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💬 Unity has recently published two really awesome FREE asset packs.
A First Person and a Third Person Controller. These are the perfect assets to very quickly get started on any idea you have.
Just drag and drop a few prefabs and you literally have a fully working FPS or TPS character working!
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
You can see my games at www.endlessloopstudios.com
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👍 Stay tuned for some awesome videos using these Starter assets as a base! 🌍 Get my Complete Courses! ✅ unitycodemonkey.com/courses 📝 Get the FREE Unity Starter Assets assetstore.unity.com/packages/essentials/starter-assets-third-person-character-controller-196526?aid=1101l96nj&pubref=starterassets assetstore.unity.com/packages/essentials/starter-assets-first-person-character-controller-196525?aid=1101l96nj&pubref=starterassets
@tmoneygamestudio
2 жыл бұрын
Have you thought about a key code to be able to change from first to third person? Similar to the way pubg can use both. But I stead of changing between games, change view during game with the h key for an example
@CodeMonkeyUnity
2 жыл бұрын
@@tmoneygamestudio That's tricky because usually the 3rd person models are completely different from the first person models. So you need to change all of that, it's not as simple as just zooming in. But it's certainly doable!
@tmoneygamestudio
2 жыл бұрын
@@CodeMonkeyUnity I was thinking like having both the arms, camera and weapon of fps and the entire model and camera for tps and disable on when you switched camera modes. But I'm not that proficient with C# to get the code correct.
@thekarukatyoutube5855
23 күн бұрын
are you going to do an updated one with visual scripting? Or add a udemy course that covers UVS for a third person shooter?
Awesome. I've been doing the Unity Learn courses to get up to speed, and obviously, a lot of it is from the ground up; so it's amazing to see how many tools exist for bootstrapping a new project. I will definitely revisit this video when I get around to attempting my own game.
Thank you for this nice tutorial. I really liked the parts where you explained some of the properties of the controllers and how you simply added Synty characters to the game!
A video on the new Input system would be great, but more than that, I would love to see a deep dive on Render Pipelines. What they are, how they work, why I need them (most important), how to implement them, and the different types.
Any new videos talking about the Cinemachine Collider is much appreciated!
Great video! Definitely using these for my next projects!
Would be awesome to see how you would adapt these starter assets into other things. Not just a shooter but maybe a melee fighting game too.
This is actually extraordinarily useful, because I didn't know you could choose to use the legacy input system. The new input system fubar's everything and makes something trivial, into something that is not at all trivial. Great job Unity! but tyvm Code Monkey, I was starting to refresh my UE4 now UE5 skills, because a player controller shouldn't be rocket science (and I've done the math required to do rocket science). I will try this and see if I can continue to justify the time I spend learning Unity now.
Would love to see how you'd handle adding third person shooter aspects to this base. Thanks for the nifty content!
@NationStudios
2 жыл бұрын
Same! Would love a tutorial about it 😍
@carterearles9528
2 жыл бұрын
Same!
@NationStudios
2 жыл бұрын
@@carterearles9528 He said he is working on it! :D I'm so happy!!
@JustBitsAndPieces
2 жыл бұрын
same!!
@temukizi777
2 жыл бұрын
It's already happening! :D
Thank you for existing! This is gold!
It helped me a lot. Thank you!
I have to thank u this time again, i should download this tutorial because i used it to put a well designed character in the place of this basic one and combined with magic2 terrain, mountains, trees.. i have a good looking character walking, running and jumping in a gigantic map. Recently i was changing the lighting, grass and terrain into a dark and gloomy atmosphere but with barely a tiny fog and everything looks awesome.. thanks for this tutorial. I must say, until now, unity its a pretty simple engine but i dont know anything about C# and i should learn.
Yes, I want a tutorial for 3rd person shooter game in UNITY!
Thanks a lot! Really helped. Wouldn't know what to do without guys like you making videos like this!!
@CodeMonkeyUnity
Жыл бұрын
I'm glad it helped!
This is perfect. Thank you
I find your voice very relaxing but not to the point to putting me to sleep. If I am stressed, I watch one of the tutorials you made and I feel my stress evaporating. I also love what you teach and the way you teach it so I can understand. Thnx!
@CodeMonkeyUnity
Жыл бұрын
Thanks for the kind words!
Great video, having player controllers ready on the go saves so much time.
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@footballfriendsgs
Ай бұрын
it should be just changing cameras with an input@@suchinthasuriyaarachchi8184
If anybody is having issues with urp : Window -> Rendering -> Render pipeline Converter Choose Built in to URP Check rendering settings and Material Upgrade initialize Converters Convert Assets
@LeGaLiZeDOOMz
Жыл бұрын
now instead of having the starter model textures ruined, i have all the texture in the scene and material folder ruined and only the starter model is good... :/
@LeGaLiZeDOOMz
Жыл бұрын
ok i did it a second time the same process and it worked. Ok Unity!
@rickydonnelly6037
8 ай бұрын
This ^ was useful... thanks bro! nothing worse than being stuck on the most simple part :P
@MARTIN-pw1zs
4 ай бұрын
hey very much thanking you i was exhausted finding this
Thank you, I've struggled with pink look, now it's ok :)
Thank you so much, I've done this with you lesson.
This was amazing, thank you!
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Just a quick heads up, after you have the controllers in your project, you can add the new controllers to a scene quickly by clicking on Tools > Starter Assets > Reset Third Person Controller Armature (or First Person) and it will automatically set up the controller for you.
@CodeMonkeyUnity
2 жыл бұрын
Oh good one I didn't experiment with that.
thank you! nice tutorial
Very nice, thank you!
Wow! Great video. And yeah we want to see an FPS based on this
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
thankk youuuu!! life saver
Really good video i liked it and i want to see video about how to add like new inputs or like how to add combat on that unity's starter asset
I love it, thanks
Good stuff 👏 👍
Great tutorial as always!
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Thanks so much :)
Hi dude great video as always! I also wanted to ask if you can explain how games like Outer Wilds makes star system you can travel in and circular planets and physics
great stuff, thanks
You are a saint.
Thank you !!!!
Thank you a lot the only clear tutoriel and its working thank you bby
Great video! Thanks so much
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Congratulations for 300k
@CodeMonkeyUnity
2 жыл бұрын
Thanks! It's been a long journey!
Nice video like always. :) If you plan do video about new input system maybe you will record something about using it with touch/mouse device ex, swipe, tap, drag, move camera when cursor is on the screen edge or using it with UI or something like that because on KZread are a lot of basics tutorials how using it with keyboard and pads. :)
@CodeMonkeyUnity
2 жыл бұрын
Yeah I'm currently researching it and still not sure how or if it works with Mobile input. It seems like this asset doesn't have any touch input in the input system asset so not sure how its being handled.
One more great video! Thanks! Make a video of adding third person shooter :)
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Thank you
Yes we want the tutorial
Cool, you help me so much man, thanks you very much
@eneleich373
2 жыл бұрын
Do you know what is the best free and pay options to make a RPGMMO multiplayer in Unity?
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Thanks very much i was having problems with scripting my on my own but now i can move without scripture 😀😀😀😀😀😁😀😁😀😁😁🤗🤗😇🤗😇🤗😇😇thanks
love it
Merci beaucoup
I had to watch some of it ten times? And, still had to guess what needed to be done.. Changing the skin was whizzed through way to fast to follow. However, I managed to do it eventually :)
Would you be considering making a swimming tutorial using these controllers. :D
Hey code monkey I am new to unity so I don't know a lot. So can you make a few videos about creating games so I can understand? Thank you so much. I also subscribed.
Would like to see how to add to the standard controller, a new movement type like swimming, falling or climbing.
@Adamthegeek70
Жыл бұрын
Oh and being able to switch between 3rd and first (while hiding the character model from the player but not in multiplayer) would be cool too
could you make a tutorial on extending the 3rd person starter asset to support melee combat?
@CodeMonkeyUnity
2 жыл бұрын
That would be an interesting video! I think I have some melee animations so I might look into that
@michaelrobson3092
2 жыл бұрын
I was going to ask the same thing:)
@adrianalcomendras6754
2 жыл бұрын
@@CodeMonkeyUnity While we're on topic, would it also be possible to include extending the 3rd person starter asset to implemented lock on targeting? I think with this asset we could do what most Unreal Engine tutorials are doing where they make it easy to make 3rd person hack and slash games using their 3rd person template only with Unity we can start to make those tutorials since they've made this new package that for the most part is like the one UE has
@CodeMonkeyUnity
2 жыл бұрын
@@adrianalcomendras6754 That would be very interesting, I hadn't thought of that. It would require playing around with the mouse position and make a aimbot to lock onto the target, I'll look into it, thanks!
Oh yes here we go again 😉
Hi can you add any inviroment you want? Or just create you own and use the characters to walk in
@CodeMonkeyUnity
9 ай бұрын
Yes the characters will work on any environment
I hope a new 2d course without using bolt available soon 🤞
excellent indeed and the best I have seen for a beginner like me. From this video, am I correct to say I observed that its possible to use many different assets to create an environment you want? Because I notice you used first person controller, third person controller and the asset from Synty. I would like to be able to add to an existing environment. My second question is how for example would i create basic interactivity such as placing things on top, etc?
@CodeMonkeyUnity
Жыл бұрын
Sure you can use whatever assets and build whatever you want. If there's no connection between the assets at all you just add them to the same scene. Like this controller you can add it to any scene with any environment
Hi CodeMonkey, I've been your subscriber for quite a while and gotta admit that I really appreciate the content you put out. But can you please do some kind of tutorial + challenge series. I think tutorials are not very useful unless there are somr well structured problem to test what we learned. Content like that is very scarce. Would love it if you add something like that. Thanks!
@thetsfa3307
2 жыл бұрын
Nice idea dude, i hope he will do that
@CodeMonkeyUnity
2 жыл бұрын
I have though about making some challenges but making it all work is quite difficult. I had thought about doing something like that in the Steam app but sadly that project didn't do very well so I had to focus on other projects.
10/10
Could you do a video on adding a attack function to the script?
thanks for this azaming video, i have a question , cinemachine camera with photon and webgl so laggy , do you have any ideal for that ?
@CodeMonkeyUnity
2 жыл бұрын
Cinemachine will only be "laggy" if the whole game is laggy, if that's the case use the Profiler to find out where your performance is being spent.
hi sir, this is a great tutorial and help me a lot, but can i use this as in mobile game? when i connect it to my ios it doesnt have joystick to move the player, where can i find the settings?
Hi I've been looking for ways to add a character model for first person like in the game Dead by Daylight where the killer has a first person fov. Is there a way to do that using the free unity starter asset?
First of all I’m gratefull about all this tutorials I’m a beginner and all this content you make for your channel is so clear and it helps a lot in my path of learning. In second place, I would like to see that tutorial about the third person shooter thanks for your vids.!!!
@CodeMonkeyUnity
2 жыл бұрын
It's coming out later today! Stay tuned!
@eduardoblum1392
2 жыл бұрын
@@CodeMonkeyUnity I just bought your curse about the 40+ tools I’m about to watch it. I would love if you make a video about terrain tools in 3D and about making caves or something like making buildings and interact with them
@CodeMonkeyUnity
2 жыл бұрын
@@eduardoblum1392 Yeah the terrain is definitely a tool I'd love to do a video on, I haven't used it much so I'll need to do some research
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
Thank you for the info! 6:07
Just in case some cant find the RENDERING post processing tick box, you must install post processing from Unity "All packages" After Install then goto Rendering > Post Processing.
@CodeMonkeyUnity
Жыл бұрын
Depends if you want to use the Built-in Render Pipeline or URP/HDRP When using BRP yes you need to install the Post Processing package, when working with URP/HDRP the Post Processing is automatically included.
Can you make a video tutorial about new Unity editor and one simple AR, I test it and I got some errors to AR Background ...
Hi i really appreciate your tutorial, helped a lot. Now i use the first person controller and want to interact with a world space canvas. I would like to use the typical UI events like onPointerEnter and so on. I have absolutely no clue how to get the input to achieve that, do i have to set up new Input Actions? Do you know how to solve that?
@suchinthasuriyaarachchi8184
8 ай бұрын
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
thank you for guide to fps controller, but can this new FPS Controller work on a smartphone with sprites, like with the Fenarax studios Joystick controls?
@CodeMonkeyUnity
Жыл бұрын
The package comes with touch controls, you just need to enable the game object in the hierarchy and everything should work
@Nick-rq4gy
Жыл бұрын
@@CodeMonkeyUnity Thank you Code Monkey. I will try to get the FPS Controller working with the spritew on my phone. Currently I am having problems with the old Unity Standard Assets FPS Controller, and the Dual Touch Controls, like the look part, I cannot look around on the right side of the screen on my Samsung Galaxy S7 phone. The move works miving forward, left, right and backwards, just the look does not work, I press it each time and it moves slowly and downward, that's it. Maybe its not working because the Unity Standard Assets has been discontinued/Depreciated? I am making a smartphone FPS game.
great video! how would i make the camera follow behind instead of having to use the joystick
@CodeMonkeyUnity
2 жыл бұрын
Hmm you could make some simple logic to constantly set the cameraFollowTransform.forward to the same as playerTransform.forward As the player rotates, so will the camera
@what8586
2 жыл бұрын
@@CodeMonkeyUnity thanks for the reply
Is it possible to integrate with the 3d game kit? or are those systems made to work with their own controller?
@CodeMonkeyUnity
2 жыл бұрын
I haven't used that one but I'm pretty sure you could replace whatever character that kit uses with this one
I've been using the Polite Soldier (from other tutorials) and tried to substitute the third-person character with the soldier. Ran into trouble with the "dropping the new avatar" into Animator Avatar field. The symptom is a character that scoots around without animation. Is the Soldier character too old? Or, perhaps there is a trick to getting it to work?
@CodeMonkeyUnity
2 жыл бұрын
The avatar must be set to humanoid no both the mesh and the animations. And the avatar that you use in the Animator is the one for the mesh.
Hey there! Been following your videos for some time! This starter pack though, has been giving me the hell with all the URP stuff... I tried installing URP first, but it crashed my project/Unity. I tried without URP, all I saw was purple just like in your video. I tried installing the starter pack without the update (I guess) then the camera wouldn't follow the model and it was all purple again. Does anyone know hot to fix this? Thanks a lot in advance for your time!
@CodeMonkeyUnity
8 ай бұрын
Pink/purple means shader error so that just means URP isn't installed correctly Camera error, look in the console to see what is going on, although it should work by default, maybe some other script was conflicting with it?
@canerkaska8355
8 ай бұрын
@@CodeMonkeyUnity Yeah, may have been a conflict. Anyway, I decided to continue with my own controller for now. Thanks a lot for your answer though! Oh, I found 2 temp rigged models and tried some animations using Cinemachine cam and my characters always turned inwards during animations. I mean they tend to rotate towards the left when firing and aiming with the upper body. May the Cinemachine follow system be a factor here? Two models and many animations from different sources can't be wrong, right? :) Thx again for your time in advance and I hope you have a great time developing games! I also tried Animation Rigging but it seems you only make slight changes with aim and such, I had to fix the entire animation and it still didn't look okay :)
How hard would it be to take the animations and rig from the 3rd and put it on the 1st person? That way if the game was multiplayer you won't be staring a a cyclinder
you are god
Hi i have a question about that video. How to move third person view to first person. And how to chage that adjustment. Please help me.
@CodeMonkeyUnity
8 ай бұрын
It depends on how you set up your camera, if your third person camera has an offset then you could just set that offset to 0 to be on top of the player Or just set up two cameras, one in third person and one in first person, then with cinemachine priority swap between them
Is there any way to fix the slope bounce when going down ramps?
Hi CodeMonkey after downloading the 3rd person asset pack when I am running it my character is moving but when I am rotating my camera the controls are not working properly like suppose I am looking at the character from front view and pressing W it should turn around and move right ?? but its moving in the same direction and in that camera position if I press A it is going right and pressing D its going left what to do
im not able to use it for android... the buttons are not clickable... whenever i click through mouse, the cursor disappears and if i use unity remote 5, it doesnt work, nothing happens on touching the button...
I have the opposite problem you had with the scene; even though I'm using the built in render pipeline the scene is loaded in purple
@CodeMonkeyUnity
Жыл бұрын
What shader are the material using? Perhaps they have since updated the asset to make it URP by default, not sure. Or maybe you think you're using BiRP but you're really using URP, check the Project Settings - Quality
hey ! i was wondering if its possible to create an input which switch between the first person controllers and the third one
@CodeMonkeyUnity
2 жыл бұрын
Sure, just position them in the exact same position and rotation, disable one and enable the other
A third person shooter on top of this would be legendary
@CodeMonkeyUnity
Жыл бұрын
Yup, I did that! unitycodemonkey.com/video.php?v=FbM4CkqtOuA
@RandomShowerThoughts
Жыл бұрын
@@CodeMonkeyUnity thank you!!! I’ll check it out sometime this week
i cant manage to turn the material to the right color (all pink) i dont have the button you click onto.
i did every thing and im at the third person view but when i press the keys it doesnt move
please make 3rd person shooter with this asset
at first it's pink. I couldn't turn the urp on edit. but I go to rendering to the windows>rendering as a person mentioned in this comment section. I tried to convert them but it's still go all blue from all pink. I've tried it many times. so I just making a new project. but this time I've double click to open the playground, it's all pink but both in edit and windows have no "render" nor "rendering" to setting it up. what should I do at this point. I'm on Unity 2022.3.25f1
Could you do a video on unitys built in coding mechanics, such as Time.deltaTime or GetAxis, and list the 10-20 most important of them and explain how to use them? I watched a 4 hour video and learned the basics of coding but now when I go into Unity I can't figure out what to do because I don't know what the unity coding mechanics are and so I cant effect the unity editor
@CodeMonkeyUnity
Жыл бұрын
You're basically talking about the entire Unity documentation, there's no such thing as the "top 10" most important functions/classes, it's all completely dependent on what exactly you are trying to achieve. When implementing movement Time.deltaTime is a must, but it's completely unrelated to making something like an Inventory System
@FreshWaffles3
Жыл бұрын
@@CodeMonkeyUnity No, just the ones that are needed to get started
@CodeMonkeyUnity
Жыл бұрын
@@FreshWaffles3 There's no such thing. What you need to start building a 2D platformer is completely different from what you need to build a Strategy game.
So are you going to use these controllers in your next steam game if you make a 3D game which involves any kind of characters to control and things like that? Or you would rather make your own controller and then use it.
@CodeMonkeyUnity
2 жыл бұрын
I'd start with these as a base and refactor the code to fit my style, that's pretty much what I did for the third person shooter controller kzread.info/dash/bejne/eJaBlqWkode1paQ.html
@KalponicGames
2 жыл бұрын
@@CodeMonkeyUnity Thanks for taking the time to reply to my question. Pardon the stupid questions that I ask sometimes. I was hesitant to use them so just asked a professional like you to get better idea on them. Btw if you make the melee combat system from your earlier 2D video here kzread.info/dash/bejne/c4yfw9OQY6iff6w.html what things you will change? Does the use of a new input system make ur util class a need of refactoring? I guess also making use of unity 3D mechanism and state machines to enter and exit states are also somewhat challenging.
@CodeMonkeyUnity
2 жыл бұрын
@@KalponicGames Yup I would definitely use the new input system which would indeed require some refactoring. But do remember that you can use both systems at once so that really helps in making the transition.
can you do third person and first person in the same game? like pressing a button and switching pov how would i be able to do this? barely starting and have been searching everywhere for this but it’s hard since the new input update
@CodeMonkeyUnity
2 жыл бұрын
Sure, just teleport the FPS player onto the TPS player then disable one and enable the other. It's all about enabling/disabling game objects, not really related to any input system
hey i want to ask a question. I wanto use first person and third person camera. How can i use both and swich them with key? And there is a problem. There is a character when use third person but i want to have a character when i use first person.
@CodeMonkeyUnity
4 ай бұрын
In theory it's as simple as disabling one camera game object and enabling the other one, then you probably also need to enable/disable the 3D model and replace it with some first person hands. That's a relatively complex system to implement, there's no one-click solution
Not able to update player follow camera position as i dont want player folllow camera to move in all direction....i only want to follow player from the backside ,,,,but not able to update position in player follow camera...any help?
💯
when i try to use both in the same project i got this error: Starter Assets package is missing dependencies. Please use Tools/Starter Assets/Reinstall Dependencies to fix it. why? and how can i solve?
@footballfriendsgs
Ай бұрын
SOLVE: i have checked the active input handling where edit > proj. set. > player, and changed them to the "both".
TANKSSSSSSSSSSSSSSSSSSSS
I imported third person controller (from asset store), in my newly created project, It was doing well until I restarted unity. now it seems like mouse look on x-axis is inverted(to fix this I tried to check [inverted] in input manager, but nothing changed..) if anyone knows about this please help me
Hi, I can see the playground in the game window, but I can't see it in scene. From when I opened the playground, my scene looks pale blue (not the neon blue). Is there a way I can fix this?
@lilytran4891
2 ай бұрын
My rendering is already in built-in to URP pipeline so I don't think that's the problem
Cinemacheen halt standalone Profiler. It doesn't work, but keep waiting till something happened in cinemachine internal dll. And never finished. Who can check this?
What is the easiest way to go about switching between the 1st and 3rd person controllers on a button input?
@CodeMonkeyUnity
2 жыл бұрын
Disable one game object and enable the other one (along with the virtual cameras) and make sure they are on the exact same position and rotation when you swap. Just like that it should work. Could be an interesting topic for a future video, thanks!
@cworboys
2 жыл бұрын
@@CodeMonkeyUnity Thanks for the reply!
Would it be possible to get an 2D RTS course what is made in one of the new Unity versions because there is none and your old one is quite outdated... I would be willing pay or something like that...
@CodeMonkeyUnity
2 жыл бұрын
My Builder-Defender course has a bunch of RTS features like Building, Resource Gathering, multiple Units, etc unitycodemonkey.com/courses.php?c=builderdefender
@ozyryx2610
2 жыл бұрын
@@CodeMonkeyUnity Thanks man
Was following the tutorial for dropping a controller into existing game for FPS.... then I noticed that the Inspector for MainCamera in 2021 is totally different than the Inspector shown in your sample. Specifically I can't find a check box for "Post Processing" in the MainCamera. Is this now default? Or, is there somewhere else I should be checking? Thanks
@CodeMonkeyUnity
2 жыл бұрын
The camera inspector changes based on the render pipeline. I'm using the Universal RP, if you're using Built-in or HDRP then the camera will look different
how can I use the third person with generic rig? humanoid breaks my facial animation
How can ı make the mouse move faster?