Let's talk about the Monster Hunter divide

Ойындар

After expanding my Monster Hunter game experience, it's time to take another look at the Monster Hunter divide
Original video: • Why Are Monster Hunter...
#monsterhunter #monsterhunterworld #monsterhunterwilds

Пікірлер: 282

  • @HaruVibes_
    @HaruVibes_5 ай бұрын

    As an old vet this divide has just become tiring. But its nothing new because fans are always split with new generations of MH. But World vs Rise has unfortunately become its own beast because of the newer blood coming into the series. I really hope Wilds brings back a sense of unity. There's nothing wrong with preferences. But championing them like its the only option is lame.

  • @HitPointPersonal

    @HitPointPersonal

    5 ай бұрын

    Can agree as a vet hailing from freedom 2 on the psp, even the underwater combat devide isn't even this horrendous

  • @HaruVibes_

    @HaruVibes_

    5 ай бұрын

    @plushieperry i started with F1 but it was brief and wasn't until F2 released where it all clicked and I was a changed man. Yeah I remember the divide when Tri came out. Unite elitist were wild and I dont miss that era lol.

  • @oriondye3212

    @oriondye3212

    5 ай бұрын

    Started in Tri, but left the series once it went full handheld until world. Cant say i enjoy a bunch if arguing over which game is best, especially since i preferred Tri over world or rise, but GU was capcom’s final farewell to old monster hunter so we’re not gonna get any more old style MH in the future.

  • @HaruVibes_

    @HaruVibes_

    5 ай бұрын

    @oriondye3212 Tri was a very special era for me. It remains my personal favourite. I like what New World has done for the series. But there are some intimate elements I miss from Old World too. Rise was a nice mix which is why i loved it but the combat was def more on the forgiving side. I hope Wilds brings back that grounded feeling of Old World again.

  • @shanecolby547

    @shanecolby547

    5 ай бұрын

    Yeah from a newer players perspective who went back and played the 3DS games one of the things I love about this series is that every game feels new and different. I just hope Capcom can port the old games so everything is easy and available.

  • @OwinBlazer
    @OwinBlazer5 ай бұрын

    13:18 why yes! That was a mechanic in Tri with the Gigginox. You could enter caves with torches, and if you threw the torch away it would go after it. That gives you a nice opener window.

  • @DaRoachDoggJrr

    @DaRoachDoggJrr

    5 ай бұрын

    Why did i never know this

  • @drxavier1870

    @drxavier1870

    5 ай бұрын

    ​@@DaRoachDoggJrr Nobody takes the Torches in older games

  • @jepr91

    @jepr91

    5 ай бұрын

    @@drxavier1870 If you didn't want to adjust your screen/game brightness, Tri's caves were DARK and lighting them was definitely a benefit but not really needed. I think P3rd and 3U brightened the caves but still left the torches in because you could use them to attract insect monsters and scare away Giggis.

  • @drxavier1870

    @drxavier1870

    5 ай бұрын

    @@jepr91 oh well im playing 3U so if the caves are brighter i wouldnt know

  • @Hambs23

    @Hambs23

    5 ай бұрын

    Oh! I always take the torches in Tri, but didn't knew you could throw them. Nor about the heat-seeking feature of Gigginox. That's actually very nice.

  • @ProrogonLordoftheJags
    @ProrogonLordoftheJags5 ай бұрын

    I'm so happy Ratatotskr is getting the love he deserves, I've been following him for years and he's made some real quality stuff

  • @mh-united
    @mh-united5 ай бұрын

    21:19 I’m going to do my best to describe the Console/Portable divide a bit more. The first generation started with the mainline PS2 game MH1, and later it’s expansion/remake MHG. The first portable game MHF1/MHP1 would later be co-developed alongside MH2. While a lot of people will claim MH Freedom/Portable is a port, it’s not really 1 to 1. Progression, Difficultly, and a huge host of features tend to separate the PS2 titles from the PSP ones. PS2 titles had features like online towns, rooms, sale days, subquests, rotating events, an HRP alongside key quests, and tend to have a much bigger focus on a large multiplayer experience. The PSP/Portable titles would totally reshape the progression, and enable players to advance faster solo. The Felynes (Kitchen and later Palicos), Farm, Guild Cards, Treasure/Spa Quests, and Small Multiplayer Taverns tend to define the portable/freedom titles. To continue the history of the division: The second gen would start with the mainline MH2, which focused on much deeper NPC interaction, seasons, and a whole host of unique mechanics. It would be followed by Freedom 2 and it’s expansion Unite, which take place in an entirely different location(s), despite having an overlap of the Map and Monster roster. Calling it a port/remake would be a major oversight, both MH2 and MHF2/U would lay the framework for future the console/mainline and portable titles, but in very different ways. The Third Gen started with MH3, a home console title for the Wii which would take MH into a brand new look and updated engine, introduce underwater, the argosy, bartering, home decorations, exhaust, etc. It would be followed by the next portable title Portable 3rd which would introduce a second Palio companion, re-add the missing weapon types, and took place in a very different village. While I definitely glossed over a number of the defining additions each game has, there is a noticeable difference in feel through the art style, gameplay systems, progression speed, hp pools, and various other mechanics between these early entries. 3 Ultimate onwards is where the lines really did start to blur between the two styles. 3U is a portable entry, but a direct sequel to a home console/mainline title. It reworks and loses a lot of Tri’s systems, in favor of making an expansion that heavily reflects other portable entries. The line between the two would get pretty blurry with the other 3DS titles, which is probably why most players who started/have mostly experienced that era wouldn’t really see the contrast between the two styles. Anyway hope this helps explain things a little bit, even if this comment is just scratching the surface of the differences between the two. Long story short, console and portable games have definitely had contrasting differences since the beginning, and no game is purely a port of another (well excluding the ones that literally share the same title), instead there are console and portable entries each with their own spin on the series.

  • @VelvetAura
    @VelvetAura5 ай бұрын

    The Kirin was the first fantastical monster they made. It can call thunder and lightning for instance

  • @snowcloudshinobi

    @snowcloudshinobi

    5 ай бұрын

    this was the game with fire-breathing dragons which are scientifically too heavy to be supported by their wings and humans wielding swords as large as motorcycles as well as healing musical instruments... i'm not sure why a horse being able to manipulate electrons is exclusively fantastical.

  • @sleepyashi

    @sleepyashi

    5 ай бұрын

    @@snowcloudshinobi it's considered "fantastical" because it doesn't fit into the other category of monsters. all monsters and their abilites can be explained but kirin is an exception because where it belongs in the in-universe evolution tree and how its abilities work are unexplained. also realism =/= plausibility

  • @snowcloudshinobi

    @snowcloudshinobi

    5 ай бұрын

    @@sleepyashi i agree with you on your first point... but what's plausible about any of the things i mentioned? lol

  • @nickyb45896

    @nickyb45896

    5 ай бұрын

    ​​@@snowcloudshinobi no weapon is as big as a motorcycle. and many weapons are very realistic. SnS, Bow, Bow guns, Dual blades, Lance... all real weapons lol Yes GS and CB are less realistic, but still very recognizable and believable. They're big weapons. Kirin is a unicorn (doesn't exist) and summons lightning. lol: not realistic at all Also... Great Jagras is a big reptile. Snakes eat other animals whole. It's clearly believable because it reminds you of real life animals.

  • @VelvetAura

    @VelvetAura

    5 ай бұрын

    @@snowcloudshinobi if you watched the video you know what I mean. I don't have to explain it

  • @GamerTalk8
    @GamerTalk85 ай бұрын

    Im a Monster Hunter fan not a Rise or World fan. I feel a lot of new comers from world are gate keeping. I see a lot of rise fans play older MH I don’t see that much with world players.

  • @justsomejojo

    @justsomejojo

    5 ай бұрын

    Funnily enough, I remember there being a similar dynamic when World was new. The term "World baby" was thrown around quite a bit in certain spaces and was basically old players telling World players "that they hadn't played the real MH". Heck, considering the conveniences World did bring to the table, I could even see where they were coming from somewhat. I didn't agree with them, but it was easy to see where the sentiment came from. It's a frustrating cycle that feels unavoidable because MH unlike some other franchises keeps changing and experimenting (which is a good thing)

  • @allanredhill8682

    @allanredhill8682

    5 ай бұрын

    yeah - I think its because even tho rise experiments even more then world did it also shares more of the old world/portable dna. Sunbreak especially felt almost like a straight up spiritual successor to 4U to me in many ways. Also the art direction is just more familiar... Kamura and Elgado already feel like home to me, smt neither Seliana or Astera did

  • @cosmictraveler1146

    @cosmictraveler1146

    4 ай бұрын

    @@allanredhill8682to piggy back off that old world connection the switch skills are also revamp Hunter Arts too!

  • @debiruwew
    @debiruwew5 ай бұрын

    Veteran here, been playin' MonHun since 3 Ultimate was new. Ratatoskr is right on the money. Every new game and expansion rolls out tons of massive changes, mostly due to the mainline and portable teams having different approaches to iterating on the formula. The devs have never been afraid to take risks. There's pros and cons to each game and I love them all despite that. The divide as it stands today I see primarily as a consequence of the fanbase exploding with World's release. Nothing wrong with the influx of new players - we all started somewhere, and I don't blame them for choosing World as the game to start with - but if they took time to go back and play older entries they'd understand how a situation where Rise and World are so different isn't even remotely unusual. It's okay to like one game more than the other, just don't act like World is the singular Monster Hunter game and thusly any deviation from it is not a "real" entry in the series. I'm not even taking a side on the argument of which game is better, I have 1000+ hours in both games lol

  • @abaque24

    @abaque24

    5 ай бұрын

    I feel like world drew the line by not including oils for SnS- a bad precedent and that means war XD

  • @Dendyaryadi

    @Dendyaryadi

    5 ай бұрын

    even ryozo tsujimoto said he let the team loose on what the team want to do so no forcing wild become world 2 for sure

  • @manzac112
    @manzac1125 ай бұрын

    Why can't people just like both games and have fun?

  • @OwinBlazer

    @OwinBlazer

    5 ай бұрын

    I think we do. However, it's an interesting activity nonetheless to analyse the fact that currently one is on the rise, while the other... Not as much

  • @ReverendQuattroBajeena

    @ReverendQuattroBajeena

    5 ай бұрын

    Most people can and do. The vocal minority are the ones arguing.

  • @NekoBatyx

    @NekoBatyx

    5 ай бұрын

    Because people have preferences

  • @VelvetAura

    @VelvetAura

    5 ай бұрын

    @@OwinBlazer people just got done playing rise and sunbreak, why would capcom risk causing burnout with that game rather than ask people to revisit an older title they haven't played in a few years

  • @lorencalfe6446

    @lorencalfe6446

    5 ай бұрын

    because most people dont understand how people can like different things and have different likes, aspirations and needs. Its like explaining to a squab that a teleost fish would die in the air. The squab cant understand how someone must live in water because it doesnt live in water.

  • @POolBacK
    @POolBacK5 ай бұрын

    Regarding the access to inventory from the camp, and the food options at camp: I think this is the way it is nowaydays as a consequence of multiplayer, rather than "streamlining the hunting experience". In old gen, multiplayer was based around lobbies. Clearly they wanted to move away from that, with the introduction of the SOS system or the Join Request in Rise, but a direct consequence of that is that you can now join a quest mid-hunt and have forgotten to prepare. So for that type of multiplayer, you need to have a way to do that from within a hunt, this is important. And I have a feeling that most people doing multiplayer in World and Rise are actually engaging with this type of multiplayer rather than using lobbies. Personally, one thing that would solve it would be allowing some sort of matchmaking like a lot of current live service games. You'd select a quest, tick the multiplayer options, then get prepared as per usual. Once you depart on a quest, it'd try and matchmake you with players attempting the same quest. If nobody was available, it would quickly timeout after a while and you'd just do the quest solo. This works fine for games like Warframe for example, and would completely remove the need to have the ability to eat and restock at base camp.

  • @campoyo3788
    @campoyo37885 ай бұрын

    I wouldn't mind having to carry my pickaxes and bug nets if the Prowler comes back, since one of their strengths was the comfy gathering, cuteness and fluffiness. Also "Rath-o-Meow" and "Release the Beast" are the best!

  • @TheBhappyboy1986
    @TheBhappyboy19865 ай бұрын

    It is so weird to me that a “vs” even exists between those two games. They are very symbiotic and complementary to each other and should be seen as a whole. Also people just ignore that rise is a mobile switch game in the first place and later just ported to other platforms. World was aimed at the mainstream it consoles and later pc.

  • @chimps16
    @chimps165 ай бұрын

    Hi Jay! I've been following you ever since your very first MH video and have been silently watching and enjoying your content ever since! My recommendation for you is to react to Herny's video comparing old world Rajang and new world Rajang. He explains why a lot of people who hated him ended up saying Rajang was their favorite monster. It's a really good analysis on his fight (old & new) as well as what he represents in MH. Really hope you make a video on it!

  • @HeyJayOfficial

    @HeyJayOfficial

    5 ай бұрын

    good suggestion, I'd like to do that after I experience old world Rajang for myself :)

  • @JeannieLove

    @JeannieLove

    5 ай бұрын

    I prefer Freedom Unite Rajang tho

  • @vultar9999
    @vultar99995 ай бұрын

    I believe the portal games are Freedom, Freedom Unite, Portable 3rd, X (generations), and Rise. I started playing with Tri, and powered through it mostly because I wanted to see the monsters. I'm here for the gameplay too nowadays, but the creatures and how they fit in to the world are still my biggest draw. To be honest, I'm a strategy and JRPG player, and MH is my one exception. The only problem I have with World people is that some of them have a habit of declaring World the epitome, or the beginning, of MH. When Rise was announced, it was all 'where's World 2' and how 'ugly' Rise is, as if World wasn't part of a bigger history. One of the things that's really missing from Worldborne, imo, is MH's goofy side. World takes itself much too seriously (while having an absolutely stupid plot), and I really hope that Wilds doesn't follow that lead. I think 'veterans' who get bent out of shape because of unlimited refills, need to chill out. If you don't need them, don't get them. All it does is make the game more accessible. I could see a limited resource to refill from or a cost to refill, but I don't think it's as big a problem as the vet's like to make it sound it is. I think those developer comments are pretty old so Kirin would have been pretty unique at the time. It is the only monster, I'm aware of, that is based on (and named after) a real world mythical creature (the Qilin, an sort of Chinese dragon unicorn associated with guiding sages), so that may be why it's called out specifically. I think I'd like something between World and Rise, but overall, I just want more Monster Hunter.

  • @VelvetAura
    @VelvetAura5 ай бұрын

    By the way, if you're struggling to place what he means by "portable" titles he is referring more to games like Monster Hunter Generations/Ultimate and Monster hunter portable 3rd and which was Japan only, but the content of that game got worked into 3 Ultimate a couple years later. Essentially I'd consider 3 Ultimate to be more of a portable title than not because the P3rd stuff is the majority of the content in 3U, and especially because the 3DS and Wii U versions were treated pretty much equally with you being able to transfer save progress between versions if you had both.

  • @Zephyr-lp2mi
    @Zephyr-lp2mi5 ай бұрын

    The split boils down to a couple of things: ●System bias ●Graphical fidelity ●Game design

  • @GASA1997
    @GASA19975 ай бұрын

    Explanation of the difference between the “main line” games and the “portable” games. Most game developers have one massive team that work on each game one at a time. Monster hunter actually has two different teams that work on every other game in the series. The “main line” and “portable” terms basically boil down to those two teams. The two teams obviously support each other with assets and stuff (that’s how anjanath and other world monsters can be in rise) but they are separate teams working on separate games. But if you look at the series over the last handful of games you will see this pattern of a more grounded and realistic game followed by a more wild and unrealistic game. (MH4 - MHGU - MHWI - MHRise - MHWilds)

  • @asimpleleif
    @asimpleleif5 ай бұрын

    9:51 Mentions of Malzeno and Vals as “non realistic or practical in-world” make sense, as they are made by the “portable” team. More flare, less realism. This books are more about the main team desing Philosophy

  • @praigeki
    @praigeki5 ай бұрын

    I think both games really serve it purpose. Rise being on a handheld is perfect for its fast paced and arcade like gameplay. I can just play on the go whenever I got time. World is immersive and perfect for a longer play time. I can spend hours exploring the guiding land without getting bored.

  • @ThePhildefer001
    @ThePhildefer0015 ай бұрын

    Still grinding the endgame of sunbreak! But I've returned to World and am aiming to finish it. Must admit that both are enjoyable. GU is still my favorite, just because it offers a nice middleground and it has my favorite monster fight 😅 I return to it for nostalgia once in a while

  • @athos9293

    @athos9293

    5 ай бұрын

    I personally have fun with them all. I just play whatever MH game i feel like the most at the moment. I once felt the sudden urge to play MH3U and downloaded it on the spot. If someone asked me what my favorite MH game is, i wouldn't be sure, but the answer would certainly not be MHW, despite it being my first MH game. Damn, Monster Hunter is unironically the only thing i play. I only have Monster Hunter games on my PC.

  • @nasi_lemak7pagi

    @nasi_lemak7pagi

    5 ай бұрын

    Should I buy Generation? I am still playing Sunbreak at the moment. Last older title I played was Portable 3rd

  • @shinjimirou928

    @shinjimirou928

    5 ай бұрын

    ​@@nasi_lemak7pagiYeah pretty worth it if you wanna experience the culmination of all the old gen in one package because it has the biggest mosnter roster in history to date. Playing ultimate generations felt like a walkthrough from gen 1 to 4 with just improved features and mechanics.

  • @ThePhildefer001

    @ThePhildefer001

    5 ай бұрын

    @@nasi_lemak7pagi To me it has some of my favorites fight from all the previous generations, you visit all the villages and the content amount has never been matched again IMHO. I pray our favorite youtuber considers carefully his pledge before committing to anything in this game as it is just massive!

  • @ActionJaxonH
    @ActionJaxonH5 ай бұрын

    Even though Rise is my fave, I do agree I didnt like seeing monsters on the map. I get as a portable game they wanted you right into combat, but its fun searching for them.

  • @Meshonik
    @Meshonik5 ай бұрын

    They're two different games in a way, people forget this. Rise was designed as a pickup and play while on the go. You can't really do that with World so hunts in Rise are going to be faster than they are in Rise. Not to mention the prep that goes into a mainline game versus a portable game is going to be vastly different, one more involved than the other. Monster Hunter 4 being the main exception since that was a game on the 3DS specifically. A lot of people forget this fact.

  • @TheEl058
    @TheEl0585 ай бұрын

    Hey, how's it goin? I'm that "one" fan of the Rampage system. I thought it was so much more fun than the old siege style quests (With a few exceptions like Dalamadur) Chasing big slow monsters and plinking away at spots on their back or at their tootsies while they lumber about and attack rarely while carrying cannon balls back and fourth at a snails pace has never been exciting to me. Rampage is far from perfect, but I think that a tower defense system was just so much more engaging, and I really hope to see it refined in the future! There just felt like there was more to think about. Installations, little objectives to complete, the different roles monsters played as obstacles, and it was fun seeing the villagers do something to help out for once! Been playing since Tri btw, and I love all of these games. There's so many things from each I'd love to see return, like the seasons system from 2, or the tracking system and the ecology from world, the speed and movement and aesthetics and charm of rise, the arts of generations, the story and characters and truly good rival monster of 4, etc. There's also a lot of middle ground mechanics that I think would make for an interesting addition too. For instance, to an extent, I miss the preparation aspects. I don't miss bug nets and pick axes, but the camps giving me everything I own is a bit much. But I imagine a system where you can actively choose what to put in your camp supply box, like a small load out of backup items and maybe one extra weapon to swap to if you need. That'd make me feel like I'm preparing while giving a small safety net of potions if need be, or a few extra traps. Not my whole home collection, just a limited supply. I do think all monster hunter is good monster hunter, and I trust Wilds will be great too! Worlds may not be my favorite style. But I think it brought a lot of great new things to the table, new fans included! I hope to see people butt heads less moving forward.

  • @wafflnator2057
    @wafflnator20575 ай бұрын

    There shouldn't be a debate. Play both and be happy.

  • @accelerat3447
    @accelerat34475 ай бұрын

    World is a thick chocolate cake. Classic, deep and refined. Rise is a hazelnut-infused cheesecake with marie biscuit crumbles as the pie. Fresh, variative and novel. Guy#1: meh the cheesecake is weird, very strange taste compared to the choc cake Guy#2: The choc cake is SOOOOOO boring and OLD even dinosaurs remember it eating it in their childhood Me being the sweet-toothed switchaxe-loving hunter: AWESOME! TWO CAKES!

  • @HeyJayOfficial

    @HeyJayOfficial

    5 ай бұрын

    you owe me two cakes after describing them so deliciously

  • @funney4667
    @funney46675 ай бұрын

    So what he means by "portable" is not that the game is on a portable console but part of the portable series. There is Portable, Portable 2nd, Portable 3rd, Generations Ultimate and Rise Sunbreak which are all part of the portable series even if Generations (which takes a lot of previous portable games content plus some new content) and Rise do not share the same name. So even though Monster Hunter 3 Ultimate and 4 Ultimate were released on 3DS it does not make them Portable titles. But Portable 3rd and Generations Ultimate were their Portable counterparts respectively. These are meant to be less story and realism focused. You mentioned Malzeno and Valstrax as an example against the realism aspect of Monsters which is exactly why they are from the portable series. I would argue that we will never see Valstrax in a main line game as it does not fit into that world. Once one understands that division I think no one will hate on either game while having preferences is perfectly normal. I personally am lucky as I love both mainline and portable games while I am in the veteran camp of having no restocks and a little more thought and less handholding and espacially higher difficulty in LR and HR. I do not blame the devs tho as it makes sense to ease new players into the series and still love both World and Rise for what they are.

  • @RonaKurona

    @RonaKurona

    5 ай бұрын

    Idk about Valstrax, people argued the same for Zinogre and Tigrex back in the day, that they didn't fit the numbered entries

  • @kerm7657

    @kerm7657

    5 ай бұрын

    @@RonaKuronaGlavenus getting into world is a pretty obvious slap in the face to this narrative People were really shocked when he was revealed to be in iceborne Makes me think getting at least one of Magnamalo or Malzeno at some point in Wilds lifespan isn’t to unlikely

  • @snowcloudshinobi

    @snowcloudshinobi

    5 ай бұрын

    valstrax doesn't fit into that world but stygian zinogre does? i think we'll be seeing valstrax again reeeaaal soon.

  • @funney4667

    @funney4667

    5 ай бұрын

    @@kerm7657 That was just my personal opinion. I wouldnt mind them adding it to a main line title.

  • @funney4667

    @funney4667

    5 ай бұрын

    @@RonaKurona Well my argument was that the reason why Hey Jay felt that way about these Monsters was because they werent originally from a main line title. I personally think they dont belong there either but its not that serious so if they find a way to add them to the main line I wouldnt mind.

  • @exoticchicken4007
    @exoticchicken40075 ай бұрын

    In all honesty, I loved both games. I have an ungodly amount of hours on either game and dare I say, I enjoyed Rise just a tad bit more than world.

  • @firetools
    @firetools5 ай бұрын

    Hello Jay, I'm at the point in the vid where you seem a bit confused (I think) about the whole mainline and portable distinction between the MH games. If you want a more indepth look into what the differences are between mainline and portable MH games, I highly recommend checking out Heavy Wing's video on the topic.

  • @VelvetAura
    @VelvetAura5 ай бұрын

    Cool to see you reacting to a Ratotaskr video. I got into your channels and journey with monster hunter right around the same time

  • @Stratelier
    @Stratelier5 ай бұрын

    Personally I'm in favor of certain mechanics being something you can _only invoke once_ during a quest. That way, if you forgot to prepare back in the hub then you can prepare at basecamp before setting out, but either way, once you set out you should not need to return to camp until the quest is over. For comparison: in the older games, if you forgot something before leaving on a quest (like fetching an item set, or eating for food buffs), you often just abandoned the quest outright to go back and fix it. Heck, even prior to World, it always felt backwards that you had to gear up for a quest, BEFORE actually signing up for that quest (due to lack of ability to change gear without swapping 'zones').

  • @justsomejojo

    @justsomejojo

    5 ай бұрын

    I think the whole base camp restock could be fixed by just removing the ability to fast travel (as easily). Personally, if I have the option between gathering some honey right over there to get more mega potions vs slogging back to camp, I'm gonna pick the honey spot. But if I have the option to instantly travel back, that more interesting honey spot option suddenly becomes much less enticing. I'm fine with the base camp having conveniences like a cooking spot or even access to your storage (it just makes sense), but the camp being stationary would be a natural way to balance it that just isn't there right now.

  • @techissus7449

    @techissus7449

    5 ай бұрын

    ​@@justsomejojoI think a good way to solve this would be regional camps, less storage overall however, you can pack maybe a few extra items that you gather around the map and craft but otherwise you're stuck, this would encourage item searching as well as solve the accidentally forgetting items issue

  • @toddniceman5818

    @toddniceman5818

    5 ай бұрын

    Havent to abandon a quest and restart just because you forgot something sounds like an absolutely awful mechanic that just frustrates players. Maybe if you couldnt access your inventory after your f first cart could be fine but seriously, Do people actually restock regularly? I think ive only done it a small handful of times in rise..

  • @LodestarLogado
    @LodestarLogado5 ай бұрын

    So to provide a bit more context for you Jay - Mainline and Portable titles were described as such (by capcom directly in MH titles, as well as to align with the Consoles the releases were based on, (the examples im providing aren’t comprehensive as I’m doing this from memory, and I’ll also point out the outliers later.) MH1/2/Tri/World: PS2/Wii/PS4-XB,PC - Slower deliberate gameplay with an emphasis on long play sessions and gameplay that leans into sitting down at home and enjoying a night of gaming. Portable games: (MHP/MHP2/MHP3/MHG-GU/Rise) - PSP/3DS/Switch, because these consoles are designed and geared for gameplay out-and-about for easy pick up and play game design, the games developed for them lean into that with fast paced exciting mechanics and a stronger reliance on the hunts themselves. Often hunt times are shorter to compensate for the limited opportunities of a bus commute or train ride as in Japan these are very popular and you’ll find plenty of people playing ‘portably’ - I think of the Mainline/Portable distinction as Theatrical Film/TV Series, one is methodical, and highly detailed with a lot of care placed on the experience as a whole, the other is more fun and experimental, designed to be enjoyed in bite sized chunks. Both are fantastic in their own ways, and what’s awesome is they won’t go away, if you don’t like the current flavour, you can always go back and enjoy the other (as we’ve seen with the current Return to World dynamic) The outliers - 3U, 4/4U: WiiU/3DS One thing that’s important to note about the 3rd generation is that rather than being a proper expansion to Tri, 3U cannibalized elements from both Tri and Portable 3rd (which never released in the West). It retained Moga Village, and the village story, but lost out on Yukumo village and a some of the more bombastic elements of P3rd. Portable 3rd removed underwater combat and so the Flooded Forest was more akin to the Rise map (in-universe the area goes through Wet and Dry seasons to account for the changes). Most importantly though, 3Ultimate is a massive example of why this Two-Style System is so important. Mainline titles establish the Baseline for the Monster Hunter Games to come, with innovations and monster designs that will push the series forward. All of these games highlight one or two major system changes that inform the gameplay of their Generation, but they’re left relatively basic to allow players to get comfortable with the new direction. Portable Series titles in contrast are where the experimentation and ideation on that basic gameplay come into play, with new crazier tools to spice up the base game and crazier concepts or ideas that were left on the cutting room floor get implemented because the gameplay loop is shorter it’s ok if things are fast and loose. 3 Ultimate takes the barebones base of MHTri, with limited weapons, a small roster of monsters and simplistic weapon move sets, and totally refreshes the experience with the new expanded cast from P3rd plus more, all the weapons added back into the Third Generation with Portable 3rd, and enhanced gameplay for each! It’s the synthesis of Mainline and Portable at its finest, and feels like a much more unique game as a result. The 4th Generation in particular is a bit more specialized, as Capcom knew they wouldn’t be releasing the 4th Gen main game on a home console, and also knew that the 4th generation comprised the series’ 10th Anniversary, so decided instead to create a more polished and refined title that scrapped water combat for climbable terrain and a big emphasis on verticality, two new weapons, and four villages to hunt across - it was more MH than we’d ever seen on portable devices, and was incredibly popular. However, it was still at its core, very basic MH. The wild and crazy side of the Portable franchise was incorporated into Generations, a celebration of the franchise akin to a colourful festival where players could go nuts and let loose. 4 distinct play styles for every weapon, a handful of supermoves for each, featuring a returning Portable village from each previous Generation (Kokoto/Pokke/Yukumo) alongside the new village of Bherna, and almost every single monster to ever appear Monster Hunter excluding Frontier. As MH moves forward, the successful ideas and concepts experimented with in the Portable series move forwards, and enhance the next generation of MH. Portable games couldn’t exist to be crazier versions of the mainline titles without their established baselines! It’s this push and pull that makes both sides of the MH coin so valuable, and I hope newer fans and game devs can grow to understand what makes both so special, and so unique in the gaming landscape.

  • @metakarukenshi
    @metakarukenshi5 ай бұрын

    speaking as a veteran. been playing since the first western release of MH back in 2005, I dont expect capcom to ever go back to the old style. I do hope they return to the roots of what the Old style was. especially with commitment. New MH has the issue in my view of removing commitment and consequence, lowering the skill ceiling. Its in everything. Old world you had to prepare properly, if you forgot to eat, bring nets/picks or potions or you picked a monster too hard for you to do alone. you had to accept that choice and move on. even in attacks or drinking or using items, once you committed to it you were set and had to accept the consequence. The new style removes commitment and feels like it babying a little. if you forget to bring something or eat just go to the tent and do it. preparation gone. if you use an item in a bad position, just dodge out of it. if you attempt an attack in a bad position same thing, just dodge out of it. This had lead to the arcadifying of the series, and the end of preparation. as well as the average player knowing nothing about good positioning anymore as they have less reason to learn it now, considering they can just dodge out of their bad positions even when performing an action. TLDR: I dont want all style, but I would like to see a world style game with things like preperation, planning and commitment of your actions having more importance.

  • @Stratelier

    @Stratelier

    5 ай бұрын

    The argument about preparation reminds me of the Trans-purr-ter in MHGU. You can use him to store items from the field, but ONLY ONCE during the quest. One idea that might have potential (along the preparation theme) is sort of a hybrid between new/old basecamps. You can use the basecamp to do much of the things you'd otherwise be doing back in the hub (weapon/armor selection, item management, food) but once you leave basecamp you can't return to it (or at least, use basecamp services again) during the same quest. Rise keeping food buffs after you faint is a good design choice, though. How often did we refuse to use Max Potions _at all_ during the quest because we were saving those for possible carts (even in easier quests) ?

  • @fenrir3097

    @fenrir3097

    5 ай бұрын

    There's nothing wrong with canceling potion use with dodging. You don't get a full heal and the potion gets exhausted. It makes sense with how monsters move more naturally with less pauses now. I do agree about getting rid of your item box in the base camp.

  • @Syllaren

    @Syllaren

    5 ай бұрын

    I agree and disagree. For items and eating it was just an inconvenience, because when you realized you didn't have food buffs or items, you didn't "deal with it" you just abandoned the quest, got the stuff, and immediately went back in So your huge consequence was just 5 minutes of wasted time. It wasn't a significant impact, but it was just annoying. Although for stuff like forgetting traps or tranqs I have ran around frantically gathering craft material after beating a mon to sleep. As for SOS flare. That one I agree I don't really like. Tl;Dr items: ehhh kinda. Sos flare: agree Eating: nah its fine to have that in the camp.

  • @metakarukenshi

    @metakarukenshi

    5 ай бұрын

    @@fenrir3097 I would agree about potions, the issue is how its implemented. you still dont have to prepare. if you try to heal in horrible positions and you have to dodge away for every potion you have. that would be a good consequence of poor positioning. forcing you as a player to try to win with no healing, abandon the quest or take time to gather items for healing before time runs out. but it falls flat when you can just go the base camp tent and get a full stack of potions, as many times as you want during a hunt.

  • @metakarukenshi

    @metakarukenshi

    5 ай бұрын

    @@Syllaren Fair but that inconvenience and annoyance is still a consequence. it happed to veteran players a few times and we quickly learnt to never forget it. I would be happy with a middle ground. if you forget to eat, you can eat at Base camp but its a camp stove, not made by a professional cook so you only get 30% of what you could. so there is still a damn strong reason to prepare and check all your bases before you leave, you know Like a Hunter

  • @Meta289
    @Meta2895 ай бұрын

    Generations Ultimate will always be peak MH for me. It still retained most of the classic MH sensibilities, like having to prepare for hunts, and the slow-paced combat where all of your actions, be it attacks, item usage, or gathering were all commitments you had to make in accordance to what the monster was doing, while also going, "Hey, here's a bunch of cool shit for you to play around with, knock yourself out, oh and there's also a rocket dragon and a mech-piloting mantis, we don't care how absurd and dumb those sound, they're cool so it doesn't matter".

  • @wraixt2946
    @wraixt29465 ай бұрын

    Imagine a monster already blind can't seek their enemies with thermal sense because their enemies are a cold blooded living being or using a trick to lower their temperature bodies Goremagala & giginox: hahaha, we are in danger

  • @zoraius
    @zoraius5 ай бұрын

    On the monster design look up a video that describes the changes between first gen and 5th gen of a Rathalos and you'll see that they've constantly changed Rathalos to make it look more capable of flight

  • @melon3109
    @melon31095 ай бұрын

    @7:59 ya know, a cool thing maximilliandood has done is a "lore run" with Bloodborne. Where he did a lets play with a focus on engaging with all the story and lore in the game. Id be down for a HeyJay "nature run" with MH...

  • @fresnokila3
    @fresnokila35 ай бұрын

    I started playing around MH3 on the Wii, and have than played most of the ones that followed. Getting my friends into Monster Hunter and we are equally enjoying World, Rise and even Generations on the Switch. Generations is the one that gets them confused at first, since the maps is divided in sections, so they need things like paintballs. Playing each game we realize how confusing it is sometimes to get the hang of fighting. Once you get used to one way and go to another game, you have to get used to fighting again. Still we have fun with each game, and yeah I like to brag to them how easy they have it now compared to older games, but that does not mean I hate any changes made for these modern ones. As I get older, having these quality of life changes is welcoming.

  • @Ryujin_IO
    @Ryujin_IO5 ай бұрын

    I like World far more than Rise for various reasons. Doesn't mean Rise is bad. Doesn't mean I didn't enjoy Rise. Doesn't mean those who like Rise more are wrong, don't get it or bad. All it means is I have subjective preference and an opinion.

  • @artax33
    @artax335 ай бұрын

    Elder Dragons like Malzeno and Valstrax don't follow the rule of fitting in with their environments. They are intended to bring in the fantasy and tend to be more god like then animal.

  • @amakelvin
    @amakelvin5 ай бұрын

    i feel most of Rise "hate" is for the graphical downgrade, put World graphics in Rise and would be less complaints

  • @Hambs23
    @Hambs235 ай бұрын

    There's something I never see many touch upon, and it's that while there is a division in direction in terms of portable and console, MH3rdP is the last truly portable title, and Tri was the last truly console title. What I mean is that these were the last games to directly evolve the formula of the previous titles. 4U was already a mix between console and portable, and X/Generations is a mix between 4U and Frontier. It's a new beast entirely. Rise is an evolution of XX/Gen U. While World is an evolution of the mixed formula of 4U, with an even faster and flashier gameplay (more in the portable style) than that game, but with art and world design that harkens back to the older console titles. In terms of gameplay alone, there's way more things similar between World and Rise than between World and Tri or Dos, for example. Of course, Rise still pushes for a faster and flashier experience, but the two gen 5 games are not very different overall. But even saying all that, that's how it always went. The console and portable titles always influenced one another. There are shared ideas all across the titles, and nowadays it's harder to draw the line for both styles, even tho I still believe there is one, at least for now. World has blatantly portable-styled NEW mechanics like damage indicators and the removal of negative skills, allowing for a larger power growth "Console titles focuses more on narrative and storytelling" is a complete lie, or at least a heavily biased and misinformed statement. WORLD focuses more on narrative and storytelling. Even Rise puts more emphasis on it than the older games. Every other title, console or portable, gives you brief descriptions and dialogue of what's going on before letting you go on a hunt, most of which being perfectly optional or skipable, with the downside of doing so making you eye-guess which quests are required and which are optional. They might have longer dialogues before Urgent quests but that's about it. 4U, a "mainline" title, made you travel to different villages during the single player story progression for that extra story immersion. But so does Generations, a portable title, and World, and Rise, and I can only guess Wilds will do so as well. I don't know if having customizable sliders that affect gameplay would be an elegant solution. Personally I would really enjoy it. I just don't think it's realistic depending on how drastic the effects are. Thinking of how it would work in multiplayer gives me flashbacks to Smash Ultimate's matchmaking system and I don't want that lmao To be honest, I find this whole discourse very alien to the games themselves. I don't know, as someone who enjoys practically all non-spin off releases (aka, all console and portable titles), I think trying to keep pushing the idea that console releases are the main ones and portable ones don't or shouldn't affect the series in any meaningful way is both ignorant to the facts and at worst a very close-minded approach. Of course, I don't think Wilds will be as fast and flashy as Rise, but I think the larger freedom of movement outside of combat, easter-eggs and extra lore as rewards for exploration, customizeable movesets and the updates to the base moveset of a few weapons were things that in my opinion were well done in Rise, and that could also work even in a more grounded, more simulator-like title like Wilds seems to be shooting for.

  • @quipsilvervr
    @quipsilvervr4 ай бұрын

    I only really got into MHW in 2024, and so far I absolutely love the game and have been pouring time into it since I started. It's rare these days to play a game that you can choose any weapon and it actually being viable, that with no p2w garbage or live-service tosh, it's a breath of fresh air despite it being released a while back.

  • @spartanhexus6759
    @spartanhexus67595 ай бұрын

    I like them both, as well as GU. Only thing that pushes me away from world is the clutch claw, as a long sword user it feels like it interrupts the flow of combat instead of adding to the game for me. Was so disappointed when i elected not to buy iceborne because i thought it would be better to wait a bit to see if it was worth it, and still got that damn claw pushed into my base game.

  • @payatyo
    @payatyo5 ай бұрын

    I really like the discussion of what Monster Hunter can do next rather than World vs Rise. Its already a given the MH team WILL bring whats fun in past games to the future games like the Wirebug stuff in MHRise being a evolution of the Hunter Arts and Styles from MH Generation / GU, or MH World being a complete and realise vision of the original Monster Hunter 1. The World vs Rise discussion is just dumb. Parts of whats great in Rise and World will return in the next gen, making this whole discussion pointless.

  • @camello321
    @camello3215 ай бұрын

    About having access to your storage from the base camp i do see it as a fantastic because you can spend more time on the levels themselves saving you load times for forgetting one item, same as the map being open instead of segmented which also saves load times but i too miss the preparations aspect. Would be nice if instead of having access to the whole storage, they give us a menu with limited space to choose what extra stuff we want to see on our base camp

  • @amakelvin

    @amakelvin

    5 ай бұрын

    Could be like: Low rank - inventory available from the start of the hunt High rank - inventory available after 15-30 from start of the hunt Master rank - no inventory available

  • @FireStormUnleashed

    @FireStormUnleashed

    5 ай бұрын

    Yeah that would be better imo. I think restocking really destroys multi monster hunts, because you can fully restock and change your weapon so no interesting compromises just essentially multiple quests without the loading screen.

  • @Hell0spawn0doug
    @Hell0spawn0doug5 ай бұрын

    World/ice borne for gameplay, rise for monsters and weapon design. Clutch claw and silk binds can both eat a bag of garbage.

  • @Manae.L
    @Manae.L5 ай бұрын

    The problem with making an option like "mine one at a time, or everything?" is that, as put by I believe a Blizzard dev, if given the option players will always optimize the run out of a game. If playing solo maybe you would see some using the former, but anyone going in to multiplayer would be basically required by social pressure to use the latter. Personally I found World to be the best option between classic (required tools, random items from a few node types), Gen/X (classic, but Prowler could be used to eliminate tool requirements), World (no tools, set spawns), and Rise (World with multi-gather). As for a toggle that I would hope everyone could love? Whether to display True or Bloat Values for weapons--especially if it could also toggle values for skills like Attack.

  • @athos9293
    @athos92935 ай бұрын

    Jay genuinely forgot that Kirin can cast thunderbolts

  • @HeyJayOfficial

    @HeyJayOfficial

    5 ай бұрын

    That’s not significantly more fantastical than throwing fireballs around.

  • @athos9293

    @athos9293

    5 ай бұрын

    ​@@HeyJayOfficial⁉️

  • @handtomouth4690

    @handtomouth4690

    5 ай бұрын

    ​@@HeyJayOfficialat least the fireballs are generated internally with a flame sac, and not lightning that is just straight up called from the sky.

  • @mareizia

    @mareizia

    5 ай бұрын

    By fantastical it meant like jrpg style ,casting element using their will instead of spitting out elemental attack,like rath duo have a sack that spits out fire etc

  • @EverDee
    @EverDee5 ай бұрын

    As a Hunting Horn main I just don't like the changes they make to the weapon in Rise. That's really it for me.

  • @robertoorantes7346
    @robertoorantes73465 ай бұрын

    For the first point, I think World and Rise sell as well as they do partially because of the more accessibility to play with others.

  • @allanredhill8682

    @allanredhill8682

    5 ай бұрын

    Also their worldwide release instead of waiting a year to get it in the west

  • @enman009
    @enman0095 ай бұрын

    As someone that started on Freedom 1, and then went to F3, Generations, Tri and now the newer titles, I can confidently say: Rise (specially with all the updates, additional content and Sunbreak), is my ideal way to play these games. It takes away most the jank and tedious aspects of older titles and focused on the action. The story was never good in these games so I appreciate that Rise is minimalistic and effective in what it shows. Wirebugs and your doggo can be countered with the Sunbreak/additional monsters, which polish the game so it doesn't feel very archaic. I'm not saying it's free of criticism, the hitboxes were always one of my biggest issues and is sadly here (particularly vertical hitboxes), but is an experience that scratch my specific itch, and other Monster Hunter games can tackle others.

  • @DmotionT
    @DmotionT5 ай бұрын

    I'm a bit new to monster hunter, I started with GU first but ended up with Rise and finishing that first. I still have yet to finish GU, not because of the gamplay or the buttload of quests. But because of the menu/inventory. The menu/inventory is a big pain for me with the old games. Most of you have multiple weapons and armor, yes their are loadouts, but it doesn't really help me as much. When I played rise, everything was organized. The armor had its own section, and it was class! I don't mind the slower gameplay. Just make the menu more convenient.plz That's my only complaint with the old games. Also, genuine question: Wasn't it always said that Rise was made with the general audience or new players in mind? So people who are new to monster hunter can get into it? I mean, it's why the gameplay is a bit faster to ease players into the sluggishness of the Monster Hunter series. I mean, it worked for me.

  • @zakwancu3

    @zakwancu3

    5 ай бұрын

    The mhw fan. The 5er says rise is a down grade. World has strong newer fan based, with high profile content creator, their opinion will sway many people more easily. Especially the content creator fan word of mouth Not all 5er are like that. Just some very vocal minority. 10% of 20mil is still alot of people

  • @jcc4543

    @jcc4543

    5 ай бұрын

    You will love iceborne for sure.. sunbreak is also my first mh I think Ima try mh3u and 4u since I have n3dsxl also Tried frontier Z on my vita that games is insanely cruel in HR5 monsters were insanely hard af so I stop, and just ask about it to the veteran players and they said frontier Z is the Hardest in all series..

  • @GamePsycho42
    @GamePsycho425 ай бұрын

    sliders are dangerous people will automatically choose options that speed their experience up despite wanting a slower game sometimes a game has to force you to slow down in order for you to not ruin your experience imo, skills speed gathering are perfect and could still exist in newer games making sets is fun, making a gathering set feels like a good use of your time and energy to make the gameplay more efficient for yourself

  • @NirvanaNexus
    @NirvanaNexus5 ай бұрын

    Khezu tracks by smell, gigginox tracks by heat. When you look at the monsters they are very similar in design. The occasional joke was that Khezu is a Dong, while Gigginox had a Bussy for a mouth.

  • @ji_ji_
    @ji_ji_5 ай бұрын

    It's so funny that this is happening . Just because this happened a while ago with Freedom Unite being the game all other Monster Hunters had to live up to -- but someone made a mod for MHFU so the older fans have more or less mellowed out (me included). over the years ,I realized that the conversation isn't really about what the next monster hunter "should be" -- its more or less about what sub-genre of fantasy people prefer. A lot of the older fans like low fantasy , a lot of the newer fans like mid/high fantasy. realizing that Capcom is gonna push for more and more fantasy elements , I've started to see each game of monster hunter more like a choice of genre , and with that some changes in diffuclty. (the older games being harder and grounded , the newer ones being easier but more fantastical) nothing to shame anyone else over tbh . I think the wider community should use that lens to view these games and make their choices.

  • @hunchbackhobbyist387
    @hunchbackhobbyist3875 ай бұрын

    I miss hot and cold drinks, i would like if they brought back temperature control in a new and interesting way

  • @thenoob_artist0586
    @thenoob_artist05865 ай бұрын

    Wilds can fix the showing monster in map. Make option you can change tracking system. You can use Paint Ball method or Scout flies or can be like item that you change anytime you like.

  • @Crusifixion1713
    @Crusifixion17135 ай бұрын

    For myself, i dont hate any monster hunter game. However, worlds is my least liked for multiple reasons and some are admittedly petty but some are big imo. Just a couple are the bow being turned from charge weapon to a spam weapon, the healing being slow without speed eating, and alatreon having the ohko move if you dont do damage fast enough.

  • @OwinBlazer
    @OwinBlazer5 ай бұрын

    34:30 I think it can be something like entering the camp after encountering the target monster reduces 1 reward screen drop. Something that stings a little, but not something newcomers would care about too much

  • @zakwancu3

    @zakwancu3

    5 ай бұрын

    If we have this camp system during 2nd and 3rd gen it maybe be ok, because resources on map dont respawn. That the reasons why most older hunter dont want restock in camps. Now we have respawning resources on the map it make us interact and explore less with the map

  • @JoeNayDoh
    @JoeNayDoh5 ай бұрын

    Although I've dabbled in MHW, Rise was really the experience that I wanted from the series. Not just in the gameplay and mechanics but also in the brighter colors and the setting. With that said I still respect what MHW did and play to get back to it sometime this year. Yes, I understand that some of the mechanics I love in Rise would be in World but I feel that I can appreciate World now after having gone through Rise

  • @HunterPlate05
    @HunterPlate055 ай бұрын

    I'm on the side of the portable games I started in World, loved it but then went back to play portable 3rd and meeting Zinogre, then GU with the crazy super moves I also finished Freedom Unite, it was a massive enjoyable time sink but I find myself having more fun in games like GU Rise is the perfect monhun for me, I definitely will still play Rise even when Wilds has been released. I love how flashy the fights are, how fun the movement, combo and counters are, how speedy and scary monsters are and then the grinding with the gacha anomaly crafting AND also special investigation quests it's the absolute perfect game for me also I love how many monsters are in Rise, almost forgot to mention it there are some things that I think could've been more fun I feel like spiribirds should've been way more involved, it's just a hassle as of now having to collect them every time when going on a hunt I feel like there should've been monsters like Zenith Rathalos that can reduce your max hp, but then you can collect more max hp by going for birds again and I feel like Anomaly monsters are a bit boring, the change is just that they explode every now and then I feel like they should've been played like Hardcore monster in Frontier, just rip the system off and it would've been a LOT better but aside from small nitpicks of waster potential, Rise is an awesome game for someone like me

  • @allanredhill8682

    @allanredhill8682

    5 ай бұрын

    Ye im in the same boat. I started in 4u and played every mh since then (plus 3u) and Rise is my favourite so far. I just really vibe with it - the combat and playstyle variety is just so good. Also sunbreaks story was pretty neat and the new follower mechanic is one of the best systems ever introduced into the franchise imo

  • @MarkerMurker
    @MarkerMurker5 ай бұрын

    I could have sworn Ratatoskr had you on his podcast before. If he hasn't, he's at least mentioned wanting to for a while

  • @wintersong2266
    @wintersong22665 ай бұрын

    The PSP "ports" of Monster Hunter 1 and 2 aka the Freedom games. Were actually Portable 1 and Portable 2. The Portable series started really similar to the mainline at first and started to deviate more and more from Portable 3rd onward. Generation Ultimate is Portable 4 and finally Rise is Portable 5.

  • @SomaUlte
    @SomaUlte5 ай бұрын

    3:11 I'M A PROUD FIVER 🙌🏼

  • @stormerjc9493
    @stormerjc94935 ай бұрын

    The issue is this franchise is now more then ever juggling 2 very different gameplay styles and It now not always super clear what the next game is gonna resemble especially to all the new 5th gen players that haven't done thier homework, I think the best way forward it to have the 2 series split cannon and have mainline stick with main cannon and have portible pick up frontier cannon, and it will make things very cut and dry from a marketing perspective, it will allow the 2 dev teams to dive even further I to what they want to do being grounded ecology vs flashy fast anime, everyone will know what the next game will resemble and everyone gets what they want and thus will have a lot less to fight about plus it will massively help from a world building perspective, cuz rise/sunbreak do some pretty maddening things for world building like wyvern riding

  • @rustygear447
    @rustygear4475 ай бұрын

    Kirin is a unicorn that can control lightning. The Great Jagras is just a big iguana 🤷‍♂

  • @emmanuelbrito1353
    @emmanuelbrito13535 ай бұрын

    And the name of the heating seek monster is Pre D'ator

  • @Meep_kun
    @Meep_kun5 ай бұрын

    I find funny how a lot of people praise world for it's QoL changes when it's precisely there were it lacks the most the menus being horribly designed, the armory having terrible progression systems, the hub being poorly thought and layed out, lack of teleporting to locations of importance to the player, unskipable cutscenes (EVEN WHEN IT REPLAYS AFTER SAVING THE GAME), lack of any option to play offline, the scoutflies system being flawed in many ways, the exploration of many parts of the map being both spoiled during online hunts and blocked until you progress with your own game, flawed farm systems (this also extends to the Argosy captain being a random shirtless dude instead of a Handsome asian man) I used to hate Rise for what it did to the franchise, but after playing world and noticing all the flaws it had that Rise improved upon and tried to fix I finally realize why people like it so much when I couldn't enjoy any of it. the answer was simple I couldn't appreciate it because I wasn't put through the mess that was world before I played it that being said, I still think GU is the best modern MH game out there all of these systems I mentioned were flawed in world (and some of them remain bad in rise) were already good AND WERE PERFECTED in Generations Ultimate and yet I hear nobody talking about the greatness of GU as the peak of optimized Monster Hunting, specially since a lot of the QoL systems world has debuted in that game

  • @JeannieLove
    @JeannieLove5 ай бұрын

    I just love Monster Hunter, it doesn't matter which direction they take. I prefer Rise overall, but I like them both for different reasons. I like World because it felt better balanced in HR/LR because I could do pretty much everything solo. But tracking the monsters isn't my jam, hopefully tho Wilds can do it better. Oh and keeping the original health system for raising your max health. Rise I feel more at home because I don't have to spend too much time finding the monsters, I can go hunt them and call it a day and move onto the next activity. But on the flip side, spiribugs are tedious like the tracking in World, although the petalaces were a cool concept and I wish they had more stat deviations. Also, going back to crafting decos and farming charms.

  • @shimik11
    @shimik115 ай бұрын

    As someone who started with monstsr hunter freedom unite, the only monster hunter game i havent liked as much was Generations (not ultimate). Rise gave me the feeling of when i used to play MH4U on my 3DS XL and World gave me something new but still familiar. I am like ypu, some things inlike better in World and some i prefer in Rise

  • @elk3407
    @elk34075 ай бұрын

    with mh, freedom 2/unite was already different from dos, but portable 3rd onwards they weren't even trying to be like the main games. the portable games are freedom, freedom 2, freedom unite, portable 3rd, gu, and Rise, all directed by the portable series director Yasunori Ichinose

  • @Aeosin
    @Aeosin5 ай бұрын

    ah yes the Rata vid, and with that a majority of my MH content makers are in agreement with the slower style of MH. The divide was always there, though most of it as I recall was between different generations. From what I remember seeing the same gen divide didn't start until 4th gen MH. 5th Gen is much more noisy only because of how explosive that gen was for the community, as the surge of new hunters came rushing in. I find it funny sometimes how heated the 5th gen discussion is, as a slightly seasoned vet, because at the end of the day its all MonHun and the franchise is operating as it always has. Its important to note that MH having these distinctions in style is positive and healthy for the continuation of the franchise. If they couldn't experiment heavily with the portable releases we'd probably be seeing the slow descent of the franchise within a few releases. With Gen 6 coming, the Gen 5 crew are mostly caught up with how the series operates. And the division will happen again as always XD. 19:40 for some context the distinction between Mainline and Portable is more visible at Gen 4, earlier gens had portable titles but idk if they were separate teams or not. Generations and GenU are portable titles. Rise/Sunbreak are portable titles. Pre gen 4 "portable" was more of a naming convention for the JP releases (MH Portable, Portable 2nd, Portable 3rd for the first 3 gens). Hot/Cold drinks are an immersion element. Embrace them. Inconvenience is a positive for MH. fite me. Adding a slider would be ok, though I think it would be better implemented as a upgrade mechanic near the endgame. Like, do this hunt and upgrade your pickaxe (which will have a feature toggle in the options).

  • @yorozuya8018
    @yorozuya80185 ай бұрын

    I'M from Gen 2 hunter and I already Said that before ""Go forward MH teams and Capcom and we will follow you in any device and we will be the first Hunters" I bought ps2 , psp , 3ds , switch, PS4 also ps5 for MHwilds and I have played frontier and MHonline on PC , MH it's living in my soul.

  • @Haxorus2008
    @Haxorus20085 ай бұрын

    Heat seeking monster wouldn't be able to fight I'd and lose inmediately if we drink cold potions

  • @kaymancutoff
    @kaymancutoff5 ай бұрын

    Can't wait for Jay to play Generations Ultimate to see peak old school portable experience (after 4U maybe?).

  • @aner_bda
    @aner_bda5 ай бұрын

    I love Ratatoskr's videos. The videos are always well thought out and well researched and really make you think and see things from different angles.

  • @xHeigoux
    @xHeigoux5 ай бұрын

    I dislike how rise actively took away from the core weapon experiences by introducing silkbinds that help you skip mechanics. charge blade doesn't have to charge anymore, switch axe doesn't have to amp anymore, gs can just immediately tcs, hunting horn got dumbed down, gunlance ... is actually amazing :D

  • @pandre5458
    @pandre54585 ай бұрын

    in 5th gen i like sunbreak the most wish i liked iceborne more but clutch claw is pretty cringe IMO and some fights just expect you to use it constantly like Safi really killed the endgame of world for me and there was far less freedom in ways to hunt a monster in world you just went 2 flinch shots into agitator try to get a mount and clutch claw off of the mounted attack repeat until monster dies. hope Wilds has no clutch claw or at least they completely revamp it

  • @ussopalain7262
    @ussopalain72625 ай бұрын

    Now let's make him watch the mh dos video, thats going to be fun.

  • @allanredhill8682
    @allanredhill86825 ай бұрын

    I think a big reason the paintball system can be so frustrating in the older titles is because of the instanced zones. Reintroducing it on a more seamless map might work better then most people think. Also as someone that started in 4U my personal favourite MH game so far is actually Rise/Sunbreak - the weapon mechanics in that game are just so much fun to play with. However I def wouldnt mind having some of the more pre hunt preps make a comeback. I always thought the addition of a camp was a step too far... infinite potions and consumables just is really stupid and that comes from someone that doesnt mind mechanics like the wirebugs or hunter arts xd

  • @Soapy_Papoose

    @Soapy_Papoose

    5 ай бұрын

    When the paintball times out right as they fly away. Less of a problem for ones that ran between zones.

  • @phipao
    @phipao5 ай бұрын

    Well I really prefer more grounded in "reality", so it's the big mainline games for me. But what people don't realize is that the portable games that get a more arcade treatment, are responsible to bring more innovations to the other games, they get to test a lot more stuff and have more freedom, and besides all that, they are genuinely fun to play.

  • @adsventuresome7511
    @adsventuresome75115 ай бұрын

    Well this is a surprise

  • @brennancurrier806
    @brennancurrier8065 ай бұрын

    I started in 4U, but didnt dive into endgame much until world. In terms of Rise vs World. I preffer World over rise. I did just start a 3U playthrough in waiting for wilds next year

  • @zakwancu3

    @zakwancu3

    5 ай бұрын

    May i ask? What part of world that you like? I keep hearing that from many people. I genuinely want to know. I like most thing in world, but the monster fight it self feel annoying, kushala fight is just the worst. The fight is not hard is "you cant catch me" and beach slap me. In rise he feel great to fight

  • @jcc4543

    @jcc4543

    5 ай бұрын

    ​@@zakwancu3sunbreak is easier cause of mechanics and when you get hit and went flying just use wire bug. iceborne feels slow and more annoying bosses like furious rajang, brachy, val, luna, alatreon and fatalis I hated those boss fck them. Though I like world more cause of the Ecology l like roaming around.. I love also sunbreak.. sunbreak is my first monster hunter then World..

  • @zakwancu3

    @zakwancu3

    5 ай бұрын

    @@jcc4543 good to know, that other people also have the same feeling about the monster fight. i do wonder if they play tested it, some fight felt good, others you just want punch the screen, so much bs to dealt with. also some of these monster are to tanky, to spassy, 15 mins is max time i can accept for regular monster. 20+ you better be elder dragon or you loot is among of the better ones or you giving me alot of item. if rise map have half of worlds map detail, and more hazard. no monster riding, no monster auto tracking. that is the best template for an awesome monster hunter game sunbreak have a good story beat. good characters, hoping monster hunter story telling improve after sunbreak.

  • @handtomouth4690

    @handtomouth4690

    5 ай бұрын

    ​@@jcc4543ah, all the hard bosses were "annoying". I love it when a genuinely hard monster is just called annoying because you don't want to give it any credit, or don't want to admit it was hard.

  • @jcc4543

    @jcc4543

    5 ай бұрын

    @@handtomouth4690 lol ok it's hard in Sunbreak I would say Primodial malzeno and risen crimson val and risen shagaru.

  • @bommisenbromark3708
    @bommisenbromark37085 ай бұрын

    I much prefer World, Rise just became some parody it felt like. Everything became 360 noscope triple backflip action in Rise, while in World every move felt more deliberate, no spidermanning around.

  • @TornaitSuperBird

    @TornaitSuperBird

    5 ай бұрын

    As someone who started with Generations Ultimate, I understand your point- but after actually playing World after I played Rise, I felt rather limited in the options I had available to me from an offensive perspective. Yeah, I can completely understand that people would view the Wirebug as a crutch, especially with the evade. However, stuff like the Switch Skill system allows for so much player expression even with various weapons. I will say this though; the Monster Hunter series takes itself the most seriously in World. MH at its core has always had a bit of "goofiness" to it, and I missed that in World.

  • @Mordekaiser0305
    @Mordekaiser03055 ай бұрын

    A Comment in Reddit sums up the situation. Every Generation, There's a Console and a Portable Version. And for this Gen, World is the Mainline and Rise is the Portable

  • @Phoizza
    @Phoizza5 ай бұрын

    OMG JAY DADDY UPLOAD :33

  • @HeyJayOfficial

    @HeyJayOfficial

    5 ай бұрын

    🥸

  • @FireStormUnleashed
    @FireStormUnleashed5 ай бұрын

    World without restocking or clutch claw would probably be the perfect MH for me. Rise is way too fast and Devil may Cry esque for me, even though I had some fun with it. People like what they like, no need to antagonize each other.

  • @wikitiki209
    @wikitiki2095 ай бұрын

    Leveling is a bit slow in rise and I'm doing just endgame stuff in world, love em both though

  • @ThunderJunkOC
    @ThunderJunkOC5 ай бұрын

    I prefer world over rise. Not that I don't like rise though. I played the crap out of both. The switch skills are fantastic, i liked the cartoonish style and the fast paced action. I just liked World more. The world building and attention to detail, the higher fidelity graphics and atmosphere. I just think World was the better experience. Basically though, IDC what Wilds is going to be, I know I'm going to buy it either way cause I just dig the series.

  • @s1ggamer595
    @s1ggamer5955 ай бұрын

    MHW is like when you eat 5 star restaurant food. MH Rise is what happen to that food after you dump it in the toilet. Hunt! not a boss battle.

  • @dadadabest2237
    @dadadabest22375 ай бұрын

    Cover in mud to prevent heat seeking vision? Its been done... Predator..😅

  • @NekomiyaTH
    @NekomiyaTH5 ай бұрын

    Both game nice but man they need to fix monster attack with whole body hitbox ( standing behind mon getting dmg from tail when mon charge forward, as insect glaive 6ft above mon still getting xD)

  • @Djinn-wb1yt
    @Djinn-wb1yt5 ай бұрын

    Heat seeking would be a cool concept. Gore is the closest to this since it is blind and uses the blight to detect things around it.

  • @Joeynator3000

    @Joeynator3000

    5 ай бұрын

    I thought Gigginox had something involving heat sensing...

  • @SpecLeader101
    @SpecLeader1015 ай бұрын

    Im not playing rise because ive finished it, theres nothing to do except make new builds, but Id rather do that on world.

  • @TherealNiqqa
    @TherealNiqqa5 ай бұрын

    Eventually they will team up to hate on Wild

  • @YukitoOnline
    @YukitoOnline5 ай бұрын

    Kirin is Fantastical nature is NOT THE HORN. It's THE FUCKING LIGHTNING IT KEEPS CALLING DOWN. Valstrax's Fantastical nature is the Jet Engine. Elder Dragons are supposed to be not to be realistic compared to the rest of the ecosystem of Monster Hunter.

  • @snakesan520
    @snakesan5205 ай бұрын

    As far as i can tell the portable games are GU and Rise

  • @abaque24
    @abaque245 ай бұрын

    After watching ratatoskar’s vid for a 3rd time, i get why i dont like it. He assumes that somehow the B team (portable, or w/e) depart from the ‘mainline’ at a basic level- like saying that the B team games are just MH in name and image. Which is such a disingenuous argument.

  • @derekwalter4238
    @derekwalter42385 ай бұрын

    13:20 Predator did it. Like in the 80's lol

  • @myhomesblackfox6081
    @myhomesblackfox60815 ай бұрын

    I have both games, just the clunky combat I don't like in Rise, but everything else, I have no problem with it. I kind of wish rise gave you an option to use clutch claw. I love my wall bangs. You should see my no damage hunt against Tempered Gold Rathian to get an idea why I love wall bangs.

  • @HaruVibes_

    @HaruVibes_

    5 ай бұрын

    Probably the first time ive seen someone say Rise had clunky combat. Very curious as to why it makes it you feel that way because I would personally say World was more slower and almost set back because of the clutch claw mechanics.

  • @TheMizuJosh
    @TheMizuJosh5 ай бұрын

    Before even watching, my thoughts on this topic is that both games do things I like and dislike, and I especially dislike the endgames of both.

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