KH3 Remind and Base KH3 are Different Games (In a Good Way) | KH Talks

Ойындар

Editing by TeaRacer - / tea_racer
0:00 Intro
0:45 Base KH3's Design
7:40 Remind's Changes
21:03 Speculation
25:45 Evidence that KH3 was Rushed
30:13 Back to Speculation
35:55 Outro
Twitter - / bl00dybizkitz
Twitch - / bl00dybizkitz
#kingdomhearts #khtalk

Пікірлер: 412

  • @CloudXStrife136
    @CloudXStrife1363 жыл бұрын

    Man, bloody could make a presentation about why he's so good at kh and I'd honestly still be pretty entertained

  • @aspreedacore

    @aspreedacore

    3 жыл бұрын

    The professor of KH who swears

  • @aspreedacore

    @aspreedacore

    3 жыл бұрын

    @@joshdelgado1 bot?🤔

  • @KHAce
    @KHAce3 жыл бұрын

    I feel like if the ReMind philosophy carried over into the full extent of the next game, KH4 could have the best game balance in the series.

  • @Jack91790

    @Jack91790

    2 жыл бұрын

    100% confident now. It is gonna be so much better.

  • @jonnysac77

    @jonnysac77

    2 жыл бұрын

    @@Jack91790 I don't think there's anyway it's gonna be worse but they'd have to scrap nearly every combat mechanic(mainly shotlocks and the situation command system) added to KH3 for it to live up to 2FM for me, I'm still very excited to see what they do with it

  • @BradsGonnaPlay

    @BradsGonnaPlay

    2 ай бұрын

    ⁠@@jonnysac77shotlocks can stay if they’re nerfed, but situation commands and attraction flows never should have existed in the first place.

  • @adrianemanuel7121
    @adrianemanuel71213 жыл бұрын

    Not only is The Forge a great early-game showcase of exploration, but it's the only unique use of an Attraction Flow in the entire game ☠. Olympus truly was one of the best executed worlds in the game, I was insanely pumped after it. Wish the whole game carried that energy 😅

  • @robbiesilverwolf

    @robbiesilverwolf

    3 жыл бұрын

    What about Toy Story where you had to interact with the environment in order to find everything there and progress the game

  • @adrianemanuel7121

    @adrianemanuel7121

    3 жыл бұрын

    @@robbiesilverwolf Actually yeah, that one's up there too 👍🏿. Despite people giving it a hard time due to the Gigas, it's really an underrated world that comes close to that KH1 feeling of a world (where you can get lost if you don't solve certain criteria). Then of course, my personal favorite is The Caribbean due to the insane size and nearly endless exploration into hidden areas

  • @caldw615

    @caldw615

    2 жыл бұрын

    @@robbiesilverwolf Toy Box made a lot of interesting creative choices because it wasn't tied to just retreading the movie plot and setting. We see Andy's room and the street he lives on but then Galaxy Toys is this entirely original location that is still in the spirit of the original Toy Story source material. Even the split worlds and Verum Rex stuff was a divergence but a welcomed one. Compared to Corona or Arendelle which didn't really want to stray from their respective movies much, Toy Box was one of the better designed and implemented worlds overall.

  • @Senny_V

    @Senny_V

    Жыл бұрын

    They really went all out for the first world only to lose some of its steam later

  • @nick6019
    @nick60193 жыл бұрын

    New Game Plus really really helps base game too. Aerial Dive, Flash Step, Last Charge are elite abilities that improve the base game experience.

  • @SynsityGW

    @SynsityGW

    2 ай бұрын

    which would make a far more significant difference if they gave you more than 9 fucking save files. that one tiny change has had a drastic effect on how much i've enjoyed kh3.

  • @craigjuniormorrison4008

    @craigjuniormorrison4008

    Ай бұрын

    @@SynsityGWfr tho

  • @jcambriz5697
    @jcambriz56973 жыл бұрын

    Remind is what base kh3 should’ve been combat wise

  • @theheavenlyfb4071
    @theheavenlyfb40713 жыл бұрын

    Not only do I feel KH3 was rushed, but I'd also argue that Disney got more involved than they probably would normally. Considering the shit show that was the Frozen World, I bet they got too involved with that and every other world so the stories felt lacking depending on how popular the world was.

  • @YaBoiBigNutz

    @YaBoiBigNutz

    3 жыл бұрын

    yeah I think people forget that when KH1 and KH2 were made Disney wasnt anywhere near the powerhouse they are now and probably gave a lot more creative freedom back then. at that point Disney had only JUST bought Pixar, they hadnt bought Star Wars or Marvel and werent working a multibillion dollar takeover of another major production company. back then they had their classic movies and disney channel, like they were still a huge company but they were definitely more willing to just hand out their characters. there were so many direct to vhs/dvd sequels and Disney was a lot more lax. now they grip their IPs with an Iron fist.

  • @theheavenlyfb4071

    @theheavenlyfb4071

    3 жыл бұрын

    ​@@YaBoiBigNutz Kingdom Hearts came out when Disney was going through a "2D animated drought", they were still making hand-drawn stuff but it wasn't nearly as successful as their previous works. Not to mention, Pixar was gaining a lot of traction so they were the big money makers for Disney outside of the theme parks. Disney mainly focused on their own licenced games but never really gave them a chance to be anything other than a licenced game, and in comes this guy who essentially tells them he's not going to make the game as they want and they get a little concerned. They only allow Mickey to be in one cutscene, in the shadows, and his face isn't even in the journal. KH1 becomes a hit, they make things more open and are just happy to see their stuff gain attention again. KH2 comes out and Mickey is more prominent, it shows their level of control in just that one action. But now? Disney has become too big for its own good, and it shows in how things they are involved with are made.

  • @TheSCPStudio

    @TheSCPStudio

    2 жыл бұрын

    Lol nah, all the games barely scraped the worlds surfaces. There’s a lot of stuff you’re not told that you only know from seeing the movies. The frozen world wasn’t bad at all. Not the best world in the game but it beats any of the best Disney worlds in the other games lol

  • @theheavenlyfb4071

    @theheavenlyfb4071

    2 жыл бұрын

    @@TheSCPStudio The earlier games have the argument of being on inferior hardware, and even then KH1 had really impressive exploration for its time. KH3 had no excuse, and Frozen truly is a terrible world. It's just a run up the hill, run down the hill, run back up the hill, and an ice palace and a shitty retelling of the movie in between it all. The graphics are amazing but it's all style and no substance. It's hardly fair to compare a PS2 games level design to that of a modern game like KH3, but at the same time, it makes KH3's faults all the more noticeable.

  • @rivetcitygamer7802

    @rivetcitygamer7802

    2 жыл бұрын

    They clearly focused more on the Disney worlds than the actual keyblade story. Pirates of the Carrabean is probably the best world I've ever played.

  • @KingKlonoa
    @KingKlonoa3 жыл бұрын

    I certainly agree with this video, but I don't necessarily agree that this isn't also true of past games. Not saying you're saying that, of course, I'm more or less just making my own point here. Not trying to make a gotcha on you or anything. While KH2 definitely felt the most focused on one-on-one bosses, and handled some of those better than KH3, I would argue that this is par for the course in this series. The main game is fairly unobtrusive, ramping up in challenge a bit near the end (sometimes a lot, for BAD reasons *cough* DDD *cough*). But generally, it feels like the main game where you fight heartless and whatnot is pretty scattershot. You get shadows or dusks or whatever, and the most you'll do is a reversal command or something. Throw out a summon or a drive form or whatever and go to town on the enemies. Now, I still do think that KH2 has the best PURE COMBAT in the entire series. Every magic spell has utility, and so do most of the summons and drives. I can't necessarily say that for KH3 or even KH1. Basically, what I'm attempting to get at here is that I've never really minded this split. I do admit that KH3's split is particularly aggressive since Re:Mind, imo, is probably some of the absolute best content we've gotten in the entire series, and I have a lot of problems with base KH3. However, since I'm already leaning towards being a KH3 apologist since I actually think the base game is pretty damn fun on critical mode, Re:Mind was enough to make this arguably my favorite KH game as a whole package and makes me very hopeful for the future. I completely understand where you're coming from, though.

  • @annyske007

    @annyske007

    3 жыл бұрын

    The retrospective god has arrived 🙏

  • @roiitzkovich4545

    @roiitzkovich4545

    3 жыл бұрын

    YAY KingK is here. I share a lot of your thoughts.

  • @Bl00dyBizkitz

    @Bl00dyBizkitz

    3 жыл бұрын

    Hell yeah, what's up KingK? I do agree with the sentiment that base game KH always has a simple feel to it which is what let's casual players in the door. I suppose what I should've said was that "Final Mix" content is usually in line with the design philosophy of the game its paired with. Unknown in KH1, Datas in KH2, Armor of the Master and No Heart in BBS. All those fights seem like a ramped up version of what the games design, for better or worse. But with KH3, Limit Cut and Yozora hardly resemble Base KH3 at all. Hardly any bosses in base KH3 remind me of what fights in Limit Cut were like, its incredibly bizarre. And for the people that played Limit Cut, I think almost unanimously, it was positively received. So now I'm sitting here thinking, "what the hell guys? Were you holding out on us or whats the deal?"

  • @reggie06

    @reggie06

    3 жыл бұрын

    @@Bl00dyBizkitz I do think aqua was a very strong representation of what the limit cut bosses felt like however I still agree with you on the most part since that is the only example. I am suprised that you did not mention another strong possible theory and that being that a large amount of developers that were not involved in base kh3, came in and developed the remind dlc. That and also combined with the fact that they took a lot of ideas and criticism from kh youtubers like you and bizkit047 and build upon it. I think it is no surprise that the block was heavily fixed, they fixed the attraction issue, got rid of the chip damage for limit cut bosses, and nerfed the kupo coin and limits. These were all very loud major complaints on the kh youtube community

  • @danieltinsleykhvsff9622

    @danieltinsleykhvsff9622

    3 жыл бұрын

    The king has arrived

  • @JDFM414
    @JDFM4143 жыл бұрын

    Man, I always thought that the whole ending being composed by someone else was really strange. Glad I’ve heard someone else mention it now.

  • @adrianemanuel7121
    @adrianemanuel71213 жыл бұрын

    One of the most important KH Talks I'm sure 👏🏾. Honestly, I've felt since launch it's a combination of the 3 tinfoil hat theories in reality. - The team was inexperienced with new console hardware, new engine, and mainline KH design philosophy in general; learning curves and KH youtuber critiques really helped guide them for Re:Mind in 1 year, as even Tai Yasue confirmed before base game release that they watch and love fan feedback to their work (to the point where even final pre-rendered CGI scenes were substantially tweaked). - They were rushed for all the variables you mentioned (Disney, Nomura script changes, engine change 1 year into development, etc.) and Nomura had mentioned in one of the E3 2018 interviews that proper allocation of added help as developmental years increased, weren't being given to the team at the timed intervals for bringing on more hands. - They made it casual friendly for certain, given they flat out confirmed it in post-release of the base game interviews. One in part because it's KH's first time in the home console limelight with a mainline game in over a decade and they want to pull in and keep as many casual newcomers as possible. A big tell is the fact that on Critical (non-new game plus), the fundamentally flawed design philosophies start clashing with the otherwise fun new difficulty added after base launch, when the immediate casual first-time KH buyers have come and gone. Only in Re:Mind do things start to better meld together. I actually waited a year before playing a fresh new game on a Critical file (without new abilities) all the way through into Re:Mind (with new abilities) and can vouch for seeing and feeling a sheer difference in design-choice coalescense. It's a combination of all three. However, I feel after finally clearing those hurdles, they have the tools and know-how to potentially make 'KH4' the best in the series easily. I'm glad you literally seemed to have reached into mine and other's thoughts and made a masterful PowerPoint presentation on it 🤣. Square should've been made you a head QA person 👌🏾. Also worth noting, as the OST has released, Shimomura has stated in an interview for the release that it was in fact she who made the final theme, Dark Domination, that we all seem to have issue with. How involved she was, or if she got heavy help from outside assistance could be factors just unknown, but she did in fact compose it 🤷🏿‍♂️.

  • @ashemabahumat4173
    @ashemabahumat41733 жыл бұрын

    I'm honestly perfectly fine with the abundance of mob fights in kh3 vanilla, the issue is that that's all there is to the combat. It should've had more 1v1 focused segments, but they just refused to make any of them. Sora shoulda fought the org members in the disney worlds they appeared in, but some plot device always prevented that.

  • @jonnysac77

    @jonnysac77

    2 жыл бұрын

    it doesn't help that the mob fights are awful and it all essentially amounts to spamming big aoe screen nukes to a point where it doesn't even matter what enemies your fighting since it almost never changes how you play even critical mode is either spamming big aoe spells and camping or just giving in and ending the fights with an overpowered link, I hope KH4 has actual combat variety and has mobs that actually make me change my playstyle and think

  • @ashemabahumat4173

    @ashemabahumat4173

    2 жыл бұрын

    @@jonnysac77 I mean, that's just how mobs of 4 or more work in general. It doesn't bother me all that we have to use spells catered towards large groups since thats what they're there for. But again, that's all there is to the combat until you get to Davy Jones. Everything else prior is a mob or giant bosses. I don't have an issue with giant bosses either, but _again,_ that's all square tossed at us until we get to The Caribbean. And even then, we fight The Krakken just before.

  • @ashemabahumat4173

    @ashemabahumat4173

    2 жыл бұрын

    @@jonnysac77 I will say, tho, that the ship combat was a major enough of a change to break up the monotony of the combat

  • @jonnysac77

    @jonnysac77

    2 жыл бұрын

    ​@@ashemabahumat4173 I don't think KH2 was like that until you got magnega, for most of the game, you actually needed to change how you'd play for certain mobs and even then, there were still a few enemies that flat out ignored magnet in the end and post game, making for some unique strategy and KH1 has that problem the least, whereas in KH3, variety and tactics vanish in mob fights as soon as you reach twilight town due both to how the enemies are the designed and how little utility Sora's moveset has, I don't have an issue with lots of mob fights if there fun and force a variation in playstyle, I hope KH4 improves them since there a really important part of the game, arguably more so than the bosses also I agree, the pirates world was great and easily my favourite world

  • @SynsityGW

    @SynsityGW

    2 ай бұрын

    @@jonnysac77 yeah it was the lack of utility in sora's arsenal combined with the fact that you can just use a link to completely trivialize any mob encounter. so your two options become - monotonously combo every enemy down individually while hoping you don't get sniped in the back at any point, or just instantly wipe every enemy on the screen into oblivion with zero risk attached. kind of a no brainer, as you've said. the mob fights in kh3 stunk, i don't know how anyone could argue otherwise. compare that to just one single section of kh2 - the missions section in land of dragons. it's like night and day. kh3 was balanced around absurdly overpowered links and attractions. those things are no fun to use, but if you choose not to use them then you are still playing a game that was balanced with their existence in mind.

  • @JonathanRiverafrickinnice555
    @JonathanRiverafrickinnice5553 жыл бұрын

    Honestly, at the very least, Limit Cut shows that Osaka is capable of making a product that can match or even surpass 2(FM).

  • @nesoukkefka1741

    @nesoukkefka1741

    3 жыл бұрын

    The questions are : Can they do it for an entire game ? Are they allowed to do it ? The first question is because they only pull it off for Superbosses, and prove they can do good boss, on the other hand they never did mob fight right even in ReMind (can we talk about that atrocious mob fight at the beginning of Scala, where dozens of heartless and Nobodies of all sorts come at you that you have to manage while chasing a 5-6 life bars Heartless around the room who can teleport in another side of the room, I absolutly hate that fight especially on Critical), and you are still lacking diversity in Sora's moveset despite the genuine improvment of Remind. And the second question relate to one of BB's speculation, it might possible that the team genuinly want to do what they did in ReMind for an entire game, but does the heads of the company allow them, maybe they won't give them enough time, or maybe they have "orders" to keep the game for a casual audience cause they think it'll sell more, as sadly the most polish game are not the most successful neither the most remember, and we can have a prime exemple in Square's past games with FFVI, one of the most beloved JRPG of all time yet on the gameplay side FFVI is an extremely unbalance and unpolish game with questionnable design choice, not mentionning the shit ton of glitch it has.

  • @danieltinsleykhvsff9622

    @danieltinsleykhvsff9622

    3 жыл бұрын

    @@nesoukkefka1741 I don't think its impossible for the Osaka team to do this considering that they were able too listen to many of the criticisms fans had. I'm not making any promises but I'm saying its not impossible.

  • @harp-692

    @harp-692

    3 жыл бұрын

    Surpass? Catch? Who are you kidding?

  • @JonathanRiverafrickinnice555

    @JonathanRiverafrickinnice555

    3 жыл бұрын

    @@nesoukkefka1741 That's the thing that I'm wondering, since it's easy to make some good in one specific, controlled instance, but now you gotta make a full product that stays that good in all instances. Limit Cut accentuates the good things they added to the combat while the base game and parts of Re:Mind still expose all the issues.

  • @JonathanRiverafrickinnice555

    @JonathanRiverafrickinnice555

    3 жыл бұрын

    @@nesoukkefka1741 Also I'll never buy the whole "casual audience" argument, because since when was KH not made for a casual audience?

  • @MugenCannon97
    @MugenCannon973 жыл бұрын

    Considering everything happening at Square Enix and their Luminous engine and the shift to Unreal and the huge debacle surrounding FFXV it's very likely that KH3 didn't have as much time in oven as you would initially think. Not to mention how working Disney was noticeably harder this time around for them (Frozen being the best example) and the whole thing probably needed a little longer to work on, and in general, a better decade at Square Enix internally to have taken place. Re:Mind definitely was a display of what things were like with a better development cycle and proper engine experience under their belt.

  • @danieltinsleykhvsff9622

    @danieltinsleykhvsff9622

    3 жыл бұрын

    That could be true.

  • @Lyu-Phy

    @Lyu-Phy

    3 жыл бұрын

    Yeah I think the longer a game takes usually it's harder to keep the quality, and KH3 dragged on a lot. The Engine switch is a complete disaster and mood killer I suppose. Working with Disney is also a huge pain, because they try to be elitist control freaks about everything and their brand (which seemed obvious and more present in KH3).. let alone the time to get the Disney licenses takes up a big amount of time. Who knows what questionable decisions we dont know were also made that were talked about in this video too.

  • @reggie06

    @reggie06

    3 жыл бұрын

    I do not know if that is true considering it took them 5 years, if they truly started in 2014 after the engine shift, to develop the game. I think that is more than enough time, especially considering that is 2x longer than the development time for kh2. They also had multiple games that they made previous to kh3 that they could build upon and base kh3 off of, which they did. And then also factoring in that their technology and funding has drastically increased and they cut off 0.2 from the main game in the middle of their development time, I think it is more than fair to say that it has more so to do with the osaka team not being a very good development team

  • @leigonlord5382

    @leigonlord5382

    3 жыл бұрын

    @@reggie06 all the games they had made previously were on handhelds. developing for handhelds and for consoles can be very different, especially with big budget games like kingdom hearts. using an engine they have never used before is also going to make a big impact. their technology and funding drastically increasing is actually the problem, adapting to a new scope like that is not easy. development time and costs has increased a lot since the ps2 era, its hardly comparable. across the entire industry companies would be pumping out great games every year for the ps2 and then moving into the ps3 and then again with the ps4 dev time went up with the same teams and companies.

  • @Kingdom850

    @Kingdom850

    3 жыл бұрын

    @@reggie06 Of course 5 years was more than enough time, the issue being is that they never worked on a console game of this scale before, using a 3rd party engine they lacked experience with instead of the proprietary engines they used for the handheld games. They always stated in interviews that working with unreal engine 4 was a learning experience for the entire dev team. This is the one time I can confidently say they actually weren't being incompetent developers, there was just so many overwhelming obstacles in their path that they had to overcome. For their first attempt ever, after knowing all these struggles they had to face along the way, base KH3 was a pretty damn good game.

  • @aidanklobuchar1798
    @aidanklobuchar17983 жыл бұрын

    Best example of design 180's I can think of are DMC1 -> DMC2 -> DMC3, which was due to all 3 having (functionally) different teams; the team who worked on 3 was only on cleanup duty for 2. The second is the ol' Melee -> Brawl shitshow. (@ 21:25)

  • @SaberRexZealot

    @SaberRexZealot

    3 жыл бұрын

    So glad that the DMC team hasn’t changed since 3 and I hope it never does

  • @JohnSmith-se7pp

    @JohnSmith-se7pp

    2 жыл бұрын

    I thought dmc2 and 3 were both made by itsuno? And he redeemed himself like a cool guy. I could just be talking out of my butt though so who knows?

  • @aidanklobuchar1798

    @aidanklobuchar1798

    2 жыл бұрын

    @@JohnSmith-se7pp Like I said, Itsuno was only brought onto DMC 2 mid-way or late in the development cycle. He was brought in to get the thing to ship from what I've heard.

  • @Fxbox920
    @Fxbox9203 жыл бұрын

    Base KH3 is boring imo to go back to meanwhile remind is fun as hell

  • @orlandofurioso7329

    @orlandofurioso7329

    2 жыл бұрын

    That is why i played re mind on standard in the end, could not bring myself to replay kh3 on crit

  • @Jaxv3r
    @Jaxv3r3 жыл бұрын

    Shout out to TeaRacer for editing this.

  • @TeaRacer

    @TeaRacer

    3 жыл бұрын

    :))

  • @SWad250

    @SWad250

    3 жыл бұрын

    @@TeaRacer You killed it.

  • @joshz2491
    @joshz24913 жыл бұрын

    I have been saying that kh4 will be kh2 of the modern era. So many fans disrespected just how difficult kh3s development actually was. New technology an entire year of development basically lost because of the engine switch and Nomura had to direct ff7R at the same time. Kh2, is so good because there was stability in the development cycle it’s that simple

  • @Darkyan97

    @Darkyan97

    3 жыл бұрын

    And even after all this shitty development cycle, they managed to make the best bosses in the series with Re;Mind.

  • @TheAnimatedGamer

    @TheAnimatedGamer

    2 жыл бұрын

    sure hope that's will be the case. I definitely wasn't against the ideas KH3 presented in concept I just think It could've been done better so hopefully they're more expanded upon next game

  • @shoop6409
    @shoop64093 жыл бұрын

    Dude. I love these. Keep them coming please!

  • @spideyfan300
    @spideyfan3003 жыл бұрын

    I wholeheartedly agree with pretty much all of your points. There is one correction I'd like to make though. While Base KH3 was rushed, I would like to remind you that Re:Mind was also rushed in alot of ways. The team working on the Re:Mind DLC were rushed to get that done as well so that they can immediately switch to working on the FF7 Remake. I remember in one of the ultimania interviews the guy in charge (forgot his name forgive me is it nomura?) basically admitted that. Because of this I honestly don't expect a new KH title that isn't a spin-off to come out until the end of the PS5's life cycle, or maybe possibly around the same point KH3 released.

  • @deadweight4887
    @deadweight48873 жыл бұрын

    I completely agree with this video. When I finished my first playthrough of KH3 I was left with dread for what would come next in KH. After I finished my Critical Mode playthrough and Re:Mind, I was filled with hope and hype for the next main game in the series. Re:Mind is truly a game changer and I cannot stress enough how the Osaka Team reedemed themselves by listening to feedback and patching the game, plus making the best designed bosses I've ever faced. I really hope that KH4 or the next spin-off game, follows the gameplay design philosophies of KH3 Re:Mind.

  • @CloneLoli
    @CloneLoli3 жыл бұрын

    The biggest problem imo is that Re:Mind should have absolutely added some extra content in the base game. Hidden bosses that scale to your level like the AS fights, additional areas to explore like reincorporating Yen Sid's tower, and the abilities should have been obtainable throughout the game. Base KH3 flounders a lot because exploration is just okay and in each world within only 1 visit you completely explore it, it's combat is about nuking stuff but that means many abilities fall out of use, and it desperately needed more content, I still think Radiant Garden and a full Twilight Town could have easily allowed for those two to act as hub worlds. Basically Re:Mind is okay, but it definitely should have bolstered the main game.

  • @youcefkiari9665
    @youcefkiari96653 жыл бұрын

    I'll one up with this : Kingdom hearts 3 up until Olympus, and after olympus are differents games (and i don't think it's in a good way) It's the only part of the game where Sora gets some kind of development (knowing that he has lost strength and looking for advice from his friend herc), also the narrative of the world is integrated in the overall story (power of waking shit). Even level-design-wise it's fresh with the NPCs, the little optionnal sidequests that get you potions for helping people out, the sliding shield minigame, a bunch of secrets and hidden stuff and nice interaction with the world (breaking the pillar in the beginning, reducing the level of the water in the river, and later, breaking the ground to access some chests), not to mention the best idea KH3 underexploited : the forge in olympus that gives Goofy a shield.

  • @youcefkiari9665

    @youcefkiari9665

    3 жыл бұрын

    It's almost as if some big mouse company did not interfere much because it's from an older movie that was already used by KH a lot. (or perhaps because it was going to be the first world (as we know from 0.2) and may be it was already done before said mouse company started interfering) (or may be because they ran out of time which is upon reflexion the most probable option)

  • @lpfan4491

    @lpfan4491

    3 жыл бұрын

    Honestly, I think olympus itself has some bigger issues.

  • @TheBoxNasty

    @TheBoxNasty

    3 жыл бұрын

    I always said that Olympus is the only world that’s great but after that it forgets boring. I wish that added more references and Easter eggs to these world or mini games. The entirety of Pirates world is just wasted potential because you have a giant open sea that isn’t utilized because the story portion is rushed.

  • @Powerman293

    @Powerman293

    3 жыл бұрын

    Playing through Olympus, it actually felt like a modern update of Kingdom Hearts for the current gen. But in subsequent worlds outside of combat, it feels more like a PS2 game with PS4 graphics.

  • @TheBoxNasty

    @TheBoxNasty

    3 жыл бұрын

    @@Powerman293 yes absolutely. If only they would just remaster the classics that’s all I honestly want.

  • @WendlerTV
    @WendlerTV3 жыл бұрын

    It deff seemed like their world priority was Olympus, Pirates, and Big Hero 6. And rest were just thrown together

  • @prestigini3150

    @prestigini3150

    3 жыл бұрын

    Lowkey

  • @Soniman001

    @Soniman001

    2 жыл бұрын

    Monstropolis stomps BH6 man

  • @WendlerTV

    @WendlerTV

    2 жыл бұрын

    @@Soniman001 both are prob the same, one just had enclosed coridors over the open city, but i do agree BH6 felt a bit more bland because of it

  • @michaelwall8898
    @michaelwall88983 жыл бұрын

    I’m going to start this off with saying I’m sure it’s easier said then done but to BB’s point of them appealing to a more casual audience, that’s what difficulty should be. Instead of it just being “you hit harder and enemies hurt less” or vice versa. beginner mode should be “hey let’s make it so bosses only have a couple moves no dm” etc etc. standard mode bumps it up to “few moves, with a dm but they still walk around and you have an opening to hit them”. Proud mode should be “alright guys this for the og’s who are waiting a critical mode. Let’s give it all we got for them” (on a scaled down version like BB said). Hell, even add another move on critical mode to throw off the player on top of the changes done from proud to critical. Proud/critical mode should be for experienced players, beginner/standard should be for the more casuals. I don’t want to be playing proud (when there was no critical yet) and have the same experience as a beginning player just more ouchie ouches that you can heal off anyways

  • @raze2012_

    @raze2012_

    3 жыл бұрын

    that is the ideal way to design difficulty, but it of course generally means you need to to possibly design more attacks for every boss and enemy. And I'm sure that process takes weeks per enemy as is.

  • @michaelwall8898

    @michaelwall8898

    3 жыл бұрын

    Oh I’m sure it does, which is why I started it off with easier said then done. But having the hinsight and knowing how good the data fights were, it is definitely possible. Just start out with all the moves from critical and remove some things the easier the difficulty. Will they do this in the future if they have more time? Ehhh probably not. Kh1 and 2 are the same thing I believe where easier modes just mean you hit harder enemies hit less (and free items to help even more), but it would be cool to experience the game in different ways. It adds replayability, especially to the casual gamers who enjoyed the game and want to go again

  • @CloneLoli

    @CloneLoli

    3 жыл бұрын

    I sort of disagree, I think beginner could have more openings per boss but not less moves, Standard or lower should have enemies do less damage but not by a crazy amount and Proud/Critical can be a combination of normal damage taken and more aggressive bosses. No reason to take DMs or specific moves away as that could easily lead to even casually unnappealing bosses.

  • @megasoniczxx

    @megasoniczxx

    3 жыл бұрын

    @@CloneLoli It really all depends on how you do it honestly. The Ninja Gaiden Black (the xbox one) had each difficulty be suitable for the skill level the player was at, even going so far as having certain enemies ONLY appear in the harder difficulties and certain encounters like boss fights either having new tricks to use against you or having enemies back them up. For an RPG example, the Tales of games (at least in the older games) only let bosses use their mystic artes (basically big damaging finisher moves) on you if you had the difficulty up to hard or above. I think it definitely is possible for the team to adopt a similar kind of philosophy, but I think that would require them to commit to basically making 3 different games within the same game depending on how major the changes are. I feel like this could work for KH especially because the games don't let you change difficulty after starting, so the changes could be significant enough to make each difficulty feel unique.

  • @Profilejc98

    @Profilejc98

    3 жыл бұрын

    I really liked Ninja Gaiden Black for adding many more enemies, stronger types of enemies and minions accompanying bosses on harder difficulties. MG Rising Revengence also had late game enemies turn up earlier in the game if you played on harder modes. I think difficulty settings which change the game in a more significant way than 'you hit weaker/get hit harder' are the ideal way of doing it, and add replayability too.

  • @papajohnsgaming99
    @papajohnsgaming993 жыл бұрын

    Hey guys, I'm Bl00dyBizkitz and welcome to my TED talk

  • @mrbubbles6468
    @mrbubbles6468 Жыл бұрын

    I wish they had put some of the things they did in Remind into the Base Game - play as different characters etc - and wllowed you to keep mire things on repeat playthroughs.

  • @zapunknown
    @zapunknown3 жыл бұрын

    I remember the underwater section of goatnort scared me soooo much I’m terrified of water in the carabean it was bright enough underwater but in the fight it was all foggy and grey and just creepy and seeing the daybreak town remains scared me even more

  • @Comoesa
    @Comoesa3 жыл бұрын

    This is actually a good conceptualization of how to optimally play both parts of kh3, kudos.

  • @mrbubbles6468
    @mrbubbles6468 Жыл бұрын

    I feel like it’s a combination of all 3 honestly. KH1+2 are very casual until you get the the Super Bosses and the Post Game stuff. So it feels to me like they just did not have enough time, due to switching hardware, to put all of that stuff in

  • @Sleepy12ftPanda
    @Sleepy12ftPanda2 жыл бұрын

    Base KH3 had so many dang AOE's in Sora's toolkit that the combat felt superficial. You weren't being asked to strategize in the moment to choose a unique option that worked for the situation. You were just waiting for a meter to fill to press any one of the 50 win buttons of various colors that all did relatively the same thing.

  • @phil2160
    @phil21603 жыл бұрын

    Surely, and I can see how base KH3 was rushed in some aspects, but I still like it as much as I like ReMind (I like them for different reasons).

  • @kevinmay9151

    @kevinmay9151

    3 жыл бұрын

    I personally loved Kh3 flaws and all, my only problem was the game was pretty easy. Critical mode was feeling great for me until the endgame and then you really start to feel how this game was designed for mob control. I didn't mind it the first time around because at that point it was just consistent with the game being easy. I overall enjoy the limitcut episode but Re:Mind overall felt...polarizing due to it attempting to be more KH2FM in a sense of living up to every fan expectation the base game didn't meet, and it felt kinda gross because, to put it simply, If Nomura ever cared that much in the first place we would of had X Y & Z. I knew that pretty much everything that happened was going to be and feel like an apology. Gameplay as other characters are short-lived, roxas felt weird as they gave him reversal(and low-key I was mad that I didn't get to play as Ventus or Xion). The final fantasy Characters didn't matter, Kairi does one cool thing for the fans and then goes to sleep, Radiant Garden didn't hold any real relevance to at the least sora(Ik none of the disney worlds do but that's been The series expect 1 & half of BBS) , so really had no reason to be there. I cringed a little bit at seeing a virtual Cavern of Remembrance and hearing the remix. I guess the point I want to leave this on is that you can say That KH3 base game was garbage but trying to replicate the fan favorite game was kinda ridiculous. I prefer when KH3 is it's own thing and isn't trying to be pure fan service. I could talk all day about everything I loved and accepted in KH3 but that would be wayyy too long. I'd rather accept kh3 for the beautiful mess I saw it as and not what it should of been or could of been, because inconsistency doesn't stop for the sake of hype.

  • @HaruKiyoshi643
    @HaruKiyoshi6433 жыл бұрын

    I really wish I could rewatch your initial playthrough of the limit cut episode. Had a lot of great moments there.

  • @bikzimusmaximus5250
    @bikzimusmaximus52502 жыл бұрын

    Talking about whether KH3 was rushed. I think looking at the game we got, the most likely scenario is that they had no idea what they wanted to do with the game outside of having a clash between the 13 lights and 7 darknesses which summons kingdom hearts, and that there would be time travelling xehanorts in it. The entire 4 years of production after the switch to Unreal Engine was probably just a haze of creating assets and levels, and trying out random mechanics and playstyles without things ever really truly coming together, and then somewhere in early 2018 Square had to be like "Nomura you're doing the same shit you were doing with XIII vs, and with XV. You need to shit or get off the pot" so at that point they basically just started putting together whatever things they'd already done that they liked the best, massaged the script so it would fit into it, and then they just released what they had and hoped it was okay. All of that would also be worsened by having Disney's quality control on their ass, because either they could sense that the production was unfocused which made them more suspicious of what was put in front of them, or them being as hardass as they reportedly where made it that much harder for things to start coming together. So overall I think rushed is the wrong word, I think it overall had scope problems and a hard time finding an identity because it had to be the ending to decades of setup, and a quality assured disney product, before it had to be a game.

  • @ee1yd
    @ee1yd3 жыл бұрын

    Nice way to end the night

  • @buffruddy297
    @buffruddy2973 жыл бұрын

    I was completely surprised by Osaka’s 180. They went from poor boss design in BBS to boring in kh3 then Remind hit and completely exceeded my expectations. I’m actually excited to see their future games that aren’t rhythm games now. After base 3 I was questioning whether I want to keep playing kh games or not. Remind restored my faith.

  • @johnpantag472

    @johnpantag472

    Жыл бұрын

    But they still have that insane tracking that i hate

  • @jonathanorduno5843
    @jonathanorduno58433 жыл бұрын

    They should have added mini versions of the data fights in each world when you see each meme we of the organization for the first time.

  • @heroicgangster9981
    @heroicgangster99813 жыл бұрын

    For the next mainline KH game I just hope there could be a natural transition from base game to secret end-game. Mainly somehow incorporating party members and their abilities/skillset to somehow be a somewhat big factor into those hardcore fights. I hope Donald and Goofy get to have more utility in their skillset instead of just having base attacks and AOE link attacks. (Yeah I spent too much time on base-game setting them up LOL) However, the choices that were made for Re:Mind and Limit Cut really does have you adapt into a new environment and mindset that has spawned from the sudden events of the story. Re:Mind makes you focus more on the individual fights and the strengths of the characters we all love and their struggle to victory instead of the sense of adventure Sora is having, while Limit Cut makes you feel isolated and lonesome playing as a digitalized Sora that has to struggle from peak difficulty/engagement data bosses. Having to play as a Sora that has to actually concentrate and exploit enemy weaknesses with a combat style that goes all in on one enemy instead of trying to AOE flare mobs of them.

  • @heroicgangster9981

    @heroicgangster9981

    3 жыл бұрын

    And hmmm, when it comes to your want of more engaging bosses in the base games. Honestly I just see Osaka going all in on humanoid boss fights from now on but they're probs going to be more exploitable than their data counterparts by having more stagger whenever the player gets a hit or more stagger chances in general from magic, partner attacks, shotlocks, etc. And full damage at all times. Idk how they're going to do their big scale fights though, I just hope they have more understandable reads for critical difficulties.

  • @totalradlad

    @totalradlad

    3 жыл бұрын

    @@heroicgangster9981 I think that bosses and enemies that are big and don't stagger should use something like the FF7R stagger system.

  • @heroicgangster9981

    @heroicgangster9981

    3 жыл бұрын

    Total Radlad Huh so strange, big bosses don’t have stagger while KH2 incentivized making the big bosses vulnerable. More stun chances in general should have been on the big bosses lol

  • @totalradlad

    @totalradlad

    3 жыл бұрын

    @@heroicgangster9981 I agree that damage sponge bosses are not fun, but I honestly prefer KH3's bosses over KH2's. I just feel like KH2 had far too many gimmick fights and it felt incredibly unfocused. I prefer bosses like Lump of Horror in KH3, even if I think that those bosses should have the kind of stagger system I mentioned.

  • @lowhp_comic

    @lowhp_comic

    3 жыл бұрын

    They should do what Re:Coded did in the hollow bastion level where you could issue commands to Donald and Goofy, make it like a separate shortcut menu. That way you'll start to care more about your party members. That or just let you switch control between them

  • @porkychannel8621
    @porkychannel86213 жыл бұрын

    base KH3 is CLEARLY designed to appeal for the "casual" audience, they also explicitly said that in various interviews that they wanted it to be accessible to everyone I can see this trend brought to future games, with additional dlc/scenarios for the "expert" KH players, even tough they could make critical mode avaible from the start Speaking of which, you haven't talked about ciritcal mode in kh3, I don't think is well-tought like the one in kh2 P.S. Yoko Shimomura isn't a Square Enix employee since kh2, basically meaning her paycheck as a freelancer would probably be too high for a full ost

  • @tiamod

    @tiamod

    3 жыл бұрын

    I still don’t understand the point of making it geared towards casuals when the main plot is basically a culmination of nearly 20 years worth of stories. Oh wait, I guess that’s why they made the game 90% filler and shoved the relevant plot into the last 2-3 hours of the game. Ugh. Disney worlds has almost always been filler, but it made sense in KH1. In KH3, most of them served no purpose whatsoever. Would have made more sense to make KH4 more “casual” since KH3 was supposed to neatly tie up the entire series to that point. But they couldn’t even do that right.

  • @snekbitesboop9643

    @snekbitesboop9643

    2 жыл бұрын

    Critical mode can't be in the base game because Critical is something that is based around testing the game experience after many players pass through it, it isn't just Proud+.

  • @indedgames4359

    @indedgames4359

    Жыл бұрын

    Tbf they did say xriticle Was hold back to make ajustments base on Feedback back.also i think people hating on kh 3 overreactet. Its a good game.Its a Standart kh plot but in my opinionnit does thibgs better becaus every World seamed to insect into the Main plot a bit. For instance monstropolis Was neded to get Sora to relise he has Vens heart Frozen helped Show Sora what true loce locks like same for Rapunzels World.corona also beought back Marluxia becaus he neded to be reintodruced for his connection to Streletzia. Nonura has a much better idea then when he made the dark seeker Saga going into the lost masters arc. The Main game has alot more to offer most of wich you wont get untill the Lost Master Arc beginns

  • @Logan-zv6om
    @Logan-zv6om3 жыл бұрын

    Great video! Had some really good points brought up

  • @emptymelodies3316
    @emptymelodies33162 жыл бұрын

    Wow, you nailed how I felt about base KH3. I should really try out Remind.

  • @zigsynx5364

    @zigsynx5364

    4 күн бұрын

    Did you do it

  • @CaptainCJ97
    @CaptainCJ973 жыл бұрын

    Perfecting timing giving the fact remind is 22.49 on psn I'm 50/50 on getting it

  • @TophDaGreat

    @TophDaGreat

    3 жыл бұрын

    If you like challenging hard bosses its worth it. If you don't, its not.

  • @alvinchimp1392

    @alvinchimp1392

    3 жыл бұрын

    Its worth it for the bosses.

  • @aparz4975

    @aparz4975

    3 жыл бұрын

    Fuck it. Life is short y'know

  • @CloneLoli

    @CloneLoli

    3 жыл бұрын

    Re:Mind is horribly priced for the actual amount of content you get from it, I would personally wait until it goes lower.

  • @aparz4975

    @aparz4975

    3 жыл бұрын

    @@CloneLoli Yeah that i do agree, even regarding what i said. You could put that money towards other titles

  • @raze2012_
    @raze2012_3 жыл бұрын

    BB complimenting KH3? the Apocalypse is upon us! /s Don't really have too much to say. I just want to mention that I still do like the "thrill" of base KH3 goat nort, even if the combat itself isn't necessarily as satifying to an action fan as the data fight (or hell, the final battle against XNort in the base game. flat plane, multiple phases, DM phase, even a cool Rage mode phase). It's just always something the console games had. KH2 had the silly dragon phase and Kh1 had that whole dark room stuff and multiple boat phases that are flight sections. To some extent, I'm sure the devs to make decisions based more on that thrill than a "satifying ARPG experience".

  • @Victor-um9ce
    @Victor-um9ce3 жыл бұрын

    We're apparently going back to Scala ad Caelum according to Yen Sid so I'm very much looking forward to that.

  • @grayduck1904
    @grayduck19043 жыл бұрын

    I'm someone who enjoyed the gameplay of base KH3 and thought that the base game was fun overall. However, I did think that the ending wasn't satisfying, especially for a game that was supposed to be the grand finale to almost two decades of games. That being said, Re:Mind was a much more satisfying ending, and it made me appreciate KH3 even more. It does suck that the base game ended up being so divisive, but I am optimistic, like you, that lessons were learned and that the future looks bright for the series.

  • @TheSCPStudio

    @TheSCPStudio

    2 жыл бұрын

    They both have the same exact endings… remind just tells you what happened up until Sora disappears. It’s not meant to end the franchise, btw, just Sora’s arc (supposedly). The next games will still have the same characters and stuff and probably even HAVE Sora in it but not as the player.

  • @grayduck1904

    @grayduck1904

    2 жыл бұрын

    @@TheSCPStudio You’re right. The endings were the same. What I meant was that, by fleshing out the ending in Re:Mind, it made the ending more satisfying. In the base game, the ending just kind of happened suddenly, and left me thinking, “Wait. What just happened?” It felt like a cliffhanger ending, even though this game was meant to be the end to the Dark Seeker Saga, which I did not like. However, by showing what happened to Sora, it made the ending feel less out of the blue, which I liked a lot more.

  • @hyypio764
    @hyypio7643 жыл бұрын

    It reminded me a bit of Dragon Age Inquisition's Trespasser DLC, where the expansion felt like such a positive facelift over the base game.

  • @kutless45

    @kutless45

    2 жыл бұрын

    If the entirety of DAI was like Trespasser, it would have actually been worthy of its game of the year award.

  • @cantrip7
    @cantrip73 жыл бұрын

    This might be extremely contrarian, but I'm kinda frustrated KH3 decided the mob-based gameplay wasn't salvageable for satisfying endgame. It's possible to have key fights where crowd control os satisfying, and it's possible for games to balance the various ranges and properties behind AoE to encourage a variety of attacks. Bayonetta comes to mind; all your combos are basically unique sequences of shapes for scooping up crowds. Pairing up the Organization was a very half-hearted way to attempt this. If there were, idk, interesting bosses with their own mobs that clearly signaled their attacks and "took turns" with their AI, that'd be super cool. I mean, every org member has their own special brand of minions! Of course, you'd have to rebalance magic damage, Aero... ok, maybe that's a bit much to ask Osaka Team. And Situation Commands didn't have to interrupt the gameplay so much! Not even casual players use them, half the time. If they were just shorter & punchier, like Grand Magic, it'd be fun to stock them up to wait out MP recharge or to gain i-frames at key moments... It's fun to time them just right against bosses, it just sucks you have to take a 1 minute nap after. Obviously Re:Mind is real good, but idk, I feel like this is the one time Osaka game had an actually pretty good core concept (KH Warriors) and then just totally fucked up the execution. I wish the way they fixed the game wasn't just to turn half the game off. There was an obvious other way-tweak the numbers-and it'd be a lot of hard work, but I think it's totally doable for the team.

  • @TheSCPStudio

    @TheSCPStudio

    2 жыл бұрын

    Nope, this is all just you not liking the type of gameplay it has. Which is fine. But doesn’t mean it’s bad or wrong.

  • @cantrip7

    @cantrip7

    2 жыл бұрын

    @@TheSCPStudio That's presumptuous; I played through KH3 three times! I like the JRPG-Musou take a lot. And as a forever-mage, I love how Situation Commands let you stay flashy in MP recharge. But I'm frustrated Critical often subtracts from your moveset rather than balance the attacks that are there, and how few bosses are designed with KH3's mob-combat moveset in mind, and how LONG situation command animations are. I offered tweaks/boss designs better suiting the mob-fighting style, not drastic changes to the core concepts.

  • @meathir4921
    @meathir49213 жыл бұрын

    How come you didn’t talk about combo design?

  • @newnengates3764
    @newnengates37643 жыл бұрын

    You are accurate, and right about most of the points in this video.

  • @inaccurateprophecy8971
    @inaccurateprophecy89713 жыл бұрын

    I love the title edit of "In a Good Way"

  • @pedroxruz6032
    @pedroxruz60322 жыл бұрын

    I love this analysis but this also bassicaly saddened me even more with KH3, since they used their typical philosophy on the base game, the game that everyone with get, but when they actually brought out their hard work, they finally listened to the criticisms that have been made for years, and we get it in a DLC... thats what kills it for me. To bassicaly play the game in a satisfying manner you MUST shell out more money and it's only for post game material. KH2 (while clear flaws) was built very well, with balanced and satisfying gameplay and the FM gave us more. Remind gives us what we should've had. Also, that final boss track call out was cathartic. It's clear they ran out of developing time by the end. Thank you for this video. It's unfortunate that this game came out the way it did being the grand finale. EDIT: Also if I remember there was an interview (I don't know if that was rumor or fake or was actually real) involving a developer that made the game more casual for their younger relative. It may sound like a stretch and may require research but that's all I remember.

  • @Powerman293
    @Powerman2933 жыл бұрын

    On the 3rd point of your last slide, I think it's more an accidental byproduct of points 1 and 2. Like you said, the game was sold on scale and big mob fights in trailers. But since development was rushed, they didn't have as much time to flesh out the combat system for one on one boss fights let alone design them. And since mob fights tend to be more digestible than solo bosses to many people, that is just how it appears to be slanted more towards that. The biggest point I can think of they wanted to do 1 on 1 fights is that whole Young Xehanort cutscene in Toy Box. I can perfectly see a boss battle there instead of Sora just standing there locked with YX. Unlike other worlds like Vanitas in Monstropolis where you'd have to rearrange the story moments and level design a bit to make it work.

  • @dekaidoku
    @dekaidoku3 жыл бұрын

    I think all 3 are possible, but I remember Tai Yasue making a speech at the Unreal 4 Conference about making a game even his young kids could play....

  • @marioa.7180

    @marioa.7180

    3 жыл бұрын

    Isn't that the case with most KH games? I mean, even base KH2 can be beaten just button mashing like crazy (even in Proud Mode), and that game is the most close we will get to a DMC-esque game.

  • @dekaidoku

    @dekaidoku

    3 жыл бұрын

    @@marioa.7180 good point

  • @UltimaJC
    @UltimaJC3 жыл бұрын

    I love base KH3 and ReMind both for completely different reasons. I love the spectacle that KH3 put on, the payoff of those 6 years of waiting from announcement to release (not counting the time from KH2 because we got games in that time we weren't "waiting" for anything really). I love ReMind because it felt like the "be careful what you wish for" every time I said KH3 was too easy lol.

  • @indedgames4359

    @indedgames4359

    Жыл бұрын

    Ther is also alot of stuff secretly teased for kh 4 INCLUDING skuld being used like a puppet ( the dool skoll locks like her and an alternate designe of the dool makes her lock like Streletzia) and toy Story seamingly being a Version of the kh 4 plot( obvie very shortent used to tease it, it eben intodruces Yozora and Quadratum) personly kh 3 is my Fav in the series and people trying to say BUT THE FLAWS ..... ar just annoying lil fat Loosers in my opinion. Its a game made by humens Ofcours it aint perfect. But it never tried to be. Nomuras Main goel is to make it fun! You had fun he succeded you didnt? Sorry it wasnt fun for you but mayby that just means you ned diferent games than kh now

  • @reggie06
    @reggie063 жыл бұрын

    I love these kh talks. Keep them coming Biz!

  • @juten6020
    @juten60203 жыл бұрын

    great video that i mostly agree with. the only thing i disagree with (maybe it’s wishful thinking lol) is the 3rd point of speculation because it directly contradicts your first two points that have way more evidence supporting them. they probably weren’t capable of designing such incredible fights from the getgo from their lack of experience and (ESPECIALLY) time. meanwhile the 3rd one implies the competence and time required to make these incredible fights which has already been disproven by two stronger arguments.

  • @Cross-chan
    @Cross-chan3 жыл бұрын

    I was just watching the recent plando thinking to myself "damn I wonder when the next kh talk is" and boom

  • @Zora_NiteGale
    @Zora_NiteGale3 жыл бұрын

    i really do think that base kh3 was rushed, and that they didn't have enough people/time to do what they wanted to do. At one point, Nomura was in charge of THREE big projects. FF15, 7R, and kh3. And with them having to scrap everything from luminous and literally make everything from scratch in unreal, yeah, i feel like they were hurting for time. Cuz, imo, 7R turned out really freaking good. And it probably didn't help with Disney breathing down their necks the entire time.

  • @lpfan4491

    @lpfan4491

    3 жыл бұрын

    The painful memory of the FF15 disaster.

  • @Orchestrafanboy19
    @Orchestrafanboy193 жыл бұрын

    This might not have much to do with the video, but I'd like to give Osaka team credit on something. Their boss design has a very interesting thing I've noticed. Their bosses have a ton of variety in their attacks. Many of their bosses suck to fight, but there's something you can't deny. The bosses of Osaka games have a bunch of moves that keep you on your toes. I think ReMind is a good example of what I mean. All of the bosses have so many moves that require you to pay attention. The real kicker is the fairness. Your ability to react to the boss and act out of disadvantage state. BBS and DDD both have awful disadvantage states (Once More just doesn't work in these games), which is a huge part of why the bosses of those games suck. Add on top of that moves that are nearly impossible to react to, and you have a recipe for unfun bosses. It's not their attacks that are the issue to me, it's your ability to act and react to them. I just hope Osaka learn and are given more time to flesh out their ideas because I think they're quite brilliant when they're allowed to be. It's just that they're not often allowed to be. As Biz said, they are quite creative.

  • @KotR9001

    @KotR9001

    3 жыл бұрын

    Well, Osaka Team games typically have bad combat, but they do deserve credit for a couple of things. One, they have always allowed mid-combo defensive cancels with block & dodge. Two, they pretty much always make boss attacks reactable. These are two things KH2FM did poorly.

  • @megasoniczxx
    @megasoniczxx3 жыл бұрын

    I think my only problem with remind is that it still doesn't address the enemies in the game at any point, only the bosses (and only the limit cut bosses plus goatnort I might add). I get that bosses have always been the real meat of the KH games but I always appreciated a lot of the enemy design/mobs in KH1, 2, heck, even birth by sleep to a degree and this game really doesn't have the same finesse in that regard which a shame since the Remind DLC is still only a small part of this game and you can only really get so far with just a really good postgame. Don't get me wrong, I do still enjoy the base game for KH3 but i'm really hoping that in the next game, they don't forget the lessons learned here and apply it to everything throughout the base game as well so there isn't such a huge imbalance towards the back end of the game.

  • @raze2012_

    @raze2012_

    3 жыл бұрын

    That's trend of square (and many AAA games) nowadays. I'm guessing they are upgrading the engine as they go along. so adding in changes to the base game isn't as easy as copypasting features from DLC. This means they don't have to deal with most jank from the older builds (and even apply some lessons learned into a "clean slate"), but it also means that it's hard to just port that back into the core game.

  • @ventusse

    @ventusse

    3 жыл бұрын

    @@raze2012_ I can honestly feel this is the reason why some old bosses are not tweaked since sometimes, just editing something in its moveset breaks the whole AI of the boss or worse, crash the game. And in those cases, it is much easier to make it from scratch than tweak it. About the endgame bosses, since most of the time the gamers would rather fight endgame bosses than early game bosses, they would rather fix that unless there is an option to refight early game bosses. This is honestly the reason why they were not able to tweak storyline bosses or any of the bosses in KH1.5 and 2.5 aside from No Name since they developed that boss, and the only difference they did was to slow down the ease-in of the start of the animation of the keyblade throws.

  • @DammitBobby
    @DammitBobby3 жыл бұрын

    The main problem with Kh3 is I want to fight the fights, not press a button and watch a cut scene fight it for me.

  • @soul6733

    @soul6733

    3 жыл бұрын

    Isn't that KH2 where you press a button and Sora fight automatically in a reaction command?

  • @DammitBobby

    @DammitBobby

    3 жыл бұрын

    @@soul6733 not really, not every reaction command triggered a cutscenes, most of the time it just triggered a small move that would deal a decent amount of damage with varying effects depending on the enemy. Every time I press triangle in Kh3 outside of grand magic it triggers a 10 second long animation.

  • @Gamelover254

    @Gamelover254

    3 жыл бұрын

    Dude you know you can turn the animations off...right? You’ve been able to do that since day 1.

  • @garrettcarter5622

    @garrettcarter5622

    3 жыл бұрын

    @@Gamelover254 And even then, the animations are only 3 seconds long and rarely ever win fights. This seems like ultra-nitpicking.

  • @marioa.7180

    @marioa.7180

    3 жыл бұрын

    @@garrettcarter5622 Yeah, same with the AOE nukes people have been mentioning in other comments. I'm like, "do you know you can't spam them right? There's a gauge for that specific reason".

  • @GollumPrecious2023
    @GollumPrecious20233 жыл бұрын

    I’m a huge KH player and one of the best in the game series. I agree with you

  • @cursedfurby6656
    @cursedfurby66562 жыл бұрын

    I am curious if a Final Mix of KH3 could change the story, hopefully for the better.

  • @jacksonwww5
    @jacksonwww53 жыл бұрын

    There are many indications that the KH3 is rushed, the Shooting Star itself looks like it was a Mysterious Tower Keyblade but we get it by concluding Twilight Town. And I still don’t accept the size of Twilight Town, they know that the clock tower is one of the most famous places in the franchise and you can’t access it

  • @manuelmialdea5127
    @manuelmialdea51272 жыл бұрын

    I have a lot of hope in KH4. They probably learned a lot developing that Limit Cut content.

  • @Dubi264
    @Dubi2643 жыл бұрын

    If I played through the game on proud at release, is it worth it to pick it back up and slog through the base game on critical so that I can try remind?

  • @beelord258
    @beelord2582 жыл бұрын

    I feel what really is telling about how rushed the game is at least imo, is that most of the Disney world stories are half baked retellings with hardly any character interaction with the world. There's a few that really stand out like the toy box, olympus, monsters Inc., and pirates but I really can't remember most of the other worlds besides bosses.

  • @beelord258

    @beelord258

    2 жыл бұрын

    Also. The gummis missions in 3 are the best they've ever been and I enjoyed it throughout the game. Keep that for sure lol

  • @cinnamonpanda6040
    @cinnamonpanda60403 жыл бұрын

    TBH I think Nomura or the writters missed the point of Disney worlds and all, I mean they are here just because they were here before, there is mostly no point to them and they dont add much to the story or do much for the growth of the characters, I wish they could instead have done this: -The game is not centered on Sora, he got depowered just for the LOLS, instead we could see the others trying to train and get to the level of Sora and Riku, Lea is new to keyblades, has lots of emotional investment because his best friends are lost and his friend is on the evil side, Ventus and Aqua are trying to help Terra to see the light again, Mickey is very guilty for letting Aqua down and not saving her before, Kairi is useless and weak even tho she has a super heart being a princess of heart and all, she could have a journey where she finds her own way of being instead of copying the others, Riku struggles with being the rock of everyone and being the strong person, and Sora well he could just do his Mark Of Mastery exam -The Heartless bosses are like meh, Sora already destroyed thousands of them and more powerful beings, there is no sense of power scale, we dont really feel like there is much going on -They should really had used Anti Aqua better, we all thought she would be gone for a long time and we expected more -Many of the True organization 13 member have no motivation or investment at all -Xehanort motive is dumb af, he is pure evil and the 360 IM A MISUNDERSTOOD OLD MAN, twist is really bad, he has ruined everyone lives and he is aware of that, his motivation felt weak after that and the VA isnt good at expressing the old (RIP) VA power

  • @cinnamonpanda6040

    @cinnamonpanda6040

    3 жыл бұрын

    This game overall lacks focus, in every way possible, is a beautiful distraction, not fun one sadly.

  • @bigounce4968
    @bigounce49683 жыл бұрын

    I'VE BEEN WAITING FOR THIS

  • @mattsully2238
    @mattsully22383 жыл бұрын

    I felt like going for risk taker trophy felt like a whole new third game.

  • @mattsully2238

    @mattsully2238

    3 жыл бұрын

    Right?! It added a whole new element. Beating those data battles was hard enough, now I have to defeat them with mega restrictions? Really demanded absolute mastery of the game. I appreciated the challenge

  • @abdulrahmanamer8519
    @abdulrahmanamer85193 жыл бұрын

    I feel like maybe kh bbs and kh bbs final mix were limited by being in a hand held device, as the final mix version was also on the psp just in Japan

  • @Tankotater
    @Tankotater3 жыл бұрын

    Very REmind related, are the vods of your first fights against Data XIII gone completely?

  • @Shirgene
    @Shirgene3 жыл бұрын

    I COULDT AGREE MORE ON THE BASE KH3 SCALE THING

  • @goldsocks9999
    @goldsocks99993 жыл бұрын

    The awesome bosses is the flashy i wanted

  • @NTaiyokun
    @NTaiyokun3 жыл бұрын

    Osaka definitely needs to keep their casual design on a leash. For as many people that did finish base KH3 that aren't super crazy hardcore about it, there's still quite a lot of people that stopped playing simply because later worlds started getting too annoying. I have two friends who aren't KH crazy who refuse to finish the game because of Pirates and I've never heard them really say anything at all about how the combat felt in any sort of opinionated way compared to 2FM.

  • @mookiedt
    @mookiedt3 жыл бұрын

    Why make enemies hardly react and have few moves in all difficulties for casual audiences, when they could just make them not only stronger but, faster and have more moves on Proud or at least Critical difficulty? That needs to happen in future games to satisfy everyone imo

  • @Lyu-Phy

    @Lyu-Phy

    3 жыл бұрын

    Yeah they could easily combine the stuff of KH3 or separate into difficulty. But I think it would be better to just be it the same on every difficulty, just depending what you are playing on.

  • @marioa.7180

    @marioa.7180

    3 жыл бұрын

    Isn't that the case for KH3's Critical Mode? 1.04 update literally says "some enemy mechanics have been adjusted". It's more noticeable when you fight a boss.

  • @lodwjs
    @lodwjs2 жыл бұрын

    Dam this is convincing me to get the dlc

  • @Falilv-fv9ou
    @Falilv-fv9ou3 жыл бұрын

    For the first time I just beat the data xiii in 2.5fm and yes while good fights are just like what you are saying for the end game base kh3 small amount of move sets. I mean even the the final xemnas fight was lacking in move sets so you shouldn’t really count that as a negative unless you have a problem with that with all the games.

  • @exjay9366
    @exjay93663 жыл бұрын

    But where was Sephiroth tho

  • @robbiesilverwolf
    @robbiesilverwolf3 жыл бұрын

    I doubt KH 3 while be the only game that will use Scala with how much hype it had. It will be reused like Radiant Garden

  • @vadandrumist1670
    @vadandrumist16703 жыл бұрын

    I really hate the "they only had 3 moves because you fight them 2-3 at a time" argument, because that was entirely their choice. There was nothing stopping them from having each one be solo, and who says Sora even has to take down every last one personally? Just give Sora 2-3 fights (probably Luxord, Xigbar, since one provides Sora a mcmuffin, and needs to show his fake death for the audience), and have the rest be taken out by the other 5 (not counting Kairi) offscreen, then played as in ReMind.

  • @damonlopez2197

    @damonlopez2197

    3 жыл бұрын

    Having 13 fights in a row at the end of the game would suck though in terms of pacing. Kh2 had 4 fights plus final boss in TWTNW and even that felt like a slog bc of all the cutscenes in between. Also I like having Sora fight each member since hes never had the opportunity to fight guys like terranort and vanitas. My one real gripe with the group fights is that each boss should've gotten more moves once they were alone

  • @vadandrumist1670

    @vadandrumist1670

    3 жыл бұрын

    @@damonlopez2197 Did you not read the part where I addressed that exact thing?

  • @damonlopez2197

    @damonlopez2197

    3 жыл бұрын

    @@vadandrumist1670 you mean give sora 2-3 fights and have the rest offscreen? Yeah, I read it, but like I said I like the ambition of having sora fight everyone. It would feel weird to me to have all these org members interact with him and he only fight a few of them

  • @vadandrumist1670

    @vadandrumist1670

    3 жыл бұрын

    @@damonlopez2197 First, some of them barely interact with him. Only one in addition to Xigbar and Luxord that are significantl to the plot in any way is Young Xehanort. Their appearances in the other worlds serve only to set them up as 13-SoD members, that is to say none of them set themselves up as opponents that would be significant for Sora to defeat. Second, In that case it would be at best 50/50, since the boon of Sora defeating all of them simultaneously serves as a negative for none of the other guardians being able to win without help. In gameplay terms it's a boon that we get boss fights against all of them, but a negative in that either the bosses are in too great a quantity, or nerfed and put in packs as they were. At this point, it would be up to personal taste, but what we have has the problem of just not making sense. How have none of the 7-G or 13-SoD managed to inflict a single casualty during the time Sora goes through a total of five fights? What is the spare SoD just waiting around for when each SoD is in their long death cutscene? While we are free to like whatever we want, functionally one makes more sense than the other.

  • @damonlopez2197

    @damonlopez2197

    3 жыл бұрын

    @@vadandrumist1670 yeah, I guess we just have to agree to disagree. I'm more of a gameplay guy (and a sora stan) so I really just kinda overlook the plot not making much sense in the kbg. But I really did like the idea of just getting to fight everyone, even if the execution wasn't so great

  • @nathanwright_6
    @nathanwright_63 жыл бұрын

    I just beg the fans don’t get impatient and we can play an amazing kh game like remind cause I think if they announced it a lot later and developed it for a bit longer then we would’ve gotten a constant remind type game

  • @terrariku2010

    @terrariku2010

    3 жыл бұрын

    I highly doubt fans impatience had anything to do with base KH3's quality.

  • @nathanwright_6

    @nathanwright_6

    3 жыл бұрын

    @@terrariku2010 I think it might do because they felt rushed to complete it

  • @kangdide
    @kangdide3 жыл бұрын

    Sorta unrelated but I wish for the xehanort data fight there was goatnort as a first phase battle sorta like data xemnas in kh2.

  • @Zostead
    @Zostead3 жыл бұрын

    Oooohhh I already know this KH Talks is gonna be juicy. I think Re:Mind was cool but it def needed more for the 30 dollar entry fee. Like why lock Riku, Kairi and Roxas jus to those specific fights in the DLC? Why not flesh their playstyles out more and allow us to replay the game with them? Data Fights are dope addition and give the game much needed Postgame content but hot damn is it lacking in comparison to KH2FM. Granted Nomura did say this WAS NOT a Final Mix update so we shouldn't treat it the same way but that doesn't stop it from being kind of underwhelming in hindsight. Also ngl Scala was a disappointment to me. The place is gorgeous but it was jus a glorified arena for mob fights and some puzzles. It feels like they were focused on offering a spectacle that looked good in the moment instead of an actual substantial update to a full game that was already kinda lacking.

  • @NotAndorei
    @NotAndorei3 жыл бұрын

    Sora probably cursed like this(20:00) as well when he saw that laser dome like.... Who wouldn't?

  • @firensis
    @firensis3 жыл бұрын

    I was looking over at the ps4 1.5+2.5 trophy rates and 48% of all players beat kh2. In your guys opinion what was the exact moment that made KH2 a great game?

  • @IIxIxIv
    @IIxIxIv3 жыл бұрын

    When a game is delayed, you can be almost sure the game is rushed ironically. I definitely subscribe to the "kh3 was rushed" theory which makes me more forgiving of the gameplay faults I guess although the story is still bad lol

  • @TheBoxNasty
    @TheBoxNasty3 жыл бұрын

    I always said that Olympus is the only world that’s great but after that it forgets boring. I wish that added more references and Easter eggs to these world or mini games. The entirety of Pirates world is just wasted potential because you have a giant open sea that isn’t utilized because the story portion is rushed.

  • @kissakissa4779
    @kissakissa47793 жыл бұрын

    13 years no Sephiroth fight ... just dull combat from start to finish and a really memorable story :p

  • @Lyu-Phy

    @Lyu-Phy

    3 жыл бұрын

    KH 4 bring it on!

  • @mattsully2238

    @mattsully2238

    3 жыл бұрын

    I love me some sephy as well but that card has been played a couple times already. Plus ff7 remake is trying to shine now

  • @kissakissa4779

    @kissakissa4779

    3 жыл бұрын

    @Oli Ver imagine if that was the only reason..😯

  • @kurimiaisukurimu
    @kurimiaisukurimu3 жыл бұрын

    I really hope the Devs are watching these KH talks

  • @kurimiaisukurimu

    @kurimiaisukurimu

    3 жыл бұрын

    @@GenMars Nothing proves whether they are or not. But a lot of the improvements that came with the DLC felt like direct responses to many content creators' criticisms of the base game. I think it's safe to say they've listened for ReMind, which gives me hope that they'll continue to do so in the future of the series.

  • @roxas1802

    @roxas1802

    3 жыл бұрын

    I think they are. Constructive criticism like these ‘KH talks’ are really helpful as opposed to “Hur Durr game is bad, Square sucks, Osaka Team bad, Nomura bad.”

  • @Lyu-Phy

    @Lyu-Phy

    3 жыл бұрын

    @@roxas1802 There is a good chance they are watching, and it would be pretty awesome. Some of the more known KH youtubers like Soraalam, Limitform72 and I think even BB himself interacted with Square Enix on Twitter, or vice versa. Correct me if I am wrong. So that could potentially mean some are watching, but who knows.

  • @roxas1802

    @roxas1802

    3 жыл бұрын

    @@Lyu-Phy yeah I’ve definitely noticed that Square Enix’s Twitter has been replying to and quote retweeting many KH youtubers/Streamers. Definitely a sign. Not to mention that several kh youtubers like bizkit047, Limitform72, Soraalam1, and Sirskyward were invited to play KH3 early back in 2018

  • @Lyu-Phy

    @Lyu-Phy

    3 жыл бұрын

    @@roxas1802 Ah I think I remember that they got the chance to play it early watching HMK I think (?), but that was a while ago. So we can see that Square Enix definitely cares about Community Feedback, they also said that they wanted to hear what they could improve on after KH3 release and so on. So the future might be bright.

  • @jexusdomel5194
    @jexusdomel5194 Жыл бұрын

    I personally disagree that it was such a 180 when looking to all of their games. While Osaka team has problems that show very little evidence in changing (balancing for example), they've become better and better at boss design, the DDD final fights being a considerable step up to BBS, even if not perfect, 0.2 having demon tide which I find very fun and goddamn phantom aqua, I was expecting base kh3 to at least hold that standard, but it only regressed in my eyes. Remind was able to continue the forward progression in boss design I was seeing develop, to the point I think they become better than even kh2 in some regards (luxord and xigbar fights are amazing, even if I prefer the tools I have in kh2). I agree with almost everything you said tho, I think they thought the scale of it all would be a sufficient replacement for meaningful design, but nah bruh I ain't here for that ngl

  • @Thefirespirit1
    @Thefirespirit13 жыл бұрын

    34:42 "Poo blade"

  • @Rainos62
    @Rainos623 жыл бұрын

    I agree with you that remind and base kh3 are like different games. I think the data fights were very well done. where i do not agree is yozora. that fight was not fun it was nighmarish. It felt like everything had to be perfect or you died. It took me 4 days of playing straight to beat him once. He was just not fun to fight. The org fights were hard but they were fun but yozora took all the enjoyable parts of the data fights and made them miserable and painful to do. with the data fights i was like excited when i beat them because it was a fair challenge but yozora made me go finally i beat it and never want to do it again. I think yozora leaned too heavily in the other philosophy too hard making him a not fun boss compared to the data fights. I think a big difference had to do with the patch that came with it updating soras moveset to be more fluid as well. I feel that does not get enough credit. I think if they make the worlds exploring like with olympus in kh3 with more kh2 like combat i think we could have the best kh game ever coming. I think with the next game they will have plenty of time for development because they dont have to worry about creating new assets for a brand new usage engine. so development will probably be a lot faster.

  • @zigsynx5364

    @zigsynx5364

    4 күн бұрын

    I loved Yozora and have done him hitless time and time again. He is extremely hard but also extremely fair. The only slightly bad thing is his mech spam phase, which can consistently be dodged without being hit but it’s a little janky. 10/10 fight still, almost on the same level as Slave Knight Gael.

  • @zigsynx5364

    @zigsynx5364

    4 күн бұрын

    I loved Yozora and have done him hitless time and time again. He is extremely hard but also extremely fair. The only slightly bad thing is his mech spam phase, which can consistently be dodged without being hit but it’s a little janky. 10/10 fight still, almost on the same level as Slave Knight Gael.

  • @jonathanorduno5843
    @jonathanorduno58433 жыл бұрын

    I am going to play KH3 for the first time after I finish this semester in school. Can anyone answer a few questions for me? Should I play KH3 base to get the original experience then play remind? Is remind separate from the base KH3 game? If I get remind before I play KH3 for the first time will it automatically effect the game or do I need to activate it? CAN I USE THE KUPO COIN ON MY FIRST PLAY THROUGH? Do I really have to beat the game before I can use the new remind added abilities? Will I be locked out of the abilities on my first play though? I’m scared to do to much research on these questions since Ive been avoiding spoilers on the internet for almost 2 years. Any help would be appreciated! Thank you.

  • @dabestgamer

    @dabestgamer

    3 жыл бұрын

    Re:Mind is an additional DLC episode that requires you to select a completed base game save to start it. Limit Cut is another additional DLC episode that requires you to select a completed Re:Mind Episode save to start. Same thing with Secret requiring a completed Limit Cut save. (All three Episodes are included when you purchase the DLC.) Yes, you can use the Kupo Coin on your first playthrough. Unless you're using New Game+, I believe you have to beat the base game to get the abilities that Re:Mind added. (Someone else may have to correct me.) Other than that, I don't believe being on a first playthrough will lock you out of anything.

  • @bambosh2585

    @bambosh2585

    3 жыл бұрын

    For the most-part, remind keeps out if the way for your first playthrough. Besides your choice of easy/pro codes, you're pretty much getting the vanilla experience all the way until you hit the end credits. You don't unlock the new abilities until you finish the game, so the only way to play the campaign with them is through NG+. You play the actual remind content from a new option on the main menu, which also requires the same clear data. So yep! Completely separate. Kupo coin has always been there from the start, taunting us. And it always will be.

  • @jonathanorduno5843

    @jonathanorduno5843

    3 жыл бұрын

    @@bambosh2585 ohhh I thought the Kupo coin gave you the zero xp ability. I guess my question is can I use a zero xp ability in my first play though to make sure I don’t become over leveled?

  • @dabestgamer

    @dabestgamer

    3 жыл бұрын

    @@jonathanorduno5843 Kupo Coin and EXP 0 are two entirely different things. The former is an item you purchase and automatically activates the next time your HP is depleted, while the latter is simply an ability you start with (unequipped by default). So yes, you can use it to avoid getting overleveled, if you want.

  • @shirohimayumikira234

    @shirohimayumikira234

    3 жыл бұрын

    @@bambosh2585 I never really NEEDED the Kupo Coin, but I buy it anyway just incase I somehow screw up a lot.

  • @MrRobot-0
    @MrRobot-02 жыл бұрын

    I say that KH3 definely was rushed, The final 3 worlds scream it. But on re:mind, a lot of people pointed out to Phantom Aqua and said, that is how you make a supeboss.

  • @NemesisSP
    @NemesisSP Жыл бұрын

    There are some good points you make, but I feel like you and I would never agree on what "feels" good about a game system, since I think we're looking for two separate things.

  • @jayomega2717

    @jayomega2717

    Жыл бұрын

    What are the things you look for

  • @tronixchl2004
    @tronixchl20043 жыл бұрын

    never played the DLC, and we sold our PS4 to paint the house (a little poor there) but i still got the game :)

  • @dylansmith3374
    @dylansmith33742 жыл бұрын

    Links useless in limit cut? What? I wouldn't have beaten some of them without summons. I never did figure out Ansem's DM so Simba carried me through that every time.

  • @cryguy0000
    @cryguy00003 жыл бұрын

    They probably made Remind the way they did to appease the fans who hated base kh3. I mean, the games been out for a year why haven't they patched out the weird boss idling and stuff like that

  • @blackgatecertified6952

    @blackgatecertified6952

    3 жыл бұрын

    Cuz they moving forward right now

  • @Dragonmist19X
    @Dragonmist19X3 жыл бұрын

    I'm still really not about how they completely murdered magic and summons and told people "physical only" in remind but agree with everything else.

  • @LoneGh0ste
    @LoneGh0ste3 ай бұрын

    I don’t think they planned for casual fights in the base game, hardcore fights in remind. I think they assumed most of their core audience were the casual players and the people doing KH2 FM data battles and challenge runs were a small fraction of super dedicated players, so their priority was pleasing the casual players until they got a wave of backlash for Vanilla KH3 and realized there is a big demand for the more hardcore boss fights. And I think they were listening to a lot of the reception the base game received. I do think there’s credibility to the rushed game theory though.

  • @kyl0ooart
    @kyl0ooart3 жыл бұрын

    Oathkeeper and oblivion are copy blades too but i guess thats by design

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