Introduction To Object Pooling In Unity
Ғылым және технология
Learn how to improve the performance of your game with object pooling in Unity!
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Пікірлер: 122
This is the simplest and the cleanest tutorial I've ever watched. Thank you!!
@SalehGfx
Жыл бұрын
I totally agree.. somehow he even managed to squeeze in a few funny jokes in a 4 minutes tut
This is the only tutorial I've found that explained everything in most simple terms and in under 5 minutes. I'll download this video for future reference. Thanks! :)
You could also make the pool expandable in case it hits that upper limit: if (canExpand) { //All pooled objects in use. Create a new one, add it to the pool, then return it. GameObject instance = Instantiate(prefab); instance.SetActive(false); pool.Add(instance); return instance; } else { return null; }
@bendux
2 жыл бұрын
Thank you for sharing!
@dcry1003
2 жыл бұрын
question, any idea how i can use multiple gameobjects to pool than just a bullet? like a particle or another gameObject?
@trx6049
2 жыл бұрын
@@dcry1003 you will probably need an object pool for every type of objects you want to reuse
@Vav97
Жыл бұрын
@@dcry1003 In case if others need a solution. you create a class, then call the class before start function as an array. Basically you do the same but each time you just do for loops [System.Serializable] public class PoolList { public List pooledObjects = new List(); public int amountToPull; public GameObject EnemyPrefab; }
Great tutorial! Clean, straight to the point and even shows a practical example. Well done :D
This helped me with my project for my scrollRect items and significantly made it faster! Thank you!
Great tutorial! Awsesome to use a simple example like this to illustrate the concept, very well done!!
this is probably the best and most simplest tutorial on object pooling, loved it.
Amazing. Thank you so much for the tutorial. It's really clean and helpful.
This is a great video to easily reference for small project implementations, thank you.
Thank you so much for this great tutorial :)
You don't how much I appreciate this video. I thought the 'SetActive(true)' must be on the start method of the bullet. Somehow it never sets to true. Finally, after 5 hours of googling and watching videos I can say your video is the best. Very short and straight to the point. Thank you so much!
Love how simple you make it.
Em 4 minutos o cara explica uma aula de 30 minutos, inacreditável. Obrigado
Love for you brother ❤️ thank you so much for this amazing explanation ❣️
All the other videos are like 20 minutes long and super complex. Thank you.
very cool, understood very easily with your explanation and will surely optimise my project. Thank you very much!
It's really easy to understand+ Thank you so much
RIP Mr Pool. What would we have done without him. Also, great video!
Simple explanations are the best.
Thank you for making this clear
A nice and simple explanation on object pooling.
defo thee best simple tut ive found on the topic
This was incredibly useful and easy to implement, thanks I used it to optimise my game.
Thanks man! helped a ton!
Great! very well explained
Clearest tutorial ever seen about pooling
Awesome Tutorial
how do you only have 30 subs?? thats a HIGH quality video mate. Keep it up
@haroldseven8675
2 жыл бұрын
agree
Thank you so much!
Great tutorial!
Great Explanation
excellent tutorial!
This solution it's "Fine", but if you enable too many bullets the fps are gonna tank either way. That's because everytime you want to spawn a bullet the code >Does a forloop >Checks if the gameobject is disabled I tell you this because it happened to my when I tried to make a bullet hell game, this solution it's really bad for that since after 1k bullets the CPU starts to tank. Sadly the best solution i've found it's convoluted and uses like 6 different arrays but it reduces the forloops to only 2 (You could make it 1 but I got lazy) after the object pool spawns every object at least once and it doesn't need to check if the object is disabled because it always is.
Thank you very much!
Thank you!
This is awesome, thanks you~~
Amazing! Keep going ;)
Thanks for sharing 👍
thank you works like a charm. i had so many instances of destroying objects the game was starting to glitch
@bendux
4 ай бұрын
I'm glad I could help.
Pooling made simple. Thanks!
Thank you
Thanks!
Thanks a lot
R.I.P. Kevin Leopold Pool 1684 - 2021
very informative
perfect
I Looooveeee Youuuuuuu ❤❤❤❤❤❤❤❤❤ Thank Youuuuuu❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
Thank you for not wasting my time
Hello! I have a question. Can I have a prefab that is basically empty of data except for the script in charge of it's velocity and gravity, and then pool that and when instantiated by the entity using it, it gets the data from a Scriptable object?
@bendux
Жыл бұрын
Yes!
Best tutorial, thank you so much!! ❤
so what do you do about objects that do not hit a wall? are they set inactive after X amount of seconds?
@bendux
2 жыл бұрын
Yes!
Great tutorial my friend, got a little problem how do I make the bullets change direction when the character is facing left?
@greatgardna2589
2 жыл бұрын
haha fixed it! created a public void bool, works like a charm. Cheers mate!
@bendux
2 жыл бұрын
I'm glad you were able to fix it.
So simple this stuff and nice too. anyway is there possible to instantiate UI buttonprefab by this pooling and click it one by one of button to instantiate and transform to another panel and when no need in that panel we can destroy too and back to instantiate again? thanks.
@bendux
2 жыл бұрын
The answer to your question goes beyond the scope of a KZread comment, but I'd still like to help you. Join our Discord server, and let's solve your problem together!
@thegrey448
2 жыл бұрын
@@bendux thanks i will join to it.
Fantastic. Is object pooling good for enable/disable coins to get performance? I believe you can Do this with many objects that are in a game scene dozens of times.
I am using Unity 2021.3.4f1 (LTS) and getting this error when trying to declare 'public static ObjectPool instance;': CS0246 The type or namespace name 'ObjectPool' could not be found (are you missing a using directive or an assembly reference?) . I am not sure if I need a to use a different Unity class other than UnityEngine in my newer version, but please help.
@bendux
Жыл бұрын
What's the name of your class?
@arianjafari-tadi5953
Жыл бұрын
@@bendux it's just a normal script that I created that inherits from MonoBehavior
@bendux
Жыл бұрын
@@arianjafari-tadi5953 Would you like to show me your code on Discord?
this is pool but not proper pool like if you have bullet moving with rigid body and your using this method once bullet spawned then its rigid body movement is set to specific amount then when you set active it as false and then respawn bullet then rigid body will be the last time movement set to it then its movement got disturbed and here's is solution if you set the velocity zero again and respawn it it will be spawned with zero velocity and have to set velocity again so object pool can work better if you used queue or you can add objects and then remove it like get those objects after setting it as false when you add it to queue again it will be like new object i hope im not wrong please correct me
What if you get a reference of ObjectPool to the Player script? I am asking that because I don't see the usefulness of Singleton in this example.
@bendux
2 жыл бұрын
All roads lead to Rome.
r.i.p. Kevin Leopold Poole. 😑🙏
any idea how i can use multiple gameobjects to pool than just lets say a bullet? like a particle or another gameobject?
@bendux
2 жыл бұрын
The answer to your question goes beyond the scope of a KZread comment, but I'd still like to help you. Join our Discord server, and let's solve your problem together!
@dcry1003
2 жыл бұрын
@@bendux will do! thank you for the reply and the awesome tutorial!
Walking W of a channel
so for some reason when I do this, the bullet is no longer shooting from in front of the rocket, but wherever it is placed in the world in the beginning
@bendux
2 жыл бұрын
Would you like to show me your code on Discord?
Thanks for the simple way to explain ..I'll use this method all the time now..
what if i want to aim where would the bullet go what do i do
@bendux
Жыл бұрын
I definitely want to make a video about shooting in the future.
In the console I get the following error: UnassignedReferenceException: The variable bulletPosition of Loli has not been assigned. What do I have to put in the "bullet position" box?
@bendux
2 жыл бұрын
Would you like to show me your code on Discord?
@RXCode
2 жыл бұрын
@@bendux Yes, I have already entered the discord server and I have put a message in #help.
@oDWreckz
Жыл бұрын
Hey did you fix it?
Can you send me link to script? Please
Hello, I hope this comment is seen. I have a question, you will see in your example game the player shoots in one direction, but in my game my character shoots in 2 directions, so when applying your code he only shoots to the right. Is there a solution for that? thank you.
@bendux
Жыл бұрын
Join our Discord server, and let's solve your problem together!
@fastlionstudio1281
Жыл бұрын
Muchas gracias
This is a pretty clean tutorial. Thank you. For real, really good. I´ve got a problem and after hours and hours (you know the drill) I decided to come here. The problem is once my bullet is not active (2s timer BulletBehaviour script) I can't use the pool anymore. If i fire fast, i get to use a lot of bullets from the pool, but once any bullet timer is reached, that's it, can´t use any more bullets from the pool. Please, please, help me. I am almost returning to the old instantiate and destroy.
@romulomartinssouza1529
2 жыл бұрын
Also, for some reason, I must change the bullet parent to canvas. Otherwise they would not show when playing.
@bendux
2 жыл бұрын
Would you like to show me your code on Discord?
@romulomartinssouza1529
2 жыл бұрын
@@bendux Deleted the code and returned to the old method... I will remake it now that you are willing to help. But I literally copied your stuff, even the names. This make 0 sense. I´m trying to make a topdown shooter, so i also get the position and angle from the firepoint, but that's pretty much everything different from the video. There are three scripts. BulletBehaviour that, for now, counts from 2 to 0. When it reaches 0 the bullet is set to be inactive. I think the problem is there. Since the script is pretty short, I will copy it here. float life = 2; // Update is called once per frame void Update() { if(life > 0) { life -= Time.deltaTime; } else { //Destroy(this.gameObject); gameObject.SetActive(false); } } The pooling script is a copy of yours. The spawning script also uses pretty much your logic. Used a Debug.Log to see if the problem was making the bullet a child of the canvas. Didn´t seem like it, problem stayed even if this line was //.
@bendux
2 жыл бұрын
@@romulomartinssouza1529 Do you get any error messages?
@romulomartinssouza1529
2 жыл бұрын
@@bendux No. No error, not even warnings.
What about unity's IObjectPool class
@bendux
2 жыл бұрын
Unfortunately, I haven't tried it yet.
Hmm .. not sure that's the most efficient way of doing it given that you may need to cycle through the entire pool to find the next none null object.
3:11
my bullet shooting up not right why can someone help
@nuin9937
7 ай бұрын
Vector.right
@nuin9937
7 ай бұрын
Vector2.Right
@spooky_141
7 ай бұрын
@@nuin9937 thanks i fix it with transform.position = firePoint.position and added transform.rotation = firePoint.rotation
@spooky_141
6 ай бұрын
i'm making everything right but i have one problem when i'm shooting bullet is getting setactive true but not reseting to setactive false and bullet is freezing and have delay when i'm shooting@@nuin9937
No Chit Chat,No 'this video is sponsored by' , just simple and precise, like it.
Did not understood
My uni degree didn’t teach me this 😂
@bendux
4 ай бұрын
I'm glad I could teach you something new.
Copy-Paste from Unity Learn
@haroldseven8675
2 жыл бұрын
@khasyk The difference between him and you is: He made it, you not. that's why your tent overflows...
I feel like people who search for object pooling already know why it's good and you spent the first 60 seconds for nothing. I'm planning to start a channel like yours. 200 views seem so low for the effort. Maybe this is not the most popular topic. Good luck if you still do youtube, Idk honestly 3 months passed. Also, id like to know why you started youtube? to market your indie games?
@bendux
3 жыл бұрын
People who explicitly search for object pooling probably won't need an explanation, but don't forget about the people who randomly click on this video. I mainly started with KZread to help others make games. Good luck!
@woodenfences
3 жыл бұрын
@@bendux The clip was also fun to watch, and it really nails the concept!
@haroldseven8675
2 жыл бұрын
Nikita hater detected. Go ahead @bendux, nice channel, keep it up!
Thanks a lot
Thank you