True History Gamer is dedicated to bringing history to life through games, whether that be grand strategy, simulation or city-builders.
I primarily make:
1. How-to and Guide videos
2. Game and DLC reviews
3. Historically accurate (or at least authentic) Playthroughs
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I have had great runs playing tall as a county instead of a Duchy. It has the added bonus of not having to worry much about realm split on succession as you don't ever really have enough land *to* split, so you can go ahead and have bucketloads of kids and marry them off to get a ridiculous number of alliances. If u focus on stewardship and development you end up more powerful than dukes in the same kingdom; your king will favour you over others for his council and he'll be too intimidated by your massive army to ever even think about revoking your title. Really only thing to worry about are murder plots from other jealous vassals. Great video, liked and shared, good luck with your channel!
Thank you so much for the kind words! This comment has actually made me want to do a single-county tall playthrough! 😃
@@TrueHistoryGamerIt can make a very entertaining playthrough, I'm currently doing one in France, so far I've had a sister installed as queen of Jerusalem, a daughter as queen of France who for some reason then tried to assassinate me, I've saved the king of France from three rebellions and one dissolution war (even as a lowly count my army is more than enough to turn the tide of any war I throw my support behind, which is why the other French vassals hate me lol), and it's still only the early 1200s. Good luck with yours, let us know how it goes, might make for a good video!
So much different than TactiCats (min/max) designs. This game is endless fun. Thanks for the history lesson and layout ideas!!
Yes, the focus is on historically accurate/authentic layouts - they will not necessarily be the most efficient ones!
I spanwed in a forested area. Interestingly enough my village naturally developed almost exactly like the historical one. Apes together strong !
Cool video, I have some cool extra trivia that could be used if you like to continue this series. art of the Holy Roman Empire, there were also artificial hill-type villages in the Netherlands that evolved through time as dykes and water were removed.
Do you have a link to an article perhaps that you can share? I actually recall stumbling across an article about a month ago when I was researching this video about dutch village types but can’t seem to find it again! The current terrain type in the game isn’t really typical of that region, but I would love to see if we can make it work in ML!
@@TrueHistoryGamer there is an article from the University of Groningen titled "Dagelijks leven op terpen en wierden" that discusses a village named Hallum where people have lived since the Roman period. It is a proper manor village with 3 manors. It also seems that Hallum has many articles written about it. Most of them, like the one mentioned at the beginning, are in Dutch. But translating them should not be a problem because the grammar and vocabulary are somewhat similar to English, so there should be no real loss of context when translating. A key word to find more articles would be "terp," which means artificial hill in Dutch. In the northwest of the Manor Lords map, there is a hill that could be used as a "terp." It has a small cliff on one side, but otherwise, it's fine. Cliffs do exist in the Dutch flat landscape, but I am not sure if they are near or in terps themselves (because where terps are, there is a flooding danger). Still, there might be a lore reason for the player. because after dikes were built, and some terps got destroyed for use as fertilizer. The ground seemed really fertile of the hills after generations of people and cows living on them
Thanks so much! I will take a look
Recommended to watch video at 1.75x speed
Did you find the speaking speed slow or that there was content that you didn’t find useful?
When the hell are we getting oxbow on PS5?!
Have you tried the same thing with Ostriv? It has variable plots, etc. plus a lot more depth and many, many more village/town buidings (its a much more finished and polished game).
I know of it and have watched some streams, but never got round to trying it out. I will look into it over the summer as I think it would be right up my alley, with its unique 18th century eastern europe historical setting.
@@TrueHistoryGamer It really is an excellent title, you can feel the love thats going into it. Enjoy!
i like to have the church and the market in the middle of my angerdorf villages i think it looks dope
It’s very functional game-wise as well, as both work best when built in the middle of the village
Being German and a Manor Lords player - this content was amazing. 🙂
Eye shapped? Pussy shapped.
Where would the marketplace go?
I couldn’t find too much information on this, not for every type anyway, although there is some evidence about temporary markets on angers or within rundling greens.
Awesome, bro
I would love an even more in depth version of this video. Have been trying to my own research but it’s hard not having a background in history
my manor lord mod wish list 1 wooden parths that generate passive in come 2 a corps pit that generates 1 raw ore per 2 dead bodys buried [ a bandet got to leave a coin or a sward right 3 forced eviction mod 4 calvelry men mod 5 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 50 to buy cavelry joustin event [gives hero for 1 year] 6 mariage mod for lord and tier 3 famalys 7 convert well into pond mod fish stoke cost 100 and lasts 3 years 8 JUISTING FIELD REAGANAL FAIR MOD 9 orcherd mod 10 list of tradeing famlys mod 11 turn well into pond mod [cost 50 to stock with fisg for 3 years]
Definitely some good ideas there for the future - especially the village fair! These were in fact the main events driving local economies in the time period, so would be really awesome to see them as a feature.
@@TrueHistoryGamer thanks its nice to get an answer
very good content
Very beautiful villages! Thanks to introduce those villages. I can't wait to build it in Manor Lords myself. Maybe oneday, i'd like to visit those villages :)
For my part, I like to create a village with some kind of triangle in the middle (where the marketplace and tavern or church is), with outposts at an end on the king's road, and the castle (and church sometimes) on top of the closest hill. Very efficient because you can place a lot of houses around a small marketplace, and eventually you can create another "triangle centre" further away wichi will connect to the first one when expanded. Very interesting thank you.
Cool... I intuitively designed the angry one... with the eye... I put a well in the center and surrounded it with a market...
😂 the eye of Sauron from LOTR comes to mind
can you try offering ideas for the game Songs of Syx with realistic layouts
I haven’t had the opportunity to play this game unfortunately. My specialty really is historical games, Songs of Syx is more of a fantasy setting.
This needs to be shown in US schools
i have been trying to find a more viking/scandinavian layout from around that time period, but google isnt helping much :(
It does seem that there isn’t much material online for anything other than the german layouts. A different map with a coast and fjords would be more appropriate for scandinavian builds - let’s hope we get that one day!
Very cool video! Make part 2
I was thinking of doing a town layouts version, but need to do the research to see if there’s enough variety to warrant a video.
Keep doing videos like your last 2. Games like total wars etc.❤️
The rundling sounds like a medieval cul-de-sac...
man. i play manor lords with the same dorf type map open all the time and try being historically acurate. great effort into putting that in a video! keep up the good work.
Thank you - am glad you enjoyed it!
Would love some other cultures/time periods historical layouts! I was looking at some La-Tenne hillforts. Though it doesn't look great when you upgrade past lvl1 plots, it was interesting putting a manor wall around the houses.
Yep there’s only so much you can do with the assets currently in the game, but I do think Slavic Magic is considering alternative settings. I suspect these would come out as dlc once early access is done though.
This type of layout saw their survival through the years of the Black Death as they could control who entered the village.
That would make a lot of sense - very interesting!
Thanks. I'm beginning and hunting has been a challenge. These tips will be a great help.
angerdorf aka roadussy
Intesering that my first two saves had a few of these layouts and I didn't know about them. It's my inate German ancestry guiding my city building
Way too shallow. An extra 5 minutes would have given you the chance to add some advanced knowledge and you could have shown everything ingame. 5/10
I appreciate the feedback. My objective with this video was to briefly outline the various historical layouts that could serve as inspiration for player villages - I would recommend One Proud Bavarian’s Manor Lords let’s play series if you want to see most of these getting built out.
I use hexagons. (2 for starting). 1 Hexagon with Market in the middle and 3 Granaries and 3 Storage on sides, with specialized storage each. (Each granary with only 2 resource storage). This combo is perfect for developping large cities. Second hexagon, Church in middle and houses with aditional housing on sides. I extend this one by basically building another hexagon around the one with completed buildings, and so on.
Sounds like a really efficient setup!
The thing is you would need at least 6 assigned families for the 3 granaries and 3 storages early on which can be quite challenging, no?
@@Brubarov I think you build into it :)
Exactly what I was looking for! I'm going with Angerdorf for my next village.
It’s an excellent choice!
This is such a great video, well researched and presented in a great format. Cant believe you only have 200 subs, well you earned mine.
Thank you! Really encouraging feedback😊
im a haufendorf expert apparently
😂 yeah unless I go after a deliberate layout, every village ends up becoming a haufendorf for me as well
I legit came from the channel One Proud Bavarian and was really curious with these layouts during the Ostsiedlung! Good stuff, my good man!
It'd be great ro have a flowing river in the town for trade
Absolutely, I am hoping the next map Slavic Magic does has a large river or even a coast with sea trade - would fit really well with the overall region and time period ML is inspired by e.g. Hanseatic League
The moment I saw that Rundling and Angerdorf villages in the thumbnail, I immediately thought of that youtuber One Proud Bavarian. The man literally made least five of these village types including the Slavic Rundling (?) if my memory serves me right.
Yep he’s got a whole series dedicated to building these types of layouts. I think he did Anger and Haufdorf, in addition to the Rundling.
Very nice... Thanks for all the info
3:09 😏
Okay but when can we get realistic medieval families I’m talking some houses will have the normal game 3 ppl for a family but what about the facts of how most families especially farmers were large like 10-18 kids and mom and dad lol need my burgage plots w farmers to pump those numbers up on kids
more like 5+ kids, but yeah, maybe the dev will change that too, soon. newest patch improved the game alot and changed the insane food system
We really need a market update next just few small touches and the game is honestly in amazing condition
Nice to have this context . Good vid 😀
Glad you enjoyed it!
Nice work! I visited Germany last year (I'm from the United States) and I'm a history buff - well researched and excellent presentation. Looking forward to trying these in-game.
Great video. Thanks!
Glad you liked it!
Cool video man!
I like to make organic crossroads.
very interesting, thanks
the game needs lakes and rivers and bridges
Let’s hope we get them in future maps!
Great video, keep it up!
We have an interesting medieval layout village in Alsace, france. The name of the village is Dossenheim. It could be interesting to design it in Manor Lords.
I just use asia expansion mod for world map gameplay. Shogunate or Joseon is more in-depth.