Manor Lords HISTORICAL Village Layouts
Ойындар
Manor Lords has revolutionized the city-building genre. Its variable plots and windy roads allow you to build an authentic looking medieval village. To help you on this quest, I've outlined some of the most common historically accurate village layouts that could be found throughout medieval Germany - the inspiration behind Manor Lord's fictional setting.
00:00 - Intro
00:36 - Haufendorf
01:27 - Landesausbau & Ostsiedlung
02:05 - Rundling
03:10 - Angerdorf
04:18 - Reihendorf
04:38 - Waldhufendorf
04:56 - Zeilendorf
05:07 - Hagenhufendorf
Image Acknowledgements:
Petar Marjanovic 23:00, 7 February 2008 (UTC), CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
TUBS, CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Christian Fischer, CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Acf, CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Postmann Michael, CC BY-SA 3.0 creativecommons.org/licenses/b..., via Wikimedia Commons
Mikmaq, CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Olek Remesz (wiki-pl: Orem, commons: Orem), CC BY-SA 3.0
creativecommons.org/licenses/..., via Wikimedia Commons
Angela M. Arnold (=44penguins), CC BY-SA 3.0 creativecommons.org/licenses/..., via Wikimedia Commons
Music Acknowledgements:
Lord of the Land by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/...
Source: incompetech.com/music/royalty-...
Artist: incompetech.com/
Пікірлер: 92
Being German and a Manor Lords player - this content was amazing. 🙂
I spanwed in a forested area. Interestingly enough my village naturally developed almost exactly like the historical one. Apes together strong !
I legit came from the channel One Proud Bavarian and was really curious with these layouts during the Ostsiedlung! Good stuff, my good man!
Thank you! Ive been meaning to do a less productive but historical town playthrough and this is a great guide!
@PacoTheta01
Ай бұрын
You might want to check out the playthroughs of OneProudBavarian. He does exactly as you intend and narrates it quite well too.
@blablubb4553
Ай бұрын
I have tried out some of these layouts in my past game and found them to be reasonably productive and efficient. By now I typically start my games by either building a Waldhufendorf or a Rundling inside a forested area. But my starter Rundling usually is a bit larger, has a space for a church, a granary, a storehouse, a marketplace and a well in the rather oval-shaped middle and getsupgraded to level 2 once I get the economy going. It also has two or three exit roads instead of just one, so I have multiple ways of getting resources to the market and storage. I build a ring-shaped road around it and set up resource gathering buildings and stables along it. While the initial population of such a rundling seldom reaches more than 120 people, it is a great way for me to get a foothold in a region before actually founding my proper town there at a different location. I like having several smaller settlements per region instead of trying to build a massive town.
The moment I saw that Rundling and Angerdorf villages in the thumbnail, I immediately thought of that youtuber One Proud Bavarian. The man literally made least five of these village types including the Slavic Rundling (?) if my memory serves me right.
@TrueHistoryGamer
Ай бұрын
Yep he’s got a whole series dedicated to building these types of layouts. I think he did Anger and Haufdorf, in addition to the Rundling.
This type of layout saw their survival through the years of the Black Death as they could control who entered the village.
@TrueHistoryGamer
Ай бұрын
That would make a lot of sense - very interesting!
So much different than TactiCats (min/max) designs. This game is endless fun. Thanks for the history lesson and layout ideas!!
@TrueHistoryGamer
18 күн бұрын
Yes, the focus is on historically accurate/authentic layouts - they will not necessarily be the most efficient ones!
Exactly what I was looking for! I'm going with Angerdorf for my next village.
@TrueHistoryGamer
Ай бұрын
It’s an excellent choice!
Very cool video! definitely taking over these layouts :)
Nice work! I visited Germany last year (I'm from the United States) and I'm a history buff - well researched and excellent presentation. Looking forward to trying these in-game.
Haufendorf is probably my favorite. I like those layouts that looks organic. My cities usually start that way, as I build one burgage at a time as I need the housing for the next month's pop growth. This ensures that none of the burgages have completely uniforms shapes and sizes. It makes for some interesting burgage plot shapes once I begin to run out of space in the "block." I'm sure I could make things more efficient if I built differently, but who has ever seen a truly efficient city? 😆
@TrueHistoryGamer
Ай бұрын
I love the organic look! So good to see that historical city builders have finally started focusing on this.
Very informative, thank you!
Great video, keep it up!
Very nice... Thanks for all the info
man. i play manor lords with the same dorf type map open all the time and try being historically acurate. great effort into putting that in a video! keep up the good work.
@TrueHistoryGamer
Ай бұрын
Thank you - am glad you enjoyed it!
Great video, exactly what I was looking for!
@TrueHistoryGamer
Ай бұрын
Glad you liked it!
Awesome, bro
Great video. Thanks!
@TrueHistoryGamer
Ай бұрын
Glad you liked it!
Would love some other cultures/time periods historical layouts! I was looking at some La-Tenne hillforts. Though it doesn't look great when you upgrade past lvl1 plots, it was interesting putting a manor wall around the houses.
@TrueHistoryGamer
Ай бұрын
Yep there’s only so much you can do with the assets currently in the game, but I do think Slavic Magic is considering alternative settings. I suspect these would come out as dlc once early access is done though.
This is such a great video, well researched and presented in a great format. Cant believe you only have 200 subs, well you earned mine.
@TrueHistoryGamer
Ай бұрын
Thank you! Really encouraging feedback😊
I use hexagons. (2 for starting). 1 Hexagon with Market in the middle and 3 Granaries and 3 Storage on sides, with specialized storage each. (Each granary with only 2 resource storage). This combo is perfect for developping large cities. Second hexagon, Church in middle and houses with aditional housing on sides. I extend this one by basically building another hexagon around the one with completed buildings, and so on.
@TrueHistoryGamer
Ай бұрын
Sounds like a really efficient setup!
@Brubarov
Ай бұрын
The thing is you would need at least 6 assigned families for the 3 granaries and 3 storages early on which can be quite challenging, no?
@penknight8532
19 күн бұрын
@@Brubarov I think you build into it :)
I would love an even more in depth version of this video. Have been trying to my own research but it’s hard not having a background in history
Nice to have this context . Good vid 😀
@TrueHistoryGamer
Ай бұрын
Glad you enjoyed it!
very interesting, thanks
We have an interesting medieval layout village in Alsace, france. The name of the village is Dossenheim. It could be interesting to design it in Manor Lords.
Very beautiful villages! Thanks to introduce those villages. I can't wait to build it in Manor Lords myself. Maybe oneday, i'd like to visit those villages :)
very good content
For my part, I like to create a village with some kind of triangle in the middle (where the marketplace and tavern or church is), with outposts at an end on the king's road, and the castle (and church sometimes) on top of the closest hill. Very efficient because you can place a lot of houses around a small marketplace, and eventually you can create another "triangle centre" further away wichi will connect to the first one when expanded. Very interesting thank you.
Cool video man!
@BlockBlender
Ай бұрын
I like to make organic crossroads.
Very cool video! Make part 2
@TrueHistoryGamer
Ай бұрын
I was thinking of doing a town layouts version, but need to do the research to see if there’s enough variety to warrant a video.
Intesering that my first two saves had a few of these layouts and I didn't know about them. It's my inate German ancestry guiding my city building
i like to have the church and the market in the middle of my angerdorf villages i think it looks dope
@TrueHistoryGamer
28 күн бұрын
It’s very functional game-wise as well, as both work best when built in the middle of the village
Let me know what your favourite layout is! I think for me it's the Angerdorf - beautiful and yet very functional.
Keep doing videos like your last 2. Games like total wars etc.❤️
Cool video, I have some cool extra trivia that could be used if you like to continue this series. art of the Holy Roman Empire, there were also artificial hill-type villages in the Netherlands that evolved through time as dykes and water were removed.
@TrueHistoryGamer
25 күн бұрын
Do you have a link to an article perhaps that you can share? I actually recall stumbling across an article about a month ago when I was researching this video about dutch village types but can’t seem to find it again! The current terrain type in the game isn’t really typical of that region, but I would love to see if we can make it work in ML!
@Fishbeings
25 күн бұрын
@@TrueHistoryGamer there is an article from the University of Groningen titled "Dagelijks leven op terpen en wierden" that discusses a village named Hallum where people have lived since the Roman period. It is a proper manor village with 3 manors. It also seems that Hallum has many articles written about it. Most of them, like the one mentioned at the beginning, are in Dutch. But translating them should not be a problem because the grammar and vocabulary are somewhat similar to English, so there should be no real loss of context when translating. A key word to find more articles would be "terp," which means artificial hill in Dutch. In the northwest of the Manor Lords map, there is a hill that could be used as a "terp." It has a small cliff on one side, but otherwise, it's fine. Cliffs do exist in the Dutch flat landscape, but I am not sure if they are near or in terps themselves (because where terps are, there is a flooding danger). Still, there might be a lore reason for the player. because after dikes were built, and some terps got destroyed for use as fertilizer. The ground seemed really fertile of the hills after generations of people and cows living on them
@TrueHistoryGamer
25 күн бұрын
Thanks so much! I will take a look
Cool... I intuitively designed the angry one... with the eye... I put a well in the center and surrounded it with a market...
@TrueHistoryGamer
Ай бұрын
😂 the eye of Sauron from LOTR comes to mind
This needs to be shown in US schools
i have been trying to find a more viking/scandinavian layout from around that time period, but google isnt helping much :(
@TrueHistoryGamer
Ай бұрын
It does seem that there isn’t much material online for anything other than the german layouts. A different map with a coast and fjords would be more appropriate for scandinavian builds - let’s hope we get that one day!
Have you tried the same thing with Ostriv? It has variable plots, etc. plus a lot more depth and many, many more village/town buidings (its a much more finished and polished game).
@TrueHistoryGamer
26 күн бұрын
I know of it and have watched some streams, but never got round to trying it out. I will look into it over the summer as I think it would be right up my alley, with its unique 18th century eastern europe historical setting.
@lordflashheart3680
26 күн бұрын
@@TrueHistoryGamer It really is an excellent title, you can feel the love thats going into it. Enjoy!
can you try offering ideas for the game Songs of Syx with realistic layouts
@TrueHistoryGamer
Ай бұрын
I haven’t had the opportunity to play this game unfortunately. My specialty really is historical games, Songs of Syx is more of a fantasy setting.
Where would the marketplace go?
@TrueHistoryGamer
Ай бұрын
I couldn’t find too much information on this, not for every type anyway, although there is some evidence about temporary markets on angers or within rundling greens.
the game needs lakes and rivers and bridges
@TrueHistoryGamer
Ай бұрын
Let’s hope we get them in future maps!
It'd be great ro have a flowing river in the town for trade
@TrueHistoryGamer
Ай бұрын
Absolutely, I am hoping the next map Slavic Magic does has a large river or even a coast with sea trade - would fit really well with the overall region and time period ML is inspired by e.g. Hanseatic League
im a haufendorf expert apparently
@TrueHistoryGamer
Ай бұрын
😂 yeah unless I go after a deliberate layout, every village ends up becoming a haufendorf for me as well
3:09 😏
Okay but when can we get realistic medieval families I’m talking some houses will have the normal game 3 ppl for a family but what about the facts of how most families especially farmers were large like 10-18 kids and mom and dad lol need my burgage plots w farmers to pump those numbers up on kids
@SkyForceOne2
Ай бұрын
more like 5+ kids, but yeah, maybe the dev will change that too, soon. newest patch improved the game alot and changed the insane food system
@slowmo151
Ай бұрын
We really need a market update next just few small touches and the game is honestly in amazing condition
Recommended to watch video at 1.75x speed
@TrueHistoryGamer
25 күн бұрын
Did you find the speaking speed slow or that there was content that you didn’t find useful?
my manor lord mod wish list 1 wooden parths that generate passive in come 2 a corps pit that generates 1 raw ore per 2 dead bodys buried [ a bandet got to leave a coin or a sward right 3 forced eviction mod 4 calvelry men mod 5 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 50 to buy cavelry joustin event [gives hero for 1 year] 6 mariage mod for lord and tier 3 famalys 7 convert well into pond mod fish stoke cost 100 and lasts 3 years 8 JUISTING FIELD REAGANAL FAIR MOD 9 orcherd mod 10 list of tradeing famlys mod 11 turn well into pond mod [cost 50 to stock with fisg for 3 years]
@TrueHistoryGamer
Ай бұрын
Definitely some good ideas there for the future - especially the village fair! These were in fact the main events driving local economies in the time period, so would be really awesome to see them as a feature.
@robinwolstenholme6377
Ай бұрын
@@TrueHistoryGamer thanks its nice to get an answer
I personally like the modernized United States hellscape grinds. With blocks to infinity.
@michaelpease2103
Ай бұрын
The Jeffersonian grid was designed to quickly and efficiently divide the massive expanse of land west of Ohio. Each block is 1 mile x 1 mile and was sold as a unit. Many wealthy investors often bought up to 700 of these grid blocks at once. The grid was easy to inventory and administrate, though every inch of every mile was surveyed throughout the late 1700s and early 1800s to legally define ownership.
@TrueHistoryGamer
Ай бұрын
Would be really cool to make this if we ever get a city builder focused on this setting!
angerdorf aka roadussy
Way too shallow. An extra 5 minutes would have given you the chance to add some advanced knowledge and you could have shown everything ingame. 5/10
@TrueHistoryGamer
Ай бұрын
I appreciate the feedback. My objective with this video was to briefly outline the various historical layouts that could serve as inspiration for player villages - I would recommend One Proud Bavarian’s Manor Lords let’s play series if you want to see most of these getting built out.