Kill Team | How to NOT Get Shot

Ойындар

Today's Warhammer 40,000 Kill Team video is a patreon-requested one about how to NOT get shot! I go over what 4 steps you can follow to prevent being shot at by your opponent. Lean how to use terrain and obscuring to your advantage!
#warhammer #Warhammer40k #KillTeam
00:00 - Intro
01:32 - Conceal and Light Cover
02:32 - Conceal and Heavy Cover
03:49 - Using Obscuring
08:40 - Tucking into Terrain
11:01 - Not Getting Shot Overview
15:30 - Outro
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Пікірлер: 49

  • @DoomStarRequiem
    @DoomStarRequiem Жыл бұрын

    These line of sight rules always get me and my friends into arguments. Lol

  • @larslaufer301

    @larslaufer301

    Ай бұрын

    Read the rules yesterday for the first time and they are confusing to me. You can be seen, then you can be shot. When you are behind cover you get a bonus. Why am I obscured when I am further away from a large terrain piece? Shouldn't I be more visible out in the open? I get the part with "attacker peaks through a window or around the corner at 1 inch. That is okay but being out in the open should take away any kind of cover ???

  • @GrimrDirge
    @GrimrDirge Жыл бұрын

    In this picture there are 37 orks. They cannot be shot.

  • @TobyOHara
    @TobyOHara Жыл бұрын

    Love this video, great topic, great suggestion from your fanbase. I know you were just giving some examples for negating conceal, just wanted to add that Auspex Scan from the Phobox Infiltrator Voxbreaker for 1 AP, and Intercession Auspex for 2EP / 1AP

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Ah thanks. Yeah I chose not to mention those just so people don't get overwhelmed 😅

  • @chaznightlord8664
    @chaznightlord8664 Жыл бұрын

    I get the cover/LOS rules, I use them, got it. But as someone who teaches this game a lot to new players I have to say they're terribly unfriendly to new players. "I want to shoot that guy!" "Actually, you can't" "Why not?! My guys eyes and gun can clearly see basically this whole body?!" "because the make believe black disk your guy is floating on can't see all of the make believe black disk my guys is floating around on" "......" So, mostly I do t enforce this in new players, but their frustration is legitimate. This Killteam is so much better than the first, but the only real thing I would change is using bases seeing all of other bases to decide LOS. It's not a fun system. It's not a good system. And it's not even plausibly realistic or immersive.

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Yeah the cover rules are really...not simple but they do make more sense the longer you play/get more familiar with the game. Still not great for new players tho

  • @deadswordsman

    @deadswordsman

    Жыл бұрын

    Cover and concealment rules are most unintuitive thing in the whole KT ruleset. I remember my own frustration, your comment is on point

  • @chaznightlord8664

    @chaznightlord8664

    Жыл бұрын

    @@CanYouRollaCrit If they're not good for new players, they're not good for players. Yes, you get them with time, but a better system would not require that. It's a cop out to just say "you'll get it eventually". That applies to everything, but it doesn't make it good game design.

  • @jeffreymonsell659

    @jeffreymonsell659

    Жыл бұрын

    I think the bases are supposed to represent the entire possible range of positions the unit could be taking. So if you can't trace to both sides of the base, that means that in the real world of the fight, that unit could be crouched or hugging a wall. I also disagree that all systems should be new player friendly. Intuitive rules are nice, but sometimes there has to be abstractions.

  • @TheRedbranch
    @TheRedbranch Жыл бұрын

    Great stuff. Only thing I'd add is using cover provided by friendlies and when that doesn't apply.

  • @HoneyCMB

    @HoneyCMB

    Жыл бұрын

    This is super important an ItD, I've found. Gotta hide behind your buddies.

  • @bananamastersup
    @bananamastersup Жыл бұрын

    Thank you! Really helpful and interesting!

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    No worries, glad it helped (:

  • @MekBoooooi
    @MekBoooooi Жыл бұрын

    How to not get shot: don't play or stay concealed behind heavy terrain 😎

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Turtling heavy terrain is the best 🤣

  • @nikolashug4619
    @nikolashug4619 Жыл бұрын

    As a new player this is really helpful. Didn't know you could shoot people on conceal order if within circle of them.

  • @MrTorbern75
    @MrTorbern75 Жыл бұрын

    FINALLY! Thanks for this good video!!!!!!

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    No worries, glad you liked it (:

  • @prujmi
    @prujmi Жыл бұрын

    Love this ❤️

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Thanks, hope it helped (:

  • @prujmi

    @prujmi

    Жыл бұрын

    I think its amazing work to show people how to play like a pro. Great footages. Really nice work and explenation. :) Best part is the last one for me because when i play i use everything what you showed and its really hard to explain to someone who doesnt know it, that i have a cover because my base is under the heavy terrain and these details and than you look like cheating some times. So next time I just play them this video 😂 and now i am going to study new FAQ and Our favourite Vantage point problem 😂😂

  • @jackwhitefoot4999
    @jackwhitefoot4999 Жыл бұрын

    Love the videos! Now that the erratas are all on their own, I can’t see anywhere where the grenade rules are (1 per dude) - where is that now?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Thanks! That's in the Balance Dataslate which you can find on WarCom under the downloads section (:

  • @jaakkonikkila8102
    @jaakkonikkila810211 ай бұрын

    Hello Crit! Thanks for your videos as always. I have a question: When determining obscuring, is it enough if even one of the cover lines is obscured? More specifically, if there is Heavy ruins with windows, and the closes point of the model would-be-getting shot is within 2" of the ruins, but the left-and-right points of the base are more than 2" from the ruins via fire lines?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    11 ай бұрын

    I believe so but the FAQ document has a good diagram for it

  • @michakubiak4283
    @michakubiak4283 Жыл бұрын

    Hi, technical question. What is this little flashlight with red beam, that you use to define line of sight? What is the name of it? Where to get it?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Ah I did a review on it for kill team gaming aids. It's the army painter line laser (:

  • @Mikilangelo
    @Mikilangelo Жыл бұрын

    Hi, can you tell me what are these (custom?) tokens you are using for orders? They don't look like the ones from the original box...

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    They're acrylic ones from Buythesametoken

  • @TheBrobbiebam
    @TheBrobbiebam Жыл бұрын

    second example: does it matter if you're concealed? The cover line crosses that terrain feature more than 2" from the operative. Or am I missing sth?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    It's just to show how, if the heavy terrain wasn't in the way, your conceal order would be negated

  • @TheBrobbiebam

    @TheBrobbiebam

    Жыл бұрын

    @@CanYouRollaCrit I actually didn’t know that vantage points don’t take cover away when it’s provided by heavy terrain. I always thought the only difference between light and heavy would be the obscuring rule 😱 Thanks for pointing that out !!

  • @naggi1280
    @naggi1280 Жыл бұрын

    How does the "tuck in"-rule works? You need to be 2" away from the heavy terrain to be obscured.... or not?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    You still need to be more than white away for obscuring, tucking helps make it harder for your opponent to negate your conceal order behind cover

  • @Mystero9
    @Mystero9 Жыл бұрын

    new core rules faq out today fyi

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Yeah saw that, just fixed vantage points basically

  • @templargfx
    @templargfx Жыл бұрын

    what is that lazer thing you are using?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Army painter line laser, done a review on it already

  • @JGrimm52
    @JGrimm5211 ай бұрын

    Base tucking is some sweaty ass meta nonsense lol.

  • @CanYouRollaCrit

    @CanYouRollaCrit

    11 ай бұрын

    It very much isn't 🤣

  • @MekBoooooi
    @MekBoooooi Жыл бұрын

    I never understood why being further away from heavy terrain obscures you but being right next to it doesn't?

  • @CanYouRollaCrit

    @CanYouRollaCrit

    Жыл бұрын

    Yeah it's odd at first. I guess it's to represent the shot(s) more likely to hit the heavy terrain than when you're close to it?

  • @KakitaKirby

    @KakitaKirby

    Жыл бұрын

    If you're right behind a window you're an easy target. If you're a bit away while moving you're far more difficult to target.

  • @PMMagro
    @PMMagro Жыл бұрын

    GW always can be relied on to make bad rules, rules unecessary complicated and write them unclear. I am amazed. Can we please make this less beginner friendly, I think some might actually get this after just longer than a match takes to play or three.

  • @kaptain187
    @kaptain187 Жыл бұрын

    Watched this video thinking it was a way to avoid the vaccine.... goods not as advertised!!!!!! ;)

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