Let’s Talk Tactics: Skitarii Rangers

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In this week’s episode of Let’s Talk Tactics, we jump into the recently released Adeptus Mechanicus Codex and take a look at the Skitarii Rangers. We discuss how to get the most of this unit in your games of Warhammer 40k 9th edition. This includes the units strategies, synergies and stratagems. Praise the Omnissiah!
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- Anvil of War Gaming
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ABOUT ANVIL OF WAR
Welcome to Anvil of War Gaming, where we help forge the table top gaming community. One video at a time!
Anvil of War combines Adam's 15+ years experience in the table top gaming with the fresh perspective of Ken's new found passion for the hobby.
This channel covers all aspects of the table top gaming hobby. From product reviews to help our viewers decide which products to purchase, to playing your first game. And everything in between!
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- Anvil of War Gaming

Пікірлер: 7

  • @howardfairbanks6965
    @howardfairbanks69653 жыл бұрын

    Comprehensive for a single unit. Great content. Praise the Omnissiah!

  • @becomeagoat3950
    @becomeagoat39503 жыл бұрын

    Criminally underrated channel and reviewer. Absolutely loved your 8th edition Kataphron and Kastellan reviews, and the models look amazing. Definitely inspired my AdMech lists and painting. Please keep up the excellent work!!

  • @AnvilofWarGaming

    @AnvilofWarGaming

    3 жыл бұрын

    Thanks man! Appreciate the kind words and support. More to come!

  • @B__C__
    @B__C__3 жыл бұрын

    I personally like the idea utility of using skitarii rangers (and vanguard) in your choice of small or large units. They are troops after all, and it reflects nicely the lore surrounding how they deploy--which is often in huge hordes. As an aside, I recently saw a Deployment Zone battle report featuring "Support Bubble" Sultan's thematic Wayward Forge army (with his stylishly-converted Archaeopter), and the idea of an army of cloaked rangers walking the wastelands of planets similar to Tatooine, Hoth, or Mustafar, looking for salvage seems really appealing. Though I will probably do up an adaptation of your channel's scheme for my as yet assembled industrial hive-based Admech army. The black cloaks, and red eye lenses just seems like something you wouldn't want to see a lot of pouring out of an alleyway in the middle of the night.

  • @jonfisher4106
    @jonfisher41063 жыл бұрын

    Great summary with some interesting ideas I hadn’t considered! Thanks!

  • @EnRandomSten
    @EnRandomSten3 жыл бұрын

    my biggest issue right now is fitting it all into one force lol. I want snipers as well as hordes but I'd like some vanguard strike squads as well x'D god damn it why cant the arquebus be an option for some elite unit!

  • @piaanliot792
    @piaanliot7923 жыл бұрын

    these guys are better than necron warriors. And necron warriors are considered a strong unit. Better survivability, stronger shooting, better range, equal melee, fall back and shoot, fight first. 45 pt character for reroll 1s reroll 1s. If rangers existed in the necron codex I would take them over necron warriors in most cases even if cost was equal (including the ad mech codex support ofc). Like I would consider 1 block of warriors for deepstriking in but rest would definately be rangers, not even close. Really frustrating to see a troop choice with 2+ to hit double reroll 1s range 36" s4 ap2/3 exploding 6s. and strat for rapid fire 2... This is beyond unreasonable. Each model is firing with a higher effiency than a scarab occult terminator equipped with a soulreaper cannon. Thats a ranged fire specialist with a 10pt heavy weapon. An 8pt troop choice model with a standard gun, is firing harder than a terminator with a heavy weapon. and has access to the same save as an icing on the cake. the terminator with that fancy gun thats actually worse than a galvanic rifle cost 45 pts. I mean its an average 90 s4 ap2 hits, with reroll 1s to wound. from a 160 pt unit?! thats 22 unsaved wound on average to t7 tank profile, almost 3 dead dreadnoughts on average from one salvo. 26 wounds to freckin terminators. 70 dead guardsmen. Regardless of what it shoots it more than makes back its points from every volley it shoots. 9 dead terminators 300+ pts 2,7 dreadnoughts 300+ points 70 guardsmen 385pts. I reallise that getting within 18" isnt going to be very easy against a good player, but still, even at long range they make back their points. Ad mech goes first on low terrain density is such an autowin it actually has to be 100% winrate. I dont know what GW is smoking when they cook up these insane rules stacking crap. Ruins the game. Pisses me off. Aaanyway, sry for being a downer. Great vid and thanks! Going to a tournament end of this month, needed to know what I'm up against. Looks like im heading for the midtables! :)

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