Jim Power: The Lost Dimension in 3-D (SNES) Playthrough - NintendoComplete
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A playthrough of Electro Brain's 1993 action game for the Super NES, Jim Power: The Lost Dimension in 3-D.
Played through on the default difficulty level.
Jim Power is a real throwback to the computer platformers of the late 1980s, and it's an utterly fantastic game. There are definitely some aspects of it that limit its appeal, but if you cut your teeth on this style of game, playing Jim Power will really feel like a huge, warm, nostalgic hug.
It was developed by Loricel, a company that was virtually unknown in the US, but produced many games for European computer platforms. The game shares many elements with Contra III, especially in switching between run-and-jump and top-down shooter stage styles, but its pacing is so different that they feel competely different from one another.
Jim Power is often savaged by critics for its difficulty level, and the difficulty is probably its single biggest initial barrier to anyone looking to play. While it's by no means impossible to finish, I guarantee you won't best it your first, fifth, and probably even the tenth time playing. One hit kills, limited continues, and a huge reliance on memorizing enemy locations demands that your playing nears perfection. It's not forgiving in the slightest, and it makes no apologies, but with dedicated practice, you will makr progress. I love fair, challenging games, and Jim Power refuses to lie down for anyone, but never cheats you - when you die, it's your fault. If I had to make a comparison, I'd say it realisitically lies somewherr between Battletoads and Ghouls 'n' Ghosts (even "borrowing certain elements from the latter - note the stage 1 mini-boss, the map screen, and the last boss!). Be warned!
The presentation is the real attention-grabber, and seems to really divide opinions. The game's 3D graphics, like those of Orb 3D on the NES, rely on a phenomenon called the Pulfrich effect: if you lessen the light one eye receives but not the other, it creates a slight delay in your brain's ability to process what the darkened eye is seeing. This delay can be exploited to produce an effective illusion of 3D, with the caveat that it works solely with horizontal motion. The background uses several layers of parallax scrolling to create a contrast in movement to define the 3D - the need to provide this contrast is the reason for the backgrounds often scrolling in the opposite direction from what you'd expect. It's a bit disorienting at first, but you won't notice it after awhile without the glasses - with the glasses, it creates a pretty awesome, dramatic effect - but it will strain your eyes before too long. If you want to see the game in 3D, just take an old pair of sunglasses and punch out one of the lenses - it'll look just like it's supposed to.
Beyond the 3D gimmick, I thought the graphics were excellent. It looks just like the high-end Amiga title its based on but with more color. It's incredibly smooth, detailed, and many effects like scaling and rotation really impress here.
The soundtrack is probably my favorite aspect of the entire experience: Chris Hülsbeck (best known for Turrican) really impresses with his compositions (even if the first stage sounds just like Wanderers from Ys), and the samples come pretty close to Amiga quality - an amazing feat given the SPU's memory limitations.
Jim Power: The Lost Dimension in 3D is very much an acquired taste, but anyone that can get into it is sure to love it.
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No cheats were used during the recording of this video.
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Пікірлер: 59
Now you're playing with Power. Jim Power.
Holy sh*t! Dudes, I just discovered that if you simply hold a pair of sunglasses to your eyes, holding them diagonally so you cover only your left eye with them, and then view this game with both eyes open, you can actually see the 3D effect working. And it's actually pretty dang cool! :-o
Jim Power is most definitely an acquired taste, but if you like your games demanding yet fair, you'll really enjoy this one! Just don't underestimate the challenge, seriously.
Although this game was developed in France by Loriciel (also known for Best of the Best Championship Karate), the music was composed by Chris Huelsbeck, best known for his music with Factor 5, most notably Turrican.
Yo hacía un excelente speedrun en la máxima dificultad cuando era un adolescente, terminaba el juego con una sola vida. Es un juego más de precisión y reflejos que de resistencia. Un excelente juego (aunque poco conocido) y obviamente uno de mis favoritos de SNES. En el nombre del personaje lleva su heroísmo... JIM POWER!
you actually beat this.... my butthurt and jealousy is burning as I been trying since my youth to conquer this damn game. I tip my hat to you sir (in anger).
@NintendoComplete
7 жыл бұрын
TheDemoniusX Why thank you. Hopefully it's not Kung Lao's hat... this frustrated the hell out of me when I was younger. Coming back to it later on, I realized that you have to go very slowly until you know it by heart. I used to get slaughtered by surprise enemies. Hopefully that helps?
@TheDemoniusX
7 жыл бұрын
the part I am unable to pass is that cave with the kick ass heavy metal music. I can't get the patterns down quick enough and the levels are painfully long to the point I get annoyed with it!... and no it's not a Kung Lao hat because if it was I'd be in jail :P
@NintendoComplete
7 жыл бұрын
TheDemoniusX Oh yeah, that is probably the hardest level... even more than the top-down green level. The boost button helps a ton there, especially where big stuff starts flying around with zero warning. Beyond that, good luck, and hope you can twitch fast.
@NintendoComplete
7 жыл бұрын
TheDemoniusX And true, I hadn't considered jail. Think there's a pimp cane model, where the razor edge retracts and is hidden by some tacky embellishment?
@TheDemoniusX
7 жыл бұрын
NintendoComplete ha. you truly might be on to something !
This is the most stable framerate I've ever seen for an SNES platformer. These folks just gave the Sega Genesis a run for its money. :-)
@NintendoComplete
7 жыл бұрын
+Tricob1974 Yeah it's super smooth, I always loved that about it
@solarflare9078
5 жыл бұрын
It was going to get a Mega Drive port, but it was unfinished, but it had more stuff happening than the SNES game
Woah what how did I miss you uploading this one. Well bloody done this game is very difficult.
@NintendoComplete
7 жыл бұрын
+Diamond Longplays Thanks! Yeah, I certainly will never argue that point!
@DiamondLongplays
7 жыл бұрын
I've made it only to level 6, the shmup stages just eat all my lives like there's no tomorrow. Hard mode reduces smart bombs,lives and continues but I believe it doesnt change enemies or boss HP. Great channel keep it up.
It's funny how the 1st stage music reminds me of the Lava Zone from Y's 3 Oath in Felghana, the hook in both songs are very similar.
@feiwong3634
2 ай бұрын
Well, Huelsbeck said Ys music was a influence on his works, so he most likely played Ys 3 back when he was working on this.
never heard of this one. thanks.
I like how they've really used the 3 full background layers in this game to create lots of full overlapping parallax (despite them moving in the wrong direction), but I wish they'd done some additional line scrolling on top of the 3 layers for an even greater sense of depth in some places like they have done throughout the game on the Genesis version. It kinda annoys me how on Genesis developers always seem to use the limited 2 backgrounds as well as line scrolling to really get the most out of it, yet on SNES they usually just stop with the 3 backgrounds and ignore the fact they can also do additional line scrolling as well. SNES games could regularly blow away Genesis games in this particular area if developers pushed them similarly to how they almost always push the Genesis backgrounds to do more than the two flat layers would on their own. Still, this game just looks impressive because you don't often get to see the full background layers over the full screen on SNES for some really quite impressive parallax. And what they did with the simple normally one colour background on that big boss, where it looks like the ground is moving backwards, is just cool. That's using HDMA and changing the colour of the horizontal lines to great effect. But even there they could have used some sprites moving towards to camera and so on to really push the effect even further. Very cool overall though.
Back ground moves backwards. The farthest background moves to the wrong way.
It's rare for a game to make me this motion sick.
@NintendoComplete
4 жыл бұрын
Agreed. If you think this is bad though, you should check out Mohawk and Headphone Jack. I got such a headache playing that one.
@eviljoel
4 жыл бұрын
@@NintendoComplete Yeah, I'm familiar with that game. Both these titles are examples of when game developers are too busy trying to flex their graphics and technical skills to even consider playability.
que buen soundtrack tiene este juego, es bastante raro con esos efectos de movimientos tan rapidos, pense que eso solo existia en juegos creados por fans o gente comun
for a guy named jim power he sure is fragile
Nice
I know they were trying to go for a circular location feel but man does this hurt my eyes.
This is a game that asks: Can you handle the parallax scrolling? Too bad!
@NorthStarBlue1
7 жыл бұрын
+ESmith And don't forget the gratuitous Mode 7 overhead levels, because Jim Power is riding the razor's edge of video game technology!
Thai game is brilliant but so hard I got it in my Evercade and can't stop playing it.
I feel like this game would have been more successful if thier parallax scrolling backgrounds didn't scroll in the wrong direction, making for some terrible motion sickness when playing.
Ngl the mode 7 kinda seems a bit forced.
How come the player character's sprite looks different in this version?
If you cross your eyes, then you'll see the 3D scrolling effect
@JomasterTheSecond
3 жыл бұрын
It's easier if you just put on a pair of sunglasses with the right eye uncovered. :P
it reminds me of sega genesis/megadrive mega turrican
🤣🤣🤣🤣 Best death-scream EVER!
Its me? Or the game is very very similar to the Turrican games on the SNES? Or i became crazy?
@NintendoComplete
7 жыл бұрын
Oswald Epic Loquendero It's not you, it's similar. Same music composer, even!
Wish I had the 3d glasses
@NintendoComplete
4 жыл бұрын
Cross your eyes and you can still see the effect pretty clearly.
Better on Amiga 500 !
Looks like burai fighter
This could have been a masterpiece if only they slowed down the backdrop scrolling speed.
sube todos los niveles de el hombre araña
Would it be possible for some rom hacker to go in a hack those backgrounds to scroll in the correct direction, please? With that one change this game would actually be pretty dang impressive, rather than migraine inducing.
Is it just me, or does this game seem like it's running too fast? It's like when you run an old PC game on a modern computer and it goes way too quick because the CPU speed is way faster than the game was designed for.
@randomVHStat
7 жыл бұрын
It's running on a US SNES (or emulator) = NTSC TV standard = 60fps. I guess you've always played on a European SNES =50fps. The US SNES has to draw more frames per second, and as a result the games move a bit more quickly.
Makes me want to get the SNES out the closet and play the game.
Yo this human version of super turrican the music is a mix of the first and second stage of super turrican
@NintendoComplete
4 жыл бұрын
There's also a song that blatantly rips off a track from Wanderers from Ys.
sube los niveles de power Rangers
This game gives me a fucking headache
Anyone getting motion sickness from the wild background scrolling, guys stop playing games. It was done intentionally and you guys are not meant to tag along. so leave it alone for people who can stomach it. your opinions are pathetic.
@mortenera2294
11 ай бұрын
Are you a fucking idiot or what? It's normal to get motion sickness from this stuff, not everyone is "perfect" like you
I can't get past the first one and I'm pretty good at platformers with some shooting elements but this was dark soul before dark souls
@niemand7811
Жыл бұрын
Actually your comment was dumb before you birthed it. Many games in the early console gaming years were difficult due to the lack of auto save features and other modern nonsense. And when you can not get past the first level to reach you are pretty lame at platforming. The big sprite and tight spaces got me at first. But I got used to and can make it past the forth level with only half a day of playing this game. Not every game being hard is a Dark Souls. Maybe to you, snowflake.