Kill Team | How to NOT Get Shot
Ойындар
Today's Warhammer 40,000 Kill Team video is a patreon-requested one about how to NOT get shot! I go over what 4 steps you can follow to prevent being shot at by your opponent. Lean how to use terrain and obscuring to your advantage!
#warhammer #Warhammer40k #KillTeam
00:00 - Intro
01:32 - Conceal and Light Cover
02:32 - Conceal and Heavy Cover
03:49 - Using Obscuring
08:40 - Tucking into Terrain
11:01 - Not Getting Shot Overview
15:30 - Outro
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Пікірлер: 49
These line of sight rules always get me and my friends into arguments. Lol
@larslaufer301
Ай бұрын
Read the rules yesterday for the first time and they are confusing to me. You can be seen, then you can be shot. When you are behind cover you get a bonus. Why am I obscured when I am further away from a large terrain piece? Shouldn't I be more visible out in the open? I get the part with "attacker peaks through a window or around the corner at 1 inch. That is okay but being out in the open should take away any kind of cover ???
In this picture there are 37 orks. They cannot be shot.
Love this video, great topic, great suggestion from your fanbase. I know you were just giving some examples for negating conceal, just wanted to add that Auspex Scan from the Phobox Infiltrator Voxbreaker for 1 AP, and Intercession Auspex for 2EP / 1AP
@CanYouRollaCrit
Жыл бұрын
Ah thanks. Yeah I chose not to mention those just so people don't get overwhelmed 😅
I get the cover/LOS rules, I use them, got it. But as someone who teaches this game a lot to new players I have to say they're terribly unfriendly to new players. "I want to shoot that guy!" "Actually, you can't" "Why not?! My guys eyes and gun can clearly see basically this whole body?!" "because the make believe black disk your guy is floating on can't see all of the make believe black disk my guys is floating around on" "......" So, mostly I do t enforce this in new players, but their frustration is legitimate. This Killteam is so much better than the first, but the only real thing I would change is using bases seeing all of other bases to decide LOS. It's not a fun system. It's not a good system. And it's not even plausibly realistic or immersive.
@CanYouRollaCrit
Жыл бұрын
Yeah the cover rules are really...not simple but they do make more sense the longer you play/get more familiar with the game. Still not great for new players tho
@deadswordsman
Жыл бұрын
Cover and concealment rules are most unintuitive thing in the whole KT ruleset. I remember my own frustration, your comment is on point
@chaznightlord8664
Жыл бұрын
@@CanYouRollaCrit If they're not good for new players, they're not good for players. Yes, you get them with time, but a better system would not require that. It's a cop out to just say "you'll get it eventually". That applies to everything, but it doesn't make it good game design.
@jeffreymonsell659
Жыл бұрын
I think the bases are supposed to represent the entire possible range of positions the unit could be taking. So if you can't trace to both sides of the base, that means that in the real world of the fight, that unit could be crouched or hugging a wall. I also disagree that all systems should be new player friendly. Intuitive rules are nice, but sometimes there has to be abstractions.
Great stuff. Only thing I'd add is using cover provided by friendlies and when that doesn't apply.
@HoneyCMB
Жыл бұрын
This is super important an ItD, I've found. Gotta hide behind your buddies.
Thank you! Really helpful and interesting!
@CanYouRollaCrit
Жыл бұрын
No worries, glad it helped (:
How to not get shot: don't play or stay concealed behind heavy terrain 😎
@CanYouRollaCrit
Жыл бұрын
Turtling heavy terrain is the best 🤣
As a new player this is really helpful. Didn't know you could shoot people on conceal order if within circle of them.
FINALLY! Thanks for this good video!!!!!!
@CanYouRollaCrit
Жыл бұрын
No worries, glad you liked it (:
Love this ❤️
@CanYouRollaCrit
Жыл бұрын
Thanks, hope it helped (:
@prujmi
Жыл бұрын
I think its amazing work to show people how to play like a pro. Great footages. Really nice work and explenation. :) Best part is the last one for me because when i play i use everything what you showed and its really hard to explain to someone who doesnt know it, that i have a cover because my base is under the heavy terrain and these details and than you look like cheating some times. So next time I just play them this video 😂 and now i am going to study new FAQ and Our favourite Vantage point problem 😂😂
Love the videos! Now that the erratas are all on their own, I can’t see anywhere where the grenade rules are (1 per dude) - where is that now?
@CanYouRollaCrit
Жыл бұрын
Thanks! That's in the Balance Dataslate which you can find on WarCom under the downloads section (:
Hello Crit! Thanks for your videos as always. I have a question: When determining obscuring, is it enough if even one of the cover lines is obscured? More specifically, if there is Heavy ruins with windows, and the closes point of the model would-be-getting shot is within 2" of the ruins, but the left-and-right points of the base are more than 2" from the ruins via fire lines?
@CanYouRollaCrit
11 ай бұрын
I believe so but the FAQ document has a good diagram for it
Hi, technical question. What is this little flashlight with red beam, that you use to define line of sight? What is the name of it? Where to get it?
@CanYouRollaCrit
Жыл бұрын
Ah I did a review on it for kill team gaming aids. It's the army painter line laser (:
Hi, can you tell me what are these (custom?) tokens you are using for orders? They don't look like the ones from the original box...
@CanYouRollaCrit
Жыл бұрын
They're acrylic ones from Buythesametoken
second example: does it matter if you're concealed? The cover line crosses that terrain feature more than 2" from the operative. Or am I missing sth?
@CanYouRollaCrit
Жыл бұрын
It's just to show how, if the heavy terrain wasn't in the way, your conceal order would be negated
@TheBrobbiebam
Жыл бұрын
@@CanYouRollaCrit I actually didn’t know that vantage points don’t take cover away when it’s provided by heavy terrain. I always thought the only difference between light and heavy would be the obscuring rule 😱 Thanks for pointing that out !!
How does the "tuck in"-rule works? You need to be 2" away from the heavy terrain to be obscured.... or not?
@CanYouRollaCrit
Жыл бұрын
You still need to be more than white away for obscuring, tucking helps make it harder for your opponent to negate your conceal order behind cover
new core rules faq out today fyi
@CanYouRollaCrit
Жыл бұрын
Yeah saw that, just fixed vantage points basically
what is that lazer thing you are using?
@CanYouRollaCrit
Жыл бұрын
Army painter line laser, done a review on it already
Base tucking is some sweaty ass meta nonsense lol.
@CanYouRollaCrit
11 ай бұрын
It very much isn't 🤣
I never understood why being further away from heavy terrain obscures you but being right next to it doesn't?
@CanYouRollaCrit
Жыл бұрын
Yeah it's odd at first. I guess it's to represent the shot(s) more likely to hit the heavy terrain than when you're close to it?
@KakitaKirby
Жыл бұрын
If you're right behind a window you're an easy target. If you're a bit away while moving you're far more difficult to target.
GW always can be relied on to make bad rules, rules unecessary complicated and write them unclear. I am amazed. Can we please make this less beginner friendly, I think some might actually get this after just longer than a match takes to play or three.
Watched this video thinking it was a way to avoid the vaccine.... goods not as advertised!!!!!! ;)