Making Fluid and Powerful Animations For 'Skullgirls'

How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014's Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.
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Пікірлер: 649

  • @ecmgbt9
    @ecmgbt98 жыл бұрын

    "You're creating movement, not individual pieces of art." I need to remember that more often 😅

  • @StephanieLoveful

    @StephanieLoveful

    8 жыл бұрын

    filia free fall, in the first version her boobs flopped before the fall. In the fixed version it doesnt. :(

  • @demsterclippy4252

    @demsterclippy4252

    7 жыл бұрын

    That happens to me very often, except that even in ordinary drawings, I overwork details that will likely not matter in the long run, and only drag my progress in creative thinking.

  • @demsterclippy4252

    @demsterclippy4252

    7 жыл бұрын

    That happens to me very often, except that even in ordinary drawings, I overwork details that will likely not matter in the long run, and only drag my progress in creative thinking.

  • @DaveBrunoAnimation

    @DaveBrunoAnimation

    7 жыл бұрын

    Haha they really hammered that in at my college 2D Animation program.

  • @Mars_over_seer

    @Mars_over_seer

    6 жыл бұрын

    Yup. We've all forget that it's ok to break a model.

  • @raedien
    @raedien8 жыл бұрын

    I know she probably isn't too happy with how the presentation flowed but honestly the info is solid. My friends and I have played fighters our whole lives and we noticed how much work went into this game's animations and how good they not only look, but feel. Thanks for putting this up and thank you Mariel Cartwright for caring about how your moves feel.

  • @samuelsanguino8422

    @samuelsanguino8422

    4 жыл бұрын

    Hi. You're Cute.

  • @ye721

    @ye721

    4 жыл бұрын

    @@samuelsanguino8422 wtf

  • @iwanttokillmyself3248

    @iwanttokillmyself3248

    4 жыл бұрын

    Samuel Sanguino i agree with u lowkey 🥰

  • @samuelsanguino8422

    @samuelsanguino8422

    4 жыл бұрын

    hey hey hey how about we all get to know each other

  • @ye721

    @ye721

    4 жыл бұрын

    @@samuelsanguino8422 no

  • @holyflutterofgod
    @holyflutterofgod8 жыл бұрын

    What a FANTASTIC explanation. The parts where she just changed one frame and showed the difference, brilliant.

  • @mohamedelhawy4124

    @mohamedelhawy4124

    5 жыл бұрын

    Your name is brilliant, hhhh.

  • @Tempora158
    @Tempora1587 жыл бұрын

    9:23 "You're creating movement, not individual pieces of art" This is something UDON, a bunch of comic book artists, completely ignored when making the new sprites for Super Street Fighter II Turbo HD Remix and why their animation is so choppy, despite having the same number of frames as the animation they are copying.

  • @GraveUypo

    @GraveUypo

    6 жыл бұрын

    yep that game looks like garbage. every animation is jittery AF and the sprites sometimes don't even line up correctly in between frames.

  • @Nacho_Vidal

    @Nacho_Vidal

    4 жыл бұрын

    So true.

  • @Yeldibus
    @Yeldibus7 жыл бұрын

    I've never had a crush on animation before. Then I saw Skull Girls and felt the need to pause for every single frame to really appreciate all the effort and expertise that went into it.

  • @syrelian

    @syrelian

    7 жыл бұрын

    Buy the game, go to training mode, turn on super slomo, enjoy

  • @rudeboyspodcast

    @rudeboyspodcast

    3 жыл бұрын

    @@syrelian I've owned the game for 9 years and I STILL do this and I'm STILL finding new details in frames to this day. It's just so wonderful to look at.

  • @Bloodycupcake54
    @Bloodycupcake548 жыл бұрын

    "I didn't include Konami" wise choice

  • @oddluck4180

    @oddluck4180

    7 жыл бұрын

    #FucKonami

  • @Ausdrake

    @Ausdrake

    6 жыл бұрын

    @weirdalfanatic2788 The Skullgirls team _lived_ through it

  • @crocketlawnchair259

    @crocketlawnchair259

    6 жыл бұрын

    Ausdrake Yeah, Lab Zero got REAMED by the business side of game development.

  • @Lonewulf321

    @Lonewulf321

    6 жыл бұрын

    weirdalfanatic2788 who doesn’t ?

  • @voltagebinary1006

    @voltagebinary1006

    6 жыл бұрын

    Konami games had the best music in the 80s and 90s, though

  • @QwertyCharlieFourate
    @QwertyCharlieFourate8 жыл бұрын

    it's almost identical to the choreography Jackie Chan uses in his films; overshooting, doubling (longer) impact frames etc. very interesting.

  • @abcdefghilihgfedcba

    @abcdefghilihgfedcba

    7 жыл бұрын

    The body breaking too?

  • @syrelian

    @syrelian

    7 жыл бұрын

    Probably not exactly, but as a professional martial artist he probably had some poses that looked impossible that he'd use for good visual effect

  • @432neptune

    @432neptune

    7 жыл бұрын

    +ALAKTORN Jackie Chan is a known perfectionist.

  • @aidanpage2458

    @aidanpage2458

    7 жыл бұрын

    Was thinking the exact same thing

  • @aidanpage2458

    @aidanpage2458

    7 жыл бұрын

    Not literally body breaking I guess, but Jackie Chan does have inserts and frames that would be physically or temporally impossible to give punches more impact

  • @JoeStuffz
    @JoeStuffz5 жыл бұрын

    Filia's original knee fall animation was amazing and beautiful, but I agree. It looks like she was falling because of something like sleepiness. The change made it feel like she got hit really hard by something

  • @michaelderosier3505
    @michaelderosier35052 жыл бұрын

    She has no reason to be nervous! Her work is amazing and I love the advice she’s giving.

  • @AMVaddictionist
    @AMVaddictionist7 жыл бұрын

    "Too much boob jiggle" Ahahaha, fantastic

  • @Trynottoblink

    @Trynottoblink

    7 жыл бұрын

    And the fact that it was put there by female animators makes it so much better.

  • @MetalMechabolic

    @MetalMechabolic

    7 жыл бұрын

    Women with large breasts and physics are problematic. :^)

  • @oddluck4180

    @oddluck4180

    6 жыл бұрын

    Never enough jiggle.

  • @crybirb
    @crybirb8 жыл бұрын

    God I'm a fan of her since the beginning of Skullgirls, such great talk. Thanks for the upload GDC.

  • @unicron8244

    @unicron8244

    8 жыл бұрын

    4realz Yo! Gameplay iz Queen. Thank You Lady Mariel

  • @busTedOaS
    @busTedOaS7 жыл бұрын

    18:44 "We animated too much boob jiggle"

  • @hortense5321

    @hortense5321

    4 жыл бұрын

    busTedOaS NONSENSE there’s NEVER enough boob jiggle!!

  • @violetthebat8810

    @violetthebat8810

    4 жыл бұрын

    @@hortense5321 AMEN!!!~ XD 😂😂😂👌👌👌

  • @ultimateninja3703

    @ultimateninja3703

    4 жыл бұрын

    NO SHIT YOU ANIMATED TOO MUCH BOOB JIGGLE THOSE MILKERS BOUNCE LIKE THEY'RE BEACH BALLS GETTING SLAMMED AND PASSED AROUND LIKE A BASKETBALL

  • @eliasmagus5086

    @eliasmagus5086

    3 жыл бұрын

    @Fiolai M If tats makes you feel pain you I assume you dont play fighting games

  • @AFrozenKitten
    @AFrozenKitten5 жыл бұрын

    17:15 Ironically, this move feels like it has so much punch in game in part because of the absurd windup. Personally, I feel like it's pretty masterfully done despite the high frame count.

  • @snitchbug

    @snitchbug

    4 жыл бұрын

    i think definitely shaving off frames of jamming her hands into the ground and the throw definitely make it flow better, looks less like slow motion the punch windup looked really good before tho i do agree

  • @piesmuggler7268

    @piesmuggler7268

    4 жыл бұрын

    @@snitchbug isn't it supposed to be slow motion?

  • @snitchbug

    @snitchbug

    4 жыл бұрын

    Ryanizer 321 the wind up yeah, but the actual punch being fast makes it look like it hits harder

  • @Kabra2012
    @Kabra20123 жыл бұрын

    I'm plugging away at a 3D fighter, but these principles from the 2D space are still completely valid. Great to hear straight from one of the talents after coming across Skull Girls so many times in my studies of the competitive gaming space

  • @Mtaalas
    @Mtaalas6 жыл бұрын

    i'm just in awe for the fact that 2D animation hasn't died. It's beautiful and impactful when done right, and she's one of the torch carriers and I appreciate that a lot. I'd like to see way more 2D and pixel art and animation in general. Cuphead for example is just stunning to look at.

  • @firstwaddledee9182
    @firstwaddledee9182 Жыл бұрын

    While she was nervous and not fully prepared, she gave absolutely amazing advice. About what I expected from the lead animator on one of the most beautifully animated games I have ever seen.

  • @majorlazor5058

    @majorlazor5058

    7 ай бұрын

    In my opinion the best looking 2d hand drawn fighting game ever created.

  • @gtassa01

    @gtassa01

    26 күн бұрын

    Too bad shes a terrible person

  • @gabrielcastejon7914
    @gabrielcastejon79148 жыл бұрын

    God, I love this woman. I didn't realize she animated my favorite 2d titles.

  • @TEAMSTARBLOCKBlueslime

    @TEAMSTARBLOCKBlueslime

    7 жыл бұрын

    Gabriel Castejon I thought you put 2d titties.

  • @gjtrue

    @gjtrue

    2 жыл бұрын

    @@TEAMSTARBLOCKBlueslime Both lol

  • @whyhellothere6855
    @whyhellothere68556 жыл бұрын

    Even though I’m not an animator, I strive to be one day! This was very informational, the points were solid. I love Skullgirls and how they added small details one would miss with a naked eye, overall I could tell they put a lot of effort into this.

  • @Duhad8
    @Duhad88 жыл бұрын

    Nice to see an amazing artist talking about her craft!

  • @xananacs
    @xananacs7 жыл бұрын

    this is good, and the advice is largely applicable to any action animation, not just video game. For a lesson in frames economy and smart holds, watch Samurai Shamploo frame by frame

  • @BknMoonStudios

    @BknMoonStudios

    6 жыл бұрын

    That and _Sword of the Stranger_. Really, just search "Sakuga" in Google and you can see a lot of fantastic pieces to take inspiration from.

  • @nasuada4732

    @nasuada4732

    5 жыл бұрын

    Could Gurren Lagann be another example for that? I remember there being a lot of jumping between cool poses for impact in that show.

  • @derp7osoup
    @derp7osoup3 жыл бұрын

    back in when i first watched this in 2016 i knew one day this gave me the most useful upper hand if i ever got to go to an animation school/class. in 2019 my highschool would have an animation class/program and i was definitely right this was the best advice i could have as a starting animator.

  • @AtomekKotalke
    @AtomekKotalke7 жыл бұрын

    B O O B J I G G L E A N I M A T I O N

  • @Razor4884

    @Razor4884

    5 жыл бұрын

    Ah, I see you are a man of culture as well.

  • @midorithefestivegardevoir6727

    @midorithefestivegardevoir6727

    5 жыл бұрын

    Liddle, liddle.

  • @data_5674

    @data_5674

    5 жыл бұрын

    Have no idea how he ignored thst

  • @nobereni5340

    @nobereni5340

    5 жыл бұрын

    One proof that zone tan is part of the animation crew

  • @vmdp8790

    @vmdp8790

    4 жыл бұрын

    bump~

  • 4 жыл бұрын

    Time stamps: Introduction: 0:59 silhouette: 1:50 Anticipation: 2:24 Notes on anticipation: 3:22 Favoring keys: 3:51 Follow through: 4:47 Smears: 5:30 Overshoot: 6:33 Overshoot Example: 7:17 Breaking the body: 7:47 Breaking the body example: 8:15 Remember YOUR ANIMATING!: 9:03 Timing and Gameplay: 9:31 The Skull Girls Process: 9:43 KNOW WHAT YOUR MAKING: 10:58 Use holds effectively 11:30 Using holds effectively example: 11:59 Hitstop 12:42 Transitionning to and from idle: 13:10 Gameplay is King!: 13:58 Putting it together 14:24 Anticipation, smear, mainkey, RETURN: 14:36 Lessons from skull girls 15:04 Fluid vs. Overanimated 15:22 Review: 19:12

  • @ytsicko958

    @ytsicko958

    3 жыл бұрын

    where is the boob jiggle?

  • @ObiAlmighty

    @ObiAlmighty

    3 жыл бұрын

    @@ytsicko958 18:40

  • @aegisreflector1239

    @aegisreflector1239

    3 жыл бұрын

    @@ObiAlmighty ❤

  • @TailsClock
    @TailsClock4 жыл бұрын

    So kinda like the "Can't make a cake without breaking a few eggs". But it's breaking bones to animate. That sounds right. I had heard some of these lessons before, from hobby animators talking about old projects and how they would overwork themselves to make something worse. How halfing the frames in their walk animation was the only way to make it look good. But there was a lot more here, and it was all arranged together and with lots of good examples. Even with some of it being familiar, the importance of those lessons had never suck in that hard. And the overshoot thing, that was a total new one for me! This is probably the most important video I will have ever watched on animating. This is the kind of basics I needed! I hate that I never ever got to have a real life animation lesson. I searched for several years for any courses I could do for it back in my education years and there was literally nothing. Hell the art course I settled on had fashion design and photography as part of it! It was unfocused nonsense. I was entirely denied a decent college course by my area... The only thing that's been any good are KZread videos. And the occasional big artist description on a submitted art piece. So thank you for posting this here where anyone can find it. The modern internet has change the face of education. We're no longer stuck with whatever trash we have physically around us. We can learn at will! And for free! Thank you to everyone involved in getting these kinds of videos made and uploaded!

  • @samuela6271
    @samuela62714 жыл бұрын

    Nervous? Excellent talk, very informative and useful! I like that some one can use a slide show and actually speak to the audience. The examples were very clear and well illustrated! :D

  • @NONIMNO
    @NONIMNO4 жыл бұрын

    10:40 It's okay!! Girl you're doing great!!!💙💙💙💙💙💙💙

  • @roger2599
    @roger25992 жыл бұрын

    The game have through so much obstacles and I'm so glad that the devs haven't given up on it yet, and even added a Season Pass Characters, and also the community that kept supporting it, Skullgirls had more things in it than just being a normal fighting game, the art, the music, and the love and passion for the game, the devs deserves a huge praise

  • @reshka_channel
    @reshka_channel Жыл бұрын

    great thanks for this video! I can see she was so nervous but it actually did absolute no harm to the unique material she presented to us, just thank you for all the hard work finds and principles you've shared!

  • @Akco007
    @Akco0077 жыл бұрын

    I know this was a while ago but Kudos to her for powering through her nerves to deliver to true insight. Takes guts and grit, hope she does more.

  • @SageAsuka
    @SageAsuka8 жыл бұрын

    Thank you for posting this talk! And thank you Mariel Cartwright for giving it! I'm a masters student currently studying game animation for 3d, but all of this is still very much applicable and I loved the examples with their own animations. The comparisons are very likely something I'll continue to reference myself to help learn and grow. Again, thank you!

  • @mdstevens0612
    @mdstevens06127 жыл бұрын

    Great talk from a great animator, thanks so much for this! It's actually helped a whole lot and more beginner animators need to see it.

  • @bfgfanatic1747
    @bfgfanatic17476 жыл бұрын

    Thank you! I'm doing some sprite animations for a Doom mod I'm working on, and this is really helping me with melee attacks and monster sprites.

  • @Bronsons
    @Bronsons7 жыл бұрын

    She did a great job with this presentation. I have major respect for people who get nervous in public talks but do them willingly anyway.

  • @grantgarbour
    @grantgarbour4 жыл бұрын

    YOU'RE THE MASTERMIND BEHIND THESE BEAUTIFUL ANIMATIONS? You're doing gods work, especially on that filia c.Mp

  • @yasmimcalzolari6760
    @yasmimcalzolari6760 Жыл бұрын

    Wow, I watched it from 2014 and was dying to found it again!!! I was SO HAPPY when I finally found it here!!! This video breaks down everything that is really important, I bet it saved lives of many youngers animators! My favorite part is when she talk about the overanimating. :) THank you Mariel Cartwright

  • @arxdesigns
    @arxdesigns8 жыл бұрын

    Awesome presentation and invaluable information animators everywhere. Time is precious and knowing how to achieve the best possible results in less time can make or break a project. All of this usefully translates to 3D animation as well as many of the same principles still apply. Thanks for sharing!

  • @michaelvicente5365
    @michaelvicente53654 жыл бұрын

    Really enjoyed the talk, I don’t mind at all if she was nervous, I did talks in the past, it’s nerve wrecking to be on stage. The information is so good, I learned a ton from it.

  • @dewinmoonl
    @dewinmoonl7 жыл бұрын

    these is the kind of presentation I really like. The speaker clearly knows so much but don't know how to present well, she got caught up with stutter couple times but the sheer volumes of her works and knowledge cannot be stopped and everything still comes through so well. A+

  • @dainjerred
    @dainjerred4 жыл бұрын

    Still one of the most inspirational videos for me to this day, one of the most important things that pushed me to go to school for animation. Thank you!!

  • @itbethemvchine
    @itbethemvchine8 жыл бұрын

    Great presentation, love the animation in SG. Gonna keep this around as a reference

  • @irismuddyhehe
    @irismuddyhehe7 жыл бұрын

    this was so amazing, so much great information. I love how much she learned by working on it for so long

  • @SlayPlenty
    @SlayPlenty3 жыл бұрын

    5 years of industry experience "im kind of a newcomer" ok dudette

  • @athenawu8425
    @athenawu84256 жыл бұрын

    As a 2D game artist..this talk is GODLY. Thanks a ton!

  • @littleblueclovers
    @littleblueclovers7 жыл бұрын

    I love the art for Skullgirls! I want to see each movement frame by frame just because it's always so detailed. Anyone know where I can do that?

  • @syrelian

    @syrelian

    7 жыл бұрын

    In-game, head to training mode, and set the game speed to its slowest, then just execute whatever action you want

  • @djmips
    @djmips6 жыл бұрын

    Mariel Cartwright is the least nervous sounding nervous person I have ever heard give a talk. A natural. Should do more talks! Great talk.

  • @hydreigonLol
    @hydreigonLol11 ай бұрын

    This is really a great video, it really helps understand the key points of animation for games and how to transmit body language, personalityz and style of the characters to the player

  • @lndozois
    @lndozois8 жыл бұрын

    What a fantastic talk! Hits a lot of the main points that talented animators tend to miss when working on game animation. Good job!

  • @ShiGuyRadon
    @ShiGuyRadon4 жыл бұрын

    I watch this every time I have trouble with extreme motion animation. Thanks so much, for this advice that still holds up

  • @renneklauz
    @renneklauz2 ай бұрын

    Im studying animation and we are just going to start learning to animate so this video came in the perfect time, its so good and so clear!

  • @pianoatthirty
    @pianoatthirty Жыл бұрын

    This talk is *****OUTSTANDING******. SO many creative ideas here. Thank you!!!!!!

  • @metalraptor-palsa
    @metalraptor-palsa7 жыл бұрын

    I feel that there is a lot modern movie animators could learn from game animators, as most CG in movies nowadays looks so unrealistic that it''s laughable, where a lot of games today look outstanding.

  • @canobenitez

    @canobenitez

    3 жыл бұрын

    Those game animators are taking basic princilples of animation, which are aapplicable to any type of animation, stop motion, 2d, 3d, you name it.

  • @MaskedMenace830
    @MaskedMenace8307 жыл бұрын

    Such a pro! This game is by far the prettiest I've ever seen. So much love for this game and the peeps that made it!

  • @YARGGG_GG
    @YARGGG_GG8 жыл бұрын

    This was awesome. Thanks a ton for your insights.

  • @JoaoRodrigues-cb9zh
    @JoaoRodrigues-cb9zh8 жыл бұрын

    Awesome talk. So useful, thank you so much!!

  • @KrizmKazm
    @KrizmKazm7 жыл бұрын

    Interesting information for sure! Most of it is stuff I would not have thought about, but makes perfect sense. Nice presentation.

  • @jamesdale8222
    @jamesdale82222 жыл бұрын

    i've noticed for most *good* sprite animation triggers it goes: anticipation/telegraphing>smear+overshoot>followthrough/hitstop>return to idle

  • @tomas736
    @tomas7367 жыл бұрын

    I love in when a video is interesting, informative and entertaining all at once.

  • @abdoudjam6846
    @abdoudjam68465 жыл бұрын

    Stunning ! looking forward to make this style of games in the future and this helped me a lot, because i always considered Skullgirls to be so unique and creative in so many ways ! Thanks for Sharing your experience ...

  • @lukapie

    @lukapie

    13 күн бұрын

    THIS WAS 5 YEARS AGO?anyways if you ever make any games id definitely play

  • @00Linares00
    @00Linares002 жыл бұрын

    Great talk

  • @Kawamaru
    @Kawamaru5 жыл бұрын

    Really good and easy-to-understand presentation with excellent information! :)

  • @TheLuisberg
    @TheLuisberg7 жыл бұрын

    Seriously this is one of the best fighting games ever made. Really dig the animation explanation.

  • @GSPV33
    @GSPV333 жыл бұрын

    Such a good presentation. Thanks for this.

  • @bitnewt
    @bitnewt4 жыл бұрын

    I don't know about industry experts, but for a beginner just getting into solo hobby development, Mariel Cartwright's talks are all incredibly useful!

  • @scottownbey9340
    @scottownbey93402 жыл бұрын

    Just came across this video. Fantastic piece of information for newbies and pros alike.

  • @playoutbuddies7468
    @playoutbuddies74687 жыл бұрын

    Awesome tutorial! Thanks for sharing!

  • @ovaloaf8780
    @ovaloaf87807 жыл бұрын

    Excellence in animation, each hit feels powerful and every frame is as detailed as the last. Even with restrictions they turn it into a advantage.

  • @lukaszkups
    @lukaszkups11 ай бұрын

    Great presentation! Thanks for sharing this knowledge!

  • @jettmanas
    @jettmanas8 жыл бұрын

    Great stuff. As a longtime film animator (and more recently game animator), and a person who's played SG for a few years now, this was a really cool video. Thanks for posting!

  • @kozubart
    @kozubart Жыл бұрын

    I came to this not knowing much about animation, and this was really interesting to see it be broken down so well!

  • @KAZUTUBE1001
    @KAZUTUBE10018 жыл бұрын

    This is fun to watch! Even I 'm not game creator or animator though. Thank you for sharing.

  • @hiddenblade9482
    @hiddenblade94826 жыл бұрын

    Good job lady :) didn’t seem nervous or anything until you mentioned it!

  • @maxthekangaroo
    @maxthekangaroo8 жыл бұрын

    Excellent talk, thanks for the video!

  • @htasul
    @htasul4 жыл бұрын

    This was really solid! Thank you

  • @novaria
    @novaria3 жыл бұрын

    Fantastic talk! Show that every frame counts.

  • @beefknuckles
    @beefknuckles6 жыл бұрын

    Amazing talk. She's great!

  • @Kevinjvl
    @Kevinjvl7 жыл бұрын

    What a good explanation, one single frame can change a lot

  • @frylockjacques4899
    @frylockjacques48995 жыл бұрын

    Really makes me appreciate SG more

  • @KaitouKaiju
    @KaitouKaiju7 жыл бұрын

    I think with the supers it's fine to draw it out, it's a big move and the extra anticipation makes it have more impact at the end.

  • @liviubarburo
    @liviubarburo6 жыл бұрын

    Awesome talk. Usefull!

  • @croutoncrumbs26
    @croutoncrumbs265 жыл бұрын

    Wow that rly helped me with animating a game I and a team of friends are working on!

  • @WhoElseButZane
    @WhoElseButZane5 жыл бұрын

    Are any of you 2d animators? Okay a couple My heart is dying :(

  • @undeniablySomeGuy

    @undeniablySomeGuy

    2 жыл бұрын

    tbh even having a couple is a lot

  • @PsychoticBeverage
    @PsychoticBeverage8 жыл бұрын

    As you can tell from my account pic (which I need to change because Christmas is long over) I am EXTREMELY hyped for Indivisible. In a time where so many games and shows' art and animations are rushed and ugly, Tweened in Flash or whatever like a freaking paper puppet, Lab Zero is a shining beacon of passion and dedication. Maybe it's not the cheapest or fastest way to do things, but if you don't get a sense of pride and accomplishment from your work, then what was even the point? They really deserve more recognition.

  • @boojunkles
    @boojunkles5 жыл бұрын

    This was so good, holy hell. So helpful!

  • @Pellbort
    @Pellbort4 жыл бұрын

    Great stuff. She's awesome.

  • @braedengendron6981
    @braedengendron69814 жыл бұрын

    Some fantastic info in here

  • @Gman18
    @Gman183 жыл бұрын

    This is really GOOD for 2D animators and also fighting games what a fantastic video

  • @zetagannon7494
    @zetagannon74946 жыл бұрын

    This girl is a hero. This was informational gold.

  • @TenDividedBySix
    @TenDividedBySix8 жыл бұрын

    Fantastic explanation, definitely going to take this info on board for my next project!

  • @UMPiCK1
    @UMPiCK18 жыл бұрын

    10:42 aww that was so cute, made the talk even better. The animation of Skullgirls is on a god-tier level

  • @nerfnut2661
    @nerfnut26617 жыл бұрын

    i absolutely loved going into slow mode in training mode to see all the detail in the animations and now i get to see this

  • @SuperHelmBros
    @SuperHelmBros6 жыл бұрын

    such amazing animation from Skull Girls!

  • @bigboss9150
    @bigboss91503 жыл бұрын

    This is very good, fundamental knowledge for animation wither for games or short films.

  • @GameSoup
    @GameSoup7 жыл бұрын

    Great stuff. I'm not an animator by trade but I am learning on the job working on our first game. This was really helpful! Great examples. Respect.

  • @lorenzotosiart
    @lorenzotosiart7 жыл бұрын

    SUPER interesting!!! Great lecture!

  • @reedmiller4654
    @reedmiller46548 жыл бұрын

    one of the more useful animation talks I have seen!

  • @saviorofseals5111
    @saviorofseals51114 жыл бұрын

    The comparisons between Cerebella's two supers was really cool.

  • @sahilsen
    @sahilsen3 жыл бұрын

    Amazing!!! Inspiring and concise.

  • @GraveUypo
    @GraveUypo6 жыл бұрын

    still the best video on game animation i've ever watched.

  • @Discopandda
    @Discopandda7 жыл бұрын

    That's was an amazing talk :D

  • @Evarace
    @Evarace6 жыл бұрын

    Late at the party, but this is really helpful, especially for new animators. I suffered from perfectionism, so I tended to detail a lot and didn't exaggerate the movement (I'm more cautious than bold), which makes me a hypocrite because I commented an advice that I didn't even take it. Just like her lesson in the end, I tended to make it way too smooth that I didn't apply the other principles and ended up making a way too boring animation and have a lot of unnecessary frames that wasted a lot of time. So, I'm glad I stumbled upon this video :)