Learn Raycasting in 7 minutes - Advanced Roblox Scripting

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TIMESTAMPS ►
0:00 Intro
0:32 Simple raycasts
3:00 Altering the hit part
3:41 Filtering results
5:25 Looping
6:47 Outro

Пікірлер: 213

  • @godssilliestsoldier249
    @godssilliestsoldier249 Жыл бұрын

    just realized with this i can make pizza tower's "dont make a sound" mechanic. this is going to be so cool

  • @pe_w

    @pe_w

    11 ай бұрын

    Can you explain this more if sounds like an interesting concept

  • @anotherdeadchannel

    @anotherdeadchannel

    10 ай бұрын

    ​@@pe_wI think depending on the distance they won't make a sound

  • @RammansPizzas

    @RammansPizzas

    9 ай бұрын

    ​@@pe_wIn the Level they are Patrollers going around and if you get spotted, they count down from 5, giving you time to kill them and if it hits 0 then a Animatronic will start chasing you.

  • @Spez_dood

    @Spez_dood

    2 ай бұрын

    You don't need raycasting to do that. You can just use .magnitude to see the distance between the positions of their root parts.

  • @eliseyzscripts6762
    @eliseyzscripts6762 Жыл бұрын

    BRO thank you so much! i am glad i found you because the first thing you said was "how to check if part can see another part" and this is exactly what i was searching for!

  • @WardenYouTubeMc
    @WardenYouTubeMc Жыл бұрын

    Nice explained and simple, now I can make stuff like you have to move a part until it sees the other part to open a door!

  • @ryuu6271
    @ryuu62719 ай бұрын

    Whitelist and Blacklist are deprecated, you have to use Include and Exclude respectively, good luck with coding everyone

  • @insertusernamehere8125

    @insertusernamehere8125

    6 ай бұрын

    Yea it's annoying, I think that's very recent because I remember only a few months ago going onto my game and seeing a red underline on all the "Blacklists" so I had to change like 20+ scripts to "Exclude"

  • @EATBADGE

    @EATBADGE

    6 ай бұрын

    @@insertusernamehere8125You can just use the replace world feature to replace everything :/

  • @baconoculto1392

    @baconoculto1392

    4 ай бұрын

    Ty

  • @VroomVroomCar221

    @VroomVroomCar221

    Ай бұрын

    yoo thank you man i was trying to figure out why it wouldnt work!

  • @poorlymadeproduction

    @poorlymadeproduction

    16 күн бұрын

    why do those freaks keep doing that

  • @workindad
    @workindad Жыл бұрын

    Excellent tutorial. I’ve been working on raycasting in my game and have been unfamiliar with how the ray is being generated/set. This vid answers a lot of questions. Ty.

  • @Trashbinfin
    @Trashbinfin9 ай бұрын

    Thanks! A lot more simple than i thought! You are very underrated.

  • @mediocrecontent9876
    @mediocrecontent9876 Жыл бұрын

    Thank you. I have been really confused with raycasting. Now I fully understand how it works. Thanks GnomeCode!

  • @Snory99
    @Snory99 Жыл бұрын

    thank you so much for this man. i cant describe in words how thankful i am

  • @miniamobfighter7271
    @miniamobfighter72716 ай бұрын

    For "While True" loops, instead of having to put a delay at the end of the loop, you can do While wait() do -- Code here end

  • @rfsalt

    @rfsalt

    4 ай бұрын

    thanks dude! saved me 1 line of code-

  • @AntiNuke_

    @AntiNuke_

    3 ай бұрын

    It's actually more efficient to use task.wait(), because wait is deprecated

  • @xyizsilver

    @xyizsilver

    Ай бұрын

    how DARE you use wait()

  • @Dumbfunstuff
    @DumbfunstuffАй бұрын

    Thank you most tutorials are outdated or confusing this helped alot

  • @killa5963
    @killa59639 ай бұрын

    This is incredibly helpful, but the only problem is it's the position of the part, and not the surface of it. So sometimes you're left with this awkward situation where you'd think it would be able to see the target part if it was the edge of another part at a different Y position, but it can't since the position of the part is at the centre, rather than the closest point of it, relative to the search part.

  • @EATBADGE

    @EATBADGE

    6 ай бұрын

    You can easily modify it so that the origin is on the surface on the part, just do simple math.

  • @Miguel_Angel51

    @Miguel_Angel51

    3 ай бұрын

    I want to know that "simple" math, when he said about calculate surface i remembe vietnam moments, aint no way soneone calculate so many possible points like volumetric sound

  • @dr.albitros4242
    @dr.albitros4242 Жыл бұрын

    The perfect video! Haven't watch it whole yet, but surely it will be good! :)

  • @reggie9k
    @reggie9k9 ай бұрын

    Thanks man! I'm using this like The Mad Murderer 2 in where the gun has a big line instead of a gradually increasing bullet.

  • @JamesNJoe
    @JamesNJoe Жыл бұрын

    Great tutorial gnomecode! I love seeings these kinds of tutorials. I watch these while waiting for doors part 8. Good stuff.

  • @Yeilding_HD
    @Yeilding_HD Жыл бұрын

    i learn more about Raycasting cuz of that video thank you.

  • @Specter109
    @Specter1097 ай бұрын

    thank You So Much For Making This Video, this is very Helpful For Me Because Im Making A Battleship Tower On My Td Game And I had A Small Turret Which I Want It To Shoot if It Detect The Target And I Didn't Know Anything About raycasting until now, thx for making this video

  • @XaneMyers
    @XaneMyers Жыл бұрын

    I agree with others, this seems to be a good tutorial! I've heard that Roblox has added "shape-casts" sometime recently, though. I wonder how those work compared to raycasts, which are just drawing a line from a position in a specific direction.

  • @--Neptune-
    @--Neptune- Жыл бұрын

    This is literally so helpful thanks

  • @deniedcellar
    @deniedcellar Жыл бұрын

    nooo! i wanted to see the ball at the end fall into the void! D: great tutorial though! can't wait to see more!

  • @GreatRamilYT
    @GreatRamilYT Жыл бұрын

    hi, thanks for the new amazing video! I'm sure it will come in handy for many!

  • @sodiumchloride8886
    @sodiumchloride8886 Жыл бұрын

    damn bro thank u for creating this i literally wanted this right now lol

  • @IgnatiousRainwater
    @IgnatiousRainwater2 ай бұрын

    remember the reason there is no need for ~= nil in the if statement is because (in lower-level languages) the condition syntax secretly has a `identifier == 1` which 1 meaning true saying the identifier does exist. If you use the `NOT` keyword or `!` operator then it's opposite (0). All of this happens behind the language interpreter

  • @reduvicemaster
    @reduvicemaster11 ай бұрын

    you can also calculate direction at workspace:Raycast() part using CFrame:LookAt()

  • @masonbuk9092
    @masonbuk9092 Жыл бұрын

    you made this so much more simple

  • @SirMarny
    @SirMarny Жыл бұрын

    I was hoping the ball would turn yellow at the last second haha... anyways great informative video! thanks!

  • @nightlure-SAPPHIRE
    @nightlure-SAPPHIRE Жыл бұрын

    Thanks man I needed to learn this for my entities (rush and ambush)

  • @jakejat2706

    @jakejat2706

    Жыл бұрын

    trust me raycast jumpscares are no easy bro

  • @nightlure-SAPPHIRE

    @nightlure-SAPPHIRE

    Жыл бұрын

    @@jakejat2706 I just tried it and it's is NOT easy. What happened was it only kills the player in a certain range. That range isn't big enough, it's like lookvector. Only if rush's part is facing towards the player. Then it will kill the player

  • @jakejat2706

    @jakejat2706

    Жыл бұрын

    @@nightlure-SAPPHIRE hmm thats seems like a problem with your raycasting script

  • @brainlessbrain7834
    @brainlessbrain7834 Жыл бұрын

    Can't wait lol, I'm always so confused by Ray casting

  • @OvercookedBred
    @OvercookedBred Жыл бұрын

    Thank you so much Gnome.

  • @creepermods4641
    @creepermods46415 ай бұрын

    Even though the title confused me, instead... The title should be *How To Make Line Of Sight* but this is really helpful because i need to make line of sight!

  • @alejandrorivera9694
    @alejandrorivera9694 Жыл бұрын

    Pretty good video, honestly very useful for paintballing games or whatever, but I need something important, How do I make the animate 2 script compatible with other scripts that load other animations?

  • @perac3289
    @perac3289 Жыл бұрын

    Thank you gnome for this advice. Just to be clear I've been watching since 1k subs seeing you grow this far in a year is impressive for me. Thank you for always being here for us!

  • @GnomeCode

    @GnomeCode

    Жыл бұрын

    Thanks for sticking around :)

  • @Cowboy_Hat202

    @Cowboy_Hat202

    Жыл бұрын

    ​@@GnomeCodehey could you continue with your doors tutorials? Maybe ambush or cruzifix

  • @chara_dreemurr4505
    @chara_dreemurr45053 ай бұрын

    With this you can also do the doctor who angel mechanic for a horror game, interesting

  • @mojitta
    @mojitta Жыл бұрын

    good video, we need pathfinding tutorial next

  • @bigbengamer5759
    @bigbengamer5759 Жыл бұрын

    Wonder what part 8 of doors tutorials could be?! I was also wondering if you could show me how to make other hiding spots like beds or specifically for my map, an elevator!

  • @dawt838

    @dawt838

    Жыл бұрын

    a bed hide mechanic would be kinda useless because it’s basically just the locker but with changed animations

  • @vrfrenzy8451

    @vrfrenzy8451

    Жыл бұрын

    elevator would be something like using tweenservice

  • @Vi______
    @Vi______ Жыл бұрын

    Hey Gnome! I have been watching your videos for a while now, since they are the only ones that actually teach me lol. I wanted to ask you to do a simple Object Oriented Programming guide for roblox studio. Apparently, it's a way to make your code more organized and efficient, some people say it's really important

  • @itsray5257

    @itsray5257

    Жыл бұрын

    Yes, we need an OOP series

  • @justmrkoala
    @justmrkoala Жыл бұрын

    now i realise that projectiles just are too complicated for me im happy that i finnally understand cframe and raycasting in a simple but effective way

  • @doseofducks6093
    @doseofducks6093 Жыл бұрын

    BROOP FINALLLYYYYY

  • @block_in_animating
    @block_in_animating Жыл бұрын

    Thanks for the epic video! When will we get a doors tutorial? Just saying :)

  • @chakira2822
    @chakira28227 ай бұрын

    It helped me a lot when making scp 096 :)

  • @Retrainingr
    @Retrainingr Жыл бұрын

    Hey can you make a video on how to make a monster like doors like you made last time but can you make it use raycasting so it kills you when the monster sees you like ambush? Also keep up the great work it helps alot!

  • @Pyr0Blox1
    @Pyr0Blox1 Жыл бұрын

    Yes I love to be early to this GnomeCode video

  • @mmben1368
    @mmben1368 Жыл бұрын

    WHEN IS THE NEXT GNOMEJAM!!! IM SO EXCITEDDD

  • @Gauge12
    @Gauge128 ай бұрын

    W tutorial!

  • @OfficialRBBBuildMode
    @OfficialRBBBuildMode Жыл бұрын

    GnomeCode I love your tutorial videos and I like them can you do a leaderboard

  • @Kai29FR_
    @Kai29FR_9 ай бұрын

    I remember first starting Roblox Studio and remembering "I'm going to need to learn Ray Cast" and I struggled so much, but thanks to this amazing and short video I fully understand the basics of Ray Cast. I want to say thank you 😁

  • @HamsterGamin0
    @HamsterGamin05 ай бұрын

    Thanks! i might try making AI visibility, with ray cast

  • @Sv1x182
    @Sv1x182 Жыл бұрын

    i'm a legend i liked and it turned to 700 woah great vid

  • @vestisdead
    @vestisdead Жыл бұрын

    you can use the raycast to make Rush's (optionally Ambush's) AI in your Doors tutorial, right?

  • @moshietter3206
    @moshietter32067 ай бұрын

    how exatcly would this work on legs though if you want the legs to move up when its on a higher elevation but not go literally above the waist/core?

  • @ert5419
    @ert5419 Жыл бұрын

    Useful thank you

  • @Tucoy.Incredibox.0705
    @Tucoy.Incredibox.0705 Жыл бұрын

    I can finally script Eyes!

  • @thecatsgato5283
    @thecatsgato5283 Жыл бұрын

    Epic tutorial! Could you possibly show how to make something simular to SCP-096?

  • @DevAstroRBX
    @DevAstroRBX Жыл бұрын

    Gnome is scary I was looking for a Raycast tutorial (I haven't made a game with Raycasting in a Year) and then this

  • @probablyjaden
    @probablyjaden7 ай бұрын

    Blacklist and Whitelist are deprecated now, make sure you use Include and Exclude instead!

  • @templars44
    @templars44 Жыл бұрын

    Hey Gnome. Would you do a gamenight on christmas?

  • @cahwardev9804
    @cahwardev9804 Жыл бұрын

    Hey, I have a personnel question - what keyboard do you use?

  • @1VRRR
    @1VRRR Жыл бұрын

    Quick question.Can you remake your 2d plat-former tutorial.I think your last one is a little outdated.Thank you!

  • @TheyAreGettingCloser
    @TheyAreGettingCloser Жыл бұрын

    Thanks, this really helped alot with my understanding of raycasting! Appreciate it, keep it up!

  • @sillygoober368
    @sillygoober368 Жыл бұрын

    GnomeCode, can you make a tutorial on how to make a inverse kinematics spider that can move around?

  • @alejandrorivera9694
    @alejandrorivera9694 Жыл бұрын

    It's been a month... hope the next video comes out soon!

  • @pogrobloxgaming2436
    @pogrobloxgaming24366 ай бұрын

    i can raycast now thank you

  • @joebidomereal
    @joebidomereal Жыл бұрын

    Hey GnomeCode! I'm a beginner scripter and currently following your TD series. Of course, I'm adding my own features using what I learned from your tutorials. Everything's going well till I try to add a Gun Trail feature. I've tried twice but failed, is there something I'm missing on?

  • @atomizerplayz

    @atomizerplayz

    Жыл бұрын

    i dont have problems with the gun rail part. i have problems with the distance measuring.

  • @TheyAreGettingCloser

    @TheyAreGettingCloser

    Жыл бұрын

    I'm just going to assume that by that you mean you want a trail for the bullet. If you want that, then add a trail in the bullet and set the properties, and you should be good. If you are using a script that makes the bullet through the script, then add something similar to this to the script: local trail = Instance.new("trail") trail.Parent = bullet trail.lifespan = (whatever you want) (add some more properties)

  • @HauntedBlox
    @HauntedBlox Жыл бұрын

    Thankyou

  • @uru4123
    @uru4123 Жыл бұрын

    You should make a video on how to make a War game!

  • @berkecan5890
    @berkecan5890Ай бұрын

    What if i want a range for a ray tho? Like this ray goes to the other side of the planet and if i want to detect something near 50 studs for example i cant do that like that can i? it would be epic if you record and part 2 or Full guide to raycast

  • @starwarsdev
    @starwarsdev Жыл бұрын

    Hey Gnomecode, i was thinking if you could maybe do a gnomejam again i would realy like that cause im a begginner developer and i would learn a lot from the gnomejam.

  • @jsfk-mb1yr
    @jsfk-mb1yr Жыл бұрын

    u should make a video about the group copying your games

  • @cod901
    @cod9017 ай бұрын

    this is helpful, but how to make it detect players?

  • @GodrickTheGoIden
    @GodrickTheGoIden5 ай бұрын

    Blacklist and whitelist have been depreciated and replaced with include and exclude. They work functionally the same though

  • @Paper_Machete910
    @Paper_Machete910 Жыл бұрын

    Nice video

  • @YorktownClass
    @YorktownClass10 ай бұрын

    2:48 I thought that an error pops up when you reference 2 parts have the same name that are both located in the workspace.

  • @hunivox
    @hunivox3 ай бұрын

    be careful y'all. app, the blacklist function has been deprecated and replaced with another one called "exclude", which does basically the same

  • @StudiosProgramer
    @StudiosProgramer8 ай бұрын

    why there's no video How To Destroy Block On Look Roblox Studio

  • @Cookibot
    @Cookibot11 ай бұрын

    For any new people, Roblox removed Enum.RaycastFilterType.Blacklist and Enum.RaycastFilterType.Whitelist: Now Blacklist is Enum.RaycastFilterType.Exclude And Whitelist is Enum.RaycastFilterType.Include Hope this helps :)

  • @Freddy_711

    @Freddy_711

    11 ай бұрын

    Thanks for your help!

  • @ben252

    @ben252

    11 ай бұрын

    damn and i thought i did something wrong, thanks.

  • @titanwhy4284

    @titanwhy4284

    10 ай бұрын

    Thank you

  • @programmedchip

    @programmedchip

    10 ай бұрын

    Thanks!

  • @TheAtomPrince
    @TheAtomPrince Жыл бұрын

    POV: you see a GnomeCode video from 12 minutes ago AND It's about something that always confused you

  • @lennyface987
    @lennyface987 Жыл бұрын

    Could u tell me how to raycast the object to the player?

  • @Coolcatzz2323
    @Coolcatzz2323 Жыл бұрын

    3 more hours to be save of this fire

  • @gimbus8493
    @gimbus8493 Жыл бұрын

    Could you make a real time strategy tutorial please? I want to make one but don’t know how

  • @THANUSNUS
    @THANUSNUS5 ай бұрын

    btw im pretty sure roblox removed black list or sum so you gotta use exclude now

  • @blahblahbblahhhh
    @blahblahbblahhhh Жыл бұрын

    Hiya! I am making a game but I need an NPC to be able to walk on walls - i can only find tutorials on it for the player and I can't figure out what I needed!

  • @fexryourfriend
    @fexryourfriend Жыл бұрын

    Tip : you don’t have to cut and paste lines of code, you can just select it and drag it to your desired position

  • @epixerty

    @epixerty

    Жыл бұрын

    nah, its faster to copy and paste because if you drag it it messes up the format and you have to do extra steps to format the code

  • @kennethkline7702

    @kennethkline7702

    Жыл бұрын

    Yiu can actually "move" the block of code by holding alt and pressing the arrows too!

  • @fexryourfriend

    @fexryourfriend

    Жыл бұрын

    @@kennethkline7702 really?!

  • @fexryourfriend

    @fexryourfriend

    Жыл бұрын

    @@epixerty true but you may have something important in your clipboard

  • @epixerty

    @epixerty

    Жыл бұрын

    @@fexryourfriend I use both, because youre right here, but i find copy and pasting more convenient most of the times

  • @XYWZExtreme
    @XYWZExtreme Жыл бұрын

    Simple,Straightforward,Yet explains very well thank you gnoemcode for this tutorial

  • @vogoxmario9380
    @vogoxmario93807 күн бұрын

    bro i was having a mental break down for 2 hours, reached out to 2 forums and ai bots for it to be that for direction you dont use unit and its also reversed...

  • @Skillverfish_
    @Skillverfish_ Жыл бұрын

    So going back to AI could put raycasting inside of the killing AI? (Making it so every time the AI see`s you it gives a good chase...)

  • @krabtato
    @krabtato Жыл бұрын

    Nice

  • @MadnessNull
    @MadnessNull Жыл бұрын

    Rest in peace red ball you will be missed 😔

  • @panned_noob
    @panned_noob Жыл бұрын

    you are the griffpatch of roblox

  • @hazzardreal
    @hazzardreal3 ай бұрын

    when i do the filter thing it says: member 'Blacklist' is deprecated

  • @JoshieBoy_
    @JoshieBoy_ Жыл бұрын

    What's dat studio font :))

  • @UnrealFlame
    @UnrealFlame6 ай бұрын

    How can i make a gun using raycasting, can u make a video about it?

  • @lorlema7404
    @lorlema7404 Жыл бұрын

    Hi gnome I wanted to make a tower defense game but the tutorial is now outdated, Can you please remake it?

  • @Neuxim14
    @Neuxim14 Жыл бұрын

    A bit late but i have qestion to tower defense tutorial. You are showing how to do only one path ubgrades but I wanted to make 2 paths of ubgrades like in BTD5. Is there a way of doing that?

  • @TheyAreGettingCloser

    @TheyAreGettingCloser

    Жыл бұрын

    That script would be too advanced, so unless you have someone who knows lua well, it won't be possible.

  • @meucachorroebonito
    @meucachorroebonito Жыл бұрын

    Hey GnomeCode makes GUI boss life counter system

  • @kittystock1
    @kittystock1 Жыл бұрын

    Day 2 on asking: Can you please show how to make a pokemon game? I came up with my own pokemon, but I don't understand how to make games.. I don't understand the Scripting well so that's why I use KZread to help me!

  • @Sp23419
    @Sp23419 Жыл бұрын

    When I open my script I can't find it it it's separated from workspace

  • @King_NaymarosReal
    @King_NaymarosReal Жыл бұрын

    Hello GnomeCode can't you make a tutorial how to create pet simulator game this would be interesting !

  • @cjdlegendary1795
    @cjdlegendary17957 ай бұрын

    Now either, I don't know anything about programming (which is not true I know LUA, HTML 5, Python, not going to bother listing anything else because it doesn't aid my point. ) Or most of these tutorials describing shapecasts and raycasts are all so convoluted, this one is among them but at least I could grasp some of the information. I know what a raycast and a shapecast is, I know what their use cases are. but knowing when and how they are applied to a script is never shown in one of these videos, or they do and its usually within the heaps of talking people do in these tutorials. Goes through one ear out the other. If I get a comment trying to explain what a raycast or shapecast is/its use cases just like these tutorials do, I might outright ignore it unless you manage to give me a more in-depth view on it. Because your viewing me from the perspective of someone who does not know how to program, does not know how to reference from ROBLOX's API. Both of which I do know how to do, but unfortunately, reading roblox's api reference did not give me a clear understanding of how this works; which is a shame because usually to does. so currently, I know that I can blacklist/whitelist objects, then specify what it is I'm blacklisting/whitelisting. Cool, that works, understood; quite handy! raycast result returns as it states, the result of a created raycast; which I can use in my script. BAM context on not just its use case but WHERE it's applied to my script; other tutorials don't do this or they take far to long and do to much talking to get to this point; which, I described in terms far easier to understand in 3 sentences. This is why I stook with this tutorial. Let me describe my issue and I don't have access to ROBLOX forums so don't ask me to go there. Say I want to do as shown above, to get direction for CF ( CFrame ) I would compare a - b as done here. But what if what I'm comparing isn't a part in workspace for A? and my target B being a player model? Let me show off what I tried to do so that what I mentioned above becomes clearer, I have a part which is non-can collided in a FOLDER with my script within its own folder ELSEWHERE. This part is a zone, its invisible, but can be touched and quarried, My script is trying to look in pairs and it represents each part by " v " with its distinction being its name, So, I have a zone called " desert ", and another zone called " grasslands ": both are in the same music zone folder with only their names to make them unique. My script plays music when a player enters a zone, each song is named exactly to their zone counterparts so that the script can pick a song and match it according to a touched-zone's name. Neat, compact, butttttt this doesn't work. Why? Because the last method I utilized, used region3, which is depreciated and trust me I looked, there are some sources claiming it isn't but that's simply not true. So I started using shapecasts, and for the likes of me, I just don't know how to use them. I mean, I know the bare minimum, and I'm hoping watching this video on RAYcasts will allow be to at least understand the filtering which seems to be used for both shape casts and ray casts. And hopefully draw a line between the two and actually have a solid understanding of it. I'm gonna rewrite my entire code, including what I've learned from this video and what little I can learn from shape casts, by the way, don't look those up unless your willing to dig, youtubers don't know how to explain shapecasts well enough for application on your own; they just tell you what it does and how it can be used. And I think they do that because they think "casting shapes" is complicated, thus they can get away with taking more views from people: Even though I just described what it is and does in two words, casting, shapes.

  • @Nathan-hl1dm

    @Nathan-hl1dm

    6 ай бұрын

    Start by taking the stick out of your ass and get to the point of your 500 page pretentious comment. If you are not wishing for a reply, which you mention you don't in: "...I might outright ignore it..." because you are afraid of someone misrepresenting you under your fragile ego, maybe do not write a comment and just keep it to yourself. To answer your question anyways: "What if what I'm comparing isn't a part in workspace for A? and my target B being a player model?" The same thing still applies: -Get the world position of point A, which is not a part in the workspace. -Get the world position of point B, which is the target, like a player's character model. You can use the CFrame of the character's root part (usually HumanoidRootPart) to get the position. -Calculate the direction vector by subtracting the position of point A from point B. You mentioned an extremely important flaw though: you have a part which is nonCancollide. Rays do not interact with nonCancollide parts, so your method of making music zones with raycast will not work in its current state. The way you intend on creating music zones seems very impractical and it'd be much better to just use a simple Part.Touched script on a region defined by a giant cancollidefalse block. Why this wasn't your initial idea? You tell me.

  • @ButBadGaming34251
    @ButBadGaming34251 Жыл бұрын

    When is the next Doors vid?

  • @GPT3-5
    @GPT3-511 ай бұрын

    Doom is not done alone

  • @ThatOneRobloxDev
    @ThatOneRobloxDev Жыл бұрын

    You did a better explanation in your TD series