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Is League's Ranked system fundamentally broken?
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Get rid of LP and use MMR values to determine rank. Simple.
@NotWyz
Жыл бұрын
I think that either can be removed. On top of that the LP/MMR should be adjusted based on performance which should be based on vision score, towers and other neutral objectives (kills should be ranked lower or not at all imo).
@djones24man
10 ай бұрын
Yup like it used to be, I miss early league
Studied my vods, watch challengers, ward for my team, track jg, do damage control for my team. Went from consistently winning easily to losing non stop. Fuck this game. It's not even fun. Being told to kill myself everyday and getting griefed sucks. Before it was bots in ranked now it's hardstuck trolls that want to ruin games so you'll say something reportable.
When I personally say that an account is "doomed" I mean that it get's paired with trolls more often than a normal account, but that's not mmr or lp system, that is riot picking who wins and who doesn't so league becomes addictive!
Mad is an understatement. Playing as bronze, meeting people in plat..
Green Light logic. Only considering win or lose as a metric… Thats equal to deciding to start driving when a light turns green. Not looking left or right to see if there is someone crossing the road. Not checking left or right to see if a drunk driver is about to smash your car the moment you start driving. In my system iLP inclusive to tLP tLP is that green light saying its ok to drive. And iLP is checking left or right, for further confirmation, to see if its ok to drive. My point in bring up players losing on purpose in this comparison, is to say that, right now, you cannot just only rely on the green light to move forward. With the vast issues this current system faces, we have to also be looking left and right, to check our surroundings. Because too many people are crossing the road when they shouldn’t be, and too many cars are ignoring their red light which would force a head on collision if we decide to only look at the green light before deciding to drive. In comparison, too many players are losing on purpose, feeding, afking, with a system only checking win or lose before issuing out LP. All of these issues have a direct negative impact on our ability to win the now largely unfair game. These players see their red light, and they are continuing to drive anyways ensuring a head on collision, which in turn means that if you only follow the green light, you will end up getting hit. If you only check to see in the light is green before driving, you will injure someone crossing the road, directly impacting your ability to continue driving forward. So, we need a system that will check if we won or lost, aka green light tLP. And, we need a system that further tests our driving skills, by testing our ability to look left and right for people crossing the road before deciding to move forward, aka iLP. It is factually accurate to say that this extra information would ensure a more accurate MM system, & ensure we cross the road without any accidents. This is the basic environment league has turned into following the hard reset after season 9. It has only gotten worse, players losing on purpose, and the system only considering wins and losses means that the system as it is now, can’t possibly be accurately placing us in our correct rank. There is literally zero down side to making the MM system more accurate in the way that I suggested. If you are as good as you are making yourself sound, you wouldn't have a problem earning iLP in your games. So, I want you to assume that riots iLP system can accurately evaluate how well you performed in game. (Because they can, A dev can create systems that do not exist as of yet, regardless of the fact that league of legends already has a pretty advanced system dedicated to tracking, and evaluating our individual performance.) The only people who would or should have an issue with a system designed to also include individual performance, are players who troll, and players who want to ruin others peoples ranked experience for fun. And duo boosting companies, because if a player is bad at game, it will take longer to carry them to their desired rank.
@jlthakad
Жыл бұрын
Individual LP| Team LP I will refer to as iLP and tLP As opposed to only factoring in tLP, i.e “win or lose” Ranked LP Possibilities: 1.Lose iLP Lose tLP You performed bad, and you lost the game. 2.Lose iLP Gain tLP You performed bad, but team carried. 3.Gain iLP Lose tLP You performed well, but team lost. 4.Gain iLP Gain tLP You performed well, and won game.
@jlthakad
Жыл бұрын
iLP Feedback/ Paid service If iLP is introduced, it should also include info after the game telling players: What they did good, and why they gained iLP, and how they can improve. Also, tell players what they did bad at, if they lost iLP, and offer advice on how they can improve. Add this feedback as a paid feature for: 1. People who want to improve at rank, using the feedback feature. 2. For people who do not trust loldevs ability to develop a system that can accurately evaluate their ranked performance in game, to then take away iLP, or grant iLP based on their performance. This would allow players to see why the system believes they should lose or gain LP, to then test that reasoning by viewing the stats themselves. This offers the transparency players have been begging for, for years. Basic iLP Feedback features: iLP Feedback service cost: 5 dollars per month: 1. Shows basic level of info related to why players gain or lost iLP for their specific game. 2. Explains how players can improve in general. Advanced iLP Feedback features: iLP Feedback service cost: 10 per month: 1. Shows in-depth reasoning for losing iLP or gaining iLP for the players specific games, 2. Explains how players can generally improve based on the mistakes they are making in game. 3. Gives in-depth tips on how players can improve at the game, with their specific champion, in the role that they play their champion, and, against the specific matchup they played it in. This feedback would help the league community get better at the game, offer transparency, and relieve the stress related to riots MMR system being hidden. And offer incentive for Devs to create more informational systems related to iLP, due to the nature of it being a paid service, I’d expect players to over time ask for more added paid benefits. With iLP, we would truly climb if we are good, and see progress as we improve at the game. Player who needed to improve would lose iLP until the got good at the game. Right now, you could go 30/5/12 every single game and get worse and worse players on your team as you improve, and demote, and never seen your rank improve. And with this iLP inclusive to tLP system, players would no longer be able to say "I can’t climb because of my team", if you perform bad in the game, its simple, you lose iLP, and get the feedback and improve. Some people suggested that this system was bad basically because if they did bad, they would lose iLP, they didn’t like that. I think that just makes the system fairer, holds trolls more accountable, gives players hope, even when games seem unwinnable, and makes it so that ranked doesn’t inflate, due to the give and take nature of the systems evaluation of individual performance on the LP side. It also has the added benefit of bringing a new meaning to GG! Gain iLP, Gain tLP. And im sure LL would also become a new meme wave. Lose iLP, Lose tLP Encouraging players to build conversation around the new system LL LG GL GG
@minimoYT
Жыл бұрын
That's an interesting idea, having the tLP and iLP as separate things. Implementation would surely be rough no matter what, but the whole thing of measuring iLP and providing feedback would be brilliant, even if it didn’t actually count for climbing
Using an updated version of the mastery system would fix this. If you LP gain/loss was base on your performance, it would move people closer to their actual rank. If your team loses and you still got an S+ because you were a 20 kill Katarina, then your loss would be mitigated(say -10 LP) vs the troll jungler that took won no objs and when 0/10(-25LP). It should be a scaled system, base on average letter grade of the team playing. If you get a C, average performance, average LP won/loss. This would move people faster up or down, when there MMR doesnt match.
@minimoYT
Жыл бұрын
I partly agree with the trolling bit. It's easier to identify trolls and griefing with automated systems, but sometimes, even getting an S or S+ doesn't mean much in the grand scheme of things. In one game, it may feel unfair, but performing on that level consistently should mean that you can leverage that performance into wins. The ability to leverage leads is part of the skill ceiling in the game, so it would possibly be unfair for the "playmaking" kind of player who tries to make stuff happen around the map and forfeits their own CS and KD to gain map pressure. That kind of thing is hard to measure, and could end with undeserved loss mitigations or amplifications
@ThermalPizza7
Жыл бұрын
@@minimoYT Will that system inadvertandly punish playmakers? yes but at least at the same time it would be patching up the problems the majority faces which is the pain of being the mvp (statwise) on a team that is losing the game for you and losing basically the same LP as everyone on your team regardless of performances. The playmaking player earns more wins despite their KDA, so in the long run they would still be earning more LP over the S rank farmers because the playmakers net more wins than the S rank farmers.
@eugenehaven4059
Жыл бұрын
@@minimoYT agree that's why I suggested an updated system. But that said, if that playmaking player does the job and puts pressure around the map, and their team wins. Then most likely they get an average master score anyways, and would gain average amount of LP. Also we never are able to see what others win or lose in LP after a game anyways.... how would you know its unfair.
make it a duality, have the current system for a total baseline of LP gains/losses but also implement a mitigating system that is based on performance metrics. If I do extremely well in game, but my Midlaner ints 20deaths pre 15, me and him should not get equivalent losses. Ex. In this example I would have a -20 base +5 performance mitigation = -15LP loss overall, maybe my top laner also did alright and got a +3 mitigation but my inting mid gets a +0. It would be a system that rewarded individual skill and improvements while keeping the overall score heavily weighted towards the team aspect. This would also make an incentive for people to actually improve their individual gameplay in the form of personal metrics such as objective taking, kda, CS, etc. Adjusting the mindset from "my midlane is inting, this game is an auto-loss" to a more healthier "well this game is probably lost, i may as well stay focused and try to mitigate what i can".
Sometimes a big losing streak will certainly mess up an accounts ability to climb but I do believe the ranked system works. I can always consistently climb to my rank when starting a new account and when I start to struggle it’s just because I’m no longer good enough to outplay my opponents consistently. It’s not a perfect system, I’ve definitely given up on “doomed” accounts but for the most part it works.
@duc2133
Жыл бұрын
Yep and sometimes people don’t realize those losing streaks are because they didn’t play well enough or reaching the level they’re actually at. Sure sometimes you just get a shit series of games like dc, dc, afk rage quitter, but mostly you climb to the rank your skill level is
@AMRsti93
Жыл бұрын
dog i got a 60% winrate in silver and im still stuck in silver. game is designed to keep you stuck.
@centipedekid9824
Жыл бұрын
It works on a new account but if the account is dead don't bother. Most accounts are dead in the average rank so the system isn't working. It works for smurfs.
@thewarriorreturns9179
Жыл бұрын
@@duc2133you must be a brainwashed animal if you think that the amount of low is low Eli pieces of trash that infiltrate games is astonishing. It does not matter if you win lane. If your team. IF ONE LANE fks up you will lose the game. You can win your lane 5 games in a row and still only win 2 because of team gap. It’s an rng coin flip donkey game and no sane person can tell me this ranked system is good.
@Kiprikk
11 ай бұрын
@@AMRsti93 if u cant climb at least emerald or low diamond alone ur not playing the game
look like the system is build to encourage this side industry of smurfs and buying accounts, since it is easier to make a new account and to promote it that otherwise...
how come i get teammates who have played 3 ranked games in their life and im silver league already??????
@minimoYT
Жыл бұрын
Silver is often where people start during placements, so it's where you get the most inexperienced people
Got motivated to play ranked again (edit: because of that video). Got a 2 11 adc, next round a vayne that splitpushed with no vision as adc and said to objectices.. while we lack dps.. then I had a winning team but the enemy jgnl jax was master tier+ and toxic. Im about to quit league I dropped back to p4 bc that, and I literally always get these type of games literally almost 6 games out of 10 I need to 1v9 or lose.
@minimoYT
Жыл бұрын
It happens to the best of us. Personally I've been having a streak of good games, but that could turn around at any second, it's just the nature of a team game with randoms. Imo the only things you can do are either get enjoyment from improving, even in the bad games, or get to know a few people willing to play Flex as a 5-stack
@somo4227
11 ай бұрын
i just left a game where my suport pyke was staying in a bush for 6 seconds while i was battling to death with jinx she won and this guy walked up,took the kill instead of hooking jinx the moment we started to fight and p much giving me a free kill he just stood there and looked at me die later he blamed me for dying there and when i said "you could have hooked her" he litterary said "nuh uh" yeah go ahead and climb ranks in LOL
i just joined the game a 2 weeks ago and i am fighting 600K of Maestry or above '-'
@minimoYT
Жыл бұрын
It happens, just keep in mind that after around 150k points it doesn't really matter, some of the worst players I've played with or against had 2 million+ mastery. Experience is an advantage, but it's not everything
Implement the system you just brought up, but Make it role based: There's a difference between 0/5/10 Yasuo and 0/5/10 Braum.
I was thinking about adding the similarities of world of tanks rating game mode or rank game that usually rates your performance for higher points, because having a system thats only viable for rank position only is missing a tons of good players versus trollers. I found this info interesting btw ^^
It would be an easy fix too. Get S- (Subtract 1 from the losses and add 1 to the gains), Get S (Subtract 2 from the losses and add 2 to the gains), Get S+ (Subtract 3 from the losses and add 3 to the gains)
Every online matchmaking system should copy halo 3 perfect amount of carry games, try hard games, casual games, shitstomp games getting stomped games, and goofing off games
i'd say riot should remove duoQ , it's the worst thing happening for the ranked game, let's say jungle is premade with top, 95% of the time he will only play for top and ignore other lanes, if his top lane premade does bad he will defend him and two of them will flame everyone else and have some kind of ego that it's not their fault the whole team is losing even tho they are playing only for themselves, if a jungle is duo with someone they only care about that one lane which is really bad for the game imo, it's also unfair that there can be two people going bot as 2 vs 2 random players who just met for the first time, premades have the advantage of knowing the champs they play and each others playstyle, enemy random bot lane has 0 info. And new account MMR has to be fixed, its unhealthy for the game that gold-plat level players can make new account and get diamond-masters that they dont deserve, because for some reason you can win 5 games in bronze-silver and be in diamond+ lobbies, tyler1 was 2-6 in gold EUW and was matched with diamond 3 players, it is too broken and so many bad players get to higher elo than they deserve. Last but not least someone who ffes the game or is bringing the negative energy to the team should lose more than the rest of the team, it happens so consistently that someone starts the game 0/3 and has a bad start, and starts spamming ff and refusing to play a winnable game, some games are lost but the way people vote ff is like every game is over in the first 5 minutes, below master that should never be the case, FF should be available either every 10 minutes or each player has only 1 FF vote call per game, if you can FF every 3 mins no one is going to even try to win and is gonna complain and go next because they started the game bad, that shouldn't be allowed in the first 5 minutes of a ranked game and be so consistent
@minimoYT
Жыл бұрын
On the duo queue thing, I have to agree. Solo queue is meant for solo players. However there should be a rank restriction for Flex premades. Playing with friends is great, and sweating with friends is super fun, but there's currently no reason for Flex queue to exist aside from being Normal Game with cosmetics. If duo queue was removed, then people would have to play Flex to rank up with their premades, and if there was a rank restriction for queueing, then Flex could be taken more seriously
@EOMMunaware
Жыл бұрын
bro complaining about duo queue, when there’s losers Q in the game. Riot before said there’s no Smurf queue then later said there is. If there’s a Smurf queue 100% the system can also make a losers/winners queue
@EOMMunaware
Жыл бұрын
And statistically it’s undeniable losers queue exists. Players are deluded into believing it’s actually 50% chance win, when it isn’t. If you flip a coin, chances of getting tails 15 times in a row is 0.003%. Which is statistically extremely low for one player to go on 15 game loss streak, LET alone many players. Riot can lie, but math and logic says otherwise. When was the last time riot told you the truth?
@xhunterx9636
Жыл бұрын
@@EOMMunaware Smurf Q losers Q winners Q, none of that exists , stop capping with that
@EOMMunaware
Жыл бұрын
@@xhunterx9636 Opinion < facts. You literally just said it doesn’t exist, couldn’t debunk my math. Which proves your just in denial
when i first starterd i was iron 4 and would get 13 lp and lose 25. like bro i cldnt go any lower
@minimoYT
Жыл бұрын
That's one of the reasons why I think MMR should be visible. If it's so important to determine a player's rank, being hidden only makes it a frustrating, obtuse mechanic. Periodic "soft-resets" to MMR would also be nice, so that it would resync with your rank. Btw my condolences, Iron 4 is a rough place to be in
I mean this is how Valorant does it's ranking system
@drizzyfolife8315
Жыл бұрын
Guess what riot owns both, makes sense
Issue is the way queues are handled. Should be solo only and then flex for duos and teams. Also remove the restriction from queuing as four in flex, it literally does nothing to stop toxicity or boosting. Then show people what their mmr is, why is there an lp system if we are just going to have a hidden score that matters more for what your ranked games look like. The seasons where they just showed your elo and the elo numbers were broken up into divisions was just better. No one could say, oh my account is broken, they could see the elo they earned directly and correlate it with the games they were playing. Then change the system to match you with less wide players, the idea that I can get a plat player in a game full of bronze players is just silly, what's the point of the ladder then? We are just jumping around between ranks trying to guess where players are. Reset everyone's ranks completely if they are in "low elo" meaning below platinum each split, this will enforce less attachment and discourage people placing and then just being too anxious to play. We don't want to reset high elo because that would just lead to high elo players being in lower ranked games and 1v9ing and ruining the experience for those players trying to push and learn. Finally, ban every smurf, a lot of the issues with ranked are something Dota 2 addressed years ago. People will smurf because they want to learn or just don't want to be anxious while trying something different. This is not good for a competitive system, if I go play a chess tournament, I don't just get to remove my name and play under a fake name. That would ruin the competitive structure.
eomm/losers queue is the cancer thaty is plaguing ranked
That's not true I have 70% winrates on 4 outta 5 of my champs and I'm still stuck in silver gold area outta 200 games
Not anymore because 13 years later and an undisclosed n^permabanned accounts they are finally removing the placements game. Praised be lord LP
Add a lot more nuance to LP gains, say you average a high KDA high Kill participation high CS (all the stuff that is taken into account for you getting S ranks) now use all of those statistics to either padden the blow of how much LP you lose on a loss, or to amplify how much LP you gain on a win. That way, your teammates like your bot lane that collectively goes 0/20 together can be punished accordingly with the flat rate of a 20 LP loss + the extra penalty for their performance. Meanwhile you, who won lane or had a large impact in that game with split pushing and high CS, rather than getting a flat rate of a 20 LP loss your good performance will subtract the amount of LP you lose so instead of 20, if you were basically the mvp of a losing game lets say you only lose 10 LP. The most important part about this is that the nuance of the LP gains should not be microscopic, these should be large differentials between how much LP you as the mvp are losing in comparison to the laner that is solo losing the game for you. If you do well and they do bad and you lose, they should be punished heavily while you should be punished very lightly, it seems like the most fair way to distribute LP to me.
@koopysandwich8423
Жыл бұрын
If you lose lane super hard and your team has to carry you, should you lose LP? If the 0/20 bot gets -20 LP PLUS a penalty, what do you deserve for being just as bad, but being carried to a win? What I’m getting at is what you’ve proposed only serves to soothe the ego of the player that thinks they’re hot shit. That player isn’t going to advocate for less LP when THEY win a game they fed in. That player will never say “Man I wish riot would tank MY LP when I have a bad game.”
@evilerroryt8448
Жыл бұрын
I dont like this cause it encourages kda players and those type of players are never fun to play with plus they could exploit that perk to lose less lp.
It shouldnt be based on things that lowers or highers ur mmr Lose per game because OBVIOUSLY u cant count on that some rounds u have to do dif stuff sometimes u need to get the turrets sometimes u need to babysit a lane sometimes u have to farm less and gank more etc etc so it would be awfully the moment you realise u only have to better u stoo tilt
I pref coming into more Smurfs than be put in with MMR. Like my MMR is high cuz i play with friends who are high rank. Im in silver so im not that good in comparison, i look up these peoples MMRs its like wtf? Why am i not just put with the people who are just the rank and rank only with mixed MMR. Sametime i think they should be more generous with the placement to combat against smurfs and not allow people to just get rewards if theyve barely played. Like to me cuz of this MMR system your rank isnt determining how good you are, ranked feels the same as normals, just more toxic and sweaty. i remember playing 5 seasons ago and it was never this hard to be stuck at s3 and i was gold 2 back then. You can really feel its bs i really think the low elo players are struggling the most.
@minimoYT
11 ай бұрын
I think MMR being hidden is the most frustrating for players gold and below. The game's already complex, and people on those elos are still learning. Having this invisible number determining matchmaking and LP gains is just the nail in the coffin, I think
One of my best examples of why a system dependent on personal performance is too difficult is the existence of +150 champs that within them have differences and gameplay that only they handle, in the ideal system the system should define specific standards for each champion and role. My star example of that is... singed, similar to inting sion only instead of dying to push your job is to be the biggest nuisance ever to the enemy team. That work can be done in many ways and can probably be detected as inting or trolling but the reality is that your pressure is probably constant even if you go 0/4 Singed does not have the best versus or splitpush making his lane irrelevant, but when the enemy jungler has to go for the fourth time in the most isolated place in the world (Toplane) to kill a character that sometimes consumes you 40% to 60 % of your life to kill him and that in the event that you manage to kill him. Singed players are terrorists for mastering such an unconventional style of play and turning it to their greatest advantage
@lilheartxo
Жыл бұрын
inting sion even tho he is 0-4 is still ahead in gold from his laner if hes playing correctly, same w singed. the strategies rely on obtaining gold through cs and plates which doesnt affect the bounty system as much as kda does. we can legit just use gpm to see performance on most laners. not to mention we already have an d-s scale for each individual champ based on the perfomance of all other players on that champ. indivividual lp gain/loss would only promote safer play with more warding and obj control resulting in less 15 death tilted bot minute 10 games.
Playing ranked gets more stressful every season it fkn suckks, I im playin solo/duo im in it for me not the team made up of strangers that couldnt care less about me so individual performance must be taken into account
@minimoYT
Жыл бұрын
I just think it's bizarre how in a team game, solo queueing is the "correct" way to play, other competitive games don't work like that in my experience, 5/6 stack is the ideal way of playing, and solo queue is usually a compromise
Man i got back to league cause i got bored of valorant after reaching immortal 3, and this game is making me so mad again, i went to promos 6 times and those 6 times i lost the 2 games and i only need 1 win to rank up, i always play fine till promos and then when i get there i get braindead teams and trolls and so much smurfs on the enemy team, this is so frustating, it really seems they do this on porpuse, i don't get it. Im done with this awfull game
@minimoYT
Жыл бұрын
Well do I have good news for you: once Emerald rank drops they're getting rid of promos
It doesn't work and encourages surfing due to a terrible system, however I guarantee their is a financial incentive behind this and probably some EOMM too. I smurfed and climbed to diamond 3 from being hardstuck gold and P4 over only 120 games with a 56% winrate. On main I get 53% and so many smurfs with terrible lp ratios. It just does not work and smurfing being this bad is just evidence.
I think the one thing riot should at least consider is making the mmr system more fixed, like setting a sort of bar/avg for players after a certain number of games and making it harder to go above it but easier to get back to it. On paper it makes it sound less appealing to repeatedly make smurfs (cough cough streamers) and less likely for your first account to get stuck in mmr hell. There's a good chance it won't work but hey, they should try something. It's either fixing mmr or having a performance rating ai as complex as the youtube algorithm lol.
The right way to play leauge is 5 man not solo, solo is ass in any team game. Even football. Just Think your national team ques up and get 24 random players for the national team squad. It would probably end like shit.
It just takes too long to fix MMR after it’s screwed, one of my friends was on a Smurf account and said he won like 40 games in a row but was only getting +15/17 and only started getting like +21/26 around his 70th game after he was was in Plat. Loss prevention dropping MMR aside, it just can’t keep up with LP
@minimoYT
9 ай бұрын
Yeah I had one of those in season 11, one losing streak got me +13/-18, and it lasted the whole second half of the season
Great video overall. I think the current system is great, it's not perfect but if you try to fix the imperfections you will just create other problems.
@sllll7457
Жыл бұрын
im playing with silvers i get worse and worse teams every time i lose which makes it even harder to climb. worst ranked system ever made
@sllll7457
Жыл бұрын
im in plat btw hahahah fuckin ridicolous
@notieming
Жыл бұрын
@@sllll7457 you also play against silvers. It means… that you are silver, kinda the point of a ranking system
@sllll7457
Жыл бұрын
@@notieming that is exactly not what i am doing
@sllll7457
Жыл бұрын
gold 1 to plat 2 im meeting
Riot had over 10 years and +200 patches to fix their game and they didn't, the only thing they can do is actually adding content and hoping that changes the game enough so players don't notice all the flaws in their system. Also moving away resources from league in an attempt to become the next Valve was the worst commercial decision Tencent did and just make things worse apart from only focusing on skinlines in their core franchise. It's painful to hear that, but it's what several years of bananas decision making and balancing gets you. -First they need to hire people that actually stick their neck for the game and with the company, not using the company as cv boost nor to boost their personal twitter/reddit accounts. -Second, whatever thing they do they need to be passionate about it and it has to be made from a position of technical skill, why my last good memory of League was the 10 years anniversary in 2019? Why was the last gamemode I enjoyed eons back with Odyssey?. -Third, not everything should work, but everything should be viable, I truly want to say give players agency, but there are strategies that are not healthy for the game, roaming Janna top, inting Sion, Zeri, etc. But it's not like you want to remove those champs or force some unfun strategy/champions, they just need tuning so they can naturally progress to the most fun strategy people want to play and win with them, and maybe you let it alone with alternative playstyles. (Based everything on skill not 50% enforced winrate). Making everything work is just too big of a task for Riot to handle, maybe in the future they can do it, who knows. But right now, they just need to aim the champions to have at least a playstyle to have fun with, no nonsense nor forced playstyle. -Fourth preserve competitive integrity, the state of SoloQ just keep getting worse year after year, even Faker wanted to boycot SoloQ, it cannot be that people troll and goes unpunished, I'm not saying permaban them, but just restrict them from playing ranked if they go 0/10/1 for example, even if they didn't 'troll' just 2 hours cooldown, also Smurfing, actually botting in lower ranks, accounts with doomed MMR, toxicity, people abusing the already problematic and restrictive metastrategies and then not holding up to their rank, boosting, are issues aswell, rank and MMR has become so screwed overtime because of those reasons, people who grind at plat+ they may just be addicted to the game to tolerate all the nonsense there is. -Fifth proper systems, with each addition of new champions the class/subclass system league has suffered a lot and there is no direction in the changes. With proper class systems I mean, if you are a Warden, then your primary goal is to protect, if you are a Burst Mage, your primary goal is to burst squishy targets/deal a lot of damage over a short period of time (not talking about cooldowns), and so on. Not the do it all mentality with 500 hidden passives and % life damage. In addition reward players who play good, punish players that troll or say bad things, the community needs that, report system and honor system needs further work. I don't understand why they removed the ability to give honor to the enemies and every teammate you wanted. -Several other points: use challenger players/grandmasters players to help you balance the game, do projects with content creators, treat well your proscene casters, treat well the proscene, do not focus in marketing in order to decide what you want to do next, make things the devs are passionate doing, dedicate resources back to league, try not to have game breaking bugs. I don't want to sound pessimistic but given Riot record, including this season and preseason, I don't think they can solve any point, let alone all of them together, and with the work done this leap year for them, I lost all my faith on them and they need to do more than sugarcoat a promise in order to gain my faith back, but I'm just a player that played their game for a long time, what am I to a multibillion dollar company?
@BattlewarPenguin
Жыл бұрын
I didn't even mention the existance of a proper tutorial and ways for new players to get into the game, or separating the normal queue mode from the ranked one, normals should be focused more in the fun aspect whereas ranked in the competitive integrity, sorry, my comment is already long enough to keep adding things
@minimoYT
Жыл бұрын
Mucho texto, but you make good points. There was a recent livestream in which they announced a bigger focus on stuff like gamemodes and the core gameplay rather than adding new stuff that could be hit or miss. I guess what League needs is an "Operation Health" like Rainbow Six Siege had a while ago, just have a period in which the main focus is to improve the core game and fix longstanding issues.
@BattlewarPenguin
Жыл бұрын
@@minimoYT Indeed, although some things like Ryze and mana glitches will be always a thing xd. Btw, great content you make! Thank you for all your videos!
Rank me based on my performance not my teams…. Simple.
The new cod ranked does points based off solo performance and i liked that a lot, along with that if someone left the game at any point youd lose 0lp it was a good system
Hi, im finding myself since yesterday with unranked guys and im in a 10 streak loss, i can't carry them because i have vs me all silvers 3 and 4 that is my rank, my commrades did also 1/20 and so scores, is really frustrates, someone got this great experience?
@minimoYT
Жыл бұрын
In low elo, shit happens. If matchmaking is fully random, then it's natural to have 10 - 15 games lost in a row, it's just how randomness works. All you can realistically do is improve your own performance and be consistent with it, so that when you get decent teammates, you can guarantee a win
@centipedekid9824
Жыл бұрын
@@minimoYT If you think 10 to 15 loses is ok you are a league shill
@minimoYT
Жыл бұрын
@@centipedekid9824 It's not okay, it shouldn't happen, but the matter of fact is that it does happen, and it sucks when it does. All you can do is improve the variables that you can control and play to the best of your ability until your luck turns around
The games I lose is becuase the team don't want to play together. Play around the carry and peel for them don't go in 1v9 with an early game champ at 27mins thinking u gonna hit a nutty penta to throw in ur montage
They implement this on VALORANT, idk why they still denied to add this on League, is just a better way to rank up. When Valorant came out, my friend was a old-ass Global player from CSGO, and even when we lose, he always perform well, aways positive KDA and he just climb up alone when we still on lower ranks, even when we lose he gains Rank Points, until he starts using clean rank accounts to play with us, but his second only after 3 wons, makes her on our rank, lol Also, this would be a cleanwave of smurfs on league and consequently save the game.
i would remove the demotion shield. that is legit bs. i`m at plat4 0 lp since the split started...i want to drop rank but the damn sistem wont let me...
@minimoYT
11 ай бұрын
It really seems to screw up your MMR. Like going on a losing streak while at 0 LP is the fastest way to destroy your MMR for a while. Hopefully you get some wins to recover
Either revert it cuz i dont think people would mind running into a Smurf here n there. Or determine your rank via your mmr. So if your mmr goes from g1 to g2 they you drop MMR and rank.
@minimoYT
9 ай бұрын
Now that there's no promos and all, I don't know why they keep MMR and LP separate. No reason for MMR to be hidden at this point
Delete the DuoQ from the soloQ
It would put everyone on task too It might even inspire people to do better. I still think they need to have a 1v1 rank system as well.
I got a demotion shield expiring from fucking winning?!?!?!?!?
@minimoYT
Жыл бұрын
It expires with ammount of games played, doesn't matter if you win or lose. Better that way, tbh, demotion shield is what messed up with your gains long term
I feel like majority of complaining people just don't understand how system works and how it should works, for example many high elo players complains that they are loosing more than receiving but this is eactly how it should work if you are constantly climbing, more frequent is situation that you are against players that are worse than you so... I don't think that league's system is perfect but there isn't really many ways to make it better.
@minimoYT
Жыл бұрын
Agreed, I just think that a lot of the frustration comes from MMR being hidden, so a lot of the time you win against people that are your rank, but you get little LP just because their MMR is lower, and you have no way of knowing for sure
@mattreef3379
11 ай бұрын
but if you ahve a 60% wr and riot keeps putting u up against people in low mmr than you what are you suppose to do? You are winning the low mmr games like you should but their algrithm doesnt put you in high mmr games. Instead it keeps you in low mmr games and gives u the worst teammates possible until you start to lose more
Guilty Gear mentioned!!
The mmr issue was a big problem im overwatch as well. First account I placed bronze. Admittedly I sucked ass, but I couldn't get to silver. Buy new account when the game goes on sale and placed in gold, and climbed to plat. Got stuck in plat and bought a new account. Placed in high plat and climbed to diamond. The fuck?
@minimoYT
3 ай бұрын
MMR takes a long time to adjust because you already had a lot of games played at a lower average elo. When you get a new account, your already learned and improved gameplay will be considered the new average, and so you climb in a big burst as the game places you in your "first" rank
The system already take in consideration how you play individually. And the algorithm track role and the type of character you are playing. So if you are playing an assassin the algorithm give more importance for kda. If you are playing a tank, DMG mitigation The Baus example isn't good. Because for a top laner towers + gold lead at @15 are very important. You can see all the data riot collect on the client. They use that to see how you impact the match on the elo you are playing. The dark reality about that is that: - if the system read you are below where you are supposed to be, it helps you climb with better teammates. - if is the opposite, well, welcome go losing queue. - if the system read you are around where you are supposed to be you will flip a coin for some games, until you go up or down of where you are supposed to be, and REPEAT. so the ranked is rigged ? Completely. But you Elo is exactly your Elo. If you really better than the gold 1/2 player population, the system will put you on plat. Ps: this is a fact. I know a guy that know a guy.
@mattreef3379
11 ай бұрын
what happens if the system makes the wrong read? which can happen incredibly easily. The system will read that you are a gold player if you have been there for 4 seasons. So what happens when you start to try harder and learn the game more? It wants to keep you in gold even though u may have improved. In order to climb on accounts that have been hardstuck in the past you have to be smurfing pretty hard like 2 full division higher than the accounts. For me I always played like 50 different champs a season and different roles but I would have like 55-60% wr on my two most played champs. I get a fresh account and one trick I end up peaking plat 1 on like 3 different accounts in the same season. Also,
@MrDT2012
9 ай бұрын
@@mattreef3379league is about playing a bunch of games and improving over a whole YEAR SPAN. Issue is people give up and so now we have the issue of inflated ranks because riot wants to make everyone feel better. On top of new account abusers who just will hit a higher rank but will fall or stop playing once they play enough games.
the reason why league soloq will never be good is beacuse it's soloq you are playing with random people anyone who played any game with randoms knows it's impossible to cooperate with ppl on the internet im surprised you can even get decent cooperation in game tbh considering that the game doesn't even have public vx (not that ieven want them to add vc) if riot tried to make something similar to a clash of clans sistem,maybe you prepare a match with 4 other people and create a temporary team for like one fight,it would make ranked faster but this will never happen beacuse league players want to play 20 matches a day instead of a good LOL match with some actual teamwork
@minimoYT
11 ай бұрын
I noticed that when I got back into Rainbow Six. Nobody expects you to play solo, playing ranked in a 5-stack is the norm there, but for League, it's solo queue that's considered the "real" game for some reason
@somo4227
11 ай бұрын
@@minimoYT yeah i just saw your recent vid,i just think that this is how league is beacuse that's how it has always been(like with many other things) probably will never change outside of minor things
4:23 this argument is flat out wrong, i have never in my entire life seen someone who sucks at the game get a good score on opgg ever before. if someone has a 10 on opgg, then he played well, 100%.
@minimoYT
5 ай бұрын
Agreed on the extremes, if it's a very high or very low score, it's easy to tell, but anything from the 4 - 7 range is very muddy
@yuumijungle548
5 ай бұрын
@@minimoYT your words were "perfect score" and 10/10 is a perfect score
loseing lp for afk plays 30% lp is to much
There are far better ways to rank players. Saying anyway to rank players isn´t perfect isn't a fucking argument. Just pick ANY better one.
since everybody is using scripts even in iron and people buy accs mmr is just broken
Yes
i have an idea.. make ranking up easier plus BUFF AZIR
@minimoYT
Жыл бұрын
With 13.7 Azir isn't that weak anymore, it's just his playstyle of having a terrible early game into ranged to become a mediocre carry later on is lame
@JustaChomik
Жыл бұрын
@@minimoYT atleast his wr is up and tbh i like the new azir more
congrats on plat 4 :D
@minimoYT
Жыл бұрын
Thanks bruv, hopefully I can keep it up when the opponents actually turn on their monitors and start dodging Vex R. Until then, it's smooth sailing
or you quit the game and only play draft
@minimoYT
9 ай бұрын
After getting diamond 3 that's basically what I do, I always said that reaching diamond is basically being "good enough", but I never thought I'd get it, now I feel like I'm retired lol
Just delete MMR... I have 60% W/r in Emerald right now and i get +15 -28 TRASH SYSTEM
@minimoYT
9 ай бұрын
MMR is the normal system, what should be removed is LP, they should just make it so that visual rank is determined by MMR instead of being all hush-hush about it
great
League needs paid queue, it is animals ruining games lol. Pls paid queue/id verified queue
The ranked system is fine. I don’t care if you’re consistently going 20/0 on katarina if you can’t CONSISTENTLY WIN games in your rank (in spite of bad teammates), that is the rank you should be at.
@jacobd1529
Жыл бұрын
At the end of the day, destroying the enemy nexus should be the only objective you have. Csing and getting kills are only a means to that.
@minimoYT
Жыл бұрын
I agree, people place too much importance in their own performance, and not enough focus on how that performance helps their team win
@mattreef3379
11 ай бұрын
spoken like someone who get carried every game