Marvel's Spider-Man: Miles Morales PC Tech Review - Ray Tracing Upgrades - Optimised Settings!

Ойындар

Nixxes builds on its work with Marvel's Spider-Man Remastered to bring us the Miles Morales 'expansion' - another quality PC port. In this content, Alex goes into depth on the new ray-traced shadows upgrade, revises optimised settings for both Miles Morales and the first Spider-Man game, and talks about Nvidia improvements to DLSS 3 that make it a much improved experience for owners of G-Sync/G-Sync compatible displays. Oh, and forget Ultra settings, how about European Extreme?
Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: bit.ly/3jEGjvx
Subscribe for more Digital Foundry: bit.ly/DFSubscribe
Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: bit.ly/2BqRTt0

Пікірлер: 769

  • @TheMusic4Soul
    @TheMusic4Soul Жыл бұрын

    DF has by far the highest capturing quality on KZread. All their videos are crisp as hell.

  • @darkdraconis

    @darkdraconis

    Жыл бұрын

    Depending on the video, Mkbhd has some crazy good looking video

  • @WETREPUBLICTV

    @WETREPUBLICTV

    Жыл бұрын

    @@darkdraconis yeah howw they do this?

  • @lay10vids

    @lay10vids

    Жыл бұрын

    they definitely crank up that bitrate. i’d hate to see the file sizes lol

  • @WamblyHades

    @WamblyHades

    Жыл бұрын

    @@WETREPUBLICTV They upload them with very high bitrates, so the KZread compression is less noticeable. Also the native 4K capturing and the 60fps helps.

  • @tomatosauce4457

    @tomatosauce4457

    Жыл бұрын

    LTT videos are Crips af as well

  • @RTX3050Benchmark
    @RTX3050Benchmark Жыл бұрын

    nice works as always 06:56 optimized settings *marking this for future reference

  • @TheAcabae

    @TheAcabae

    Жыл бұрын

    I own an Swift X, which is similar spec to your GF65 (35w) RTX 3050. So your benchmark is super relevant to me.

  • @Battleneter

    @Battleneter

    Жыл бұрын

    You should learn to do it yourself, I can optimize most games in about 10 minutes, there is nearly always the usual suspects to tweak.

  • @Volker_A4

    @Volker_A4

    Жыл бұрын

    @@Battleneter congratulations

  • @kuro.editzzz

    @kuro.editzzz

    Жыл бұрын

    @@Battleneter most people don't need the hassle to do it themselves. Hence why DF is here to help us out 😀

  • @aakashvarma143

    @aakashvarma143

    Жыл бұрын

    but the time square gameplay says 1080p ist it suppose to be 1440p?

  • @evostu7814
    @evostu7814 Жыл бұрын

    Nixxes really are a talented studio and they always produce quality PC ports, it was certainly a great move by Sony to buy them.

  • @gellister

    @gellister

    Жыл бұрын

    I agree. They are one of those "amazing port studios" in the vein of Panic Button and Bluepoint back when that was Bluepoint's thing (prior to full visual remakes). While I would prefer these companies remain independent of platform holders, I do think that companies like Sony, Xbox and Nintendo overlook buying amazing port specializing studios at their peril (some more than others).

  • @tallgeese88

    @tallgeese88

    Жыл бұрын

    really? performance was kinda meh on both games.

  • @Zer01neBDTDev

    @Zer01neBDTDev

    Жыл бұрын

    @@tallgeese88 Or you'r PC just sucks ?

  • @tallgeese88

    @tallgeese88

    Жыл бұрын

    @@Zer01neBDTDev nah my pc is beast. go shill somewhere else. L + ratio'd.

  • @GameZard

    @GameZard

    Жыл бұрын

    More Sony games coming to PC!

  • @Wogle
    @Wogle Жыл бұрын

    12:48 "European Extreme" Ahh, the good old Metal Gear Solid difficulty settings

  • @GZeta789
    @GZeta789 Жыл бұрын

    I'd actually love it if there eventually made a MGS remake and the settings went up as high as "European Extreme"

  • @AsianBoah

    @AsianBoah

    Жыл бұрын

    If that were to be implemented snake's character model better be replaced with David Hayter's actual model

  • @abhinavsaprey4291
    @abhinavsaprey4291 Жыл бұрын

    Recently started following DF for optimized settings of new game launches and man you guys are fast! And the details filled in each video, not only related to the games, but also related to the technologies, how they work, are just cherry on top. Loved this one as well and thanks for the optimized settings! Keep up the great work!

  • @user-ey8bh8cd5r

    @user-ey8bh8cd5r

    Жыл бұрын

    Aur kya bhai onka kaam hi hai

  • @anthonyholmes5965
    @anthonyholmes5965 Жыл бұрын

    I started this last night. R7 5800, 6800XT, 32 GB Ram. Playing at 4K with max settings and ray tracing at Medium shadows and high on everything else. FSR 2.1 on Quality getting between 55-60 fps. It is a very nice looking game.

  • @serdarkinay5077

    @serdarkinay5077

    Жыл бұрын

    Great, I've 6950XT on the way and was wondering if I could do 4K@60 with RT.

  • @nicholasharfield8780

    @nicholasharfield8780

    Жыл бұрын

    @@wizzenberry there aren't many GPUs that can actually do 4k native well so, yeah, upscaling is a crutch

  • @jessepinkman6253

    @jessepinkman6253

    Жыл бұрын

    Nice. Ps5 does well too. 4k ray tracing, every setting on high with 30/40fps.

  • @soraceant

    @soraceant

    Жыл бұрын

    @@wizzenberry another console idiot. You're somehow surprised that a sequel looks better than it's predecessor from years ago...

  • @danielblau9446

    @danielblau9446

    Жыл бұрын

    @@wizzenberry least delusional fanboy. A classic comment you could expect from an NPC

  • @aladdin8623
    @aladdin8623 Жыл бұрын

    I wished, developers would give more attention to 'ray traced ambient occlusion'. It is one of the most visual difference making feature of the four basic rt features. 1. RT ambient occlusion 2. RT shadows 3. RT reflections 4. RT global illumination RTAO is also the most affordable frametime rt feature and yet it is the most neglected one. Not everything in a rt game should be about shiny surfaces in my opinion. Light and shadow is more crucial for better graphics.

  • @crestofhonor2349

    @crestofhonor2349

    Жыл бұрын

    I agree

  • @whodatninja439

    @whodatninja439

    Жыл бұрын

    agreed. then hbao isnt needed

  • @aladdin8623

    @aladdin8623

    Жыл бұрын

    I really don't know, why they don't use much superior rtao instead. Even a gtx 1060 can handle it, despite being rendered per software ray tracing there. Maybe it is because rtao versus former ambient occlusion techniques aren't showcased accurately on engine documentation pages. There are way too few sources covering rtao.

  • @igorrafael7429

    @igorrafael7429

    Жыл бұрын

    rtao the most affordable frametime rt feature? In cyberpunk rtao is one of the most demanding, as demand as the reflections (its called rt lightning medium in cyberpunk) and oddly enough its also cpu heavy in that game. It depends a lot from game to game, there is no such thing as "light" ray tracing, it will always depend on how good and optimized the implementation is. Control does not use rt ambient occlusion, instead it uses rt for indirect lightning + shadows which results in the same visual effect and does what ambient occlusion does and even better while being more affordable, but how many games have done that aside from control? check digital foundry for this.

  • @ctrlectrld

    @ctrlectrld

    Жыл бұрын

    Agree. I'd put RTGI in 2nd place, but that's quite heavy I think, so let's start with RTAO, the rest can wait.

  • @Snoopey0
    @Snoopey0 Жыл бұрын

    Looks wonderful, thanks for the upload Alex!

  • @Hammer0815231
    @Hammer0815231 Жыл бұрын

    This is by far the best technical review of a game i've ever seen. It's 3 AM in the morning and i can't stopp watching. Great job!

  • @CasualGamers
    @CasualGamers Жыл бұрын

    Great vídeo, thanks a million for the console and optimized settings

  • @madpistol
    @madpistol Жыл бұрын

    This is the video I was waiting for! Digital Foundry never disappoints!!!

  • @sumitupadhayay2270
    @sumitupadhayay2270 Жыл бұрын

    :36 this attention to detail from the DF team is one of the billion reasons why i watch DF. A benchmark channel imo💪🏼

  • @pirony
    @pirony Жыл бұрын

    It's always a fun time watching your videos Alex, I have a request that maybe makes sense for the future, could you also do a bit of a "optimised settings for Steam Deck"? I plan on buying it in the future, and every time I follow your videos on my main PC, I have the best experience possible, thank you!

  • @jon-umber
    @jon-umber Жыл бұрын

    These videos are absolutely invaluable, thank you!!

  • @ZykopathOfficial
    @ZykopathOfficial Жыл бұрын

    Glad to see improvements are continuously being made to these spiderman games through updates

  • @kismetrina
    @kismetrina Жыл бұрын

    Ahead of the Witcher 3 update can we get an interview with the team about the development process. I think it makes sense now as it's probably the engines last outing.

  • @TheDravic

    @TheDravic

    Жыл бұрын

    "Last outing"? Yet to be released RT Overdrive for Cyberpunk 2077 says hello.

  • @kismetrina

    @kismetrina

    Жыл бұрын

    @@TheDravic True. But cyberpunk has been getting updates all the while. Witcher update just feels fresher somehow.

  • @metroplex29

    @metroplex29

    Жыл бұрын

    @@kismetrina yup, The Witcher 3 Despite being a purely graphical update, it feels like something completely new, something fresh.

  • @10whiten99

    @10whiten99

    Жыл бұрын

    @@metroplex29 I guess it’s been 7(?) years since Witcher 3 released, and most of us remember it very fondly. It’s definitely one of the more memorable games that deserves this sort of remaster. With some of the disappointment from Cyberpunk, it will be good to see CD Projekt at their best again, assuming the update isn’t a buggy mess lol.

  • @jasonportillo
    @jasonportillo Жыл бұрын

    The way your able to find all the little problems is amazing 😂

  • @metroplex29
    @metroplex29 Жыл бұрын

    In Marvel's spiderman remastered If you see the city from the top of one of the tallest building (3 world trade center) or you jump from it, the fps drops abruptly until you reach the ground. That fps drop doesn't happen at all on Miles Morales, not even at night, which is amazing.

  • @darrens3494

    @darrens3494

    Жыл бұрын

    Yeah I noticed as well. It's completely stable. Great optimization

  • @Taijifufu
    @Taijifufu Жыл бұрын

    I love that everything way off in the distance actually has a shadow with RT. First Control had windows that finally looked like actual glass windows, and now this. Graphics tech is really coming along.

  • @cristiancleary9974
    @cristiancleary9974 Жыл бұрын

    Been refreshing DF page lately waiting for this video.

  • @DANNYonPC
    @DANNYonPC Жыл бұрын

    This is what I was waiting for!

  • @sozisalad5011
    @sozisalad5011 Жыл бұрын

    Great video as always Alex!

  • @iPlaySEGA
    @iPlaySEGA Жыл бұрын

    Quality comparison as usual!

  • @LarryAsberryJr
    @LarryAsberryJr Жыл бұрын

    Fantastic analysis Alex. I have one recommendation. Would you please consider inserting a game title on your optimized settings? I save them as screenshots so it would be nice to have the game name on the screen. I know you're trying to save space but this would really help! Danke.

  • @oropher1234

    @oropher1234

    Жыл бұрын

    If they would actually play the game with these optimized settings it would make sense. After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters. This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @aminslimani9449
    @aminslimani9449 Жыл бұрын

    was waiting for this video,seems like a good port

  • @tbunating1451
    @tbunating1451 Жыл бұрын

    Was waiting for this

  • @03chrisv
    @03chrisv Жыл бұрын

    Regardless of platform this game looks amazing. Honestly if not for DF I wouldn't even notice 95% of these differences in person while playing.

  • @rinner2801
    @rinner2801 Жыл бұрын

    Well, this is an easy buy. What a phenomenal job the team have done with this, yet again. I do hope they fix some of the issues with shadows though.

  • @leviticus6105
    @leviticus6105 Жыл бұрын

    Great breakdown as always

  • @WhiteBoyGamer
    @WhiteBoyGamer Жыл бұрын

    10:20 gotta say the way it blends in is done so well. sure having it to start with is better ofc but this smooth blending in is something we need much more when looking at lod issues in most games. that blend in is so damn smooth

  • @dominikcygan2664

    @dominikcygan2664

    8 ай бұрын

    soon it won't even be needed with nanite in unreal 5

  • @HeadsFullOfEyeballs
    @HeadsFullOfEyeballs Жыл бұрын

    12:26 I've seen that kind of RT shadow "pulsing" in Cyberpunk 2077 too. It can be especially noticeable on distant buildings with lower RT quality settings.

  • @deckverse
    @deckverse Жыл бұрын

    Frickin' good job again! But I would've loved to see a comparison between Spider-Man: Remastered's ITGI and the new one, as I can't help but notice that Miles Morales on Steam Deck looks cleaner and the performance definitely is better with ITGI than while leveraging FSR2.1.

  • @respectfulremastersbymetal8336
    @respectfulremastersbymetal8336 Жыл бұрын

    Good to hear Alex able to be super positive over a release for a change!

  • @blimpsgo180
    @blimpsgo180 Жыл бұрын

    I took Alex's advice on one DF Direct and upgraded my Ryzen 3600 to a 5600. Now I watch these videos and think "I'm one better!"

  • @matsui90

    @matsui90

    Жыл бұрын

    Which episode of DFD was this? Would like to hear it. Is the upgrade really worth the cost when you could spend a 'bit' more to get extra cores and threads with a 5700?

  • @blimpsgo180

    @blimpsgo180

    Жыл бұрын

    @@matsui90 I honestly don't remember. It was before the 5800X3D was released...

  • @niks660097

    @niks660097

    Жыл бұрын

    i think most recommended 5800x3d not 5600..

  • @IngramSnake
    @IngramSnake Жыл бұрын

    Hi Foundry, maybe you guys could release a list of settings in the description so we can match them :)

  • @Kiyuja
    @Kiyuja Жыл бұрын

    12:45 As I live in the same city as Alex and I didnt get the "European Extreme" joke, I googled and its a Metal Gear reference. MGS 2 released with an extra difficulty in EU called "Euro Extreme". Now I really appreciate the reference

  • @whodatninja439

    @whodatninja439

    Жыл бұрын

    i recognized it immediately lol

  • @yogainstructor4437
    @yogainstructor4437 Жыл бұрын

    Not sure if you double checked, but crowd doesn’t immediately drop or raise once you change settings. It gradually increases. So its better to swing around and then come back

  • @jassykat
    @jassykat Жыл бұрын

    crowd and car density increases the amount of both things when you're traversing the city at high speed. There are significantly fewer people and cars when the settings are at low to the point that sometimes the city looks empty, nothing like new York.

  • @KillerTacos54
    @KillerTacos54 Жыл бұрын

    Excellent video

  • @Rivali0us
    @Rivali0us Жыл бұрын

    Amazing work like always, I do wish Alex would have gone over steam deck performance and recommended setting like they have done for other games 😒

  • @Jonathan-zq8vs
    @Jonathan-zq8vs Жыл бұрын

    Theorizing “No more leaves on trees” for the performance gains is crazy haha (not as in bs, just arriving to it)

  • @MLWJ1993

    @MLWJ1993

    Жыл бұрын

    It's not actually farfetched at all, transparency is awful to deal with.

  • @kamikazilucas
    @kamikazilucas Жыл бұрын

    would be really nice if they had an option for checkerboarding the ray tracing reflections and would probably save cpu performance as well

  • @bonvoyagekippieable
    @bonvoyagekippieable Жыл бұрын

    Thank u so much bro I just got a PC haven’t played this game on pc I’m hoping to play it 🤞🏽😁🤞🏽

  • @tervel1337
    @tervel1337 Жыл бұрын

    Thanks a lot for the optimized settings! The game went from being an annoyance to being playable thanks to them. For some reason, it was running much worse than Spider-Man Remastered for me until I copied the optimized settings. Absolute game changer! Keep up the good work.

  • @191desperado

    @191desperado

    Жыл бұрын

    Same here

  • @oropher1234

    @oropher1234

    Жыл бұрын

    If they would actually play the game with these optimized settings it would make sense. After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters. This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @Neoxon619
    @Neoxon619 Жыл бұрын

    Yup, those ray-traced shadows do look delicious. And I guess DirectStorage would help with the texture streaming issues (if that ever gets implemented in future updates). Also, any chance you all could start measuring input delay?

  • @zZiL341yRj736

    @zZiL341yRj736

    Жыл бұрын

    Sunset looks delicious.

  • @Kougeru

    @Kougeru

    Жыл бұрын

    @@wizzenberry hasn't made a big difference for Sony yet

  • @vxvxcvxcvcvxc

    @vxvxcvxcvcvxc

    Жыл бұрын

    @@wizzenberry PS5 games look about what you expect from a 6650XT class GPU. The SSD can be infinitely fast but the GPU still has to render the loaded data. Prepare for another 30fps generation once UE5 games hit.

  • @vxvxcvxcvcvxc

    @vxvxcvxcvcvxc

    Жыл бұрын

    @@wizzenberry If you're a pipeline engineer, you would know that RnC doesn't have the best geometry or lightning out there but instead relies on over saturated colors - look at the foliage in swamp levels or the ground geometry in general. Plague Tale Requiem achieves similar or better level of geometry without any of the SSD trickery you've mentioned. For real time lighting, none of the console games come close to something like Cyberpunk's Psycho RT or Minecraft's path traced modes. The SSD will be useful for UE5's Nanite in the future, but the GPU will still be the limitation on consoles since Lumen is heavy and consoles suck at RT in general. I'm expecting 1080p internal/ 4K with TSR at 30fps.

  • @ctrlectrld

    @ctrlectrld

    Жыл бұрын

    Loved those missing trees and trapezoidal branches on the wall. Delicious, slurp.

  • @XTraBall
    @XTraBall Жыл бұрын

    Game looks fantastic 🔥

  • @nick13b

    @nick13b

    Жыл бұрын

    makes the ps 5 look last gen, PC ftw!

  • @pitchen

    @pitchen

    Жыл бұрын

    @@nick13b Lol.

  • @leoni7649

    @leoni7649

    Жыл бұрын

    Meanwhile Xbox has 2d games

  • @visheshsharma1025

    @visheshsharma1025

    Жыл бұрын

    @@nick13b lmao did anyone beat you

  • @promc2890

    @promc2890

    Жыл бұрын

    @@nick13b because it is,it uses RDNA2 and Zen 2 when Zen 4 and RDNA3 is out

  • @RooeeZe
    @RooeeZe Жыл бұрын

    high traffic density looks like it changes the variety of the vehicles, alot more trucks on its image.

  • @antgarcia62
    @antgarcia62 Жыл бұрын

    Alex, did you ever do voice-over for GameTrailers, the former video games website? I swear, something clicked when I heard your voice here and recalled the "Killzone 2" video review done by GameTrailers. Anyway, great breakdown as always from you guys!

  • @AndyGilleand
    @AndyGilleand Жыл бұрын

    Is there shader compilation stutter? I was watching a friend stream the game and in the opening moments his game was locking up a lot.

  • @Crimsongz

    @Crimsongz

    Жыл бұрын

    No it has a rather quick shader compilation the first time you boot the game. You won’t be able to skip all the logos screen during the first time only.

  • @AndyGilleand

    @AndyGilleand

    Жыл бұрын

    @@Crimsongz ah okay, they must have had a different issue then

  • @eslamarida
    @eslamarida Жыл бұрын

    Good job guys

  • @GoodGamingMemories
    @GoodGamingMemories Жыл бұрын

    As always good video! It would be strange if a more powerful PC could not provide a better implementation of graphics technologies, including Ray Tracing).

  • @WMCheerman
    @WMCheerman Жыл бұрын

    Great video

  • @Marco_Onyxheart
    @Marco_Onyxheart Жыл бұрын

    This game was Steam Deck verified before release, and fully integrated with Steam's controller system. Nixxes even made a Nintendo Switch controller scheme, making Switch controller support nearly perfect. The attention to detail Nixxes has for its ports is near perfect and makes other studios look bad.

  • @raphaeldepaula3054
    @raphaeldepaula3054 Жыл бұрын

    You really need to write down the optimized settings on the video description. Would help a lot!

  • @TheHandlebarGamer
    @TheHandlebarGamer Жыл бұрын

    DLSS on my ultra wide when set to quality does a very strange blur on both sides. Nixxes states it's a known issue. Really nice other than that issue.

  • @HazyJ28
    @HazyJ28 Жыл бұрын

    Alex boutta drop a mixtape called "Mo' Shadows" Featuring the hit single "Shadows from the left" and "shadows on the street sign".

  • @JackTheBeast88
    @JackTheBeast88 Жыл бұрын

    I have to point out that shadows getting softer the more far they're from the object is not always correct, in a clear day shadows are always pin sharp no matter the distance, you need a hazy or cloudy day to have that effect

  • @nightowl3582
    @nightowl3582 Жыл бұрын

    Sony was smart to buy Nixxes, they do great work with PC ports.

  • @carlosnascimento9269
    @carlosnascimento9269 Жыл бұрын

    Fantastic video about a fantastic port of a fantastic game.

  • @dearhorse085
    @dearhorse085 Жыл бұрын

    The story of spider man miles morales is that peter parker wanted to go on holiday because he couldn't stand the cold and so he bit miles morales to give him super powers and have him look out for trouble while he was in los angeles

  • @SimonBuchanNz

    @SimonBuchanNz

    Жыл бұрын

    I mean, yeah, pretty close...

  • @merritt2014
    @merritt2014 Жыл бұрын

    I'm curious if the suits that include the muscle deformation tech that they added later to the ps5 version of this game also exhibit additional performance hits like it on ps5. Like in the ps5 performance mode, getting a 100% locked 60 fps was impossible when using any of the suits that utilized that muscle deformation tech like the default black/red Miles Spiderman suit.

  • @deckverse

    @deckverse

    Жыл бұрын

    I noticed the deformation tech, along with the fact that the suit's cloth behaves as it would in real life while web-slinging and specifically when diving with air passing through it - which could be yet another shader atop the texture's maps... But the overall performance is MUCH better than that of the Remaster, so I'm assuming that was improved as well.

  • @corey_massey

    @corey_massey

    Жыл бұрын

    The PS5 version of Miles Morales has recieved several patches since muscle deformation was added to the suits, most notably the VRR, 120fps mode. Now with the unlocked framerate on a proper 120hz VRR enabled display, like the LG C1/C2 OLED, the game runs consistently over 100fps at 1440p with raytracing without muscle deformation or over 100fps at 4k with dynamic resolution scaling without the raytracing but has the muscle deformation. Also the regular performance mode, not performance RT, has greater crowd density.

  • @corey_massey

    @corey_massey

    Жыл бұрын

    @@SE-fq4gf There is no way you are referring to the PS5 version of the game. 1) even in this DF video they note that the Performance RT mode on PS5 has DRS with 1440p showing up in all test throughout the game. So while it may be possible to go as low as 1080p the times where it might do this are so infrequent that it does not show up in testing. With the way DRS works, no one giving analysis of the game would use the lower bound as the game resolution, they would use the resolution that shows up most frequently in testing. The reason for this is because the game would only drop in resolution as a response to what would be a performance heavy area for the target framerate, ie an area of the game where the game would drop frames, like Time Square, would lower the resolution to the lower bounds to help maintain the target framerate. The funny thing is that in the DF test of this game and the Spiderman remaster on PS5 both games performance RT mode have a native pixel count of 1440p. The regular performance mode resolution is higher than that at 1800p. Also in both games DF performance analysis the average range for framerate is between 90- 100fps in both performance modes with stretches of the game at over 100fps. The ironic thing is that neither game has framepacing issues outside of a 1 frame hitch that occurs at the start and finish of cutscenes. So in play, the game never has stutter of any kind in any mode on PS5. I can personally attest to DF's analsis as someone who has the Platinum for both games on PS5, played on a C1 OLED with and without VRR. The PC version of both games however has a shader compilation issue that is present on alot of games of the current generation that causes stutter, but this issue is not present on the PS5 version at all. I can't speak to how performance was when muscle deformation was added, but I can speak to how performance is now that VRR has been added, which happened after deformation suits were added, and at no point when playing on a C1 OLED in performance RT mode with VRR active does the game ever stutter or appear to be anywhere near the 48fps VRR limit, this is new game plus with all the suits unlocked from the start of the game. And just to test that it isn't an issue on a fresh load of the game, I started a new save and played to the point where Peter gives you the classic suit and saw no framerate hitches or issues with or without VRR active. I dont know it kinda feels like you are intentionally underselling the PS5 version of this game to feel better about your hardware. The thing that makes me question your integrity here is every analysis of both Spiderman games that can be found on the internet shows that the game never falls below 55fps at all in any section of the game so it makes your claim that it dropped below 48fps (the PS5 VRR limit surprisingly) seem questionable. The only performance analysis that i could find that is showing a drop to 55fps is a day one analysis of the Remaster game (not Miles Morales) on regular performance mode in Time Square and its momentary, like you had to be watching the framerate counter to see it momentarily change to 55fps before going back to 60fps. Since then there have been several patches adding things like Performance RT, Muscle Deformation, and VRR all of which have dramatically improved performance and visual presentation on PS5. Today on PS5, all analysis that can be found on this game shows it has 2 performance modes which are the regular performance mode at DRS 4k/60fps with muscle deformation higher crowd density at an average of 100fps, or performance RT mode at DRS 1440p at 100fps with raytracing but no deformation on the suits. The questionable thing is the VRR patch on PS5 doesn't actually change anything with these performance modes except unlock the framerate from 60. The VRR patch does however alter the native 4k raytracing mode at 30fps, making it run at between 40 and 48fps with RT and muscle deformation by using a proprietary LFC solution that keeps the game from tearing despite being below the target VRR limit. This mode has no stutter as well.

  • @corey_massey

    @corey_massey

    Жыл бұрын

    @@SE-fq4gf So i went back and watched both videos again around the time stamp that you provided and in this video they are using the PS5 version in Fidelity mode vs the PC and in the PS5 VRR video they are using a Samsung display refresh counter not an actual framerate graph. Anyone who has a PC that they can connect to a TV knows that the display counter on a TV is never accurate about the framerate of the game on screen, as the display refresh counter is tracking the screen refreshes not the framerate of the content onscreen. Even if we take the reading from the refresh counter as the actual framerate, that blip of a frame drop is not what causes hitching, stutter or noticeable framerate spikes in play. Anyone who has a PC knows this because you can turn on the NVIDIA control panel which shows the CPU and GPU usage as well as the actual framerate counter for any game. When you turn on this function of any NVIDIA driven PC, you see that every game ever made has the framerate going up and down at all times no matter what is going on in the game. These dips are not what is meant by framerate spikes, framerate spikes exist when the GPU persist at a low rate for several frames at a time therefore causing the screen to tear as the display refresh cannot keep up with the irregular frame cadence. This is why VRR, Freesync and G Sync have become staples of PC gaming, because it syncs the screen refresh rate as near as possible to the actual framerate of the game which prevents or reduces screen tearing. The visual effect of framerate drops without VRR, Freesync or G sync is that the image will appear to skip frames or steps in the motion. The same is not true for frame time which is persistent at a set rate (except in FromSoft games or games with frame time issues). This is where the GPU cannot deliver the next frame or set of frames in the alotted 33.3 milliseconds (30fps), 16.2 milliseconds (60fps) and 8.4 milliseconds (120fps). The onscreen image will persist on screen longer than the alotted time and it will cause a visible stutter or pause in the fluidity of motion. A game can have low framerate and consistent frame timing and you will only get skipping animations, or it can have solid framerate and poor frametime, and you will get just stutter, or you can get poor framerate and frametime issues and you will have both skipping animations and stutter. A game is said to have smooth framerate or a locked framerate if it delivers the next frame on time and it holds a specific framerate output rate for long stretches of time. When we see readouts of framerate graphs it is showing the persistence of frames (frame time) and the consistency of frames (framerate). Drops in the rate at which the frame is generated is common because GPU's creates several frames in advance of what is actually on display and it doesn't become an issue unless the GPU has not produced the next few frames in the time it takes the screen to catch up to what you are seeing on your display. So even if we substitute the screen refresh as the framerate, the blip to a low rate would not produce a noticeable stutter, it would create a noticeable tear of the image at the top or bottom of the screen (god forbid the rate dropped so low that it occurs in the middle of the screen) and it would look like there was a skip in the motion animation. A frametime error would produce a stutter but as shown in every analysis of both games the frame delivery is fixed at 16.2 milliseconds, the needed time to produce a stutter free game. As for the game after the deformation patch but before the VRR patch, as I have already stated, i cannot comment and every post I have seen of this issue is from a year ago after the deformation patch but before the VRR update to the game performance. Again having tested this on my PS5 and C1 OLED today, I can't say that I see any major drops in framerate or any major stutters while swinging through the city. Also i can't find a single posting for this issue after the VRR update. All issues for stuttering i have found are for the PC version of either game and what has been identified as shader compilation issues. So if there was a performance hit on PS5 that was being acknowledged by Insomniac because of the suits before the VRR patch, it doesn't seem to be there now after the patch because as I have pointed out all recent framerate testing shows that the game runs smoothly at DRS 4K/60FPS in regular performance mode or DRS 1440p 100fps in Performance RT mode.

  • @malobuchino
    @malobuchino Жыл бұрын

    dat bye at the end

  • @TexelGuy
    @TexelGuy Жыл бұрын

    I wonder if the texture pop-in is a result of some kind of optimization to reduce texture streaming load/loading times since PC is obviously still inferior to consoles without DirectStorage. The game has fantastic loading times on PC with basically zero asset streaming stutters, I wonder if the side effect of that is random textures taking much longer to load, although, the cutscenes with permanently low res textures is definitely a bug that should be fixed.

  • @executable3
    @executable3 Жыл бұрын

    I've been hearing that disabling hyper threading in BIOS increases CPU performance by 20% in this game. You guys should look into that.

  • @metroplex29

    @metroplex29

    Жыл бұрын

    Yes, but that only works in Marvel's Spiderman Remastered since it doesn't make proper use of threads and without HT or Smt the game runs beautifully smooth. Marvel's Spiderman Miles Morales on the other hand makes correct use of the cpu and all its threads so disabling ht or smt reduces performance, i say this from my experience with a ryzen 5600.

  • @Eternalduoae
    @Eternalduoae Жыл бұрын

    @5:04, I would say that HBAO+ still looks broken or at least worse than SSAO. Even in this scene, you an observe improperly lit "haloed" areas around the bin bags and wheelie bins. Unless this is youtube's compression making artefacts?

  • @BurritoKingdom
    @BurritoKingdom Жыл бұрын

    I'm still waiting for that DLSS, FSR, TAA and IGTI video!!!

  • @WhirlwindHeatAndFlash
    @WhirlwindHeatAndFlash Жыл бұрын

    would love to see an "optimized settings" for the new darktide game (release on the 30th)

  • @joshuau.
    @joshuau. Жыл бұрын

    Great video! Great game!

  • @robosergTV
    @robosergTV Жыл бұрын

    Runs at 4K DLSS on a 3080 with 80-120 FPS. Very optimized and good port

  • @promc2890

    @promc2890

    Жыл бұрын

    RT on?

  • @faaaaq

    @faaaaq

    Жыл бұрын

    @@promc2890 They also didnt mention what DLSS level they use, so saying "DLSS" is entirely useless for people that see their comment. Big difference in appearance performance between Quality and Performance modes.

  • @Patrick-tw7nr
    @Patrick-tw7nr Жыл бұрын

    Ok so looks like I don’t need to double dip and just play it on my PS5. Good to see PC players being able to play this amazing game they way they want to play it.

  • @BTMaverick707
    @BTMaverick707 Жыл бұрын

    Would love to see a Steam Deck settings for this game, also this game is running at a smooth 40fps.

  • @kieran.grant_

    @kieran.grant_

    Жыл бұрын

    Do you need to see Steam deck settings for the game or not?

  • @Outplayedqt

    @Outplayedqt

    Жыл бұрын

    @@kieran.grant_ yes please

  • @eternalbeing3339
    @eternalbeing3339 Жыл бұрын

    10:44 wow big difference there.

  • @tylerdurden783
    @tylerdurden783 Жыл бұрын

    5:06 The HBAO+ garbage bags look like they are floating to me

  • @ethun6563
    @ethun6563 Жыл бұрын

    fuckin outstanding pc ports these guys do. WELL DONE!

  • @durrutino

    @durrutino

    6 ай бұрын

    On PS5 there is no possibility of RT Shadows in 2020, but neither of Tearing that blood my eyes on PC since 1986. Now in 2023.

  • @GamePlayer1695
    @GamePlayer1695 Жыл бұрын

    When are you guys going to work with chapters? Your videos are usually quite long, chapters would make it easier to navigate them if you’re looking for specific stuff.

  • @Phelaidar
    @Phelaidar Жыл бұрын

    honestly, the raytracing shadows to me show that "more accurate" does not always feels "better looking". Small shadows do look interesting, but big shadows do look less interesting to the eye.

  • @metroplex29

    @metroplex29

    Жыл бұрын

    realism is not always the best, I particularly like the shadows without rt, despite having a gpu capable of running the game full rt on, the shadows in particular I find more visually pleasing without RT.

  • @Phelaidar

    @Phelaidar

    Жыл бұрын

    @@metroplex29 same... the amount of blurriness might me more accurate, but doesn't fit the game. If there was a way to have those small shadows without so much Blur, it would be great

  • @oktusprime3637
    @oktusprime3637 Жыл бұрын

    Miles' line up and fade are on point.

  • @maaax1173
    @maaax1173 Жыл бұрын

    Hey, please make a COD MW2 PC tech review/analysis with optimized settings, now that Warzone is out a lot of people are gonna be looking for the best setting for visuals and perfornance

  • @facuuaf
    @facuuaf Жыл бұрын

    Ray traced shadows and ambient occlusion is the future for me. Reflections aren't that big of a deal.

  • @thisjointisloose
    @thisjointisloose Жыл бұрын

    I have a 3070 and this game keeps crashing saying is due to lack of memory

  • @deepinsight1175

    @deepinsight1175

    Жыл бұрын

    even higher end cards have huge performance drops due to vram. I have stopped taking digital foundary seriously a long time ago. 3080 has huge fps drops and this guy says this game performs really good on pc.

  • @ukaszl3197

    @ukaszl3197

    Жыл бұрын

    Check your virtual memory settings in windows. I have the same problem on my rtx 4080 16gb.

  • @thedude8128
    @thedude8128 Жыл бұрын

    More shadows! I'm picturing a Simpsons joke commercial or advertisement selling something with 'Now with more shadows!' 😂

  • @LiquidSnake690
    @LiquidSnake690 Жыл бұрын

    I don't get it why does the PS5 use 4x texture filtering when it's fully capable of using 8x or even 16x texture filtering?

  • @Bry.89
    @Bry.89 Жыл бұрын

    I notice the texture streaming/pop-in issue happens to me when I have DLDSR enabled. If I play at my monitor's native resolution, it doesn't occur.

  • @rekoj08
    @rekoj08 Жыл бұрын

    I have an older PC i7700K @4.8ghz and a GTX 1060 6gb and what I can say is that this game seems to have better CPU performance. I played Spider-Man Remastered right after launch and CPU was poorly utilized, having major FPS drops for no reason but with MM while webbing around, I had more stable performance, however changing settings midgame caused it to underperform big time. I'm really excited to play it. Looks to be a really sequel to that universe

  • @metroplex29

    @metroplex29

    Жыл бұрын

    Yup in Marvel's spiderman remastered If you see the city from one of the tallest building (3 world trade center) or you jump from it, the fps drops abruptly until you reach the ground. That fps drop doesn't happen at all on Miles Morales, not even at night, which is amazing.

  • @pengu6335

    @pengu6335

    Жыл бұрын

    @@metroplex29 Is the fps very smooth or is it all over the place like in the regular Spiderman game?

  • @CyberThug1080i
    @CyberThug1080i Жыл бұрын

    I believe he misspoke, he said opaque when he meant transparent.

  • @Palumpalumpa
    @Palumpalumpa Жыл бұрын

    6:48 Alex's optimised settings

  • @00Clive00
    @00Clive00 Жыл бұрын

    Don't know if I missed it in the video, but are they going to implement RT shadows into Marvels Spiderman Remastered for the PC?

  • @supanjibobu372
    @supanjibobu372 Жыл бұрын

    Is there a reason why texture filtering remains at 8x as compared to 16x? Isnt anisotropic filtering one of those no brainer settings that you easily max out afaik?

  • @paul1979uk2000

    @paul1979uk2000

    Жыл бұрын

    I always put it at 16x because in pretty much every game I've played, it has no impact whiles making the quality of textures look better. The only areas I could see a benefit for 8x or lower is with APU's which share the memory a bit like how consoles do it but even really weak gpu's, 16x doesn't seem to have any real performance impact.

  • @unnoticedhero1

    @unnoticedhero1

    Жыл бұрын

    I think Alex recommends it because for optimized settings every percentage of performance gained is worth it to them and most people would say 8x doesn't look that much different from 16x. I always put it to 16x on PC as it's irritating in console games having blurry ground or distant detail because they almost always use the lowest setting.

  • @10whiten99

    @10whiten99

    Жыл бұрын

    @@unnoticedhero1 I have never seen an explanation as to why consoles use such low AF settings. I was very disappointed to see there was no improvement with the new generation of consoles.

  • @MLWJ1993

    @MLWJ1993

    Жыл бұрын

    @@10whiten99 AF uses A LOT of memory bandwidth. That's usually fine on PC's with dedicated memory for both the CPU & GPU, but a console has to share it's memory between the GPU & CPU. Doesn't help that consoles in general opt for GDDR memory which is great for moving around large data sets, but isn't ideal for the CPU side which usually wants to use very little bits of data moved at higher frequencies than your general GPU related data sets.

  • @durrutino

    @durrutino

    6 ай бұрын

    In the images of the NPCs on the stairs, the outlines of the clothes and their different colors cannot be distinguished, and the defined red color of the stairs does not appear either. In the video it only shows a mass of blurry pixels.

  • @dshadow01
    @dshadow01 Жыл бұрын

    Take a shot every time Alex says "shadows"

  • @deckverse

    @deckverse

    Жыл бұрын

    Best drinking game ever. And maybe the shortest one.

  • @dshadow01

    @dshadow01

    Жыл бұрын

    @@deckverse the best one of your life!

  • @oropher1234
    @oropher1234 Жыл бұрын

    If they would actually play the game with these optimized settings it would make sense. After 15 minutes of playing with textures at high at 1440p i still get a point at which a big stutter arrives the reported memory usage goes down and the fps goes to the 40-50 range with small stutters. This is when i do as much swinging as possible in a short amount of time, for some reason the game just puts a part of the memory in the shared pool while removing a part from the dedicated pool.

  • @johnmalayny2437
    @johnmalayny2437 Жыл бұрын

    Great work! I'd love to see a DF review of Pokemon Scarlet and Violet, with particular attention to performance.

  • @Jetanium

    @Jetanium

    Жыл бұрын

    Idk but something tells me the channel is focused on game performance in general.

  • @sammyflinders

    @sammyflinders

    Жыл бұрын

    @@Jetanium not true, many times I've seen DF videos that exhaustively discuss graphical tech employed in games with performance related coverage being a small portion of the video. John Linneman often makes videos like this.

  • @Jetanium

    @Jetanium

    Жыл бұрын

    @@sammyflinders their last 9 straight videos are talking about performance in games…

  • @isaiah1516
    @isaiah1516 Жыл бұрын

    My RTX 4080 comes in on Black Friday. Can't wait to play through this game the way it's meant to be played on PC!

  • @razorhanny

    @razorhanny

    Жыл бұрын

    You'll absolutely love DLSS3 on this heavy CPU botlenecked game.

  • @halo2bounceguy

    @halo2bounceguy

    Жыл бұрын

    Ooof you actually bought a 4080 lmao. That shit is such a ripoff dude I'm sorry

  • @isaiah1516

    @isaiah1516

    Жыл бұрын

    @@halo2bounceguy Performance matches cost increase over the 3080 with better power usage. I think the purchase was worth it.

  • @razorhanny

    @razorhanny

    Жыл бұрын

    @@isaiah1516 you've got the world's 2nd best GPU coming. Don't feed the salty trolls.

  • @faaaaq

    @faaaaq

    Жыл бұрын

    @@razorhanny I dont think they will face any bottleneck issues unless they have a garbage CPU...which I doubt since they shelled out the cash for a 4080. On my 5950x and 4090 the game barely touches my CPU at all, and I dont use DLSS3. I havent adjusted my settings to these "optimized" ones from the video (going to in a moment), I just set everything including all RT and texture settings to their max values, 3440x1440, with HDR enabled, and I run generally WELL over 100fps, with rare drops around 60 when its trying to pull in textures (directstorage really needs to be mainstream on PC...). Isaiah will be fine as long as they arent running like an i3 or something.

  • @krawlingchaos3963
    @krawlingchaos3963 Жыл бұрын

    For the optimized settings i would leave Hair on HIGH as all other settings look like a PS3 game. Other than that another excellent video, saved me like 15+ FPS with almost zero quality loss.

  • @SuperSimmos
    @SuperSimmos Жыл бұрын

    @DigitalFoudry Can you on Nintendo switch reviews of performance on games compare v1 vs Oled or v2

  • @Salamattder
    @Salamattder Жыл бұрын

    I have a 5900x, 6900xt stock with all settings to high on 4k with FSR 2.1 on ultra and I’m getting around 75-80fps with RTX. Turn that off and I get 120fps. Just as a reference for the community.

  • @marcopampaloni6911
    @marcopampaloni6911 Жыл бұрын

    I believe that texture popping in this PC port is caused by the lack of (good) asset decompression acceleration, which is present on consoles

  • @ajdaniel8128

    @ajdaniel8128

    Жыл бұрын

    I hardly noticed any texture pop in on ps5. Even if it's there, it cannot be as bad as Cybertrash 2077. If Guineas World Record had a texture pop in award, Cybertrash 2077 would win that award. That game is a disgrace

  • @Goodbutevilgenius

    @Goodbutevilgenius

    Жыл бұрын

    @@ajdaniel8128 IIRC Cyberpunk doesn't really have a texture pop-in problem, but an object pop-in problem - as in, unfixable low draw distance.

  • @ajdaniel8128

    @ajdaniel8128

    Жыл бұрын

    @@Goodbutevilgenius What a disgrace of a game in the year 2022. You can literally see objects popping in as you drive

  • @durrutino

    @durrutino

    6 ай бұрын

    popping objects too, and continuous bottom-up tearing of the PC screen than makes my eyes bleed

  • @LaHalara
    @LaHalara Жыл бұрын

    Wait, was that an Insomniac logo chandelier Rhino swung on?

  • @wowawewah
    @wowawewah Жыл бұрын

    Do you need Ambient occlusion or screen space reflection on if you have RT on?

  • @finchharper4647
    @finchharper4647 Жыл бұрын

    DF, Where is the video for the new Pokemon game?

Келесі