Super Metroid's Greatest Moment

Ойындар

Or maybe it's the worst moment.
Super Metroid is much more than its structure. Its maze-like map is filled with memorable moments that make the player question what else is possible. My favorite moment in the game is only a few seconds long but it encapsulates the spirit of this genre-defining classic.
Game Discussed:
Super Metroid (1994) / Platform: Super Nintendo (SNES), Nintendo Wii (Virtual Console), Nintendo Wii U (Virtual Console), Nintendo Switch (Nintendo Switch Online) / Developed by Nintendo R&D1 / Published by Nintendo / Directed by Yoshio Sakamoto / Genre: Metroidvania, Action-Adventure, Puzzle, Side-Scroller, Platformer, Science-Fiction, Horror, Retro
Games Referenced:
Doom (1993) / Platform: Literally Everything / Developed & Published by id Software / Genre: First-Person Shooter, Action, Retro
Grand Theft Auto III (2001) / Platforms: Playstation 2, Xbox, PC / Developed by DMA Design / Published by Rockstar Games / Genre: Open-World, Action, Driving, Third-Person Shooter, Simulation, Retro
Dark Souls (2011) / Platforms: Playstation 3, Playstation 4, Xbox 360, Xbox One, PC, Nintendo Switch / Developed by FromSoftware / Pubslihed by Namco Bandai / Directed by Hidetaka Miyazaki / Genre: Soulslike, RPG, Action RPG, Character Action Game, Action Adventure
Mega Man X (1993) / Platform: Super Nintendo (SNES) / Developed & Published by Capcom / Genre: Platformer, Side-Scroller, Action, Science-Fiction, Retro
Contra III: The Alien Wars (1992) / Platform: Super Nintendo (SNES) / Developed & Published by Konami / Genre: Action, Side-Scroller, Platformer, Retro
God of War: Ragnarok (2022) / Platforms: Playstation 4, Playstation 5 / Developed by Santa Monica Studio / Published by Sony Computer Entertainment / Genre: Action, Action-Adventure, Combat-Heavy, Story-Driven, Mythology
The Legend of Zelda (1986) / Platforms: Nintendo Entertainment System (NES), Nintendo Wii (Virtual Console), Game Boy Advance, Nintendo GameCube (Zelda Collector's Edition), Nintendo Wii U (Virtual Console), Nintendo Switch (Nintendo Switch Online), Developed & Published by Nintendo / Directed by Shigeru Miyamoto and Takashi Tezuka / Genre: Action-Adventure, Open-World, Exploration, Retro
Hollow Knight (2017) / Platforms: PC, Nintendo Switch, Playstaion 4, Xbox One / Developed & Published by Team Cherry / Genre: Metroidvania, Side-Scroller, Action-Adventure, Puzzle, Combat-Heavy, Soulslike
Blasphemous (2019) / Platforms: PC, Nintendo Switch, Playstaion 4, Xbox One / Developed The Game Kitchen / Published by Team17 / Genre: Metroidvania, Side-Scroller, Action-Adventure, Puzzle, Combat-Heavy, Soulslike
Ori and the Blind Forest (2015) / Platforms: PC, Xbox One, Nintendo Switch / Developed by Moon Studios / Published by Microsoft Game Studios / Genre: Metroidvania, Side-Scroller, Action-Adventure, Platfromer, Puzzle
Topics Discussed:
Puzzle design, open world game design, puzzles, Metroidvanias, science fiction, concept art, horror, glass, glass tube puzzle, Super Metroid Glass Tube, Super Metroid map, walkthrough, invisible walls, game analysis, video essay, boss strategy, speedrunning, speedrun, opening title scene, graphic design, motion graphics, lock and key, original soundtrack, ost, Metroid Prime, Metroid Prime 4: Beyond, Hollow Knight Silksong, game reveal, trailer, genre, genre-defining, review, video game review, retro game review, positive game review, positive vibes, happy, anything is possible, inspiration, inspiring, hot take, drama, unpopular opinion, unpopular gaming opinion, classic game, 1994, 90s nostalgia, 1990s, 90s, classic Nintendo, Super Smash Bros, Samus, Samus Aran, Zero Suit Samus, Samus character design, Ridley, Kraid, Crocomire, Mother Brain, Draygon, Phantoon, Space Pirates, Planet Zebes, Crateria, Norfair, Brinstar, Maridia, Chozo, Boss fights, Samus' Ship, Metroid Dread, Metroid Samus Returns, Metroid Other M, best game, best game ever made, best video games of all time, greatest video game moment, classic video games

Пікірлер: 174

  • @wiiuandmii7619
    @wiiuandmii76193 күн бұрын

    “This is a glass tube.” “Dear god.” “There’s more.” _“No.”_

  • @Adam.Jski.

    @Adam.Jski.

    2 күн бұрын

    "It contains a passage to Maridia"

  • @animeking1357

    @animeking1357

    Күн бұрын

    @@Adam.Jski. "Impossible."

  • @HeliosEclipsed

    @HeliosEclipsed

    10 сағат бұрын

    “You teleport as much bread as you want, soldier.”

  • @GabeSweetMan
    @GabeSweetMan3 күн бұрын

    Story Time: Super Metroid is the first game I ever experienced "true horror" in a video game. I had seen horror adjacent kiddy films like "Ernest Scared Stupid" or "Gremlins" and while those would get a jump out of little 8-year-old me, the fact it was on the TV meant I could simply look away at any scenes that were a bit too much for me. However, after descending into the depths of the strangely quiet Planet Zebes, there's a moment that breaks how video games are "supposed" to work in a way I had never experienced before. After collecting the morph ball and missiles, you make your way back towards the surface and crawl into a small crevice. After going a couple screens over you find the Morph Bombs. I turn to leave... and the door closes. "Strange... It's locked? Did I take too long? How am I supposed to get out?" I run back and forth shooting the door and the ceiling to no effect. Randomly I mash inputs for a few seconds in confusion before suddenly- The Choso Statue comes to life and begins attacking me?! I panic. I fire my remaining missiles but miss. I realize I'm gripping the controller so hard I'm accidentally pressing the R button and launching my shots diagonally. I try and fail to avoid it's attacks, I don't know when to jump. I'm taking hit after hit. The game starts to beep the low health warning at me! I don't know what to do! But... BUT I CAN'T LOOK AWAY because I need to see what's happening to react! WHY DID THE STATUE COME TO LIFE?! THIS WASN'T SUPPOSED TO HAPPEN!" I take that final fatal hit and I see the death animation for the first time. I turn off the game and decide I want to play something else. I have nightmares later that night of the statue coming to life and chasing me. The emersion of the original Super Metroid is the first time I felt that barrier of the screen between me and the character in the game melt away. That wasn't Samus trapped in that room with the Choso Statue come to life: That was me in there fighting for survival. Years later, obviously I now recognize how silly that seems as the statue is barely a challenge. I've long since gone back and beaten Super Metroid several times over, even achieving the Sub-3 hour 100% completion run. But that moment lives rent free in my head as the most impactful moment of the game and is probably the reason I love horror games so much now as a means to try and recapture that feeling.

  • @linustorpa

    @linustorpa

    2 күн бұрын

    Damn, hearing that made me remember the first time I got to that part in SM as well, scared crapless; I could barely fall asleep that night, and the music haunted me for weeks. At some point (years later iirc) I got back to the game having completely forgotten about it and had a blast exploring through the world, and I've been a giant fan of metroidvanias ever since.

  • @ZackRToler

    @ZackRToler

    2 күн бұрын

    I never got far in the first game that scared me as a kid. Jurassic Park on the SNES. Specifically, the first-person sections when you're inside buildings. There's no power at first and you got raptors and other things lunging at you.

  • @Jikkuryuu

    @Jikkuryuu

    2 күн бұрын

    Mega Man 4 in particular, but all of the Mega Man games have a few very tight jumps, both in distance and hazards. Adult me, veteran of videogaming, has no trouble marching out to the very last pixel needed to make a jump. Who cares if 80% of Megaman's body is floating over instant death like a Looney Tunes character? Child me, that's who cares. Hands sweating, heart pounding, eyes held wide open as I try to make a long jump off the _rounded_ corner of a bone platform long before I learned that the game doesn't necessarily care what the ledge looks like and calculates footing as if it were a square corner. "I don't want to walk off the edge!" **jumps too early and falls in the pit** (This particular jump is in the top half of the screen, so I got to watch Megaman fall all the way down every time.) Not horror in my case, but terror all the same.

  • @PrintThem

    @PrintThem

    Күн бұрын

    Did you play metroid dread btw ? The emmi really make us feel dread

  • @GabeSweetMan

    @GabeSweetMan

    Күн бұрын

    @@PrintThem Yup. It was my GOTY and may be my favorite Metroid even over Super. My one complaint is the OST.

  • @onlysmiles4949
    @onlysmiles49493 күн бұрын

    What's also kinda funny is that there's another moment like this in Metroid Prime, where you have to powerbomb a glass tube in Magmoor to get to an optional power up, and the exact moment I saw it I thought back to Super Metroid and knew exactly what I needed to be on the lookout for

  • @Commander-peepers

    @Commander-peepers

    2 күн бұрын

    The one beam upgrade that I missed 😓

  • @anthonysorrentino4441

    @anthonysorrentino4441

    2 күн бұрын

    @@Commander-peepers The Ice Spreader.

  • @NomicFin

    @NomicFin

    2 күн бұрын

    It's kind of become a stock puzzle in Metroid games. Metroid Fusion and Zero Mission also had a power bombable tube as well, and I'm pretty sure Dread had one as well. In most of the post-SM examples part of the tube is made out of power bomb blocks (or is scannable in the case of Prime) so it's not as obtuse of a puzzle.

  • @Commander-peepers

    @Commander-peepers

    2 күн бұрын

    @@anthonysorrentino4441 ye that one

  • @Phoenix-lq9bm

    @Phoenix-lq9bm

    20 сағат бұрын

    ​@NomicFin there's a similar one in Prime 2 in Sanctuary Fortress

  • @1gnore_me.
    @1gnore_me.3 күн бұрын

    I think "invisible locks" are the secret sauce that make this game so good. compared to contemporary metroidvanias, there's a lot of moments in this game where you kind of have to stumble around and discover what to do, even though you already have all the tools needed. makes the world truly feel mysterious and alive.

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    ... Isn't that _literally_ what the entire genre is built on though?????

  • @ayebrows8070

    @ayebrows8070

    2 күн бұрын

    @@Sing_LoveWRS There's a lot of metroidvania out there (and a lot of games across genres) that don't really take enough advantage of the *invisible* lock. Even Metroid Dread introduces a ton of new visible lock types with all the new doors (homin missile, wide beam, wave, etc.). Visible locks are super easy to use in a metroidvania cuz all they ask of you is to recognize which key you need, but actually designing an obstacle that makes you use your keys in creative and unexpected ways takes a lot more consideration.

  • @1gnore_me.

    @1gnore_me.

    2 күн бұрын

    ​@@Sing_LoveWRS a lot of modern metroidvanias are mostly just "visible locks", and very little "invisible" I imagine it's much easier to design a game that way, which is why so many indie developers choose that path. edit: but in a weird way yes, you're kind of right, considering this is the game that all metroidvanias are built off of.

  • @ultimatecalibur

    @ultimatecalibur

    Күн бұрын

    @@1gnore_me. A recent metroidvania/metroidbrainia that actually does invisible locks well is probably Animal Well and another older one is Tunic, but these are currently few and far between.

  • @i_am_a_dot
    @i_am_a_dot3 күн бұрын

    Footnote: A truly bizarre commercial for Super Metroid featured a quick shot of Samus Power Bombing the glass tube. I decided against including it in the video because that would have been a separate marketing team that made the commercial and not the original developers. Also: Some people claim that breaking the tube is featured in the eye-catch mode on the title screen but I couldn’t get it to play. Maybe it is and it just didn’t trigger for me; after 20 minutes I called it quits. The clip could still be in there, though. Watching from the shadows. Laughing.

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    It is, I've seen it with my own eyes playing on my Switch before it got stolen.

  • @hellojuggalos

    @hellojuggalos

    2 күн бұрын

    i was waiting for you to talk about how almost all of us actually figured it out. Was that eye catch mode. It shows her power bombing that room among other interesting things.

  • @theneoreformationist

    @theneoreformationist

    2 күн бұрын

    Interesting, because that is how I found out about shinesparks, in Zero Mission, long after I beat it.

  • @trialbyicecream

    @trialbyicecream

    2 күн бұрын

    Crystal flash and beam combos, too. SM doesn’t care if you find all its secrets.

  • @TheMisterGuy

    @TheMisterGuy

    2 күн бұрын

    It's true! I heard it was in the demo play mode, but my original SNES cartridge was broken. Lucky for me, someone who lived near me had it on Switch so I broke in and stole it.

  • @1Raptor85
    @1Raptor853 күн бұрын

    And interesting one to add where super metroid breaks it's own rules is the bosses, pretty much every one the normal rules/damage values don't apply. The Ridley fight in particular is interesting though. On top of super missiles actually doing double damage to him, Ridley doesn't die when you damage him enough to deplete his HP, he can actually keep attacking indefinitely at 0 hp if you dodge his swoops with the intent being for him to die while about to either kill or severely damage the player (and you CAN die when he's technically already dead). It makes the fight a bit more "dramatic" and tense as it's not just a clearcut "ok, i did 18k damage and he blew up". Other fights like golden torizo with his missile catching, the the croc/draygon ones mentioned in the video just kept the bosses all feeling fresh in the game, something you don't often see, they basically all had SOME gimmick.

  • @cravdraa
    @cravdraa3 күн бұрын

    I think this is a difference in the language of how games communicate things between then and now. when I first played the game back when it came out, the very first thing I did when I got the power bombs was bee line straight to that tube to try and blow it up. It was 1 part intuitive and 1 part rule of cool. My younger brother also had the same reaction. In fact, of several friends who played through the game at that time, I think only one of them had to have it explained to them. I don't think any of us were particularly good at games. It's a fundimental change in the way people expect games to communicate with them. there tended to be a lot more obtuse puzzles in games that you just had to figure out. I think that's part of it. But the other part is that similar games these days are expected to have proper signage to TELL you what power to use and to break the rules like that could be considered frustrating and possibly even bad game design. A certain level of detatchment is expected. viewing it as a game instead of an adventure. Looking at it as a game, it doesn't make sense. it's a set piece. nothing like it in the game is distructable. it's just part of the background. But if you let yourself be absorbed into the game, it's a giant glass tube! *Of COURSE* you're going to try blowing it up with the giant explosives you just got? Why would you not?! It's gonna be sooo cool!

  • @WillKeaton
    @WillKeaton3 күн бұрын

    Hold on, the key to breaking the Maridia tube is using a power bomb, _and then standing up?_ Because, that would explain a lot. I vividly remember, as a kid, seeing the already broken tube up above and thinking, "I wonder if the other tube is breakable," and then trying to break that tube. This included using a power bomb, but I think there's a good chance that, after using said bomb and waiting, I left the room _while still in ball form._ Because of that, I "knew" that power bombs did NOT break the tube, so I didn't try using power bombs again. Despite this, I still had an inkling that tube was important somehow. Eventually, on Christmas Eve 2001, the day before we got our Gamecube, my brother power bombed the tube, and then apparently stood up, because he broke the tube. We finished the game that night in a lengthy session. To this day, on Christmas Eve, as a tradition, I'd boot up a save file and complete the last leg of the game, just doing Lower Norfair and Tourian. Can someone confirm that power bombing the tube and then NOT standing up does nothing? Because I could never understand why the tube didn't break all those years ago when I'm sure I power bombed it, but then it did break on that one Christmas Eve.

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    You don't have to stand up to break the tube, that room is just part of maridia and not brinstar and I'm pretty sure leaving the room before the bomb exploded just unloaded maridia and thus never played the sequence for the tube to explode.

  • @MapCRimSoNCobRa117

    @MapCRimSoNCobRa117

    2 күн бұрын

    no, you just need to move at all after the bomb animation is over and it will break the tube. leaving either left or right before the bomb animation is over will not break the glass, and touching /NOTHING/ after the bomb will delay the glass break, which looks a bit silly

  • @jarlwhiterun7478
    @jarlwhiterun74782 күн бұрын

    The glass tube is the exact moment I was thinking of. A shattering of convention

  • @metroidmckay
    @metroidmckay3 күн бұрын

    i’m a simple man, i see an im a dot video on my favorite game of all time and i click it

  • @itssunday1990
    @itssunday19903 күн бұрын

    There was a 4chan thread long time ago about this same glass tube. One half talked about how obvious it was. The other half talked about how was anybody supposed to know by themselves without a guide.

  • @Hegaems

    @Hegaems

    3 күн бұрын

    Yes, i got stuck in that part because if you bomb or missile the glass, it doesn't show to be a breakable tile, which is an inconsistency with previously established rules.

  • @douglasmurphy3266

    @douglasmurphy3266

    3 күн бұрын

    The people who have problems with SM's game design being obtuse are playing it in the context of being a gamer in 2024 not 1994. In 1994 that game was your only piece of media / entertainment for at the very minimum, the week, and more than likely a month or two. You didn't have a million different things competing for your attention plus access to every game thats ever been made for the past 40 years at your fingertips - which means you sat down with this game and exhausted every possibility for days and weeks, and came back to it again and again if you hit a dead end. People nowadays tend to reach the conclusion "this is stupid, f**k this" after about 5 minutes even knowing what they are playing is supposed to be one of those "where the hell do I go" type of exploration games. The Maridia tube doesn't become your obvious progression step until you've already looped back around from the other side of Wrecked Ship across the limited parts you can access of Maridia pre-tube-break possibly several loops of the entire accessible world. You do also get the hint on your mini-map of being in a map square that is open on the top and bottom.

  • @HeroC14

    @HeroC14

    2 күн бұрын

    Yes today has a huge problem with offering too much entertainment, and slower paced games get shafted now easily because people want to play the game not be put to sleep. I try to give games a few deaths of a chance when playing it, even older games but there's so many good games that putting up with mediocre games is not worth it for most people or games that don't mesh with the style you enjoy. ​@@douglasmurphy3266

  • @Paiste2002Fan

    @Paiste2002Fan

    Күн бұрын

    @@douglasmurphy3266this is answer I always give people when then I say Zelda 1 is too cryptic and you can’t beat it without a book. You exhausted every possibility and also discussed things on the playground and traded secrets.

  • @MapCRimSoNCobRa117
    @MapCRimSoNCobRa1172 күн бұрын

    I'm gonna be 100% real, as someone who played this game on the SNES in the 90s without internet or nintendo power, my 5 year old mind found this Tube Puzzle to be intuitive to try Power bombing the tube. it was probably one of the first things i did after obtaining power bombs. i know i blew it up before getting the Gravity Suit cuz i saved down below and it was difficult to get back up as a kid lol. years later, i hear everyone says this is a cryptic puzzle, but idk, the invisible left wall at the very end of Lower Norfair was the one that got me as a kid. i always walked backwards out of norfair because of it. its the only wall that didnt go invisible when you use the X-Ray Scope.

  • @meteotwister
    @meteotwister2 күн бұрын

    As a kid i figured this out because the power bombs made that cool noise so my logic was loud noises can break glass so I'll try that.

  • @kllkj089h
    @kllkj089h2 күн бұрын

    I love this moment too just because of how much the world opens up to you once you actually figure it out, the devs clearly picture is a big reveal on the entire underwater the section of the game really feels like a oh s*** just got real moment. The fact that it's possible to clear the entire underwater section without the gravity suit too makes it all the more cool to me, like you're exploring uncharted dangerous territory early by choice on repeat playthroughs. What I love about this game all the little things, the little bugs that's got her away from you, the beautiful music, and a real sense of atmosphere, I think this one moment is the things that take out to me the most about this game, it really establishes the fact that this game tells a beautiful and personal narrative without even a single line of dialogue that's always stuck with me

  • @waveframe235
    @waveframe235Күн бұрын

    shoutouts for saving the animals at 14:33🙏

  • @MiDuWay
    @MiDuWay3 күн бұрын

    I had to look up a walkthrough when I played cause I had no idea how to progress at that point. Walked away from it thinking it was dumb that it's not telegraphed at all. Enjoyed the rest of the game, though!

  • @mr.fantastic172
    @mr.fantastic1722 күн бұрын

    I unironically was thinking sarcastically the glass tube in meridia being the special moment, come to find out it is. Im not even upset youre just right

  • @robertcorwen4820
    @robertcorwen48202 күн бұрын

    I always refer to breaking the glass tube as being this game's greatest "OHHHHHHH" moment!

  • @Froglad_714
    @Froglad_7143 күн бұрын

    It is actuallly impossible for i_am_a_dot to not make a banger video

  • @paichni3474
    @paichni34743 күн бұрын

    That’s fair, it’s a really cool moment. This is tangentially related, but I’d like to share what I think is the best moment in metroid zero mission (spoilers for endgame). After you beat mother brain and crash land the game really drives home how powerless you are in the situation, having to hide from all the zebesians and only being able to stun them is a lovely stealth section. But killing the ruins test and gaining your power suit feels so good, the music turns from dreadful to bombastic and the once deadly zebesians are pathetic. It’s great.

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    Didn't that game come out like 20 years ago?

  • @wantsome-zs5sq
    @wantsome-zs5sqКүн бұрын

    I loved the original on the NES. I was 12 years old when I played it. I was stoked when I found out there was going to be a Super Metroid. I remember the day I bought it. It was a warm spring day. I remember when I left the store I sat in my car and read the manual before racing home to play it.

  • @JLunaarS
    @JLunaarS3 күн бұрын

    I've seen a lot of Super Metroid videos. This is an excellent break-down. 👍

  • @Metroid9
    @Metroid92 күн бұрын

    This is one of the best Super Metroid videos

  • @Onionion852
    @Onionion8522 күн бұрын

    There is also the standing chozo statue "puzzle" which had even less hint to a first-time player My brother and I were stuck there for days, even to the point where we wondered off from wreaked ship, stuck at and eventually figured out this glass tube, only to find little progress as we did not have the Gravity Suit

  • @labmeeting
    @labmeeting2 күн бұрын

    This video is like listening to a deep dive of the album that has been your favourite since your formative years. Listening to someone describe every nook and crany that you know so well hits the exact spot, and it's clear that they obviously just get it - exactly the way you've gotten it. Every coveted, personal gem. Listening to the sounds and descriptions is pure validation where none needed exist before. Thank you for bringing this unexpected moment of absolute joy to this old gamer's ears, and young gamer's heart.

  • @starshrooomz
    @starshrooomz19 сағат бұрын

    This was a great video, I usually listen to video essays but this one I’ve really enjoyed watching just for the nice visuals alone!

  • @lennystudios3.14
    @lennystudios3.142 күн бұрын

    This was really good, I love the storytelling and the reading into the themes behind the game mechanics of such an iconic game

  • @CollinDeP
    @CollinDePКүн бұрын

    I'm so happy that you highlighted the shear joy that is figuring out the glass tube for the first time. When I saw this video's thumbnail I literally thought to myself "I hope it's the tube in Maridia, that's an awesome moment." Watching people organically figure it out is one of the most satisfying things this game can bring. Great job on this video, looking forward to more from you!

  • @NatharagonKoranys
    @NatharagonKoranys3 күн бұрын

    I've played Super Metroid maybe two to three times so far, so I immediately knew all of the things you mentioned, but it was still a fantastic video with great editing, pacing, and a good story to tell :) Hoping to see more from you in the future!

  • @dr_ubo
    @dr_uboКүн бұрын

    This video explains my thoughts on the game in a way I could not have found a way to say. These are some of my fondest memories from a videogame, the eureka moments there left a mark. Good video, good editing, good structure.

  • @codesymphony
    @codesymphony9 сағат бұрын

    love that. the delay before it starts cracking is cool as hell

  • @ShaunOfNintendo
    @ShaunOfNintendo2 күн бұрын

    This is the most wonderful video I have watched this year.

  • @LetsPlayNintendoITA2023
    @LetsPlayNintendoITA20232 күн бұрын

    nice video straight to the point. bravo :)

  • @the1truepickaxe298
    @the1truepickaxe2983 күн бұрын

    Just finished the video, absolutely amazing analysis of the best SNES game

  • @Jcarroz
    @JcarrozКүн бұрын

    Great breakdown. Love the distinction between visible and invisible locks.

  • @TheTrueNarthumpulous
    @TheTrueNarthumpulous13 сағат бұрын

    I have no idea how I figured out that I needed to use a super bomb to break that glass, but I remember it being the most awesome "hallelujah" moment.

  • @xekiyo
    @xekiyo3 күн бұрын

    Absolute banger of a video

  • @phosphorus9867
    @phosphorus986711 сағат бұрын

    Holy crap. Dude. You have some of the best, most well-made videos I've ever watched. Its crazy how much effort you put in, its awesome to watch your channel!

  • @reillywalker195
    @reillywalker195Сағат бұрын

    The map of Maridia provides one more clue that there's something beyond its glass tube. I remember backtracking to see if I missed anything else in Maridia such as another path in the previous room to go around the tube; a hint from GameFAQs confirmed my other idea that breaking the tube was the way forward.

  • @Plus_Escapee
    @Plus_Escapee2 күн бұрын

    I remember the first time I solved that puzzle. I stood still, thinking I had achieved nothing. But then...

  • @robvdm
    @robvdmКүн бұрын

    I vividly remember 8 year old me being totally stumped at the part when you’re supposed to break that tube. I eventually figured it out, but I was stuck on that part for longer than any other part in Super Metroid.

  • @Hilt9993
    @Hilt99933 күн бұрын

    Very good video, you deserve more subs.

  • @LetsPlayNintendoITA2023
    @LetsPlayNintendoITA20232 күн бұрын

    classic "try till it works" that many would do XD

  • @dungeonboy3270
    @dungeonboy3270Күн бұрын

    Man, this part stumped me in the 90's to the point of absolute exhaustion and frustration. I'm not sure how I eventually figured it out, it was either a friend who told me, or eventually an online guide, but I couldn't for the life of me figure this out for myself as a kid.

  • @JustXillow
    @JustXillow3 күн бұрын

    Watching the video at first I thought it was very similar to Game Maker's Toolkit's Super Metroid Boss Keys video, but after finishing it I think this video highlights something that really should have been mentioned more in his video on the game. I now think this and his video are required viewing when understanding Super Metroid's Game and World Design.

  • @alexszasz3819
    @alexszasz38192 күн бұрын

    Great Vid! 👍

  • @csconnor5160
    @csconnor5160Күн бұрын

    Oh my fucking god it IS the tube. I was thinking there's no way it's the glass tube to Meridia but that's literally my favorite moment and so memorable.

  • @AllnWlkr6029
    @AllnWlkr602915 сағат бұрын

    You didn't save the Etecoons and Dachoras!

  • @hallowedshade125
    @hallowedshade125Күн бұрын

    Great vid. TY

  • @AnimusPrime87
    @AnimusPrime872 күн бұрын

    It was exactly the moment I thought of.

  • @chronoplague
    @chronoplagueКүн бұрын

    A few years ago I heard one of the Retsupurae guys mention the "glass hallway moment." Ever since then I've used that as short hand for ah-ha! moments.

  • @ezragrun
    @ezragrun15 сағат бұрын

    9:20 I played Super Metroid during the summer of '96 when I was 15 years old. I solved the Maridia glass tube puzzle on my own. It took me a while, but the broken glass in the other tube was the tell. To this day, when I play through the game, I'm still pretty proud that I figured it out.

  • @compact105
    @compact1058 сағат бұрын

    I didn't see this mentioned in the video, but Maridia can also be accessed via the wrecked ship, which leads you to standing on top of the breakable glass tunnel. Using a power bomb naturally breaks it in the same way.

  • @richardlandrum1966
    @richardlandrum19662 күн бұрын

    Great analysis. Other than the already broken tube, the biggest clue for me was the two platforms outside of the glass

  • @ArnieMcStranglehold
    @ArnieMcStranglehold2 күн бұрын

    Thank you for making this video. I highly enjoyed this. I have been playing this game since Christmas 1995. Nothing about the game is new to me. As such, I have taken to highly enjoying the perspective of others. I have no idea how I ever figured this out. I would have been six years old when we got our SNES that christmas day. At the time, I was still scared of the bosses. I would have my dad come beat them. I'm positive it wouldn't have been until weeks later where I would have gotten to this point. But I always, ALWAYS tried to explore everything. I want to believe that I simply tried all the tools at my disposal. What if a power bomb blows the tunnel open? A silly thought... but then it works.

  • @Zet237yt
    @Zet237yt2 күн бұрын

    Thanks, this was a very cool video to watch about Super Metroid. I usually hear people complaining about the tube in Maridia and I'm going to be honest, I also needed to use a guide when I first played it 20ish years ago. ALSO, I'm gonna be *that* guy: 6:19 *X-Ray Scope 😇

  • @TheMaryWriter
    @TheMaryWriterКүн бұрын

    I was stumped for a bit on the tube--tried everything except the power bomb. Then I saw the other room, realized what I hadn't tried, returned and broke it. But I'm pretty sure that I got stuck on the first running section longer because I had no idea about the basic running button--I thought running was only an upgrade.

  • @SuperSavajin
    @SuperSavajin2 күн бұрын

    Funny how this moment happens now in Zero Mission, Fusion and Dread too

  • @Mordaedil
    @Mordaedil2 күн бұрын

    Funnily enough this was the one thing that stumped me back in 1995 when I first played this game. And I had the Player's Guide (infact I had two copies) but they didn't explain the frickin' tube. I was stumped for years.

  • @undercomposition
    @undercomposition10 сағат бұрын

    It's when Anthony Higgs says "Remember me?"

  • @SpagDev
    @SpagDev17 сағат бұрын

    By itself that room would be quite cryptic (ignoring the obvious platform above the glass tube), but everything the game teaches you up until that point makes the puzzle pretty obvious. I love this game and Metroid as a whole, it's a franchise full of insane game design

  • @cachotognax3600
    @cachotognax36002 күн бұрын

    Being one of the people that had to look up the solution, and still feeling a bit dumb for it, I loved how all the tension coming from the seemingly glowing praise coming for that was the quick joke at 1:57 ! Also given what I've seen from your videos you might be interested in Void Stranger, don't ask how I know.

  • @maccamachine
    @maccamachineКүн бұрын

    Awesome video metroid is one of my favorite series ever. I found it as a kid but was never that good until I got a bit older but I always thought super metroid was so cool and would just run around

  • @legrandliseurtri7495
    @legrandliseurtri74952 күн бұрын

    I'm watching a La-Mulana 2 playthrough right now, and I could not believe my eyes when the streamer used a bomb to destroy a glass tube very similar to the one in Super Metroid. There was already such a glass tube in La-Mulana 1, and it was obviously meant to be a reference to Super Metroid, but back in that game, you couldn't destroy the tube. But in La-Mulana 2, you can. It's not required, it's only a shortcut, but I love that they did that anyway.

  • @MCastleberry1980
    @MCastleberry1980Күн бұрын

    Funny enough this was the moment I thought of lol Something about blowing up the tube to get access to a massive area was so cool to me as a kid.

  • @dsdom2
    @dsdom222 сағат бұрын

    i shouted "TRUUUUE" out loud several times while watching this video

  • @face_nemesis
    @face_nemesis3 күн бұрын

    i got stuck there and used a guide and i regret it so bad

  • @robertlauncher
    @robertlauncherКүн бұрын

    My favorite moment is the early ambush on Zebes. Huh, that eyeball thing didn’t hurt me, guess it’s not too important. *Exit to find the halls you have to backtrack through are now filled with pirates as the music suddenly tosses the quiet ambience out for a tense battle theme.*

  • @Ertain1
    @Ertain12 күн бұрын

    How was I able to figure out to blow up the glass tube in Maridia when I was a kid? I watched the Super Metroid commercial back in the day where it shows Samus blowing up the glass tube with a super bomb.

  • @WillCooper1
    @WillCooper1Күн бұрын

    I bought this game the day it came out and was completely stumped at the point in the game when you have to break the glass tube. I learned what to do when I noticed the end of the American TV commercial showing the super bomb being blown up in the glass tunnel. BINGO!

  • @MetalMightGames
    @MetalMightGames2 күн бұрын

    It doesn't even break when you stand up. It's only when you start moving left or right that it actually breaks. One time I just stood there waiting for the glass to break and nothing happened. I finally decided to start walking and then it started cracking.

  • @dannyphantom4770
    @dannyphantom4770Күн бұрын

    Small little note, those crab enemies in the Already destroyed tube room have a very high power bomb drop rate as well. Very small nudge in the right direction, but nonetheless another nudge.

  • @LetsPlayNintendoITA2023
    @LetsPlayNintendoITA20232 күн бұрын

    they did the same for dread

  • @PSXMicha
    @PSXMichaКүн бұрын

    when I first played this game I got so frustrated because I don't know what to do/where to go.. I didn't realize I should try a powerbomb there. I only broke the glass because I was mashing the shoot button, I had the grappling hook selected and this also shatteres the glass!

  • @user-sn1ih9si4d
    @user-sn1ih9si4dКүн бұрын

    "... in the depths of Zebes, anything is possible." Save the baby metroid or you're wrong.

  • @AmericanBuiltExotics
    @AmericanBuiltExoticsКүн бұрын

    Well Done!👍

  • @christo7072
    @christo70722 күн бұрын

    Don’t think we didn’t notice you didn’t save the animals

  • @user-zf8cs1ux2n
    @user-zf8cs1ux2n3 күн бұрын

    I remember looking up a walkthrough when I got stuck, finding out you were suposed to blow up the the tube and thinking "well that's stupid, how was I suposed to know that?" but then I'm not a big fan of metroidvania games

  • @dioxideuniversal
    @dioxideuniversalКүн бұрын

    this video actually confused me a lot because i think of the tube as how you enter maridia. i dont think i ever entered it any other way when i was young

  • @mpp8042
    @mpp8042Күн бұрын

    Lovely

  • @alejandrosunshadow6041
    @alejandrosunshadow604121 сағат бұрын

    Well, there is other way to think about powerbombing that tube... just not getting the x-ray upgrade. That's how i did it my first time playing super metroid blind. Power bombing screens reveals hidden breakable tiles, so i started using it in suspicious rooms while looking for which way I should go. That particular room is highly suspicious the moment you open the map and see how it goes up and down, so was one of the first places where i used the power bomb. I suppose getting the x-ray first can get this more difficult to find

  • @spacejump_
    @spacejump_2 күн бұрын

    man, super metroid really is the greatest game of all time

  • @omegasoup4164
    @omegasoup41643 күн бұрын

    I think I agree that this is a cool moment, but I also think it’s inherently flawed. Maybe I’m biased bc I had to look up the answer, but my thoughts are this: I could tell that it was a room that had more to it than we could see, but I figured we’d enter from either the top or bottom, with the tunnel being a foreground piece. I almost like the idea of “things work like we expect in real life” as the solution bc it is clever, but why then would a normal bomb not do the trick? I do think that if you’re paying enough attention to notice the other room having a broken tunnel than it becomes a lot better bc you know (or at least have a guess) that the intact tunnel can also be broken, but idk. At least it’s not the invisible wall in Ridley’s layer

  • @Mesyrr

    @Mesyrr

    2 күн бұрын

    The invisible wall there is actually a flaw in the games programming. X-Ray scope couldn’t function in rooms that had lighting effects, like the bugs. So the unfortunate technical programming issue had a problematic effect on the progressional path forward.

  • @omegasoup4164

    @omegasoup4164

    2 күн бұрын

    Interesting, never knew that

  • @hteekay
    @hteekayКүн бұрын

    I play Super Metroid without any internet and game magazine but i never have any problem "finding out" about breaking the glass tube. Mainly because I'm so used to using power bomb on each "room" I'm in just to see if there's hidden block or items instead of using xray.

  • @wompastompa3692
    @wompastompa3692Күн бұрын

    So the wall at 12:34, X-Ray doesn't work because of the fire flea lighting effect. The wall is flagged to disappear, but lighting effect is a different type of graphics layer above the normal one that doesn't interact with X-Ray. It's the same with the secret at the bottom of the room and all other fire flea rooms. Also, the REAL way to beat Draygon is to go back with Spacetime Beam and then microwave him with Plasma + X-Ray.

  • @fineworkscoverart
    @fineworkscoverart21 сағат бұрын

    The tube is actually no secret at all in the PAL version. Here you get a guide with the game and on page 52, the so called "verborgene Verbindung" is revealed.

  • @vagabundorkchaosmagick-use2898
    @vagabundorkchaosmagick-use2898Күн бұрын

    I used to read a Nintendo Official magazine back in the early 90s, Club Nintendo. It was great but there was a problem: I love reading, so I'd read the entire magazine even when I didn't own the games it made guides for. So I read the guide for Super Metroid even before I had the chance to play the game. I knew every secret and knew hot to use power bombs to break tubes and recharge health. That kinda ruined one part of the experience of playing the game, when I finally did. I don't know if I could have solved most of it. That doesn't mean I didn't love the game, it was my favorite game for years (until Final Fantasy 7 was released, which then was replaced by Silent Hill 2, which then was replaced by Dark Souls, which remains number one).

  • @cptnoremac
    @cptnoremacКүн бұрын

    I played this first around 1997, when I was 10. The internet was still new and I could only get online if I asked my step dad to look something up for me, so I did most of this game with no help except for my little brother. I figured everything out myself EXCEPT this. I got so desperate to find a way forward that I actually bomb jumped up to the Lower Norfair entrance and beat the entire area with wall jumping. Needless to say, that didn't help me get into Maridia and I was fresh out of places to explore. Finally I resigned and looked it up on CheatCodeCentral. It simply said to try destroying the glass tube. I fired up the game, made my way there, and dropped a power bomb, not expecting much. When nothing apparently happened, I wrote it off as yet another false video game rumor. Then when I saw it crack, I gasped so hard. I'll never forget that moment. Stupid puzzle, though. 0/10.

  • @Novastar.SaberCombat
    @Novastar.SaberCombat2 күн бұрын

    Excellent analysis on SM! :) Sure, the game is ~30 years old, but the entire thing (obviously based directly off of "Metroid") is an exercise in EXEMPLARY game design. We don't really see this present in a lot of modern day games, although it's pretty clear that projects like Hollow Knight, Shovel Knight, and other "Metroid-Vania" style experiences have obviously taken copious notes from these classics. :) Also... I just watched LackAttack play through the HD/widescreen remake of Zelda 2. It's truly an excellent homage, and certainly better than the original by far. Definitely check it out. Cheers!

  • @Jikkuryuu
    @Jikkuryuu2 күн бұрын

    Axiom Verge is an excellent game and I like it quite a lot outside of two things. 1. I have a difference of opinion over "open-ended/it can be whatever you think it is" endings. -This is fine. A matter of taste. 2. I personally had my experience soured by the hidden locks. -There are an absolute _ton_ of secrets in Axiom Verge, it's *great!* -There are many different kinds of keys in Axiom Verge, it's fun. -There are enough different kinds of keys in Axiom Verge that I would miss the extremely well-obscured fake walls while tripping over the plainly visible items locked behind the third tier of an ability I didn't know had tiers. (And the third tier was one of the last upgrades in the game) Again, this was my experience and I can't claim that "Couldn't see the locks for the keys" is a real thing that bothered other players, but I had to talk about this when the video described "Hidden Locks." Just so many times when I couldn't tell if I was missing a tool or a puzzle that I gave up and didn't go secret hunting for half the game, until I knew I had *all* the tools.

  • @HooFbauer
    @HooFbauer2 күн бұрын

    This fucking glass tube.. It's really the only time I got completely stuck in Super Metroid. In Metroid Prime Remaster, the first time I saw myself running through a tube-like struckture I'm like "I'm gonna bomb that thing to shreds as soon as I can".. and it worked.

  • @SmolShippie
    @SmolShippie2 күн бұрын

    Dotto dotto dotto dotto~

  • @Galacta
    @Galacta3 күн бұрын

    I could be wrong but i think there is a similar moment in Metroid dread with a glass tube you power bomb

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    There isn't in Dread but there is in Prime 1 and Fusion.

  • @CyberAdam64

    @CyberAdam64

    2 күн бұрын

    @@Sing_LoveWRS Actually there is one in Dread. It is near the end game area and is needed to be blown up so you could progress. It is clearly visible as whether it can be blown up because it is already dmaaged.

  • @Sing_LoveWRS

    @Sing_LoveWRS

    2 күн бұрын

    @@CyberAdam64 Oh right I forgot about that, it's pretty blink and you'll miss it compared to the others I think.

  • @VGInterviews
    @VGInterviews2 күн бұрын

    I agree with the description, I actually hate this about Metroidvanias this example in particular isn't so bad because as you mention the tube itself stands out and the fact that you can see open areas above and below it are good hints, but the issue with it being broken with a power bomb is that by that point you already tried everything else without success, so it wouldn't be unreasonable to think a normal player would assume that the tube is unbreakable and forget about it, since powerbombs are such a late game items, and even then when you have them, there aren't any other examples of powerbombs interacting with glass, maybe if they had some glass break in the first room you get the powerbomb your brain would make the connection but using it on the tube tends to be a last ditch effort to progress (add to that the fact that power bomb ammo is extremely hard to come by in metroid games) but what I really hate is when metroidvanias break their own rules, I have no problem going into every new room and try to bomb every inch of walls, floor and ceiling to at least reveal one of the block that tell you "you need X thing to break this", but I don't know why the developers suddenly decided to have rooms where...that doesn't happen and you just have to KNOW to use a powerbomb without indication, because yeah there's also the X ray visor but unless I'm mistaken in order to get it you must first go through some invisible blocks that only after you get the visor you can be like "oooh that's what was blocking me" For me this is the main issue I have with games like super metroid and dread, if you condition me to look for hints don't just suddenly stop giving hints mid way through, one of the reasons Fusion is my favourite metroid is the fact that its map is marked to let you know that there is SOMETHING in the room to collect, it doesn't say what or how to get it but at least after you get a new powerup you know you have a couple leftover spots you can go directly to try your new gear out, instead of having to do a full runback through all the map And please god don't do it like metroid prime where the game tells to go to X room, just to have a roadblock there and give you a hint that what you need is actually in another region, so that when you come back to the SAME ROOM you can move 2 feet forward just to find ANOTHER roadbloack and need ANOTHER hint to go halfway through the whole map AGAIN

  • @LetsPlayNintendoITA2023
    @LetsPlayNintendoITA20232 күн бұрын

    oh hidden blocks from GOW? isn't that what Jeoff got annoyed in dread?

  • @GoldenH
    @GoldenHКүн бұрын

    This puzzle failed for me, because there are spots on the screen you can lay the power bomb where the glass won't break. It also wasn't odd to me that the tube didn't break, because I never had the impression power bombs were that powerful since it only effects weak blocks, not everything except tough blocks.

  • @cactrot83
    @cactrot8323 сағат бұрын

    The point "glass acts like glass" and its build up seems very at odds with earlier in the video when you present the hypotherical curious player shooting it with beams, missiles, and bombs. I don't think it acts much like glass at all.

  • @richardbaker308
    @richardbaker308Күн бұрын

    How did link shoot beams with only two hearts?

  • @jonothanthrace1530
    @jonothanthrace1530Күн бұрын

    10:15 These little bastards.

  • @rockonhero3611
    @rockonhero36112 күн бұрын

    This was absolutely great. Thank you for this perspective!

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