Jak and Daxter CUSTOM LEVEL! (LLTEST, Luminar Light's Test Level)

Ойындар

Finally it is now possible! Actors are kinda hard to add properly, and from what I understand their textures won't work nicely yet.
This was a fun learning experience for me, since I had zero 3D modelling experience before this (and zero experience with Blender). I made the green thing myself, made that weird rock in the sky as well, and imported a wall segment from Haven City.
I will definitely keep working on this level in the future, and do some experiments there! More videos about this are definitely coming soon...
Maybe if I get a bit better at Blender, I will make proper custom levels. I haven't really seen any so far, just imports of levels from other games.
Possible thanks to OpenGOAL: open-goal.github.io/
#opengoal
#jakanddaxter
#customlevel
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► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: / luminar_light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org/
► My website: luminarlight.github.io/

Пікірлер: 54

  • @drkama6592
    @drkama65922 жыл бұрын

    I HAVE BEEN WAITING FOR THIS OVER 10 YEARS. You can't imagine how happy I feel and the possibilities this opens up. Thanks for all this content!

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    I am just a user, showing what is possible now in OpenGOAL. Most of this is possible thanks to Water.

  • @drkama6592

    @drkama6592

    2 жыл бұрын

    @@LuminarLight I thought so, but this channel is my way of catching up on the depths of this game. I really appreciate your work and I think you offer very interesting content about this game. I just wanted to thank you

  • @projectverna1937
    @projectverna19372 жыл бұрын

    Can't wait to see some polished custom levels - whoop whoop

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    If I get better at Blender, I will make some!

  • @CrystalFissure
    @CrystalFissure2 жыл бұрын

    It begins.

  • @jejethekiller8
    @jejethekiller82 жыл бұрын

    the future is bright for Jak

  • @platinumpokitaru
    @platinumpokitaru2 жыл бұрын

    Ok now this is awesome! Good stuff, I hope you realize how very important you are to the Jak & Daxter Community.

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    This is possible mostly thanks to Water. I just made a custom level.

  • @spongichu9248
    @spongichu92482 жыл бұрын

    Someone’s going to port Bob-Bomb Battlefield to Jak And Daxter I’m callin now.

  • @gnutcards
    @gnutcards2 жыл бұрын

    Brings a tear to my eye. The possibilities are limitless. Thank you for all you do!

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    Thanks, though this would be impossible without Water and the other contributors of OpenGOAL.

  • @HobbyBill
    @HobbyBill2 жыл бұрын

    Okay guys hear me out. -Replace Jak & Dax's character models with the ones from Jak 2's intro. -Concept and Create new characters, story, (with voice acting etc, assuming the engine can handle audio mods) -Incorporate/Remix some narrative ideas from Jak 2 and 3, like Spargus, Mar and light jak. -Keep the physics and mechanics the same, and maybe add some depth to the eco system. (like maybe being able to stack or mix ecos for different abillities, expanding the combat a bit without adding guns like they did Jak 2) Now you have a hypothetical platformer of Jak & Daxter 2. It would be sick if we could make a comment thread of what this concept would look like, maybe get some fan art and concepts to start off.

  • @BassRemedy

    @BassRemedy

    Жыл бұрын

    mixing eco sounds awesome! blue and yellow eco could be like machinegun fireballs, and blue and red could let you attack faster! maybe yellow and green could let you shoot healing at other players in multiplayer or at some type of object that requires it like how u disperse the green eco on the plants in the precursor basin! orrr u could come up with new types of colored eco and design them to have almost a puzzle aspect interaction between them instead of it always being obvious what you need to do when you see eco? idk but either way using mods to make jak 2 and 3 from the alternate timeline where the series didnt turn edgy is AWESOME and if we are making this a real project i definitely want in

  • @HobbyBill

    @HobbyBill

    Жыл бұрын

    @@BassRemedy Sounds awesome! I like the puzzle idea and the yellow eco stacks. OpenGoal is shaping up to be a solid foundation for mods.

  • @gamecatharsis9600

    @gamecatharsis9600

    Жыл бұрын

    In terms of story. I always thought it would be cool if the red sage sends you into a new area to find the red eco cap since you did the yellow and blue ones. Then as you explore forests and caves you meet nice lurkers that explain that Gol and Maia used dark eco to the corrupt other lurkers and they need your help to break the dark spell Maia used.

  • @NFS_ethereal
    @NFS_ethereal2 жыл бұрын

    This is huuuuge!

  • @jak3489
    @jak34892 жыл бұрын

    Man, this is beautiful

  • @ronaldofortnite
    @ronaldofortnite2 жыл бұрын

    Well done! Will future levels made by yourself be available for download so we can play them?

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    Yes, that is my plan. Somewhere... I will probably wait until the custom level framework/structure is improved (along with my Blender skills).

  • @ronaldofortnite

    @ronaldofortnite

    2 жыл бұрын

    @@LuminarLight excellent, can't wait!

  • @taylorhollers3963
    @taylorhollers39632 жыл бұрын

    Will you make a tutorial how to make a custom level? Excellent job! I’ve been wanting to learn how to make custom levels

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    I am confident that the custom level system will still change significantly. Once I feel like it is more fleshed out, I may make a tutorial. Until then it would be a bit pointless - because the tutorial would quickly become obsolete.

  • @NotOrdinaryInGames
    @NotOrdinaryInGames2 жыл бұрын

    And so it begins......

  • @blahpy
    @blahpy2 жыл бұрын

    Nice work!! This is a massive step!

  • @ethanmilford
    @ethanmilford2 жыл бұрын

    Oh the potential here…awesome stuff man keep it up!

  • @juanjotrenado6631
    @juanjotrenado66312 жыл бұрын

    This is amazing 🥺

  • @Rigbone64
    @Rigbone642 жыл бұрын

    This is so cool!

  • @SupportGamin2024
    @SupportGamin20242 жыл бұрын

    Dope video!!! 🔥🔥

  • @squd322
    @squd3222 жыл бұрын

    Hype !

  • @aaronevans3656
    @aaronevans36562 жыл бұрын

    great work

  • @yolobro2071
    @yolobro20712 жыл бұрын

    Amazing!!!🎉

  • @Attackontitanfan143
    @Attackontitanfan143 Жыл бұрын

    Just found a new subscriber:)

  • @Iotatheprotogen
    @Iotatheprotogen2 жыл бұрын

    Heck yeah!

  • @ExplodingRaindeerPoo
    @ExplodingRaindeerPoo2 жыл бұрын

    Was collision interpreted automatically by the engine or did you manually have to add it?

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    It is not interpreted automatically by the game. The custom level tools generate it automatically. Right now everything is either ground, or wall. You can configure at which angle something should be considered a wall, and the tools will generate the collision based on this.

  • @BassRemedy

    @BassRemedy

    Жыл бұрын

    @@LuminarLight this information makes me want to export some basic terrain with the wierdest values set to those to see what kinda crazy stuff will happen XD

  • @chichihuaua
    @chichihuaua2 жыл бұрын

    I don't know if it's the right place to ask, but I have a problem with setting up OpenGOAL. When I drag the ISO file (at first I tried the PAL I had already on my PC, then I tried again with the NTSC version) onto the extractor, it opens the prompt at first but it abruptly closes after a couple seconds. Many people have the same issue, and others youtubers said it's due to the CPU not supporting AVX. I checked and my processor supports AVX, I even tried to force-enabling the AVX setting with the command prompt, but to no avail

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    I am just a user of OpenGOAL. Best place to ask is probably the official Discord server of the project. The project is very WIP, despite what the low-effort news sites are claiming. That is why there are still issues.

  • @elias8981
    @elias8981 Жыл бұрын

    Do you think that opengoal could work with nvidia remix to create upscaling textures and Ray Tracing inside of jak and daxter games ?

  • @LuminarLight

    @LuminarLight

    Жыл бұрын

    I have no idea, we will see once it is out I guess.

  • @elias8981

    @elias8981

    Жыл бұрын

    @@LuminarLight Opengoal is using a version of DirectX or OpenGL ?

  • @LuminarLight

    @LuminarLight

    Жыл бұрын

    @@elias8981 It uses OpenGL

  • @AllStarKingD
    @AllStarKingD2 жыл бұрын

    I want Yosemite put back in, hopefully they add it back in…

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    Who? OpenGOAL does not, and can not contain official assets. But I made a modification of OpenGOAL, that is able to load this level, if you provide the file. The problem is that the owner of the build that has Yosemite has not released the build yet.

  • @Attackontitanfan143

    @Attackontitanfan143

    Жыл бұрын

    @@LuminarLight 😫

  • @eugenegans4549
    @eugenegans45492 жыл бұрын

    is it possible to add it to the debug menu

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    The way it works right now, is that if you add a custom level properly, it will be in the debug menu as well.

  • @eugenegans4549

    @eugenegans4549

    2 жыл бұрын

    @@LuminarLight I didn’t know that

  • @yungshinobi1657
    @yungshinobi1657 Жыл бұрын

    Can I use open Goal to make a Jak X track?

  • @LuminarLight

    @LuminarLight

    Жыл бұрын

    no

  • @svenfrkonja9298
    @svenfrkonja92982 жыл бұрын

    Custom Level?

  • @LuminarLight

    @LuminarLight

    2 жыл бұрын

    Yes.

  • @NateDaMan5
    @NateDaMan52 жыл бұрын

    Cool! The possibilities are endless with openGOAL.

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