothecary!

  • @daaaah_whoosh
    @daaaah_whoosh9 ай бұрын

    I've been starting a Tau army and all I hear about is the crisis blocks with CIBs and the breacher+devilfish combo. Personally I don't see why they don't limit CIBs to one per model, like they do with the airburst frag launcher.

  • @Yurikan

    @Yurikan

    9 ай бұрын

    CIB are not the problem. Hazardous is the problem. Overcharging is just a bad ruleset that involves too much gambling and breaks the weapon system.

  • @Demigodish4o3
    @Demigodish4o39 ай бұрын

    Wow they sure made this edition "less killy"

  • @cyitain9856
    @cyitain98569 ай бұрын

    Crisis suit are so customisable it feels like a waste that the Cyclic ion blaster outshines basically every other weapon.

  • @Bobamelius

    @Bobamelius

    9 ай бұрын

    Shame we're basically forced to play with Power Levels this edition instead of having points costs for options...

  • @cyitain9856

    @cyitain9856

    9 ай бұрын

    @@Bobamelius I’m new this edition so I can’t really compare how it is to how it was.

  • @Bobamelius

    @Bobamelius

    9 ай бұрын

    @@cyitain9856 Ideally every weapon option would have an associated points cost, or at the very least the outlier options would cost extra, so as to not punish you for choosing not to use them. This is how it's been for... pretty much every edition aside from this one.

  • @davidjones4772
    @davidjones47729 ай бұрын

    I’d expect a 560 point combo of units and buffs to kill most units, especially since you can’t really split fire.

  • @xxghostwarrior13

    @xxghostwarrior13

    9 ай бұрын

    Nothing come close in term of damage. Look at something like a Knight Crusader for 490 and you will see that the number are far less impressive even tho it's a good shooting plateform

  • @davidjones4772

    @davidjones4772

    9 ай бұрын

    @@xxghostwarrior13 depends, without the buffs and not overcharging you don’t even kill a rhino.

  • @paulclifton9488

    @paulclifton9488

    9 ай бұрын

    ​@@davidjones4772You'll always have the spotted buffs - all it needs is 1 more unit and Tau units are generally fast. If shooting just at a Rhino, the Tau player would most likely overcharge just 1 or 2 suits to keep reasonably safe. Bear in mind these points aren't just the single unit. They are also Tetras who can be scoring. The unit then JSJs out of retaliation. I faced this in a tournament last weekend as Guard. There is practically nothing you can do against it.

  • @davidkrisher2356

    @davidkrisher2356

    9 ай бұрын

    @paulclifton9488 yes great you've focused down a rhino with all your shooting, then comes the rest of the army that you didn't shoot at to kill the rhino. With how easy it is to get cover, most things are negating to -1 on non overcharged shots or taking the -2 down to -1 on the overcharge. And then on top of that you're blowing yourself up.

  • @davidkrisher2356

    @davidkrisher2356

    9 ай бұрын

    @xxghostwarrior13 yeah but the knight is a lot harder to kill than a 5 toughness crisis suit block. Even with 4+ invulns. I can't even count the number of times I've lost an entire 6 man squad to a round of melee or heavy fire.

  • @lorentsenjr
    @lorentsenjr8 ай бұрын

    where can one find the pathfinder tetras datasheets?

  • @vittoriodicredico5985
    @vittoriodicredico59859 ай бұрын

    The lychguard blob most likely has -1 to hit as well from the enhancement

  • @olivermorris4466

    @olivermorris4466

    9 ай бұрын

    If you use UnitCrunch, the crisis suits still kill an expected 12 lychguard even with -1 to hit and -1 to wound

  • @magicalawnmower4764
    @magicalawnmower47649 ай бұрын

    crisis suit death blocks back in the meta boys

  • @mongoliandude
    @mongoliandude9 ай бұрын

    I think the potential in making Tau balanced and fun lies in getting the Auxiliaries right, which they never have. Exceptionally cheap kroot and vespid that give you tactical options for the rest of your balanced army.

  • @Bobamelius

    @Bobamelius

    9 ай бұрын

    I've been saying for years, the Tau should be one of the most varied and interesting armies in the game because of the multi-species coalition thing. You should have all kinds of weird and wacky stuff available to you instead of just mono-shooting. Lots of potential for varied army builds, tons of unique and interesting models to keep painting interesting, etc.

  • @onionhat745

    @onionhat745

    9 ай бұрын

    It's pretty silly. As is, the Drukhari are more well known for their alien allies than the Tau are. The whole point of the Tau is that they're actually diplomatic, buy you'd never know that.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    Tau are far from beeing balanced, just look at the Hammerhead with Railgun, that thing kills everything with basicly a 3+ hit a 2+ wound and you can reroll a hit or wound. Not to mention the Kayou at round 3 giving you exploding 6s. and where is the drawback? higher points? lower wounds? no it is like every other tank but cheaper for 140 points and got 4 more wounds in average

  • @Valthonis
    @Valthonis9 ай бұрын

    With so many other double weapons automatically getting twin-linked, why not GW just updated it so if you take two of something it becomes one weapon with twin-linked? It would either make people take a varied loadout or at the very least reduce the OP firepower here.

  • @redrix1787
    @redrix17879 ай бұрын

    Sure it'll kill a lot of things... Itself included lmao

  • @CocoHutzpah
    @CocoHutzpah9 ай бұрын

    I'm going to gamble and try this combo with plasma rifles instead. It won't be as effective, but I suspect there will be a change that marks the cyclic ion blaster as a 1 per model weapon right when I'd source 21 of them. Between 2 railguns, a dozen seeker missiles, 3 heavy rail rifles, and copious pulse fire, I think I can finish what the Coldstar Heroes don't gun down themselves.

  • @ultraginge1990
    @ultraginge19909 ай бұрын

    I honestly don’t mind it being this strong for the cost because 1/3 to 1/2 of the unit is dead plus potentially the commander each time they overload so it’s a very very big risk.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    The average number of 1s rolled with 22 d6 dice is 3-4. With command reroll, you are will usually only lose 1 model in this scenario(with a second model losing 3 wounds).

  • @ultraginge1990

    @ultraginge1990

    9 ай бұрын

    @@fendelphi you roll average when defending? Can I borrow your dice?

  • @fendelphi

    @fendelphi

    9 ай бұрын

    @@ultraginge1990Average means average. Sometimes you roll above, sometimes you roll below, but on average, that is the number you should expect.

  • @tcorbin222
    @tcorbin2229 ай бұрын

    Ah yes, but can they kill another 6-man crisis suit squad with a commander!

  • @yousy90
    @yousy909 ай бұрын

    Does spotting for a unit make the spotter ineligible to shoot? Or just ineligible to be guided?

  • @555tork

    @555tork

    9 ай бұрын

    ineligible to be guided, the observing unit can still shoot and do secondary's after.

  • @jayl2897
    @jayl28979 ай бұрын

    How do the crisis squads get access to reroll all hits?

  • @RowanWeir

    @RowanWeir

    9 ай бұрын

    Guided by tetras

  • @jnex6360
    @jnex63609 ай бұрын

    only a GUO 4+ 4++ could survive this

  • @ASBOmarc
    @ASBOmarc9 ай бұрын

    If you don’t want to harm your own troops might i suggest plasma rifles instead, again each member of the team can can 3 plus a SG. I have ran the maths and my findings were that a PR can do what a low powered CIB can do (and in some circumstances exceed it) however is never ostensibly worse. Again it is a risk vs. reward trade off, although when you run the maths you may find that you will take a lot of damage on average if a CIB is used to it’s full potential

  • @sbeaber
    @sbeaber9 ай бұрын

    I'd make my opponent roll separate color dice for each crisis suit's hazardous roll

  • @555tork

    @555tork

    9 ай бұрын

    completely pointless as they can choose which model takes the wounds from each failed hazardous test, the wound only has to be allocated to a model in the unit with a hazardous weapon not the particular model that fired the failed test.

  • @Rayek131

    @Rayek131

    9 ай бұрын

    That buffs the crisis hardcore, given the high possibility of two suits having 3 wounds left -> full output next time vs one suit dead -> lower output

  • @linzeli1247
    @linzeli12479 ай бұрын

    The only target they suffer is avatars with fortune. Every other unit basically just melt.

  • @randomusernameCallin
    @randomusernameCallin9 ай бұрын

    At the same time you do not hear about other powerful options.

  • @artusyeddou5792

    @artusyeddou5792

    9 ай бұрын

    Because these options don’t exist, we are back to beeing codex Crisis Battlesuits

  • @bushsbakedbeans2348

    @bushsbakedbeans2348

    9 ай бұрын

    What other powerful options? Every other option sucks.

  • @Redshirtdraper
    @Redshirtdraper9 ай бұрын

    Sent to my buddy who plays Tau

  • @im_flat

    @im_flat

    9 ай бұрын

    Anyone who plays Tau that's unaware of the CIB Brick meta (which has been a thing since we got our 10E datasheets) is probably not gonna run it in the first place.

  • @fishe183
    @fishe1839 ай бұрын

    How does this do into avatar with -1 to hit/wound? Is it even worth shooting?

  • @Involution88

    @Involution88

    9 ай бұрын

    Not worth overcharging, worth shooting. Avatar counters half of the benefit of overcharging by halving damage.

  • @pascalr.9836
    @pascalr.98369 ай бұрын

    The biggest Problem with Tau is: How do you balance a shooting only army? The answer is "you don't" An Army with nearly no melee has to be overwhelmingly good in shooting but if you do so you easily overpower every other balanced army. I hate to say but Tau need some melee crisis suits for their internal balance. Give them Shadowsuns old Fusionblades, reduce the CiB shots to 2 and raise the points per suit to 65 and you will get a better balance.

  • @ren40k22

    @ren40k22

    9 ай бұрын

    Shadowsun never had the fusion blades, that was part of Farsight's crew that had them. Dropping them to 2 shots makes them mix with missile pods and pointless. A melee suit also wouldn't make sense for Tau, outside of Farsight's crew. What they need to do is get all the codex out and fix all their keyword balancing then worry about everything else.

  • @pascalr.9836

    @pascalr.9836

    9 ай бұрын

    @@ren40k22 Sorry mixed that up with the blades but i still think some melee would realy help with balancing the Faction. I like playing Tau but somehow they dont feel right. They are either overpowered or realy bad.

  • @onionhat745

    @onionhat745

    9 ай бұрын

    The turn structure of 40k itself makes the Tau a difficult sell. I maintain that the best way to play 40k is to play Kill Team instead.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    You do by approaching it completely different as they did. 1st you stop lying 2nd you do not change old Power Level to Points, because everyone wanted points 3rd you do not make wargear options cost free under the pretense of "simple but not simpler" so that even the lazy people can build armies 4th then you actually balance things 5th for Tau you keep them shooty, as this is their thing, but to balance you use the concept of a "glass cannon", heavy in shooting but bad in defence with that you can keep everything, but if you give a unit/army something great, like Tau's shooting, then there needs to be a drawback, which atm in Tau there is not, they cost equal to less than their counterparts on other armies and they are equally tanky if not more with more wounds as their counter parts. Just look at the Hammerhead with the vehicle deleting Railgun, it costs 140points, less than a Space Marine predator, has 3 more wounds and got its massive gun. Where is the drawback for the gun?

  • @MyApocalypso
    @MyApocalypso9 ай бұрын

    Not sure where you would get all the cyclic ion blasters from though. Blisters only come with one

  • @william9557

    @william9557

    9 ай бұрын

    Dont pkay with WYSIWYG obvi Or 3d print if your that enamoured with having to physically see the item on the model

  • @Bobamelius

    @Bobamelius

    9 ай бұрын

    It's funny how inconsistent they are about allowing some units to have multiples of weapons when others are forced to conform to what comes in the box

  • @mhicks31
    @mhicks319 ай бұрын

    I wonder why they didn't give the CIB the "1 per model" restriction like they did with the AFP?

  • @Miso.coop.projects
    @Miso.coop.projects9 ай бұрын

    As a Salamanders and Tau player, I kind of don’t want to buy/play aggressors bc they feel like mini crisis suit units. I don’t want to be a “that guy” just playing to table opponents with shooting rather than playing OBJs, even tho the Aggressors w flamers are v flavorful

  • @onashenwings3850

    @onashenwings3850

    9 ай бұрын

    If any players should buy them it’s Salamander players. Buy models you like, if it’s fluffy your opponents won’t feel cheated even if they lose.

  • @BloodTitan
    @BloodTitan9 ай бұрын

    I run a 6 with coldstar and another 6 with farsight and its gross. Deleting big bricks of necrons in one shot is wild.

  • @insert-cony8379

    @insert-cony8379

    8 ай бұрын

    And funny? For who?

  • @cruelmole
    @cruelmole9 ай бұрын

    *Laughs in Armor of contempt, black Templars Redemptor*

  • @Nose-cv5to

    @Nose-cv5to

    9 ай бұрын

    Wow one model remains, while the board Its kinda clean

  • @cruelmole

    @cruelmole

    9 ай бұрын

    @@Nose-cv5to How are they clearing the board on their own? 😂 they're 18 inch range, kill themselves to fire and can't split fire without their output falling off a cliff.

  • @pauldick8083
    @pauldick80837 ай бұрын

    I prefer to take a crisis commander for the reroll 1s with the exemplar of Kanyon.

  • @PhthaloGreenskin
    @PhthaloGreenskin9 ай бұрын

    Suit beats everything!

  • @newvegasify1
    @newvegasify19 ай бұрын

    I played against this a lot and it’s very powerful it can basically nuke anything if it gets a lot of exploding 6’s. I have no idea how tau were preforming badly before the dataslate. this unit can go in and out of cover so often that they can destroy a unit of mine, then fall back to hide and repeat.

  • @555tork

    @555tork

    9 ай бұрын

    before the points changes just the crisis suits would cost you 390 points if you include the commander that came to 530 not including a unit to give them the guided ability and jump shoot jump costs 2CP so very costly even if it is the best stratagem the tau have.

  • @newvegasify1

    @newvegasify1

    9 ай бұрын

    ⁠​⁠​⁠@@555tork true but besides big knights nothing can withstand them and the 2cp strat is pricy but worth it to protect the battle suits. They easily can get their points back most of the time.

  • @555tork

    @555tork

    9 ай бұрын

    @@newvegasify1 definitely worth the 2cp, it's more a case of how often you'll be able to use it to keep them safe in a game.

  • @ren40k22

    @ren40k22

    9 ай бұрын

    @@newvegasify1 Points were an issue before the slate, sure you had a brick that could do stuff, but 1 brick is easy to stop, it can't be everywhere and they're surprisingly easy to kill. Just make them roll dice.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    ​@@555tork That is just broken now, but it is not just them, overpowerd guns on Tau with incentive to not move on tanks that have 140points, but the gun can easily kill a 450 points unit. No wargear costs is the biggest error of 10th edition 8not to mention that it is way worse to balance a unit if you have to either consider the most powerfull wargear option or just ignore it: railguns)

  • @VulkanLivesAgain
    @VulkanLivesAgain9 ай бұрын

    Hopefully in the codex release we can finally move away from full squads of Crisis with Cib's. It would be nice if the other guns were worth a damn. Plasma isnt too bad but burst cannons are flat out awful. This is just one of those units which needs some rules tweaks, not necessarily points tweaks.

  • @Uncle_Mel

    @Uncle_Mel

    9 ай бұрын

    Cib should be s5/6oc, plasma should be rapid fire, fusion should be s9 like Marines and burst should be 6 shots again, and/or ap-1. Flamers should have something else as well. 100% agree the guns should get more balanced for lack of a better word

  • @lt.danhooper1635

    @lt.danhooper1635

    7 ай бұрын

    ​@@Uncle_MelFusion *is* S9 and it's still bad :/

  • @dunny7970
    @dunny79709 ай бұрын

    Hoping in the codex they give our crisis suits the oblits weapon rules or something similar. Think it would show off the crisis suit “flexibility” and maybe be easier to balance??

  • @basteala525

    @basteala525

    9 ай бұрын

    As someone that owns many razorbacks, I warn you: don't be surprised if CIB gets removed like our TLAC did.

  • @henrijankerguistel114
    @henrijankerguistel1149 ай бұрын

    there"s one thing it can't destroy, an avatr of khaine with the -1 to wound of farseer, i tried and i just did 4 damage

  • @fendelphi

    @fendelphi

    9 ай бұрын

    A Transcendent C'Tan with the Sempiternal Weave also only takes 5-7 average damage and can then heal it back up in your turn.

  • @jordanchurchill2914

    @jordanchurchill2914

    9 ай бұрын

    Farsight +1 to wound does the trick. Done it multiple times.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    @@jordanchurchill2914 Which requires you to get within 9" with a unit that can only move 10" and shoot. Not impossible, but not very easy either.

  • @wotan1280
    @wotan12809 ай бұрын

    Can They kill a Redemptor with the new Strat from the Ironstorm Detachment and AoC? Basically the Dread saves on a 2+ and has -1 Damage

  • @TheRealRKD

    @TheRealRKD

    9 ай бұрын

    Saves on a 3+. That iron hands strat does not affect the redemptor save because you can’t modify the save characteristic below 2+ according to the core rules.

  • @wotan1280

    @wotan1280

    9 ай бұрын

    strongly suggest this will be FAQed to +1 to saving throw, because aside from the Invictor, the strat can only affect Dreadnoughts. So it would not be sensible if it couldn't improve their save@@TheRealRKD

  • @TheRealRKD

    @TheRealRKD

    9 ай бұрын

    @@wotan1280 That strat does a lot of other buffs which works on all dreadnoughts, only the save part is limited to the invictor. I don’t really think it needs to be FAQ’d. It’s not particularly good design to be saving lascannons on 2s with cover and all the buffs.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    Just using regular shots(no overcharge), you can make up towards 75 hits(even more, if you go crazy fishing for 6s and using Tetras). Even on a 5+ to wound and 0 AP(AoC) on a 2+ SV, you can expect 4-5 wounds. If overcharged, it would be 8 or so wounds, as it would become a 3+ save. If you do not use AoC, you would on average take 12 Wounds against the Overcharged shots. So yeah, if CIBs is all they have, Redemptor can absorb a lot of the damage.

  • @Paul-wq5ij

    @Paul-wq5ij

    9 ай бұрын

    @@TheRealRKDwrong, you can have a save that is below a 2+, but an unmodified roll of a 1 always fails

  • @Trinine9
    @Trinine99 ай бұрын

    things like this in the game is the reason I field as many small model count units as I can get away with just wish rangers were battleline

  • @lt.danhooper1635

    @lt.danhooper1635

    7 ай бұрын

    Rangers? Are you talking about Skitarii Rangers or another unit?

  • @thevix9794
    @thevix97949 ай бұрын

    Just math wise... what if you don't overcharge but have 14 Gun Drones in the unit? I'm still very disappointed in the profile of Assault cannons and missile launchers

  • @fendelphi

    @fendelphi

    9 ай бұрын

    Depending on how it is read, gun drones are weapons for your Suits. And you are limited to 3 weapons per suit. Anyway, not overcharging reduces the effectiveness of your CIBs by about 66%. In some cases it will be 1 point harder to wound(when dealing with T4, T7, T8), the opponent has 1 point better save, and each lasting wound deals half the damage(1 instead of 2). Instead, you get 28 strength 5, 0 AP, damage 1 shots, AND 2 less wounds on every model. This means that in cases where you do want to overcharge(and risk Hazardous) failing 4-5 saves result in 3 dead suits instead of 2(3 MW per failed save vs 4 wounds per model. 12 MW = 3 dead). As long as you are only shooting something like regular Space Marines and below, it should be fine. But if you are dealing with something of T5 or higher, with a 2+ save(like Terminators or better), your damage will be greatly diminished(if you insist on not overcharging) and be far more fragile yourself. In fact, if you do not intend to overcharge, just use the Missile pods. 1 less attack, but same strength and AP, better damage and far longer range(30").

  • @thevix9794

    @thevix9794

    9 ай бұрын

    @@fendelphi as I understood, I thought you could have 3 weapons + drones as it just added another weapon to the crisis, altho I wouldn't be surprised if GW wrote some weird limitation in the rules that affects this as well.

  • @SinScape_Studios
    @SinScape_Studios9 ай бұрын

    I used a crisis team of 3 with Coldstar, 2 CIB and plasma each. Opponent deep striked typhus and 6 deathshroud nearby, overwatch killed them all... including typhus... and I didn't fail a single hazardous 😂😂 he was not happy at all

  • @Desm0708
    @Desm07089 ай бұрын

    “Each battle suit can take 3 cyclic ion blasters at 60 points per model” Remember kids, not having to pay for wargear is fucking stupid.

  • @AllThingsCubey

    @AllThingsCubey

    9 ай бұрын

    Yep. 3x Cyclic Ions, 2x Shield Drones, and a shield generator. Free. Sure you could argue it's baked into the cost of the model, but then why would people ever use different wargear? And it's still not balanced clearly because 470pts of Crisis suits kills 1000+ points of most armies in an average game.

  • @games-wz7sz

    @games-wz7sz

    9 ай бұрын

    It works for age of Sigmar, the problem is not balancing for it

  • @calronkeltaran493

    @calronkeltaran493

    9 ай бұрын

    @@games-wz7sz yep that is the main problem. maybe the codexes with fix this. but as we all know how GW releases new codexes, this can take a long while for some armies. also at first, I was wondering: the Blasters are just worse plasma cannons on paper and AM can buff their weapons almost just as well while having 36" range from their weapons alone. so where is the difference here? ofc the amazingly cheap cost is the difference

  • @AllThingsCubey

    @AllThingsCubey

    9 ай бұрын

    @@games-wz7sz Bad argument. Sigmar has remarkably few wargear options and they're generally about the same power as each other. There is no universe in which 40K can actually balance its wargear options at the same points cost, when some models can have a lasgun or a plasmagun. Some can have a bolter or a lascannon. This is not balanceable without wargear costs. 40K is not Sigmar. I've seen too many dumbass takes that "it works in Sigmar" applied to this issue.

  • @games-wz7sz

    @games-wz7sz

    9 ай бұрын

    @@AllThingsCubey bro it isn't bad just because "there is a lot hurr durr" many other games balance it, it isn't hard to just make every option good. If every gun had a different key word that automatically makes them different and useful in different situations

  • @jacob5700
    @jacob57009 ай бұрын

    The battle suit datasheet says 4 wounds per suit but you’re saying 6?

  • @RowanWeir

    @RowanWeir

    9 ай бұрын

    You can take 2 shield drones on every model for 2 extra wounds.

  • @jacob5700

    @jacob5700

    9 ай бұрын

    @@RowanWeirGotcha. 👍

  • @northerner3861
    @northerner38619 ай бұрын

    Still not as degenerate as Fish of Fury back in the day!

  • @tyr7876
    @tyr78769 ай бұрын

    For me the most efficient use of Through unity devastation is on darkstrider leading pathfinders, you guide twice both times giving lethal hits. And while it's substantially more expensive pathfinders are already really good and darkstrider can help buff them and keep them hopefully around for a bit longer as well.

  • @grzmit5904

    @grzmit5904

    9 ай бұрын

    Darkstrider is an epic hero unfortunately, so you cant give him that enhancement

  • @tyr7876

    @tyr7876

    9 ай бұрын

    @@grzmit5904 Ah shite, forgot he was epic. Still a damn good unit though.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    I wish Tau had a generic hero unit that could lead Pathfinders. Personally, they are my prefered infantry due to the amount of options for weapons and gear. Also makes for a thematic "scouting" army, with a lot of Pathfinders, Piranhas and Devilfish transports in smaller pts armies.

  • @Paul-xj5iz
    @Paul-xj5iz9 ай бұрын

    The cold star is good but I prefer to field a standard crisis suit commander with a 6 man crisis unit armed with 2 cyclic and plasma rifle and shield generator. The standard crisis commander gives the unit reroll 1s which really helps with the volume of shoots. of course he has the exemplar of the Kauyon enhancement. The unit is excellent at deleting targets and the mixed load out allows them to split fire more effectively if need.

  • @sumsarprat
    @sumsarprat9 ай бұрын

    on average they almost kill Mozrog

  • @LeoDaSheep
    @LeoDaSheep9 ай бұрын

    This combo does not work on Custodes -1 Dmg infantry. I tried with my friend multiple times. At max I was killing 4 or 5 models.

  • @ravenRedwake

    @ravenRedwake

    9 ай бұрын

    Aren’t they in max units of 5 though?

  • @LeoDaSheep

    @LeoDaSheep

    9 ай бұрын

    @@ravenRedwake few weeks ago they weren't. But captain will survive even today.

  • @thetimebinder

    @thetimebinder

    9 ай бұрын

    Same. I then Overwatch the rest.

  • @Crono099
    @Crono0995 ай бұрын

    Ohh finaly sounds like tau getting some love in 10th. Been hearing nothing but bad.

  • @StephenHenryIV
    @StephenHenryIV9 ай бұрын

    I played some Custodes into them and a unit of Crisis Suits did 97 wounds to one of my units. Not damage, not hits, but wounds. Like how is a unit even able to get 97 wounds onto something to begin with.

  • @davidkrisher2356

    @davidkrisher2356

    9 ай бұрын

    As a tau player im not sure thats even possible. unless they rolled a ridiculous number of sixes with sustained hits 2

  • @StephenHenryIV

    @StephenHenryIV

    9 ай бұрын

    @@davidkrisher2356 that was indeed it, fished for 6s with Sustained Hits 2.

  • @StephenHenryIV

    @StephenHenryIV

    9 ай бұрын

    @@davidkrisher2356 66 Cyclic shots hitting on 3s with full re-rolls to hit with SH2. Don’t remember how many hits it was, but it was quite a few 6s. Maybe 10 6s maybe more.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    @@StephenHenryIV 66 shots makes statistically for 10 6s easily, so with SH2 this will be alot more on a lucky roll

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    @@davidkrisher2356 sorry, but on 60+ shots there is already a chance of getting 10 6s, that would be 20 extra hits with SH2. easily compensating for the 1s and 2s, then you can reroll those 1s, on 10 1s to be expected in a normal throw, that is another 2-3 possible 6s and therefore 4-6 more hits with SH2. rounding up to statistically almost 70 hits on an average throw. so easily compensating for the non-hits. and that is on average. Considering our other conversation on your post, this feels liek you had alot of bad luck in your games with alot of bad luck when rolliong dice. Otherwise I can not understand why you are that hard on defending those broken stats of some units, everyone here aggrees on, still not trying to upset you, but you can not expect others just to take those unbalanced stats that are unequal to anything most of the armies got. The game should be fair, which GW fails and fails to do, just look at Eldari! We all feel the same about them, you defend Taus broken units as if you would be a Eldari player defending why he plays only meta

  • @richard_n
    @richard_n9 ай бұрын

    Losing 3-4 models for that amount of damage output is way more than worth it.

  • @samuelhaylock8572
    @samuelhaylock85729 ай бұрын

    Use overwatch with a nerotyrant with the power of the hive mind

  • @SillyLegz

    @SillyLegz

    9 ай бұрын

    Tried that against my buddies Brick of 7 suits, didnt kill a single one

  • @brunopas1870
    @brunopas18709 ай бұрын

    Thank you GW, very cool

  • @dexv33
    @dexv339 ай бұрын

    "...on top of being one of the few very good units..." - that there, that's called context. Sure, they have a combo that can potentially wipe a unit, but it also has a chance of wiping itself in the process, has a high chance of at least losing one suit in the attempt, and its just about the one big move the entire army has anymore.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    Kind of. Crisis Suits can punch up in terms of point cost and the risk of losing models to Hazardous usually outweighs the ability to obliterate an opposing unit that cost the same or more than your Crisis-block. But they are no longer one of the few units(including Piranhas) being "efficient" in the Tau army, due to the recent point cost reduction. It is just that everything else cant kill an entire tough unit by themselves, but in terms of coordinated fire across several cheaper units, they do just fine for the point cost(say, a unit of Pathfinders with Ion Rifles being guided by a 3 model Stealth Team, 150 pts total, both firing at a 10 model unit of Intercessors, has a good chance of wiping out the unit). Anyway, that is why Crisis Teams is one of the "very good units", while several other Tau units are merely "good" after the price reduction.

  • @lewisbenzie845

    @lewisbenzie845

    9 ай бұрын

    Awww did you IWIN button get scratched?

  • @dexv33

    @dexv33

    9 ай бұрын

    @@fendelphi A surprising amount of Tau units are kind of rubbish. There are definitely some good ones, and some very good ones, but the majority are pretty sadly left behind. I'd honestly be happier with Crisis being a bit less powerful, in exchange for some of the other units just being half way relevant. There's just very little diversity in how you can build a decent list.

  • @dexv33

    @dexv33

    9 ай бұрын

    @@lewisbenzie845 Calm yourself, big shoots. I couldn't care less about your Tau hate. I just want to the rest of the units to be somewhat viable. I'd happily take a Crisis nerf back to the previous points if it meant some of the dumpster units like Strike Teams and Kroot were genuinely viable. I'm not looking for the OP button, just the balance one. Cheaper points is one thing, but cheap and rubbish is still rubbish.

  • @AllThingsCubey

    @AllThingsCubey

    9 ай бұрын

    Hard disagree. T'au has many extremely pushed, efficient and strong units. No army is pushing a 56% winrate because of a single combo in isolation. Most of T'au trades fairly evenly/ does good enough, but the crisis brick currently will kill 1000+ points of the enemy army over a normal game, with only 470pts of models, and there's almost nothing they can do about it.

  • @jw7500
    @jw75009 ай бұрын

    This is what happens when GW doesn't write datasheets well. Make every single other weapon option unplayable and then the single good option will be spammed. Plasma is single shot, Fusion blasters have the melta problem (and no range) and missile pods don't have the AP to be relevant. If GW wants to balance this unit, give a cost of CIB's and make the other options playable.

  • @im_flat

    @im_flat

    9 ай бұрын

    I just want Plasma Rifles to have rapid fire back.... (and Pulse Carbines to have Assault)

  • @Bobamelius

    @Bobamelius

    9 ай бұрын

    Yeah same as the Wraithknight problem. Being a chad and running a cool melee Wraithknight costs the same as running a batshit insane shooting one, and the former suffers unfairly because of points hikes on the latter.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    so correct, the biggest mistake and hurdle to balance, was under the pretence of simple and "no more POWER LEVEL", which now are basicly still there and called points, that they have made the wargear options free of extra costs

  • @IvBeM
    @IvBeM9 ай бұрын

    Since Cyclic Ion Blasters are so overkill anyways, why not run the unit with Plasma Rifles? They do less damage (between 1.5x and 3x less than overcharged depending on target) but the -3 AP pays a lot of that back against units that have armor of contempt, and the higher range means your movement abilities are even more obnoxious. And obviously, you don't lose several models a turn to hazardous rolls. The only thing you lose is the ability to efficiently shoot at chaff units like termagaunts, but you're still outputting 22 shots with sustained hits 2 so you're still merking full squads of them if you really need to. Otherwise, marines, terminators, vehicles, you're murdering those just as efficiently with no hazardous rolls involved.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    The thing is, you can even splitfire with CIBs and still kill 2 full squads of Intercessors or equal, simply due to number of shots. I do agree that mixing a bit of weaponry is not bad though, although I would do it a bit differently. Commander gets 4 CIBs(for as long as GW allows them to dump failed test on the unit, if the unit is also using Hazardous weapons, rather than forcing the test on the model using the weapon) due to his higher BS, while the regular models get 1 Flamer, 1 CIB and 1 Fusion Blaster. This is an extremely aggressive setup and requires good positioning, but it can bust tanks and elite infantry at close range, while wipe out lower tier infantry at the same time, limiting the overkill. Close range Fusion Blaster+Commander CIBs will generate roughly 14-16 damage against T9+ SV2+. Then the other weapons from the squad(flamers and CIBs) can target nearby infantry. If anything juicy is outside effective melta range, then 10 CIBs can still generate a lot of value against things like Marines and have far less risk in terms of Hazardous than firing 22 of them.

  • @thetimebinder

    @thetimebinder

    9 ай бұрын

    Overwatch

  • @SillyLegz
    @SillyLegz9 ай бұрын

    As a Tyranid player all I can say is **** the Tau, they dont even taste good.

  • @samronco5133
    @samronco51339 ай бұрын

    If it's getting covered, might as well start coming up with a plan B lol

  • @BloodyArchangelus
    @BloodyArchangelus9 ай бұрын

    O no... Anyway

  • @adamgarcia3063
    @adamgarcia30638 ай бұрын

    i really love this combo as in. but now no one want to play with my Tau hahahah since i can kill threats in Turn 2 hahahah - in Deep strike - Crisis Commander HQ with 4x CIB - exemplar of kauyon 6 Crisis battlesuit with 3CIB and 1 shield generator and 2 shield drones guided by Stealth Battlesuit. - in Deep strike - Crisis Commander HQ with 4x CIB 3 Crisis battlesuit with 3CIB and 1 shield generator and 2 shield drones guided by Stealth Battlesuit. - in Deep strike - 3 Crisis battlesuit with 3CIB and 1 shield generator and 2 shield drones guided by Stealth Battlesuit. friend thought i will drop it 9" away from his unit. then i told him "why would i do that? CIB range is 18". so i will be doing deep strike here at your back 15" away from your unit" destroyed 2 PBC and 1 MSU of plague marines.

  • @davidedwards267
    @davidedwards2679 ай бұрын

    For the love of god GW bring out a crisis suit weapon sprue.

  • @stripeybag6977
    @stripeybag69779 ай бұрын

    But can you do it in melee?

  • @cooperkleemann2955

    @cooperkleemann2955

    9 ай бұрын

    They're vehicles so they can shoot in melee

  • @fendelphi

    @fendelphi

    9 ай бұрын

    @@cooperkleemann2955 With a -1 to hit(they do not count as pistols). But yes, they can shoot while in melee, even against other units than the one engaging them. Also, Tetras can guide and target other units while being in melee(because they are vehicles). 40 pts per model road block with T7 and W7.

  • @aordinaryperson8098
    @aordinaryperson80989 ай бұрын

    I mean the T'au only have shooting to do any significant damage so not surprise that there guns hits hard

  • @Beowulf-eg2li
    @Beowulf-eg2li9 ай бұрын

    This feels...boring. It's one of those combos that's pretty much a *I'm going to use this to kill whatever I want, and you can't stop me* sort of thing. There's no tactics or strategy, just unleashing a bunch of pain that you planned on doing before the game even started, or you even knew what opponent you were facing, knowing you will always be able to pull it off. I wish they made other units/stratagies viable for the Tau.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    They stripped away our ability to use tactics with the rebranding of POWER LEVEL, we said we want points not power level and they made the 10th with basicly power level but calling it points. Stripped away the wargear options which were a fine way to balance units and units only now come in 5 or 10s as in the box. All under the pretence of simpler but not simple, I still ahve to learn other armies abilities as they have different name. The more I read and see I think I will be going back to wonky 9th edition, but still better than this mess

  • @danielmartinezmartinez441
    @danielmartinezmartinez4419 ай бұрын

    GW fixed it last editiion increasing the cost of having many of the same weapon in the same suit, but now we are having the same issue. even worse because there is less risk in overheating than in 9th edition

  • @sobanx7179
    @sobanx71799 ай бұрын

    This is what happens whit the new power lvl system... oh im sorry point system. This brick whas the only reason that tau could win games pre update. Now we have more tools so i think it's fair for them to go up in price.

  • @LordBelakor

    @LordBelakor

    9 ай бұрын

    so true, but railgun on a 140 points tank, should have the double at least

  • @TheRealKyle
    @TheRealKyle9 ай бұрын

    people are sleeping on crisis commander for the re roll to hit on 1's. mobility is good but 10" is more than enough to get shooting in with 18" range. (i dont use tetras so probably why).

  • @555tork

    @555tork

    9 ай бұрын

    weapon support system only ignores modifiers to the hit roll not to the ballistic skill which is what greater good modifies. and the reason people run coldstar is so that you can get around buildings easier since fly can't go over them very well.

  • @fendelphi

    @fendelphi

    9 ай бұрын

    You can get reroll on 1s to hit if Shadowsun(very common pick) is within 6". Also, Tetras gives you full rerolls if they are the one doing the spotting, which is superior to just rerolling 1s. 10" and shoot for 18" gives you a threat range of 28". Coldstar Commander upgrades this to 36". Not only does this makes it easier to get to objectives and getting within range of good targets is easier, but it also means getting from cover to cover while still being able to threaten targets hiding is a lot easier(8" longer move while firing, or +80% increase).

  • @im_flat

    @im_flat

    9 ай бұрын

    Coldstar's better.

  • @Zacarega
    @Zacarega9 ай бұрын

    Just what the T'au needs...

  • @shivy81
    @shivy819 ай бұрын

    I took this unit yesterday it was awesome if you don’t have tetras (like I don’t) it’s also very good to use a firesight marksman with through unity devastation for the lethal hits that in combo the the master of kauyon is an automatic wound plus 2 more hits

  • @555tork

    @555tork

    9 ай бұрын

    through unity devastation doesn't work on a firesight marksman, the enhancement says that the character must be leading a unit which the marksman cannot do.

  • @shivy81

    @shivy81

    9 ай бұрын

    @@555tork lmao didn’t see that I may owe my mate a rematch still was fun either way

  • @shivy81

    @shivy81

    9 ай бұрын

    @@555tork I’d always wondered why he underrated firesight marksman teams and it’s cause I’m stupid

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