Kill Team Overview | The Phobos Strike Team

Ойындар

When large heavily armored super soldiers decide to be a little stealth.
They go Phobos mode.
Build A Roster ► • How To Kill Team | Bui...
Discord ► / discord
Twitter ► / kimerexprojekt
Twitch ► / kimerexprojekt
00:00 - Start
1:02 - Team Abilities
4:19 - Ploys
8:12 - Tac-Ops
10:01 - Equipment
12:23 - Units
19:10 - Combos
#warhammer40k #gamesworkshop #killteam

Пікірлер: 68

  • @thibauddayan9320
    @thibauddayan9320 Жыл бұрын

    Great video as always. But their is a little mistake on “Terror”. You treat the TOTAL APL one less. So 3 APL 2 operatives count as 6-1=5 It’s generally misunderstood on every ability of this type.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    ya, i could see that.

  • @BarcelPL
    @BarcelPL Жыл бұрын

    Very good overview, hits all the main points of Phobos. Nothing to add really, except that they're squishier than they look, especially against elite teams

  • @left_Dane_right_Dane
    @left_Dane_right_Dane Жыл бұрын

    Very cool to see this, I just finished assembling my phobos kill team + 5 reivers! Can't wait to play them with all their options to change things up game to game. Thank you!

  • @gtriana04
    @gtriana045 ай бұрын

    Love this team breakdown, so detailed and very easy to follow!

  • @chaznightlord8664
    @chaznightlord8664 Жыл бұрын

    This is an absolutely amazing video and I am now a subscriber to your channel. I love killteam and I really hope you keep your focus on that amazing game.

  • @maxanczarski5025
    @maxanczarski5025 Жыл бұрын

    Just started painting the team, lovely presentation and useful information - thank you.

  • @TobyOHara
    @TobyOHara Жыл бұрын

    I do love Phobos, this was a good overview, and I enjoyed the two examples at the end.

  • @CharlieRaspin
    @CharlieRaspin8 ай бұрын

    Good video! One correction: the Stealth Assault ploy does not require you to use Guerilla Warfare to change your order. You can simply change it for free as part of the normal activation process. The steps aren't laid out as clearly as they could be, but they go: 1) select an operative to activate, 2) activate it, 3) choose an order, 4) generate AP, 5) perform actions. The Stealth Assault ploy is used in step 2, BEFORE you choose the order. The designer's note actually makes this a bit LESS obvious in its efforts to clarify a separate issue (reminding people you can't charge when Concealed), but it's still clear-cut. Note the wording of the Wyrmblade Cult Ambush ability, and similar effects: "The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage DURING THAT ACTIVATION" (emphasis mine).

  • @KimerexProjekt

    @KimerexProjekt

    8 ай бұрын

    There is a LONG string about thisand I 100% agree this is the grey-ist area that GW needs to iron out in KT. For the Wyrmblade example, that is not where the ability ends. It adds some extra info then continues. If read in full : "The First time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result" The emphasis is technically on everything past the word ENGAGE. Inferring that you can't get the bonus during an overwatch if you don't shoot or when you fight back against an enemy. Which when you look at the Stealth Assault ploy two things must be true. Unit must be -Activated-. It must also be in -Conceal-. Where the Wyrmblade must be activated in a way where it changed from Conceal to Engage. It is my belief that the activation sequence is that the choosing of the order is the symbolic "I AM NOW ACTIVATED" moment. The Wyrmblade coiled serpent ploy backs this up a little as it is used when the unit is activated AND was changed from conceal to engage. This ploy occurs when both of those things have lined up. Again... GW greyness. Make sure whoever you are playing with is cool with your reading of the rules. Or check with the tournament organizer, if you are unsure.

  • @CharlieRaspin

    @CharlieRaspin

    8 ай бұрын

    @@KimerexProjekt Unfortunately, that belief is not correct. That interpretation of the Wyrmblade's Cult Ambush ability requires completely changing the grammar of the sentence. "if its order was changed from Conceal to Engage during that activation" is a complete conditional clause, separated by commas on either side. Presenting it instead as "during that activation, in the Roll Attack dice step" is a clear misreading. It requires cutting a sentence in half for no reason, which also removes any meaning from the preceding words (changed from Conceal to Engage... when?) and it's simply not how sentences are constructed. It wouldn't even DO anything; the bonus being restricted to that activation was already laid out at the start of the ploy ("in each of its activations"). The Fellgor Ravager Ambush ploy uses the following wording: "each time a friendly FELLGOR RAVAGER operative is activated, if its order is changed from Conceal to Engage, it’s ambushing for that activation". Given that Fellgor Ravagers have no access to order-changing abilities, such an effect evidently isn't required for triggering this ploy. The correct reading is therefore clear (even if the phrasing in the core rules isn't): you activate an operative, select/change its order, then generate AP. Selecting/changing an order is therefore part of an activation (hence "during its activation" in Cult Ambush), and "order changed" effects like Ambush, Cult Ambush, or Coiled Serpent trigger in the second of those three steps. Stealth Assault is phrased the way it is because Phobos Strike Team members have the unusual ability to change orders mid-activation, as well as at the start of the activation.

  • @KimerexProjekt

    @KimerexProjekt

    8 ай бұрын

    @@CharlieRaspin that's fine. again make sure whoever you are playing against is ok with it or that the TO has ruled on it. My understanding still works for yours, as if the choosing of orders is the symbolic state for activation, orders changing when activated is still a thing. It all boils down to core rules for me. "Each time a player activates one of their ready operatives, they must determine whether it has the Engage or Conceal order. If it is the first Turning Point, it has the order that was given to it when it was set up before the battle. In all subsequent Turning Points, they can choose what order to give it." That states when it activates. Not after it is activated. Again, I used to think in your terms, and it might still be right. But now i filter everything through the idea that choosing the order triggers the "activated" state.

  • @DodgethisCZ

    @DodgethisCZ

    8 ай бұрын

    Sooo what is correct way play this? :D

  • @greenskinzgaming5188
    @greenskinzgaming5188 Жыл бұрын

    Im very new to KT, under 10 games so far. Your videos are easy to digest and are really helpful. Thanks.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    Thnx. I try.

  • @johnd1758
    @johnd17589 ай бұрын

    @KimerexProjekt Thanks for the video! Also I love that orange paint scheme! 😍

  • @cryer3160
    @cryer31603 ай бұрын

    Isnt the explaination of Stealth Assault off some how. The Operative when activated (before issuing a conceal or engage order) has to be in conceal. The designer note means you can only issue a conceal order again IF it can charge in conceal. If it cannot, it has to be issued an Engage order. You do not need to spend 1 AP for Guerilla tactics to change it from conceal to engage. You can however, use the ploy, charge, fight, then switch to conceal

  • @KimerexProjekt

    @KimerexProjekt

    3 ай бұрын

    I see people bring this up a lot and I think there's even a comment on here that goes over a lot of this. From everything I've read and seen across multiple other functions in FAQs, selecting the order is the moment the unit is activated. In the FAQ about an ork ability that occurs after a unit is activated, they state that the order is chosen and then the action points are generated. This implies that a unit isn't considered activated until the order is selected.

  • @millefune
    @millefune Жыл бұрын

    Bypassing Obscuring is insane if the terrain setup doesn’t have complete line-of-sight blocking, fully model-covering walls for the Drop Zones.

  • @vodoopupped9687
    @vodoopupped968711 ай бұрын

    Great deep dive! Please more 😘

  • @DodgethisCZ
    @DodgethisCZ Жыл бұрын

    Damn this is very usefull. You get my sub

  • @boerhcauldur1873
    @boerhcauldur1873 Жыл бұрын

    Yesssss phobos baby!

  • @27794Sinbad
    @27794Sinbad10 ай бұрын

    These videos are great. It's a really good breakdown that's difficult to find. Void Dancers, please 🙏

  • @benrunciman4399
    @benrunciman4399 Жыл бұрын

    Nice visual effect

  • @elyahmartin4839
    @elyahmartin4839 Жыл бұрын

    YEAHHH BABYYYY

  • @WarlockOfWiFi
    @WarlockOfWiFi Жыл бұрын

    We have a Phobos player at my FLGS. I am going to send this to him to watch. He is learning.

  • @geerat1205
    @geerat1205 Жыл бұрын

    Man that orange color scheme is so cool. excellent models!

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    White primer. All over magmadroth flame contrast. Details in black or corax white.

  • @shockerck4465

    @shockerck4465

    Жыл бұрын

    ​@@KimerexProjektwhat's the Chapter name? Nice paint job.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    @@shockerck4465 I've seen it online as Astral Tigers. Also the Knights of Gryphonne. Personally, I just liked the idea of the stealth team for space marines being the brightest orange it could 🙂

  • @geerat1205

    @geerat1205

    11 ай бұрын

    @@KimerexProjektmakes as much sense as 7 foot tall super soldiers in power armor able to be stealthy at all. 😂

  • @johnbeaudoin7820
    @johnbeaudoin7820 Жыл бұрын

    I’m planning to stick with my mischief-minded horde, the Wyrmblade, through the rest of the edition, but these mischief-minded marines are very enticing as well.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    Having played both there are certainly some parallels.

  • @DodgethisCZ
    @DodgethisCZ8 ай бұрын

    Sooo Stealth Assault is only usable like pay cp then activate in conceal then spend 1 apl for GW, 1 charge and 1 fight and double strike? Do you use it often or how you use it for best effect? :) And one other question what is your go to team composition you take most? Thanks for everything you are best!

  • @KimerexProjekt

    @KimerexProjekt

    8 ай бұрын

    This seems to catch people out since GW wasn't omega clear on unit activations. In the QA they refer to tac ploys as used when units are activated after an order is chosen, being the moment that symbolizes that activation. In that sequence you would need the reaver to be in conceal and you would use the ploy. You would then gorilla letting you charge and you would fight. I use it when I can because it almost guarantees that the reaver is going to win. Outside of that the team comp I like I actually use in one of my battle reports. Reaver sergeant, two reavers, veteran, marksman, commsman.

  • @barrett_miniatures3408
    @barrett_miniatures3408 Жыл бұрын

    The extra inch on movement from vanguard, is that just for normal or does it affect charge and dash as well?

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    It is 1 inch to the movement characteristic, which interacts with normal move and charge. Dash remain unaffected.

  • @DodgethisCZ
    @DodgethisCZ8 ай бұрын

    What is super injury? And one more question about Phobos gear. Can I pick something multiple times excluding explosive granades? For example 3 smokes or 4 grav chutes? And can I have on one model grave chute, smoke and purity seal? :D

  • @KimerexProjekt

    @KimerexProjekt

    8 ай бұрын

    Super injury is when an ability claims it causes injury regardless of other rules saying otherwise. Yes you can pick multiple non 'indirect' rule gear. Some teams have unique equipment. The Phobos do not. Their special grenades don't have the 'indirect' rule, so multiples can be taken. The only per unit equipment rule is that one unit can't have multiple of the same item.

  • @DodgethisCZ

    @DodgethisCZ

    8 ай бұрын

    @@KimerexProjekt awesome info again thank you!

  • @xKiKKoMaNx
    @xKiKKoMaNxАй бұрын

    So with this being almost a year old, does the incursor marksman trick still work? Getting into Kill Team and don't want to try and pull a maneuver that no longer works.

  • @KimerexProjekt

    @KimerexProjekt

    Ай бұрын

    Still works in most maps. Bheta-Decima changed it's specific rule from Obscure to just not being seen, so it's a bit limited there.

  • @left_Dane_right_Dane
    @left_Dane_right_Dane Жыл бұрын

    What am I missing in the wording of Stealth Assault that forces you to use Guerrilla Warfare to pull it off? As long as it's not turn one, can't you activate the model, activate Stealth Assault, change order to engage (as you would normally, not with Guerrilla Warfare) and then charge?

  • @jasonirwin4799

    @jasonirwin4799

    Жыл бұрын

    This is correct. You should not have to spend an AP (via Guerrilla Warfare) to use the ploy.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    It's in a couple spots. "Each time a player activates one of their ready operatives, they must determine whether it has the Engage or Conceal order." and then "Use this Tactical Ploy when a friendly PHOBOS STRIKE TEAM operative with a Conceal order that is not within Engagement Range of an enemy operative is activated." So it is a little grey here. Agreed. But what seems to be the case and is reinforced by the note under Stealth Assault is that the unit isn't considered activated until it has its order for that activation. So the sequence is Activated as Conceal. Stealth Assault ploy. Guerrila. Your method is Activated as Engage. Stealth Assault requires it to be in conceal so it can't be used at the top of the activation. Again it is very grey in term but that seems to be the system. You don't seem to activate and then swap.

  • @jasonirwin4799

    @jasonirwin4799

    Жыл бұрын

    @@KimerexProjekt I disagree with the assumption that the choice of order takes place prior to the operative being activated. As you quoted, the ploy says, "when a friendly PHOBOS STRIKE TEAM operative with a Conceal order... is activated." It doesn't say, "when activated with a conceal order." To me, this means that an operative with a conceal order prior to activation is a valid target of the ploy and may change its order to engage as normal to be able to charge. I also don't agree that the designer's note on the ploy supports your interpretation. I think that if they intended Guerrilla Warfare to be necessary, it would have mentioned it. The note states, "when it is activated, you will need to change its order to Engage to use this Tactical Ploy." The core rules explain the process of choosing an operative's order as thus, "Each time a player activates one of their ready operatives, they must determine whether it has the Engage or Conceal order." I read all this as to say you select an operative with a Conceal order and change the order as normal when activating that operative.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    And thats fine. My thing is the wording overall. When the unit activates it must pick an order. It isn't 'activated' yet but the order must still be picked as per the core rules. At least that is my read of it. The ploy can't be used unless the unit is already in it's 'activated' stage. Which would imply the order was picked. I do also agree it can be read as the whole process of being activated includes the choosing of order and when you can ploy. like an interrupt between choosing to activate and then picking the order. For me, as i stated, a unit being chosen in sequence of what was quoted is as the unit activates, thus the overall act, an order has to be chosen. It doesn't get the 'activated' state until all that is done. And Stealth can't be used until the unit is at the top of the 'activated' state. The issue, as always with GW, is clear sequencing. For me it reads as "Pick unit to activate phase (order chosen), Activated state (ploys and benefits occur here), Take actions". at least this is a conclusion I and others have come to. End of the day make sure whoever you play with is cool with the call and if your at an organized tournament make sure everyone is on the same page. which is easier than waiting for GW to truly clarify it.

  • @left_Dane_right_Dane

    @left_Dane_right_Dane

    Жыл бұрын

    @@KimerexProjekt Thank you for all this explanation. What do you think from a mechanic and balance standpoint if it's truly intended to cost 1 extra AP and 1CP both? That seems a bit steep compared to what I assume is the overwhelming majority of other tactical ploys in Kill Team that require only the expenditure of 1CP with no additional costs.

  • @shockerck4465
    @shockerck4465 Жыл бұрын

    What 6 are people using for their list and why? New player here. Thanks. And love the paint job. What Chapter?

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    My usual flex build is a Reiver Sarge and 2 reivers (all grav chutes), marksman, veteran and commsman. I like how adaptable it is in most games. Good front line. Three 4 inch moves before the game starts. The pacing just feels good.

  • @shockerck4465

    @shockerck4465

    Жыл бұрын

    @@KimerexProjekt cool thanks! Subscribed! What's the name of your Marine Chapter? Cool orange.

  • @KimerexProjekt

    @KimerexProjekt

    Жыл бұрын

    @@shockerck4465 In honor of the person I saw that did the same scheme online I call them Astral tigers.

  • @shockerck4465

    @shockerck4465

    Жыл бұрын

    @@KimerexProjekt thank you. Cool stuff

  • @gastonarnaldovega5883
    @gastonarnaldovega58837 ай бұрын

    What the roster o squat for casual game?

  • @KimerexProjekt

    @KimerexProjekt

    7 ай бұрын

    I mean, for casual you don't really "roster". Just pick the team you want to take. Rosters are more used in long form match play games where you are locked in for unit options. If it is a one off casual, you won't need to roster.

Келесі