Is Sanctuary: Shattered Sun the grand scale RTS we've been waiting for?

Ойындар

Sanctuary: Shattered Sun is one of the most promising looking RTS games on the horizon. Drawing from Supreme Commander and Total Annihilation, it aims to return us to the scene of grand scale robot v robot clashing. It's had some big updates in the road to its release recently, so let's take a look and see where it's at!
Sanctuary: store.steampowered.com/app/16...
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Gameplay recorded on PC | Audio recorded using a Rode NT-USB
#rts #sanctuaryshatteredsun #realtimestrategy

Пікірлер: 313

  • @sanctuaryshatteredsun
    @sanctuaryshatteredsun29 күн бұрын

    Hey Zade, Thank you so so much for covering our game! We didnt expect you to actually spend money on us! You may be excited to know that your video is already a little obsolete! Since you recorded it we released a patch to the game that adds another scenario, where you can check out some of the features, like being able to freeze the entire map, and break it! You should be able to try that right now, we are planning on shipping updates to the build all the way up to release! Feel free to reach out to ask any questions and we can show you all the cool stuff in there, and thanks for your support! Also - as Zade mentioned - we are currently doing Tier 5 patreon rewards to give the demo to people who really want to throw money in our direction, but if you are wondering if you should wait - you really should. We priced that to reduce the numbers of players since we want to make sure we get the game right. We are working hard on it and are planning on rolling out access to it wider over time.

  • @V4zz33

    @V4zz33

    29 күн бұрын

    Hello Guys, Could you please do something about the Strategic icons? They come up too early, you cannot enjoy the graphics. Maybe add a "slider" to them in the Menu? 0% Zoom level - 25% Zoom level - 50% Zoom level - 75% Zoom level - 100% Zoom level - You just put a tick in the box which setting you want to use in game. A little feedback on the Patreon: I would recommend to make it visible, that you have to pay Tax on top of the subscription. This would have been my first Patreon contribution, managed to convince myself to pay the €100 then on check out there was another €20 or €25 slapped on top of it. Long time Patreon users might know this already, but as a first time user, this was an annoying shock that made me not to pay. Yet. Looking forward to play the game at some point! Keep up the good work, Guys! Feri

  • @saturun5807

    @saturun5807

    27 күн бұрын

    Mad respect for all this, good idea as well to make it so expensive. If everyone gets the game now, a lot of people would be disappointed and spread bad news or just not play it again. Better to keep us hyped than to let us down. (Obviously there are some people like me and the KZreadr here who's name I forgot who can accept the fact that this is pre pre pre alpha and they could afford it though, which sadly I can not lol) But anyways, keep up the good work!

  • @ZachRE88

    @ZachRE88

    27 күн бұрын

    This is a healthy attitude towards the dev and launch of this game. Good luck on development and I look forward to more!

  • @ClassifiedGrayZoneWarfare

    @ClassifiedGrayZoneWarfare

    21 күн бұрын

    Ur a scam bud

  • @Punisher9419
    @Punisher941929 күн бұрын

    It's about time we got a real successor to Supcom.

  • @olegoleg258

    @olegoleg258

    29 күн бұрын

    There is, it's called "beyond all reason" (or bar for short) and it's free

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    ​@@olegoleg258BAR is a TA successor, not of supcom. The 2 are very different in gameplay style

  • @olegoleg258

    @olegoleg258

    29 күн бұрын

    @@volodymyr_budii apologies, and thank you for the correction. It seems I confused the two titles because I played neither

  • @TheVanillatech

    @TheVanillatech

    29 күн бұрын

    @@olegoleg258 Modders game. We need an actual, big budget, commercial remake / remaster / sequel to TA. It's been quarter century. Still nothing.

  • @ganjaman59650

    @ganjaman59650

    29 күн бұрын

    Maybe you wanna check "beyond all reason" it's free and make this look like crap at all level.

  • @JazzNazz1
    @JazzNazz129 күн бұрын

    Good to see sanctuary get more coverage

  • @vladcrow4225

    @vladcrow4225

    28 күн бұрын

    Yeah, let's see it fail in all the details.

  • @RocketCatRTS
    @RocketCatRTS29 күн бұрын

    I commend the folks at Enhearten for undertaking this massive project. The subgenre needs a new, standalone entry, and Sanctuary looks like it's shaping up to be a fantastic product, faithful to its roots while innovating with destructible terrain, weather controls, and, at last for the TA family, real factional asymmetry. I couldn't really justify the cost of immediate entry, so thanks for covering it again and giving us a look!

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    Thanks for your support!

  • @Barbarossa97
    @Barbarossa9729 күн бұрын

    Finally. This will be the only game I will ever "back" for a patreon/kickstarter.

  • @Klyttorius

    @Klyttorius

    28 күн бұрын

    After Umbra (Now Wolcen) I'll never trust a kickstarter backed game again. Just purchase after release.

  • @omegaelement
    @omegaelement28 күн бұрын

    I saw their booth at PAX Australia last year. It was neat, they had an art book you could flip through which looked amazing. Was great to chat a little bit with the people running the booth. Sadly I'm not able to attend the con again this year but I hope they are there again and get even more attention. They definitely deserve it!

  • @Antypodish
    @Antypodish28 күн бұрын

    Amazing showcase of the Sanctuary demo. Thx so much for supporting this project, that we work on.

  • @biggysmith
    @biggysmith29 күн бұрын

    He is the one! Lisan Al Gaib! I have high hopes for this one, its shaping up quite nicely. Excited!

  • @BoisegangGaming

    @BoisegangGaming

    29 күн бұрын

    As written!

  • @TheOther64719
    @TheOther6471929 күн бұрын

    Have they mentioned any where if it will get a campaign? The lack of one is one of the reasons I never got into planetary annihilation.

  • @gerfand

    @gerfand

    29 күн бұрын

    I expect you will but did not see anything on it on the little what I read

  • @soulgamer612

    @soulgamer612

    29 күн бұрын

    If irrc, the campaign would mbe a kickstarter goal or something similar. The devs are definitely planning on it, its just a matter of wheter the kickstarter will be succesfull enough

  • @vfrostbane225

    @vfrostbane225

    29 күн бұрын

    They say on their site that if they meet their Kickstarter goal they aim to make a full Campaign that can be played either solo or coop

  • @purpledragons4856

    @purpledragons4856

    29 күн бұрын

    a scripted version of the galactic conquest with lore and a couple of cutscenes would have done wonders for the experience. also legion (second faction mod) still can't be used in galactic conquest which is a shame. the lack of other factions really hurts that game for me.

  • @gerfand

    @gerfand

    29 күн бұрын

    @@purpledragons4856 Planetary Annihilation is extremely techinically advanced at least for when ut was released, but everything else is so barebones

  • @xxTerraPrimexx
    @xxTerraPrimexx29 күн бұрын

    To be fair, I think them holding off on doing a Kickstarter is actually respectable. Having backed some that have promised that they will deliever in 12 months to then be over 2 years late and counting it maintains a better reputation to hold off. This looks awesome!

  • @shatteredsunrts

    @shatteredsunrts

    28 күн бұрын

    Kickstarter will only launch when the team are satisfied with the quality of any demo which will be released alongside it. Thanks for supporting Sanctuary!

  • @86cheath
    @86cheath26 күн бұрын

    Thanks for the overview, seen this pop up on a few countdowns lately and put it on my steam wishlist and even installed SC forged alliance to play again . Didn't realize you were from NZ so cool to to find someone from NZ I can follow

  • @nicksullivan9207
    @nicksullivan920728 күн бұрын

    Saw them at PAX east and got to play some last stand esque demos, felt lovely after recently playing some FAF

  • @CosmicTavern

    @CosmicTavern

    16 күн бұрын

    Good to hear. SupCom is one of my favorite games ever.

  • @Mariini
    @Mariini29 күн бұрын

    And then there is 'Beyond All Reason' coming out, more like Total Annihilation 2 than SC was.

  • @zxbc1

    @zxbc1

    29 күн бұрын

    And free (forever), even though it beats many full price games in actual quality, features and development updates. It's effectively being developed by a huge community of fans of TA on a volunteer basis.

  • @evilme73

    @evilme73

    29 күн бұрын

    Yeah, shattered sun is already obsolete with BAR existing.

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    29 күн бұрын

    All the people mentioning BAR in this comment section - you know Zero-K is also a TA successor. It's already out and available for free on Steam. How come no one here is talking about Zero-K?

  • @evilme73

    @evilme73

    29 күн бұрын

    @@ArawnOfAnnwn cos BAR feels current, on the level of Sanctuary... and zero k feels a couple generations old already unfortunately. Harder to sell to the masses.

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    29 күн бұрын

    @@evilme73 What makes you say zero-k feels old? What's old about it?

  • @mmcb2910
    @mmcb291029 күн бұрын

    Sanctuary is the Supreme Commander 3 that was just around the corner from SupCom 2 . . . From a certain point of view.

  • @JazzNazz1

    @JazzNazz1

    29 күн бұрын

    Shame SupCom 2 finished on a cliffhanger 😭

  • @V.Hansen

    @V.Hansen

    28 күн бұрын

    I just don't like the name.. Sanctuary is a meaningless term, it doesn't clap like Supreme Commander

  • @warcheddar4163

    @warcheddar4163

    28 күн бұрын

    @@V.Hansen tbf, the whole title: "Sanctuary: Shattered Sun" goes really hard

  • @typicool9083

    @typicool9083

    8 күн бұрын

    @@V.Hansenok so say shattered sun that sounds cool

  • @datonkallandor8687
    @datonkallandor868729 күн бұрын

    The fact that it seems to run well even in an early state is very encouraging. The #1 thing large scale RTS games need to nail is performance and that's not something you can just do at the end of the project. Really happy to see the devs seem to know that.

  • @NaumRusomarov
    @NaumRusomarov27 күн бұрын

    interesting ideas. looking forward to see what it comes out of them.

  • @RyneLanders
    @RyneLanders27 күн бұрын

    Man, I want a modern SupCom sooooo bad. I don't often pay for unfinished products on principle (I'm still waiting on my last Kickstarter product that I backed over 2 years ago, with no delivery in sight). But when this is done, and if it's decent, I will buy multiple copies for friends and family!

  • @ArawnOfAnnwn
    @ArawnOfAnnwn29 күн бұрын

    All the people mentioning BAR in this comment section - you know Zero-K is also a TA successor. It's already out and available for free on Steam. How come no one here is talking about Zero-K?

  • @fiachnaodonnell7895

    @fiachnaodonnell7895

    28 күн бұрын

    Zero K is waaaay over complicated imo, more stuff for the sake of more stuff - BAR is also playable and far more elegant in design

  • @Filsoh

    @Filsoh

    7 сағат бұрын

    @@fiachnaodonnell7895 Plus Zero K just looks bad

  • @thomasgiblin7310
    @thomasgiblin731029 күн бұрын

    So excited for this. Cheers for updating us

  • @Zade_95

    @Zade_95

    28 күн бұрын

    pleasure!

  • @Kurorahk
    @Kurorahk29 күн бұрын

    I am so excited for Sanctuary, because I really wanna have a new big RTS like this.

  • @TheTrveMothlord
    @TheTrveMothlord28 күн бұрын

    This looks great, I wish Gamesworkshop would allow a new 40k RTS to get made. I'd love to get one in this style, as I doubt if Dawn of War comes back itll move far away from a more Company of Heroes style.

  • @garynigeldraper119
    @garynigeldraper11927 күн бұрын

    A successor to supreme commander is a very high bar to reach for

  • @Twuggus
    @Twuggus26 күн бұрын

    This game has made me want a feature in steam. I want to add personal notes/comments to games. Wishlist or owned. I put this game on my wishlist when I first heard about it. Then after a while I went through my wishlist and did a clean up, and removed it because I can't remember where I heard it from or why it sounded cool.

  • @mindsoulbody
    @mindsoulbody29 күн бұрын

    Even in pre alpha alpha alpha build this looks really solid. The vibe of SupCom is very evident too.

  • @anno-fw7xn
    @anno-fw7xn29 күн бұрын

    Thanks for the reviews i will give it on kickstarter pls do a video wenn the kick starters starts! Thanks for you great work! And i hope for a storie camapain

  • @basedsneedclave175
    @basedsneedclave17528 күн бұрын

    we're so back

  • @isaacjamestea9652
    @isaacjamestea965224 күн бұрын

    High hopes, but for now, its still Supreme Commander!!!! Wish they would make a third one

  • @MrCykotickiwi
    @MrCykotickiwi24 күн бұрын

    you mentioned New Zealand dollars... subbed. Looking forward to the game.

  • @OlivierSimpleLife
    @OlivierSimpleLife26 күн бұрын

    It's nice you clearly state it's not meant to be played because i can't stress enough how wrong i was to take part to Planetary Annihilation Alpha/beta. What a frustration .... it probably isn't the same for everyone, but to me it clearly generated a negative perception about the game, even when finished, obviously because i had too much frustration during alpha/beta. I will never do the same mistake. I prefer to play the game when it's done. When Supcom was announced, we only got the trailer, sometimes the game was shown but in a very scripted way, the visual being completly polished. The beta was nearly like playing the final game. And it all makes the difference.

  • @t_rev0351
    @t_rev035129 күн бұрын

    I'm curious does the engine support multi-threading? The worst part about Supcom FA is that it has all the projectile simulations on one thread. How many threads have you seen it use?

  • @tuhaggis

    @tuhaggis

    29 күн бұрын

    The game simulation is very likely deterministic and would therefor be single threaded. Physics, networking, sound, AI, graphics, these are things which can be offloaded because it's not so important that all players (or threads) agree on when exactly they happened. Synchronising large amounts of data between threads is often slower than just running a single thread and you run into edge case issues where the engine errors out because it loses sync, or player inputs aren't registered, or you see something happen and then it immediately undoes itself etc. I expect they'll find the nice compromise between performance and consistency.

  • @UnofficialFoneE

    @UnofficialFoneE

    29 күн бұрын

    Hello t_rev, the sim and rendering parts of the code are completely multithreaded. What isn't is the "game" code. All game code runs on Lua as a mod. Even the vanilla game is a mod! We want modding support out of the box!

  • @zbigniew2628

    @zbigniew2628

    29 күн бұрын

    Btw, somebody knows if it would be possible to use different cores for different units? Then pathfinding, units behavior and soo on would be less impactfull.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    Yes, we support multi-threading. When we started the project that was one of the our main goals ... to reduce different forms of latency: cpu latency like you are talking about and network latency. If you play the performance demo and look at your cpu core usage in task manager, you will see your cores get a workout.

  • @WarrenChurulich

    @WarrenChurulich

    26 күн бұрын

    @@UnofficialFoneE So someone could make a Forged Alliance mod! nice

  • @Corusame
    @Corusame25 күн бұрын

    Please be as good as Supreme Commander 🙏

  • @Pinkgeneral
    @Pinkgeneral11 күн бұрын

    I wonder how far it will get!

  • @rhuman8672
    @rhuman867229 күн бұрын

    This looks fantastic

  • @FabianWinkler
    @FabianWinkler29 күн бұрын

    Will be interesting to see, how Sanctuary: Shattered Sun and Beyond All Reason will fare. So far, it seems Beyond All Reason is further along in the development.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    BAR and Sanctuary are quite different in gameplay from each other, so they shouldn't have high competition for playerbase between each other. BAR is much closer to TA, while Sanctuary is closer to supcom FAF, which works quite differently.

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    29 күн бұрын

    All the people mentioning BAR in this comment section - you know Zero-K is also a TA successor. It's already out and available for free on Steam. How come no one here is talking about Zero-K?

  • @Oxygenep12

    @Oxygenep12

    28 күн бұрын

    @@ArawnOfAnnwn Are you just gonna keep copy pasting this comment everywhere?

  • @FabianWinkler

    @FabianWinkler

    28 күн бұрын

    @@volodymyr_budii That is true. They are both different enough to have a different player base.

  • @ArawnOfAnnwn

    @ArawnOfAnnwn

    28 күн бұрын

    @@Oxygenep12 It isn't 'everywhere', it's in response to comments about BAR. And I notice you haven't answered the question.

  • @TemplarWarden
    @TemplarWarden29 күн бұрын

    Wait, hold on the outside of a Dyson Sphere, where's the lighting coming from?

  • @KaiserMattTygore927

    @KaiserMattTygore927

    29 күн бұрын

    u

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    Sanctuary has many holes spread all around it to let light out, which us then reflected back on the surface by mirrors in space.

  • @MrunHide

    @MrunHide

    29 күн бұрын

    I had the same thought but it could also be in a binary star system .. with a small and weak second sun probably.

  • @matthewevans5486

    @matthewevans5486

    28 күн бұрын

    The same place as the music

  • @warcheddar4163

    @warcheddar4163

    28 күн бұрын

    @@MrunHide nah there a holes in the dyson sphere that let light out, which is then reflected back onto the sphere by giant mirror satelites.

  • @kirktown2046
    @kirktown204627 күн бұрын

    Really looks quite a lot like SupComm, but is it a spring game? I thought i played most of the modern TA likes and spinoffs. I'm a fan of BAR myself, but I'd like to see a middle ground between this in BAR with more polish.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    No this isn't Spring, it's our own RTS codebase running on Unity and DOTS.

  • @kirktown2046

    @kirktown2046

    27 күн бұрын

    @@sanctuaryshatteredsun Nice! Anyone who loves TA enough to make a game like, ESPECIALLY from "scratch"... is good people in my book! I'll be sure to check it out! I'm gonna reem ya'll if you don't have fully configurable hotkeys or a left hand only GRID setup. xD [ok that's not fair in pre alpha but please make it part of your control scheme philosophy for old people and long term health.]

  • @Youbetternowatchthis
    @Youbetternowatchthis29 күн бұрын

    There is a really nice successor to Total Annihilation out there. Developed by fans and it is pretty good. Been playing it for months now. It'ss called: Beyond all Reason

  • @BadGhosts
    @BadGhosts26 күн бұрын

    POG

  • @rosbif00
    @rosbif0020 күн бұрын

    first thoughts: the icons look a bit too big and hide the beauty of the graphics. Please please make a good network code so we have less / no deconnexions

  • @Shibibibibibibibibibibibibiba
    @Shibibibibibibibibibibibibiba29 күн бұрын

    One easy to get into board game I'd recommend is Betrayal In the House on the Hill (and it's spinoffs).

  • @Tentacl
    @Tentacl28 күн бұрын

    TBH the graphics are better than I expected considering this is an indie game with the TOTALA/SupCom scale...

  • @Zade_95

    @Zade_95

    28 күн бұрын

    I know right - me too!

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    Thanks for that @Tentacl, we've always had great artists from day 1 in our founding team.

  • @RichMantaray
    @RichMantaray26 күн бұрын

    i can not wait !!!1 i hope it priced well and not over £25

  • @Battleneter
    @Battleneter28 күн бұрын

    I have been patiently waiting for some kind of Supreme Commander Forged Alliance successor to come along for the last 17 years, but hopeful this might actually dethrone the best RTS ever made.

  • @marekkos3513
    @marekkos351329 күн бұрын

    So far the unit animations, and unit dead animations in Supreme Commander are still the best looking.The big spider dead animatons is so good to this day. Sanctuary so far have average looking unit animations.I want more robots , instead of tanks.

  • @peterc504

    @peterc504

    29 күн бұрын

    Agreed I don't care for the commanders in this game.. the commanders in faf looked awesome

  • @marekkos3513

    @marekkos3513

    29 күн бұрын

    @@peterc504 I know what you mean.I think Sanctuary will be a good rts game , but no as great and awesome , as Supreme Commander.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    There are very few bots so far because they need extra animation, and so weren't added yet

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    ​@@peterc504Why? Isn't it cooler to have different commanders with different abilities and features (like EDA commander being hover) than having 4 copies of commander in FAF? Half the upgrades for commanders in FAF are literaly the same between each faction, only difference being where and for how much you get them.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    We are trying to keep the game 'realistic' and the commanders are a reflection of that. Once we get commander chassis and upgrades they will get far more interesting, don't worry, these are the baseline commanders, and our plans for upgrades are much more substantial and visually different than in other games. The animations are in early stages (in fact everything is in early stages), they will get better!

  • @Zerataul
    @Zerataul25 күн бұрын

    Did the kickstarter already end or hasnt started yet?

  • @volodymyr_budii

    @volodymyr_budii

    25 күн бұрын

    It hasn't started yet. Most likely is gonna be launched until the end of this year

  • @user-iq6gp8qo8b
    @user-iq6gp8qo8b27 күн бұрын

    They need to get more varied biomes and lighting that look immersive

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    That's on the roadmap don't worry!

  • @user-jap84tlv24sq
    @user-jap84tlv24sq23 күн бұрын

    Might buy when out of early access, until then BAR and Nebulous it is.

  • @0x0404
    @0x040429 күн бұрын

    It sure LOOKS supcom like. So that is a good first step at least.

  • @petrowegynyolc7108
    @petrowegynyolc710829 күн бұрын

    2:35 they fail if they're completely unreasonable... But what if they're... Behind all reason? :D

  • @snowdawn
    @snowdawn29 күн бұрын

    This game is looking great. Cheers devs.

  • @yucel8769
    @yucel876917 күн бұрын

    Hey zade when will you review the starcraft 2 trilogy and let us know where it ranks in your all time list (also Red Alert 3)?

  • @customink1576
    @customink157629 күн бұрын

    Wait - is the sun under our feet? What lights up the surface of the dyson sphere we fight on? A second sun?

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    Mirrors in space

  • @rkikta
    @rkikta28 күн бұрын

    This actually just looks and works like a visually modded supcom, I wonder what's new there's gonna be except for those map changing events

  • @volodymyr_budii

    @volodymyr_budii

    27 күн бұрын

    Unique abilities and chassis for commanders (Like EDA starter chassis is hover, Guard has 5 legs and will be able to move omnidirectionally, maybe even over some hills and slopes, Chosen comes with a shield by default). General features: Assist and assault drones that partially replace the game mechanic of tactical missiles and defenses against the. They can be launched from a special building/unit, and have to be shot down by special anti-drone weapons( though, it could always change) New 5th tier (though not really, T5 are expensive endgamers, and in supcom they were still labeled as experimentals/T4), that is gonna have only 2 units per faction - the sphere shatterer and Titan unit. Titan unit is basicaly super expensive unit that is supposed to end games, and for that reason, you need to put inside of it your commander during/after construction for it to work, so you either win with it, or die trying. For navy, I have heard something about some ships being able to break ice and still operate when everything is frozen. Aircraft carriers may be able to work as a land factory when frozen in ice Bridges over terrain, that could be destroyed and repaired, and units could move under them too. Huge collapsible buildings and city maps. Faction specific features: Chosen T3 assault bot will have 3 layers of shields that work independently Chosen T2 power generator can be directly upgraded to T3 Chosen air transports were said to be able to drop units on move Chosen get land T3 scout, idk what it will be doing though. Chosen will get T4 mobile shield generators. Chosen will have assist drones that could in some way boost shields. EDA gets a T4 Harvester/Mobile factory with a giant shredder in front, that kills and reclaimes everything in its path EDA Units have second line of HP - armor, that can be cheaply repaired by special buildings/units. While all units comes with it from a factory by default, you can also put this armor on any building to give them additional HP. All EDA shields provide stealth to units under them. EDA air factory by default works as air staging building too. EDA gunships don't hover - they fly around their target in circle like AC-130. It isn't that important, but a neat feature. EDA gets a cluster nuke - in its final stage it splits into multiple weaker warheads to cover bigger area( Shooting it down requires same amount of charges as other nukes). For commander ability, EDA will get an EMP blast, no info on what other 2 factions get yet. EDA will have assist drones that could repair armor. Guard units get regeneration on all of their units. If they are i range of Transmitter( we know of a building, most likely be a mobile version too and different levels of strength of it), they get a boost to regeneration, vision and radar. Guard will get plenty of advanced intel tools and such, though, I have no specific info. Guard T2/T3 factories could produce multiple units of lover tier than the factory at the same time. Guard nuke is a strong lazer, that is reflected by 2 mirror satellites. When above the target, it starts out with small damage over huge area, but focuses down with time into a smaller point and melts everything here. Guard T3 battleship could submerge how Seraphim destroyer in supcom. These are all things I know so far, but there are definitely more to be added, since we saw barely anything from air yet, and almost nothing from navy.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    @@volodymyr_budii nice summary! We will add heaps more over time, but we are focusing on the engine at the moment, not the content.

  • @Synapse203
    @Synapse20329 күн бұрын

    I mean, it has been a long time but clearly they have been cooking Even in this pre-alpha state you can see they’ve got something solid going. If they have enough time and money to keep working comfortably I think we might get something great

  • @SidharthSen
    @SidharthSen22 күн бұрын

    @Zade - would love for you to take a look at Dyson Sphere Program. It is technically a factory building game, but takes cues from planetary annihilation. However at the start of thee year, they added a massive combat update to the game and frankly Industrial Annihilation feels like a rip off of what DSP has already released.

  • @piticvictor2878
    @piticvictor287828 күн бұрын

    hope this video will bring you more than 200 dolars! GG we all want game to be a succes! tey postponed the kikstarter i belive considering the other ex-Blizzard RTS-es that might launch this year

  • @danieladamczyk4024
    @danieladamczyk402429 күн бұрын

    Do we need Supreme Commander when we have Supreme Commander?

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    Haha good one. Supreme Commander is still unbeaten to this day imo. I'll give Sanctuary a chance, though I haven't been fully convinced.

  • @danieladamczyk4024

    @danieladamczyk4024

    29 күн бұрын

    @@1989ElLoco When SC was created it got fundamentals perfectly. Tu surpass next have to be perfect then perfect. Chess 2 situation.

  • @peterc504

    @peterc504

    29 күн бұрын

    ​@@1989ElLocoI totally agree..faf is amazing. I've tried all other rts like planetary annihilation, bar, zero k etc nothing even comes close to faf..I still feel even this game will fall short. Either way I'll be playing faf until the end of time lol

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    @@peterc504 the name FA 'forever' is chosen very well haha

  • @peterc504

    @peterc504

    29 күн бұрын

    @@1989ElLoco he he very true. Do you agree ?!

  • @Mastercheap
    @Mastercheap29 күн бұрын

    4:12 7 month for the universe isn’t just around the corner, it’s dam in front of you, the light just hasn’t reached you yet, lamo

  • @Stukov961
    @Stukov96129 күн бұрын

    If the sun is below the ground, then the terrain is on the outside of the Dyson sphere. 1. Where is the daylight coming from? 2. Why??? This is breaking my brain.

  • @doppelrutsch9540

    @doppelrutsch9540

    29 күн бұрын

    Big streetlights I assume.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    1)Sanctuary has many huge holes spread all around it to let light out, which is then reflected back by mirrors in space 2)Sanctuary is only 0.024 AU in radius. Living on the inside is impossible, and making a huge 1 AU sphere/ring is just really bad. Besides, Living on the inside defeats the main purpose of the Dyson Sphere, which is to gather energy. Every bit of space used to live on the inside is a waste of space that could have been filled with solar panels instead.

  • @Stukov961

    @Stukov961

    29 күн бұрын

    @@volodymyr_budii I suppose that makes sense. Not that I've done the maths, but it does feel like a bigger sphere where the inside surface has a narrow equatorial band being habitable areas, and all the rest being solar collectors would be a higher % of area collecting solar energy than a tiny sphere with a bunch of holes in it. The bigger problem is that what is in essence a hollow artificial planet with a 0.024 AU radius would have absurdly high gravity, even if it's just tinfoil thick. A traditional Dyson sphere would spin to give you centrifugal gravity in a thin band around the equator. Though I suppose if you have the material science to build a Dyson sphere at all, you could spin it fast enough that the gravity differential would end up around 1g. But that again only really works around the equator.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    @@Stukov961 Sphere being tinier would be much more efficient at gathering energy than a huge one. At the radius of 0.024 AU Sun should be providing around 1g gravity on the surface. From scraps of lore we have so far, Sanctuary has no/almost no rotation, and to keep "afloat " it uses bunch of accelerator rings( or whatever name they have), which basicaly spin at orbit velocity and provide a "foundation", that the surface layer could push off of using magnets. But anyway, trying to perfectly explain a Dyson Sphere is futile. Solid Dyson Sphere could never work - no possible material has enough rigidity and strength to keep it all together, being it either a spinning Dyson Sphere or solid one. Dyson swarm is only realistic design.

  • @Stukov961

    @Stukov961

    29 күн бұрын

    @@volodymyr_budii you're thinking of the inverse square law, and that's true if your solar panel is a fixed size. If however you completely surround a star, then you capture 100% of its output, regardless of how big the radius of your sphere is. The gravity of the sun, sure. But the Dyson sphere itself also has mass. But yes, no material we can even theoretically conceive of has the strength to make a solid Dyson sphere or ring world out of. And for a Dyson swarm, being closer to the star is beneficial, since it only covers a fraction of the arcs around the star. But if you're trying to live on Dyson swarm satellites, you don't have any gravity, you're just in orbit. You'd have to pair that concept with something like O'Niel cylinders to make it habitable. Or handwavy sci-fi artificial gravity I suppose, since you're collecting vast amounts of energy anyway.

  • @diego2817
    @diego281729 күн бұрын

    Its looks like a big blob vs abother big blob?

  • @rjawiygvozd
    @rjawiygvozd29 күн бұрын

    I just realized that even though I do like Total Annihilation inspired games, I'm pretty disappointed that all of them look the same, since generally setting and aesthetics have always been pretty important to me. Like why can't we have a swarm of bugs supported by a streaming economy, just anything slightly weird will do at this point edit: it can even still be robots, just experiment with the design a bit. Maybe steal ideas from Warframe, idk. Also there was that one game with a race of weird sentient things that have evolved in space from inorganic matter

  • @naapsuvaimne740
    @naapsuvaimne74028 күн бұрын

    will get this 100%, anyone know when will theylaunch it

  • @volodymyr_budii

    @volodymyr_budii

    28 күн бұрын

    The full release might happen around late 2025 or 2026, but we are very likely to get public demo during kickstarter launch sometimes this year

  • @naapsuvaimne740

    @naapsuvaimne740

    28 күн бұрын

    @@volodymyr_budii thank you

  • @RichardPhillips1066
    @RichardPhillips106629 күн бұрын

    Let's hope they get the funding they need with no AAA publisher

  • @InnerAtmos
    @InnerAtmos29 күн бұрын

    I'm HYYPEEEED!!!!

  • @glitched-be8036
    @glitched-be80368 күн бұрын

    Ooo looks interesting. Really enjoyed SupCom 1 even though my PC didn't quite handle the game well at the time >_

  • @theonkurr9255
    @theonkurr925518 күн бұрын

    Idk my dudes this looks too good to be true. Like I want to believe but daaaamn unless they hyper optimize it this will lag at high unit count even on NASA super computer. But then again Dyson Sphere Project devs pulled off the Dark Fog combat update so maybe these guys are just as beastly? I wishlisted but I'll believe it when I see it.

  • @PS-vk6bn
    @PS-vk6bn29 күн бұрын

    If they are on a Dyson sphere, where does the natural daylight come from? 🤔

  • @coley5011

    @coley5011

    29 күн бұрын

    Binary solar system

  • @Tim_van_de_Leur

    @Tim_van_de_Leur

    29 күн бұрын

    @@coley5011 good save ;)

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    Sanctuary has holes spread all around it, which let light through outside, where they are reflected back by mirrors in orbit.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    ​@@coley5011No, it isn ot. Game is set in our solar system.

  • @annilator3000

    @annilator3000

    29 күн бұрын

    big LEDs

  • @34.hafilmohamed51
    @34.hafilmohamed5124 күн бұрын

    Why you don't cover rts like warno and broken arrow

  • @khalidmkhan
    @khalidmkhan21 күн бұрын

    I'm still playing SCom 1 😅

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough29 күн бұрын

    7:51 no matter the stage of development you always should give as much feedback as you have positive or negative... as that is how my TT game now in beta came to be.... and it seems these devs are polish first which is extremely rare and hated dev style that most devs stay clear from... But they seem to be making it work though charging $200 a month for a demo like this isn't great as it should be free on "it" or even steam not locked away behind a paywall star citizen would not dear make.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    1)If you pay for Tier 5 patreon even once, you have the demo forever 2)The reason for such huge cost is to have very few people play it. Devs do not want to open up the game for bug public yet, but if you REALLY want to try it and can't wait, there is an option. Public demo will be open and free when ready, which it isn't yet.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    Yeah feedback is very important, and negative feedback is even more important actually! The whole point is to make the game as best we can be and for that we want to know what is wrong with it :> I just wanted to clarify that the tier is 100 euros, and the benefit is a onetime purchase i.e. you keep the steam key if you cancel, and thats totally fine! We did it this way so we only get a couple of dozen testers to try out the game without us picking them, so we can be sure if the demo is going along the right track or not, but keeping numbers low. We figured that patreon was a good way to do this since we give people the chance to support the game at the same time, and all of our existing patreons were asking for the demo access, so this is how we are doing it : > We are planning on rolling out access wider and more affordably over time so this really is just a way for people who really want to throw money at us for some reason to get a chance to do so. Its definitely not for everyone and most people should wait - we are working hard on the game and will make it available wider when its ready for it!

  • @JohnSmith-pj6wb
    @JohnSmith-pj6wb21 күн бұрын

    a game like this should cost at least 500 dollars...with loot boxes for 50...this is an amazing game and it deserves to cost a lot of money...people will find a way to pay for it...miss out on rent or a car payment and suck it up...they will be happy it should also be online only and require a really fast internet and the best pc money can buy to just play it...i think it would be amazing

  • @volodymyr_budii

    @volodymyr_budii

    20 күн бұрын

    I think you are 2 month late with April fools, because this is when devs were joking about MACROtransactions over microtransactions 😄

  • @DailyFrankPeter
    @DailyFrankPeter29 күн бұрын

    Hope you recover the 200 bucks from youtube ads.

  • @Zade_95

    @Zade_95

    28 күн бұрын

    thanks bro

  • @ardentword508
    @ardentword50829 күн бұрын

    Real tired of these "iS tHiS tHE RTS wE bEeN wAiTiNg fOr?" vids talking about games that have release date TBA. Bro its not the game we've BEEN waiting for; we're still fucking waiting. Probably for like 2 more years.

  • @1989ElLoco

    @1989ElLoco

    26 күн бұрын

    Lmao And it remains to be seen how good the game will be. Hoping for the best of course.

  • @DreadJaeger

    @DreadJaeger

    10 күн бұрын

    Haha fair point

  • @avedis1990
    @avedis199029 күн бұрын

    is it me or that in most strategy games, defensive turrets are too weak to take down enemies, 1 defensive turret should easily be able to take down multiple units , but in all rts games thats far from the truth, you defensive line is destroyed way too easily in a very small duration

  • @SPTX.

    @SPTX.

    29 күн бұрын

    Modern RTS designers hate turtling.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    ​@@SPTX.Because sitting in the base for over an hour is not a good idea for majority of players. People love action, and defenses being too good at defending, together with reclaime mechanics would make attacking too hard and inefficient, which creates stale gameplay of who can just eco up better.

  • @TheFirstObserver
    @TheFirstObserver29 күн бұрын

    As a long-time fan of Supreme Commander, I feel like one of the only SupCom fans who is not excited by this game. I like the lore and story side of things, the campaings and memorable characters, and so far what we've got is... lackluster. Like, the world building is just... missing something. It doesn't help that I don't like most of the unit designs, especially the green UEF replacement.

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    I am also a long time Supreme Commander fan. Been there since vanilla SupCom. Sanctuary hasn't convinced me so far. But I'll give it a chance for sure. A commander that can turn into an experimental with upgrades is something that sounds like a nice innovation. The terrain seems to need a lot of work though. Looks very bland to me. Explosions look good on the other hand. Unit design is a bit hit or miss to me so far. The Sanctuary Cybran faction looks good.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    ​@@1989ElLocoDon't know what you mean about commander becoming an experimental unit, because there are 2 things about it 1)It was said that with right upgrades and chassis change commander can be low-T4 strength level 2)T5(End gamer) Titan units( like the one from Chosen seen in the trailer) require the usage of commander to be built or work. Which one did you mean?

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    @@volodymyr_budii Meant 1

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    We haven't done any worldbuilding that you can see yet. The demo will land with a sample campaign mission that will do some of that - it's hard to jam heaps into one mission but we will try!

  • @steevankeitaro8224
    @steevankeitaro822418 күн бұрын

    seems to me, it's more like a modded supreme commander than a completely different game. the style of unit icons when zoom out is identical to supreme commander.

  • @volodymyr_budii

    @volodymyr_budii

    17 күн бұрын

    If it works well there is no reason to change it.

  • @olebrommm
    @olebrommm24 күн бұрын

    i got burned on the game M.O.R.E. after this i havent backed any digital KS. not sure i can here either,. tho i loved total annihilation. the first one that we play alot of LAN with. ill watch this game for sure.

  • @IronHeel
    @IronHeel29 күн бұрын

    The pathing of large groups of units looks very wonky

  • @danison
    @danison29 күн бұрын

    hey, what happened to playing starcraft/starcraft 2?

  • @peterc504

    @peterc504

    29 күн бұрын

    Still play sc2 when I want a quick game bc faf sometimes takes forever to get a game going

  • @z0ck3r
    @z0ck3r29 күн бұрын

    tbh from all i have seen from sanctuary it looks more like a reskin of SupCom or a conversion mod than beeing "inspired"

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    Well, if you spend a bit more time on the server and look around, you would find a lot if new and cool features that they want to add.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    It is true that there are lots of similarities, we are still putting in the basics - a lot of the differences are coming up.

  • @DoremiFasolatido1979
    @DoremiFasolatido197918 күн бұрын

    Nah...what I want is a proper successor or "replacement" for Metal Fatigue. I want my combots.

  • @DestructoMonkey
    @DestructoMonkey28 күн бұрын

    Huh? If they are fighting on a surface of a dyson sphere where the sun is under them, what is lighting the battlefield? A binary star?

  • @volodymyr_budii

    @volodymyr_budii

    28 күн бұрын

    No, Sanctuary has holes spread all around it and let a bit of light out, which is then reflected back on surface with mirror satelit3s in space.

  • @GhadyKhalil
    @GhadyKhalil28 күн бұрын

    Wait wait wait wait wait... if they're on a dysonsphere that covers the sun... then why is the sky blue and there's daylignt... 🤔🤔🤔🤔🤔

  • @volodymyr_budii

    @volodymyr_budii

    28 күн бұрын

    Sanctuary has holes spread all around it which let's a but of light out, which is then reflected back on surface with mirrors in space

  • @digitalmesh
    @digitalmesh28 күн бұрын

    Well i play Beytond All Reason for free today :')

  • @digitalmesh

    @digitalmesh

    28 күн бұрын

    but this definitely looks promising with the Dyson Sphere stuff :)

  • @H_Hold
    @H_Hold29 күн бұрын

    I want an Xbox Release pLEEEEASE

  • @reddragon4482

    @reddragon4482

    29 күн бұрын

    Yeah good idea lmao... It will just be like Supreme Commander on xbox 360. No problems there at all lol.

  • @H_Hold

    @H_Hold

    29 күн бұрын

    @@reddragon4482 there were some issues but nothing game breaking. I hated the 200 unit cap though. SupCom2 runs great on my One X.

  • @rjawiygvozd

    @rjawiygvozd

    29 күн бұрын

    there is actually an interview somewhere where Total Annihilation/Supreme Commander creator says that one of the reasons SupCom 2 failed was because their publisher wanted a console release and they spent a lot of time figuring out controls instead of actually making the game edit: actually it's one of the recent videos on this channel

  • @H_Hold

    @H_Hold

    29 күн бұрын

    @@rjawiygvozd Okay still, Xbox.Release. I understand you can't do all the fun things you can on a keyboard, Okay; I get this. Anyone who plays console understands this; the control scheme can be basic. Hold A for area paint, tap for single unit, double tap for all of one type etc. The control scheme for SupCom2 wasn't bad, I liked it in all honesty I just wanted bigger armies and more space.

  • @reddragon4482

    @reddragon4482

    29 күн бұрын

    @@rjawiygvozd You are forgetting the fact that it literally crashed nearly every game too. As powerful as newer consoles are they will still never be as powerful as high end computer or provide the level of control that a computer would. Games like this don't work on consoles well at all.

  • @canadianbakin1304
    @canadianbakin130429 күн бұрын

    supreme commander, you mean total annihilation 🤫

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    TA and supreme commander are different enough in gameplay style and philosophy to count them as different sub-sub-genre.

  • @Blundabus1337
    @Blundabus133729 күн бұрын

    Question: Do you think you'll make your money back from this video's ad revenue?

  • @RumblesBettr
    @RumblesBettr29 күн бұрын

    U sound like ur from London

  • @Stukov961

    @Stukov961

    29 күн бұрын

    Hearing damage, brain damage, or American, which one are you? He's from New Zealand

  • @RumblesBettr

    @RumblesBettr

    29 күн бұрын

    @@Stukov961 joke from “forgetting sarah marshal” relax bud

  • @typicool9083
    @typicool90838 күн бұрын

    People saying bar makes this obsolete is hilarious like bar is fun but it’s no true supreme commander 3

  • @johndexterzarate6663
    @johndexterzarate666328 күн бұрын

    ....Literal groundbreaking mechanic reminds me of another sun. The tiberian one.

  • @zbigniew2628
    @zbigniew262829 күн бұрын

    Oh my, another C&C / total anihilation, supreme commander or whatever clone with some minimal twist and probably not enough smart improvements and quality of life changes. I just hate that it resolves to spam even more units, on an even bigger map, and we are still not getting some cool automations, commands for units and soo on. What I care for is the amount of not burdensome mechanics, which are useful. Not a scale of battles or map size or looks. This is why the era of old Relic Entertaiment games was best and too bad almost nobody try to expand on it...

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    You are just assuming from nothing. If you spent any time on their discord server, you would have known about plenty if cool stuff they desire to accomplish.

  • @zbigniew2628

    @zbigniew2628

    29 күн бұрын

    @@volodymyr_budii Most what was showed here, were units smashing together. Holes in the ground, where you can see a sun, is just a nice gimmick, which looks cool, but in practice it is just a not traversable terrain. I am just allergic to games like it after Planetary Anihilation and seeing another titles which just adds gimmicks and new units, which in practice do the same, without expanding on controll mechanics, production automations, target priorities, area monitoring for artylery units, spread out patrols and fight avoidence for recon units, being able to make your own blue prints for buildings positions, so you can build production or defensive, or resource outpost in just 2 clicks.... Large scale needs large improvements to controls, units scripts for behavior without player attention and soo on. Not another gimmick with Dyson sphere.

  • @sanctuaryshatteredsun

    @sanctuaryshatteredsun

    27 күн бұрын

    @@zbigniew2628 It's true that the game philosophy is to make the controls so good you can manage larger armies, so you spend more time on strategy and less time clicking. You might be interested to know more about our formations then, where you can select some units and drag a line across the map to have them spread out along that line. Then you can assist the formation with factories and any new units will join the ranks of units in the formation. We also want to put in future orders, where you can select units that dont even exist yet and tell them what to do when they are finished. There are plans for area commands and engineers that automatically salvage wrecks, and perhaps even the ability to mark 'no fly zones' on the map where your units will automatically avoid during their orders. You are right, we need to add more cool controls and that will come - it is early days! Terrain shattering is not just a gimmick, its new gameplay, you can turn an open field into two chokepoints, or you can shatter defensively to close the door to your own base. The freeze mechanic is opens up to new gameplay we havent seen before ... if you lose navy you will surely try and freeze the map, but they will know that so will defend the control structure, all before the big naval fight even ends! In the campaign you will have to freeze lakes to move across, but that will also freeze other lakes, allowing unknown units to approach you.

  • @zbigniew2628

    @zbigniew2628

    27 күн бұрын

    @@sanctuaryshatteredsun Good to know, that some devs understand importance of improved mechanics, not only looks ;) I quess I am just angry after homeworld 3 release. I hope you can do something like unit types priority to atack and a zone of fire for artylery units, which should be like expandable circle with a hotkey to cancel all orders like it to avoid some units being in idle for too long... Also being able to do custome units behavior changes or at least changing its details would be cools e.g. within unit type priority to atack there should be the area of search for a target outside range, so your units aim at chosen target outside range, by getting closer, rather than shooting at whatever is closer. I just would love to see some smart AI commands e.g. for indirect fire like aim at stacionary targets or try to predict units movement and aim there, but then add command / formation to move not in a straight line... But here there are my general complains due to Company of heroes 3... Good luck with your development!

  • @Pulse10201
    @Pulse1020127 күн бұрын

    I just hope it doesn't pull a KSP 2

  • @gsestream
    @gsestream29 күн бұрын

    i'm happy not to know anything about this game. better experience when you dont know what you are getting. knowing is a curse. blank experience is much better. no fuzz about anything.

  • @9365fall
    @9365fall29 күн бұрын

    They should probably change the name so it's not S:SS

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    Why not? Triple S sounds cool to me.

  • @lolishocks8097
    @lolishocks809729 күн бұрын

    **unintelligible screaming** AAAaaaaahhh th t loo s l ke SUPREME COMMANDER!! Gi nt R bo s! E p rime ta s! H ge m ps! Zooom zooom zoom Zoooooom! YEEAAHH!

  • @Captainval28
    @Captainval2827 күн бұрын

    I want this game again, but it is only on Xbox 360, I can’t play it on x box one, but k preferred the way it was when it was known as supreme commander

  • @volodymyr_budii

    @volodymyr_budii

    27 күн бұрын

    Huh? It is gonna be PC only on release, or most likely.

  • @Captainval28

    @Captainval28

    27 күн бұрын

    @@volodymyr_budii damn

  • @joshschoonover2645
    @joshschoonover264522 күн бұрын

    If they are on a dyson planet, why is the surface lit by light?

  • @volodymyr_budii

    @volodymyr_budii

    21 күн бұрын

    Sanctuary has holes spread all around it which let a bit of light out, which is then reflected back on the surface with mirror satelites

  • @REgamesplayer
    @REgamesplayer29 күн бұрын

    All new strategies face the same problem. Old RTS games are simply superior in most if not every way. While this doesn't look bad, I cannot think of anything which makes this better than Supreme Commander game. Even in trailers, game barely holds up at not looking just inferior copy of Supreme Commander. Now add decades worth of balance changes, campaign and professional voice acting. Actually developed narrative of what your units are. Properly done scale. Superior graphics. Even gameplay flow is far superior. This leaves us with a simple answer why all new RTS fail. They are simply inferior to what was done before and people already played to death what was before.

  • @volodymyr_budii

    @volodymyr_budii

    29 күн бұрын

    Imagine saying that when game isn't even in alpha. Even if Sanctuary is just to be a copy of FAF, it is already worth it just because of better optimization, pathfinding, connection stability and easier modding, but if you spent more time around their server, you would know about plenty of ideas devs want to accomplish, which would make the gameplay more interesting than in supcom. I would say that nostalgia is doing quite some hard job at making new RTS not feeling as good as before.

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    A relatively new rts that's good to me is PA Titans. It's programmed so well. Runs smooth as butter with tons of units. Also it has a chronocam and a way of playing in one team in multiplayer. They truly tried something new with the planet like maps. It also has cool units, such as repair units, teleporters, unit cannons and orbital units. Is it better than FAF? Not in my opinion. But it's still a butterly smooth fun rts.

  • @REgamesplayer

    @REgamesplayer

    28 күн бұрын

    @@volodymyr_budii I gamed for a long time to know that these words doesn't mean much. Alpha, beta. If product is bad from the start, it will continue to be bad. New games also doesn't have better quality of life features. Old games are as good as they get with connection, optimization, pathfinding. Even modding in Supreme Commander is massive. You have two free expansions to choose from. New game isn't going to have better modding scene for many years. You should actually try and play old games. I did replayed Supreme Commander Forged Alliance campaign last year. It was still a blast. Also, game still looks amazing and it nails down its scale well. This is something I fell in love with and none of the successors ever got that thing right.

  • @REgamesplayer

    @REgamesplayer

    28 күн бұрын

    @@1989ElLoco I really disliked PA Titans.

  • @volodymyr_budii

    @volodymyr_budii

    28 күн бұрын

    @REgamesplayer 1)You think supcom was looking good from the very start and 2 years before it's full release? I really doubt that. 2)What? Supcom has good optimization, pathfinding and connection stability? Straight up wrong. The optimization sucks, because all physics run on a single thread and regardless of how good your hardware is, it will slow down in late game with many units. Pathfanding is also bad - units regularly stuck on terrain, hover units always move forward before going into direction needed, huge armies always have a traffic jam and because of that, they will always move in a stretched line instead of proper formation, engineers always take ages to move away from place where you want to build, and reclaiming small trees/rocks is absurdly slow. And connection isn't that bad, but it could be much better - it is an often thing to have someone randomly lose connection. And the modding scene - Sanctuary is gonna be much better and easier to mod. Hell, we ALREADY have a dude on their discord server, which has barely any coding skills already modding the demo he has, like changing the weapons units use, etc. And statement that new games don't have QoL features is also straight up wrong. Look at BAR - it has amazing unit controls and automatic metal generator management, and Sanctuary devs said that they want to add a lot of them into the game, plus other newer one.

  • @kevinishki
    @kevinishki19 күн бұрын

    Tempting to support. Playing an RTS online nowadays just isn't fun though. People are too good, the fog of war makes whoever scouts and does the best rush win. I'd like to see no fog of war unless it's late game by destroying satellites. Because I play to build an army not counter a rush, not sure about everyone else. I probably just suck but if they can make playing online fun for all skill levels they've got something special

  • @volodymyr_budii

    @volodymyr_budii

    18 күн бұрын

    I can't imagine such an RatS without fog of war - especially since the core feature of one of the factions here is stealth from radar, and trying to find out what your enemy is doing is the key element of "strategy". Though it down mean that this issue doesn't have other possible ways of fixing it.

  • @kevinishki

    @kevinishki

    18 күн бұрын

    @@volodymyr_budii like I said I probably just suck. I've only played a few games of supreme Commander 2 online and 2 games of StarCraft 2 online. One of which was my brother and I vs 1 person and we still got spanked. Maybe the main issue is playing vs the AI and story mode are waay different than playing a person

  • @aselus
    @aselus29 күн бұрын

    shame they stuck with unity :-(

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    Why is it a shame? I am not a programmer my self, so no idea. What are the downsides?

  • @aselus

    @aselus

    29 күн бұрын

    @@1989ElLoco although there are technical limitations to unity and plenty of things I could state from an engineering point of view, the true reasons relate to the events that took place a few months back: plenty of KZread videos and news articles on that.

  • @1989ElLoco

    @1989ElLoco

    29 күн бұрын

    @@aselus Yes I know about those events. Thought you meant from an engineering perspective.

  • @UnofficialFoneE

    @UnofficialFoneE

    29 күн бұрын

    @@1989ElLoco I am curious as well D:

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